SMESH_MesherHelper helper( *GetMesh() );
helper.SetElementsOnShape( true );
- SMDS_ElemIteratorPtr faceIt;
- if ( theElems.empty() ) faceIt = GetMeshDS()->elementsIterator(SMDSAbs_Face);
- else faceIt = SMESHUtils::elemSetIterator( theElems );
+ // get standalone groups of faces
+ vector< SMDS_MeshGroup* > allFaceGroups, faceGroups;
+ for ( SMESHDS_GroupBase* grBase : GetMeshDS()->GetGroups() )
+ if ( SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( grBase ))
+ if ( group->GetType() == SMDSAbs_Face && !group->IsEmpty() )
+ allFaceGroups.push_back( & group->SMDSGroup() );
bool checkUV;
gp_XY uv [9]; uv[8] = gp_XY(0,0);
Handle(Geom_Surface) surface;
TopLoc_Location loc;
+ SMDS_ElemIteratorPtr faceIt;
+ if ( theElems.empty() ) faceIt = GetMeshDS()->elementsIterator(SMDSAbs_Face);
+ else faceIt = SMESHUtils::elemSetIterator( theElems );
+
while ( faceIt->more() )
{
const SMDS_MeshElement* quad = faceIt->next();
myLastCreatedNodes.push_back( nCentral );
}
- // create 4 triangles
-
helper.SetIsQuadratic ( nodes.size() > 4 );
helper.SetIsBiQuadratic( nodes.size() == 9 );
if ( helper.GetIsQuadratic() )
helper.AddTLinks( static_cast< const SMDS_MeshFace*>( quad ));
+ // select groups to update
+ faceGroups.clear();
+ for ( SMDS_MeshGroup* group : allFaceGroups )
+ if ( group->Remove( quad ))
+ faceGroups.push_back( group );
+
+ // create 4 triangles
+
GetMeshDS()->RemoveFreeElement( quad, subMeshDS, /*fromGroups=*/false );
for ( int i = 0; i < 4; ++i )
SMDS_MeshElement* tria = helper.AddFace( nodes[ i ],
nodes[(i+1)%4],
nCentral );
- ReplaceElemInGroups( tria, quad, GetMeshDS() );
myLastCreatedElems.push_back( tria );
+ for ( SMDS_MeshGroup* group : faceGroups )
+ group->Add( tria );
}
}
}
}
for ( int variant = 0; variant < nbVariants && method._nbSplits == 0; ++variant )
{
- // check method compliancy with adjacent tetras,
+ // check method compliance with adjacent tetras,
// all found splits must be among facets of tetras described by this method
method = TSplitMethod( nbTet, connVariants[variant] );
if ( hasAdjacentSplits && method._nbSplits > 0 )
// there are adjacent prism
for ( int variant = 0; variant < nbVariants; ++variant )
{
- // check method compliancy with adjacent prisms,
+ // check method compliance with adjacent prisms,
// the found prism facets must be among facets of prisms described by current method
method._nbSplits = nbSplits;
method._nbCorners = 6;
{
projector.Perform( point );
if ( projector.IsDone() ) {
- double u, v, minVal = DBL_MAX;
+ double u = 0, v = 0, minVal = DBL_MAX;
for ( int i = projector.NbExt(); i > 0; i-- )
if ( projector.SquareDistance( i ) < minVal ) {
minVal = projector.SquareDistance( i );
//=======================================================================
int SMESH_MeshEditor::ExtrusParam::
-makeNodesByNormal1D( SMESHDS_Mesh* mesh,
- const SMDS_MeshNode* srcNode,
- std::list<const SMDS_MeshNode*> & newNodes,
- const bool makeMediumNodes)
+makeNodesByNormal1D( SMESHDS_Mesh* /*mesh*/,
+ const SMDS_MeshNode* /*srcNode*/,
+ std::list<const SMDS_MeshNode*> & /*newNodes*/,
+ const bool /*makeMediumNodes*/)
{
throw SALOME_Exception("Extrusion 1D by Normal not implemented");
return 0;
if ( nbEdges > 0 )
break;
}
+ // fall through
default:
{
for ( int di = -1; di <= 1; di += 2 )
//int& GroupID() const { return const_cast< int& >( myGroupID ); }
ComparableElement( const ComparableElement& theSource ) // move copy
+ : int_set()
{
ComparableElement& src = const_cast< ComparableElement& >( theSource );
- (int_set&) (*this ) = boost::move( src );
+ (int_set&) (*this ) = std::move( src );
myElem = src.myElem;
mySumID = src.mySumID;
myGroupID = src.myGroupID;
int SMESH_MeshEditor::removeQuadElem(SMESHDS_SubMesh * theSm,
SMDS_ElemIteratorPtr theItr,
- const int theShapeID)
+ const int /*theShapeID*/)
{
int nbElem = 0;
SMESHDS_Mesh* meshDS = GetMeshDS();
if ( SMESH_MeshAlgos::FaceNormal( _elems[1], norm ))
avgNorm += norm;
- gp_XYZ bordDir( SMESH_NodeXYZ( _nodes[0] ) - SMESH_NodeXYZ( _nodes[1] ));
+ gp_XYZ bordDir( SMESH_NodeXYZ( this->_nodes[0] ) - SMESH_NodeXYZ( this->_nodes[1] ));
norm = bordDir ^ avgNorm;
}
else
try {
return n2.AngleWithRef(n1, vref);
}
- catch ( Standard_Failure ) {
+ catch ( Standard_Failure& ) {
}
return Max( v1.Magnitude(), v2.Magnitude() );
}