* The key of the map is a normalized parameter of each
* base node on theBaseSide. Edges in theBaseSide must be sequenced.
* This method works in supposition that nodes on the face
- * forms a rectangular grid and elements can be quardrangles or triangles
+ * forms a structured grid and elements can be quardrangles or triangles
*/
static bool LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
const TopoDS_Face& theFace,
static double MaxTolerance( const TopoDS_Shape& shape );
+ static double GetAngle( const TopoDS_Edge & E1, const TopoDS_Edge & E2, const TopoDS_Face & F);
+
static bool IsClosedEdge( const TopoDS_Edge& anEdge );
static TopoDS_Vertex IthVertex( const bool is2nd, TopoDS_Edge anEdge, const bool CumOri=true );