-// SMESH SMESH_I : idl implementation based on 'SMESH' unit's calsses
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
// File : SMESH_MeshEditor.hxx
// Created : Mon Apr 12 14:56:19 2004
// Author : Edward AGAPOV (eap)
// Module : SMESH
-
-
+//
#ifndef SMESH_MeshEditor_HeaderFile
#define SMESH_MeshEditor_HeaderFile
-#include "SMESH_Mesh.hxx"
+#include "SMESH_SMESH.hxx"
+
#include "SMESH_Controls.hxx"
+#include "SMESH_TypeDefs.hxx"
+#include "SMESH_ComputeError.hxx"
+
+#include <utilities.h>
+
+#include <TColStd_HSequenceOfReal.hxx>
+#include <gp_Dir.hxx>
#include <list>
#include <map>
+#include <set>
class SMDS_MeshElement;
class SMDS_MeshFace;
class SMDS_MeshNode;
+class SMESHDS_Group;
+class SMESHDS_Mesh;
+class SMESHDS_SubMesh;
+class SMESH_ElementSearcher;
+class SMESH_Group;
+class SMESH_Mesh;
+class SMESH_MesherHelper;
+class SMESH_NodeSearcher;
+class SMESH_subMesh;
+class TopoDS_Edge;
+class TopoDS_Shape;
+class TopoDS_Vertex;
class gp_Ax1;
+class gp_Pnt;
class gp_Vec;
-class SMESH_MeshEditor {
- public:
+// ============================================================
+/*!
+ * \brief Editor of a mesh
+ */
+// ============================================================
+
+class SMESH_EXPORT SMESH_MeshEditor
+{
+public:
SMESH_MeshEditor( SMESH_Mesh* theMesh );
- bool Remove (const std::list< int >& theElemIDs, const bool isNodes);
+ SMESH_Mesh * GetMesh() { return myMesh; }
+ SMESHDS_Mesh * GetMeshDS();
+
+ const SMESH_SequenceOfElemPtr& GetLastCreatedNodes() const { return myLastCreatedNodes; }
+ const SMESH_SequenceOfElemPtr& GetLastCreatedElems() const { return myLastCreatedElems; }
+ void ClearLastCreated();
+ SMESH_ComputeErrorPtr & GetError() { return myError; }
+
+ // --------------------------------------------------------------------------------
+ struct ElemFeatures //!< Features of element to create
+ {
+ SMDSAbs_ElementType myType;
+ bool myIsPoly, myIsQuad;
+ int myID;
+ double myBallDiameter;
+ std::vector<int> myPolyhedQuantities;
+ std::vector<const SMDS_MeshNode*> myNodes; // not managed by ElemFeatures
+
+ SMESH_EXPORT ElemFeatures( SMDSAbs_ElementType type=SMDSAbs_All, bool isPoly=false, bool isQuad=false )
+ :myType( type ), myIsPoly(isPoly), myIsQuad(isQuad), myID(-1), myBallDiameter(0) {}
+
+ SMESH_EXPORT ElemFeatures& Init( SMDSAbs_ElementType type, bool isPoly=false, bool isQuad=false )
+ { myType = type; myIsPoly = isPoly; myIsQuad = isQuad; return *this; }
+
+ SMESH_EXPORT ElemFeatures& Init( const SMDS_MeshElement* elem, bool basicOnly=true );
+
+ SMESH_EXPORT ElemFeatures& Init( double diameter )
+ { myType = SMDSAbs_Ball; myBallDiameter = diameter; return *this; }
+
+ SMESH_EXPORT ElemFeatures& Init( std::vector<int>& quanities, bool isQuad=false )
+ { myType = SMDSAbs_Volume; myIsPoly = 1; myIsQuad = isQuad;
+ myPolyhedQuantities.swap( quanities ); return *this; }
+
+ SMESH_EXPORT ElemFeatures& Init( const std::vector<int>& quanities, bool isQuad=false )
+ { myType = SMDSAbs_Volume; myIsPoly = 1; myIsQuad = isQuad;
+ myPolyhedQuantities = quanities; return *this; }
+
+ SMESH_EXPORT ElemFeatures& SetPoly(bool isPoly) { myIsPoly = isPoly; return *this; }
+ SMESH_EXPORT ElemFeatures& SetQuad(bool isQuad) { myIsQuad = isQuad; return *this; }
+ SMESH_EXPORT ElemFeatures& SetID (int ID) { myID = ID; return *this; }
+ };
+
+ /*!
+ * \brief Add element
+ */
+ SMDS_MeshElement* AddElement(const std::vector<const SMDS_MeshNode*> & nodes,
+ const ElemFeatures& features);
+ /*!
+ * \brief Add element
+ */
+ SMDS_MeshElement* AddElement(const std::vector<int> & nodeIDs,
+ const ElemFeatures& features);
+
+ int Remove (const std::list< int >& theElemIDs, const bool isNodes);
// Remove a node or an element.
// Modify a compute state of sub-meshes which become empty
+ void Create0DElementsOnAllNodes( const TIDSortedElemSet& elements,
+ TIDSortedElemSet& all0DElems,
+ const bool duplicateElements);
+ // Create 0D elements on all nodes of the given. \a all0DElems returns
+ // all 0D elements found or created on nodes of \a elements
+
bool InverseDiag (const SMDS_MeshElement * theTria1,
const SMDS_MeshElement * theTria2 );
// Replace two neighbour triangles with ones built on the same 4 nodes
// with a quadrangle built on the same 4 nodes.
// Return false if proper faces not found
- bool Reorient (const SMDS_MeshElement * theFace);
- // Reverse the normal of theFace
- // Return false if theFace is null
-
-
- bool TriToQuad (std::set<const SMDS_MeshElement*> & theElems,
+ bool Reorient (const SMDS_MeshElement * theElement);
+ // Reverse theElement orientation
+
+ int Reorient2D (TIDSortedElemSet & theFaces,
+ const gp_Dir& theDirection,
+ const SMDS_MeshElement * theFace);
+ // Reverse theFaces whose orientation to be same as that of theFace
+ // oriented according to theDirection. Return nb of reoriented faces
+
+ int Reorient2DBy3D (TIDSortedElemSet & theFaces,
+ TIDSortedElemSet & theVolumes,
+ const bool theOutsideNormal);
+ // Reorient faces basing on orientation of adjacent volumes.
+ // Return nb of reoriented faces
+
+ /*!
+ * \brief Fuse neighbour triangles into quadrangles.
+ * \param theElems - The triangles to be fused.
+ * \param theCriterion - Is used to choose a neighbour to fuse with.
+ * \param theMaxAngle - Is a max angle between element normals at which fusion
+ * is still performed; theMaxAngle is measured in radians.
+ * \return bool - Success or not.
+ */
+ bool TriToQuad (TIDSortedElemSet & theElems,
SMESH::Controls::NumericalFunctorPtr theCriterion,
const double theMaxAngle);
- // Fuse neighbour triangles into quadrangles.
- // theCriterion is used to choose a neighbour to fuse with.
- // theMaxAngle is a max angle between element normals at which
- // fusion is still performed; theMaxAngle is mesured in radians.
-
- bool QuadToTri (std::set<const SMDS_MeshElement*> & theElems,
+ /*!
+ * \brief Split quadrangles into triangles.
+ * \param theElems - The faces to be split.
+ * \param theCriterion - Is used to choose a diagonal for splitting.
+ * \return bool - Success or not.
+ */
+ bool QuadToTri (TIDSortedElemSet & theElems,
SMESH::Controls::NumericalFunctorPtr theCriterion);
- // Cut quadrangles into triangles.
- // theCriterion is used to choose a diagonal to cut
-
- bool QuadToTri (std::set<const SMDS_MeshElement*> & theElems,
- const bool the13Diag);
- // Cut quadrangles into triangles
-
+ /*!
+ * \brief Split quadrangles into triangles.
+ * \param theElems - The faces to be split.
+ * \param the13Diag - Is used to choose a diagonal for splitting.
+ * \return bool - Success or not.
+ */
+ bool QuadToTri (TIDSortedElemSet & theElems,
+ const bool the13Diag);
+ /*!
+ * \brief Split each of given quadrangles into 4 triangles.
+ * \param theElems - The faces to be split. If empty all faces are split.
+ */
+ void QuadTo4Tri (TIDSortedElemSet & theElems);
+
+ /*!
+ * \brief Find better diagonal for splitting.
+ * \param theQuad - The face to find better splitting of.
+ * \param theCriterion - Is used to choose a diagonal for splitting.
+ * \return int - 1 for 1-3 diagonal, 2 for 2-4, -1 - for errors.
+ */
+ int BestSplit (const SMDS_MeshElement* theQuad,
+ SMESH::Controls::NumericalFunctorPtr theCriterion);
+
+
+ typedef std::map < const SMDS_MeshElement*, int, TIDCompare > TFacetOfElem;
+
+ //!<2nd arg of SplitVolumes()
+ enum SplitVolumToTetraFlags { HEXA_TO_5 = 1, // split into tetrahedra
+ HEXA_TO_6,
+ HEXA_TO_24,
+ HEXA_TO_2_PRISMS, // split into prisms
+ HEXA_TO_4_PRISMS };
+ /*!
+ * \brief Split volumic elements into tetrahedra or prisms.
+ * If facet ID < 0, element is split into tetrahedra,
+ * else a hexahedron is split into prisms so that the given facet is
+ * split into triangles
+ */
+ void SplitVolumes (const TFacetOfElem & theElems, const int theMethodFlags);
+
+ /*!
+ * \brief For hexahedra that will be split into prisms, finds facets to
+ * split into triangles
+ * \param [in,out] theHexas - the hexahedra
+ * \param [in] theFacetNormal - facet normal
+ * \param [out] theFacets - the hexahedra and found facet IDs
+ */
+ void GetHexaFacetsToSplit( TIDSortedElemSet& theHexas,
+ const gp_Ax1& theFacetNormal,
+ TFacetOfElem & theFacets);
+
+ /*!
+ * \brief Split bi-quadratic elements into linear ones without creation of additional nodes
+ * - bi-quadratic triangle will be split into 3 linear quadrangles;
+ * - bi-quadratic quadrangle will be split into 4 linear quadrangles;
+ * - tri-quadratic hexahedron will be split into 8 linear hexahedra;
+ * Quadratic elements of lower dimension adjacent to the split bi-quadratic element
+ * will be split in order to keep the mesh conformal.
+ * \param elems - elements to split
+ */
+ void SplitBiQuadraticIntoLinear(TIDSortedElemSet& theElems);
enum SmoothMethod { LAPLACIAN = 0, CENTROIDAL };
- void Smooth (std::set<const SMDS_MeshElement*> & theElements,
- std::set<const SMDS_MeshNode*> & theFixedNodes,
- const SmoothMethod theSmoothMethod,
- const int theNbIterations,
- double theTgtAspectRatio = 1.0);
+ void Smooth (TIDSortedElemSet & theElements,
+ std::set<const SMDS_MeshNode*> & theFixedNodes,
+ const SmoothMethod theSmoothMethod,
+ const int theNbIterations,
+ double theTgtAspectRatio = 1.0,
+ const bool the2D = true);
// Smooth theElements using theSmoothMethod during theNbIterations
// or until a worst element has aspect ratio <= theTgtAspectRatio.
// Aspect Ratio varies in range [1.0, inf].
// If theElements is empty, the whole mesh is smoothed.
// theFixedNodes contains additionally fixed nodes. Nodes built
// on edges and boundary nodes are always fixed.
-
-
- void RotationSweep (std::set<const SMDS_MeshElement*> & theElements,
- const gp_Ax1& theAxis,
- const double theAngle,
- const int theNbSteps,
- const double theToler);
+ // If the2D, smoothing is performed using UV parameters of nodes
+ // on geometrical faces
+
+ typedef TIDTypeCompare TElemSort;
+ typedef std::map < const SMDS_MeshElement*,
+ std::list<const SMDS_MeshElement*>, TElemSort > TTElemOfElemListMap;
+ typedef std::map<const SMDS_MeshNode*, std::list<const SMDS_MeshNode*> > TNodeOfNodeListMap;
+ typedef TNodeOfNodeListMap::iterator TNodeOfNodeListMapItr;
+ typedef std::vector<TNodeOfNodeListMapItr> TVecOfNnlmiMap;
+ typedef std::map<const SMDS_MeshElement*, TVecOfNnlmiMap, TElemSort > TElemOfVecOfNnlmiMap;
+ typedef std::unique_ptr< std::list< int > > PGroupIDs;
+
+ PGroupIDs RotationSweep (TIDSortedElemSet theElements[2],
+ const gp_Ax1& theAxis,
+ const double theAngle,
+ const int theNbSteps,
+ const double theToler,
+ const bool theMakeGroups,
+ const bool theMakeWalls=true);
// Generate new elements by rotation of theElements around theAxis
// by theAngle by theNbSteps
- void ExtrusionSweep (std::set<const SMDS_MeshElement*> & theElements,
- const gp_Vec& theStep,
- const int theNbSteps);
+ /*!
+ * Flags of extrusion.
+ * BOUNDARY: create or not boundary for result of extrusion
+ * SEW: try to use existing nodes or create new nodes in any case
+ * GROUPS: to create groups
+ * BY_AVG_NORMAL: step size is measured along average normal to elements,
+ * else step size is measured along average normal of any element
+ * USE_INPUT_ELEMS_ONLY: to use only input elements to compute extrusion direction
+ * for ExtrusionByNormal()
+ * SCALE_LINEAR_VARIATION: to make linear variation of scale factors
+ * ANGLE_LINEAR_VARIATION: to make linear variation of angles
+ */
+ enum ExtrusionFlags {
+ EXTRUSION_FLAG_BOUNDARY = 0x01,
+ EXTRUSION_FLAG_SEW = 0x02,
+ EXTRUSION_FLAG_GROUPS = 0x04,
+ EXTRUSION_FLAG_BY_AVG_NORMAL = 0x08,
+ EXTRUSION_FLAG_USE_INPUT_ELEMS_ONLY = 0x10,
+ EXTRUSION_FLAG_SCALE_LINEAR_VARIATION = 0x20,
+ EXTRUSION_FLAG_ANGLE_LINEAR_VARIATION = 0x40
+ };
+
+ /*!
+ * Generator of nodes for extrusion functionality
+ */
+ class SMESH_EXPORT ExtrusParam
+ {
+ public:
+ //! Point on extrusion path
+ struct PathPoint
+ {
+ gp_Pnt myPnt;
+ gp_Dir myTgt;
+ double myAngle, myScale;
+ PathPoint(): myPnt(99., 99., 99.), myTgt(1.,0.,0.), myAngle(0), myScale(0) {}
+ };
+
+ ExtrusParam( const gp_Vec& theStep,
+ const int theNbSteps,
+ const std::list<double>& theScales,
+ const std::list<double>& theAngles,
+ const gp_XYZ* theBaseP,
+ const int theFlags = 0,
+ const double theTolerance = 1e-6);
+ ExtrusParam( const gp_Dir& theDir,
+ Handle(TColStd_HSequenceOfReal) theSteps,
+ const int theFlags = 0,
+ const double theTolerance = 1e-6);
+ ExtrusParam( const double theStep,
+ const int theNbSteps,
+ const int theFlags,
+ const int theDim); // for extrusion by normal
+ ExtrusParam( const std::vector< PathPoint >& thePoints,
+ const gp_Pnt* theBaseP,
+ const std::list<double>& theScales,
+ const bool theMakeGroups); // for extrusion along path
+
+ SMESH_SequenceOfNode& ChangeNodes() { return myNodes; }
+ int& Flags() { return myFlags; }
+ bool ToMakeBoundary() const { return myFlags & EXTRUSION_FLAG_BOUNDARY; }
+ bool ToMakeGroups() const { return myFlags & EXTRUSION_FLAG_GROUPS; }
+ bool ToUseInpElemsOnly() const { return myFlags & EXTRUSION_FLAG_USE_INPUT_ELEMS_ONLY; }
+ bool IsScaleVariation() const { return myFlags & EXTRUSION_FLAG_SCALE_LINEAR_VARIATION; }
+ bool IsAngleVariation() const { return myFlags & EXTRUSION_FLAG_ANGLE_LINEAR_VARIATION; }
+ int NbSteps() const {
+ return mySteps.IsNull() ? myPathPoints.size() - 1: mySteps->Length();
+ }
+ // stores elements to use for extrusion by normal, depending on
+ // state of EXTRUSION_FLAG_USE_INPUT_ELEMS_ONLY flag;
+ // define myBaseP for scaling
+ void SetElementsToUse( const TIDSortedElemSet& elems, const TIDSortedElemSet& nodes );
+
+ // creates nodes and returns number of nodes added in \a newNodes
+ int MakeNodes( SMESHDS_Mesh* mesh,
+ const SMDS_MeshNode* srcNode,
+ std::list<const SMDS_MeshNode*> & newNodes,
+ const bool makeMediumNodes)
+ {
+ return (this->*myMakeNodesFun)( mesh, srcNode, newNodes, makeMediumNodes );
+ }
+ private:
+
+ gp_Dir myDir; // direction of extrusion
+ Handle(TColStd_HSequenceOfReal) mySteps; // magnitudes for each step
+ std::vector<double> myScales;// scale factors
+ std::vector<double> myAngles;// angles
+ gp_XYZ myBaseP; // scaling/rotation center
+ SMESH_SequenceOfNode myNodes; // nodes for using in sewing
+ int myFlags; // see ExtrusionFlags
+ double myTolerance; // tolerance for sewing nodes
+ const TIDSortedElemSet* myElemsToUse; // elements to use for extrusion by normal
+ std::vector< PathPoint > myPathPoints; // points along a path
+ int (ExtrusParam::* myMakeNodesFun)(SMESHDS_Mesh*, // function of extrusion method
+ const SMDS_MeshNode*,
+ std::list<const SMDS_MeshNode*> &,
+ const bool);
+ int makeNodesByDir( SMESHDS_Mesh* mesh,
+ const SMDS_MeshNode* srcNode,
+ std::list<const SMDS_MeshNode*> & newNodes,
+ const bool makeMediumNodes);
+ int makeNodesByDirAndSew( SMESHDS_Mesh* mesh,
+ const SMDS_MeshNode* srcNode,
+ std::list<const SMDS_MeshNode*> & newNodes,
+ const bool makeMediumNodes);
+ int makeNodesByNormal2D( SMESHDS_Mesh* mesh,
+ const SMDS_MeshNode* srcNode,
+ std::list<const SMDS_MeshNode*> & newNodes,
+ const bool makeMediumNodes);
+ int makeNodesByNormal1D( SMESHDS_Mesh* mesh,
+ const SMDS_MeshNode* srcNode,
+ std::list<const SMDS_MeshNode*> & newNodes,
+ const bool makeMediumNodes);
+ int makeNodesAlongTrack( SMESHDS_Mesh* mesh,
+ const SMDS_MeshNode* srcNode,
+ std::list<const SMDS_MeshNode*> & newNodes,
+ const bool makeMediumNodes);
+ // step iteration
+ void beginStepIter( bool withMediumNodes );
+ bool moreSteps();
+ double nextStep();
+ std::vector< double > myCurSteps;
+ bool myWithMediumNodes;
+ int myNextStep;
+ };
+
+ /*!
+ * Generate new elements by extrusion of theElements
+ * It is a method used in .idl file. All functionality
+ * is implemented in the next method (see below) which
+ * is used in the current method.
+ * @param theElems - list of elements for extrusion
+ * @param newElemsMap returns history of extrusion
+ * @param theFlags set flags for performing extrusion (see description
+ * of enum ExtrusionFlags for additional information)
+ * @param theTolerance - uses for comparing locations of nodes if flag
+ * EXTRUSION_FLAG_SEW is set
+ */
+ PGroupIDs ExtrusionSweep (TIDSortedElemSet theElems[2],
+ const gp_Vec& theStep,
+ const int theNbSteps,
+ TTElemOfElemListMap& newElemsMap,
+ const int theFlags,
+ const double theTolerance = 1.e-6);
+
+ /*!
+ * Generate new elements by extrusion of theElements
+ * @param theElems - list of elements for extrusion
+ * @param newElemsMap returns history of extrusion
+ * @param theFlags set flags for performing extrusion (see description
+ * of enum ExtrusionFlags for additional information)
+ * @param theTolerance - uses for comparing locations of nodes if flag
+ * EXTRUSION_FLAG_SEW is set
+ * @param theParams - special structure for manage of extrusion
+ */
+ PGroupIDs ExtrusionSweep (TIDSortedElemSet theElems[2],
+ ExtrusParam& theParams,
+ TTElemOfElemListMap& newElemsMap);
+
+
// Generate new elements by extrusion of theElements
// by theStep by theNbSteps
-
- void Transform (std::set<const SMDS_MeshElement*> & theElements,
- const gp_Trsf& theTrsf,
- const bool theCopy);
+ enum Extrusion_Error {
+ EXTR_OK,
+ EXTR_NO_ELEMENTS,
+ EXTR_PATH_NOT_EDGE,
+ EXTR_BAD_PATH_SHAPE,
+ EXTR_BAD_STARTING_NODE,
+ EXTR_BAD_ANGLES_NUMBER,
+ EXTR_CANT_GET_TANGENT
+ };
+
+ Extrusion_Error ExtrusionAlongTrack (TIDSortedElemSet theElements[2],
+ SMESH_Mesh* theTrackMesh,
+ SMDS_ElemIteratorPtr theTrackIterator,
+ const SMDS_MeshNode* theNodeStart,
+ std::list<double>& theAngles,
+ const bool theAngleVariation,
+ std::list<double>& theScales,
+ const bool theScaleVariation,
+ const gp_Pnt* theRefPoint,
+ const bool theMakeGroups);
+ // Generate new elements by extrusion of theElements along path given by theTrackIterator,
+ // theHasAngles are the rotation angles, base point can be given by theRefPoint
+
+ PGroupIDs Transform (TIDSortedElemSet & theElements,
+ const gp_Trsf& theTrsf,
+ const bool theCopy,
+ const bool theMakeGroups,
+ SMESH_Mesh* theTargetMesh=0);
// Move or copy theElements applying theTrsf to their nodes
+ PGroupIDs Offset( TIDSortedElemSet & theElements,
+ const double theValue,
+ SMESH_Mesh* theTgtMesh,
+ const bool theMakeGroups,
+ const bool theCopyElements,
+ const bool theFixSelfIntersection);
+ // Make an offset mesh from a source 2D mesh
typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes;
- void FindCoincidentNodes (const double theTolerance,
- TListOfListOfNodes & theGroupsOfNodes);
- // Return list of group of nodes close to each other within theTolerance
+ void FindCoincidentNodes (TIDSortedNodeSet & theNodes,
+ const double theTolerance,
+ TListOfListOfNodes & theGroupsOfNodes,
+ bool theSeparateCornersAndMedium);
+ // Return list of group of nodes close to each other within theTolerance.
+ // Search among theNodes or in the whole mesh if theNodes is empty.
- void MergeNodes (TListOfListOfNodes & theNodeGroups);
+ void MergeNodes (TListOfListOfNodes & theNodeGroups,
+ const bool theAvoidMakingHoles = false);
// In each group, the cdr of nodes are substituted by the first one
// in all elements.
+ typedef std::list< std::list< int > > TListOfListOfElementsID;
+
+ void FindEqualElements(TIDSortedElemSet & theElements,
+ TListOfListOfElementsID & theGroupsOfElementsID);
+ // Return list of group of elements build on the same nodes.
+ // Search among theElements or in the whole mesh if theElements is empty.
+
+ void MergeElements(TListOfListOfElementsID & theGroupsOfElementsID);
+ // In each group remove all but first of elements.
+
void MergeEqualElements();
// Remove all but one of elements built on the same nodes.
// Return nb of successfully merged groups.
+ int SimplifyFace (const std::vector<const SMDS_MeshNode *>& faceNodes,
+ std::vector<const SMDS_MeshNode *>& poly_nodes,
+ std::vector<int>& quantities) const;
+ // Split face, defined by <faceNodes>, into several faces by repeating nodes.
+ // Is used by MergeNodes()
+
static bool CheckFreeBorderNodes(const SMDS_MeshNode* theNode1,
const SMDS_MeshNode* theNode2,
const SMDS_MeshNode* theNode3 = 0);
// Return true if the three nodes are on a free border
+ static bool FindFreeBorder (const SMDS_MeshNode* theFirstNode,
+ const SMDS_MeshNode* theSecondNode,
+ const SMDS_MeshNode* theLastNode,
+ std::list< const SMDS_MeshNode* > & theNodes,
+ std::list< const SMDS_MeshElement* >& theFaces);
+ // Return nodes and faces of a free border if found
+
enum Sew_Error {
SEW_OK,
// for SewFreeBorder()
SEW_DIFF_NB_OF_ELEMENTS,
SEW_TOPO_DIFF_SETS_OF_ELEMENTS,
SEW_BAD_SIDE1_NODES,
- SEW_BAD_SIDE2_NODES
+ SEW_BAD_SIDE2_NODES,
+ SEW_INTERNAL_ERROR
};
const SMDS_MeshNode* theSide2FirstNode,
const SMDS_MeshNode* theSide2SecondNode,
const SMDS_MeshNode* theSide2ThirdNode = 0,
- bool theSide2IsFreeBorder = true);
+ const bool theSide2IsFreeBorder = true,
+ const bool toCreatePolygons = false,
+ const bool toCreatePolyedrs = false);
// Sew the free border to the side2 by replacing nodes in
// elements on the free border with nodes of the elements
// of the side 2. If nb of links in the free border and
// between theSide2FirstNode and theSide2LastNode are different,
// additional nodes are inserted on a link provided that no
- // volume elements share the splitted link.
+ // volume elements share the split link.
// The side 2 is a free border if theSide2IsFreeBorder == true.
- // Sewing is peformed between the given first, second and last
+ // Sewing is performed between the given first, second and last
// nodes on the sides.
// theBorderFirstNode is merged with theSide2FirstNode.
// if (!theSide2IsFreeBorder) then theSide2SecondNode gives
// nodes are inserted.
// Return false, if sewing failed.
- Sew_Error SewSideElements (std::set<const SMDS_MeshElement*>& theSide1,
- std::set<const SMDS_MeshElement*>& theSide2,
- const SMDS_MeshNode* theFirstNode1ToMerge,
- const SMDS_MeshNode* theFirstNode2ToMerge,
- const SMDS_MeshNode* theSecondNode1ToMerge,
- const SMDS_MeshNode* theSecondNode2ToMerge);
+ Sew_Error SewSideElements (TIDSortedElemSet& theSide1,
+ TIDSortedElemSet& theSide2,
+ const SMDS_MeshNode* theFirstNode1ToMerge,
+ const SMDS_MeshNode* theFirstNode2ToMerge,
+ const SMDS_MeshNode* theSecondNode1ToMerge,
+ const SMDS_MeshNode* theSecondNode2ToMerge);
// Sew two sides of a mesh. Nodes belonging to theSide1 are
// merged with nodes of elements of theSide2.
// Number of elements in theSide1 and in theSide2 must be
void InsertNodesIntoLink(const SMDS_MeshElement* theFace,
const SMDS_MeshNode* theBetweenNode1,
const SMDS_MeshNode* theBetweenNode2,
- std::list<const SMDS_MeshNode*>& theNodesToInsert);
- // insert theNodesToInsert into theFace between theBetweenNode1
- // and theBetweenNode2 and split theElement.
-
- static int SortQuadNodes (const SMDS_Mesh * theMesh,
- int theNodeIds[] );
- // Set 4 nodes of a quadrangle face in a good order.
- // Swap 1<->2 or 2<->3 nodes and correspondingly return
- // 1 or 2 else 0.
-
- static bool SortHexaNodes (const SMDS_Mesh * theMesh,
- int theNodeIds[] );
- // Set 8 nodes of a hexahedron in a good order.
- // Return success status
-
+ std::list<const SMDS_MeshNode*>& theNodesToInsert,
+ const bool toCreatePoly = false);
+ // insert theNodesToInsert into theFace between theBetweenNode1 and theBetweenNode2.
+ // If toCreatePoly is true, replace theFace by polygon, else split theFace.
+
+ void UpdateVolumes (const SMDS_MeshNode* theBetweenNode1,
+ const SMDS_MeshNode* theBetweenNode2,
+ std::list<const SMDS_MeshNode*>& theNodesToInsert);
+ // insert theNodesToInsert into all volumes, containing link
+ // theBetweenNode1 - theBetweenNode2, between theBetweenNode1 and theBetweenNode2.
+
+ void ConvertToQuadratic(const bool theForce3d, const bool theToBiQuad);
+ void ConvertToQuadratic(const bool theForce3d,
+ TIDSortedElemSet& theElements, const bool theToBiQuad);
+ // Converts all mesh to quadratic or bi-quadratic one, deletes old elements,
+ // replacing them with quadratic or bi-quadratic ones with the same id.
+ // If theForce3d = 1; this results in the medium node lying at the
+ // middle of the line segments connecting start and end node of a mesh element.
+ // If theForce3d = 0; this results in the medium node lying at the
+ // geometrical edge from which the mesh element is built.
+
+ bool ConvertFromQuadratic();
+ void ConvertFromQuadratic(TIDSortedElemSet& theElements);
+ // Converts all mesh from quadratic to ordinary ones, deletes old quadratic elements, replacing
+ // them with ordinary mesh elements with the same id.
+ // Returns true in case of success, false otherwise.
+
+ static void AddToSameGroups (const SMDS_MeshElement* elemToAdd,
+ const SMDS_MeshElement* elemInGroups,
+ SMESHDS_Mesh * aMesh);
+ // Add elemToAdd to the all groups the elemInGroups belongs to
+
+ static void RemoveElemFromGroups (const SMDS_MeshElement* element,
+ SMESHDS_Mesh * aMesh);
+ // remove element from the all groups
+
+ static void ReplaceElemInGroups (const SMDS_MeshElement* elemToRm,
+ const SMDS_MeshElement* elemToAdd,
+ SMESHDS_Mesh * aMesh);
+ // replace elemToRm by elemToAdd in the all groups
+
+ static void ReplaceElemInGroups (const SMDS_MeshElement* elemToRm,
+ const std::vector<const SMDS_MeshElement*>& elemToAdd,
+ SMESHDS_Mesh * aMesh);
+ // replace elemToRm by elemToAdd in the all groups
+
+ /*!
+ * \brief Return nodes linked to the given one in elements of the type
+ */
+ static void GetLinkedNodes( const SMDS_MeshNode* node,
+ TIDSortedElemSet & linkedNodes,
+ SMDSAbs_ElementType type = SMDSAbs_All );
+
+ /*!
+ * \brief Find corresponding nodes in two sets of faces
+ * \param theSide1 - first face set
+ * \param theSide2 - second first face
+ * \param theFirstNode1 - a boundary node of set 1
+ * \param theFirstNode2 - a node of set 2 corresponding to theFirstNode1
+ * \param theSecondNode1 - a boundary node of set 1 linked with theFirstNode1
+ * \param theSecondNode2 - a node of set 2 corresponding to theSecondNode1
+ * \param nReplaceMap - output map of corresponding nodes
+ * \return Sew_Error - is a success or not
+ */
+ static Sew_Error FindMatchingNodes(std::set<const SMDS_MeshElement*>& theSide1,
+ std::set<const SMDS_MeshElement*>& theSide2,
+ const SMDS_MeshNode* theFirstNode1,
+ const SMDS_MeshNode* theFirstNode2,
+ const SMDS_MeshNode* theSecondNode1,
+ const SMDS_MeshNode* theSecondNode2,
+ TNodeNodeMap & theNodeReplaceMap);
+
+ /*!
+ * \brief Returns true if given node is medium
+ * \param n - node to check
+ * \param typeToCheck - type of elements containing the node to ask about node status
+ * \return bool - check result
+ */
+ static bool IsMedium(const SMDS_MeshNode* node,
+ const SMDSAbs_ElementType typeToCheck = SMDSAbs_All);
int FindShape (const SMDS_MeshElement * theElem);
// Return an index of the shape theElem is on
// or zero if a shape not found
+ void DoubleElements( const TIDSortedElemSet& theElements );
- SMESH_Mesh * GetMesh() { return myMesh; }
-
- SMESHDS_Mesh * GetMeshDS() { return myMesh->GetMeshDS(); }
-
+ bool DoubleNodes( const std::list< int >& theListOfNodes,
+ const std::list< int >& theListOfModifiedElems );
+
+ bool DoubleNodes( const TIDSortedElemSet& theElems,
+ const TIDSortedElemSet& theNodesNot,
+ const TIDSortedElemSet& theAffectedElems );
+
+ bool AffectedElemGroupsInRegion( const TIDSortedElemSet& theElems,
+ const TIDSortedElemSet& theNodesNot,
+ const TopoDS_Shape& theShape,
+ TIDSortedElemSet& theAffectedElems);
+
+ bool DoubleNodesInRegion( const TIDSortedElemSet& theElems,
+ const TIDSortedElemSet& theNodesNot,
+ const TopoDS_Shape& theShape );
+
+ double OrientedAngle(const gp_Pnt& p0, const gp_Pnt& p1, const gp_Pnt& g1, const gp_Pnt& g2);
+
+ bool DoubleNodesOnGroupBoundaries( const std::vector<TIDSortedElemSet>& theElems,
+ bool createJointElems,
+ bool onAllBoundaries);
+
+ bool CreateFlatElementsOnFacesGroups( const std::vector<TIDSortedElemSet>& theElems );
+
+ void CreateHoleSkin(double radius,
+ const TopoDS_Shape& theShape,
+ SMESH_NodeSearcher* theNodeSearcher,
+ const char* groupName,
+ std::vector<double>& nodesCoords,
+ std::vector<std::vector<int> >& listOfListOfNodes);
+
+ /*!
+ * \brief Generated skin mesh (containing 2D cells) from 3D mesh
+ * The created 2D mesh elements based on nodes of free faces of boundary volumes
+ * \return TRUE if operation has been completed successfully, FALSE otherwise
+ */
+ bool Make2DMeshFrom3D();
+
+ enum Bnd_Dimension { BND_2DFROM3D, BND_1DFROM3D, BND_1DFROM2D };
+
+ int MakeBoundaryMesh(const TIDSortedElemSet& elements,
+ Bnd_Dimension dimension,
+ SMESH_Group* group = 0,
+ SMESH_Mesh* targetMesh = 0,
+ bool toCopyElements = false,
+ bool toCopyExistingBondary = false,
+ bool toAddExistingBondary = false,
+ bool aroundElements = false);
private:
- SMESH_Mesh * myMesh;
-
+ /*!
+ * \brief Convert elements contained in a submesh to quadratic
+ * \return int - nb of checked elements
+ */
+ int convertElemToQuadratic(SMESHDS_SubMesh * theSm,
+ SMESH_MesherHelper& theHelper,
+ const bool theForce3d);
+
+ /*!
+ * \brief Convert quadratic elements to linear ones and remove quadratic nodes
+ * \return nb of checked elements
+ */
+ int removeQuadElem( SMESHDS_SubMesh * theSm,
+ SMDS_ElemIteratorPtr theItr,
+ const int theShapeID);
+ /*!
+ * \brief Create groups of elements made during transformation
+ * \param nodeGens - nodes making corresponding myLastCreatedNodes
+ * \param elemGens - elements making corresponding myLastCreatedElems
+ * \param postfix - to append to names of new groups
+ * \param targetMesh - mesh to create groups in
+ * \param topPresent - is there "top" elements that are created by sweeping
+ */
+ PGroupIDs generateGroups(const SMESH_SequenceOfElemPtr& nodeGens,
+ const SMESH_SequenceOfElemPtr& elemGens,
+ const std::string& postfix,
+ SMESH_Mesh* targetMesh=0,
+ const bool topPresent=true);
+ /*!
+ * \brief Create elements by sweeping an element
+ * \param elem - element to sweep
+ * \param newNodesItVec - nodes generated from each node of the element
+ * \param newElems - generated elements
+ * \param nbSteps - number of sweeping steps
+ * \param srcElements - to append elem for each generated element
+ */
+ void sweepElement(const SMDS_MeshElement* elem,
+ const std::vector<TNodeOfNodeListMapItr> & newNodesItVec,
+ std::list<const SMDS_MeshElement*>& newElems,
+ const size_t nbSteps,
+ SMESH_SequenceOfElemPtr& srcElements);
+
+ /*!
+ * \brief Computes new connectivity of an element after merging nodes
+ * \param [in] elems - the element
+ * \param [out] newElemDefs - definition(s) of result element(s)
+ * \param [inout] nodeNodeMap - nodes to merge
+ * \param [in] avoidMakingHoles - if true and and the element becomes invalid
+ * after merging (but not degenerated), removes nodes causing
+ * the invalidity from \a nodeNodeMap.
+ * \return bool - true if the element should be removed
+ */
+ bool applyMerge( const SMDS_MeshElement* elems,
+ std::vector< ElemFeatures >& newElemDefs,
+ TNodeNodeMap& nodeNodeMap,
+ const bool avoidMakingHoles );
+ /*!
+ * \brief Create 1D and 2D elements around swept elements
+ * \param mapNewNodes - source nodes and ones generated from them
+ * \param newElemsMap - source elements and ones generated from them
+ * \param elemNewNodesMap - nodes generated from each node of each element
+ * \param elemSet - all swept elements
+ * \param nbSteps - number of sweeping steps
+ * \param srcElements - to append elem for each generated element
+ */
+ void makeWalls (TNodeOfNodeListMap & mapNewNodes,
+ TTElemOfElemListMap & newElemsMap,
+ TElemOfVecOfNnlmiMap & elemNewNodesMap,
+ TIDSortedElemSet& elemSet,
+ const int nbSteps,
+ SMESH_SequenceOfElemPtr& srcElements);
+
+ static void linearAngleVariation(const int NbSteps,
+ std::list<double>& theAngles);
+ static void linearScaleVariation(const int NbSteps,
+ std::list<double>& theScales);
+
+ bool doubleNodes( SMESHDS_Mesh* theMeshDS,
+ const TIDSortedElemSet& theElems,
+ const TIDSortedElemSet& theNodesNot,
+ TNodeNodeMap& theNodeNodeMap,
+ const bool theIsDoubleElem );
+
+ void copyPosition( const SMDS_MeshNode* from,
+ const SMDS_MeshNode* to );
+
+private:
+
+ SMESH_Mesh * myMesh;
+
+ // Nodes and elements created during last operation
+ SMESH_SequenceOfElemPtr myLastCreatedNodes, myLastCreatedElems;
+
+ // Description of error/warning occurred during last operation
+ SMESH_ComputeErrorPtr myError;
};
#endif