-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include "SMDS_FacePosition.hxx"
#include "SMDS_IteratorOnIterators.hxx"
#include "SMDS_VolumeTool.hxx"
+#include "SMESH_Block.hxx"
+#include "SMESH_MeshAlgos.hxx"
#include "SMESH_ProxyMesh.hxx"
#include "SMESH_subMesh.hxx"
#include <BRepAdaptor_Curve.hxx>
#include <BRepAdaptor_Surface.hxx>
-#include <BRepClass3d_SolidClassifier.hxx>
#include <BRepTools.hxx>
-#include <BRepTools_WireExplorer.hxx>
#include <BRep_Tool.hxx>
#include <Geom2d_Curve.hxx>
#include <GeomAPI_ProjectPointOnCurve.hxx>
//================================================================================
SMESH_MesherHelper::SMESH_MesherHelper(SMESH_Mesh& theMesh)
- : myParIndex(0), myMesh(&theMesh), myShapeID(0), myCreateQuadratic(false),
+ : myParIndex(0),
+ myMesh(&theMesh),
+ myShapeID(0),
+ myCreateQuadratic(false),
+ myCreateBiQuadratic(false),
myFixNodeParameters(false)
{
myPar1[0] = myPar2[0] = myPar1[1] = myPar2[1] = 0;
}
else {
// fill TLinkNodeMap
- switch ( e->NbNodes() ) {
- case 3:
+ switch ( e->NbCornerNodes() ) {
+ case 2:
AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(2)); break;
- case 6:
+ case 3:
AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(3));
AddTLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(4));
AddTLinkNode(e->GetNode(2),e->GetNode(0),e->GetNode(5)); break;
- case 8:
+ case 4:
AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(4));
AddTLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(5));
AddTLinkNode(e->GetNode(2),e->GetNode(3),e->GetNode(6));
//=======================================================================
//function : SetSubShape
-//purpose : Set geomerty to make elements on
+//purpose : Set geometry to make elements on
//=======================================================================
void SMESH_MesherHelper::SetSubShape(const int aShID)
//=======================================================================
//function : SetSubShape
-//purpose : Set geomerty to create elements on
+//purpose : Set geometry to create elements on
//=======================================================================
void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh)
for ( TopExp_Explorer eF( aSh, TopAbs_FACE ); eF.More(); eF.Next() )
{
const TopoDS_Face& face = TopoDS::Face( eF.Current() );
- TopLoc_Location loc;
- Handle(Geom_Surface) surface = BRep_Tool::Surface( face, loc );
- if ( surface->IsUPeriodic() || surface->IsVPeriodic() ||
- surface->IsUClosed() || surface->IsVClosed() )
+ // if ( surface->IsUPeriodic() || surface->IsVPeriodic() ||
+ // surface->IsUClosed() || surface->IsVClosed() )
{
//while ( surface->IsKind(STANDARD_TYPE(Geom_RectangularTrimmedSurface )))
//surface = Handle(Geom_RectangularTrimmedSurface)::DownCast( surface )->BasisSurface();
- GeomAdaptor_Surface surf( surface );
for (TopExp_Explorer exp( face, TopAbs_EDGE ); exp.More(); exp.Next())
{
// look for a seam edge
- const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() );
+ TopoDS_Edge edge = TopoDS::Edge( exp.Current() );
if ( BRep_Tool::IsClosed( edge, face )) {
// initialize myPar1, myPar2 and myParIndex
gp_Pnt2d uv1, uv2;
BRep_Tool::UVPoints( edge, face, uv1, uv2 );
if ( Abs( uv1.Coord(1) - uv2.Coord(1) ) < Abs( uv1.Coord(2) - uv2.Coord(2) ))
{
+ double u1 = uv1.Coord(1);
+ edge.Reverse();
+ BRep_Tool::UVPoints( edge, face, uv1, uv2 );
+ double u2 = uv1.Coord(1);
myParIndex |= U_periodic;
- myPar1[0] = surf.FirstUParameter();
- myPar2[0] = surf.LastUParameter();
+ myPar1[0] = Min( u1, u2 );
+ myPar2[0] = Max( u1, u2 );
}
else {
+ double v1 = uv1.Coord(2);
+ edge.Reverse();
+ BRep_Tool::UVPoints( edge, face, uv1, uv2 );
+ double v2 = uv1.Coord(2);
myParIndex |= V_periodic;
- myPar1[1] = surf.FirstVParameter();
- myPar2[1] = surf.LastVParameter();
+ myPar1[1] = Min( v1, v2 );
+ myPar2[1] = Max( v1, v2 );
}
// store seam shape indices, negative if shape encounters twice
int edgeID = meshDS->ShapeToIndex( edge );
}
// look for a degenerated edge
- if ( BRep_Tool::Degenerated( edge )) {
+ if ( SMESH_Algo::isDegenerated( edge )) {
myDegenShapeIds.insert( meshDS->ShapeToIndex( edge ));
for ( TopExp_Explorer v( edge, TopAbs_VERTEX ); v.More(); v.Next() )
myDegenShapeIds.insert( meshDS->ShapeToIndex( v.Current() ));
}
}
+ if ( !myDegenShapeIds.empty() && !myParIndex )
+ {
+ BRepAdaptor_Surface surf( face, false );
+ if ( surf.IsUPeriodic() || surf.IsUClosed() ) {
+ myParIndex |= U_periodic;
+ myPar1[0] = surf.FirstUParameter();
+ myPar2[0] = surf.LastUParameter();
+ }
+ else if ( surf.IsVPeriodic() || surf.IsVClosed() ) {
+ myParIndex |= V_periodic;
+ myPar1[1] = surf.FirstVParameter();
+ myPar2[1] = surf.LastVParameter();
+ }
+ }
}
}
}
TopoDS_Shape SMESH_MesherHelper::GetSubShapeByNode(const SMDS_MeshNode* node,
const SMESHDS_Mesh* meshDS)
{
- int shapeID = node->getshapeId();
+ int shapeID = node ? node->getshapeId() : 0;
if ( 0 < shapeID && shapeID <= meshDS->MaxShapeIndex() )
return meshDS->IndexToShape( shapeID );
else
*/
//================================================================================
-void SMESH_MesherHelper::AddTLinks(const SMDS_MeshEdge* edge)
+bool SMESH_MesherHelper::AddTLinks(const SMDS_MeshEdge* edge)
{
- if ( edge->IsQuadratic() )
+ if ( edge && edge->IsQuadratic() )
AddTLinkNode(edge->GetNode(0), edge->GetNode(1), edge->GetNode(2));
+ else
+ return false;
+ return true;
}
//================================================================================
*/
//================================================================================
-void SMESH_MesherHelper::AddTLinks(const SMDS_MeshFace* f)
+bool SMESH_MesherHelper::AddTLinks(const SMDS_MeshFace* f)
{
+ bool isQuad = true;
if ( !f->IsPoly() )
switch ( f->NbNodes() ) {
+ case 7:
+ // myMapWithCentralNode.insert
+ // ( make_pair( TBiQuad( f->GetNode(0),f->GetNode(1),f->GetNode(2) ),
+ // f->GetNode(6)));
+ // break; -- add medium nodes as well
case 6:
AddTLinkNode(f->GetNode(0),f->GetNode(1),f->GetNode(3));
AddTLinkNode(f->GetNode(1),f->GetNode(2),f->GetNode(4));
AddTLinkNode(f->GetNode(2),f->GetNode(0),f->GetNode(5)); break;
+
+ case 9:
+ // myMapWithCentralNode.insert
+ // ( make_pair( TBiQuad( f->GetNode(0),f->GetNode(1),f->GetNode(2),f->GetNode(3) ),
+ // f->GetNode(8)));
+ // break; -- add medium nodes as well
case 8:
AddTLinkNode(f->GetNode(0),f->GetNode(1),f->GetNode(4));
AddTLinkNode(f->GetNode(1),f->GetNode(2),f->GetNode(5));
AddTLinkNode(f->GetNode(2),f->GetNode(3),f->GetNode(6));
- AddTLinkNode(f->GetNode(3),f->GetNode(0),f->GetNode(7));
+ AddTLinkNode(f->GetNode(3),f->GetNode(0),f->GetNode(7)); break;
default:;
+ isQuad = false;
}
+ return isQuad;
}
//================================================================================
*/
//================================================================================
-void SMESH_MesherHelper::AddTLinks(const SMDS_MeshVolume* volume)
+bool SMESH_MesherHelper::AddTLinks(const SMDS_MeshVolume* volume)
{
if ( volume->IsQuadratic() )
{
else
addedLinks.erase( it_isNew.first ); // each link encounters only twice
}
+ if ( vTool.NbNodes() == 27 )
+ {
+ const SMDS_MeshNode* nFCenter = nodes[ vTool.GetCenterNodeIndex( iF )];
+ if ( nFCenter->GetPosition()->GetTypeOfPosition() == SMDS_TOP_3DSPACE )
+ myMapWithCentralNode.insert
+ ( make_pair( TBiQuad( nodes[ iNodes[0]], nodes[ iNodes[1]],
+ nodes[ iNodes[2]], nodes[ iNodes[3]] ),
+ nFCenter ));
+ }
}
+ return true;
}
+ return false;
}
//================================================================================
void SMESH_MesherHelper::setPosOnShapeValidity(int shapeID, bool ok ) const
{
- ((SMESH_MesherHelper*)this)->myNodePosShapesValidity.insert( make_pair( shapeID, ok));
+ std::map< int,bool >::iterator sh_ok =
+ ((SMESH_MesherHelper*)this)->myNodePosShapesValidity.insert( make_pair( shapeID, ok)).first;
+ if ( !ok )
+ sh_ok->second = ok;
}
//=======================================================================
double p1 = uv1.Coord( i );
double dp1 = Abs( p1-myPar1[i-1]), dp2 = Abs( p1-myPar2[i-1]);
if ( myParIndex == i ||
- dp1 < ( myPar2[i-1] - myPar2[i-1] ) / 100. ||
- dp2 < ( myPar2[i-1] - myPar2[i-1] ) / 100. )
+ dp1 < ( myPar2[i-1] - myPar1[i-1] ) / 100. ||
+ dp2 < ( myPar2[i-1] - myPar1[i-1] ) / 100. )
{
double p2 = uv2.Coord( i );
double p1Alt = ( dp1 < dp2 ) ? myPar2[i-1] : myPar1[i-1];
bool* check) const
{
gp_Pnt2d uv( Precision::Infinite(), Precision::Infinite() );
+
const SMDS_PositionPtr Pos = n->GetPosition();
bool uvOK = false;
if(Pos->GetTypeOfPosition()==SMDS_TOP_FACE)
{
// node has position on face
const SMDS_FacePosition* fpos =
- static_cast<const SMDS_FacePosition*>(n->GetPosition());
+ static_cast<const SMDS_FacePosition*>( Pos );
uv.SetCoord(fpos->GetUParameter(),fpos->GetVParameter());
if ( check )
uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*MaxTolerance( F ));
// corresponding edge from face, get pcurve for this
// edge and retrieve value from this pcurve
const SMDS_EdgePosition* epos =
- static_cast<const SMDS_EdgePosition*>(n->GetPosition());
+ static_cast<const SMDS_EdgePosition*>( Pos );
int edgeID = n->getshapeId();
TopoDS_Edge E = TopoDS::Edge(GetMeshDS()->IndexToShape(edgeID));
double f, l, u = epos->GetUParameter();
for ( TopExp_Explorer vert(F,TopAbs_VERTEX); !uvOK && vert.More(); vert.Next() )
uvOK = ( V == vert.Current() );
if ( !uvOK ) {
-#ifdef _DEBUG_
MESSAGE ( "SMESH_MesherHelper::GetNodeUV(); Vertex " << vertexID
- << " not in face " << GetMeshDS()->ShapeToIndex( F ) );
-#endif
+ << " not in face " << GetMeshDS()->ShapeToIndex( F ) );
// get UV of a vertex closest to the node
double dist = 1e100;
gp_Pnt pn = XYZ( n );
const bool force,
double distXYZ[4]) const
{
- int shapeID = n->getshapeId();
+ int shapeID = n->getshapeId();
bool infinit = ( Precision::IsInfinite( uv.X() ) || Precision::IsInfinite( uv.Y() ));
- if ( force || toCheckPosOnShape( shapeID ) || infinit )
+ bool zero = ( uv.X() == 0. && uv.Y() == 0. );
+ if ( force || toCheckPosOnShape( shapeID ) || infinit || zero )
{
// check that uv is correct
TopLoc_Location loc;
return applyIn2D( surf, p1, p2, & AverageUV );
}
+//=======================================================================
+//function : GetCenterUV
+//purpose : Return UV for the central node of a biquadratic triangle
+//=======================================================================
+
+gp_XY SMESH_MesherHelper::GetCenterUV(const gp_XY& uv1,
+ const gp_XY& uv2,
+ const gp_XY& uv3,
+ const gp_XY& uv12,
+ const gp_XY& uv23,
+ const gp_XY& uv31,
+ bool * isBadTria/*=0*/)
+{
+ bool badTria;
+ gp_XY uvAvg = ( uv12 + uv23 + uv31 ) / 3.;
+
+ if (( badTria = (( uvAvg - uv1 ) * ( uvAvg - uv23 ) > 0 )))
+ uvAvg = ( uv1 + uv23 ) / 2.;
+ else if (( badTria = (( uvAvg - uv2 ) * ( uvAvg - uv31 ) > 0 )))
+ uvAvg = ( uv2 + uv31 ) / 2.;
+ else if (( badTria = (( uvAvg - uv3 ) * ( uvAvg - uv12 ) > 0 )))
+ uvAvg = ( uv3 + uv12 ) / 2.;
+
+ if ( isBadTria )
+ *isBadTria = badTria;
+ return uvAvg;
+}
+
//=======================================================================
//function : GetNodeU
//purpose : Return node U on edge
double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
const SMDS_MeshNode* n,
const SMDS_MeshNode* inEdgeNode,
- bool* check)
+ bool* check) const
{
- double param = 0;
+ double param = Precision::Infinite();
+
const SMDS_PositionPtr pos = n->GetPosition();
if ( pos->GetTypeOfPosition()==SMDS_TOP_EDGE )
{
const bool force,
double distXYZ[4]) const
{
- int shapeID = n->getshapeId();
- if ( force || toCheckPosOnShape( shapeID ))
+ int shapeID = n->getshapeId();
+ bool infinit = Precision::IsInfinite( u );
+ bool zero = ( u == 0. );
+ if ( force || toCheckPosOnShape( shapeID ) || infinit || zero )
{
TopLoc_Location loc; double f,l;
Handle(Geom_Curve) curve = BRep_Tool::Curve( E,loc,f,l );
{
gp_Pnt nodePnt = SMESH_TNodeXYZ( n );
if ( !loc.IsIdentity() ) nodePnt.Transform( loc.Transformation().Inverted() );
- gp_Pnt curvPnt = curve->Value( u );
- double dist = nodePnt.Distance( curvPnt );
- if ( distXYZ ) {
- curvPnt.Transform( loc );
- distXYZ[0] = dist;
- distXYZ[1] = curvPnt.X(); distXYZ[2] = curvPnt.Y(); distXYZ[3]=curvPnt.Z();
+ gp_Pnt curvPnt;
+ double dist = u;
+ if ( !infinit )
+ {
+ curvPnt = curve->Value( u );
+ dist = nodePnt.Distance( curvPnt );
+ if ( distXYZ ) {
+ curvPnt.Transform( loc );
+ distXYZ[0] = dist;
+ distXYZ[1] = curvPnt.X(); distXYZ[2] = curvPnt.Y(); distXYZ[3]=curvPnt.Z();
+ }
}
if ( dist > tol )
{
}
Quantity_Parameter U = projector->LowerDistanceParameter();
u = double( U );
+ MESSAGE(" f " << f << " l " << l << " u " << u);
curvPnt = curve->Value( u );
dist = nodePnt.Distance( curvPnt );
if ( distXYZ ) {
}
if (( u < f-tol || u > l+tol ) && force )
{
+ MESSAGE("u < f-tol || u > l+tol ; u " << u << " f " << f << " l " << l);
// node is on vertex but is set on periodic but trimmed edge (issue 0020890)
try
{
//function : GetMediumPos
//purpose : Return index and type of the shape (EDGE or FACE only) to
// set a medium node on
+//param : useCurSubShape - if true, returns the shape set via SetSubShape()
+// if any
//=======================================================================
-std::pair<int, TopAbs_ShapeEnum> SMESH_MesherHelper::GetMediumPos(const SMDS_MeshNode* n1,
- const SMDS_MeshNode* n2)
+std::pair<int, TopAbs_ShapeEnum>
+SMESH_MesherHelper::GetMediumPos(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const bool useCurSubShape)
{
+ if ( useCurSubShape && !myShape.IsNull() )
+ return std::make_pair( myShapeID, myShape.ShapeType() );
+
TopAbs_ShapeEnum shapeType = TopAbs_SHAPE;
int shapeID = -1;
TopoDS_Shape shape;
return make_pair( shapeID, shapeType );
}
+//=======================================================================
+//function : GetCentralNode
+//purpose : Return existing or create a new central node for a quardilateral
+// quadratic face given its 8 nodes.
+//@param : force3d - true means node creation in between the given nodes,
+// else node position is found on a geometrical face if any.
+//=======================================================================
+
+const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const SMDS_MeshNode* n4,
+ const SMDS_MeshNode* n12,
+ const SMDS_MeshNode* n23,
+ const SMDS_MeshNode* n34,
+ const SMDS_MeshNode* n41,
+ bool force3d)
+{
+ SMDS_MeshNode *centralNode = 0; // central node to return
+
+ // Find an existing central node
+
+ TBiQuad keyOfMap(n1,n2,n3,n4);
+ std::map<TBiQuad, const SMDS_MeshNode* >::iterator itMapCentralNode;
+ itMapCentralNode = myMapWithCentralNode.find( keyOfMap );
+ if ( itMapCentralNode != myMapWithCentralNode.end() )
+ {
+ return (*itMapCentralNode).second;
+ }
+
+ // Get type of shape for the new central node
+
+ TopAbs_ShapeEnum shapeType = TopAbs_SHAPE;
+ int solidID = -1;
+ int faceID = -1;
+ TopoDS_Shape shape;
+ TopTools_ListIteratorOfListOfShape it;
+
+ std::map< int, int > faceId2nbNodes;
+ std::map< int, int > ::iterator itMapWithIdFace;
+
+ SMESHDS_Mesh* meshDS = GetMeshDS();
+
+ // check if a face lies on a FACE, i.e. its all corner nodes lie either on the FACE or
+ // on sub-shapes of the FACE
+ if ( GetMesh()->HasShapeToMesh() )
+ {
+ const SMDS_MeshNode* nodes[] = { n1, n2, n3, n4 };
+ for(int i = 0; i < 4; i++)
+ {
+ shape = GetSubShapeByNode( nodes[i], meshDS );
+ if ( shape.IsNull() ) break;
+ if ( shape.ShapeType() == TopAbs_SOLID )
+ {
+ solidID = nodes[i]->getshapeId();
+ shapeType = TopAbs_SOLID;
+ break;
+ }
+ if ( shape.ShapeType() == TopAbs_FACE )
+ {
+ faceID = nodes[i]->getshapeId();
+ itMapWithIdFace = faceId2nbNodes.insert( std::make_pair( faceID, 0 ) ).first;
+ itMapWithIdFace->second++;
+ }
+ else
+ {
+ PShapeIteratorPtr it = GetAncestors(shape, *GetMesh(), TopAbs_FACE );
+ while ( const TopoDS_Shape* face = it->next() )
+ {
+ faceID = meshDS->ShapeToIndex( *face );
+ itMapWithIdFace = faceId2nbNodes.insert( std::make_pair( faceID, 0 ) ).first;
+ itMapWithIdFace->second++;
+ }
+ }
+ }
+ }
+ if ( solidID < 1 && !faceId2nbNodes.empty() ) // SOLID not found
+ {
+ // find ID of the FACE the four corner nodes belong to
+ itMapWithIdFace = faceId2nbNodes.begin();
+ for ( ; itMapWithIdFace != faceId2nbNodes.end(); ++itMapWithIdFace)
+ {
+ if ( itMapWithIdFace->second == 4 )
+ {
+ shapeType = TopAbs_FACE;
+ faceID = (*itMapWithIdFace).first;
+ break;
+ }
+ }
+ }
+
+ TopoDS_Face F;
+ if ( shapeType == TopAbs_FACE )
+ {
+ F = TopoDS::Face( meshDS->IndexToShape( faceID ));
+ }
+
+ // Create a node
+
+ gp_XY uvAvg;
+ gp_Pnt P;
+ bool toCheck = true;
+ if ( !F.IsNull() && !force3d )
+ {
+ uvAvg = calcTFI (0.5, 0.5,
+ GetNodeUV(F,n1,n3,&toCheck), GetNodeUV(F,n2,n4,&toCheck),
+ GetNodeUV(F,n3,n1,&toCheck), GetNodeUV(F,n4,n2,&toCheck),
+ GetNodeUV(F,n12,n3), GetNodeUV(F,n23,n4),
+ GetNodeUV(F,n34,n2), GetNodeUV(F,n41,n2));
+ TopLoc_Location loc;
+ Handle( Geom_Surface ) S = BRep_Tool::Surface( F, loc );
+ P = S->Value( uvAvg.X(), uvAvg.Y() ).Transformed( loc );
+ centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
+ // if ( mySetElemOnShape ) node is not elem!
+ meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() );
+ }
+ else // ( force3d || F.IsNull() )
+ {
+ P = calcTFI (0.5, 0.5,
+ SMESH_TNodeXYZ(n1), SMESH_TNodeXYZ(n2),
+ SMESH_TNodeXYZ(n3), SMESH_TNodeXYZ(n4),
+ SMESH_TNodeXYZ(n12), SMESH_TNodeXYZ(n23),
+ SMESH_TNodeXYZ(n34), SMESH_TNodeXYZ(n41));
+ centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
+
+ if ( !F.IsNull() ) // force3d
+ {
+ uvAvg = (GetNodeUV(F,n1,n3,&toCheck) +
+ GetNodeUV(F,n2,n4,&toCheck) +
+ GetNodeUV(F,n3,n1,&toCheck) +
+ GetNodeUV(F,n4,n2,&toCheck)) / 4;
+ //CheckNodeUV( F, centralNode, uvAvg, 2*BRep_Tool::Tolerance( F ), /*force=*/true);
+ meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() );
+ }
+ else if ( solidID > 0 )
+ {
+ meshDS->SetNodeInVolume( centralNode, solidID );
+ }
+ else if ( myShapeID > 0 && mySetElemOnShape )
+ {
+ meshDS->SetMeshElementOnShape( centralNode, myShapeID );
+ }
+ }
+ myMapWithCentralNode.insert( std::make_pair( keyOfMap, centralNode ) );
+ return centralNode;
+}
+
+//=======================================================================
+//function : GetCentralNode
+//purpose : Return existing or create a new central node for a
+// quadratic triangle given its 6 nodes.
+//@param : force3d - true means node creation in between the given nodes,
+// else node position is found on a geometrical face if any.
+//=======================================================================
+
+const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const SMDS_MeshNode* n12,
+ const SMDS_MeshNode* n23,
+ const SMDS_MeshNode* n31,
+ bool force3d)
+{
+ SMDS_MeshNode *centralNode = 0; // central node to return
+
+ // Find an existing central node
+
+ TBiQuad keyOfMap(n1,n2,n3);
+ std::map<TBiQuad, const SMDS_MeshNode* >::iterator itMapCentralNode;
+ itMapCentralNode = myMapWithCentralNode.find( keyOfMap );
+ if ( itMapCentralNode != myMapWithCentralNode.end() )
+ {
+ return (*itMapCentralNode).second;
+ }
+
+ // Get type of shape for the new central node
+
+ TopAbs_ShapeEnum shapeType = TopAbs_SHAPE;
+ int solidID = -1;
+ int faceID = -1;
+ TopoDS_Shape shape;
+ TopTools_ListIteratorOfListOfShape it;
+
+ std::map< int, int > faceId2nbNodes;
+ std::map< int, int > ::iterator itMapWithIdFace;
+
+ SMESHDS_Mesh* meshDS = GetMeshDS();
+
+ // check if a face lies on a FACE, i.e. its all corner nodes lie either on the FACE or
+ // on sub-shapes of the FACE
+ if ( GetMesh()->HasShapeToMesh() )
+ {
+ const SMDS_MeshNode* nodes[] = { n1, n2, n3 };
+ for(int i = 0; i < 3; i++)
+ {
+ shape = GetSubShapeByNode( nodes[i], meshDS );
+ if ( shape.IsNull() ) break;
+ if ( shape.ShapeType() == TopAbs_SOLID )
+ {
+ solidID = nodes[i]->getshapeId();
+ shapeType = TopAbs_SOLID;
+ break;
+ }
+ if ( shape.ShapeType() == TopAbs_FACE )
+ {
+ faceID = nodes[i]->getshapeId();
+ itMapWithIdFace = faceId2nbNodes.insert( std::make_pair( faceID, 0 ) ).first;
+ itMapWithIdFace->second++;
+ }
+ else
+ {
+ PShapeIteratorPtr it = GetAncestors(shape, *GetMesh(), TopAbs_FACE );
+ while ( const TopoDS_Shape* face = it->next() )
+ {
+ faceID = meshDS->ShapeToIndex( *face );
+ itMapWithIdFace = faceId2nbNodes.insert( std::make_pair( faceID, 0 ) ).first;
+ itMapWithIdFace->second++;
+ }
+ }
+ }
+ }
+ if ( solidID < 1 && !faceId2nbNodes.empty() ) // SOLID not found
+ {
+ // find ID of the FACE the four corner nodes belong to
+ itMapWithIdFace = faceId2nbNodes.begin();
+ for ( ; itMapWithIdFace != faceId2nbNodes.end(); ++itMapWithIdFace)
+ {
+ if ( itMapWithIdFace->second == 3 )
+ {
+ shapeType = TopAbs_FACE;
+ faceID = (*itMapWithIdFace).first;
+ break;
+ }
+ }
+ }
+
+ TopoDS_Face F;
+ gp_XY uvAvg;
+ bool badTria=false;
+
+ if ( shapeType == TopAbs_FACE )
+ {
+ F = TopoDS::Face( meshDS->IndexToShape( faceID ));
+ bool check;
+ gp_XY uv1 = GetNodeUV( F, n1, n23, &check );
+ gp_XY uv2 = GetNodeUV( F, n2, n31, &check );
+ gp_XY uv3 = GetNodeUV( F, n3, n12, &check );
+ gp_XY uv12 = GetNodeUV( F, n12, n3, &check );
+ gp_XY uv23 = GetNodeUV( F, n23, n1, &check );
+ gp_XY uv31 = GetNodeUV( F, n31, n2, &check );
+ uvAvg = GetCenterUV( uv1,uv2,uv3, uv12,uv23,uv31, &badTria );
+ if ( badTria )
+ force3d = false;
+ }
+
+ // Create a central node
+
+ gp_Pnt P;
+ if ( !F.IsNull() && !force3d )
+ {
+ TopLoc_Location loc;
+ Handle( Geom_Surface ) S = BRep_Tool::Surface( F, loc );
+ P = S->Value( uvAvg.X(), uvAvg.Y() ).Transformed( loc );
+ centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
+ // if ( mySetElemOnShape ) node is not elem!
+ meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() );
+ }
+ else // ( force3d || F.IsNull() )
+ {
+ P = ( SMESH_TNodeXYZ( n12 ) +
+ SMESH_TNodeXYZ( n23 ) +
+ SMESH_TNodeXYZ( n31 ) ) / 3;
+ centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
+
+ if ( !F.IsNull() ) // force3d
+ {
+ meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() );
+ }
+ else if ( solidID > 0 )
+ {
+ meshDS->SetNodeInVolume( centralNode, solidID );
+ }
+ else if ( myShapeID > 0 && mySetElemOnShape )
+ {
+ meshDS->SetMeshElementOnShape( centralNode, myShapeID );
+ }
+ }
+ myMapWithCentralNode.insert( std::make_pair( keyOfMap, centralNode ) );
+ return centralNode;
+}
+
//=======================================================================
//function : GetMediumNode
-//purpose : Return existing or create new medium nodes between given ones
+//purpose : Return existing or create a new medium node between given ones
//=======================================================================
const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
TopoDS_Face F; gp_XY uv[2];
bool uvOK[2] = { false, false };
- pair<int, TopAbs_ShapeEnum> pos = GetMediumPos( n1, n2 );
+ pair<int, TopAbs_ShapeEnum> pos = GetMediumPos( n1, n2, mySetElemOnShape );
+ // calling GetMediumPos() with useCurSubShape=mySetElemOnShape is OK only for the
+ // case where the lower dim mesh is already constructed, else, nodes on EDGEs are
+ // assigned to FACE, for example.
// get positions of the given nodes on shapes
if ( pos.second == TopAbs_FACE )
return getMediumNodeOnComposedWire(n1,n2,force3d);
}
E = TopoDS::Edge(meshDS->IndexToShape( edgeID = pos.first ));
- u[0] = GetNodeU(E,n1,n2, force3d ? 0 : &uvOK[0]);
- u[1] = GetNodeU(E,n2,n1, force3d ? 0 : &uvOK[1]);
+ try {
+ u[0] = GetNodeU(E,n1,n2, force3d ? 0 : &uvOK[0]);
+ u[1] = GetNodeU(E,n2,n1, force3d ? 0 : &uvOK[1]);
+ }
+ catch ( Standard_Failure& f )
+ {
+ // issue 22502 / a node is on VERTEX not belonging to E
+ // issue 22568 / both nodes are on non-connected VERTEXes
+ return getMediumNodeOnComposedWire(n1,n2,force3d);
+ }
}
if ( !force3d & uvOK[0] && uvOK[1] )
if ( myParIndex & U_periodic ) uv[1].SetCoord( 1, uv[0].Coord( 1 ));
else uv[1].SetCoord( 2, uv[0].Coord( 2 ));
}
-
TopLoc_Location loc;
Handle(Geom_Surface) S = BRep_Tool::Surface(F,loc);
gp_XY UV = GetMiddleUV( S, uv[0], uv[1] );
gp_Pnt P = S->Value( UV.X(), UV.Y() ).Transformed(loc);
n12 = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ // if ( mySetElemOnShape ) node is not elem!
meshDS->SetNodeOnFace(n12, faceID, UV.X(), UV.Y());
myTLinkNodeMap.insert(make_pair(link,n12));
return n12;
gp_Pnt P = C->Value( U );
n12 = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ //if ( mySetElemOnShape ) node is not elem!
meshDS->SetNodeOnEdge(n12, edgeID, U);
myTLinkNodeMap.insert(make_pair(link,n12));
return n12;
double z = ( n1->Z() + n2->Z() )/2.;
n12 = meshDS->AddNode(x,y,z);
- if ( !F.IsNull() )
- {
- gp_XY UV = ( uv[0] + uv[1] ) / 2.;
- CheckNodeUV( F, n12, UV, 2*BRep_Tool::Tolerance( F ), /*force=*/true);
- meshDS->SetNodeOnFace(n12, faceID, UV.X(), UV.Y() );
- }
- else if ( !E.IsNull() )
- {
- double U = ( u[0] + u[1] ) / 2.;
- CheckNodeU( E, n12, U, 2*BRep_Tool::Tolerance( E ), /*force=*/true);
- meshDS->SetNodeOnEdge(n12, edgeID, U);
- }
- else if ( myShapeID > 0 )
+ //if ( mySetElemOnShape ) node is not elem!
{
- meshDS->SetNodeInVolume(n12, myShapeID);
+ if ( !F.IsNull() )
+ {
+ gp_XY UV = ( uv[0] + uv[1] ) / 2.;
+ CheckNodeUV( F, n12, UV, 2 * BRep_Tool::Tolerance( F ), /*force=*/true);
+ meshDS->SetNodeOnFace(n12, faceID, UV.X(), UV.Y() );
+ }
+ else if ( !E.IsNull() )
+ {
+ double U = ( u[0] + u[1] ) / 2.;
+ CheckNodeU( E, n12, U, 2 * BRep_Tool::Tolerance( E ), /*force=*/true);
+ meshDS->SetNodeOnEdge(n12, edgeID, U);
+ }
+ else if ( myShapeID > 0 && mySetElemOnShape )
+ {
+ meshDS->SetMeshElementOnShape(n12, myShapeID);
+ }
}
myTLinkNodeMap.insert( make_pair( link, n12 ));
const SMDS_MeshNode* n2,
bool force3d)
{
- gp_Pnt middle = 0.5 * XYZ(n1) + 0.5 * XYZ(n2);
+ SMESH_TNodeXYZ p1( n1 ), p2( n2 );
+ gp_Pnt middle = 0.5 * p1 + 0.5 * p2;
SMDS_MeshNode* n12 = AddNode( middle.X(), middle.Y(), middle.Z() );
// To find position on edge and 3D position for n12,
// project <middle> to 2 edges and select projection most close to <middle>
- double u = 0, distMiddleProj = Precision::Infinite(), distXYZ[4];
- int iOkEdge = 0;
- TopoDS_Edge edges[2];
+ TopoDS_Edge bestEdge;
+ double u = 0, distMiddleProj = Precision::Infinite(), distXYZ[4], f,l;
+
+ // get shapes under the nodes
+ TopoDS_Shape shape[2];
+ int nbShapes = 0;
for ( int is2nd = 0; is2nd < 2; ++is2nd )
{
- // get an edge
const SMDS_MeshNode* n = is2nd ? n2 : n1;
- TopoDS_Shape shape = GetSubShapeByNode( n, GetMeshDS() );
- if ( shape.IsNull() || shape.ShapeType() != TopAbs_EDGE )
- continue;
+ TopoDS_Shape S = GetSubShapeByNode( n, GetMeshDS() );
+ if ( !S.IsNull() )
+ shape[ nbShapes++ ] = S;
+ }
+ // get EDGEs
+ vector< TopoDS_Shape > edges;
+ for ( int iS = 0; iS < nbShapes; ++iS )
+ {
+ switch ( shape[iS].ShapeType() ) {
+ case TopAbs_EDGE:
+ {
+ edges.push_back( shape[iS] );
+ break;
+ }
+ case TopAbs_VERTEX:
+ {
+ TopoDS_Shape edge;
+ if ( nbShapes == 2 && iS==0 && shape[1-iS].ShapeType() == TopAbs_VERTEX )
+ edge = GetCommonAncestor( shape[iS], shape[1-iS], *myMesh, TopAbs_EDGE );
- // project to get U of projection and distance from middle to projection
- TopoDS_Edge edge = edges[ is2nd ] = TopoDS::Edge( shape );
- double node2MiddleDist = middle.Distance( XYZ(n) );
- double foundU = GetNodeU( edge, n );
- CheckNodeU( edge, n12, foundU, 2*BRep_Tool::Tolerance(edge), /*force=*/true, distXYZ );
- if ( distXYZ[0] < node2MiddleDist )
+ if ( edge.IsNull() )
+ {
+ PShapeIteratorPtr eIt = GetAncestors( shape[iS], *myMesh, TopAbs_EDGE );
+ while( const TopoDS_Shape* e = eIt->next() )
+ edges.push_back( *e );
+ }
+ break;
+ }
+ case TopAbs_FACE:
{
- distMiddleProj = distXYZ[0];
- u = foundU;
- iOkEdge = is2nd;
+ if ( nbShapes == 1 || shape[1-iS].ShapeType() < TopAbs_EDGE )
+ for ( TopExp_Explorer e( shape[iS], TopAbs_EDGE ); e.More(); e.Next() )
+ edges.push_back( e.Current() );
+ break;
+ }
+ default:
+ continue;
}
}
- if ( Precision::IsInfinite( distMiddleProj ))
+ // project to get U of projection and distance from middle to projection
+ for ( size_t iE = 0; iE < edges.size(); ++iE )
{
- // both projections failed; set n12 on the edge of n1 with U of a common vertex
- TopoDS_Vertex vCommon;
- if ( TopExp::CommonVertex( edges[0], edges[1], vCommon ))
- u = BRep_Tool::Parameter( vCommon, edges[0] );
- else
+ const TopoDS_Edge& edge = TopoDS::Edge( edges[ iE ]);
+ distXYZ[0] = distMiddleProj;
+ double testU = 0;
+ CheckNodeU( edge, n12, testU, 2 * BRep_Tool::Tolerance(edge), /*force=*/true, distXYZ );
+ if ( distXYZ[0] < distMiddleProj )
{
- double f,l, u0 = GetNodeU( edges[0], n1 );
- BRep_Tool::Range( edges[0],f,l );
- u = ( fabs(u0-f) < fabs(u0-l) ) ? f : l;
+ distMiddleProj = distXYZ[0];
+ u = testU;
+ bestEdge = edge;
}
- iOkEdge = 0;
- distMiddleProj = 0;
}
+ // {
+ // // both projections failed; set n12 on the edge of n1 with U of a common vertex
+ // TopoDS_Vertex vCommon;
+ // if ( TopExp::CommonVertex( edges[0], edges[1], vCommon ))
+ // u = BRep_Tool::Parameter( vCommon, edges[0] );
+ // else
+ // {
+ // double f,l, u0 = GetNodeU( edges[0], n1 );
+ // BRep_Tool::Range( edges[0],f,l );
+ // u = ( fabs(u0-f) < fabs(u0-l) ) ? f : l;
+ // }
+ // iOkEdge = 0;
+ // distMiddleProj = 0;
+ // }
- // move n12 to position of a successfull projection
- double tol = BRep_Tool::Tolerance(edges[ iOkEdge ]);
- if ( !force3d && distMiddleProj > 2*tol )
+ if ( !bestEdge.IsNull() )
{
- TopLoc_Location loc; double f,l;
- Handle(Geom_Curve) curve = BRep_Tool::Curve( edges[iOkEdge],loc,f,l );
- gp_Pnt p = curve->Value( u );
- GetMeshDS()->MoveNode( n12, p.X(), p.Y(), p.Z() );
+ // move n12 to position of a successfull projection
+ //double tol = BRep_Tool::Tolerance(edges[ iOkEdge ]);
+ if ( !force3d /*&& distMiddleProj > 2*tol*/ )
+ {
+ TopLoc_Location loc;
+ Handle(Geom_Curve) curve = BRep_Tool::Curve( bestEdge,loc,f,l );
+ gp_Pnt p = curve->Value( u ).Transformed( loc );
+ GetMeshDS()->MoveNode( n12, p.X(), p.Y(), p.Z() );
+ }
+ //if ( mySetElemOnShape ) node is not elem!
+ {
+ int edgeID = GetMeshDS()->ShapeToIndex( bestEdge );
+ if ( edgeID != n12->getshapeId() )
+ GetMeshDS()->UnSetNodeOnShape( n12 );
+ GetMeshDS()->SetNodeOnEdge(n12, edgeID, u);
+ }
}
-
- GetMeshDS()->SetNodeOnEdge(n12, edges[iOkEdge], u);
-
myTLinkNodeMap.insert( make_pair( SMESH_TLink(n1,n2), n12 ));
return n12;
node = meshDS->AddNodeWithID( x, y, z, ID );
else
node = meshDS->AddNode( x, y, z );
- if ( mySetElemOnShape && myShapeID > 0 ) {
+ if ( mySetElemOnShape && myShapeID > 0 ) { // node is not elem ?
switch ( myShape.ShapeType() ) {
case TopAbs_SOLID: meshDS->SetNodeInVolume( node, myShapeID); break;
case TopAbs_SHELL: meshDS->SetNodeInVolume( node, myShapeID); break;
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
-
- if(id)
- elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id);
+ if(myCreateBiQuadratic)
+ {
+ const SMDS_MeshNode* nCenter = GetCentralNode(n1, n2, n3, n12, n23, n31, force3d);
+ if(id)
+ elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, nCenter, id);
+ else
+ elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31, nCenter);
+ }
else
- elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31);
+ {
+ if(id)
+ elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id);
+ else
+ elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31);
+ }
}
if ( mySetElemOnShape && myShapeID > 0 )
meshDS->SetMeshElementOnShape( elem, myShapeID );
//=======================================================================
//function : AddFace
-//purpose : Creates quadratic or linear quadrangle
+//purpose : Creates bi-quadratic, quadratic or linear quadrangle
//=======================================================================
SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
-
- if(id)
- elem = meshDS->AddFaceWithID(n1, n2, n3, n4, n12, n23, n34, n41, id);
+ if(myCreateBiQuadratic)
+ {
+ const SMDS_MeshNode* nCenter = GetCentralNode(n1, n2, n3, n4, n12, n23, n34, n41, force3d);
+ if(id)
+ elem = meshDS->AddFaceWithID(n1, n2, n3, n4, n12, n23, n34, n41, nCenter, id);
+ else
+ elem = meshDS->AddFace(n1, n2, n3, n4, n12, n23, n34, n41, nCenter);
+ }
else
- elem = meshDS->AddFace(n1, n2, n3, n4, n12, n23, n34, n41);
+ {
+ if(id)
+ elem = meshDS->AddFaceWithID(n1, n2, n3, n4, n12, n23, n34, n41, id);
+ else
+ elem = meshDS->AddFace(n1, n2, n3, n4, n12, n23, n34, n41);
+ }
}
if ( mySetElemOnShape && myShapeID > 0 )
meshDS->SetMeshElementOnShape( elem, myShapeID );
//=======================================================================
//function : AddVolume
-//purpose : Creates quadratic or linear hexahedron
+//purpose : Creates bi-quadratic, quadratic or linear hexahedron
//=======================================================================
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n26 = GetMediumNode(n2,n6,force3d);
const SMDS_MeshNode* n37 = GetMediumNode(n3,n7,force3d);
const SMDS_MeshNode* n48 = GetMediumNode(n4,n8,force3d);
-
- if(id)
- elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8,
- n12, n23, n34, n41, n56, n67,
- n78, n85, n15, n26, n37, n48, id);
+ if(myCreateBiQuadratic)
+ {
+ const SMDS_MeshNode* n1234 = GetCentralNode(n1,n2,n3,n4,n12,n23,n34,n41,force3d);
+ const SMDS_MeshNode* n1256 = GetCentralNode(n1,n2,n5,n6,n12,n26,n56,n15,force3d);
+ const SMDS_MeshNode* n2367 = GetCentralNode(n2,n3,n6,n7,n23,n37,n67,n26,force3d);
+ const SMDS_MeshNode* n3478 = GetCentralNode(n3,n4,n7,n8,n34,n48,n78,n37,force3d);
+ const SMDS_MeshNode* n1458 = GetCentralNode(n1,n4,n5,n8,n41,n48,n15,n85,force3d);
+ const SMDS_MeshNode* n5678 = GetCentralNode(n5,n6,n7,n8,n56,n67,n78,n85,force3d);
+
+ vector<gp_XYZ> pointsOnShapes( SMESH_Block::ID_Shell );
+
+ pointsOnShapes[ SMESH_Block::ID_V000 ] = SMESH_TNodeXYZ( n4 );
+ pointsOnShapes[ SMESH_Block::ID_V100 ] = SMESH_TNodeXYZ( n8 );
+ pointsOnShapes[ SMESH_Block::ID_V010 ] = SMESH_TNodeXYZ( n3 );
+ pointsOnShapes[ SMESH_Block::ID_V110 ] = SMESH_TNodeXYZ( n7 );
+ pointsOnShapes[ SMESH_Block::ID_V001 ] = SMESH_TNodeXYZ( n1 );
+ pointsOnShapes[ SMESH_Block::ID_V101 ] = SMESH_TNodeXYZ( n5 );
+ pointsOnShapes[ SMESH_Block::ID_V011 ] = SMESH_TNodeXYZ( n2 );
+ pointsOnShapes[ SMESH_Block::ID_V111 ] = SMESH_TNodeXYZ( n6 );
+
+ pointsOnShapes[ SMESH_Block::ID_Ex00 ] = SMESH_TNodeXYZ( n48 );
+ pointsOnShapes[ SMESH_Block::ID_Ex10 ] = SMESH_TNodeXYZ( n37 );
+ pointsOnShapes[ SMESH_Block::ID_E0y0 ] = SMESH_TNodeXYZ( n15 );
+ pointsOnShapes[ SMESH_Block::ID_E1y0 ] = SMESH_TNodeXYZ( n26 );
+ pointsOnShapes[ SMESH_Block::ID_Ex01 ] = SMESH_TNodeXYZ( n34 );
+ pointsOnShapes[ SMESH_Block::ID_Ex11 ] = SMESH_TNodeXYZ( n78 );
+ pointsOnShapes[ SMESH_Block::ID_E0y1 ] = SMESH_TNodeXYZ( n12 );
+ pointsOnShapes[ SMESH_Block::ID_E1y1 ] = SMESH_TNodeXYZ( n56 );
+ pointsOnShapes[ SMESH_Block::ID_E00z ] = SMESH_TNodeXYZ( n41 );
+ pointsOnShapes[ SMESH_Block::ID_E10z ] = SMESH_TNodeXYZ( n85 );
+ pointsOnShapes[ SMESH_Block::ID_E01z ] = SMESH_TNodeXYZ( n23 );
+ pointsOnShapes[ SMESH_Block::ID_E11z ] = SMESH_TNodeXYZ( n67 );
+
+ pointsOnShapes[ SMESH_Block::ID_Fxy0 ] = SMESH_TNodeXYZ( n3478 );
+ pointsOnShapes[ SMESH_Block::ID_Fxy1 ] = SMESH_TNodeXYZ( n1256 );
+ pointsOnShapes[ SMESH_Block::ID_Fx0z ] = SMESH_TNodeXYZ( n1458 );
+ pointsOnShapes[ SMESH_Block::ID_Fx1z ] = SMESH_TNodeXYZ( n2367 );
+ pointsOnShapes[ SMESH_Block::ID_F0yz ] = SMESH_TNodeXYZ( n1234 );
+ pointsOnShapes[ SMESH_Block::ID_F1yz ] = SMESH_TNodeXYZ( n5678 );
+
+ gp_XYZ centerCube(0.5, 0.5, 0.5);
+ gp_XYZ nCenterElem;
+ SMESH_Block::ShellPoint( centerCube, pointsOnShapes, nCenterElem );
+ const SMDS_MeshNode* nCenter =
+ meshDS->AddNode( nCenterElem.X(), nCenterElem.Y(), nCenterElem.Z() );
+ meshDS->SetNodeInVolume( nCenter, myShapeID );
+
+ if(id)
+ elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8,
+ n12, n23, n34, n41, n56, n67,
+ n78, n85, n15, n26, n37, n48,
+ n1234, n1256, n2367, n3478, n1458, n5678, nCenter, id);
+ else
+ elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8,
+ n12, n23, n34, n41, n56, n67,
+ n78, n85, n15, n26, n37, n48,
+ n1234, n1256, n2367, n3478, n1458, n5678, nCenter);
+ }
else
- elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8,
- n12, n23, n34, n41, n56, n67,
- n78, n85, n15, n26, n37, n48);
+ {
+ if(id)
+ elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8,
+ n12, n23, n34, n41, n56, n67,
+ n78, n85, n15, n26, n37, n48, id);
+ else
+ elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8,
+ n12, n23, n34, n41, n56, n67,
+ n78, n85, n15, n26, n37, n48);
+ }
}
if ( mySetElemOnShape && myShapeID > 0 )
meshDS->SetMeshElementOnShape( elem, myShapeID );
}
}
+//=======================================================================
+//function : IsSameElemGeometry
+//purpose : Returns true if all elements of a sub-mesh are of same shape
+//=======================================================================
+
+bool SMESH_MesherHelper::IsSameElemGeometry(const SMESHDS_SubMesh* smDS,
+ SMDSAbs_GeometryType shape,
+ const bool nullSubMeshRes)
+{
+ if ( !smDS ) return nullSubMeshRes;
+
+ SMDS_ElemIteratorPtr elemIt = smDS->GetElements();
+ while ( elemIt->more() ) {
+ const SMDS_MeshElement* e = elemIt->next();
+ if ( e->GetGeomType() != shape )
+ return false;
+ }
+ return true;
+}
+
//=======================================================================
//function : LoadNodeColumns
//purpose : Load nodes bound to face into a map of node columns
SMESHDS_Mesh* theMesh,
SMESH_ProxyMesh* theProxyMesh)
{
- // get a right submesh of theFace
+ // get a right sub-mesh of theFace
const SMESHDS_SubMesh* faceSubMesh = 0;
if ( theProxyMesh )
if ( !faceSubMesh || faceSubMesh->NbElements() == 0 )
return false;
- // get data of edges for normalization of params
-
- vector< double > length;
- double fullLen = 0;
- list<TopoDS_Edge>::const_iterator edge;
+ if ( theParam2ColumnMap.empty() )
{
- for ( edge = theBaseSide.begin(); edge != theBaseSide.end(); ++edge )
+ // get data of edges for normalization of params
+ vector< double > length;
+ double fullLen = 0;
+ list<TopoDS_Edge>::const_iterator edge;
{
- double len = std::max( 1e-10, SMESH_Algo::EdgeLength( *edge ));
- fullLen += len;
- length.push_back( len );
+ for ( edge = theBaseSide.begin(); edge != theBaseSide.end(); ++edge )
+ {
+ double len = std::max( 1e-10, SMESH_Algo::EdgeLength( *edge ));
+ fullLen += len;
+ length.push_back( len );
+ }
}
- }
- // get nodes on theBaseEdge sorted by param on edge and initialize theParam2ColumnMap with them
- edge = theBaseSide.begin();
- for ( int iE = 0; edge != theBaseSide.end(); ++edge, ++iE )
- {
- map< double, const SMDS_MeshNode*> sortedBaseNodes;
- SMESH_Algo::GetSortedNodesOnEdge( theMesh, *edge,/*noMedium=*/true, sortedBaseNodes);
- if ( sortedBaseNodes.empty() ) continue;
-
- map< double, const SMDS_MeshNode*>::iterator u_n = sortedBaseNodes.begin();
- if ( theProxyMesh ) // from sortedBaseNodes remove nodes not shared by faces of faceSubMesh
+ // get nodes on theBaseEdge sorted by param on edge and initialize theParam2ColumnMap with them
+ edge = theBaseSide.begin();
+ for ( int iE = 0; edge != theBaseSide.end(); ++edge, ++iE )
{
- const SMDS_MeshNode* n1 = sortedBaseNodes.begin()->second;
- const SMDS_MeshNode* n2 = sortedBaseNodes.rbegin()->second;
- bool allNodesAreProxy = ( n1 != theProxyMesh->GetProxyNode( n1 ) &&
- n2 != theProxyMesh->GetProxyNode( n2 ));
- if ( allNodesAreProxy )
- for ( u_n = sortedBaseNodes.begin(); u_n != sortedBaseNodes.end(); u_n++ )
- u_n->second = theProxyMesh->GetProxyNode( u_n->second );
+ map< double, const SMDS_MeshNode*> sortedBaseNN;
+ SMESH_Algo::GetSortedNodesOnEdge( theMesh, *edge,/*noMedium=*/true, sortedBaseNN);
+ if ( sortedBaseNN.empty() ) continue;
- if ( u_n = sortedBaseNodes.begin(), !isNodeInSubMesh( u_n->second, faceSubMesh ))
+ map< double, const SMDS_MeshNode*>::iterator u_n = sortedBaseNN.begin();
+ if ( theProxyMesh ) // from sortedBaseNN remove nodes not shared by faces of faceSubMesh
{
- while ( ++u_n != sortedBaseNodes.end() && !isNodeInSubMesh( u_n->second, faceSubMesh ));
- sortedBaseNodes.erase( sortedBaseNodes.begin(), u_n );
+ const SMDS_MeshNode* n1 = (++sortedBaseNN.begin())->second;
+ const SMDS_MeshNode* n2 = (++sortedBaseNN.rbegin())->second;
+ bool allNodesAreProxy = ( n1 != theProxyMesh->GetProxyNode( n1 ) &&
+ n2 != theProxyMesh->GetProxyNode( n2 ));
+ if ( allNodesAreProxy )
+ for ( u_n = sortedBaseNN.begin(); u_n != sortedBaseNN.end(); u_n++ )
+ u_n->second = theProxyMesh->GetProxyNode( u_n->second );
+
+ if ( u_n = sortedBaseNN.begin(), !isNodeInSubMesh( u_n->second, faceSubMesh ))
+ {
+ while ( ++u_n != sortedBaseNN.end() && !isNodeInSubMesh( u_n->second, faceSubMesh ));
+ sortedBaseNN.erase( sortedBaseNN.begin(), u_n );
+ }
+ if ( !sortedBaseNN.empty() )
+ if ( u_n = --sortedBaseNN.end(), !isNodeInSubMesh( u_n->second, faceSubMesh ))
+ {
+ while ( u_n != sortedBaseNN.begin() && !isNodeInSubMesh( (--u_n)->second, faceSubMesh ));
+ sortedBaseNN.erase( ++u_n, sortedBaseNN.end() );
+ }
+ if ( sortedBaseNN.empty() ) continue;
}
- else if ( u_n = --sortedBaseNodes.end(), !isNodeInSubMesh( u_n->second, faceSubMesh ))
+
+ double f, l;
+ BRep_Tool::Range( *edge, f, l );
+ if ( edge->Orientation() == TopAbs_REVERSED ) std::swap( f, l );
+ const double coeff = 1. / ( l - f ) * length[iE] / fullLen;
+ const double prevPar = theParam2ColumnMap.empty() ? 0 : theParam2ColumnMap.rbegin()->first;
+ for ( u_n = sortedBaseNN.begin(); u_n != sortedBaseNN.end(); u_n++ )
{
- while ( u_n != sortedBaseNodes.begin() && !isNodeInSubMesh( (--u_n)->second, faceSubMesh ));
- sortedBaseNodes.erase( ++u_n, sortedBaseNodes.end() );
+ double par = prevPar + coeff * ( u_n->first - f );
+ TParam2ColumnMap::iterator u2nn =
+ theParam2ColumnMap.insert( theParam2ColumnMap.end(), make_pair( par, TNodeColumn()));
+ u2nn->second.push_back( u_n->second );
}
- if ( sortedBaseNodes.empty() ) continue;
- }
-
- double f, l;
- BRep_Tool::Range( *edge, f, l );
- if ( edge->Orientation() == TopAbs_REVERSED ) std::swap( f, l );
- const double coeff = 1. / ( l - f ) * length[iE] / fullLen;
- const double prevPar = theParam2ColumnMap.empty() ? 0 : theParam2ColumnMap.rbegin()->first;
- for ( u_n = sortedBaseNodes.begin(); u_n != sortedBaseNodes.end(); u_n++ )
- {
- double par = prevPar + coeff * ( u_n->first - f );
- TParam2ColumnMap::iterator u2nn =
- theParam2ColumnMap.insert( theParam2ColumnMap.end(), make_pair( par, TNodeColumn()));
- u2nn->second.push_back( u_n->second );
}
+ if ( theParam2ColumnMap.size() < 2 )
+ return false;
}
- if ( theParam2ColumnMap.empty() )
- return false;
-
- int nbRows = 1 + faceSubMesh->NbElements() / ( theParam2ColumnMap.size()-1 );
+ // nb rows of nodes
+ int prevNbRows = theParam2ColumnMap.begin()->second.size(); // current, at least 1 here
+ int expectedNbRows = faceSubMesh->NbElements() / ( theParam2ColumnMap.size()-1 ); // to be added
// fill theParam2ColumnMap column by column by passing from nodes on
// theBaseEdge up via mesh faces on theFace
{
vector<const SMDS_MeshNode*>& nCol1 = par_nVec_1->second;
vector<const SMDS_MeshNode*>& nCol2 = par_nVec_2->second;
- nCol1.resize( nbRows );
- nCol2.resize( nbRows );
+ nCol1.resize( prevNbRows + expectedNbRows );
+ nCol2.resize( prevNbRows + expectedNbRows );
- int i1, i2, iRow = 0;
- const SMDS_MeshNode *n1 = nCol1[0], *n2 = nCol2[0];
+ int i1, i2, foundNbRows = 0;
+ const SMDS_MeshNode *n1 = nCol1[ prevNbRows-1 ];
+ const SMDS_MeshNode *n2 = nCol2[ prevNbRows-1 ];
// find face sharing node n1 and n2 and belonging to faceSubMesh
while ( const SMDS_MeshElement* face =
- SMESH_MeshEditor::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2))
+ SMESH_MeshAlgos::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2))
{
if ( faceSubMesh->Contains( face ))
{
- int nbNodes = face->IsQuadratic() ? face->NbNodes()/2 : face->NbNodes();
+ int nbNodes = face->NbCornerNodes();
if ( nbNodes != 4 )
return false;
+ if ( foundNbRows + 1 > expectedNbRows )
+ return false;
n1 = face->GetNode( (i2+2) % 4 ); // opposite corner of quadrangle face
n2 = face->GetNode( (i1+2) % 4 );
- if ( ++iRow >= nbRows )
- return false;
- nCol1[ iRow ] = n1;
- nCol2[ iRow ] = n2;
- avoidSet.clear();
+ nCol1[ prevNbRows + foundNbRows] = n1;
+ nCol2[ prevNbRows + foundNbRows] = n2;
+ ++foundNbRows;
}
avoidSet.insert( face );
}
- // set a real height
- nCol1.resize( iRow + 1 );
- nCol2.resize( iRow + 1 );
+ if ( foundNbRows != expectedNbRows )
+ return false;
+ avoidSet.clear();
+ }
+ return ( theParam2ColumnMap.size() > 1 &&
+ theParam2ColumnMap.begin()->second.size() == prevNbRows + expectedNbRows );
+}
+
+namespace
+{
+ //================================================================================
+ /*!
+ * \brief Return true if a node is at a corner of a 2D structured mesh of FACE
+ */
+ //================================================================================
+
+ bool isCornerOfStructure( const SMDS_MeshNode* n,
+ const SMESHDS_SubMesh* faceSM,
+ SMESH_MesherHelper& faceAnalyser )
+ {
+ int nbFacesInSM = 0;
+ if ( n ) {
+ SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator( SMDSAbs_Face );
+ while ( fIt->more() )
+ nbFacesInSM += faceSM->Contains( fIt->next() );
+ }
+ if ( nbFacesInSM == 1 )
+ return true;
+
+ if ( nbFacesInSM == 2 && n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_VERTEX )
+ {
+ return faceAnalyser.IsRealSeam( n->getshapeId() );
+ }
+ return false;
+ }
+}
+
+//=======================================================================
+//function : IsStructured
+//purpose : Return true if 2D mesh on FACE is structured
+//=======================================================================
+
+bool SMESH_MesherHelper::IsStructured( SMESH_subMesh* faceSM )
+{
+ SMESHDS_SubMesh* fSM = faceSM->GetSubMeshDS();
+ if ( !fSM || fSM->NbElements() == 0 )
+ return false;
+
+ list< TopoDS_Edge > edges;
+ list< int > nbEdgesInWires;
+ int nbWires = SMESH_Block::GetOrderedEdges( TopoDS::Face( faceSM->GetSubShape() ),
+ edges, nbEdgesInWires );
+ if ( nbWires != 1 /*|| nbEdgesInWires.front() != 4*/ ) // allow composite sides
+ return false;
+
+ // algo: find corners of a structure and then analyze nb of faces and
+ // length of structure sides
+
+ SMESHDS_Mesh* meshDS = faceSM->GetFather()->GetMeshDS();
+ SMESH_MesherHelper faceAnalyser( *faceSM->GetFather() );
+ faceAnalyser.SetSubShape( faceSM->GetSubShape() );
+
+ // rotate edges to get the first node being at corner
+ // (in principle it's not necessary but so far none SALOME algo can make
+ // such a structured mesh that all corner nodes are not on VERTEXes)
+ bool isCorner = false;
+ int nbRemainEdges = nbEdgesInWires.front();
+ do {
+ TopoDS_Vertex V = IthVertex( 0, edges.front() );
+ isCorner = isCornerOfStructure( SMESH_Algo::VertexNode( V, meshDS ),
+ fSM, faceAnalyser);
+ if ( !isCorner ) {
+ edges.splice( edges.end(), edges, edges.begin() );
+ --nbRemainEdges;
+ }
+ }
+ while ( !isCorner && nbRemainEdges > 0 );
+
+ if ( !isCorner )
+ return false;
+
+ // get all nodes from EDGEs
+ list< const SMDS_MeshNode* > nodes;
+ list< TopoDS_Edge >::iterator edge = edges.begin();
+ for ( ; edge != edges.end(); ++edge )
+ {
+ map< double, const SMDS_MeshNode* > u2Nodes;
+ if ( !SMESH_Algo::GetSortedNodesOnEdge( meshDS, *edge,
+ /*skipMedium=*/true, u2Nodes ))
+ return false;
+
+ list< const SMDS_MeshNode* > edgeNodes;
+ map< double, const SMDS_MeshNode* >::iterator u2n = u2Nodes.begin();
+ for ( ; u2n != u2Nodes.end(); ++u2n )
+ edgeNodes.push_back( u2n->second );
+ if ( edge->Orientation() == TopAbs_REVERSED )
+ edgeNodes.reverse();
+
+ if ( !nodes.empty() && nodes.back() == edgeNodes.front() )
+ edgeNodes.pop_front();
+ nodes.splice( nodes.end(), edgeNodes, edgeNodes.begin(), edgeNodes.end() );
+ }
+
+ // get length of structured sides
+ vector<int> nbEdgesInSide;
+ int nbEdges = 0;
+ list< const SMDS_MeshNode* >::iterator n = ++nodes.begin();
+ for ( ; n != nodes.end(); ++n )
+ {
+ ++nbEdges;
+ if ( isCornerOfStructure( *n, fSM, faceAnalyser )) {
+ nbEdgesInSide.push_back( nbEdges );
+ nbEdges = 0;
+ }
+ }
+
+ // checks
+ if ( nbEdgesInSide.size() != 4 )
+ return false;
+ if ( nbEdgesInSide[0] != nbEdgesInSide[2] )
+ return false;
+ if ( nbEdgesInSide[1] != nbEdgesInSide[3] )
+ return false;
+ if ( nbEdgesInSide[0] * nbEdgesInSide[1] != fSM->NbElements() )
+ return false;
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Find out elements orientation on a geometrical face
+ * \param theFace - The face correctly oriented in the shape being meshed
+ * \retval bool - true if the face normal and the normal of first element
+ * in the correspoding submesh point in different directions
+ */
+//================================================================================
+
+bool SMESH_MesherHelper::IsReversedSubMesh (const TopoDS_Face& theFace)
+{
+ if ( theFace.IsNull() )
+ return false;
+
+ // find out orientation of a meshed face
+ int faceID = GetMeshDS()->ShapeToIndex( theFace );
+ TopoDS_Shape aMeshedFace = GetMeshDS()->IndexToShape( faceID );
+ bool isReversed = ( theFace.Orientation() != aMeshedFace.Orientation() );
+
+ const SMESHDS_SubMesh * aSubMeshDSFace = GetMeshDS()->MeshElements( faceID );
+ if ( !aSubMeshDSFace )
+ return isReversed;
+
+ // find an element with a good normal
+ gp_Vec Ne;
+ bool normalOK = false;
+ gp_XY uv;
+ SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
+ while ( !normalOK && iteratorElem->more() ) // loop on elements on theFace
+ {
+ const SMDS_MeshElement* elem = iteratorElem->next();
+ if ( elem && elem->NbCornerNodes() > 2 )
+ {
+ SMESH_TNodeXYZ nPnt[3];
+ SMDS_ElemIteratorPtr nodesIt = elem->nodesIterator();
+ int iNodeOnFace = 0, iPosDim = SMDS_TOP_VERTEX;
+ for ( int iN = 0; nodesIt->more() && iN < 3; ++iN) // loop on nodes
+ {
+ nPnt[ iN ] = nodesIt->next();
+ if ( nPnt[ iN ]._node->GetPosition()->GetTypeOfPosition() > iPosDim )
+ {
+ iNodeOnFace = iN;
+ iPosDim = nPnt[ iN ]._node->GetPosition()->GetTypeOfPosition();
+ }
+ }
+ // compute normal
+ gp_Vec v01( nPnt[0], nPnt[1] ), v02( nPnt[0], nPnt[2] );
+ if ( v01.SquareMagnitude() > RealSmall() &&
+ v02.SquareMagnitude() > RealSmall() )
+ {
+ Ne = v01 ^ v02;
+ if (( normalOK = ( Ne.SquareMagnitude() > RealSmall() )))
+ uv = GetNodeUV( theFace, nPnt[iNodeOnFace]._node, 0, &normalOK );
+ }
+ }
+ }
+ if ( !normalOK )
+ return isReversed;
+
+ // face normal at node position
+ TopLoc_Location loc;
+ Handle(Geom_Surface) surf = BRep_Tool::Surface( theFace, loc );
+ // if ( surf.IsNull() || surf->Continuity() < GeomAbs_C1 )
+ // some surfaces not detected as GeomAbs_C1 are nevertheless correct for meshing
+ if ( surf.IsNull() || surf->Continuity() < GeomAbs_C0 )
+ {
+ if (!surf.IsNull())
+ MESSAGE("surf->Continuity() < GeomAbs_C1 " << (surf->Continuity() < GeomAbs_C1));
+ return isReversed;
+ }
+ gp_Vec d1u, d1v; gp_Pnt p;
+ surf->D1( uv.X(), uv.Y(), p, d1u, d1v );
+ gp_Vec Nf = (d1u ^ d1v).Transformed( loc );
+
+ if ( theFace.Orientation() == TopAbs_REVERSED )
+ Nf.Reverse();
+
+ return Ne * Nf < 0.;
+}
+
+//=======================================================================
+//function : Count
+//purpose : Count nb of sub-shapes
+//=======================================================================
+
+int SMESH_MesherHelper::Count(const TopoDS_Shape& shape,
+ const TopAbs_ShapeEnum type,
+ const bool ignoreSame)
+{
+ if ( ignoreSame ) {
+ TopTools_IndexedMapOfShape map;
+ TopExp::MapShapes( shape, type, map );
+ return map.Extent();
+ }
+ else {
+ int nb = 0;
+ for ( TopExp_Explorer exp( shape, type ); exp.More(); exp.Next() )
+ ++nb;
+ return nb;
}
- return theParam2ColumnMap.size() > 1 && theParam2ColumnMap.begin()->second.size() > 1;
}
//=======================================================================
return tol;
}
+//================================================================================
+/*!
+ * \brief Return an angle between two EDGEs sharing a common VERTEX with reference
+ * of the FACE normal
+ * \return double - the angle (between -Pi and Pi), negative if the angle is concave,
+ * 1e100 in case of failure
+ * \waring Care about order of the EDGEs and their orientation to be as they are
+ * within the FACE! Don't pass degenerated EDGEs neither!
+ */
+//================================================================================
+
+double SMESH_MesherHelper::GetAngle( const TopoDS_Edge & theE1,
+ const TopoDS_Edge & theE2,
+ const TopoDS_Face & theFace,
+ const TopoDS_Vertex & theCommonV,
+ gp_Vec* theFaceNormal)
+{
+ double angle = 1e100;
+ try
+ {
+ double f,l;
+ Handle(Geom_Curve) c1 = BRep_Tool::Curve( theE1, f,l );
+ Handle(Geom_Curve) c2 = BRep_Tool::Curve( theE2, f,l );
+ Handle(Geom2d_Curve) c2d1 = BRep_Tool::CurveOnSurface( theE1, theFace, f,l );
+ Handle(Geom_Surface) surf = BRep_Tool::Surface( theFace );
+ double p1 = BRep_Tool::Parameter( theCommonV, theE1 );
+ double p2 = BRep_Tool::Parameter( theCommonV, theE2 );
+ if ( c1.IsNull() || c2.IsNull() )
+ return angle;
+ gp_XY uv = c2d1->Value( p1 ).XY();
+ gp_Vec du, dv; gp_Pnt p;
+ surf->D1( uv.X(), uv.Y(), p, du, dv );
+ gp_Vec vec1, vec2, vecRef = du ^ dv;
+ int nbLoops = 0;
+ double p1tmp = p1;
+ while ( vecRef.SquareMagnitude() < 1e-25 )
+ {
+ double dp = ( l - f ) / 1000.;
+ p1tmp += dp * (( Abs( p1 - f ) > Abs( p1 - l )) ? -1. : +1.);
+ uv = c2d1->Value( p1tmp ).XY();
+ surf->D1( uv.X(), uv.Y(), p, du, dv );
+ vecRef = du ^ dv;
+ if ( ++nbLoops > 10 )
+ {
+#ifdef _DEBUG_
+ cout << "SMESH_MesherHelper::GetAngle(): Captured in a sigularity" << endl;
+#endif
+ return angle;
+ }
+ }
+ if ( theFace.Orientation() == TopAbs_REVERSED )
+ vecRef.Reverse();
+ if ( theFaceNormal ) *theFaceNormal = vecRef;
+
+ c1->D1( p1, p, vec1 );
+ c2->D1( p2, p, vec2 );
+ // TopoDS_Face F = theFace;
+ // if ( F.Orientation() == TopAbs_INTERNAL )
+ // F.Orientation( TopAbs_FORWARD );
+ if ( theE1.Orientation() /*GetSubShapeOri( F, theE1 )*/ == TopAbs_REVERSED )
+ vec1.Reverse();
+ if ( theE2.Orientation() /*GetSubShapeOri( F, theE2 )*/ == TopAbs_REVERSED )
+ vec2.Reverse();
+ angle = vec1.AngleWithRef( vec2, vecRef );
+
+ if ( Abs ( angle ) >= 0.99 * M_PI )
+ {
+ BRep_Tool::Range( theE1, f, l );
+ p1 += 1e-7 * ( p1-f < l-p1 ? +1. : -1. );
+ c1->D1( p1, p, vec1 );
+ if ( theE1.Orientation() == TopAbs_REVERSED )
+ vec1.Reverse();
+ BRep_Tool::Range( theE2, f, l );
+ p2 += 1e-7 * ( p2-f < l-p2 ? +1. : -1. );
+ c2->D1( p2, p, vec2 );
+ if ( theE2.Orientation() == TopAbs_REVERSED )
+ vec2.Reverse();
+ angle = vec1.AngleWithRef( vec2, vecRef );
+ }
+ }
+ catch (...)
+ {
+ }
+ return angle;
+}
+
//================================================================================
/*!
* \brief Check if the first and last vertices of an edge are the same
//=======================================================================
#define __DMP__(txt) \
- //cout << txt
+ // cout << txt
#define MSG(txt) __DMP__(txt<<endl)
#define MSGBEG(txt) __DMP__(txt)
enum { ERR_OK, ERR_TRI, ERR_PRISM, ERR_UNKNOWN }; // errors of QFace::GetLinkChain()
// --------------------------------------------------------------------
/*!
- * \brief Face shared by two volumes and bound by QLinks
+ * \brief Quadratic face shared by two volumes and bound by QLinks
*/
struct QFace: public TIDSortedNodeSet
{
chLink->SetFace( this );
MSGBEG( *this );
- // propagate from quadrangle to neighbour faces
+ // propagate from a quadrangle to neighbour faces
if ( link->MediumPos() >= pos ) {
int nbLinkFaces = link->_faces.size();
if ( nbLinkFaces == 4 || (/*nbLinkFaces < 4 && */link->OnBoundary())) {
gp_Vec QFace::LinkNorm(const int i, SMESH_MesherHelper* /*uvHelper*/) const
{
- gp_Vec norm, vecOut;
-// if ( uvHelper ) {
-// TopoDS_Face face = TopoDS::Face( uvHelper->GetSubShape());
-// const SMDS_MeshNode* inFaceNode = uvHelper->GetNodeUVneedInFaceNode() ? GetNodeInFace() : 0;
-// gp_XY uv1 = uvHelper->GetNodeUV( face, _sides[i]->node1(), inFaceNode );
-// gp_XY uv2 = uvHelper->GetNodeUV( face, _sides[i]->node2(), inFaceNode );
-// norm.SetCoord( uv1.Y() - uv2.Y(), uv2.X() - uv1.X(), 0 );
-
-// const QLink* otherLink = _sides[(i + 1) % _sides.size()];
-// const SMDS_MeshNode* otherNode =
-// otherLink->node1() == _sides[i]->node1() ? otherLink->node2() : otherLink->node1();
-// gp_XY pIn = uvHelper->GetNodeUV( face, otherNode, inFaceNode );
-// vecOut.SetCoord( uv1.X() - pIn.X(), uv1.Y() - pIn.Y(), 0 );
-// }
-// else {
- norm = _normal ^ gp_Vec( XYZ(_sides[i]->node1()), XYZ(_sides[i]->node2()));
- gp_XYZ pIn = ( XYZ( _sides[0]->node1() ) +
- XYZ( _sides[0]->node2() ) +
- XYZ( _sides[1]->node1() )) / 3.;
- vecOut.SetXYZ( _sides[i]->MiddlePnt() - pIn );
- //}
+ gp_Vec norm = _normal ^ gp_Vec( XYZ(_sides[i]->node1()), XYZ(_sides[i]->node2()));
+ gp_XYZ pIn = ( _sides[ (i+1)%3 ]->MiddlePnt() +
+ _sides[ (i+2)%3 ]->MiddlePnt() ) / 2.;
+ gp_Vec vecOut = ( _sides[i]->MiddlePnt() - pIn );
+
if ( norm * vecOut < 0 )
norm.Reverse();
double mag2 = norm.SquareMagnitude();
int iL1 = (iL + 1) % 3, iL2 = (iL + 2) % 3; // indices of the two other links of triangle
TLinkInSet link1 = theLinks.find( _sides[iL1] );
TLinkInSet link2 = theLinks.find( _sides[iL2] );
- if ( link1 == theLinks.end() || link2 == theLinks.end() )
- return thePrevLen;
- const QFace* f1 = link1->NextFace( this ); // adjacent faces
- const QFace* f2 = link2->NextFace( this );
+
+ const QFace *f1 = 0, *f2 = 0; // adjacent faces
+ bool isBndLink1 = true, isBndLink2 = true;
+ if ( link1 != theLinks.end() && link2 != theLinks.end() )
+ {
+ f1 = link1->NextFace( this );
+ f2 = link2->NextFace( this );
+
+ isBndLink1 = ( theLink->MediumPos() > (*link1)->MediumPos() );
+ isBndLink2 = ( theLink->MediumPos() > (*link2)->MediumPos() );
+ if ( theStep == theFirstStep ) // (issue 22541) quad-dominant mesh
+ {
+ if ( !isBndLink1 && !f1 )
+ f1 = (*link1)->GetContinuesFace( this ); // get a quadrangle face
+ if ( !isBndLink2 && !f2 )
+ f2 = (*link2)->GetContinuesFace( this );
+ }
+ }
+ else if ( _sides.size() < 4 )
+ return thePrevLen;
// propagate to adjacent faces till limit step or boundary
double len1 = thePrevLen + (theLink->MiddlePnt() - _sides[iL1]->MiddlePnt()).Modulus();
gp_Vec linkDir2(0,0,0);
try {
OCC_CATCH_SIGNALS;
- if ( f1 && theLink->MediumPos() <= (*link1)->MediumPos() )
+ if ( f1 && !isBndLink1 )
len1 = f1->MoveByBoundary
( *link1, theRefVec, theLinks, theFaceHelper, len1, theStep-1, &linkDir1, theSign);
else
}
try {
OCC_CATCH_SIGNALS;
- if ( f2 && theLink->MediumPos() <= (*link2)->MediumPos() )
+ if ( f2 && !isBndLink2 )
len2 = f2->MoveByBoundary
( *link2, theRefVec, theLinks, theFaceHelper, len2, theStep-1, &linkDir2, theSign);
else
MSG(string(theStep,'.')<<" Move "<< theLink->_mediumNode->GetID()<<
" by " << refProj * ( 1 - r ) << " following " <<
- (choose1 ? *link1->_qlink : *link2->_qlink));
+ (choose1 ? *link1->_qlink : *link2->_qlink)); // warning: link1 can be invalid
if ( theLinkNorm ) *theLinkNorm = linkNorm;
}
}
else if ( _faces.size() > 1 ) // not found, set NULL by the first face
{
- _faces.insert( ++_faces.begin(), 0 );
+ _faces.insert( ++_faces.begin(), (QFace*) 0 );
}
}
//================================================================================
if ( pInterLink == interLinks.end() ) continue; // not internal link
interLink->Move( bndLink->_nodeMove );
// treated internal links become new boundary ones
- interLinks. erase( pInterLink );
+ interLinks.erase( pInterLink );
newBndLinks->insert( interLink );
}
}
{
// check if the EDGE needs checking
const TopoDS_Edge& edge = TopoDS::Edge( edgeIt.Current() );
- if ( BRep_Tool::Degenerated( edge ) )
+ if ( SMESH_Algo::isDegenerated( edge ) )
continue;
if ( theHelper.IsRealSeam( edge ) &&
edge.Orientation() == TopAbs_REVERSED )
{
const SMDS_MeshElement* f = faceIt->next();
if ( !faceSM->Contains( f ) ||
- f->NbNodes() != 6 || // check quadratic triangles only
+ f->NbNodes() < 6 || // check quadratic triangles only
!checkedFaces.insert( f ).second )
continue;
if ( nOnFace && nOnEdge.size() == 2 )
{
theHelper.AddTLinks( static_cast< const SMDS_MeshFace* > ( f ));
- if ( !SMESH_Algo::FaceNormal( f, faceNorm, /*normalized=*/false ))
+ if ( !SMESH_MeshAlgos::FaceNormal( f, faceNorm, /*normalized=*/false ))
continue;
gp_XYZ edgeDir = SMESH_TNodeXYZ( nOnEdge[0] ) - SMESH_TNodeXYZ( nOnEdge[1] );
gp_XYZ edgeNorm = faceNorm ^ edgeDir;
// a seacher to check if a volume is close to a concave face
std::auto_ptr< SMESH_ElementSearcher > faceSearcher
- ( SMESH_MeshEditor( theHelper.GetMesh() ).GetElementSearcher( faceIter ));
+ ( SMESH_MeshAlgos::GetElementSearcher( *theHelper.GetMeshDS(), faceIter ));
// classifier
//BRepClass3d_SolidClassifier solidClassifier( shape );
TIDSortedElemSet checkedVols, movedNodes;
- for ( faceIt.ReInit(); faceIt.More(); faceIt.Next() ) // loop on FACEs of a SOLID
+ //for ( faceIt.ReInit(); faceIt.More(); faceIt.Next() ) // loop on FACEs of a SOLID
+ for ( size_t iF = 0; iF < concaveFaces.size(); ++iF ) // loop on concave FACEs
{
- const TopoDS_Shape& face = faceIt.Current();
+ //const TopoDS_Shape& face = faceIt.Current();
+ const TopoDS_Shape& face = concaveFaces[ iF ];
SMESHDS_SubMesh* faceSM = meshDS->MeshElements( face );
if ( !faceSM ) continue;
if ( !vertexSM ) continue;
nodeIt = vertexSM->GetNodes();
}
+ // get ids of sub-shapes of the FACE
+ set< int > subIDs;
+ SMESH_subMeshIteratorPtr smIt =
+ theHelper.GetMesh()->GetSubMesh( face )->getDependsOnIterator(/*includeSelf=*/true);
+ while ( smIt->more() )
+ subIDs.insert( smIt->next()->GetId() );
// find suspicious volumes adjacent to the FACE
vector< const SMDS_MeshNode* > nOnFace( 4 );
const SMDS_MeshNode* nInSolid;
- //vector< const SMDS_MeshElement* > intersectedFaces;
while ( nodeIt->more() )
{
const SMDS_MeshNode* n = nodeIt->next();
n = *volNode;
if ( n->GetPosition()->GetDim() == 3 )
nInSolid = n;
- else
+ else if ( subIDs.count( n->getshapeId() ))
nOnFace.push_back( n );
+ else
+ nInSolid = n;
}
if ( !nInSolid || nOnFace.size() != nbN - 1 )
continue;
// to nInSolid than the link middle
bool isDistorted = false;
SMDS_FaceOfNodes onFaceTria( nOnFace[0], nOnFace[1], nOnFace[2] );
- if ( !SMESH_Algo::FaceNormal( &onFaceTria, faceNorm, /*normalized=*/false ))
+ if ( !SMESH_MeshAlgos::FaceNormal( &onFaceTria, faceNorm, /*normalized=*/false ))
continue;
theHelper.AddTLinks( static_cast< const SMDS_MeshVolume* > ( vol ));
vector< pair< SMESH_TLink, const SMDS_MeshNode* > > links;
*/
//=======================================================================
-void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& error,
+void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError,
bool volumeOnly)
{
// setenv NO_FixQuadraticElements to know if FixQuadraticElements() is guilty of bad conversion
#endif
SMESH_MesherHelper h(*myMesh);
h.SetSubShape( s.Current() );
- h.FixQuadraticElements( error, false );
+ h.ToFixNodeParameters(true);
+ h.FixQuadraticElements( compError, false );
}
}
// fix nodes on geom faces
MSG("FIX FACE " << nbfaces-- << " #" << GetMeshDS()->ShapeToIndex(fIt.Key()));
SMESH_MesherHelper h(*myMesh);
h.SetSubShape( fIt.Key() );
- h.FixQuadraticElements( error, true);
h.ToFixNodeParameters(true);
+ h.FixQuadraticElements( compError, true);
}
//perf_print_all_meters(1);
- if ( error && error->myName == EDITERR_NO_MEDIUM_ON_GEOM )
- error->myComment = "during conversion to quadratic, "
+ if ( compError && compError->myName == EDITERR_NO_MEDIUM_ON_GEOM )
+ compError->myComment = "during conversion to quadratic, "
"some medium nodes were not placed on geometry to avoid distorting elements";
return;
}
// Issue 0020982
// Move medium nodes to the link middle for elements whose corner nodes
// are out of geometrical boundary to fix distorted elements.
- force3DOutOfBoundary( *this, error );
+ force3DOutOfBoundary( *this, compError );
if ( elemType == SMDSAbs_Volume )
{
QLink link( face->GetNode(iN), face->GetNode((iN+1)%nbN), face->GetNode(iN+nbN) );
pLink = links.insert( link ).first;
faceLinks[ iN ] = & *pLink;
- if ( !isCurved )
+ if ( !isCurved &&
+ link.node1()->GetPosition()->GetTypeOfPosition() < 2 &&
+ link.node2()->GetPosition()->GetTypeOfPosition() < 2 )
isCurved = !link.IsStraight();
}
// store QFace
// 3. Compute displacement of medium nodes
// ---------------------------------------
- // two loops on QFaces: the first is to treat boundary links, the second is for internal ones
+ // two loops on QFaces: the first is to treat boundary links, the second is for internal ones.
TopLoc_Location loc;
- // not treat boundary of volumic submesh
+ bool checkUV;
+ // not to treat boundary of volumic sub-mesh.
int isInside = ( elemType == SMDSAbs_Volume && volumeOnly ) ? 1 : 0;
- for ( ; isInside < 2; ++isInside ) {
+ for ( ; isInside < 2; ++isInside )
+ {
MSG( "--------------- LOOP (inside=" << isInside << ") ------------------");
SMDS_TypeOfPosition pos = isInside ? SMDS_TOP_3DSPACE : SMDS_TOP_FACE;
SMDS_TypeOfPosition bndPos = isInside ? SMDS_TOP_FACE : SMDS_TOP_EDGE;
gp_Vec move1 = chain.back ()->_nodeMove;
TopoDS_Face face;
- bool checkUV = true;
if ( !isInside )
{
// compute node displacement of end links of chain in parametric space of face
gp_XY newUV = applyIn2D( s, oldUV, gp_XY( move.X(),move.Y()), gp_XY_Added);
gp_Pnt newPnt = s->Value( newUV.X(), newUV.Y());
move = gp_Vec( XYZ((*link1)->_mediumNode), newPnt.Transformed(loc) );
+ if ( SMDS_FacePosition* nPos =
+ dynamic_cast< SMDS_FacePosition* >((*link1)->_mediumNode->GetPosition()))
+ nPos->SetParameters( newUV.X(), newUV.Y() );
#ifdef _DEBUG_
if ( (XYZ((*link1)->node1()) - XYZ((*link1)->node2())).SquareModulus() <
move.SquareMagnitude())
// 4. Move nodes
// -------------
+ TIDSortedElemSet biQuadQuas, biQuadTris, triQuadHexa;
+ const SMDS_MeshElement *biQuadQua, *triQuadHex;
+ const bool toFixCentralNodes = ( myMesh->NbBiQuadQuadrangles() +
+ myMesh->NbBiQuadTriangles() +
+ myMesh->NbTriQuadraticHexas() );
+
for ( pLink = links.begin(); pLink != links.end(); ++pLink ) {
- if ( pLink->IsMoved() ) {
+ if ( pLink->IsMoved() )
+ {
gp_Pnt p = pLink->MiddlePnt() + pLink->Move();
GetMeshDS()->MoveNode( pLink->_mediumNode, p.X(), p.Y(), p.Z());
+
+ // collect bi-quadratic elements
+ if ( toFixCentralNodes )
+ {
+ biQuadQua = triQuadHex = 0;
+ SMDS_ElemIteratorPtr eIt = pLink->_mediumNode->GetInverseElementIterator();
+ while ( eIt->more() )
+ {
+ const SMDS_MeshElement* e = eIt->next();
+ switch( e->GetEntityType() ) {
+ case SMDSEntity_BiQuad_Quadrangle: biQuadQuas.insert( e ); break;
+ case SMDSEntity_BiQuad_Triangle: biQuadTris.insert( e ); break;
+ case SMDSEntity_TriQuad_Hexa: triQuadHexa.insert( e ); break;
+ default:;
+ }
+ }
+ }
}
}
+ // Fix positions of central nodes of bi-tri-quadratic elements
- // Issue 0020982
- // Move the apex of pyramid together with the most curved link.
- // TIDSortedNodeSet::iterator apexIt = apexOfPyramid.begin();
- // for ( ; apexIt != apexOfPyramid.end(); ++apexIt )
- // {
- // SMESH_TNodeXYZ apex = *apexIt;
+ // treat bi-quad quadrangles
+ {
+ vector< const SMDS_MeshNode* > nodes( 9 );
+ gp_XY uv[ 9 ];
+ TIDSortedElemSet::iterator quadIt = biQuadQuas.begin();
+ for ( ; quadIt != biQuadQuas.end(); ++quadIt )
+ {
+ const SMDS_MeshElement* quad = *quadIt;
+ // nodes
+ nodes.clear();
+ nodes.assign( quad->begin_nodes(), quad->end_nodes() );
+ // FACE
+ TopoDS_Shape S = GetSubShapeByNode( nodes.back(), GetMeshDS() );
+ if ( S.IsNull() || S.ShapeType() != TopAbs_FACE ) continue;
+ const TopoDS_Face& F = TopoDS::Face( S );
+ Handle( Geom_Surface ) surf = BRep_Tool::Surface( F, loc );
+ const double tol = BRep_Tool::Tolerance( F );
+ // UV
+ for ( int i = 0; i < 8; ++i )
+ {
+ uv[ i ] = GetNodeUV( F, nodes[i], nodes[8], &checkUV );
+ // as this method is used after mesh generation, UV of nodes is not
+ // updated according to bending links, so we update
+ if ( i > 3 && nodes[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
+ CheckNodeUV( F, nodes[i], uv[ i ], 2*tol, /*force=*/true );
+ }
+ // move the central node
+ gp_XY uvCent = calcTFI (0.5, 0.5, uv[0],uv[1],uv[2],uv[3],uv[4],uv[5],uv[6],uv[7] );
+ gp_Pnt p = surf->Value( uvCent.X(), uvCent.Y() ).Transformed( loc );
+ GetMeshDS()->MoveNode( nodes[8], p.X(), p.Y(), p.Z());
+ }
+ }
- // gp_Vec maxMove( 0,0,0 );
- // double maxMoveSize2 = 0;
+ // treat bi-quad triangles
+ {
+ vector< const SMDS_MeshNode* > nodes;
+ gp_XY uv[ 6 ];
+ TIDSortedElemSet::iterator triIt = biQuadTris.begin();
+ for ( ; triIt != biQuadTris.end(); ++triIt )
+ {
+ const SMDS_MeshElement* tria = *triIt;
+ // FACE
+ const TopoDS_Shape& S = GetMeshDS()->IndexToShape( tria->getshapeId() );
+ if ( S.IsNull() || S.ShapeType() != TopAbs_FACE ) continue;
+ const TopoDS_Face& F = TopoDS::Face( S );
+ Handle( Geom_Surface ) surf = BRep_Tool::Surface( F, loc );
+ const double tol = BRep_Tool::Tolerance( F );
+
+ // nodes
+ nodes.assign( tria->begin_nodes(), tria->end_nodes() );
+ // UV
+ for ( int i = 0; i < 6; ++i )
+ {
+ uv[ i ] = GetNodeUV( F, nodes[i], nodes[(i+1)%3], &checkUV );
+ // as this method is used after mesh generation, UV of nodes is not
+ // updated according to bending links, so we update
+ if ( nodes[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
+ CheckNodeUV( F, nodes[i], uv[ i ], 2*tol, /*force=*/true );
+ }
+ // move the central node
+ gp_XY uvCent = GetCenterUV( uv[0], uv[1], uv[2], uv[3], uv[4], uv[5] );
+ gp_Pnt p = surf->Value( uvCent.X(), uvCent.Y() ).Transformed( loc );
+ GetMeshDS()->MoveNode( tria->GetNode(6), p.X(), p.Y(), p.Z() );
+ }
+ }
- // // shift of node index to get medium nodes between the base nodes
- // const int base2MediumShift = 5;
+ // treat tri-quadratic hexahedra
+ {
+ SMDS_VolumeTool volExp;
+ TIDSortedElemSet::iterator hexIt = triQuadHexa.begin();
+ for ( ; hexIt != triQuadHexa.end(); ++hexIt )
+ {
+ volExp.Set( *hexIt, /*ignoreCentralNodes=*/false );
- // // find maximal movement of medium node
- // SMDS_ElemIteratorPtr volIt = apex._node->GetInverseElementIterator( SMDSAbs_Volume );
- // vector< const SMDS_MeshElement* > pyramids;
- // while ( volIt->more() )
- // {
- // const SMDS_MeshElement* pyram = volIt->next();
- // if ( pyram->GetEntityType() != SMDSEntity_Quad_Pyramid ) continue;
- // pyramids.push_back( pyram );
-
- // for ( int iBase = 0; iBase < apexIndex; ++iBase )
- // {
- // SMESH_TNodeXYZ medium = pyram->GetNode( iBase + base2MediumShift );
- // if ( medium._node->GetPosition()->GetTypeOfPosition() != SMDS_TOP_3DSPACE )
- // {
- // SMESH_TNodeXYZ n1 = pyram->GetNode( iBase );
- // SMESH_TNodeXYZ n2 = pyram->GetNode( ( iBase+1 ) % 4 );
- // gp_Pnt middle = 0.5 * ( n1 + n2 );
- // gp_Vec move( middle, medium );
- // double moveSize2 = move.SquareMagnitude();
- // if ( moveSize2 > maxMoveSize2 )
- // maxMove = move, maxMoveSize2 = moveSize2;
- // }
- // }
- // }
+ // fix nodes central in sides
+ for ( int iQuad = 0; iQuad < volExp.NbFaces(); ++iQuad )
+ {
+ const SMDS_MeshNode** quadNodes = volExp.GetFaceNodes( iQuad );
+ if ( quadNodes[8]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_3DSPACE )
+ {
+ gp_XYZ p = calcTFI( 0.5, 0.5,
+ SMESH_TNodeXYZ( quadNodes[0] ), SMESH_TNodeXYZ( quadNodes[2] ),
+ SMESH_TNodeXYZ( quadNodes[4] ), SMESH_TNodeXYZ( quadNodes[6] ),
+ SMESH_TNodeXYZ( quadNodes[1] ), SMESH_TNodeXYZ( quadNodes[3] ),
+ SMESH_TNodeXYZ( quadNodes[5] ), SMESH_TNodeXYZ( quadNodes[7] ));
+ GetMeshDS()->MoveNode( quadNodes[8], p.X(), p.Y(), p.Z());
+ }
+ }
- // // move the apex
- // if ( maxMoveSize2 > 1e-20 )
- // {
- // apex += maxMove.XYZ();
- // GetMeshDS()->MoveNode( apex._node, apex.X(), apex.Y(), apex.Z());
-
- // // move medium nodes neighboring the apex to the middle
- // const int base2MediumShift_2 = 9;
- // for ( unsigned i = 0; i < pyramids.size(); ++i )
- // for ( int iBase = 0; iBase < apexIndex; ++iBase )
- // {
- // SMESH_TNodeXYZ base = pyramids[i]->GetNode( iBase );
- // const SMDS_MeshNode* medium = pyramids[i]->GetNode( iBase + base2MediumShift_2 );
- // gp_XYZ middle = 0.5 * ( apex + base );
- // GetMeshDS()->MoveNode( medium, middle.X(), middle.Y(), middle.Z());
- // }
- // }
- // }
+ // fix the volume central node
+ vector<gp_XYZ> pointsOnShapes( SMESH_Block::ID_Shell );
+ const SMDS_MeshNode** hexNodes = volExp.GetNodes();
+
+ pointsOnShapes[ SMESH_Block::ID_V000 ] = SMESH_TNodeXYZ( hexNodes[ 0 ] );
+ pointsOnShapes[ SMESH_Block::ID_V100 ] = SMESH_TNodeXYZ( hexNodes[ 3 ] );
+ pointsOnShapes[ SMESH_Block::ID_V010 ] = SMESH_TNodeXYZ( hexNodes[ 1 ] );
+ pointsOnShapes[ SMESH_Block::ID_V110 ] = SMESH_TNodeXYZ( hexNodes[ 2 ] );
+ pointsOnShapes[ SMESH_Block::ID_V001 ] = SMESH_TNodeXYZ( hexNodes[ 4 ] );
+ pointsOnShapes[ SMESH_Block::ID_V101 ] = SMESH_TNodeXYZ( hexNodes[ 7 ] );
+ pointsOnShapes[ SMESH_Block::ID_V011 ] = SMESH_TNodeXYZ( hexNodes[ 5 ] );
+ pointsOnShapes[ SMESH_Block::ID_V111 ] = SMESH_TNodeXYZ( hexNodes[ 6 ] );
+
+ pointsOnShapes[ SMESH_Block::ID_Ex00 ] = SMESH_TNodeXYZ( hexNodes[ 11 ] );
+ pointsOnShapes[ SMESH_Block::ID_Ex10 ] = SMESH_TNodeXYZ( hexNodes[ 9 ] );
+ pointsOnShapes[ SMESH_Block::ID_E0y0 ] = SMESH_TNodeXYZ( hexNodes[ 8 ] );
+ pointsOnShapes[ SMESH_Block::ID_E1y0 ] = SMESH_TNodeXYZ( hexNodes[ 10 ] );
+ pointsOnShapes[ SMESH_Block::ID_Ex01 ] = SMESH_TNodeXYZ( hexNodes[ 15 ] );
+ pointsOnShapes[ SMESH_Block::ID_Ex11 ] = SMESH_TNodeXYZ( hexNodes[ 13 ] );
+ pointsOnShapes[ SMESH_Block::ID_E0y1 ] = SMESH_TNodeXYZ( hexNodes[ 12 ] );
+ pointsOnShapes[ SMESH_Block::ID_E1y1 ] = SMESH_TNodeXYZ( hexNodes[ 14 ] );
+ pointsOnShapes[ SMESH_Block::ID_E00z ] = SMESH_TNodeXYZ( hexNodes[ 16 ] );
+ pointsOnShapes[ SMESH_Block::ID_E10z ] = SMESH_TNodeXYZ( hexNodes[ 19 ] );
+ pointsOnShapes[ SMESH_Block::ID_E01z ] = SMESH_TNodeXYZ( hexNodes[ 17 ] );
+ pointsOnShapes[ SMESH_Block::ID_E11z ] = SMESH_TNodeXYZ( hexNodes[ 18 ] );
+
+ pointsOnShapes[ SMESH_Block::ID_Fxy0 ] = SMESH_TNodeXYZ( hexNodes[ 20 ] );
+ pointsOnShapes[ SMESH_Block::ID_Fxy1 ] = SMESH_TNodeXYZ( hexNodes[ 25 ] );
+ pointsOnShapes[ SMESH_Block::ID_Fx0z ] = SMESH_TNodeXYZ( hexNodes[ 21 ] );
+ pointsOnShapes[ SMESH_Block::ID_Fx1z ] = SMESH_TNodeXYZ( hexNodes[ 23 ] );
+ pointsOnShapes[ SMESH_Block::ID_F0yz ] = SMESH_TNodeXYZ( hexNodes[ 24 ] );
+ pointsOnShapes[ SMESH_Block::ID_F1yz ] = SMESH_TNodeXYZ( hexNodes[ 22 ] );
+
+ gp_XYZ nCenterParams(0.5, 0.5, 0.5), nCenterCoords;
+ SMESH_Block::ShellPoint( nCenterParams, pointsOnShapes, nCenterCoords );
+ GetMeshDS()->MoveNode( hexNodes[26],
+ nCenterCoords.X(), nCenterCoords.Y(), nCenterCoords.Z());
+ }
+ }
}
-