-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// File: SMESH_MesherHelper.cxx
// Created: 15.02.06 15:22:41
// Author: Sergey KUUL
#include "SMDS_EdgePosition.hxx"
#include "SMDS_VolumeTool.hxx"
#include "SMESH_subMesh.hxx"
+#include "SMESH_ProxyMesh.hxx"
#include <BRepAdaptor_Surface.hxx>
#include <BRepTools.hxx>
#include <BRepTools_WireExplorer.hxx>
#include <BRep_Tool.hxx>
#include <Geom2d_Curve.hxx>
+#include <GeomAPI_ProjectPointOnCurve.hxx>
#include <GeomAPI_ProjectPointOnSurf.hxx>
#include <Geom_Curve.hxx>
+#include <Geom_RectangularTrimmedSurface.hxx>
#include <Geom_Surface.hxx>
#include <ShapeAnalysis.hxx>
#include <TopExp.hxx>
#include <limits>
+using namespace std;
+
#define RETURN_BAD_RESULT(msg) { MESSAGE(msg); return false; }
namespace {
gp_XYZ XYZ(const SMDS_MeshNode* n) { return gp_XYZ(n->X(), n->Y(), n->Z()); }
+ enum { U_periodic = 1, V_periodic = 2 };
}
//================================================================================
//================================================================================
SMESH_MesherHelper::SMESH_MesherHelper(SMESH_Mesh& theMesh)
- : myMesh(&theMesh), myShapeID(0), myCreateQuadratic(false), myCheckNodePos(false)
+ : myParIndex(0), myMesh(&theMesh), myShapeID(0), myCreateQuadratic(false)
{
+ myPar1[0] = myPar2[0] = myPar1[1] = myPar2[1] = 0;
mySetElemOnShape = ( ! myMesh->HasShapeToMesh() );
}
//=======================================================================
-//function : CheckShape
+//function : ~SMESH_MesherHelper
//purpose :
//=======================================================================
+SMESH_MesherHelper::~SMESH_MesherHelper()
+{
+ {
+ TID2ProjectorOnSurf::iterator i_proj = myFace2Projector.begin();
+ for ( ; i_proj != myFace2Projector.end(); ++i_proj )
+ delete i_proj->second;
+ }
+ {
+ TID2ProjectorOnCurve::iterator i_proj = myEdge2Projector.begin();
+ for ( ; i_proj != myEdge2Projector.end(); ++i_proj )
+ delete i_proj->second;
+ }
+}
+
+//=======================================================================
+//function : IsQuadraticSubMesh
+//purpose : Check submesh for given shape: if all elements on this shape
+// are quadratic, quadratic elements will be created.
+// Also fill myTLinkNodeMap
+//=======================================================================
+
bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
{
SMESHDS_Mesh* meshDS = GetMeshDS();
// we can create quadratic elements only if all elements
- // created on subshapes of given shape are quadratic
+ // created on sub-shapes of given shape are quadratic
// also we have to fill myTLinkNodeMap
myCreateQuadratic = true;
mySeamShapeIds.clear();
myDegenShapeIds.clear();
TopAbs_ShapeEnum subType( aSh.ShapeType()==TopAbs_FACE ? TopAbs_EDGE : TopAbs_FACE );
+ if ( aSh.ShapeType()==TopAbs_COMPOUND )
+ {
+ TopoDS_Iterator subIt( aSh );
+ if ( subIt.More() )
+ subType = ( subIt.Value().ShapeType()==TopAbs_FACE ) ? TopAbs_EDGE : TopAbs_FACE;
+ }
SMDSAbs_ElementType elemType( subType==TopAbs_FACE ? SMDSAbs_Face : SMDSAbs_Edge );
+
int nbOldLinks = myTLinkNodeMap.size();
- TopExp_Explorer exp( aSh, subType );
- for (; exp.More() && myCreateQuadratic; exp.Next()) {
- if ( SMESHDS_SubMesh * subMesh = meshDS->MeshElements( exp.Current() )) {
- if ( SMDS_ElemIteratorPtr it = subMesh->GetElements() ) {
- while(it->more()) {
- const SMDS_MeshElement* e = it->next();
- if ( e->GetType() != elemType || !e->IsQuadratic() ) {
- myCreateQuadratic = false;
- break;
- }
- else {
- // fill TLinkNodeMap
- switch ( e->NbNodes() ) {
- case 3:
- AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(2)); break;
- case 6:
- AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(3));
- AddTLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(4));
- AddTLinkNode(e->GetNode(2),e->GetNode(0),e->GetNode(5)); break;
- case 8:
- AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(4));
- AddTLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(5));
- AddTLinkNode(e->GetNode(2),e->GetNode(3),e->GetNode(6));
- AddTLinkNode(e->GetNode(3),e->GetNode(0),e->GetNode(7));
- break;
- default:
+ if ( !myMesh->HasShapeToMesh() )
+ {
+ if (( myCreateQuadratic = myMesh->NbFaces( ORDER_QUADRATIC )))
+ {
+ SMDS_FaceIteratorPtr fIt = meshDS->facesIterator();
+ while ( fIt->more() )
+ AddTLinks( static_cast< const SMDS_MeshFace* >( fIt->next() ));
+ }
+ }
+ else
+ {
+ TopExp_Explorer exp( aSh, subType );
+ TopTools_MapOfShape checkedSubShapes;
+ for (; exp.More() && myCreateQuadratic; exp.Next()) {
+ if ( !checkedSubShapes.Add( exp.Current() ))
+ continue; // needed if aSh is compound of solids
+ if ( SMESHDS_SubMesh * subMesh = meshDS->MeshElements( exp.Current() )) {
+ if ( SMDS_ElemIteratorPtr it = subMesh->GetElements() ) {
+ while(it->more()) {
+ const SMDS_MeshElement* e = it->next();
+ if ( e->GetType() != elemType || !e->IsQuadratic() ) {
myCreateQuadratic = false;
break;
}
+ else {
+ // fill TLinkNodeMap
+ switch ( e->NbNodes() ) {
+ case 3:
+ AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(2)); break;
+ case 6:
+ AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(3));
+ AddTLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(4));
+ AddTLinkNode(e->GetNode(2),e->GetNode(0),e->GetNode(5)); break;
+ case 8:
+ AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(4));
+ AddTLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(5));
+ AddTLinkNode(e->GetNode(2),e->GetNode(3),e->GetNode(6));
+ AddTLinkNode(e->GetNode(3),e->GetNode(0),e->GetNode(7));
+ break;
+ default:
+ myCreateQuadratic = false;
+ break;
+ }
+ }
}
}
}
return myCreateQuadratic;
}
-//================================================================================
-/*!
- * \brief Set geomerty to make elements on
- * \param aSh - geomertic shape
- */
-//================================================================================
+//=======================================================================
+//function : SetSubShape
+//purpose : Set geomerty to make elements on
+//=======================================================================
void SMESH_MesherHelper::SetSubShape(const int aShID)
{
if ( aShID == myShapeID )
return;
- if ( aShID > 1 )
+ if ( aShID > 0 )
SetSubShape( GetMeshDS()->IndexToShape( aShID ));
else
SetSubShape( TopoDS_Shape() );
}
-//================================================================================
-/*!
- * \brief Set geomerty to make elements on
- * \param aSh - geomertic shape
- */
-//================================================================================
+//=======================================================================
+//function : SetSubShape
+//purpose : Set geomerty to create elements on
+//=======================================================================
void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh)
{
}
SMESHDS_Mesh* meshDS = GetMeshDS();
myShapeID = meshDS->ShapeToIndex(aSh);
+ myParIndex = 0;
// treatment of periodic faces
for ( TopExp_Explorer eF( aSh, TopAbs_FACE ); eF.More(); eF.Next() )
{
const TopoDS_Face& face = TopoDS::Face( eF.Current() );
- BRepAdaptor_Surface surface( face );
- if ( surface.IsUPeriodic() || surface.IsVPeriodic() )
+ TopLoc_Location loc;
+ Handle(Geom_Surface) surface = BRep_Tool::Surface( face, loc );
+
+ if ( surface->IsUPeriodic() || surface->IsVPeriodic() ||
+ surface->IsUClosed() || surface->IsVClosed() )
{
+ //while ( surface->IsKind(STANDARD_TYPE(Geom_RectangularTrimmedSurface )))
+ //surface = Handle(Geom_RectangularTrimmedSurface)::DownCast( surface )->BasisSurface();
+ GeomAdaptor_Surface surf( surface );
+
for (TopExp_Explorer exp( face, TopAbs_EDGE ); exp.More(); exp.Next())
{
// look for a seam edge
const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() );
if ( BRep_Tool::IsClosed( edge, face )) {
// initialize myPar1, myPar2 and myParIndex
- if ( mySeamShapeIds.empty() ) {
- gp_Pnt2d uv1, uv2;
- BRep_Tool::UVPoints( edge, face, uv1, uv2 );
- if ( Abs( uv1.Coord(1) - uv2.Coord(1) ) < Abs( uv1.Coord(2) - uv2.Coord(2) ))
- {
- myParIndex = 1; // U periodic
- myPar1 = surface.FirstUParameter();
- myPar2 = surface.LastUParameter();
- }
- else {
- myParIndex = 2; // V periodic
- myPar1 = surface.FirstVParameter();
- myPar2 = surface.LastVParameter();
- }
+ gp_Pnt2d uv1, uv2;
+ BRep_Tool::UVPoints( edge, face, uv1, uv2 );
+ if ( Abs( uv1.Coord(1) - uv2.Coord(1) ) < Abs( uv1.Coord(2) - uv2.Coord(2) ))
+ {
+ myParIndex |= U_periodic;
+ myPar1[0] = surf.FirstUParameter();
+ myPar2[0] = surf.LastUParameter();
+ }
+ else {
+ myParIndex |= V_periodic;
+ myPar1[1] = surf.FirstVParameter();
+ myPar2[1] = surf.LastVParameter();
}
// store seam shape indices, negative if shape encounters twice
int edgeID = meshDS->ShapeToIndex( edge );
}
}
-//================================================================================
- /*!
- * \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
- * \param F - the face
- * \retval bool - return true if the face is periodic
- */
-//================================================================================
+//=======================================================================
+//function : GetNodeUVneedInFaceNode
+//purpose : Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
+// Return true if the face is periodic.
+// If F is Null, answer about sub-shape set through IsQuadraticSubMesh() or
+// * SetSubShape()
+//=======================================================================
bool SMESH_MesherHelper::GetNodeUVneedInFaceNode(const TopoDS_Face& F) const
{
}
//=======================================================================
-/*!
- * \brief Return support shape of a node
- * \param node - the node
- * \param meshDS - mesh DS
- * \retval TopoDS_Shape - found support shape
- */
+//function : GetSubShapeByNode
+//purpose : Return support shape of a node
//=======================================================================
TopoDS_Shape SMESH_MesherHelper::GetSubShapeByNode(const SMDS_MeshNode* node,
- SMESHDS_Mesh* meshDS)
+ const SMESHDS_Mesh* meshDS)
{
- int shapeID = node->GetPosition()->GetShapeId();
+ int shapeID = node->getshapeId();
if ( 0 < shapeID && shapeID <= meshDS->MaxShapeIndex() )
return meshDS->IndexToShape( shapeID );
else
//=======================================================================
//function : AddTLinkNode
-//purpose :
+//purpose : add a link in my data structure
//=======================================================================
-/*!
- * Auxilary function for filling myTLinkNodeMap
- */
+
void SMESH_MesherHelper::AddTLinkNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n12)
myTLinkNodeMap.insert( make_pair(link,n12));
}
-//=======================================================================
+//================================================================================
+/*!
+ * \brief Add quadratic links of edge to own data structure
+ */
+//================================================================================
+
+void SMESH_MesherHelper::AddTLinks(const SMDS_MeshEdge* edge)
+{
+ if ( edge->IsQuadratic() )
+ AddTLinkNode(edge->GetNode(0), edge->GetNode(1), edge->GetNode(2));
+}
+
+//================================================================================
+/*!
+ * \brief Add quadratic links of face to own data structure
+ */
+//================================================================================
+
+void SMESH_MesherHelper::AddTLinks(const SMDS_MeshFace* f)
+{
+ if ( !f->IsPoly() )
+ switch ( f->NbNodes() ) {
+ case 6:
+ AddTLinkNode(f->GetNode(0),f->GetNode(1),f->GetNode(3));
+ AddTLinkNode(f->GetNode(1),f->GetNode(2),f->GetNode(4));
+ AddTLinkNode(f->GetNode(2),f->GetNode(0),f->GetNode(5)); break;
+ case 8:
+ AddTLinkNode(f->GetNode(0),f->GetNode(1),f->GetNode(4));
+ AddTLinkNode(f->GetNode(1),f->GetNode(2),f->GetNode(5));
+ AddTLinkNode(f->GetNode(2),f->GetNode(3),f->GetNode(6));
+ AddTLinkNode(f->GetNode(3),f->GetNode(0),f->GetNode(7));
+ default:;
+ }
+}
+
+//================================================================================
/*!
- * \brief Select UV on either of 2 pcurves of a seam edge, closest to the given UV
- * \param uv1 - UV on the seam
- * \param uv2 - UV within a face
- * \retval gp_Pnt2d - selected UV
+ * \brief Add quadratic links of volume to own data structure
*/
+//================================================================================
+
+void SMESH_MesherHelper::AddTLinks(const SMDS_MeshVolume* volume)
+{
+ if ( volume->IsQuadratic() )
+ {
+ SMDS_VolumeTool vTool( volume );
+ const SMDS_MeshNode** nodes = vTool.GetNodes();
+ set<int> addedLinks;
+ for ( int iF = 1; iF < vTool.NbFaces(); ++iF )
+ {
+ const int nbN = vTool.NbFaceNodes( iF );
+ const int* iNodes = vTool.GetFaceNodesIndices( iF );
+ for ( int i = 0; i < nbN; )
+ {
+ int iN1 = iNodes[i++];
+ int iN12 = iNodes[i++];
+ int iN2 = iNodes[i++];
+ if ( iN1 > iN2 ) std::swap( iN1, iN2 );
+ int linkID = iN1 * vTool.NbNodes() + iN2;
+ pair< set<int>::iterator, bool > it_isNew = addedLinks.insert( linkID );
+ if ( it_isNew.second )
+ AddTLinkNode( nodes[iN1], nodes[iN2], nodes[iN12] );
+ else
+ addedLinks.erase( it_isNew.first ); // each link encounters only twice
+ }
+ }
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Return true if position of nodes on the shape hasn't yet been checked or
+ * the positions proved to be invalid
+ */
+//================================================================================
+
+bool SMESH_MesherHelper::toCheckPosOnShape(int shapeID ) const
+{
+ map< int,bool >::const_iterator id_ok = myNodePosShapesValidity.find( shapeID );
+ return ( id_ok == myNodePosShapesValidity.end() || !id_ok->second );
+}
+
+//================================================================================
+/*!
+ * \brief Set validity of positions of nodes on the shape.
+ * Once set, validity is not changed
+ */
+//================================================================================
+
+void SMESH_MesherHelper::setPosOnShapeValidity(int shapeID, bool ok ) const
+{
+ ((SMESH_MesherHelper*)this)->myNodePosShapesValidity.insert( make_pair( shapeID, ok));
+}
+
+//=======================================================================
+//function : GetUVOnSeam
+//purpose : Select UV on either of 2 pcurves of a seam edge, closest to the given UV
//=======================================================================
gp_Pnt2d SMESH_MesherHelper::GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& uv2 ) const
{
- double p1 = uv1.Coord( myParIndex );
- double p2 = uv2.Coord( myParIndex );
- double p3 = ( Abs( p1 - myPar1 ) < Abs( p1 - myPar2 )) ? myPar2 : myPar1;
- if ( Abs( p2 - p1 ) > Abs( p2 - p3 ))
- p1 = p3;
gp_Pnt2d result = uv1;
- result.SetCoord( myParIndex, p1 );
+ for ( int i = U_periodic; i <= V_periodic ; ++i )
+ {
+ if ( myParIndex & i )
+ {
+ double p1 = uv1.Coord( i );
+ double dp1 = Abs( p1-myPar1[i-1]), dp2 = Abs( p1-myPar2[i-1]);
+ if ( myParIndex == i ||
+ dp1 < ( myPar2[i-1] - myPar2[i-1] ) / 100. ||
+ dp2 < ( myPar2[i-1] - myPar2[i-1] ) / 100. )
+ {
+ double p2 = uv2.Coord( i );
+ double p1Alt = ( dp1 < dp2 ) ? myPar2[i-1] : myPar1[i-1];
+ if ( Abs( p2 - p1 ) > Abs( p2 - p1Alt ))
+ result.SetCoord( i, p1Alt );
+ }
+ }
+ }
return result;
}
//=======================================================================
-/*!
- * \brief Return node UV on face
- * \param F - the face
- * \param n - the node
- * \param n2 - a node of element being created located inside a face
- * \retval gp_XY - resulting UV
- *
- * Auxilary function called form GetMediumNode()
- */
+//function : GetNodeUV
+//purpose : Return node UV on face
//=======================================================================
gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n2,
bool* check) const
{
- gp_Pnt2d uv( 1e100, 1e100 );
+ gp_Pnt2d uv( Precision::Infinite(), Precision::Infinite() );
const SMDS_PositionPtr Pos = n->GetPosition();
+ bool uvOK = false;
if(Pos->GetTypeOfPosition()==SMDS_TOP_FACE)
{
// node has position on face
const SMDS_FacePosition* fpos =
- static_cast<const SMDS_FacePosition*>(n->GetPosition().get());
+ static_cast<const SMDS_FacePosition*>(n->GetPosition());
uv.SetCoord(fpos->GetUParameter(),fpos->GetVParameter());
- if ( check && *check )
- {
- // check that uv is correct
- TopLoc_Location loc;
- Handle(Geom_Surface) surface = BRep_Tool::Surface( F,loc );
- double tol = 2 * BRep_Tool::Tolerance( F );
- gp_Pnt nodePnt = XYZ( n );
- if ( !loc.IsIdentity() ) nodePnt.Transform( loc.Transformation().Inverted() );
- if ( nodePnt.Distance( surface->Value( uv.X(), uv.Y() )) > tol ) {
- // uv incorrect, project the node to surface
- GeomAPI_ProjectPointOnSurf projector( nodePnt, surface, tol );
- if ( !projector.IsDone() || projector.NbPoints() < 1 ) {
- MESSAGE( "SMESH_MesherHelper::GetNodeUV() failed to project" )
- return uv.XY();
- }
- Quantity_Parameter U,V;
- projector.LowerDistanceParameters(U,V);
- if ( nodePnt.Distance( surface->Value( U, V )) > tol )
- MESSAGE( "SMESH_MesherHelper::GetNodeUV(), invalid projection" );
- uv.SetCoord( U,V );
- }
- else if ( uv.XY().Modulus() > numeric_limits<double>::min() ) {
- *check = false; // parameters are OK, do not check further more
- }
- }
+ if ( check )
+ uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*MaxTolerance( F ));
}
else if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE)
{
// corresponding edge from face, get pcurve for this
// edge and retrieve value from this pcurve
const SMDS_EdgePosition* epos =
- static_cast<const SMDS_EdgePosition*>(n->GetPosition().get());
- int edgeID = Pos->GetShapeId();
+ static_cast<const SMDS_EdgePosition*>(n->GetPosition());
+ int edgeID = n->getshapeId();
TopoDS_Edge E = TopoDS::Edge(GetMeshDS()->IndexToShape(edgeID));
- double f, l;
+ double f, l, u = epos->GetUParameter();
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
- uv = C2d->Value( epos->GetUParameter() );
+ bool validU = ( f < u && u < l );
+ if ( validU )
+ uv = C2d->Value( u );
+ else
+ uv.SetCoord( Precision::Infinite(),0.);
+ if ( check || !validU )
+ uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*MaxTolerance( F ),/*force=*/ !validU );
+
// for a node on a seam edge select one of UVs on 2 pcurves
if ( n2 && IsSeamShape( edgeID ) )
- uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0 ));
-
- // adjust uv to period
- TopLoc_Location loc;
- Handle(Geom_Surface) S = BRep_Tool::Surface(F,loc);
- Standard_Boolean isUPeriodic = S->IsUPeriodic();
- Standard_Boolean isVPeriodic = S->IsVPeriodic();
- if ( isUPeriodic || isVPeriodic ) {
- Standard_Real UF,UL,VF,VL;
- S->Bounds(UF,UL,VF,VL);
- if(isUPeriodic)
- uv.SetX( uv.X() + ShapeAnalysis::AdjustToPeriod(uv.X(),UF,UL));
- if(isVPeriodic)
- uv.SetY( uv.Y() + ShapeAnalysis::AdjustToPeriod(uv.Y(),VF,VL));
+ {
+ uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0, check ));
+ }
+ else
+ { // adjust uv to period
+ TopLoc_Location loc;
+ Handle(Geom_Surface) S = BRep_Tool::Surface(F,loc);
+ Standard_Boolean isUPeriodic = S->IsUPeriodic();
+ Standard_Boolean isVPeriodic = S->IsVPeriodic();
+ if ( isUPeriodic || isVPeriodic ) {
+ Standard_Real UF,UL,VF,VL;
+ S->Bounds(UF,UL,VF,VL);
+ if(isUPeriodic)
+ uv.SetX( uv.X() + ShapeAnalysis::AdjustToPeriod(uv.X(),UF,UL));
+ if(isVPeriodic)
+ uv.SetY( uv.Y() + ShapeAnalysis::AdjustToPeriod(uv.Y(),VF,VL));
+ }
}
}
else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX)
{
- if ( int vertexID = n->GetPosition()->GetShapeId() ) {
- bool ok = true;
+ if ( int vertexID = n->getshapeId() ) {
const TopoDS_Vertex& V = TopoDS::Vertex(GetMeshDS()->IndexToShape(vertexID));
try {
uv = BRep_Tool::Parameters( V, F );
+ uvOK = true;
}
catch (Standard_Failure& exc) {
- ok = false;
}
- if ( !ok ) {
- for ( TopExp_Explorer vert(F,TopAbs_VERTEX); !ok && vert.More(); vert.Next() )
- ok = ( V == vert.Current() );
- if ( !ok ) {
+ if ( !uvOK ) {
+ for ( TopExp_Explorer vert(F,TopAbs_VERTEX); !uvOK && vert.More(); vert.Next() )
+ uvOK = ( V == vert.Current() );
+ if ( !uvOK ) {
#ifdef _DEBUG_
MESSAGE ( "SMESH_MesherHelper::GetNodeUV(); Vertex " << vertexID
<< " not in face " << GetMeshDS()->ShapeToIndex( F ) );
// get UV of a vertex closest to the node
double dist = 1e100;
gp_Pnt pn = XYZ( n );
- for ( TopExp_Explorer vert(F,TopAbs_VERTEX); !ok && vert.More(); vert.Next() ) {
+ for ( TopExp_Explorer vert(F,TopAbs_VERTEX); !uvOK && vert.More(); vert.Next() ) {
TopoDS_Vertex curV = TopoDS::Vertex( vert.Current() );
gp_Pnt p = BRep_Tool::Pnt( curV );
double curDist = p.SquareDistance( pn );
if ( curDist < dist ) {
dist = curDist;
uv = BRep_Tool::Parameters( curV, F );
- if ( dist < DBL_MIN ) break;
+ uvOK = ( dist < DBL_MIN );
}
}
}
else {
+ uvOK = false;
TopTools_ListIteratorOfListOfShape it( myMesh->GetAncestors( V ));
for ( ; it.More(); it.Next() ) {
if ( it.Value().ShapeType() == TopAbs_EDGE ) {
if ( !C2d.IsNull() ) {
double u = ( V == TopExp::FirstVertex( edge ) ) ? f : l;
uv = C2d->Value( u );
+ uvOK = true;
break;
}
}
uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0 ));
}
}
+ else
+ {
+ uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*MaxTolerance( F ));
+ }
+
+ if ( check )
+ *check = uvOK;
+
return uv.XY();
}
//=======================================================================
-/*!
- * \brief Return middle UV taking in account surface period
- */
+//function : CheckNodeUV
+//purpose : Check and fix node UV on a face
+//=======================================================================
+
+bool SMESH_MesherHelper::CheckNodeUV(const TopoDS_Face& F,
+ const SMDS_MeshNode* n,
+ gp_XY& uv,
+ const double tol,
+ const bool force,
+ double distXYZ[4]) const
+{
+ int shapeID = n->getshapeId();
+ bool infinit = ( Precision::IsInfinite( uv.X() ) || Precision::IsInfinite( uv.Y() ));
+ if ( force || toCheckPosOnShape( shapeID ) || infinit )
+ {
+ // check that uv is correct
+ TopLoc_Location loc;
+ Handle(Geom_Surface) surface = BRep_Tool::Surface( F,loc );
+ gp_Pnt nodePnt = XYZ( n ), surfPnt(0,0,0);
+ double dist = 0;
+ if ( !loc.IsIdentity() ) nodePnt.Transform( loc.Transformation().Inverted() );
+ if ( infinit ||
+ (dist = nodePnt.Distance( surfPnt = surface->Value( uv.X(), uv.Y() ))) > tol )
+ {
+ setPosOnShapeValidity( shapeID, false );
+ if ( !infinit && distXYZ ) {
+ surfPnt.Transform( loc );
+ distXYZ[0] = dist;
+ distXYZ[1] = surfPnt.X(); distXYZ[2] = surfPnt.Y(); distXYZ[3]=surfPnt.Z();
+ }
+ // uv incorrect, project the node to surface
+ GeomAPI_ProjectPointOnSurf& projector = GetProjector( F, loc, tol );
+ projector.Perform( nodePnt );
+ if ( !projector.IsDone() || projector.NbPoints() < 1 )
+ {
+ MESSAGE( "SMESH_MesherHelper::CheckNodeUV() failed to project" );
+ return false;
+ }
+ Quantity_Parameter U,V;
+ projector.LowerDistanceParameters(U,V);
+ uv.SetCoord( U,V );
+ surfPnt = surface->Value( U, V );
+ dist = nodePnt.Distance( surfPnt );
+ if ( distXYZ ) {
+ surfPnt.Transform( loc );
+ distXYZ[0] = dist;
+ distXYZ[1] = surfPnt.X(); distXYZ[2] = surfPnt.Y(); distXYZ[3]=surfPnt.Z();
+ }
+ if ( dist > tol )
+ {
+ MESSAGE( "SMESH_MesherHelper::CheckNodeUV(), invalid projection" );
+ return false;
+ }
+ // store the fixed UV on the face
+ if ( myShape.IsSame(F) && shapeID == myShapeID )
+ const_cast<SMDS_MeshNode*>(n)->SetPosition
+ ( SMDS_PositionPtr( new SMDS_FacePosition( U, V )));
+ }
+ else if ( uv.Modulus() > numeric_limits<double>::min() )
+ {
+ setPosOnShapeValidity( shapeID, true );
+ }
+ }
+ return true;
+}
+
+//=======================================================================
+//function : GetProjector
+//purpose : Return projector intitialized by given face without location, which is returned
+//=======================================================================
+
+GeomAPI_ProjectPointOnSurf& SMESH_MesherHelper::GetProjector(const TopoDS_Face& F,
+ TopLoc_Location& loc,
+ double tol ) const
+{
+ Handle(Geom_Surface) surface = BRep_Tool::Surface( F,loc );
+ int faceID = GetMeshDS()->ShapeToIndex( F );
+ TID2ProjectorOnSurf& i2proj = const_cast< TID2ProjectorOnSurf&>( myFace2Projector );
+ TID2ProjectorOnSurf::iterator i_proj = i2proj.find( faceID );
+ if ( i_proj == i2proj.end() )
+ {
+ if ( tol == 0 ) tol = BRep_Tool::Tolerance( F );
+ double U1, U2, V1, V2;
+ surface->Bounds(U1, U2, V1, V2);
+ GeomAPI_ProjectPointOnSurf* proj = new GeomAPI_ProjectPointOnSurf();
+ proj->Init( surface, U1, U2, V1, V2, tol );
+ i_proj = i2proj.insert( make_pair( faceID, proj )).first;
+ }
+ return *( i_proj->second );
+}
+
+namespace
+{
+ gp_XY AverageUV(const gp_XY& uv1, const gp_XY& uv2) { return ( uv1 + uv2 ) / 2.; }
+ gp_XY_FunPtr(Added); // define gp_XY_Added pointer to function calling gp_XY::Added(gp_XY)
+ gp_XY_FunPtr(Subtracted);
+}
+
+//=======================================================================
+//function : applyIn2D
+//purpose : Perform given operation on two 2d points in parameric space of given surface.
+// It takes into account period of the surface. Use gp_XY_FunPtr macro
+// to easily define pointer to function of gp_XY class.
+//=======================================================================
+
+gp_XY SMESH_MesherHelper::applyIn2D(const Handle(Geom_Surface)& surface,
+ const gp_XY& uv1,
+ const gp_XY& uv2,
+ xyFunPtr fun,
+ const bool resultInPeriod)
+{
+ Standard_Boolean isUPeriodic = surface.IsNull() ? false : surface->IsUPeriodic();
+ Standard_Boolean isVPeriodic = surface.IsNull() ? false : surface->IsVPeriodic();
+ if ( !isUPeriodic && !isVPeriodic )
+ return fun(uv1,uv2);
+
+ // move uv2 not far than half-period from uv1
+ double u2 =
+ uv2.X()+(isUPeriodic ? ShapeAnalysis::AdjustByPeriod(uv2.X(),uv1.X(),surface->UPeriod()) :0);
+ double v2 =
+ uv2.Y()+(isVPeriodic ? ShapeAnalysis::AdjustByPeriod(uv2.Y(),uv1.Y(),surface->VPeriod()) :0);
+
+ // execute operation
+ gp_XY res = fun( uv1, gp_XY(u2,v2) );
+
+ // move result within period
+ if ( resultInPeriod )
+ {
+ Standard_Real UF,UL,VF,VL;
+ surface->Bounds(UF,UL,VF,VL);
+ if ( isUPeriodic )
+ res.SetX( res.X() + ShapeAnalysis::AdjustToPeriod(res.X(),UF,UL));
+ if ( isVPeriodic )
+ res.SetY( res.Y() + ShapeAnalysis::AdjustToPeriod(res.Y(),VF,VL));
+ }
+
+ return res;
+}
+//=======================================================================
+//function : GetMiddleUV
+//purpose : Return middle UV taking in account surface period
//=======================================================================
gp_XY SMESH_MesherHelper::GetMiddleUV(const Handle(Geom_Surface)& surface,
const gp_XY& p1,
const gp_XY& p2)
{
- if ( surface.IsNull() )
- return 0.5 * ( p1 + p2 );
- //checking if surface is periodic
- Standard_Real UF,UL,VF,VL;
- surface->Bounds(UF,UL,VF,VL);
-
- Standard_Real u,v;
- Standard_Boolean isUPeriodic = surface->IsUPeriodic();
- if(isUPeriodic) {
- Standard_Real UPeriod = surface->UPeriod();
- Standard_Real p2x = p2.X()+ShapeAnalysis::AdjustByPeriod(p2.X(),p1.X(),UPeriod);
- Standard_Real pmid = (p1.X()+p2x)/2.;
- u = pmid+ShapeAnalysis::AdjustToPeriod(pmid,UF,UL);
- }
- else {
- u= (p1.X()+p2.X())/2.;
- }
- Standard_Boolean isVPeriodic = surface->IsVPeriodic();
- if(isVPeriodic) {
- Standard_Real VPeriod = surface->VPeriod();
- Standard_Real p2y = p2.Y()+ShapeAnalysis::AdjustByPeriod(p2.Y(),p1.Y(),VPeriod);
- Standard_Real pmid = (p1.Y()+p2y)/2.;
- v = pmid+ShapeAnalysis::AdjustToPeriod(pmid,VF,VL);
- }
- else {
- v = (p1.Y()+p2.Y())/2.;
- }
- return gp_XY( u,v );
+ // NOTE:
+ // the proper place of getting basic surface seems to be in applyIn2D()
+ // but we put it here to decrease a risk of regressions just before releasing a version
+ Handle(Geom_Surface) surf = surface;
+ while ( !surf.IsNull() && surf->IsKind(STANDARD_TYPE(Geom_RectangularTrimmedSurface )))
+ surf = Handle(Geom_RectangularTrimmedSurface)::DownCast( surf )->BasisSurface();
+
+ return applyIn2D( surf, p1, p2, & AverageUV );
}
//=======================================================================
-/*!
- * \brief Return node U on edge
- * \param E - the Edge
- * \param n - the node
- * \retval double - resulting U
- *
- * Auxilary function called form GetMediumNode()
- */
+//function : GetNodeU
+//purpose : Return node U on edge
//=======================================================================
double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
const SMDS_MeshNode* n,
+ const SMDS_MeshNode* inEdgeNode,
bool* check)
{
double param = 0;
- const SMDS_PositionPtr Pos = n->GetPosition();
- if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE) {
- const SMDS_EdgePosition* epos =
- static_cast<const SMDS_EdgePosition*>(n->GetPosition().get());
+ const SMDS_PositionPtr pos = n->GetPosition();
+ if ( pos->GetTypeOfPosition()==SMDS_TOP_EDGE )
+ {
+ const SMDS_EdgePosition* epos = static_cast<const SMDS_EdgePosition*>( pos );
param = epos->GetUParameter();
}
- else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX) {
- SMESHDS_Mesh * meshDS = GetMeshDS();
- int vertexID = n->GetPosition()->GetShapeId();
- const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
- param = BRep_Tool::Parameter( V, E );
+ else if( pos->GetTypeOfPosition() == SMDS_TOP_VERTEX )
+ {
+ if ( inEdgeNode && TopExp::FirstVertex( E ).IsSame( TopExp::LastVertex( E ))) // issue 0020128
+ {
+ Standard_Real f,l;
+ BRep_Tool::Range( E, f,l );
+ double uInEdge = GetNodeU( E, inEdgeNode );
+ param = ( fabs( uInEdge - f ) < fabs( l - uInEdge )) ? f : l;
+ }
+ else
+ {
+ SMESHDS_Mesh * meshDS = GetMeshDS();
+ int vertexID = n->getshapeId();
+ const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
+ param = BRep_Tool::Parameter( V, E );
+ }
+ }
+ if ( check )
+ {
+ double tol = BRep_Tool::Tolerance( E );
+ double f,l; BRep_Tool::Range( E, f,l );
+ bool force = ( param < f-tol || param > l+tol );
+ if ( !force && pos->GetTypeOfPosition()==SMDS_TOP_EDGE )
+ force = ( GetMeshDS()->ShapeToIndex( E ) != n->getshapeId() );
+
+ *check = CheckNodeU( E, n, param, 2*tol, force );
}
return param;
}
-//================================================================================
-/*!
- * \brief Return existing or create new medium nodes between given ones
- * \param force3d - if true, new node is the middle of n1 and n2,
- * else is located on geom face or geom edge
- */
-//================================================================================
+//=======================================================================
+//function : CheckNodeU
+//purpose : Check and fix node U on an edge
+// Return false if U is bad and could not be fixed
+//=======================================================================
+
+bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
+ const SMDS_MeshNode* n,
+ double& u,
+ const double tol,
+ const bool force,
+ double distXYZ[4]) const
+{
+ int shapeID = n->getshapeId();
+ if ( force || toCheckPosOnShape( shapeID ))
+ {
+ TopLoc_Location loc; double f,l;
+ Handle(Geom_Curve) curve = BRep_Tool::Curve( E,loc,f,l );
+ if ( curve.IsNull() ) // degenerated edge
+ {
+ if ( u+tol < f || u-tol > l )
+ {
+ double r = Max( 0.5, 1 - tol*n->GetID()); // to get a unique u on edge
+ u = f*r + l*(1-r);
+ }
+ }
+ else
+ {
+ gp_Pnt nodePnt = SMESH_TNodeXYZ( n );
+ if ( !loc.IsIdentity() ) nodePnt.Transform( loc.Transformation().Inverted() );
+ gp_Pnt curvPnt = curve->Value( u );
+ double dist = nodePnt.Distance( curvPnt );
+ if ( distXYZ ) {
+ curvPnt.Transform( loc );
+ distXYZ[0] = dist;
+ distXYZ[1] = curvPnt.X(); distXYZ[2] = curvPnt.Y(); distXYZ[3]=curvPnt.Z();
+ }
+ if ( dist > tol )
+ {
+ setPosOnShapeValidity( shapeID, false );
+ // u incorrect, project the node to the curve
+ int edgeID = GetMeshDS()->ShapeToIndex( E );
+ TID2ProjectorOnCurve& i2proj = const_cast< TID2ProjectorOnCurve&>( myEdge2Projector );
+ TID2ProjectorOnCurve::iterator i_proj =
+ i2proj.insert( make_pair( edgeID, (GeomAPI_ProjectPointOnCurve*) 0 )).first;
+ if ( !i_proj->second )
+ {
+ i_proj->second = new GeomAPI_ProjectPointOnCurve();
+ i_proj->second->Init( curve, f, l );
+ }
+ GeomAPI_ProjectPointOnCurve* projector = i_proj->second;
+ projector->Perform( nodePnt );
+ if ( projector->NbPoints() < 1 )
+ {
+ MESSAGE( "SMESH_MesherHelper::CheckNodeU() failed to project" );
+ return false;
+ }
+ Quantity_Parameter U = projector->LowerDistanceParameter();
+ u = double( U );
+ curvPnt = curve->Value( u );
+ dist = nodePnt.Distance( curvPnt );
+ if ( distXYZ ) {
+ curvPnt.Transform( loc );
+ distXYZ[0] = dist;
+ distXYZ[1] = curvPnt.X(); distXYZ[2] = curvPnt.Y(); distXYZ[3]=curvPnt.Z();
+ }
+ if ( dist > tol )
+ {
+ MESSAGE( "SMESH_MesherHelper::CheckNodeU(), invalid projection" );
+ MESSAGE("distance " << dist << " " << tol );
+ return false;
+ }
+ // store the fixed U on the edge
+ if ( myShape.IsSame(E) && shapeID == myShapeID )
+ const_cast<SMDS_MeshNode*>(n)->SetPosition
+ ( SMDS_PositionPtr( new SMDS_EdgePosition( U )));
+ }
+ else if ( fabs( u ) > numeric_limits<double>::min() )
+ {
+ setPosOnShapeValidity( shapeID, true );
+ }
+ if (( u < f-tol || u > l+tol ) && force )
+ {
+ // node is on vertex but is set on periodic but trimmed edge (issue 0020890)
+ try
+ {
+ // do not use IsPeriodic() as Geom_TrimmedCurve::IsPeriodic () returns false
+ double period = curve->Period();
+ u = ( u < f ) ? u + period : u - period;
+ }
+ catch (Standard_Failure& exc)
+ {
+ return false;
+ }
+ }
+ }
+ }
+ return true;
+}
+
+//=======================================================================
+//function : GetMediumPos
+//purpose : Return index and type of the shape (EDGE or FACE only) to
+// set a medium node on
+//=======================================================================
+
+std::pair<int, TopAbs_ShapeEnum> SMESH_MesherHelper::GetMediumPos(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2)
+{
+ TopAbs_ShapeEnum shapeType = TopAbs_SHAPE;
+ int shapeID = -1;
+ TopoDS_Shape shape;
+
+ if (( myShapeID == n1->getshapeId() || myShapeID == n2->getshapeId() ) && myShapeID > 0 )
+ {
+ shapeType = myShape.ShapeType();
+ shapeID = myShapeID;
+ }
+ else if ( n1->getshapeId() == n2->getshapeId() )
+ {
+ shapeID = n2->getshapeId();
+ shape = GetSubShapeByNode( n1, GetMeshDS() );
+ }
+ else
+ {
+ const SMDS_TypeOfPosition Pos1 = n1->GetPosition()->GetTypeOfPosition();
+ const SMDS_TypeOfPosition Pos2 = n2->GetPosition()->GetTypeOfPosition();
+
+ if ( Pos1 == SMDS_TOP_3DSPACE || Pos2 == SMDS_TOP_3DSPACE )
+ {
+ }
+ else if ( Pos1 == SMDS_TOP_FACE || Pos2 == SMDS_TOP_FACE )
+ {
+ if ( Pos1 != SMDS_TOP_FACE || Pos2 != SMDS_TOP_FACE )
+ {
+ if ( Pos1 != SMDS_TOP_FACE ) std::swap( n1,n2 );
+ TopoDS_Shape F = GetSubShapeByNode( n1, GetMeshDS() );
+ TopoDS_Shape S = GetSubShapeByNode( n2, GetMeshDS() );
+ if ( IsSubShape( S, F ))
+ {
+ shapeType = TopAbs_FACE;
+ shapeID = n1->getshapeId();
+ }
+ }
+ }
+ else if ( Pos1 == SMDS_TOP_EDGE && Pos2 == SMDS_TOP_EDGE )
+ {
+ TopoDS_Shape E1 = GetSubShapeByNode( n1, GetMeshDS() );
+ TopoDS_Shape E2 = GetSubShapeByNode( n2, GetMeshDS() );
+ shape = GetCommonAncestor( E1, E2, *myMesh, TopAbs_FACE );
+ }
+ else if ( Pos1 == SMDS_TOP_VERTEX && Pos2 == SMDS_TOP_VERTEX )
+ {
+ TopoDS_Shape V1 = GetSubShapeByNode( n1, GetMeshDS() );
+ TopoDS_Shape V2 = GetSubShapeByNode( n2, GetMeshDS() );
+ shape = GetCommonAncestor( V1, V2, *myMesh, TopAbs_EDGE );
+ if ( shape.IsNull() ) shape = GetCommonAncestor( V1, V2, *myMesh, TopAbs_FACE );
+ }
+ else // VERTEX and EDGE
+ {
+ if ( Pos1 != SMDS_TOP_VERTEX ) std::swap( n1,n2 );
+ TopoDS_Shape V = GetSubShapeByNode( n1, GetMeshDS() );
+ TopoDS_Shape E = GetSubShapeByNode( n2, GetMeshDS() );
+ if ( IsSubShape( V, E ))
+ shape = E;
+ else
+ shape = GetCommonAncestor( V, E, *myMesh, TopAbs_FACE );
+ }
+ }
+
+ if ( !shape.IsNull() )
+ {
+ if ( shapeID < 1 )
+ shapeID = GetMeshDS()->ShapeToIndex( shape );
+ shapeType = shape.ShapeType();
+ }
+ return make_pair( shapeID, shapeType );
+}
+
+//=======================================================================
+//function : GetMediumNode
+//purpose : Return existing or create new medium nodes between given ones
+//=======================================================================
const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
- bool force3d)
+ bool force3d)
{
+ // Find existing node
+
SMESH_TLink link(n1,n2);
ItTLinkNode itLN = myTLinkNodeMap.find( link );
if ( itLN != myTLinkNodeMap.end() ) {
return (*itLN).second;
}
- // create medium node
+
+ // Create medium node
+
SMDS_MeshNode* n12;
SMESHDS_Mesh* meshDS = GetMeshDS();
+
+ if ( IsSeamShape( n1->getshapeId() ))
+ // to get a correct UV of a node on seam, the second node must have checked UV
+ std::swap( n1, n2 );
+
+ // get type of shape for the new medium node
int faceID = -1, edgeID = -1;
- const SMDS_PositionPtr Pos1 = n1->GetPosition();
- const SMDS_PositionPtr Pos2 = n2->GetPosition();
+ TopoDS_Edge E; double u [2];
+ TopoDS_Face F; gp_XY uv[2];
+ bool uvOK[2] = { false, false };
- if( myShape.IsNull() )
- {
- if( Pos1->GetTypeOfPosition()==SMDS_TOP_FACE ) {
- faceID = Pos1->GetShapeId();
- }
- else if( Pos2->GetTypeOfPosition()==SMDS_TOP_FACE ) {
- faceID = Pos2->GetShapeId();
- }
+ pair<int, TopAbs_ShapeEnum> pos = GetMediumPos( n1, n2 );
- if( Pos1->GetTypeOfPosition()==SMDS_TOP_EDGE ) {
- edgeID = Pos1->GetShapeId();
- }
- if( Pos2->GetTypeOfPosition()==SMDS_TOP_EDGE ) {
- edgeID = Pos2->GetShapeId();
+ // get positions of the given nodes on shapes
+ if ( pos.second == TopAbs_FACE )
+ {
+ F = TopoDS::Face(meshDS->IndexToShape( faceID = pos.first ));
+ uv[0] = GetNodeUV(F,n1,n2, force3d ? 0 : &uvOK[0]);
+ uv[1] = GetNodeUV(F,n2,n1, force3d ? 0 : &uvOK[1]);
+ }
+ else if ( pos.second == TopAbs_EDGE )
+ {
+ const SMDS_PositionPtr Pos1 = n1->GetPosition();
+ const SMDS_PositionPtr Pos2 = n2->GetPosition();
+ if ( Pos1->GetTypeOfPosition()==SMDS_TOP_EDGE &&
+ Pos2->GetTypeOfPosition()==SMDS_TOP_EDGE &&
+ n1->getshapeId() != n2->getshapeId() )
+ {
+ // issue 0021006
+ return getMediumNodeOnComposedWire(n1,n2,force3d);
}
+ E = TopoDS::Edge(meshDS->IndexToShape( edgeID = pos.first ));
+ u[0] = GetNodeU(E,n1,n2, force3d ? 0 : &uvOK[0]);
+ u[1] = GetNodeU(E,n2,n1, force3d ? 0 : &uvOK[1]);
}
- if(!force3d)
+
+ if ( !force3d & uvOK[0] && uvOK[1] )
{
// we try to create medium node using UV parameters of
// nodes, else - medium between corresponding 3d points
+ if( ! F.IsNull() )
+ {
+ //if ( uvOK[0] && uvOK[1] )
+ {
+ if ( IsDegenShape( n1->getshapeId() )) {
+ if ( myParIndex & U_periodic ) uv[0].SetCoord( 1, uv[1].Coord( 1 ));
+ else uv[0].SetCoord( 2, uv[1].Coord( 2 ));
+ }
+ else if ( IsDegenShape( n2->getshapeId() )) {
+ if ( myParIndex & U_periodic ) uv[1].SetCoord( 1, uv[0].Coord( 1 ));
+ else uv[1].SetCoord( 2, uv[0].Coord( 2 ));
+ }
- TopAbs_ShapeEnum shapeType = myShape.IsNull() ? TopAbs_SHAPE : myShape.ShapeType();
- if(faceID>0 || shapeType == TopAbs_FACE) {
- // obtaining a face and 2d points for nodes
- TopoDS_Face F;
- if( myShape.IsNull() )
- F = TopoDS::Face(meshDS->IndexToShape(faceID));
- else {
- F = TopoDS::Face(myShape);
- faceID = myShapeID;
- }
-
- gp_XY p1 = GetNodeUV(F,n1,n2, &myCheckNodePos);
- gp_XY p2 = GetNodeUV(F,n2,n1, &myCheckNodePos);
-
- if ( IsDegenShape( Pos1->GetShapeId() ))
- p1.SetCoord( myParIndex, p2.Coord( myParIndex ));
- else if ( IsDegenShape( Pos2->GetShapeId() ))
- p2.SetCoord( myParIndex, p1.Coord( myParIndex ));
-
- TopLoc_Location loc;
- Handle(Geom_Surface) S = BRep_Tool::Surface(F,loc);
- gp_XY uv = GetMiddleUV( S, p1, p2 );
- gp_Pnt P = S->Value( uv.X(), uv.Y() ).Transformed(loc);
- n12 = meshDS->AddNode(P.X(), P.Y(), P.Z());
- meshDS->SetNodeOnFace(n12, faceID, uv.X(), uv.Y());
- myTLinkNodeMap.insert(make_pair(link,n12));
- return n12;
- }
- if (edgeID>0 || shapeType == TopAbs_EDGE) {
-
- TopoDS_Edge E;
- if( myShape.IsNull() )
- E = TopoDS::Edge(meshDS->IndexToShape(edgeID));
- else {
- E = TopoDS::Edge(myShape);
- edgeID = myShapeID;
+ TopLoc_Location loc;
+ Handle(Geom_Surface) S = BRep_Tool::Surface(F,loc);
+ gp_XY UV = GetMiddleUV( S, uv[0], uv[1] );
+ gp_Pnt P = S->Value( UV.X(), UV.Y() ).Transformed(loc);
+ n12 = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(n12, faceID, UV.X(), UV.Y());
+ myTLinkNodeMap.insert(make_pair(link,n12));
+ return n12;
}
-
- double p1 = GetNodeU(E,n1, &myCheckNodePos);
- double p2 = GetNodeU(E,n2, &myCheckNodePos);
-
+ }
+ else if ( !E.IsNull() )
+ {
double f,l;
Handle(Geom_Curve) C = BRep_Tool::Curve(E, f, l);
- if(!C.IsNull()) {
-
+ if(!C.IsNull())
+ {
Standard_Boolean isPeriodic = C->IsPeriodic();
- double u;
+ double U;
if(isPeriodic) {
Standard_Real Period = C->Period();
- Standard_Real p = p2+ShapeAnalysis::AdjustByPeriod(p2,p1,Period);
- Standard_Real pmid = (p1+p)/2.;
- u = pmid+ShapeAnalysis::AdjustToPeriod(pmid,C->FirstParameter(),C->LastParameter());
+ Standard_Real p = u[1]+ShapeAnalysis::AdjustByPeriod(u[1],u[0],Period);
+ Standard_Real pmid = (u[0]+p)/2.;
+ U = pmid+ShapeAnalysis::AdjustToPeriod(pmid,C->FirstParameter(),C->LastParameter());
}
else
- u = (p1+p2)/2.;
+ U = (u[0]+u[1])/2.;
- gp_Pnt P = C->Value( u );
+ gp_Pnt P = C->Value( U );
n12 = meshDS->AddNode(P.X(), P.Y(), P.Z());
- meshDS->SetNodeOnEdge(n12, edgeID, u);
+ meshDS->SetNodeOnEdge(n12, edgeID, U);
myTLinkNodeMap.insert(make_pair(link,n12));
return n12;
}
}
}
+
// 3d variant
double x = ( n1->X() + n2->X() )/2.;
double y = ( n1->Y() + n2->Y() )/2.;
double z = ( n1->Z() + n2->Z() )/2.;
n12 = meshDS->AddNode(x,y,z);
- if(edgeID>0)
- meshDS->SetNodeOnEdge(n12, edgeID);
- else if(faceID>0)
- meshDS->SetNodeOnFace(n12, faceID);
- else
+
+ if ( !F.IsNull() )
+ {
+ gp_XY UV = ( uv[0] + uv[1] ) / 2.;
+ CheckNodeUV( F, n12, UV, 2*BRep_Tool::Tolerance( F ), /*force=*/true);
+ meshDS->SetNodeOnFace(n12, faceID, UV.X(), UV.Y() );
+ }
+ else if ( !E.IsNull() )
+ {
+ double U = ( u[0] + u[1] ) / 2.;
+ CheckNodeU( E, n12, U, 2*BRep_Tool::Tolerance( E ), /*force=*/true);
+ meshDS->SetNodeOnEdge(n12, edgeID, U);
+ }
+ else if ( myShapeID > 0 )
+ {
meshDS->SetNodeInVolume(n12, myShapeID);
+ }
+
myTLinkNodeMap.insert( make_pair( link, n12 ));
return n12;
}
-//=======================================================================
+//================================================================================
/*!
- * Creates a node
+ * \brief Makes a medium node if nodes reside different edges
*/
+//================================================================================
+
+const SMDS_MeshNode* SMESH_MesherHelper::getMediumNodeOnComposedWire(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ bool force3d)
+{
+ gp_Pnt middle = 0.5 * XYZ(n1) + 0.5 * XYZ(n2);
+ SMDS_MeshNode* n12 = AddNode( middle.X(), middle.Y(), middle.Z() );
+
+ // To find position on edge and 3D position for n12,
+ // project <middle> to 2 edges and select projection most close to <middle>
+
+ double u = 0, distMiddleProj = Precision::Infinite(), distXYZ[4];
+ int iOkEdge = 0;
+ TopoDS_Edge edges[2];
+ for ( int is2nd = 0; is2nd < 2; ++is2nd )
+ {
+ // get an edge
+ const SMDS_MeshNode* n = is2nd ? n2 : n1;
+ TopoDS_Shape shape = GetSubShapeByNode( n, GetMeshDS() );
+ if ( shape.IsNull() || shape.ShapeType() != TopAbs_EDGE )
+ continue;
+
+ // project to get U of projection and distance from middle to projection
+ TopoDS_Edge edge = edges[ is2nd ] = TopoDS::Edge( shape );
+ double node2MiddleDist = middle.Distance( XYZ(n) );
+ double foundU = GetNodeU( edge, n );
+ CheckNodeU( edge, n12, foundU, 2*BRep_Tool::Tolerance(edge), /*force=*/true, distXYZ );
+ if ( distXYZ[0] < node2MiddleDist )
+ {
+ distMiddleProj = distXYZ[0];
+ u = foundU;
+ iOkEdge = is2nd;
+ }
+ }
+ if ( Precision::IsInfinite( distMiddleProj ))
+ {
+ // both projections failed; set n12 on the edge of n1 with U of a common vertex
+ TopoDS_Vertex vCommon;
+ if ( TopExp::CommonVertex( edges[0], edges[1], vCommon ))
+ u = BRep_Tool::Parameter( vCommon, edges[0] );
+ else
+ {
+ double f,l, u0 = GetNodeU( edges[0], n1 );
+ BRep_Tool::Range( edges[0],f,l );
+ u = ( fabs(u0-f) < fabs(u0-l) ) ? f : l;
+ }
+ iOkEdge = 0;
+ distMiddleProj = 0;
+ }
+
+ // move n12 to position of a successfull projection
+ double tol = BRep_Tool::Tolerance(edges[ iOkEdge ]);
+ if ( !force3d && distMiddleProj > 2*tol )
+ {
+ TopLoc_Location loc; double f,l;
+ Handle(Geom_Curve) curve = BRep_Tool::Curve( edges[iOkEdge],loc,f,l );
+ gp_Pnt p = curve->Value( u );
+ GetMeshDS()->MoveNode( n12, p.X(), p.Y(), p.Z() );
+ }
+
+ GetMeshDS()->SetNodeOnEdge(n12, edges[iOkEdge], u);
+
+ myTLinkNodeMap.insert( make_pair( SMESH_TLink(n1,n2), n12 ));
+
+ return n12;
+}
+
+//=======================================================================
+//function : AddNode
+//purpose : Creates a node
//=======================================================================
-SMDS_MeshNode* SMESH_MesherHelper::AddNode(double x, double y, double z, int ID)
+SMDS_MeshNode* SMESH_MesherHelper::AddNode(double x, double y, double z, int ID,
+ double u, double v)
{
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshNode* node = 0;
node = meshDS->AddNode( x, y, z );
if ( mySetElemOnShape && myShapeID > 0 ) {
switch ( myShape.ShapeType() ) {
- case TopAbs_SOLID: meshDS->SetNodeInVolume( node, myShapeID); break;
- case TopAbs_SHELL: meshDS->SetNodeInVolume( node, myShapeID); break;
- case TopAbs_FACE: meshDS->SetNodeOnFace( node, myShapeID); break;
- case TopAbs_EDGE: meshDS->SetNodeOnEdge( node, myShapeID); break;
- case TopAbs_VERTEX: meshDS->SetNodeOnVertex( node, myShapeID); break;
+ case TopAbs_SOLID: meshDS->SetNodeInVolume( node, myShapeID); break;
+ case TopAbs_SHELL: meshDS->SetNodeInVolume( node, myShapeID); break;
+ case TopAbs_FACE: meshDS->SetNodeOnFace( node, myShapeID, u, v); break;
+ case TopAbs_EDGE: meshDS->SetNodeOnEdge( node, myShapeID, u); break;
+ case TopAbs_VERTEX: meshDS->SetNodeOnVertex( node, myShapeID); break;
default: ;
}
}
}
//=======================================================================
-/*!
- * Creates quadratic or linear edge
- */
+//function : AddEdge
+//purpose : Creates quadratic or linear edge
//=======================================================================
SMDS_MeshEdge* SMESH_MesherHelper::AddEdge(const SMDS_MeshNode* n1,
- const SMDS_MeshNode* n2,
- const int id,
- const bool force3d)
+ const SMDS_MeshNode* n2,
+ const int id,
+ const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMeshDS();
}
//=======================================================================
-/*!
- * Creates quadratic or linear triangle
- */
+//function : AddFace
+//purpose : Creates quadratic or linear triangle
//=======================================================================
SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const int id,
- const bool force3d)
+ const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshFace* elem = 0;
}
//=======================================================================
-/*!
- * Creates quadratic or linear quadrangle
- */
+//function : AddFace
+//purpose : Creates quadratic or linear quadrangle
//=======================================================================
SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
- const int id,
- const bool force3d)
+ const int id,
+ const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshFace* elem = 0;
}
//=======================================================================
-/*!
- * Creates quadratic or linear volume
- */
+//function : AddPolygonalFace
+//purpose : Creates polygon, with additional nodes in quadratic mesh
+//=======================================================================
+
+SMDS_MeshFace* SMESH_MesherHelper::AddPolygonalFace (const vector<const SMDS_MeshNode*>& nodes,
+ const int id,
+ const bool force3d)
+{
+ SMESHDS_Mesh * meshDS = GetMeshDS();
+ SMDS_MeshFace* elem = 0;
+
+ if(!myCreateQuadratic) {
+ if(id)
+ elem = meshDS->AddPolygonalFaceWithID(nodes, id);
+ else
+ elem = meshDS->AddPolygonalFace(nodes);
+ }
+ else {
+ vector<const SMDS_MeshNode*> newNodes;
+ for ( int i = 0; i < nodes.size(); ++i )
+ {
+ const SMDS_MeshNode* n1 = nodes[i];
+ const SMDS_MeshNode* n2 = nodes[(i+1)%nodes.size()];
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ newNodes.push_back( n1 );
+ newNodes.push_back( n12 );
+ }
+ if(id)
+ elem = meshDS->AddPolygonalFaceWithID(newNodes, id);
+ else
+ elem = meshDS->AddPolygonalFace(newNodes);
+ }
+ if ( mySetElemOnShape && myShapeID > 0 )
+ meshDS->SetMeshElementOnShape( elem, myShapeID );
+
+ return elem;
+}
+
+//=======================================================================
+//function : AddVolume
+//purpose : Creates quadratic or linear prism
//=======================================================================
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n5,
const SMDS_MeshNode* n6,
const int id,
- const bool force3d)
+ const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshVolume* elem = 0;
}
//=======================================================================
-/*!
- * Creates quadratic or linear volume
- */
+//function : AddVolume
+//purpose : Creates quadratic or linear tetrahedron
//=======================================================================
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
const int id,
- const bool force3d)
+ const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshVolume* elem = 0;
}
//=======================================================================
-/*!
- * Creates quadratic or linear pyramid
- */
+//function : AddVolume
+//purpose : Creates quadratic or linear pyramid
//=======================================================================
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n4,
const SMDS_MeshNode* n5,
const int id,
- const bool force3d)
+ const bool force3d)
{
SMDS_MeshVolume* elem = 0;
if(!myCreateQuadratic) {
}
//=======================================================================
-/*!
- * Creates quadratic or linear hexahedron
- */
+//function : AddVolume
+//purpose : Creates quadratic or linear hexahedron
//=======================================================================
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n7,
const SMDS_MeshNode* n8,
const int id,
- const bool force3d)
+ const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshVolume* elem = 0;
const SMDS_MeshNode* n48 = GetMediumNode(n4,n8,force3d);
if(id)
- elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8,
- n12, n23, n34, n41, n56, n67,
- n78, n85, n15, n26, n37, n48, id);
+ elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8,
+ n12, n23, n34, n41, n56, n67,
+ n78, n85, n15, n26, n37, n48, id);
+ else
+ elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8,
+ n12, n23, n34, n41, n56, n67,
+ n78, n85, n15, n26, n37, n48);
+ }
+ if ( mySetElemOnShape && myShapeID > 0 )
+ meshDS->SetMeshElementOnShape( elem, myShapeID );
+
+ return elem;
+}
+
+//=======================================================================
+//function : AddVolume
+//purpose : Creates LINEAR!!!!!!!!! octahedron
+//=======================================================================
+
+SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const SMDS_MeshNode* n4,
+ const SMDS_MeshNode* n5,
+ const SMDS_MeshNode* n6,
+ const SMDS_MeshNode* n7,
+ const SMDS_MeshNode* n8,
+ const SMDS_MeshNode* n9,
+ const SMDS_MeshNode* n10,
+ const SMDS_MeshNode* n11,
+ const SMDS_MeshNode* n12,
+ const int id,
+ bool force3d)
+{
+ SMESHDS_Mesh * meshDS = GetMeshDS();
+ SMDS_MeshVolume* elem = 0;
+ if(id)
+ elem = meshDS->AddVolumeWithID(n1,n2,n3,n4,n5,n6,n7,n8,n9,n10,n11,n12,id);
+ else
+ elem = meshDS->AddVolume(n1,n2,n3,n4,n5,n6,n7,n8,n9,n10,n11,n12);
+ if ( mySetElemOnShape && myShapeID > 0 )
+ meshDS->SetMeshElementOnShape( elem, myShapeID );
+ return elem;
+}
+
+//=======================================================================
+//function : AddPolyhedralVolume
+//purpose : Creates polyhedron. In quadratic mesh, adds medium nodes
+//=======================================================================
+
+SMDS_MeshVolume*
+SMESH_MesherHelper::AddPolyhedralVolume (const std::vector<const SMDS_MeshNode*>& nodes,
+ const std::vector<int>& quantities,
+ const int id,
+ const bool force3d)
+{
+ SMESHDS_Mesh * meshDS = GetMeshDS();
+ SMDS_MeshVolume* elem = 0;
+ if(!myCreateQuadratic)
+ {
+ if(id)
+ elem = meshDS->AddPolyhedralVolumeWithID(nodes, quantities, id);
+ else
+ elem = meshDS->AddPolyhedralVolume(nodes, quantities);
+ }
+ else
+ {
+ vector<const SMDS_MeshNode*> newNodes;
+ vector<int> newQuantities;
+ for ( int iFace=0, iN=0; iFace < quantities.size(); ++iFace)
+ {
+ int nbNodesInFace = quantities[iFace];
+ newQuantities.push_back(0);
+ for ( int i = 0; i < nbNodesInFace; ++i )
+ {
+ const SMDS_MeshNode* n1 = nodes[ iN + i ];
+ newNodes.push_back( n1 );
+ newQuantities.back()++;
+
+ const SMDS_MeshNode* n2 = nodes[ iN + ( i+1==nbNodesInFace ? 0 : i+1 )];
+// if ( n1->GetPosition()->GetTypeOfPosition() != SMDS_TOP_3DSPACE &&
+// n2->GetPosition()->GetTypeOfPosition() != SMDS_TOP_3DSPACE )
+ {
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ newNodes.push_back( n12 );
+ newQuantities.back()++;
+ }
+ }
+ iN += nbNodesInFace;
+ }
+ if(id)
+ elem = meshDS->AddPolyhedralVolumeWithID( newNodes, newQuantities, id );
else
- elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8,
- n12, n23, n34, n41, n56, n67,
- n78, n85, n15, n26, n37, n48);
+ elem = meshDS->AddPolyhedralVolume( newNodes, newQuantities );
}
if ( mySetElemOnShape && myShapeID > 0 )
meshDS->SetMeshElementOnShape( elem, myShapeID );
}
//=======================================================================
-/*!
- * \brief Load nodes bound to face into a map of node columns
- * \param theParam2ColumnMap - map of node columns to fill
- * \param theFace - the face on which nodes are searched for
- * \param theBaseEdge - the edge nodes of which are columns' bases
- * \param theMesh - the mesh containing nodes
- * \retval bool - false if something is wrong
- *
- * The key of the map is a normalized parameter of each
- * base node on theBaseEdge.
- * This method works in supposition that nodes on the face
- * forms a rectangular grid and elements can be quardrangles or triangles
- */
+//function : LoadNodeColumns
+//purpose : Load nodes bound to face into a map of node columns
//=======================================================================
bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
const TopoDS_Face& theFace,
const TopoDS_Edge& theBaseEdge,
- SMESHDS_Mesh* theMesh)
+ SMESHDS_Mesh* theMesh,
+ SMESH_ProxyMesh* theProxyMesh)
{
- // get vertices of theBaseEdge
- TopoDS_Vertex vfb, vlb, vft; // first and last, bottom and top vertices
- TopoDS_Edge eFrw = TopoDS::Edge( theBaseEdge.Oriented( TopAbs_FORWARD ));
- TopExp::Vertices( eFrw, vfb, vlb );
-
- // find the other edges of theFace and orientation of e1
- TopoDS_Edge e1, e2, eTop;
- bool rev1, CumOri = false;
- TopExp_Explorer exp( theFace, TopAbs_EDGE );
- int nbEdges = 0;
- for ( ; exp.More(); exp.Next() ) {
- if ( ++nbEdges > 4 ) {
- return false; // more than 4 edges in theFace
- }
- TopoDS_Edge e = TopoDS::Edge( exp.Current() );
- if ( theBaseEdge.IsSame( e ))
- continue;
- TopoDS_Vertex vCommon;
- if ( !TopExp::CommonVertex( theBaseEdge, e, vCommon ))
- eTop = e;
- else if ( vCommon.IsSame( vfb )) {
- e1 = e;
- vft = TopExp::LastVertex( e1, CumOri );
- rev1 = vfb.IsSame( vft );
- if ( rev1 )
- vft = TopExp::FirstVertex( e1, CumOri );
- }
- else
- e2 = e;
- }
- if ( nbEdges < 4 ) {
- return false; // less than 4 edges in theFace
- }
- if ( e2.IsNull() && vfb.IsSame( vlb ))
- e2 = e1;
-
- // submeshes corresponding to shapes
- SMESHDS_SubMesh* smFace = theMesh->MeshElements( theFace );
- SMESHDS_SubMesh* smb = theMesh->MeshElements( theBaseEdge );
- SMESHDS_SubMesh* smt = theMesh->MeshElements( eTop );
- SMESHDS_SubMesh* sm1 = theMesh->MeshElements( e1 );
- SMESHDS_SubMesh* sm2 = theMesh->MeshElements( e2 );
- SMESHDS_SubMesh* smVfb = theMesh->MeshElements( vfb );
- SMESHDS_SubMesh* smVlb = theMesh->MeshElements( vlb );
- SMESHDS_SubMesh* smVft = theMesh->MeshElements( vft );
- if (!smFace || !smb || !smt || !sm1 || !sm2 || !smVfb || !smVlb || !smVft ) {
- RETURN_BAD_RESULT( "NULL submesh " <<smFace<<" "<<smb<<" "<<smt<<" "<<
- sm1<<" "<<sm2<<" "<<smVfb<<" "<<smVlb<<" "<<smVft);
- }
- if ( smb->NbNodes() != smt->NbNodes() || sm1->NbNodes() != sm2->NbNodes() ) {
- RETURN_BAD_RESULT(" Diff nb of nodes on opposite edges" );
- }
- if (smVfb->NbNodes() != 1 || smVlb->NbNodes() != 1 || smVft->NbNodes() != 1) {
- RETURN_BAD_RESULT("Empty submesh of vertex");
- }
- // define whether mesh is quadratic
- bool isQuadraticMesh = false;
- SMDS_ElemIteratorPtr eIt = smFace->GetElements();
- if ( !eIt->more() ) {
- RETURN_BAD_RESULT("No elements on the face");
- }
- const SMDS_MeshElement* e = eIt->next();
- isQuadraticMesh = e->IsQuadratic();
-
- if ( sm1->NbNodes() * smb->NbNodes() != smFace->NbNodes() ) {
- // check quadratic case
- if ( isQuadraticMesh ) {
- // what if there are quadrangles and triangles mixed?
-// int n1 = sm1->NbNodes()/2;
-// int n2 = smb->NbNodes()/2;
-// int n3 = sm1->NbNodes() - n1;
-// int n4 = smb->NbNodes() - n2;
-// int nf = sm1->NbNodes()*smb->NbNodes() - n3*n4;
-// if( nf != smFace->NbNodes() ) {
-// MESSAGE( "Wrong nb face nodes: " <<
-// sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
-// return false;
-// }
- }
- else {
- RETURN_BAD_RESULT( "Wrong nb face nodes: " <<
- sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
+ return LoadNodeColumns(theParam2ColumnMap,
+ theFace,
+ std::list<TopoDS_Edge>(1,theBaseEdge),
+ theMesh,
+ theProxyMesh);
+}
+
+//=======================================================================
+//function : LoadNodeColumns
+//purpose : Load nodes bound to face into a map of node columns
+//=======================================================================
+
+bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
+ const TopoDS_Face& theFace,
+ const std::list<TopoDS_Edge>& theBaseSide,
+ SMESHDS_Mesh* theMesh,
+ SMESH_ProxyMesh* theProxyMesh)
+{
+ // get a right submesh of theFace
+
+ const SMESHDS_SubMesh* faceSubMesh = 0;
+ if ( theProxyMesh )
+ {
+ faceSubMesh = theProxyMesh->GetSubMesh( theFace );
+ if ( !faceSubMesh ||
+ faceSubMesh->NbElements() == 0 ||
+ theProxyMesh->IsTemporary( faceSubMesh->GetElements()->next() ))
+ {
+ // can use a proxy sub-mesh with not temporary elements only
+ faceSubMesh = 0;
+ theProxyMesh = 0;
}
}
- // IJ size
- int vsize = sm1->NbNodes() + 2;
- int hsize = smb->NbNodes() + 2;
- if(isQuadraticMesh) {
- vsize = vsize - sm1->NbNodes()/2 -1;
- hsize = hsize - smb->NbNodes()/2 -1;
- }
-
- // load nodes from theBaseEdge
+ if ( !faceSubMesh )
+ faceSubMesh = theMesh->MeshElements( theFace );
+ if ( !faceSubMesh || faceSubMesh->NbElements() == 0 )
+ return false;
- std::set<const SMDS_MeshNode*> loadedNodes;
- const SMDS_MeshNode* nullNode = 0;
+ // get data of edges for normalization of params
- std::vector<const SMDS_MeshNode*> & nVecf = theParam2ColumnMap[ 0.];
- nVecf.resize( vsize, nullNode );
- loadedNodes.insert( nVecf[ 0 ] = smVfb->GetNodes()->next() );
+ vector< double > length;
+ double fullLen = 0;
+ list<TopoDS_Edge>::const_iterator edge;
+ {
+ for ( edge = theBaseSide.begin(); edge != theBaseSide.end(); ++edge )
+ {
+ double len = std::max( 1e-10, SMESH_Algo::EdgeLength( *edge ));
+ fullLen += len;
+ length.push_back( len );
+ }
+ }
- std::vector<const SMDS_MeshNode*> & nVecl = theParam2ColumnMap[ 1.];
- nVecl.resize( vsize, nullNode );
- loadedNodes.insert( nVecl[ 0 ] = smVlb->GetNodes()->next() );
+ // get nodes on theBaseEdge sorted by param on edge and initialize theParam2ColumnMap with them
+ edge = theBaseSide.begin();
+ for ( int iE = 0; edge != theBaseSide.end(); ++edge, ++iE )
+ {
+ map< double, const SMDS_MeshNode*> sortedBaseNodes;
+ SMESH_Algo::GetSortedNodesOnEdge( theMesh, *edge,/*noMedium=*/true, sortedBaseNodes);
+ if ( sortedBaseNodes.empty() ) continue;
- double f, l;
- BRep_Tool::Range( eFrw, f, l );
- double range = l - f;
- SMDS_NodeIteratorPtr nIt = smb->GetNodes();
- const SMDS_MeshNode* node;
- while ( nIt->more() ) {
- node = nIt->next();
- if(IsMedium(node, SMDSAbs_Edge))
- continue;
- const SMDS_EdgePosition* pos =
- dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
- if ( !pos ) {
- return false;
+ double f, l;
+ BRep_Tool::Range( *edge, f, l );
+ if ( edge->Orientation() == TopAbs_REVERSED ) std::swap( f, l );
+ const double coeff = 1. / ( l - f ) * length[iE] / fullLen;
+ const double prevPar = theParam2ColumnMap.empty() ? 0 : theParam2ColumnMap.rbegin()->first;
+ map< double, const SMDS_MeshNode*>::iterator u_n = sortedBaseNodes.begin();
+ for ( ; u_n != sortedBaseNodes.end(); u_n++ )
+ {
+ double par = prevPar + coeff * ( u_n->first - f );
+ TParam2ColumnMap::iterator u2nn =
+ theParam2ColumnMap.insert( theParam2ColumnMap.end(), make_pair( par, TNodeColumn()));
+ u2nn->second.push_back( u_n->second );
}
- double u = ( pos->GetUParameter() - f ) / range;
- std::vector<const SMDS_MeshNode*> & nVec = theParam2ColumnMap[ u ];
- nVec.resize( vsize, nullNode );
- loadedNodes.insert( nVec[ 0 ] = node );
}
- if ( theParam2ColumnMap.size() != hsize ) {
- RETURN_BAD_RESULT( "Wrong node positions on theBaseEdge" );
+ TParam2ColumnMap::iterator par_nVec_2, par_nVec_1 = theParam2ColumnMap.begin();
+ if ( theProxyMesh )
+ {
+ for ( ; par_nVec_1 != theParam2ColumnMap.end(); ++par_nVec_1 )
+ {
+ const SMDS_MeshNode* & n = par_nVec_1->second[0];
+ n = theProxyMesh->GetProxyNode( n );
+ }
}
- // load nodes from e1
+ int nbRows = 1 + faceSubMesh->NbElements() / ( theParam2ColumnMap.size()-1 );
- std::map< double, const SMDS_MeshNode*> sortedNodes; // sort by param on edge
- nIt = sm1->GetNodes();
- while ( nIt->more() ) {
- node = nIt->next();
- if(IsMedium(node))
- continue;
- const SMDS_EdgePosition* pos =
- dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
- if ( !pos ) {
- return false;
- }
- sortedNodes.insert( std::make_pair( pos->GetUParameter(), node ));
- }
- loadedNodes.insert( nVecf[ vsize - 1 ] = smVft->GetNodes()->next() );
- std::map< double, const SMDS_MeshNode*>::iterator u_n = sortedNodes.begin();
- int row = rev1 ? vsize - 1 : 0;
- int dRow = rev1 ? -1 : +1;
- for ( ; u_n != sortedNodes.end(); u_n++ ) {
- row += dRow;
- loadedNodes.insert( nVecf[ row ] = u_n->second );
- }
-
- // try to load the rest nodes
-
- // get all faces from theFace
- TIDSortedElemSet allFaces, foundFaces;
- eIt = smFace->GetElements();
- while ( eIt->more() ) {
- const SMDS_MeshElement* e = eIt->next();
- if ( e->GetType() == SMDSAbs_Face )
- allFaces.insert( e );
- }
- // Starting from 2 neighbour nodes on theBaseEdge, look for a face
- // the nodes belong to, and between the nodes of the found face,
- // look for a not loaded node considering this node to be the next
- // in a column of the starting second node. Repeat, starting
- // from nodes next to the previous starting nodes in their columns,
- // and so on while a face can be found. Then go the the next pair
- // of nodes on theBaseEdge.
- TParam2ColumnMap::iterator par_nVec_1 = theParam2ColumnMap.begin();
- TParam2ColumnMap::iterator par_nVec_2 = par_nVec_1;
- // loop on columns
- int col = 0;
- for ( par_nVec_2++; par_nVec_2 != theParam2ColumnMap.end(); par_nVec_1++, par_nVec_2++ ) {
- col++;
- row = 0;
- const SMDS_MeshNode* n1 = par_nVec_1->second[ row ];
- const SMDS_MeshNode* n2 = par_nVec_2->second[ row ];
- const SMDS_MeshElement* face = 0;
- bool lastColOnClosedFace = ( nVecf[ row ] == n2 );
- do {
- // look for a face by 2 nodes
- face = SMESH_MeshEditor::FindFaceInSet( n1, n2, allFaces, foundFaces );
- if ( face ) {
- int nbFaceNodes = face->NbNodes();
- if ( face->IsQuadratic() )
- nbFaceNodes /= 2;
- if ( nbFaceNodes>4 ) {
- RETURN_BAD_RESULT(" Too many nodes in a face: " << nbFaceNodes );
- }
- // look for a not loaded node of the <face>
- bool found = false;
- const SMDS_MeshNode* n3 = 0; // a node defferent from n1 and n2
- for ( int i = 0; i < nbFaceNodes && !found; ++i ) {
- node = face->GetNode( i );
- found = loadedNodes.insert( node ).second;
- if ( !found && node != n1 && node != n2 )
- n3 = node;
- }
- if ( lastColOnClosedFace && row + 1 < vsize ) {
- node = nVecf[ row + 1 ];
- found = ( face->GetNodeIndex( node ) >= 0 );
- }
- if ( found ) {
- if ( ++row > vsize - 1 ) {
- RETURN_BAD_RESULT( "Too many nodes in column "<< col <<": "<< row+1);
- }
- par_nVec_2->second[ row ] = node;
- foundFaces.insert( face );
- n2 = node;
- if ( nbFaceNodes==4 ) {
- n1 = par_nVec_1->second[ row ];
- }
- }
- else if ( nbFaceNodes==3 && n3 == par_nVec_1->second[ row + 1 ] ) {
- n1 = n3;
- }
- else {
- RETURN_BAD_RESULT( "Not quad mesh, column "<< col );
- }
+ // fill theParam2ColumnMap column by column by passing from nodes on
+ // theBaseEdge up via mesh faces on theFace
+
+ par_nVec_2 = theParam2ColumnMap.begin();
+ par_nVec_1 = par_nVec_2++;
+ TIDSortedElemSet emptySet, avoidSet;
+ for ( ; par_nVec_2 != theParam2ColumnMap.end(); ++par_nVec_1, ++par_nVec_2 )
+ {
+ vector<const SMDS_MeshNode*>& nCol1 = par_nVec_1->second;
+ vector<const SMDS_MeshNode*>& nCol2 = par_nVec_2->second;
+ nCol1.resize( nbRows );
+ nCol2.resize( nbRows );
+
+ int i1, i2, iRow = 0;
+ const SMDS_MeshNode *n1 = nCol1[0], *n2 = nCol2[0];
+ // find face sharing node n1 and n2 and belonging to faceSubMesh
+ while ( const SMDS_MeshElement* face =
+ SMESH_MeshEditor::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2))
+ {
+ if ( faceSubMesh->Contains( face ))
+ {
+ int nbNodes = face->IsQuadratic() ? face->NbNodes()/2 : face->NbNodes();
+ if ( nbNodes != 4 )
+ return false;
+ n1 = face->GetNode( (i2+2) % 4 ); // opposite corner of quadrangle face
+ n2 = face->GetNode( (i1+2) % 4 );
+ if ( ++iRow >= nbRows )
+ return false;
+ nCol1[ iRow ] = n1;
+ nCol2[ iRow ] = n2;
+ avoidSet.clear();
}
+ avoidSet.insert( face );
}
- while ( face && n1 && n2 );
-
- if ( row < vsize - 1 ) {
- MESSAGE( "Too few nodes in column "<< col <<": "<< row+1);
- MESSAGE( "Base node 1: "<< par_nVec_1->second[0]);
- MESSAGE( "Base node 2: "<< par_nVec_2->second[0]);
- if ( n1 ) { MESSAGE( "Current node 1: "<< n1); }
- else { MESSAGE( "Current node 1: NULL"); }
- if ( n2 ) { MESSAGE( "Current node 2: "<< n2); }
- else { MESSAGE( "Current node 2: NULL"); }
- MESSAGE( "first base node: "<< theParam2ColumnMap.begin()->second[0]);
- MESSAGE( "last base node: "<< theParam2ColumnMap.rbegin()->second[0]);
- return false;
- }
- } // loop on columns
-
- return true;
+ // set a real height
+ nCol1.resize( iRow + 1 );
+ nCol2.resize( iRow + 1 );
+ }
+ return theParam2ColumnMap.size() > 1 && theParam2ColumnMap.begin()->second.size() > 1;
}
//=======================================================================
-/*!
- * \brief Return number of unique ancestors of the shape
- */
+//function : NbAncestors
+//purpose : Return number of unique ancestors of the shape
//=======================================================================
int SMESH_MesherHelper::NbAncestors(const TopoDS_Shape& shape,
}
//=======================================================================
-/**
- * Check mesh without geometry for: if all elements on this shape are quadratic,
- * quadratic elements will be created.
- * Used then generated 3D mesh without geometry.
+//function : GetSubShapeOri
+//purpose : Return orientation of sub-shape in the main shape
+//=======================================================================
+
+TopAbs_Orientation SMESH_MesherHelper::GetSubShapeOri(const TopoDS_Shape& shape,
+ const TopoDS_Shape& subShape)
+{
+ TopAbs_Orientation ori = TopAbs_Orientation(-1);
+ if ( !shape.IsNull() && !subShape.IsNull() )
+ {
+ TopExp_Explorer e( shape, subShape.ShapeType() );
+ if ( shape.Orientation() >= TopAbs_INTERNAL ) // TopAbs_INTERNAL or TopAbs_EXTERNAL
+ e.Init( shape.Oriented(TopAbs_FORWARD), subShape.ShapeType() );
+ for ( ; e.More(); e.Next())
+ if ( subShape.IsSame( e.Current() ))
+ break;
+ if ( e.More() )
+ ori = e.Current().Orientation();
+ }
+ return ori;
+}
+
+//=======================================================================
+//function : IsSubShape
+//purpose :
+//=======================================================================
+
+bool SMESH_MesherHelper::IsSubShape( const TopoDS_Shape& shape,
+ const TopoDS_Shape& mainShape )
+{
+ if ( !shape.IsNull() && !mainShape.IsNull() )
+ {
+ for ( TopExp_Explorer exp( mainShape, shape.ShapeType());
+ exp.More();
+ exp.Next() )
+ if ( shape.IsSame( exp.Current() ))
+ return true;
+ }
+ SCRUTE((shape.IsNull()));
+ SCRUTE((mainShape.IsNull()));
+ return false;
+}
+
+//=======================================================================
+//function : IsSubShape
+//purpose :
+//=======================================================================
+
+bool SMESH_MesherHelper::IsSubShape( const TopoDS_Shape& shape, SMESH_Mesh* aMesh )
+{
+ if ( shape.IsNull() || !aMesh )
+ return false;
+ return
+ aMesh->GetMeshDS()->ShapeToIndex( shape ) ||
+ // PAL16202
+ (shape.ShapeType() == TopAbs_COMPOUND && aMesh->GetMeshDS()->IsGroupOfSubShapes( shape ));
+}
+
+//================================================================================
+/*!
+ * \brief Return maximal tolerance of shape
+ */
+//================================================================================
+
+double SMESH_MesherHelper::MaxTolerance( const TopoDS_Shape& shape )
+{
+ double tol = Precision::Confusion();
+ TopExp_Explorer exp;
+ for ( exp.Init( shape, TopAbs_FACE ); exp.More(); exp.Next() )
+ tol = Max( tol, BRep_Tool::Tolerance( TopoDS::Face( exp.Current())));
+ for ( exp.Init( shape, TopAbs_EDGE ); exp.More(); exp.Next() )
+ tol = Max( tol, BRep_Tool::Tolerance( TopoDS::Edge( exp.Current())));
+ for ( exp.Init( shape, TopAbs_VERTEX ); exp.More(); exp.Next() )
+ tol = Max( tol, BRep_Tool::Tolerance( TopoDS::Vertex( exp.Current())));
+
+ return tol;
+}
+
+//================================================================================
+/*!
+ * \brief Check if the first and last vertices of an edge are the same
+ * \param anEdge - the edge to check
+ * \retval bool - true if same
+ */
+//================================================================================
+
+bool SMESH_MesherHelper::IsClosedEdge( const TopoDS_Edge& anEdge )
+{
+ if ( anEdge.Orientation() >= TopAbs_INTERNAL )
+ return IsClosedEdge( TopoDS::Edge( anEdge.Oriented( TopAbs_FORWARD )));
+ return TopExp::FirstVertex( anEdge ).IsSame( TopExp::LastVertex( anEdge ));
+}
+
+//================================================================================
+/*!
+ * \brief Wrapper over TopExp::FirstVertex() and TopExp::LastVertex() fixing them
+ * in the case of INTERNAL edge
*/
+//================================================================================
+
+TopoDS_Vertex SMESH_MesherHelper::IthVertex( const bool is2nd,
+ TopoDS_Edge anEdge,
+ const bool CumOri )
+{
+ if ( anEdge.Orientation() >= TopAbs_INTERNAL )
+ anEdge.Orientation( TopAbs_FORWARD );
+
+ const TopAbs_Orientation tgtOri = is2nd ? TopAbs_REVERSED : TopAbs_FORWARD;
+ TopoDS_Iterator vIt( anEdge, CumOri );
+ while ( vIt.More() && vIt.Value().Orientation() != tgtOri )
+ vIt.Next();
+
+ return ( vIt.More() ? TopoDS::Vertex(vIt.Value()) : TopoDS_Vertex() );
+}
+
+//=======================================================================
+//function : IsQuadraticMesh
+//purpose : Check mesh without geometry for: if all elements on this shape are quadratic,
+// quadratic elements will be created.
+// Used then generated 3D mesh without geometry.
//=======================================================================
SMESH_MesherHelper:: MType SMESH_MesherHelper::IsQuadraticMesh()
return SMESH_MesherHelper::COMP;
}
+//=======================================================================
+//function : GetOtherParam
+//purpose : Return an alternative parameter for a node on seam
+//=======================================================================
+
+double SMESH_MesherHelper::GetOtherParam(const double param) const
+{
+ int i = myParIndex & U_periodic ? 0 : 1;
+ return fabs(param-myPar1[i]) < fabs(param-myPar2[i]) ? myPar2[i] : myPar1[i];
+}
+
+namespace {
+
+ //=======================================================================
+ /*!
+ * \brief Iterator on ancestors of the given type
+ */
+ //=======================================================================
+
+ struct TAncestorsIterator : public SMDS_Iterator<const TopoDS_Shape*>
+ {
+ TopTools_ListIteratorOfListOfShape _ancIter;
+ TopAbs_ShapeEnum _type;
+ TopTools_MapOfShape _encountered;
+ TAncestorsIterator( const TopTools_ListOfShape& ancestors, TopAbs_ShapeEnum type)
+ : _ancIter( ancestors ), _type( type )
+ {
+ if ( _ancIter.More() ) {
+ if ( _ancIter.Value().ShapeType() != _type ) next();
+ else _encountered.Add( _ancIter.Value() );
+ }
+ }
+ virtual bool more()
+ {
+ return _ancIter.More();
+ }
+ virtual const TopoDS_Shape* next()
+ {
+ const TopoDS_Shape* s = _ancIter.More() ? & _ancIter.Value() : 0;
+ if ( _ancIter.More() )
+ for ( _ancIter.Next(); _ancIter.More(); _ancIter.Next())
+ if ( _ancIter.Value().ShapeType() == _type && _encountered.Add( _ancIter.Value() ))
+ break;
+ return s;
+ }
+ };
+
+} // namespace
+
//=======================================================================
/*!
- * \brief Return an alternative parameter for a node on seam
+ * \brief Return iterator on ancestors of the given type
*/
//=======================================================================
-double SMESH_MesherHelper::GetOtherParam(const double param) const
+PShapeIteratorPtr SMESH_MesherHelper::GetAncestors(const TopoDS_Shape& shape,
+ const SMESH_Mesh& mesh,
+ TopAbs_ShapeEnum ancestorType)
+{
+ return PShapeIteratorPtr( new TAncestorsIterator( mesh.GetAncestors(shape), ancestorType));
+}
+
+//=======================================================================
+//function : GetCommonAncestor
+//purpose : Find a common ancestors of two shapes of the given type
+//=======================================================================
+
+TopoDS_Shape SMESH_MesherHelper::GetCommonAncestor(const TopoDS_Shape& shape1,
+ const TopoDS_Shape& shape2,
+ const SMESH_Mesh& mesh,
+ TopAbs_ShapeEnum ancestorType)
{
- return fabs(param-myPar1) < fabs(param-myPar2) ? myPar2 : myPar1;
+ TopoDS_Shape commonAnc;
+ if ( !shape1.IsNull() && !shape2.IsNull() )
+ {
+ PShapeIteratorPtr ancIt = GetAncestors( shape1, mesh, ancestorType );
+ while ( const TopoDS_Shape* anc = ancIt->next() )
+ if ( IsSubShape( shape2, *anc ))
+ {
+ commonAnc = *anc;
+ break;
+ }
+ }
+ return commonAnc;
}
+//#include <Perf_Meter.hxx>
+
//=======================================================================
namespace { // Structures used by FixQuadraticElements()
//=======================================================================
#define __DMP__(txt) \
-//cout << txt
+ //cout << txt
#define MSG(txt) __DMP__(txt<<endl)
#define MSGBEG(txt) __DMP__(txt)
- const double straightTol2 = 1e-33; // to detect straing links
+ //const double straightTol2 = 1e-33; // to detect straing links
+ bool isStraightLink(double linkLen2, double middleNodeMove2)
+ {
+ // straight if <node move> < 1/15 * <link length>
+ return middleNodeMove2 < 1/15./15. * linkLen2;
+ }
struct QFace;
// ---------------------------------------
void Move(const gp_Vec& move, bool sum=false) const
{ _nodeMove += move; _nbMoves += sum ? (_nbMoves==0) : 1; }
gp_XYZ Move() const { return _nodeMove.XYZ() / _nbMoves; }
- bool IsMoved() const { return (_nbMoves > 0 && !IsStraight()); }
- bool IsStraight() const { return _nodeMove.SquareMagnitude() <= straightTol2; }
-
+ bool IsMoved() const { return (_nbMoves > 0 /*&& !IsStraight()*/); }
+ bool IsStraight() const
+ { return isStraightLink( (XYZ(node1())-XYZ(node2())).SquareModulus(),
+ _nodeMove.SquareMagnitude());
+ }
bool operator<(const QLink& other) const {
return (node1()->GetID() == other.node1()->GetID() ?
node2()->GetID() < other.node2()->GetID() :
node1()->GetID() < other.node1()->GetID());
}
- struct PtrComparator {
- bool operator() (const QLink* l1, const QLink* l2 ) const { return *l1 < *l2; }
- };
+// struct PtrComparator {
+// bool operator() (const QLink* l1, const QLink* l2 ) const { return *l1 < *l2; }
+// };
};
// ---------------------------------------------------------
/*!
TChainLink(const QLink* qlink=0):_qlink(qlink) {
_qfaces[0] = _qfaces[1] = 0;
}
- void SetFace(const QFace* face) { int iF = _qfaces[0] ? 1 : 0; _qfaces[iF]=face; }
+ void SetFace(const QFace* face) const { int iF = _qfaces[0] ? 1 : 0; _qfaces[iF]=face; }
bool IsBoundary() const { return !_qfaces[1]; }
void RemoveFace( const QFace* face ) const
- { _qfaces[(face == _qfaces[1])] = 0; if (!_qfaces[0]) swap(_qfaces[0],_qfaces[1]); }
+ { _qfaces[(face == _qfaces[1])] = 0; if (!_qfaces[0]) std::swap(_qfaces[0],_qfaces[1]); }
const QFace* NextFace( const QFace* f ) const
{ return _qfaces[0]==f ? _qfaces[1] : _qfaces[0]; }
const QLink* operator->() const { return _qlink; }
gp_Vec Normal() const;
+
+ bool IsStraight() const;
};
// --------------------------------------------------------------------
typedef list< TChainLink > TChain;
typedef set < TChainLink > TLinkSet;
- typedef TLinkSet::iterator TLinkInSet;
+ typedef TLinkSet::const_iterator TLinkInSet;
const int theFirstStep = 5;
/*!
* \brief Face shared by two volumes and bound by QLinks
*/
- struct QFace: public TIDSortedElemSet
+ struct QFace: public TIDSortedNodeSet
{
mutable const SMDS_MeshElement* _volumes[2];
mutable vector< const QLink* > _sides;
mutable bool _sideIsAdded[4]; // added in chain of links
gp_Vec _normal;
+#ifdef _DEBUG_
+ mutable const SMDS_MeshElement* _face;
+#endif
- QFace( const vector< const QLink*>& links );
+ QFace( const vector< const QLink*>& links, const SMDS_MeshElement* face=0 );
void SetVolume(const SMDS_MeshElement* v) const { _volumes[ _volumes[0] ? 1 : 0 ] = v; }
for (int i=0; i<_sides.size(); ++i ) if ( _sides[i] == side ) return i;
return -1;
}
- bool GetLinkChain( int iSide, TChain& chain, SMDS_TypeOfPosition pos, int& error) const;
+ bool GetLinkChain( int iSide, TChain& chain, SMDS_TypeOfPosition pos, int& err) const;
- bool GetLinkChain( TChainLink& link, TChain& chain, SMDS_TypeOfPosition pos, int& error) const
+ bool GetLinkChain( TChainLink& link, TChain& chain, SMDS_TypeOfPosition pos, int& err) const
{
int i = LinkIndex( link._qlink );
if ( i < 0 ) return true;
_sideIsAdded[i] = true;
link.SetFace( this );
// continue from opposite link
- return GetLinkChain( (i+2)%_sides.size(), chain, pos, error );
+ return GetLinkChain( (i+2)%_sides.size(), chain, pos, err );
}
bool IsBoundary() const { return !_volumes[1]; }
bool Contains( const SMDS_MeshNode* node ) const { return count(node); }
+ bool IsSpoiled(const QLink* bentLink ) const;
+
TLinkInSet GetBoundaryLink( const TLinkSet& links,
const TChainLink& avoidLink,
TLinkInSet * notBoundaryLink = 0,
const SMDS_MeshNode* nodeToContain = 0,
- bool * isAdjacentUsed = 0) const;
+ bool * isAdjacentUsed = 0,
+ int nbRecursionsLeft = -1) const;
TLinkInSet GetLinkByNode( const TLinkSet& links,
const TChainLink& avoidLink,
ostream& operator << (ostream& out, const QFace& f)
{
out <<"QFace nodes: "/*<< &f << " "*/;
- for ( TIDSortedElemSet::iterator n = f.begin(); n != f.end(); ++n )
+ for ( TIDSortedNodeSet::const_iterator n = f.begin(); n != f.end(); ++n )
out << (*n)->GetID() << " ";
out << " \tvolumes: "
<< (f._volumes[0] ? f._volumes[0]->GetID() : 0) << " "
*/
//================================================================================
- QFace::QFace( const vector< const QLink*>& links )
+ QFace::QFace( const vector< const QLink*>& links, const SMDS_MeshElement* face )
{
_volumes[0] = _volumes[1] = 0;
_sides = links;
_normal /= sqrt( normSqSize );
else
_normal.SetCoord(1e-33,0,0);
+
+#ifdef _DEBUG_
+ _face = face;
+#endif
}
//================================================================================
/*!
- * \brief Make up chain of links
+ * \brief Make up a chain of links
* \param iSide - link to add first
* \param chain - chain to fill in
* \param pos - postion of medium nodes the links should have
if ( _sides.size() != 4 ) { // triangle - visit all my continous faces
MSGBEG( *this );
- for ( int i = 0; i < _sides.size(); ++i ) {
- if ( !_sideIsAdded[i] && _sides[i] ) {
- _sideIsAdded[i]=true;
- TChain::iterator chLink = chain.insert( chain.begin(), TChainLink(_sides[i]));
- chLink->SetFace( this );
- if ( _sides[i]->MediumPos() >= pos )
- if ( const QFace* f = _sides[i]->GetContinuesFace( this ))
- f->GetLinkChain( *chLink, chain, pos, error );
+ TLinkSet links;
+ list< const QFace* > faces( 1, this );
+ while ( !faces.empty() ) {
+ const QFace* face = faces.front();
+ for ( int i = 0; i < face->_sides.size(); ++i ) {
+ if ( !face->_sideIsAdded[i] && face->_sides[i] ) {
+ face->_sideIsAdded[i] = true;
+ // find a face side in the chain
+ TLinkInSet chLink = links.insert( TChainLink(face->_sides[i])).first;
+// TChain::iterator chLink = chain.begin();
+// for ( ; chLink != chain.end(); ++chLink )
+// if ( chLink->_qlink == face->_sides[i] )
+// break;
+// if ( chLink == chain.end() )
+// chLink = chain.insert( chain.begin(), TChainLink(face->_sides[i]));
+ // add a face to a chained link and put a continues face in the queue
+ chLink->SetFace( face );
+ if ( face->_sides[i]->MediumPos() == pos )
+ if ( const QFace* contFace = face->_sides[i]->GetContinuesFace( face ))
+ if ( contFace->_sides.size() == 3 )
+ faces.push_back( contFace );
+ }
}
+ faces.pop_front();
}
if ( error < ERR_TRI )
error = ERR_TRI;
+ chain.insert( chain.end(), links.begin(),links.end() );
return false;
}
_sideIsAdded[iSide] = true; // not to add this link to chain again
chLink->SetFace( this );
MSGBEG( *this );
- // propagate from rectangle to neighbour faces
+ // propagate from quadrangle to neighbour faces
if ( link->MediumPos() >= pos ) {
int nbLinkFaces = link->_faces.size();
- if ( nbLinkFaces == 4 || nbLinkFaces < 4 && link->OnBoundary()) {
+ if ( nbLinkFaces == 4 || (/*nbLinkFaces < 4 && */link->OnBoundary())) {
// hexahedral mesh or boundary quadrangles - goto a continous face
if ( const QFace* f = link->GetContinuesFace( this ))
- return f->GetLinkChain( *chLink, chain, pos, error );
+ if ( f->_sides.size() == 4 )
+ return f->GetLinkChain( *chLink, chain, pos, error );
}
else {
TChainLink chLink(link); // side face of prismatic mesh - visit all faces of iSide
* \param nodeToContain - node the returned link must contain; if provided, search
* also performed on adjacent faces
* \param isAdjacentUsed - returns true if link is found in adjacent faces
+ * \param nbRecursionsLeft - to limit recursion
*/
//================================================================================
const TChainLink& avoidLink,
TLinkInSet * notBoundaryLink,
const SMDS_MeshNode* nodeToContain,
- bool * isAdjacentUsed) const
+ bool * isAdjacentUsed,
+ int nbRecursionsLeft) const
{
TLinkInSet linksEnd = links.end(), boundaryLink = linksEnd;
continue;
TLinkInSet link = links.find( _sides[iL] );
if ( link == linksEnd ) continue;
+ if ( (*link)->MediumPos() > SMDS_TOP_FACE )
+ continue; // We work on faces here, don't go inside a solid
// check link
if ( link->IsBoundary() ) {
if ( boundaryLink != linksEnd ) break;
}
- if ( boundaryLink == linksEnd && nodeToContain ) // cellect adjacent faces
+ if ( boundaryLink == linksEnd && nodeToContain ) // collect adjacent faces
if ( const QFace* adj = link->NextFace( this ))
if ( adj->Contains( nodeToContain ))
adjacentFaces.push_back( make_pair( adj, link ));
}
if ( isAdjacentUsed ) *isAdjacentUsed = false;
- if ( boundaryLink == linksEnd && nodeToContain ) // check adjacent faces
+ if ( boundaryLink == linksEnd && nodeToContain && nbRecursionsLeft) // check adjacent faces
{
+ if ( nbRecursionsLeft < 0 )
+ nbRecursionsLeft = nodeToContain->NbInverseElements();
TFaceLinkList::iterator adj = adjacentFaces.begin();
for ( ; boundaryLink == linksEnd && adj != adjacentFaces.end(); ++adj )
- boundaryLink = adj->first->GetBoundaryLink( links, *(adj->second),
- 0, nodeToContain, isAdjacentUsed);
+ boundaryLink = adj->first->GetBoundaryLink( links, *(adj->second), 0, nodeToContain,
+ isAdjacentUsed, nbRecursionsLeft-1);
if ( isAdjacentUsed ) *isAdjacentUsed = true;
}
return boundaryLink;
int iL1 = (iL + 1) % 3, iL2 = (iL + 2) % 3; // indices of the two other links of triangle
TLinkInSet link1 = theLinks.find( _sides[iL1] );
TLinkInSet link2 = theLinks.find( _sides[iL2] );
+ if ( link1 == theLinks.end() || link2 == theLinks.end() )
+ return thePrevLen;
const QFace* f1 = link1->NextFace( this ); // adjacent faces
const QFace* f2 = link2->NextFace( this );
// propagate to adjacent faces till limit step or boundary
double len1 = thePrevLen + (theLink->MiddlePnt() - _sides[iL1]->MiddlePnt()).Modulus();
double len2 = thePrevLen + (theLink->MiddlePnt() - _sides[iL2]->MiddlePnt()).Modulus();
- gp_Vec linkDir1, linkDir2;
+ gp_Vec linkDir1(0,0,0); // initialize to avoid valgrind error ("Conditional jump...")
+ gp_Vec linkDir2(0,0,0);
try {
OCC_CATCH_SIGNALS;
- if ( f1 )
+ if ( f1 && theLink->MediumPos() <= (*link1)->MediumPos() )
len1 = f1->MoveByBoundary
( *link1, theRefVec, theLinks, theFaceHelper, len1, theStep-1, &linkDir1, theSign);
else
}
try {
OCC_CATCH_SIGNALS;
- if ( f2 )
+ if ( f2 && theLink->MediumPos() <= (*link2)->MediumPos() )
len2 = f2->MoveByBoundary
( *link2, theRefVec, theLinks, theFaceHelper, len2, theStep-1, &linkDir2, theSign);
else
return fullLen;
}
+ //================================================================================
+ /*!
+ * \brief Checks if the face is distorted due to bentLink
+ */
+ //================================================================================
+
+ bool QFace::IsSpoiled(const QLink* bentLink ) const
+ {
+ // code is valid for convex faces only
+ gp_XYZ gc(0,0,0);
+ for ( TIDSortedNodeSet::const_iterator n = begin(); n!=end(); ++n)
+ gc += XYZ( *n ) / size();
+ for (unsigned i = 0; i < _sides.size(); ++i )
+ {
+ if ( _sides[i] == bentLink ) continue;
+ gp_Vec linkNorm = _normal ^ gp_Vec( XYZ(_sides[i]->node1()), XYZ(_sides[i]->node2()));
+ gp_Vec vecOut( gc, _sides[i]->MiddlePnt() );
+ if ( linkNorm * vecOut < 0 )
+ linkNorm.Reverse();
+ double mag2 = linkNorm.SquareMagnitude();
+ if ( mag2 > numeric_limits<double>::min() )
+ linkNorm /= sqrt( mag2 );
+ gp_Vec vecBent ( _sides[i]->MiddlePnt(), bentLink->MediumPnt());
+ gp_Vec vecStraight( _sides[i]->MiddlePnt(), bentLink->MiddlePnt());
+ if ( vecBent * linkNorm > -0.1*vecStraight.Magnitude() )
+ return true;
+ }
+ return false;
+
+ }
+
//================================================================================
/*!
* \brief Find pairs of continues faces
if ( _faces.empty() )
return;
- int iFaceCont = -1;
+ int iFaceCont = -1, nbBoundary = 0, iBoundary[2]={-1,-1};
+ if ( _faces[0]->IsBoundary() )
+ iBoundary[ nbBoundary++ ] = 0;
for ( int iF = 1; iFaceCont < 0 && iF < _faces.size(); ++iF )
{
// look for a face bounding none of volumes bound by _faces[0]
_faces[iF]->_volumes[iV] == _faces[0]->_volumes[1]);
if ( !sameVol )
iFaceCont = iF;
+ if ( _faces[iF]->IsBoundary() )
+ iBoundary[ nbBoundary++ ] = iF;
}
- if ( iFaceCont > 0 ) // continues faces found, set one by the other
+ // Set continues faces: arrange _faces to have
+ // _faces[0] continues to _faces[1]
+ // _faces[2] continues to _faces[3]
+ if ( nbBoundary == 2 ) // bnd faces are continues
+ {
+ if (( iBoundary[0] < 2 ) != ( iBoundary[1] < 2 ))
+ {
+ int iNear0 = iBoundary[0] < 2 ? 1-iBoundary[0] : 5-iBoundary[0];
+ std::swap( _faces[ iBoundary[1] ], _faces[iNear0] );
+ }
+ }
+ else if ( iFaceCont > 0 ) // continues faces found
{
if ( iFaceCont != 1 )
- swap( _faces[1], _faces[iFaceCont] );
+ std::swap( _faces[1], _faces[iFaceCont] );
}
else if ( _faces.size() > 1 ) // not found, set NULL by the first face
{
if (_qfaces[1]) norm += _qfaces[1]->_normal;
return norm;
}
+ //================================================================================
+ /*!
+ * \brief Test link curvature taking into account size of faces
+ */
+ //================================================================================
+
+ bool TChainLink::IsStraight() const
+ {
+ bool isStraight = _qlink->IsStraight();
+ if ( isStraight && _qfaces[0] && !_qfaces[1] )
+ {
+ int i = _qfaces[0]->LinkIndex( _qlink );
+ int iOpp = ( i + 2 ) % _qfaces[0]->_sides.size();
+ gp_XYZ mid1 = _qlink->MiddlePnt();
+ gp_XYZ mid2 = _qfaces[0]->_sides[ iOpp ]->MiddlePnt();
+ double faceSize2 = (mid1-mid2).SquareModulus();
+ isStraight = _qlink->_nodeMove.SquareMagnitude() < 1/10./10. * faceSize2;
+ }
+ return isStraight;
+ }
+
//================================================================================
/*!
* \brief Move medium nodes of vertical links of pentahedrons adjacent by side faces
bndLinks1.insert( lnk->_qlink );
else
interLinks.insert( lnk->_qlink );
- isCurved = isCurved || !(*lnk)->IsStraight();
+ isCurved = isCurved || !lnk->IsStraight();
}
if ( !isCurved )
return; // no need to move
}
}
curBndLinks->clear();
- swap( curBndLinks, newBndLinks );
+ std::swap( curBndLinks, newBndLinks );
}
}
TLinkSet linkSet( allLinks.begin(), allLinks.end());
TLinkInSet linkIt = linkSet.begin(), linksEnd = linkSet.end();
- // move in 2d if we are on geom face
-// TopoDS_Face face;
-// TopLoc_Location loc;
-// SMESH_MesherHelper faceHelper( *helper.GetMesh());
-// while ( linkIt->IsBoundary()) ++linkIt;
-// if ( linkIt == linksEnd ) return;
-// if ( (*linkIt)->MediumPos() == SMDS_TOP_FACE ) {
-// bool checkPos = true;
-// TopoDS_Shape f = helper.GetSubShapeByNode( (*linkIt)->_mediumNode, helper.GetMeshDS() );
-// if ( !f.IsNull() && f.ShapeType() == TopAbs_FACE ) {
-// face = TopoDS::Face( f );
-// helper.GetNodeUV( face, (*linkIt)->_mediumNode, 0, &checkPos);
-// if (checkPos)
-// face.Nullify();
-// else
-// faceHelper.SetSubShape( face );
-// }
-// }
for ( linkIt = linkSet.begin(); linkIt != linksEnd; ++linkIt)
{
- if ( linkIt->IsBoundary() && !(*linkIt)->IsStraight() && linkIt->_qfaces[0])
+ if ( linkIt->IsBoundary() && !linkIt->IsStraight() && linkIt->_qfaces[0])
{
-// if ( !face.IsNull() ) {
-// const SMDS_MeshNode* inFaceNode =
-// faceHelper.GetNodeUVneedInFaceNode() ? linkIt->_qfaces[0]->GetNodeInFace() : 0;
-// gp_XY uvm = helper.GetNodeUV( face, (*linkIt)->_mediumNode, inFaceNode );
-// gp_XY uv1 = helper.GetNodeUV( face, (*linkIt)->node1(), inFaceNode);
-// gp_XY uv2 = helper.GetNodeUV( face, (*linkIt)->node2(), inFaceNode);
-// gp_XY uvMove = uvm - helper.GetMiddleUV( BRep_Tool::Surface(face,loc), uv1, uv2);
-// gp_Vec move( uvMove.X(), uvMove.Y(), 0 );
-// linkIt->_qfaces[0]->MoveByBoundary( *linkIt, move, linkSet, &faceHelper );
-// }
-// else {
- linkIt->_qfaces[0]->MoveByBoundary( *linkIt, (*linkIt)->_nodeMove, linkSet );
- //}
+ // move iff a boundary link is bent towards inside of a face (issue 0021084)
+ const QFace* face = linkIt->_qfaces[0];
+ gp_XYZ pIn = ( face->_sides[0]->MiddlePnt() +
+ face->_sides[1]->MiddlePnt() +
+ face->_sides[2]->MiddlePnt() ) / 3.;
+ gp_XYZ insideDir( pIn - (*linkIt)->MiddlePnt());
+ bool linkBentInside = ((*linkIt)->_nodeMove.Dot( insideDir ) > 0 );
+ //if ( face->IsSpoiled( linkIt->_qlink ))
+ if ( linkBentInside )
+ face->MoveByBoundary( *linkIt, (*linkIt)->_nodeMove, linkSet );
}
}
}
enum TSplitTriaResult {
_OK, _NO_CORNERS, _FEW_ROWS, _MANY_ROWS, _NO_SIDELINK, _BAD_MIDQUAD, _NOT_RECT,
- _NO_MIDQUAD, _NO_UPTRIA, _BAD_SET_SIZE, _BAD_CORNER, _BAD_START, _NO_BOTLINK };
+ _NO_MIDQUAD, _NO_UPTRIA, _BAD_SET_SIZE, _BAD_CORNER, _BAD_START, _NO_BOTLINK, _TWISTED_CHAIN };
TSplitTriaResult splitTrianglesIntoChains( TChain & allLinks,
vector< TChain> & resultChains,
const QFace* botTria = botLink->_qfaces[0]; // bottom triangle bound by botLink
if ( !botTria )
{ // the column ends
+ if ( botLink == startLink )
+ return _TWISTED_CHAIN; // issue 0020951
linkSet.erase( botLink );
if ( iRow != rowChains.size() )
return _FEW_ROWS; // different nb of rows in columns
// next bottom link ends at the new corner
linkSet.erase( botLink );
botLink = upTria->GetLinkByNode( linkSet, (isCase2 ? *sideLink : *midQuadLink), corner );
- if ( botLink == linksEnd || botLink == (isCase2 ? midQuadLink : sideLink))
+ if ( botLink == linksEnd || botLink == midQuadLink || botLink == sideLink)
return _NO_BOTLINK;
+ if ( midQuadLink == startLink || sideLink == startLink )
+ return _TWISTED_CHAIN; // issue 0020951
linkSet.erase( midQuadLink );
linkSet.erase( sideLink );
return _OK;
}
-}
+} //namespace
//=======================================================================
/*!
void SMESH_MesherHelper::FixQuadraticElements(bool volumeOnly)
{
- // apply algorithm to solids or geom faces
+ // setenv NO_FixQuadraticElements to know if FixQuadraticElements() is guilty of bad conversion
+ if ( getenv("NO_FixQuadraticElements") )
+ return;
+
+ // 0. Apply algorithm to solids or geom faces
// ----------------------------------------------
if ( myShape.IsNull() ) {
if ( !myMesh->HasShapeToMesh() ) return;
SetSubShape( myMesh->GetShapeToMesh() );
+#ifdef _DEBUG_
+ int nbSolids = 0;
+ TopTools_IndexedMapOfShape solids;
+ TopExp::MapShapes(myShape,TopAbs_SOLID,solids);
+ nbSolids = solids.Extent();
+#endif
TopTools_MapOfShape faces; // faces not in solid or in not meshed solid
for ( TopExp_Explorer f(myShape,TopAbs_FACE,TopAbs_SOLID); f.More(); f.Next() ) {
- faces.Add( f.Current() );
+ faces.Add( f.Current() ); // not in solid
}
- for ( TopExp_Explorer v(myShape,TopAbs_SOLID); v.More(); v.Next() ) {
- if ( myMesh->GetSubMesh( v.Current() )->IsEmpty() ) { // get faces of solid
- for ( TopExp_Explorer f( v.Current(), TopAbs_FACE); f.More(); f.Next() )
- faces.Add( f.Current() );
+ for ( TopExp_Explorer s(myShape,TopAbs_SOLID); s.More(); s.Next() ) {
+ if ( myMesh->GetSubMesh( s.Current() )->IsEmpty() ) { // get faces of solid
+ for ( TopExp_Explorer f( s.Current(), TopAbs_FACE); f.More(); f.Next() )
+ faces.Add( f.Current() ); // in not meshed solid
}
else { // fix nodes in the solid and its faces
+#ifdef _DEBUG_
+ MSG("FIX SOLID " << nbSolids-- << " #" << GetMeshDS()->ShapeToIndex(s.Current()));
+#endif
SMESH_MesherHelper h(*myMesh);
- h.SetSubShape( v.Current() );
+ h.SetSubShape( s.Current() );
h.FixQuadraticElements(false);
}
}
// fix nodes on geom faces
+#ifdef _DEBUG_
+ int nbfaces = faces.Extent(); /*avoid "unused varianbles": */ nbfaces++, nbfaces--;
+#endif
for ( TopTools_MapIteratorOfMapOfShape fIt( faces ); fIt.More(); fIt.Next() ) {
+ MSG("FIX FACE " << nbfaces-- << " #" << GetMeshDS()->ShapeToIndex(fIt.Key()));
SMESH_MesherHelper h(*myMesh);
h.SetSubShape( fIt.Key() );
- h.FixQuadraticElements();
+ h.FixQuadraticElements(true);
}
+ //perf_print_all_meters(1);
return;
}
- // Find out type of elements and get iterator on them
+ // 1. Find out type of elements and get iterator on them
// ---------------------------------------------------
SMDS_ElemIteratorPtr elemIt;
if ( !elemIt || !elemIt->more() || elemType < SMDSAbs_Face )
return;
- // Fill in auxiliary data structures
+ // 2. Fill in auxiliary data structures
// ----------------------------------
set< QLink > links;
set< QFace >::iterator pFace;
bool isCurved = false;
- bool hasRectFaces = false;
- set<int> nbElemNodeSet;
+ //bool hasRectFaces = false;
+ //set<int> nbElemNodeSet;
+ SMDS_VolumeTool volTool;
+
+ TIDSortedNodeSet apexOfPyramid;
+ const int apexIndex = 4;
if ( elemType == SMDSAbs_Volume )
{
- SMDS_VolumeTool volTool;
while ( elemIt->more() ) // loop on volumes
{
const SMDS_MeshElement* vol = elemIt->next();
if ( !vol->IsQuadratic() || !volTool.Set( vol ))
- return; //continue;
+ return;
+ double volMinSize2 = -1.;
for ( int iF = 0; iF < volTool.NbFaces(); ++iF ) // loop on faces of volume
{
int nbN = volTool.NbFaceNodes( iF );
- nbElemNodeSet.insert( nbN );
+ //nbElemNodeSet.insert( nbN );
const SMDS_MeshNode** faceNodes = volTool.GetFaceNodes( iF );
vector< const QLink* > faceLinks( nbN/2 );
for ( int iN = 0; iN < nbN; iN += 2 ) // loop on links of a face
QLink link( faceNodes[iN], faceNodes[iN+2], faceNodes[iN+1] );
pLink = links.insert( link ).first;
faceLinks[ iN/2 ] = & *pLink;
- if ( !isCurved )
- isCurved = !link.IsStraight();
- if ( link.MediumPos() == SMDS_TOP_3DSPACE && !link.IsStraight() )
- return; // already fixed
+
+ if ( link.MediumPos() == SMDS_TOP_3DSPACE )
+ {
+ if ( !link.IsStraight() )
+ return; // already fixed
+ }
+ else if ( !isCurved )
+ {
+ if ( volMinSize2 < 0 ) volMinSize2 = volTool.MinLinearSize2();
+ isCurved = !isStraightLink( volMinSize2, link._nodeMove.SquareMagnitude() );
+ }
}
// store QFace
pFace = faces.insert( QFace( faceLinks )).first;
if ( pFace->NbVolumes() == 0 )
pFace->AddSelfToLinks();
pFace->SetVolume( vol );
- hasRectFaces = hasRectFaces ||
- ( volTool.GetVolumeType() == SMDS_VolumeTool::QUAD_HEXA ||
- volTool.GetVolumeType() == SMDS_VolumeTool::QUAD_PENTA );
+// hasRectFaces = hasRectFaces ||
+// ( volTool.GetVolumeType() == SMDS_VolumeTool::QUAD_HEXA ||
+// volTool.GetVolumeType() == SMDS_VolumeTool::QUAD_PENTA );
+#ifdef _DEBUG_
+ if ( nbN == 6 )
+ pFace->_face = GetMeshDS()->FindFace(faceNodes[0],faceNodes[2],faceNodes[4]);
+ else
+ pFace->_face = GetMeshDS()->FindFace(faceNodes[0],faceNodes[2],
+ faceNodes[4],faceNodes[6] );
+#endif
}
+ // collect pyramid apexes for further correction
+ if ( vol->NbCornerNodes() == 5 )
+ apexOfPyramid.insert( vol->GetNode( apexIndex ));
}
set< QLink >::iterator pLink = links.begin();
for ( ; pLink != links.end(); ++pLink )
const SMDS_MeshElement* face = elemIt->next();
if ( !face->IsQuadratic() )
continue;
- nbElemNodeSet.insert( face->NbNodes() );
+ //nbElemNodeSet.insert( face->NbNodes() );
int nbN = face->NbNodes()/2;
vector< const QLink* > faceLinks( nbN );
for ( int iN = 0; iN < nbN; ++iN ) // loop on links of a face
// store QFace
pFace = faces.insert( QFace( faceLinks )).first;
pFace->AddSelfToLinks();
- hasRectFaces = ( hasRectFaces || nbN == 4 );
+ //hasRectFaces = ( hasRectFaces || nbN == 4 );
}
}
if ( !isCurved )
return; // no curved edges of faces
- // Compute displacement of medium nodes
- // -------------------------------------
+ // 3. Compute displacement of medium nodes
+ // ---------------------------------------
- // two loops on faces: the first is to treat boundary links, the second is for internal ones
+ // two loops on QFaces: the first is to treat boundary links, the second is for internal ones
TopLoc_Location loc;
// not treat boundary of volumic submesh
int isInside = ( elemType == SMDSAbs_Volume && volumeOnly ) ? 1 : 0;
for ( ; isInside < 2; ++isInside ) {
- MSG( "--------------- LOOP " << isInside << " ------------------");
+ MSG( "--------------- LOOP (inside=" << isInside << ") ------------------");
SMDS_TypeOfPosition pos = isInside ? SMDS_TOP_3DSPACE : SMDS_TOP_FACE;
+ SMDS_TypeOfPosition bndPos = isInside ? SMDS_TOP_FACE : SMDS_TOP_EDGE;
for ( pFace = faces.begin(); pFace != faces.end(); ++pFace ) {
if ( bool(isInside) == pFace->IsBoundary() )
continue;
- for ( int dir = 0; dir < 2; ++dir ) // 2 directions of propagation from quadrangle
+ for ( int dir = 0; dir < 2; ++dir ) // 2 directions of propagation from the quadrangle
{
MSG( "CHAIN");
// make chain of links connected via continues faces
if ( !pFace->GetLinkChain( dir+2, rawChain, pos, error ) && error ==ERR_UNKNOWN ) continue;
vector< TChain > chains;
- if ( error == ERR_OK ) { // chains contains continues rectangles
+ if ( error == ERR_OK ) { // chain contains continues rectangles
chains.resize(1);
chains[0].splice( chains[0].begin(), rawChain );
}
- else if ( error == ERR_TRI ) { // chains contains continues triangles
+ else if ( error == ERR_TRI ) { // chain contains continues triangles
TSplitTriaResult res = splitTrianglesIntoChains( rawChain, chains, pos );
- if ( res != _OK ) { // not rectangles split into triangles
+ if ( res != _OK ) { // not quadrangles split into triangles
fixTriaNearBoundary( rawChain, *this );
break;
}
}
- else if ( error == ERR_PRISM ) { // side faces of prisms
+ else if ( error == ERR_PRISM ) { // quadrangle side faces of prisms
fixPrism( rawChain );
break;
}
{
TChain& chain = chains[iC];
if ( chain.empty() ) continue;
- if ( chain.front()->IsStraight() && chain.back()->IsStraight() ) {
- MSG("3D straight");
+ if ( chain.front().IsStraight() && chain.back().IsStraight() ) {
+ MSG("3D straight - ignore");
+ continue;
+ }
+ if ( chain.front()->MediumPos() > bndPos ||
+ chain.back() ->MediumPos() > bndPos ) {
+ MSG("Internal chain - ignore");
continue;
}
// mesure chain length and compute link position along the chain
TopoDS_Face face;
bool checkUV = true;
- if ( !isInside ) {
- // compute node displacement of end links in parametric space of face
- const SMDS_MeshNode* nodeOnFace = (*(++chain.begin()))->_mediumNode;
+ if ( !isInside )
+ {
+ // compute node displacement of end links of chain in parametric space of face
+ TChainLink& linkOnFace = *(++chain.begin());
+ const SMDS_MeshNode* nodeOnFace = linkOnFace->_mediumNode;
TopoDS_Shape f = GetSubShapeByNode( nodeOnFace, GetMeshDS() );
- if ( !f.IsNull() && f.ShapeType() == TopAbs_FACE ) {
+ if ( !f.IsNull() && f.ShapeType() == TopAbs_FACE )
+ {
face = TopoDS::Face( f );
- for ( int is1 = 0; is1 < 2; ++is1 ) { // move0 or move1
+ Handle(Geom_Surface) surf = BRep_Tool::Surface(face,loc);
+ bool isStraight[2];
+ for ( int is1 = 0; is1 < 2; ++is1 ) // move0 or move1
+ {
TChainLink& link = is1 ? chain.back() : chain.front();
+ gp_XY uvm = GetNodeUV( face, link->_mediumNode, nodeOnFace, &checkUV);
gp_XY uv1 = GetNodeUV( face, link->node1(), nodeOnFace, &checkUV);
gp_XY uv2 = GetNodeUV( face, link->node2(), nodeOnFace, &checkUV);
- gp_XY uvm = GetNodeUV( face, link->_mediumNode, nodeOnFace, &checkUV);
- gp_XY uvMove = uvm - GetMiddleUV( BRep_Tool::Surface(face,loc), uv1, uv2);
- if ( is1 ) move1.SetCoord( uvMove.X(), uvMove.Y(), 0 );
- else move0.SetCoord( uvMove.X(), uvMove.Y(), 0 );
+ gp_XY uv12 = GetMiddleUV( surf, uv1, uv2);
+ // uvMove = uvm - uv12
+ gp_XY uvMove = applyIn2D(surf, uvm, uv12, gp_XY_Subtracted, /*inPeriod=*/false);
+ ( is1 ? move1 : move0 ).SetCoord( uvMove.X(), uvMove.Y(), 0 );
+ if ( !is1 ) // correct nodeOnFace for move1 (issue 0020919)
+ nodeOnFace = (*(++chain.rbegin()))->_mediumNode;
+ isStraight[is1] = isStraightLink( (uv2-uv1).SquareModulus(),
+ 10 * uvMove.SquareModulus());
}
- if ( move0.SquareMagnitude() < straightTol2 &&
- move1.SquareMagnitude() < straightTol2 ) {
- MSG("2D straight");
+ if ( isStraight[0] && isStraight[1] ) {
+ MSG("2D straight - ignore");
continue; // straight - no need to move nodes of internal links
}
+
+ // check if a chain is already fixed
+ gp_XY uvm = GetNodeUV( face, linkOnFace->_mediumNode, 0, &checkUV);
+ gp_XY uv1 = GetNodeUV( face, linkOnFace->node1(), nodeOnFace, &checkUV);
+ gp_XY uv2 = GetNodeUV( face, linkOnFace->node2(), nodeOnFace, &checkUV);
+ gp_XY uv12 = GetMiddleUV( surf, uv1, uv2);
+ if (( uvm - uv12 ).SquareModulus() > 1e-10 )
+ {
+ MSG("Already fixed - ignore");
+ continue;
+ }
}
}
gp_Trsf trsf;
}
else {
// compute 3D displacement by 2D one
+ Handle(Geom_Surface) s = BRep_Tool::Surface(face,loc);
gp_XY oldUV = GetNodeUV( face, (*link1)->_mediumNode, 0, &checkUV);
- gp_XY newUV = oldUV + gp_XY( move.X(), move.Y() );
- gp_Pnt newPnt = BRep_Tool::Surface(face,loc)->Value( newUV.X(), newUV.Y());
+ gp_XY newUV = applyIn2D( s, oldUV, gp_XY( move.X(),move.Y()), gp_XY_Added);
+ gp_Pnt newPnt = s->Value( newUV.X(), newUV.Y());
move = gp_Vec( XYZ((*link1)->_mediumNode), newPnt.Transformed(loc) );
#ifdef _DEBUG_
if ( (XYZ((*link1)->node1()) - XYZ((*link1)->node2())).SquareModulus() <
{
gp_XY uv0 = GetNodeUV( face, (*link0)->_mediumNode, 0, &checkUV);
gp_XY uv2 = GetNodeUV( face, (*link2)->_mediumNode, 0, &checkUV);
- MSG( "uv0: "<<uv0.X()<<", "<<uv0.Y()<<" \t" <<
+ MSG( "TOO LONG MOVE \t" <<
+ "uv0: "<<uv0.X()<<", "<<uv0.Y()<<" \t" <<
"uv2: "<<uv2.X()<<", "<<uv2.Y()<<" \t" <<
"uvOld: "<<oldUV.X()<<", "<<oldUV.Y()<<" \t" <<
"newUV: "<<newUV.X()<<", "<<newUV.Y()<<" \t");
} // loop on faces
}
- // Move nodes
- // -----------
+ // 4. Move nodes
+ // -------------
+// vector<const SMDS_MeshElement*> vols( 100 );
+// vector<double> volSize( 100 );
+// int nbVols;
+// bool ok;
for ( pLink = links.begin(); pLink != links.end(); ++pLink ) {
if ( pLink->IsMoved() ) {
- //gp_Pnt p = pLink->MediumPnt() + pLink->Move();
gp_Pnt p = pLink->MiddlePnt() + pLink->Move();
GetMeshDS()->MoveNode( pLink->_mediumNode, p.X(), p.Y(), p.Z());
+ //
+// gp_Pnt pNew = pLink->MiddlePnt() + pLink->Move();
+// if ( pLink->MediumPos() != SMDS_TOP_3DSPACE )
+// {
+// // avoid making distorted volumes near boundary
+// SMDS_ElemIteratorPtr volIt =
+// (*pLink)._mediumNode->GetInverseElementIterator( SMDSAbs_Volume );
+// for ( nbVols = 0; volIt->more() && volTool.Set( volIt->next() ); ++nbVols )
+// {
+// vols [ nbVols ] = volTool.Element();
+// volSize[ nbVols ] = volTool.GetSize();
+// }
+// gp_Pnt pOld = pLink->MediumPnt();
+// const_cast<SMDS_MeshNode*>( pLink->_mediumNode )->setXYZ( pNew.X(), pNew.Y(), pNew.Z() );
+// ok = true;
+// while ( nbVols-- && ok )
+// {
+// volTool.Set( vols[ nbVols ]);
+// ok = ( volSize[ nbVols ] * volTool.GetSize() > 1e-20 );
+// }
+// if ( !ok )
+// {
+// const_cast<SMDS_MeshNode*>( pLink->_mediumNode )->setXYZ( pOld.X(), pOld.Y(), pOld.Z() );
+// MSG( "Do NOT move \t" << pLink->_mediumNode->GetID()
+// << " because of distortion of volume " << vols[ nbVols+1 ]->GetID());
+// continue;
+// }
+// }
+// GetMeshDS()->MoveNode( pLink->_mediumNode, pNew.X(), pNew.Y(), pNew.Z() );
+ }
+ }
+
+ //return;
+
+ // issue 0020982
+ // Move the apex of pyramid together with the most curved link
+
+ TIDSortedNodeSet::iterator apexIt = apexOfPyramid.begin();
+ for ( ; apexIt != apexOfPyramid.end(); ++apexIt )
+ {
+ SMESH_TNodeXYZ apex = *apexIt;
+
+ gp_Vec maxMove( 0,0,0 );
+ double maxMoveSize2 = 0;
+
+ // shift of node index to get medium nodes between the base nodes
+ const int base2MediumShift = 5;
+
+ // find maximal movement of medium node
+ SMDS_ElemIteratorPtr volIt = apex._node->GetInverseElementIterator( SMDSAbs_Volume );
+ vector< const SMDS_MeshElement* > pyramids;
+ while ( volIt->more() )
+ {
+ const SMDS_MeshElement* pyram = volIt->next();
+ if ( pyram->GetEntityType() != SMDSEntity_Quad_Pyramid ) continue;
+ pyramids.push_back( pyram );
+
+ for ( int iBase = 0; iBase < apexIndex; ++iBase )
+ {
+ SMESH_TNodeXYZ medium = pyram->GetNode( iBase + base2MediumShift );
+ if ( medium._node->GetPosition()->GetTypeOfPosition() != SMDS_TOP_3DSPACE )
+ {
+ SMESH_TNodeXYZ n1 = pyram->GetNode( iBase );
+ SMESH_TNodeXYZ n2 = pyram->GetNode( ( iBase+1 ) % 4 );
+ gp_Pnt middle = 0.5 * ( n1 + n2 );
+ gp_Vec move( middle, medium );
+ double moveSize2 = move.SquareMagnitude();
+ if ( moveSize2 > maxMoveSize2 )
+ maxMove = move, maxMoveSize2 = moveSize2;
+ }
+ }
+ }
+
+ // move the apex
+ if ( maxMoveSize2 > 1e-20 )
+ {
+ apex += maxMove.XYZ();
+ GetMeshDS()->MoveNode( apex._node, apex.X(), apex.Y(), apex.Z());
+
+ // move medium nodes neighboring the apex to the middle
+ const int base2MediumShift_2 = 9;
+ for ( unsigned i = 0; i < pyramids.size(); ++i )
+ for ( int iBase = 0; iBase < apexIndex; ++iBase )
+ {
+ SMESH_TNodeXYZ base = pyramids[i]->GetNode( iBase );
+ const SMDS_MeshNode* medium = pyramids[i]->GetNode( iBase + base2MediumShift_2 );
+ gp_XYZ middle = 0.5 * ( apex + base );
+ GetMeshDS()->MoveNode( medium, middle.X(), middle.Y(), middle.Z());
+ }
}
}
}
+