-// SMESH SMESH : idl implementation based on 'SMESH' unit's classes
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
// File : SMESH_MeshEditor.cxx
// Created : Mon Apr 12 16:10:22 2004
// Author : Edward AGAPOV (eap)
-
#include "SMESH_MeshEditor.hxx"
-#include "SMESH_ControlsDef.hxx"
-
#include "SMDS_FaceOfNodes.hxx"
#include "SMDS_VolumeTool.hxx"
+#include "SMDS_EdgePosition.hxx"
+#include "SMDS_FacePosition.hxx"
+#include "SMDS_SpacePosition.hxx"
+#include "SMDS_MeshGroup.hxx"
+#include "SMDS_LinearEdge.hxx"
+#include "SMDS_Downward.hxx"
+#include "SMDS_SetIterator.hxx"
+
#include "SMESHDS_Group.hxx"
#include "SMESHDS_Mesh.hxx"
-#include "SMESH_subMesh.hxx"
+
+#include "SMESH_Algo.hxx"
#include "SMESH_ControlsDef.hxx"
+#include "SMESH_Group.hxx"
+#include "SMESH_MeshAlgos.hxx"
+#include "SMESH_MesherHelper.hxx"
+#include "SMESH_OctreeNode.hxx"
+#include "SMESH_subMesh.hxx"
+
+#include <Basics_OCCTVersion.hxx>
#include "utilities.h"
+#include <BRepAdaptor_Surface.hxx>
+#include <BRepBuilderAPI_MakeEdge.hxx>
+#include <BRepClass3d_SolidClassifier.hxx>
+#include <BRep_Tool.hxx>
+#include <ElCLib.hxx>
+#include <Extrema_GenExtPS.hxx>
+#include <Extrema_POnCurv.hxx>
+#include <Extrema_POnSurf.hxx>
+#include <Geom2d_Curve.hxx>
+#include <GeomAdaptor_Surface.hxx>
+#include <Geom_Curve.hxx>
+#include <Geom_Surface.hxx>
+#include <Precision.hxx>
+#include <TColStd_ListOfInteger.hxx>
+#include <TopAbs_State.hxx>
+#include <TopExp.hxx>
+#include <TopExp_Explorer.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopTools_ListOfShape.hxx>
-#include <math.h>
-#include <gp_Dir.hxx>
-#include <gp_Vec.hxx>
+#include <TopTools_SequenceOfShape.hxx>
+#include <TopoDS.hxx>
+#include <TopoDS_Face.hxx>
+#include <TopoDS_Solid.hxx>
+#include <gp.hxx>
#include <gp_Ax1.hxx>
-#include <gp_Trsf.hxx>
+#include <gp_Dir.hxx>
#include <gp_Lin.hxx>
-#include <gp_XYZ.hxx>
-#include <gp.hxx>
#include <gp_Pln.hxx>
-#include <BRep_Tool.hxx>
-#include <SMDS_EdgePosition.hxx>
-#include <Geom_Curve.hxx>
+#include <gp_Trsf.hxx>
+#include <gp_Vec.hxx>
+#include <gp_XY.hxx>
+#include <gp_XYZ.hxx>
+#include <cmath>
#include <map>
+#include <set>
+#include <numeric>
+#include <limits>
+#include <algorithm>
+#include <sstream>
-#include "utilities.h"
+#include <boost/tuple/tuple.hpp>
+
+#include <Standard_Failure.hxx>
+#include <Standard_ErrorHandler.hxx>
+
+#define cast2Node(elem) static_cast<const SMDS_MeshNode*>( elem )
using namespace std;
using namespace SMESH::Controls;
-typedef map<const SMDS_MeshNode*, const SMDS_MeshNode*> TNodeNodeMap;
-typedef map<const SMDS_MeshElement*, list<const SMDS_MeshNode*> > TElemOfNodeListMap;
-typedef map<const SMDS_MeshElement*, list<const SMDS_MeshElement*> > TElemOfElemListMap;
-typedef map<const SMDS_MeshNode*, list<const SMDS_MeshNode*> > TNodeOfNodeListMap;
-typedef TNodeOfNodeListMap::iterator TNodeOfNodeListMapItr;
-typedef map<const SMDS_MeshElement*, vector<TNodeOfNodeListMapItr> > TElemOfVecOfNnlmiMap;
+namespace
+{
+ template < class ELEM_SET >
+ SMDS_ElemIteratorPtr elemSetIterator( const ELEM_SET& elements )
+ {
+ typedef SMDS_SetIterator
+ < SMDS_pElement, typename ELEM_SET::const_iterator> TSetIterator;
+ return SMDS_ElemIteratorPtr( new TSetIterator( elements.begin(), elements.end() ));
+ }
+}
//=======================================================================
//function : SMESH_MeshEditor
-//purpose :
+//purpose :
+//=======================================================================
+
+SMESH_MeshEditor::SMESH_MeshEditor( SMESH_Mesh* theMesh )
+ :myMesh( theMesh ) // theMesh may be NULL
+{
+}
+
+//================================================================================
+/*!
+ * \brief Clears myLastCreatedNodes and myLastCreatedElems
+ */
+//================================================================================
+
+void SMESH_MeshEditor::CrearLastCreated()
+{
+ myLastCreatedNodes.Clear();
+ myLastCreatedElems.Clear();
+}
+
+
+//=======================================================================
+/*!
+ * \brief Add element
+ */
+//=======================================================================
+
+SMDS_MeshElement*
+SMESH_MeshEditor::AddElement(const vector<const SMDS_MeshNode*> & node,
+ const SMDSAbs_ElementType type,
+ const bool isPoly,
+ const int ID,
+ const double ballDiameter)
+{
+ //MESSAGE("AddElement " <<node.size() << " " << type << " " << isPoly << " " << ID);
+ SMDS_MeshElement* e = 0;
+ int nbnode = node.size();
+ SMESHDS_Mesh* mesh = GetMeshDS();
+ switch ( type ) {
+ case SMDSAbs_Face:
+ if ( !isPoly ) {
+ if (nbnode == 3) {
+ if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], ID);
+ else e = mesh->AddFace (node[0], node[1], node[2] );
+ }
+ else if (nbnode == 4) {
+ if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3], ID);
+ else e = mesh->AddFace (node[0], node[1], node[2], node[3] );
+ }
+ else if (nbnode == 6) {
+ if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], ID);
+ else e = mesh->AddFace (node[0], node[1], node[2], node[3],
+ node[4], node[5] );
+ }
+ else if (nbnode == 7) {
+ if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], ID);
+ else e = mesh->AddFace (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6] );
+ }
+ else if (nbnode == 8) {
+ if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7], ID);
+ else e = mesh->AddFace (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7] );
+ }
+ else if (nbnode == 9) {
+ if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7], node[8], ID);
+ else e = mesh->AddFace (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7], node[8] );
+ }
+ } else {
+ if ( ID >= 1 ) e = mesh->AddPolygonalFaceWithID(node, ID);
+ else e = mesh->AddPolygonalFace (node );
+ }
+ break;
+
+ case SMDSAbs_Volume:
+ if ( !isPoly ) {
+ if (nbnode == 4) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3] );
+ }
+ else if (nbnode == 5) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4] );
+ }
+ else if (nbnode == 6) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5] );
+ }
+ else if (nbnode == 8) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7] );
+ }
+ else if (nbnode == 10) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9] );
+ }
+ else if (nbnode == 12) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10], node[11], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10], node[11] );
+ }
+ else if (nbnode == 13) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12] );
+ }
+ else if (nbnode == 15) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],node[13],node[14],ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],node[13],node[14] );
+ }
+ else if (nbnode == 20) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],node[13],node[14],node[15],
+ node[16],node[17],node[18],node[19],ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],node[13],node[14],node[15],
+ node[16],node[17],node[18],node[19] );
+ }
+ else if (nbnode == 27) {
+ if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],node[13],node[14],node[15],
+ node[16],node[17],node[18],node[19],
+ node[20],node[21],node[22],node[23],
+ node[24],node[25],node[26], ID);
+ else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
+ node[4], node[5], node[6], node[7],
+ node[8], node[9], node[10],node[11],
+ node[12],node[13],node[14],node[15],
+ node[16],node[17],node[18],node[19],
+ node[20],node[21],node[22],node[23],
+ node[24],node[25],node[26] );
+ }
+ }
+ break;
+
+ case SMDSAbs_Edge:
+ if ( nbnode == 2 ) {
+ if ( ID >= 1 ) e = mesh->AddEdgeWithID(node[0], node[1], ID);
+ else e = mesh->AddEdge (node[0], node[1] );
+ }
+ else if ( nbnode == 3 ) {
+ if ( ID >= 1 ) e = mesh->AddEdgeWithID(node[0], node[1], node[2], ID);
+ else e = mesh->AddEdge (node[0], node[1], node[2] );
+ }
+ break;
+
+ case SMDSAbs_0DElement:
+ if ( nbnode == 1 ) {
+ if ( ID >= 1 ) e = mesh->Add0DElementWithID(node[0], ID);
+ else e = mesh->Add0DElement (node[0] );
+ }
+ break;
+
+ case SMDSAbs_Node:
+ if ( ID >= 1 ) e = mesh->AddNodeWithID(node[0]->X(), node[0]->Y(), node[0]->Z(), ID);
+ else e = mesh->AddNode (node[0]->X(), node[0]->Y(), node[0]->Z());
+ break;
+
+ case SMDSAbs_Ball:
+ if ( ID >= 1 ) e = mesh->AddBallWithID(node[0], ballDiameter, ID);
+ else e = mesh->AddBall (node[0], ballDiameter);
+ break;
+
+ default:;
+ }
+ if ( e ) myLastCreatedElems.Append( e );
+ return e;
+}
+
+//=======================================================================
+/*!
+ * \brief Add element
+ */
//=======================================================================
-SMESH_MeshEditor::SMESH_MeshEditor( SMESH_Mesh* theMesh ):
-myMesh( theMesh )
+SMDS_MeshElement* SMESH_MeshEditor::AddElement(const vector<int> & nodeIDs,
+ const SMDSAbs_ElementType type,
+ const bool isPoly,
+ const int ID)
{
+ vector<const SMDS_MeshNode*> nodes;
+ nodes.reserve( nodeIDs.size() );
+ vector<int>::const_iterator id = nodeIDs.begin();
+ while ( id != nodeIDs.end() ) {
+ if ( const SMDS_MeshNode* node = GetMeshDS()->FindNode( *id++ ))
+ nodes.push_back( node );
+ else
+ return 0;
+ }
+ return AddElement( nodes, type, isPoly, ID );
}
//=======================================================================
// Modify a compute state of sub-meshes which become empty
//=======================================================================
-bool SMESH_MeshEditor::Remove (const list< int >& theIDs,
- const bool isNodes )
+int SMESH_MeshEditor::Remove (const list< int >& theIDs,
+ const bool isNodes )
{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
SMESHDS_Mesh* aMesh = GetMeshDS();
set< SMESH_subMesh *> smmap;
-
+
+ int removed = 0;
list<int>::const_iterator it = theIDs.begin();
- for ( ; it != theIDs.end(); it++ )
- {
+ for ( ; it != theIDs.end(); it++ ) {
const SMDS_MeshElement * elem;
if ( isNodes )
elem = aMesh->FindNode( *it );
if ( !elem )
continue;
- // Find sub-meshes to notify about modification
- SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
- while ( nodeIt->more() )
- {
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- const SMDS_PositionPtr& aPosition = node->GetPosition();
- if ( aPosition.get() ) {
- int aShapeID = aPosition->GetShapeId();
- if ( aShapeID ) {
- TopoDS_Shape aShape = aMesh->IndexToShape( aShapeID );
- SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( aShape );
- if ( sm )
+ // Notify VERTEX sub-meshes about modification
+ if ( isNodes ) {
+ const SMDS_MeshNode* node = cast2Node( elem );
+ if ( node->GetPosition()->GetTypeOfPosition() == SMDS_TOP_VERTEX )
+ if ( int aShapeID = node->getshapeId() )
+ if ( SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( aShapeID ) )
smmap.insert( sm );
- }
- }
}
+ // Find sub-meshes to notify about modification
+ // SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
+ // while ( nodeIt->more() ) {
+ // const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ // const SMDS_PositionPtr& aPosition = node->GetPosition();
+ // if ( aPosition.get() ) {
+ // if ( int aShapeID = aPosition->GetShapeId() ) {
+ // if ( SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( aShapeID ) )
+ // smmap.insert( sm );
+ // }
+ // }
+ // }
// Do remove
if ( isNodes )
aMesh->RemoveNode( static_cast< const SMDS_MeshNode* >( elem ));
else
aMesh->RemoveElement( elem );
+ removed++;
}
// Notify sub-meshes about modification
for ( smIt = smmap.begin(); smIt != smmap.end(); smIt++ )
(*smIt)->ComputeStateEngine( SMESH_subMesh::MESH_ENTITY_REMOVED );
}
- return true;
+
+ // // Check if the whole mesh becomes empty
+ // if ( SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( 1 ) )
+ // sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+
+ return removed;
+}
+
+//================================================================================
+/*!
+ * \brief Create 0D elements on all nodes of the given object except those
+ * nodes on which a 0D element already exists.
+ * \param elements - Elements on whose nodes to create 0D elements; if empty,
+ * the all mesh is treated
+ * \param all0DElems - returns all 0D elements found or created on nodes of \a elements
+ */
+//================================================================================
+
+void SMESH_MeshEditor::Create0DElementsOnAllNodes( const TIDSortedElemSet& elements,
+ TIDSortedElemSet& all0DElems )
+{
+ SMDS_ElemIteratorPtr elemIt;
+ vector< const SMDS_MeshElement* > allNodes;
+ if ( elements.empty() )
+ {
+ allNodes.reserve( GetMeshDS()->NbNodes() );
+ elemIt = GetMeshDS()->elementsIterator( SMDSAbs_Node );
+ while ( elemIt->more() )
+ allNodes.push_back( elemIt->next() );
+
+ elemIt = elemSetIterator( allNodes );
+ }
+ else
+ {
+ elemIt = elemSetIterator( elements );
+ }
+
+ while ( elemIt->more() )
+ {
+ const SMDS_MeshElement* e = elemIt->next();
+ SMDS_ElemIteratorPtr nodeIt = e->nodesIterator();
+ while ( nodeIt->more() )
+ {
+ const SMDS_MeshNode* n = cast2Node( nodeIt->next() );
+ SMDS_ElemIteratorPtr it0D = n->GetInverseElementIterator( SMDSAbs_0DElement );
+ if ( it0D->more() )
+ all0DElems.insert( it0D->next() );
+ else {
+ myLastCreatedElems.Append( GetMeshDS()->Add0DElement( n ));
+ all0DElems.insert( myLastCreatedElems.Last() );
+ }
+ }
+ }
}
//=======================================================================
int SMESH_MeshEditor::FindShape (const SMDS_MeshElement * theElem)
{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
SMESHDS_Mesh * aMesh = GetMeshDS();
if ( aMesh->ShapeToMesh().IsNull() )
return 0;
- if ( theElem->GetType() == SMDSAbs_Node )
- {
- const SMDS_PositionPtr& aPosition =
- static_cast<const SMDS_MeshNode*>( theElem )->GetPosition();
- if ( aPosition.get() )
- return aPosition->GetShapeId();
- else
- return 0;
+ int aShapeID = theElem->getshapeId();
+ if ( aShapeID < 1 )
+ return 0;
+
+ if ( SMESHDS_SubMesh * sm = aMesh->MeshElements( aShapeID ))
+ if ( sm->Contains( theElem ))
+ return aShapeID;
+
+ if ( theElem->GetType() == SMDSAbs_Node ) {
+ MESSAGE( ":( Error: invalid myShapeId of node " << theElem->GetID() );
+ }
+ else {
+ MESSAGE( ":( Error: invalid myShapeId of element " << theElem->GetID() );
}
- TopoDS_Shape aShape; // the shape a node is on
- SMDS_ElemIteratorPtr nodeIt = theElem->nodesIterator();
- while ( nodeIt->more() )
+ TopoDS_Shape aShape; // the shape a node of theElem is on
+ if ( theElem->GetType() != SMDSAbs_Node )
{
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- const SMDS_PositionPtr& aPosition = node->GetPosition();
- if ( aPosition.get() ) {
- int aShapeID = aPosition->GetShapeId();
- SMESHDS_SubMesh * sm = aMesh->MeshElements( aShapeID );
- if ( sm )
- {
+ SMDS_ElemIteratorPtr nodeIt = theElem->nodesIterator();
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ if ((aShapeID = node->getshapeId()) > 0) {
+ if ( SMESHDS_SubMesh * sm = aMesh->MeshElements( aShapeID ) ) {
if ( sm->Contains( theElem ))
return aShapeID;
if ( aShape.IsNull() )
aShape = aMesh->IndexToShape( aShapeID );
}
- else
- {
- //MESSAGE ( "::FindShape() No SubShape for aShapeID " << aShapeID );
- }
}
+ }
}
// None of nodes is on a proper shape,
// find the shape among ancestors of aShape on which a node is
- if ( aShape.IsNull() ) {
- //MESSAGE ("::FindShape() - NONE node is on shape")
- return 0;
- }
- TopTools_ListIteratorOfListOfShape ancIt( GetMesh()->GetAncestors( aShape ));
- for ( ; ancIt.More(); ancIt.Next() )
- {
+ if ( !aShape.IsNull() ) {
+ TopTools_ListIteratorOfListOfShape ancIt( GetMesh()->GetAncestors( aShape ));
+ for ( ; ancIt.More(); ancIt.Next() ) {
SMESHDS_SubMesh * sm = aMesh->MeshElements( ancIt.Value() );
if ( sm && sm->Contains( theElem ))
return aMesh->ShapeToIndex( ancIt.Value() );
+ }
+ }
+ else
+ {
+ SMESHDS_SubMeshIteratorPtr smIt = GetMeshDS()->SubMeshes();
+ while ( const SMESHDS_SubMesh* sm = smIt->next() )
+ if ( sm->Contains( theElem ))
+ return sm->GetID();
}
- //MESSAGE ("::FindShape() - SHAPE NOT FOUND")
return 0;
}
+//=======================================================================
+//function : IsMedium
+//purpose :
+//=======================================================================
+
+bool SMESH_MeshEditor::IsMedium(const SMDS_MeshNode* node,
+ const SMDSAbs_ElementType typeToCheck)
+{
+ bool isMedium = false;
+ SMDS_ElemIteratorPtr it = node->GetInverseElementIterator(typeToCheck);
+ while (it->more() && !isMedium ) {
+ const SMDS_MeshElement* elem = it->next();
+ isMedium = elem->IsMediumNode(node);
+ }
+ return isMedium;
+}
+
+//=======================================================================
+//function : shiftNodesQuadTria
+//purpose : Shift nodes in the array corresponded to quadratic triangle
+// example: (0,1,2,3,4,5) -> (1,2,0,4,5,3)
+//=======================================================================
+
+static void shiftNodesQuadTria(vector< const SMDS_MeshNode* >& aNodes)
+{
+ const SMDS_MeshNode* nd1 = aNodes[0];
+ aNodes[0] = aNodes[1];
+ aNodes[1] = aNodes[2];
+ aNodes[2] = nd1;
+ const SMDS_MeshNode* nd2 = aNodes[3];
+ aNodes[3] = aNodes[4];
+ aNodes[4] = aNodes[5];
+ aNodes[5] = nd2;
+}
+
+//=======================================================================
+//function : nbEdgeConnectivity
+//purpose : return number of the edges connected with the theNode.
+// if theEdges has connections with the other type of the
+// elements, return -1
+//=======================================================================
+
+static int nbEdgeConnectivity(const SMDS_MeshNode* theNode)
+{
+ // SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator();
+ // int nb=0;
+ // while(elemIt->more()) {
+ // elemIt->next();
+ // nb++;
+ // }
+ // return nb;
+ return theNode->NbInverseElements();
+}
+
+//=======================================================================
+//function : getNodesFromTwoTria
+//purpose :
+//=======================================================================
+
+static bool getNodesFromTwoTria(const SMDS_MeshElement * theTria1,
+ const SMDS_MeshElement * theTria2,
+ vector< const SMDS_MeshNode*>& N1,
+ vector< const SMDS_MeshNode*>& N2)
+{
+ N1.assign( theTria1->begin_nodes(), theTria1->end_nodes() );
+ if ( N1.size() < 6 ) return false;
+ N2.assign( theTria2->begin_nodes(), theTria2->end_nodes() );
+ if ( N2.size() < 6 ) return false;
+
+ int sames[3] = {-1,-1,-1};
+ int nbsames = 0;
+ int i, j;
+ for(i=0; i<3; i++) {
+ for(j=0; j<3; j++) {
+ if(N1[i]==N2[j]) {
+ sames[i] = j;
+ nbsames++;
+ break;
+ }
+ }
+ }
+ if(nbsames!=2) return false;
+ if(sames[0]>-1) {
+ shiftNodesQuadTria(N1);
+ if(sames[1]>-1) {
+ shiftNodesQuadTria(N1);
+ }
+ }
+ i = sames[0] + sames[1] + sames[2];
+ for(; i<2; i++) {
+ shiftNodesQuadTria(N2);
+ }
+ // now we receive following N1 and N2 (using numeration as in the image below)
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // i.e. first nodes from both arrays form a new diagonal
+ return true;
+}
+
//=======================================================================
//function : InverseDiag
//purpose : Replace two neighbour triangles with ones built on the same 4 nodes
bool SMESH_MeshEditor::InverseDiag (const SMDS_MeshElement * theTria1,
const SMDS_MeshElement * theTria2 )
{
+ MESSAGE("InverseDiag");
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
if (!theTria1 || !theTria2)
return false;
- const SMDS_FaceOfNodes* F1 = dynamic_cast<const SMDS_FaceOfNodes*>( theTria1 );
+
+ const SMDS_VtkFace* F1 = dynamic_cast<const SMDS_VtkFace*>( theTria1 );
if (!F1) return false;
- const SMDS_FaceOfNodes* F2 = dynamic_cast<const SMDS_FaceOfNodes*>( theTria2 );
+ const SMDS_VtkFace* F2 = dynamic_cast<const SMDS_VtkFace*>( theTria2 );
if (!F2) return false;
+ if ((theTria1->GetEntityType() == SMDSEntity_Triangle) &&
+ (theTria2->GetEntityType() == SMDSEntity_Triangle)) {
- // 1 +--+ A theTria1: ( 1 A B ) A->2 ( 1 2 B ) 1 +--+ A
- // | /| theTria2: ( B A 2 ) B->1 ( 1 A 2 ) |\ |
- // |/ | | \|
- // B +--+ 2 B +--+ 2
-
- // put nodes in array and find out indices of the same ones
- const SMDS_MeshNode* aNodes [6];
- int sameInd [] = { 0, 0, 0, 0, 0, 0 };
- int i = 0;
- SMDS_ElemIteratorPtr it = theTria1->nodesIterator();
- while ( it->more() )
- {
- aNodes[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
-
- if ( i > 2 ) // theTria2
- // find same node of theTria1
- for ( int j = 0; j < 3; j++ )
- if ( aNodes[ i ] == aNodes[ j ]) {
- sameInd[ j ] = i;
- sameInd[ i ] = j;
- break;
- }
- // next
- i++;
- if ( i == 3 ) {
- if ( it->more() )
- return false; // theTria1 is not a triangle
- it = theTria2->nodesIterator();
+ // 1 +--+ A theTria1: ( 1 A B ) A->2 ( 1 2 B ) 1 +--+ A
+ // | /| theTria2: ( B A 2 ) B->1 ( 1 A 2 ) |\ |
+ // |/ | | \|
+ // B +--+ 2 B +--+ 2
+
+ // put nodes in array and find out indices of the same ones
+ const SMDS_MeshNode* aNodes [6];
+ int sameInd [] = { -1, -1, -1, -1, -1, -1 };
+ int i = 0;
+ SMDS_ElemIteratorPtr it = theTria1->nodesIterator();
+ while ( it->more() ) {
+ aNodes[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
+
+ if ( i > 2 ) // theTria2
+ // find same node of theTria1
+ for ( int j = 0; j < 3; j++ )
+ if ( aNodes[ i ] == aNodes[ j ]) {
+ sameInd[ j ] = i;
+ sameInd[ i ] = j;
+ break;
+ }
+ // next
+ i++;
+ if ( i == 3 ) {
+ if ( it->more() )
+ return false; // theTria1 is not a triangle
+ it = theTria2->nodesIterator();
+ }
+ if ( i == 6 && it->more() )
+ return false; // theTria2 is not a triangle
}
- if ( i == 6 && it->more() )
- return false; // theTria2 is not a triangle
- }
- // find indices of 1,2 and of A,B in theTria1
- int iA = 0, iB = 0, i1 = 0, i2 = 0;
- for ( i = 0; i < 6; i++ )
- {
- if ( sameInd [ i ] == 0 )
- if ( i < 3 ) i1 = i;
- else i2 = i;
- else if (i < 3)
- if ( iA ) iB = i;
- else iA = i;
- }
- // nodes 1 and 2 should not be the same
- if ( aNodes[ i1 ] == aNodes[ i2 ] )
- return false;
+ // find indices of 1,2 and of A,B in theTria1
+ int iA = -1, iB = 0, i1 = 0, i2 = 0;
+ for ( i = 0; i < 6; i++ ) {
+ if ( sameInd [ i ] == -1 ) {
+ if ( i < 3 ) i1 = i;
+ else i2 = i;
+ }
+ else if (i < 3) {
+ if ( iA >= 0) iB = i;
+ else iA = i;
+ }
+ }
+ // nodes 1 and 2 should not be the same
+ if ( aNodes[ i1 ] == aNodes[ i2 ] )
+ return false;
+ // theTria1: A->2
+ aNodes[ iA ] = aNodes[ i2 ];
+ // theTria2: B->1
+ aNodes[ sameInd[ iB ]] = aNodes[ i1 ];
- // theTria1: A->2
- aNodes[ iA ] = aNodes[ i2 ];
- // theTria2: B->1
- aNodes[ sameInd[ iB ]] = aNodes[ i1 ];
+ GetMeshDS()->ChangeElementNodes( theTria1, aNodes, 3 );
+ GetMeshDS()->ChangeElementNodes( theTria2, &aNodes[ 3 ], 3 );
- //MESSAGE( theTria1 << theTria2 );
+ return true;
- GetMeshDS()->ChangeElementNodes( theTria1, aNodes, 3 );
- GetMeshDS()->ChangeElementNodes( theTria2, &aNodes[ 3 ], 3 );
+ } // end if(F1 && F2)
- //MESSAGE( theTria1 << theTria2 );
+ // check case of quadratic faces
+ if (theTria1->GetEntityType() != SMDSEntity_Quad_Triangle &&
+ theTria1->GetEntityType() != SMDSEntity_BiQuad_Triangle)
+ return false;
+ if (theTria2->GetEntityType() != SMDSEntity_Quad_Triangle&&
+ theTria2->GetEntityType() != SMDSEntity_BiQuad_Triangle)
+ return false;
+ // 5
+ // 1 +--+--+ 2 theTria1: (1 2 4 5 9 7) or (2 4 1 9 7 5) or (4 1 2 7 5 9)
+ // | /| theTria2: (2 3 4 6 8 9) or (3 4 2 8 9 6) or (4 2 3 9 6 8)
+ // | / |
+ // 7 + + + 6
+ // | /9 |
+ // |/ |
+ // 4 +--+--+ 3
+ // 8
+
+ vector< const SMDS_MeshNode* > N1;
+ vector< const SMDS_MeshNode* > N2;
+ if(!getNodesFromTwoTria(theTria1,theTria2,N1,N2))
+ return false;
+ // now we receive following N1 and N2 (using numeration as above image)
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // i.e. first nodes from both arrays determ new diagonal
+
+ vector< const SMDS_MeshNode*> N1new( N1.size() );
+ vector< const SMDS_MeshNode*> N2new( N2.size() );
+ N1new.back() = N1.back(); // central node of biquadratic
+ N2new.back() = N2.back();
+ N1new[0] = N1[0]; N2new[0] = N1[0];
+ N1new[1] = N2[0]; N2new[1] = N1[1];
+ N1new[2] = N2[1]; N2new[2] = N2[0];
+ N1new[3] = N1[4]; N2new[3] = N1[3];
+ N1new[4] = N2[3]; N2new[4] = N2[5];
+ N1new[5] = N1[5]; N2new[5] = N1[4];
+ // change nodes in faces
+ GetMeshDS()->ChangeElementNodes( theTria1, &N1new[0], N1new.size() );
+ GetMeshDS()->ChangeElementNodes( theTria2, &N2new[0], N2new.size() );
+
+ // move the central node of biquadratic triangle
+ SMESH_MesherHelper helper( *GetMesh() );
+ for ( int is2nd = 0; is2nd < 2; ++is2nd )
+ {
+ const SMDS_MeshElement* tria = is2nd ? theTria2 : theTria1;
+ vector< const SMDS_MeshNode*>& nodes = is2nd ? N2new : N1new;
+ if ( nodes.size() < 7 )
+ continue;
+ helper.SetSubShape( tria->getshapeId() );
+ const TopoDS_Face& F = TopoDS::Face( helper.GetSubShape() );
+ gp_Pnt xyz;
+ if ( F.IsNull() )
+ {
+ xyz = ( SMESH_TNodeXYZ( nodes[3] ) +
+ SMESH_TNodeXYZ( nodes[4] ) +
+ SMESH_TNodeXYZ( nodes[5] )) / 3.;
+ }
+ else
+ {
+ bool checkUV;
+ gp_XY uv = ( helper.GetNodeUV( F, nodes[3], nodes[2], &checkUV ) +
+ helper.GetNodeUV( F, nodes[4], nodes[0], &checkUV ) +
+ helper.GetNodeUV( F, nodes[5], nodes[1], &checkUV )) / 3.;
+ TopLoc_Location loc;
+ Handle(Geom_Surface) S = BRep_Tool::Surface(F,loc);
+ xyz = S->Value( uv.X(), uv.Y() );
+ xyz.Transform( loc );
+ if ( nodes[6]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE && // set UV
+ nodes[6]->getshapeId() > 0 )
+ GetMeshDS()->SetNodeOnFace( nodes[6], nodes[6]->getshapeId(), uv.X(), uv.Y() );
+ }
+ GetMeshDS()->MoveNode( nodes[6], xyz.X(), xyz.Y(), xyz.Z() );
+ }
return true;
}
theTria1 = theTria2 = 0;
set< const SMDS_MeshElement* > emap;
- SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator();
+ SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator(SMDSAbs_Face);
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
- if ( elem->GetType() == SMDSAbs_Face && elem->NbNodes() == 3 )
+ if ( elem->NbCornerNodes() == 3 )
emap.insert( elem );
}
- it = theNode2->GetInverseElementIterator();
+ it = theNode2->GetInverseElementIterator(SMDSAbs_Face);
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
- if ( elem->GetType() == SMDSAbs_Face &&
- emap.find( elem ) != emap.end() )
- if ( theTria1 ) {
- theTria2 = elem;
- break;
- } else {
+ if ( emap.count( elem )) {
+ if ( !theTria1 )
+ {
theTria1 = elem;
}
+ else
+ {
+ theTria2 = elem;
+ // theTria1 must be element with minimum ID
+ if ( theTria2->GetID() < theTria1->GetID() )
+ std::swap( theTria2, theTria1 );
+ return true;
+ }
+ }
}
- return ( theTria1 && theTria2 );
+ return false;
}
//=======================================================================
bool SMESH_MeshEditor::InverseDiag (const SMDS_MeshNode * theNode1,
const SMDS_MeshNode * theNode2)
{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
MESSAGE( "::InverseDiag()" );
const SMDS_MeshElement *tr1, *tr2;
if ( !findTriangles( theNode1, theNode2, tr1, tr2 ))
return false;
- const SMDS_FaceOfNodes* F1 = dynamic_cast<const SMDS_FaceOfNodes*>( tr1 );
+ const SMDS_VtkFace* F1 = dynamic_cast<const SMDS_VtkFace*>( tr1 );
if (!F1) return false;
- const SMDS_FaceOfNodes* F2 = dynamic_cast<const SMDS_FaceOfNodes*>( tr2 );
+ const SMDS_VtkFace* F2 = dynamic_cast<const SMDS_VtkFace*>( tr2 );
if (!F2) return false;
+ if ((tr1->GetEntityType() == SMDSEntity_Triangle) &&
+ (tr2->GetEntityType() == SMDSEntity_Triangle)) {
+
+ // 1 +--+ A tr1: ( 1 A B ) A->2 ( 1 2 B ) 1 +--+ A
+ // | /| tr2: ( B A 2 ) B->1 ( 1 A 2 ) |\ |
+ // |/ | | \|
+ // B +--+ 2 B +--+ 2
+
+ // put nodes in array
+ // and find indices of 1,2 and of A in tr1 and of B in tr2
+ int i, iA1 = 0, i1 = 0;
+ const SMDS_MeshNode* aNodes1 [3];
+ SMDS_ElemIteratorPtr it;
+ for (i = 0, it = tr1->nodesIterator(); it->more(); i++ ) {
+ aNodes1[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
+ if ( aNodes1[ i ] == theNode1 )
+ iA1 = i; // node A in tr1
+ else if ( aNodes1[ i ] != theNode2 )
+ i1 = i; // node 1
+ }
+ int iB2 = 0, i2 = 0;
+ const SMDS_MeshNode* aNodes2 [3];
+ for (i = 0, it = tr2->nodesIterator(); it->more(); i++ ) {
+ aNodes2[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
+ if ( aNodes2[ i ] == theNode2 )
+ iB2 = i; // node B in tr2
+ else if ( aNodes2[ i ] != theNode1 )
+ i2 = i; // node 2
+ }
- // 1 +--+ A tr1: ( 1 A B ) A->2 ( 1 2 B ) 1 +--+ A
- // | /| tr2: ( B A 2 ) B->1 ( 1 A 2 ) |\ |
- // |/ | | \|
- // B +--+ 2 B +--+ 2
-
- // put nodes in array
- // and find indices of 1,2 and of A in tr1 and of B in tr2
- int i, iA1 = 0, i1 = 0;
- const SMDS_MeshNode* aNodes1 [3];
- SMDS_ElemIteratorPtr it;
- for (i = 0, it = tr1->nodesIterator(); it->more(); i++ ) {
- aNodes1[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
- if ( aNodes1[ i ] == theNode1 )
- iA1 = i; // node A in tr1
- else if ( aNodes1[ i ] != theNode2 )
- i1 = i; // node 1
- }
- int iB2 = 0, i2 = 0;
- const SMDS_MeshNode* aNodes2 [3];
- for (i = 0, it = tr2->nodesIterator(); it->more(); i++ ) {
- aNodes2[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
- if ( aNodes2[ i ] == theNode2 )
- iB2 = i; // node B in tr2
- else if ( aNodes2[ i ] != theNode1 )
- i2 = i; // node 2
- }
-
- // nodes 1 and 2 should not be the same
- if ( aNodes1[ i1 ] == aNodes2[ i2 ] )
- return false;
-
- // tr1: A->2
- aNodes1[ iA1 ] = aNodes2[ i2 ];
- // tr2: B->1
- aNodes2[ iB2 ] = aNodes1[ i1 ];
+ // nodes 1 and 2 should not be the same
+ if ( aNodes1[ i1 ] == aNodes2[ i2 ] )
+ return false;
- //MESSAGE( tr1 << tr2 );
+ // tr1: A->2
+ aNodes1[ iA1 ] = aNodes2[ i2 ];
+ // tr2: B->1
+ aNodes2[ iB2 ] = aNodes1[ i1 ];
- GetMeshDS()->ChangeElementNodes( tr1, aNodes1, 3 );
- GetMeshDS()->ChangeElementNodes( tr2, aNodes2, 3 );
+ GetMeshDS()->ChangeElementNodes( tr1, aNodes1, 3 );
+ GetMeshDS()->ChangeElementNodes( tr2, aNodes2, 3 );
- //MESSAGE( tr1 << tr2 );
+ return true;
+ }
- return true;
-
+ // check case of quadratic faces
+ return InverseDiag(tr1,tr2);
}
//=======================================================================
const SMDS_MeshElement * tr1,
const SMDS_MeshElement * tr2 )
{
+ if( tr1->NbNodes() != tr2->NbNodes() )
+ return false;
// find the 4-th node to insert into tr1
const SMDS_MeshNode* n4 = 0;
SMDS_ElemIteratorPtr it = tr2->nodesIterator();
- while ( !n4 && it->more() )
- {
- const SMDS_MeshNode * n = static_cast<const SMDS_MeshNode*>( it->next() );
+ int i=0;
+ while ( !n4 && i<3 ) {
+ const SMDS_MeshNode * n = cast2Node( it->next() );
+ i++;
bool isDiag = ( n == theNode1 || n == theNode2 );
if ( !isDiag )
n4 = n;
// Make an array of nodes to be in a quadrangle
int iNode = 0, iFirstDiag = -1;
it = tr1->nodesIterator();
- while ( it->more() )
- {
- const SMDS_MeshNode * n = static_cast<const SMDS_MeshNode*>( it->next() );
+ i=0;
+ while ( i<3 ) {
+ const SMDS_MeshNode * n = cast2Node( it->next() );
+ i++;
bool isDiag = ( n == theNode1 || n == theNode2 );
- if ( isDiag )
- {
+ if ( isDiag ) {
if ( iFirstDiag < 0 )
iFirstDiag = iNode;
else if ( iNode - iFirstDiag == 1 )
theQuadNodes[ iNode++ ] = n4; // insert the 4-th node between diagonal nodes
}
- else if ( n == n4 )
- {
+ else if ( n == n4 ) {
return false; // tr1 and tr2 should not have all the same nodes
}
theQuadNodes[ iNode++ ] = n;
bool SMESH_MeshEditor::DeleteDiag (const SMDS_MeshNode * theNode1,
const SMDS_MeshNode * theNode2)
{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
MESSAGE( "::DeleteDiag()" );
const SMDS_MeshElement *tr1, *tr2;
if ( !findTriangles( theNode1, theNode2, tr1, tr2 ))
return false;
- const SMDS_FaceOfNodes* F1 = dynamic_cast<const SMDS_FaceOfNodes*>( tr1 );
+ const SMDS_VtkFace* F1 = dynamic_cast<const SMDS_VtkFace*>( tr1 );
if (!F1) return false;
- const SMDS_FaceOfNodes* F2 = dynamic_cast<const SMDS_FaceOfNodes*>( tr2 );
+ const SMDS_VtkFace* F2 = dynamic_cast<const SMDS_VtkFace*>( tr2 );
if (!F2) return false;
+ SMESHDS_Mesh * aMesh = GetMeshDS();
- const SMDS_MeshNode* aNodes [ 4 ];
- if ( ! getQuadrangleNodes( aNodes, theNode1, theNode2, tr1, tr2 ))
- return false;
+ if ((tr1->GetEntityType() == SMDSEntity_Triangle) &&
+ (tr2->GetEntityType() == SMDSEntity_Triangle)) {
- //MESSAGE( endl << tr1 << tr2 );
+ const SMDS_MeshNode* aNodes [ 4 ];
+ if ( ! getQuadrangleNodes( aNodes, theNode1, theNode2, tr1, tr2 ))
+ return false;
- GetMeshDS()->ChangeElementNodes( tr1, aNodes, 4 );
- GetMeshDS()->RemoveElement( tr2 );
+ const SMDS_MeshElement* newElem = 0;
+ newElem = aMesh->AddFace( aNodes[0], aNodes[1], aNodes[2], aNodes[3] );
+ myLastCreatedElems.Append(newElem);
+ AddToSameGroups( newElem, tr1, aMesh );
+ int aShapeId = tr1->getshapeId();
+ if ( aShapeId )
+ {
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ }
+ aMesh->RemoveElement( tr1 );
+ aMesh->RemoveElement( tr2 );
- //MESSAGE( endl << tr1 );
+ return true;
+ }
- return true;
-}
+ // check case of quadratic faces
+ if (tr1->GetEntityType() != SMDSEntity_Quad_Triangle)
+ return false;
+ if (tr2->GetEntityType() != SMDSEntity_Quad_Triangle)
+ return false;
-//=======================================================================
-//function : Reorient
-//purpose : Reverse the normal of theFace
-// Return false if theFace is null
-//=======================================================================
+ // 5
+ // 1 +--+--+ 2 tr1: (1 2 4 5 9 7) or (2 4 1 9 7 5) or (4 1 2 7 5 9)
+ // | /| tr2: (2 3 4 6 8 9) or (3 4 2 8 9 6) or (4 2 3 9 6 8)
+ // | / |
+ // 7 + + + 6
+ // | /9 |
+ // |/ |
+ // 4 +--+--+ 3
+ // 8
+
+ vector< const SMDS_MeshNode* > N1;
+ vector< const SMDS_MeshNode* > N2;
+ if(!getNodesFromTwoTria(tr1,tr2,N1,N2))
+ return false;
+ // now we receive following N1 and N2 (using numeration as above image)
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // i.e. first nodes from both arrays determ new diagonal
+
+ const SMDS_MeshNode* aNodes[8];
+ aNodes[0] = N1[0];
+ aNodes[1] = N1[1];
+ aNodes[2] = N2[0];
+ aNodes[3] = N2[1];
+ aNodes[4] = N1[3];
+ aNodes[5] = N2[5];
+ aNodes[6] = N2[3];
+ aNodes[7] = N1[5];
+
+ const SMDS_MeshElement* newElem = 0;
+ newElem = aMesh->AddFace( aNodes[0], aNodes[1], aNodes[2], aNodes[3],
+ aNodes[4], aNodes[5], aNodes[6], aNodes[7]);
+ myLastCreatedElems.Append(newElem);
+ AddToSameGroups( newElem, tr1, aMesh );
+ int aShapeId = tr1->getshapeId();
+ if ( aShapeId )
+ {
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ }
+ aMesh->RemoveElement( tr1 );
+ aMesh->RemoveElement( tr2 );
+
+ // remove middle node (9)
+ GetMeshDS()->RemoveNode( N1[4] );
+
+ return true;
+}
-bool SMESH_MeshEditor::Reorient (const SMDS_MeshElement * theFace)
+//=======================================================================
+//function : Reorient
+//purpose : Reverse theElement orientation
+//=======================================================================
+
+bool SMESH_MeshEditor::Reorient (const SMDS_MeshElement * theElem)
{
- if (!theFace) return false;
- const SMDS_FaceOfNodes* F = dynamic_cast<const SMDS_FaceOfNodes*>( theFace );
- if (!F) return false;
+ MESSAGE("Reorient");
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
- const SMDS_MeshNode* aNodes [4], *tmpNode;
- int i = 0;
- SMDS_ElemIteratorPtr it = theFace->nodesIterator();
- while ( it->more() )
- aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( it->next() );
+ if (!theElem)
+ return false;
+ SMDS_ElemIteratorPtr it = theElem->nodesIterator();
+ if ( !it || !it->more() )
+ return false;
- // exchange nodes with indeces 0 and 2
- tmpNode = aNodes[ 0 ];
- aNodes[ 0 ] = aNodes[ 2 ];
- aNodes[ 2 ] = tmpNode;
+ const SMDSAbs_ElementType type = theElem->GetType();
+ if ( type < SMDSAbs_Edge || type > SMDSAbs_Volume )
+ return false;
- //MESSAGE( theFace );
+ const SMDSAbs_EntityType geomType = theElem->GetEntityType();
+ if ( geomType == SMDSEntity_Polyhedra ) // polyhedron
+ {
+ const SMDS_VtkVolume* aPolyedre =
+ dynamic_cast<const SMDS_VtkVolume*>( theElem );
+ if (!aPolyedre) {
+ MESSAGE("Warning: bad volumic element");
+ return false;
+ }
+ const int nbFaces = aPolyedre->NbFaces();
+ vector<const SMDS_MeshNode *> poly_nodes;
+ vector<int> quantities (nbFaces);
+
+ // reverse each face of the polyedre
+ for (int iface = 1; iface <= nbFaces; iface++) {
+ int inode, nbFaceNodes = aPolyedre->NbFaceNodes(iface);
+ quantities[iface - 1] = nbFaceNodes;
+
+ for (inode = nbFaceNodes; inode >= 1; inode--) {
+ const SMDS_MeshNode* curNode = aPolyedre->GetFaceNode(iface, inode);
+ poly_nodes.push_back(curNode);
+ }
+ }
+ return GetMeshDS()->ChangePolyhedronNodes( theElem, poly_nodes, quantities );
+ }
+ else // other elements
+ {
+ vector<const SMDS_MeshNode*> nodes( theElem->begin_nodes(), theElem->end_nodes() );
+ const std::vector<int>& interlace = SMDS_MeshCell::reverseSmdsOrder( geomType );
+ if ( interlace.empty() )
+ {
+ std::reverse( nodes.begin(), nodes.end() ); // polygon
+ }
+ else if ( interlace.size() > 1 )
+ {
+ SMDS_MeshCell::applyInterlace( interlace, nodes );
+ }
+ return GetMeshDS()->ChangeElementNodes( theElem, &nodes[0], nodes.size() );
+ }
+ return false;
+}
- GetMeshDS()->ChangeElementNodes( theFace, aNodes, theFace->NbNodes() );
+//================================================================================
+/*!
+ * \brief Reorient faces.
+ * \param theFaces - the faces to reorient. If empty the whole mesh is meant
+ * \param theDirection - desired direction of normal of \a theFace
+ * \param theFace - one of \a theFaces that sould be oriented according to
+ * \a theDirection and whose orientation defines orientation of other faces
+ * \return number of reoriented faces.
+ */
+//================================================================================
- //MESSAGE( theFace );
+int SMESH_MeshEditor::Reorient2D (TIDSortedElemSet & theFaces,
+ const gp_Dir& theDirection,
+ const SMDS_MeshElement * theFace)
+{
+ int nbReori = 0;
+ if ( !theFace || theFace->GetType() != SMDSAbs_Face ) return nbReori;
- return true;
+ if ( theFaces.empty() )
+ {
+ SMDS_FaceIteratorPtr fIt = GetMeshDS()->facesIterator(/*idInceasingOrder=*/true);
+ while ( fIt->more() )
+ theFaces.insert( theFaces.end(), fIt->next() );
+ }
+
+ // orient theFace according to theDirection
+ gp_XYZ normal;
+ SMESH_MeshAlgos::FaceNormal( theFace, normal, /*normalized=*/false );
+ if ( normal * theDirection.XYZ() < 0 )
+ nbReori += Reorient( theFace );
+
+ // Orient other faces
+
+ set< const SMDS_MeshElement* > startFaces, visitedFaces;
+ TIDSortedElemSet avoidSet;
+ set< SMESH_TLink > checkedLinks;
+ pair< set< SMESH_TLink >::iterator, bool > linkIt_isNew;
+
+ if ( theFaces.size() > 1 )// leave 1 face to prevent finding not selected faces
+ theFaces.erase( theFace );
+ startFaces.insert( theFace );
+
+ int nodeInd1, nodeInd2;
+ const SMDS_MeshElement* otherFace;
+ vector< const SMDS_MeshElement* > facesNearLink;
+ vector< std::pair< int, int > > nodeIndsOfFace;
+
+ set< const SMDS_MeshElement* >::iterator startFace = startFaces.begin();
+ while ( !startFaces.empty() )
+ {
+ startFace = startFaces.begin();
+ theFace = *startFace;
+ startFaces.erase( startFace );
+ if ( !visitedFaces.insert( theFace ).second )
+ continue;
+
+ avoidSet.clear();
+ avoidSet.insert(theFace);
+
+ NLink link( theFace->GetNode( 0 ), (SMDS_MeshNode *) 0 );
+
+ const int nbNodes = theFace->NbCornerNodes();
+ for ( int i = 0; i < nbNodes; ++i ) // loop on links of theFace
+ {
+ link.second = theFace->GetNode(( i+1 ) % nbNodes );
+ linkIt_isNew = checkedLinks.insert( link );
+ if ( !linkIt_isNew.second )
+ {
+ // link has already been checked and won't be encountered more
+ // if the group (theFaces) is manifold
+ //checkedLinks.erase( linkIt_isNew.first );
+ }
+ else
+ {
+ facesNearLink.clear();
+ nodeIndsOfFace.clear();
+ while (( otherFace = SMESH_MeshAlgos::FindFaceInSet( link.first, link.second,
+ theFaces, avoidSet,
+ &nodeInd1, &nodeInd2 )))
+ if ( otherFace != theFace)
+ {
+ facesNearLink.push_back( otherFace );
+ nodeIndsOfFace.push_back( make_pair( nodeInd1, nodeInd2 ));
+ avoidSet.insert( otherFace );
+ }
+ if ( facesNearLink.size() > 1 )
+ {
+ // NON-MANIFOLD mesh shell !
+ // select a face most co-directed with theFace,
+ // other faces won't be visited this time
+ gp_XYZ NF, NOF;
+ SMESH_MeshAlgos::FaceNormal( theFace, NF, /*normalized=*/false );
+ double proj, maxProj = -1;
+ for ( size_t i = 0; i < facesNearLink.size(); ++i ) {
+ SMESH_MeshAlgos::FaceNormal( facesNearLink[i], NOF, /*normalized=*/false );
+ if (( proj = Abs( NF * NOF )) > maxProj ) {
+ maxProj = proj;
+ otherFace = facesNearLink[i];
+ nodeInd1 = nodeIndsOfFace[i].first;
+ nodeInd2 = nodeIndsOfFace[i].second;
+ }
+ }
+ // not to visit rejected faces
+ for ( size_t i = 0; i < facesNearLink.size(); ++i )
+ if ( facesNearLink[i] != otherFace && theFaces.size() > 1 )
+ visitedFaces.insert( facesNearLink[i] );
+ }
+ else if ( facesNearLink.size() == 1 )
+ {
+ otherFace = facesNearLink[0];
+ nodeInd1 = nodeIndsOfFace.back().first;
+ nodeInd2 = nodeIndsOfFace.back().second;
+ }
+ if ( otherFace && otherFace != theFace)
+ {
+ // link must be reverse in otherFace if orientation ot otherFace
+ // is same as that of theFace
+ if ( abs(nodeInd2-nodeInd1) == 1 ? nodeInd2 > nodeInd1 : nodeInd1 > nodeInd2 )
+ {
+ nbReori += Reorient( otherFace );
+ }
+ startFaces.insert( otherFace );
+ }
+ }
+ std::swap( link.first, link.second ); // reverse the link
+ }
+ }
+ return nbReori;
}
//=======================================================================
//function : getBadRate
-//purpose :
+//purpose :
//=======================================================================
static double getBadRate (const SMDS_MeshElement* theElem,
if ( !theElem || !theCrit->GetPoints( theElem, P ))
return 1e100;
return theCrit->GetBadRate( theCrit->GetValue( P ), theElem->NbNodes() );
+ //return theCrit->GetBadRate( theCrit->GetValue( theElem->GetID() ), theElem->NbNodes() );
}
-
+
//=======================================================================
//function : QuadToTri
//purpose : Cut quadrangles into triangles.
// theCrit is used to select a diagonal to cut
//=======================================================================
-bool SMESH_MeshEditor::QuadToTri (set<const SMDS_MeshElement*> & theElems,
+bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
SMESH::Controls::NumericalFunctorPtr theCrit)
{
- MESSAGE( "::QuadToTri()" );
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
if ( !theCrit.get() )
return false;
SMESHDS_Mesh * aMesh = GetMeshDS();
- set< const SMDS_MeshElement * >::iterator itElem;
+ Handle(Geom_Surface) surface;
+ SMESH_MesherHelper helper( *GetMesh() );
+
+ TIDSortedElemSet::iterator itElem;
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
{
- const SMDS_MeshElement* elem = (*itElem);
- if ( !elem || elem->GetType() != SMDSAbs_Face || elem->NbNodes() != 4 )
+ const SMDS_MeshElement* elem = *itElem;
+ if ( !elem || elem->GetType() != SMDSAbs_Face )
+ continue;
+ if ( elem->NbCornerNodes() != 4 )
continue;
// retrieve element nodes
- const SMDS_MeshNode* aNodes [4];
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- int i = 0;
- while ( itN->more() )
- aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
+ vector< const SMDS_MeshNode* > aNodes( elem->begin_nodes(), elem->end_nodes() );
// compare two sets of possible triangles
double aBadRate1, aBadRate2; // to what extent a set is bad
SMDS_FaceOfNodes tr1 ( aNodes[0], aNodes[1], aNodes[2] );
SMDS_FaceOfNodes tr2 ( aNodes[2], aNodes[3], aNodes[0] );
aBadRate1 = getBadRate( &tr1, theCrit ) + getBadRate( &tr2, theCrit );
-
+
SMDS_FaceOfNodes tr3 ( aNodes[1], aNodes[2], aNodes[3] );
SMDS_FaceOfNodes tr4 ( aNodes[3], aNodes[0], aNodes[1] );
aBadRate2 = getBadRate( &tr3, theCrit ) + getBadRate( &tr4, theCrit );
- int aShapeId = FindShape( elem );
- //MESSAGE( "aBadRate1 = " << aBadRate1 << "; aBadRate2 = " << aBadRate2
- // << " ShapeID = " << aShapeId << endl << elem );
-
- if ( aBadRate1 <= aBadRate2 ) {
- // tr1 + tr2 is better
- aMesh->ChangeElementNodes( elem, aNodes, 3 );
- //MESSAGE( endl << elem );
+ const int aShapeId = FindShape( elem );
+ const SMDS_MeshElement* newElem1 = 0;
+ const SMDS_MeshElement* newElem2 = 0;
- elem = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
+ if ( !elem->IsQuadratic() ) // split liner quadrangle
+ {
+ // for MaxElementLength2D functor we return minimum diagonal for splitting,
+ // because aBadRate1=2*len(diagonal 1-3); aBadRate2=2*len(diagonal 2-4)
+ if ( aBadRate1 <= aBadRate2 ) {
+ // tr1 + tr2 is better
+ newElem1 = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
+ newElem2 = aMesh->AddFace( aNodes[2], aNodes[0], aNodes[1] );
+ }
+ else {
+ // tr3 + tr4 is better
+ newElem1 = aMesh->AddFace( aNodes[3], aNodes[0], aNodes[1] );
+ newElem2 = aMesh->AddFace( aNodes[3], aNodes[1], aNodes[2] );
+ }
}
- else {
- // tr3 + tr4 is better
- aMesh->ChangeElementNodes( elem, &aNodes[1], 3 );
- //MESSAGE( endl << elem );
+ else // split quadratic quadrangle
+ {
+ helper.SetIsQuadratic( true );
+ helper.SetIsBiQuadratic( aNodes.size() == 9 );
- elem = aMesh->AddFace( aNodes[3], aNodes[0], aNodes[1] );
- }
- //MESSAGE( endl << elem );
+ helper.AddTLinks( static_cast< const SMDS_MeshFace* >( elem ));
+ if ( aNodes.size() == 9 )
+ {
+ helper.SetIsBiQuadratic( true );
+ if ( aBadRate1 <= aBadRate2 )
+ helper.AddTLinkNode( aNodes[0], aNodes[2], aNodes[8] );
+ else
+ helper.AddTLinkNode( aNodes[1], aNodes[3], aNodes[8] );
+ }
+ // create a new element
+ if ( aBadRate1 <= aBadRate2 ) {
+ newElem1 = helper.AddFace( aNodes[2], aNodes[3], aNodes[0] );
+ newElem2 = helper.AddFace( aNodes[2], aNodes[0], aNodes[1] );
+ }
+ else {
+ newElem1 = helper.AddFace( aNodes[3], aNodes[0], aNodes[1] );
+ newElem2 = helper.AddFace( aNodes[3], aNodes[1], aNodes[2] );
+ }
+ } // quadratic case
- // put a new triangle on the same shape
- if ( aShapeId )
- aMesh->SetMeshElementOnShape( elem, aShapeId );
- }
+ // care of a new element
- return true;
-}
+ myLastCreatedElems.Append(newElem1);
+ myLastCreatedElems.Append(newElem2);
+ AddToSameGroups( newElem1, elem, aMesh );
+ AddToSameGroups( newElem2, elem, aMesh );
-//=======================================================================
-//function : AddToSameGroups
-//purpose : add elemToAdd to the groups the elemInGroups belongs to
-//=======================================================================
+ // put a new triangle on the same shape
+ if ( aShapeId )
+ aMesh->SetMeshElementOnShape( newElem1, aShapeId );
+ aMesh->SetMeshElementOnShape( newElem2, aShapeId );
-void SMESH_MeshEditor::AddToSameGroups (const SMDS_MeshElement* elemToAdd,
- const SMDS_MeshElement* elemInGroups,
- SMESHDS_Mesh * aMesh)
-{
- const set<SMESHDS_GroupBase*>& groups = aMesh->GetGroups();
- set<SMESHDS_GroupBase*>::const_iterator grIt = groups.begin();
- for ( ; grIt != groups.end(); grIt++ ) {
- SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *grIt );
- if ( group && group->SMDSGroup().Contains( elemInGroups ))
- group->SMDSGroup().Add( elemToAdd );
+ aMesh->RemoveElement( elem );
}
+ return true;
}
//=======================================================================
-//function : QuadToTri
-//purpose : Cut quadrangles into triangles.
-// theCrit is used to select a diagonal to cut
+/*!
+ * \brief Split each of given quadrangles into 4 triangles.
+ * \param theElems - The faces to be splitted. If empty all faces are split.
+ */
//=======================================================================
-bool SMESH_MeshEditor::QuadToTri (std::set<const SMDS_MeshElement*> & theElems,
- const bool the13Diag)
+void SMESH_MeshEditor::QuadTo4Tri (TIDSortedElemSet & theElems)
{
- MESSAGE( "::QuadToTri()" );
-
- SMESHDS_Mesh * aMesh = GetMeshDS();
-
- set< const SMDS_MeshElement * >::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ SMESH_MesherHelper helper( *GetMesh() );
+ helper.SetElementsOnShape( true );
+
+ SMDS_ElemIteratorPtr faceIt;
+ if ( theElems.empty() ) faceIt = GetMeshDS()->elementsIterator(SMDSAbs_Face);
+ else faceIt = elemSetIterator( theElems );
+
+ bool checkUV;
+ gp_XY uv [9]; uv[8] = gp_XY(0,0);
+ gp_XYZ xyz[9];
+ vector< const SMDS_MeshNode* > nodes;
+ SMESHDS_SubMesh* subMeshDS;
+ TopoDS_Face F;
+ Handle(Geom_Surface) surface;
+ TopLoc_Location loc;
+
+ while ( faceIt->more() )
{
- const SMDS_MeshElement* elem = (*itElem);
- if ( !elem || elem->GetType() != SMDSAbs_Face || elem->NbNodes() != 4 )
+ const SMDS_MeshElement* quad = faceIt->next();
+ if ( !quad || quad->NbCornerNodes() != 4 )
continue;
- // retrieve element nodes
- const SMDS_MeshNode* aNodes [4];
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- int i = 0;
- while ( itN->more() )
- aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
+ // get a surface the quad is on
- int aShapeId = FindShape( elem );
- const SMDS_MeshElement* newElem = 0;
- if ( the13Diag )
+ if ( quad->getshapeId() < 1 )
{
- aMesh->ChangeElementNodes( elem, aNodes, 3 );
- newElem = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
+ F.Nullify();
+ helper.SetSubShape( 0 );
+ subMeshDS = 0;
}
- else
+ else if ( quad->getshapeId() != helper.GetSubShapeID() )
{
- aMesh->ChangeElementNodes( elem, &aNodes[1], 3 );
- newElem = aMesh->AddFace( aNodes[3], aNodes[0], aNodes[1] );
+ helper.SetSubShape( quad->getshapeId() );
+ if ( !helper.GetSubShape().IsNull() &&
+ helper.GetSubShape().ShapeType() == TopAbs_FACE )
+ {
+ F = TopoDS::Face( helper.GetSubShape() );
+ surface = BRep_Tool::Surface( F, loc );
+ subMeshDS = GetMeshDS()->MeshElements( quad->getshapeId() );
+ }
+ else
+ {
+ helper.SetSubShape( 0 );
+ subMeshDS = 0;
+ }
}
- // put a new triangle on the same shape and add to the same groups
+ // create a central node
- if ( aShapeId )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
-
- AddToSameGroups( newElem, elem, aMesh );
- }
+ const SMDS_MeshNode* nCentral;
+ nodes.assign( quad->begin_nodes(), quad->end_nodes() );
- return true;
-}
+ if ( nodes.size() == 9 )
+ {
+ nCentral = nodes.back();
+ }
+ else
+ {
+ size_t iN = 0;
+ if ( F.IsNull() )
+ {
+ for ( ; iN < nodes.size(); ++iN )
+ xyz[ iN ] = SMESH_TNodeXYZ( nodes[ iN ] );
-//=======================================================================
-//function : getAngle
-//purpose :
-//=======================================================================
+ for ( ; iN < 8; ++iN ) // mid-side points of a linear qudrangle
+ xyz[ iN ] = 0.5 * ( xyz[ iN - 4 ] + xyz[( iN - 3 )%4 ] );
-double getAngle(const SMDS_MeshElement * tr1,
- const SMDS_MeshElement * tr2,
- const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2)
-{
- double angle = 2*PI; // bad angle
+ xyz[ 8 ] = helper.calcTFI( 0.5, 0.5,
+ xyz[0], xyz[1], xyz[2], xyz[3],
+ xyz[4], xyz[5], xyz[6], xyz[7] );
+ }
+ else
+ {
+ for ( ; iN < nodes.size(); ++iN )
+ uv[ iN ] = helper.GetNodeUV( F, nodes[iN], nodes[(iN+2)%4], &checkUV );
- // get normals
- SMESH::Controls::TSequenceOfXYZ P1, P2;
- if ( !SMESH::Controls::NumericalFunctor::GetPoints( tr1, P1 ) ||
- !SMESH::Controls::NumericalFunctor::GetPoints( tr2, P2 ))
- return angle;
- gp_Vec N1 = gp_Vec( P1(2) - P1(1) ) ^ gp_Vec( P1(3) - P1(1) );
- if ( N1.SquareMagnitude() <= gp::Resolution() )
- return angle;
- gp_Vec N2 = gp_Vec( P2(2) - P2(1) ) ^ gp_Vec( P2(3) - P2(1) );
- if ( N2.SquareMagnitude() <= gp::Resolution() )
- return angle;
-
- // find the first diagonal node n1 in the triangles:
- // take in account a diagonal link orientation
- const SMDS_MeshElement *nFirst[2], *tr[] = { tr1, tr2 };
- for ( int t = 0; t < 2; t++ )
- {
- SMDS_ElemIteratorPtr it = tr[ t ]->nodesIterator();
- int i = 0, iDiag = -1;
- while ( it->more()) {
- const SMDS_MeshElement *n = it->next();
- if ( n == n1 || n == n2 )
- if ( iDiag < 0)
- iDiag = i;
- else {
- if ( i - iDiag == 1 )
- nFirst[ t ] = ( n == n1 ? n2 : n1 );
- else
- nFirst[ t ] = n;
- break;
- }
- i++;
- }
- }
- if ( nFirst[ 0 ] == nFirst[ 1 ] )
- N2.Reverse();
+ for ( ; iN < 8; ++iN ) // UV of mid-side points of a linear qudrangle
+ uv[ iN ] = helper.GetMiddleUV( surface, uv[ iN - 4 ], uv[( iN - 3 )%4 ] );
- angle = N1.Angle( N2 );
- //SCRUTE( angle );
- return angle;
-}
+ uv[ 8 ] = helper.calcTFI( 0.5, 0.5,
+ uv[0], uv[1], uv[2], uv[3],
+ uv[4], uv[5], uv[6], uv[7] );
-// =================================================
-// class generating a unique ID for a pair of nodes
-// and able to return nodes by that ID
-// =================================================
+ gp_Pnt p = surface->Value( uv[8].X(), uv[8].Y() ).Transformed( loc );
+ xyz[ 8 ] = p.XYZ();
+ }
-class LinkID_Gen {
- public:
+ nCentral = helper.AddNode( xyz[8].X(), xyz[8].Y(), xyz[8].Z(), /*id=*/0,
+ uv[8].X(), uv[8].Y() );
+ myLastCreatedNodes.Append( nCentral );
+ }
- LinkID_Gen( const SMESHDS_Mesh* theMesh )
- :myMesh( theMesh ), myMaxID( theMesh->MaxNodeID() + 1)
- {}
+ // create 4 triangles
- long GetLinkID (const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2) const
- {
- return ( Min(n1->GetID(),n2->GetID()) * myMaxID + Max(n1->GetID(),n2->GetID()));
- }
+ GetMeshDS()->RemoveFreeElement( quad, subMeshDS, /*fromGroups=*/false );
+
+ helper.SetIsQuadratic ( nodes.size() > 4 );
+ helper.SetIsBiQuadratic( nodes.size() == 9 );
+ if ( helper.GetIsQuadratic() )
+ helper.AddTLinks( static_cast< const SMDS_MeshFace*>( quad ));
- bool GetNodes (const long theLinkID,
- const SMDS_MeshNode* & theNode1,
- const SMDS_MeshNode* & theNode2) const
- {
- theNode1 = myMesh->FindNode( theLinkID / myMaxID );
- if ( !theNode1 ) return false;
- theNode2 = myMesh->FindNode( theLinkID % myMaxID );
- if ( !theNode2 ) return false;
- return true;
+ for ( int i = 0; i < 4; ++i )
+ {
+ SMDS_MeshElement* tria = helper.AddFace( nodes[ i ],
+ nodes[(i+1)%4],
+ nCentral );
+ ReplaceElemInGroups( tria, quad, GetMeshDS() );
+ myLastCreatedElems.Append( tria );
+ }
}
-
- private:
- LinkID_Gen();
- const SMESHDS_Mesh* myMesh;
- long myMaxID;
-};
+}
//=======================================================================
-//function : TriToQuad
-//purpose : Fuse neighbour triangles into quadrangles.
-// theCrit is used to select a neighbour to fuse with.
-// theMaxAngle is a max angle between element normals at which
-// fusion is still performed.
+//function : BestSplit
+//purpose : Find better diagonal for cutting.
//=======================================================================
-bool SMESH_MeshEditor::TriToQuad (set<const SMDS_MeshElement*> & theElems,
- SMESH::Controls::NumericalFunctorPtr theCrit,
- const double theMaxAngle)
+int SMESH_MeshEditor::BestSplit (const SMDS_MeshElement* theQuad,
+ SMESH::Controls::NumericalFunctorPtr theCrit)
{
- MESSAGE( "::TriToQuad()" );
-
- if ( !theCrit.get() )
- return false;
-
- SMESHDS_Mesh * aMesh = GetMeshDS();
- LinkID_Gen aLinkID_Gen( aMesh );
-
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
- // Prepare data for algo: build
- // 1. map of elements with their linkIDs
- // 2. map of linkIDs with their elements
+ if (!theCrit.get())
+ return -1;
- map< long, list< const SMDS_MeshElement* > > mapLi_listEl;
- map< long, list< const SMDS_MeshElement* > >::iterator itLE;
- map< const SMDS_MeshElement*, set< long > > mapEl_setLi;
- map< const SMDS_MeshElement*, set< long > >::iterator itEL;
+ if (!theQuad || theQuad->GetType() != SMDSAbs_Face )
+ return -1;
- set<const SMDS_MeshElement*>::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
- {
- const SMDS_MeshElement* elem = (*itElem);
- if ( !elem || elem->NbNodes() != 3 )
- continue;
+ if( theQuad->NbNodes()==4 ||
+ (theQuad->NbNodes()==8 && theQuad->IsQuadratic()) ) {
// retrieve element nodes
const SMDS_MeshNode* aNodes [4];
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ SMDS_ElemIteratorPtr itN = theQuad->nodesIterator();
int i = 0;
- while ( itN->more() )
+ //while (itN->more())
+ while (i<4) {
aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
- ASSERT( i == 3 );
- aNodes[ 3 ] = aNodes[ 0 ];
-
- // fill maps
- for ( i = 0; i < 3; i++ )
- {
- long linkID = aLinkID_Gen.GetLinkID( aNodes[ i ], aNodes[ i+1 ] );
- // check if elements sharing a link can be fused
- itLE = mapLi_listEl.find( linkID );
- if ( itLE != mapLi_listEl.end() )
- {
- if ((*itLE).second.size() > 1 ) // consider only 2 elems adjacent by a link
- continue;
- const SMDS_MeshElement* elem2 = (*itLE).second.front();
-// if ( FindShape( elem ) != FindShape( elem2 ))
-// continue; // do not fuse triangles laying on different shapes
- if ( getAngle( elem, elem2, aNodes[i], aNodes[i+1] ) > theMaxAngle )
- continue; // avoid making badly shaped quads
- (*itLE).second.push_back( elem );
- }
- else
- mapLi_listEl[ linkID ].push_back( elem );
- mapEl_setLi [ elem ].insert( linkID );
}
+ // compare two sets of possible triangles
+ double aBadRate1, aBadRate2; // to what extent a set is bad
+ SMDS_FaceOfNodes tr1 ( aNodes[0], aNodes[1], aNodes[2] );
+ SMDS_FaceOfNodes tr2 ( aNodes[2], aNodes[3], aNodes[0] );
+ aBadRate1 = getBadRate( &tr1, theCrit ) + getBadRate( &tr2, theCrit );
+
+ SMDS_FaceOfNodes tr3 ( aNodes[1], aNodes[2], aNodes[3] );
+ SMDS_FaceOfNodes tr4 ( aNodes[3], aNodes[0], aNodes[1] );
+ aBadRate2 = getBadRate( &tr3, theCrit ) + getBadRate( &tr4, theCrit );
+ // for MaxElementLength2D functor we return minimum diagonal for splitting,
+ // because aBadRate1=2*len(diagonal 1-3); aBadRate2=2*len(diagonal 2-4)
+ if (aBadRate1 <= aBadRate2) // tr1 + tr2 is better
+ return 1; // diagonal 1-3
+
+ return 2; // diagonal 2-4
}
- // Clean the maps from the links shared by a sole element, ie
- // links to which only one element is bound in mapLi_listEl
+ return -1;
+}
+
+namespace
+{
+ // Methods of splitting volumes into tetra
+
+ const int theHexTo5_1[5*4+1] =
+ {
+ 0, 1, 2, 5, 0, 4, 5, 7, 0, 2, 3, 7, 2, 5, 6, 7, 0, 5, 2, 7, -1
+ };
+ const int theHexTo5_2[5*4+1] =
+ {
+ 1, 2, 3, 6, 1, 4, 5, 6, 0, 1, 3, 4, 3, 4, 6, 7, 1, 3, 4, 6, -1
+ };
+ const int* theHexTo5[2] = { theHexTo5_1, theHexTo5_2 };
+
+ const int theHexTo6_1[6*4+1] =
+ {
+ 1, 5, 6, 0, 0, 1, 2, 6, 0, 4, 5, 6, 0, 4, 6, 7, 0, 2, 3, 6, 0, 3, 7, 6, -1
+ };
+ const int theHexTo6_2[6*4+1] =
+ {
+ 2, 6, 7, 1, 1, 2, 3, 7, 1, 5, 6, 7, 1, 5, 7, 4, 1, 3, 0, 7, 1, 0, 4, 7, -1
+ };
+ const int theHexTo6_3[6*4+1] =
+ {
+ 3, 7, 4, 2, 2, 3, 0, 4, 2, 6, 7, 4, 2, 6, 4, 5, 2, 0, 1, 4, 2, 1, 5, 4, -1
+ };
+ const int theHexTo6_4[6*4+1] =
+ {
+ 0, 4, 5, 3, 3, 0, 1, 5, 3, 7, 4, 5, 3, 7, 5, 6, 3, 1, 2, 5, 3, 2, 6, 5, -1
+ };
+ const int* theHexTo6[4] = { theHexTo6_1, theHexTo6_2, theHexTo6_3, theHexTo6_4 };
+
+ const int thePyraTo2_1[2*4+1] =
+ {
+ 0, 1, 2, 4, 0, 2, 3, 4, -1
+ };
+ const int thePyraTo2_2[2*4+1] =
+ {
+ 1, 2, 3, 4, 1, 3, 0, 4, -1
+ };
+ const int* thePyraTo2[2] = { thePyraTo2_1, thePyraTo2_2 };
+
+ const int thePentaTo3_1[3*4+1] =
+ {
+ 0, 1, 2, 3, 1, 3, 4, 2, 2, 3, 4, 5, -1
+ };
+ const int thePentaTo3_2[3*4+1] =
+ {
+ 1, 2, 0, 4, 2, 4, 5, 0, 0, 4, 5, 3, -1
+ };
+ const int thePentaTo3_3[3*4+1] =
+ {
+ 2, 0, 1, 5, 0, 5, 3, 1, 1, 5, 3, 4, -1
+ };
+ const int thePentaTo3_4[3*4+1] =
+ {
+ 0, 1, 2, 3, 1, 3, 4, 5, 2, 3, 1, 5, -1
+ };
+ const int thePentaTo3_5[3*4+1] =
+ {
+ 1, 2, 0, 4, 2, 4, 5, 3, 0, 4, 2, 3, -1
+ };
+ const int thePentaTo3_6[3*4+1] =
+ {
+ 2, 0, 1, 5, 0, 5, 3, 4, 1, 5, 0, 4, -1
+ };
+ const int* thePentaTo3[6] = { thePentaTo3_1, thePentaTo3_2, thePentaTo3_3,
+ thePentaTo3_4, thePentaTo3_5, thePentaTo3_6 };
+
+ // Methods of splitting hexahedron into prisms
+
+ const int theHexTo4Prisms_BT[6*4+1] = // bottom-top
+ {
+ 0, 1, 8, 4, 5, 9, 1, 2, 8, 5, 6, 9, 2, 3, 8, 6, 7, 9, 3, 0, 8, 7, 4, 9, -1
+ };
+ const int theHexTo4Prisms_LR[6*4+1] = // left-right
+ {
+ 1, 0, 8, 2, 3, 9, 0, 4, 8, 3, 7, 9, 4, 5, 8, 7, 6, 9, 5, 1, 8, 6, 2, 9, -1
+ };
+ const int theHexTo4Prisms_FB[6*4+1] = // front-back
+ {
+ 0, 3, 9, 1, 2, 8, 3, 7, 9, 2, 6, 8, 7, 4, 9, 6, 5, 8, 4, 0, 9, 5, 1, 8, -1
+ };
+
+ const int theHexTo2Prisms_BT_1[6*2+1] =
+ {
+ 0, 1, 3, 4, 5, 7, 1, 2, 3, 5, 6, 7, -1
+ };
+ const int theHexTo2Prisms_BT_2[6*2+1] =
+ {
+ 0, 1, 2, 4, 5, 6, 0, 2, 3, 4, 6, 7, -1
+ };
+ const int* theHexTo2Prisms_BT[2] = { theHexTo2Prisms_BT_1, theHexTo2Prisms_BT_2 };
+
+ const int theHexTo2Prisms_LR_1[6*2+1] =
+ {
+ 1, 0, 4, 2, 3, 7, 1, 4, 5, 2, 7, 6, -1
+ };
+ const int theHexTo2Prisms_LR_2[6*2+1] =
+ {
+ 1, 0, 4, 2, 3, 7, 1, 4, 5, 2, 7, 6, -1
+ };
+ const int* theHexTo2Prisms_LR[2] = { theHexTo2Prisms_LR_1, theHexTo2Prisms_LR_2 };
- for ( itLE = mapLi_listEl.begin(); itLE != mapLi_listEl.end(); itLE++ )
+ const int theHexTo2Prisms_FB_1[6*2+1] =
+ {
+ 0, 3, 4, 1, 2, 5, 3, 7, 4, 2, 6, 5, -1
+ };
+ const int theHexTo2Prisms_FB_2[6*2+1] =
+ {
+ 0, 3, 7, 1, 2, 7, 0, 7, 4, 1, 6, 5, -1
+ };
+ const int* theHexTo2Prisms_FB[2] = { theHexTo2Prisms_FB_1, theHexTo2Prisms_FB_2 };
+
+
+ struct TTriangleFacet //!< stores indices of three nodes of tetra facet
{
- int nbElems = (*itLE).second.size();
- if ( nbElems < 2 ) {
- const SMDS_MeshElement* elem = (*itLE).second.front();
- long link = (*itLE).first;
- mapEl_setLi[ elem ].erase( link );
- if ( mapEl_setLi[ elem ].empty() )
- mapEl_setLi.erase( elem );
+ int _n1, _n2, _n3;
+ TTriangleFacet(int n1, int n2, int n3): _n1(n1), _n2(n2), _n3(n3) {}
+ bool contains(int n) const { return ( n == _n1 || n == _n2 || n == _n3 ); }
+ bool hasAdjacentVol( const SMDS_MeshElement* elem,
+ const SMDSAbs_GeometryType geom = SMDSGeom_TETRA) const;
+ };
+ struct TSplitMethod
+ {
+ int _nbSplits;
+ int _nbCorners;
+ const int* _connectivity; //!< foursomes of tetra connectivy finished by -1
+ bool _baryNode; //!< additional node is to be created at cell barycenter
+ bool _ownConn; //!< to delete _connectivity in destructor
+ map<int, const SMDS_MeshNode*> _faceBaryNode; //!< map face index to node at BC of face
+
+ TSplitMethod( int nbTet=0, const int* conn=0, bool addNode=false)
+ : _nbSplits(nbTet), _nbCorners(4), _connectivity(conn), _baryNode(addNode), _ownConn(false) {}
+ ~TSplitMethod() { if ( _ownConn ) delete [] _connectivity; _connectivity = 0; }
+ bool hasFacet( const TTriangleFacet& facet ) const
+ {
+ if ( _nbCorners == 4 )
+ {
+ const int* tetConn = _connectivity;
+ for ( ; tetConn[0] >= 0; tetConn += 4 )
+ if (( facet.contains( tetConn[0] ) +
+ facet.contains( tetConn[1] ) +
+ facet.contains( tetConn[2] ) +
+ facet.contains( tetConn[3] )) == 3 )
+ return true;
+ }
+ else // prism, _nbCorners == 6
+ {
+ const int* prismConn = _connectivity;
+ for ( ; prismConn[0] >= 0; prismConn += 6 )
+ {
+ if (( facet.contains( prismConn[0] ) &&
+ facet.contains( prismConn[1] ) &&
+ facet.contains( prismConn[2] ))
+ ||
+ ( facet.contains( prismConn[3] ) &&
+ facet.contains( prismConn[4] ) &&
+ facet.contains( prismConn[5] )))
+ return true;
+ }
+ }
+ return false;
}
- }
+ };
- // Algo: fuse triangles into quadrangles
-
- while ( ! mapEl_setLi.empty() )
+ //=======================================================================
+ /*!
+ * \brief return TSplitMethod for the given element to split into tetrahedra
+ */
+ //=======================================================================
+
+ TSplitMethod getTetraSplitMethod( SMDS_VolumeTool& vol, const int theMethodFlags)
{
- // Look for the start element:
- // the element having the least nb of shared links
+ const int iQ = vol.Element()->IsQuadratic() ? 2 : 1;
- const SMDS_MeshElement* startElem = 0;
- int minNbLinks = 4;
- for ( itEL = mapEl_setLi.begin(); itEL != mapEl_setLi.end(); itEL++ )
+ // at HEXA_TO_24 method, each face of volume is split into triangles each based on
+ // an edge and a face barycenter; tertaherdons are based on triangles and
+ // a volume barycenter
+ const bool is24TetMode = ( theMethodFlags == SMESH_MeshEditor::HEXA_TO_24 );
+
+ // Find out how adjacent volumes are split
+
+ vector < list< TTriangleFacet > > triaSplitsByFace( vol.NbFaces() ); // splits of each side
+ int hasAdjacentSplits = 0, maxTetConnSize = 0;
+ for ( int iF = 0; iF < vol.NbFaces(); ++iF )
{
- int nbLinks = (*itEL).second.size();
- if ( nbLinks < minNbLinks )
+ int nbNodes = vol.NbFaceNodes( iF ) / iQ;
+ maxTetConnSize += 4 * ( nbNodes - (is24TetMode ? 0 : 2));
+ if ( nbNodes < 4 ) continue;
+
+ list< TTriangleFacet >& triaSplits = triaSplitsByFace[ iF ];
+ const int* nInd = vol.GetFaceNodesIndices( iF );
+ if ( nbNodes == 4 )
{
- startElem = (*itEL).first;
- minNbLinks = nbLinks;
- if ( minNbLinks == 1 )
- break;
+ TTriangleFacet t012( nInd[0*iQ], nInd[1*iQ], nInd[2*iQ] );
+ TTriangleFacet t123( nInd[1*iQ], nInd[2*iQ], nInd[3*iQ] );
+ if ( t012.hasAdjacentVol( vol.Element() )) triaSplits.push_back( t012 );
+ else if ( t123.hasAdjacentVol( vol.Element() )) triaSplits.push_back( t123 );
}
+ else
+ {
+ int iCom = 0; // common node of triangle faces to split into
+ for ( int iVar = 0; iVar < nbNodes; ++iVar, ++iCom )
+ {
+ TTriangleFacet t012( nInd[ iQ * ( iCom )],
+ nInd[ iQ * ( (iCom+1)%nbNodes )],
+ nInd[ iQ * ( (iCom+2)%nbNodes )]);
+ TTriangleFacet t023( nInd[ iQ * ( iCom )],
+ nInd[ iQ * ( (iCom+2)%nbNodes )],
+ nInd[ iQ * ( (iCom+3)%nbNodes )]);
+ if ( t012.hasAdjacentVol( vol.Element() ) && t023.hasAdjacentVol( vol.Element() ))
+ {
+ triaSplits.push_back( t012 );
+ triaSplits.push_back( t023 );
+ break;
+ }
+ }
+ }
+ if ( !triaSplits.empty() )
+ hasAdjacentSplits = true;
}
- // search elements to fuse starting from startElem or links of elements
- // fused earlyer - startLinks
- list< long > startLinks;
- while ( startElem || !startLinks.empty() )
+ // Among variants of split method select one compliant with adjacent volumes
+
+ TSplitMethod method;
+ if ( !vol.Element()->IsPoly() && !is24TetMode )
{
- while ( !startElem && !startLinks.empty() )
+ int nbVariants = 2, nbTet = 0;
+ const int** connVariants = 0;
+ switch ( vol.Element()->GetEntityType() )
{
- // Get an element to start, by a link
- long linkId = startLinks.front();
- startLinks.pop_front();
- itLE = mapLi_listEl.find( linkId );
- if ( itLE != mapLi_listEl.end() )
+ case SMDSEntity_Hexa:
+ case SMDSEntity_Quad_Hexa:
+ case SMDSEntity_TriQuad_Hexa:
+ if ( theMethodFlags == SMESH_MeshEditor::HEXA_TO_5 )
+ connVariants = theHexTo5, nbTet = 5;
+ else
+ connVariants = theHexTo6, nbTet = 6, nbVariants = 4;
+ break;
+ case SMDSEntity_Pyramid:
+ case SMDSEntity_Quad_Pyramid:
+ connVariants = thePyraTo2; nbTet = 2;
+ break;
+ case SMDSEntity_Penta:
+ case SMDSEntity_Quad_Penta:
+ connVariants = thePentaTo3; nbTet = 3; nbVariants = 6;
+ break;
+ default:
+ nbVariants = 0;
+ }
+ for ( int variant = 0; variant < nbVariants && method._nbSplits == 0; ++variant )
+ {
+ // check method compliancy with adjacent tetras,
+ // all found splits must be among facets of tetras described by this method
+ method = TSplitMethod( nbTet, connVariants[variant] );
+ if ( hasAdjacentSplits && method._nbSplits > 0 )
{
- list< const SMDS_MeshElement* > & listElem = (*itLE).second;
- list< const SMDS_MeshElement* >::iterator itE = listElem.begin();
- for ( ; itE != listElem.end() ; itE++ )
- if ( mapEl_setLi.find( (*itE) ) != mapEl_setLi.end() )
- startElem = (*itE);
- mapLi_listEl.erase( itLE );
+ bool facetCreated = true;
+ for ( int iF = 0; facetCreated && iF < triaSplitsByFace.size(); ++iF )
+ {
+ list< TTriangleFacet >::const_iterator facet = triaSplitsByFace[iF].begin();
+ for ( ; facetCreated && facet != triaSplitsByFace[iF].end(); ++facet )
+ facetCreated = method.hasFacet( *facet );
+ }
+ if ( !facetCreated )
+ method = TSplitMethod(0); // incompatible method
}
}
+ }
+ if ( method._nbSplits < 1 )
+ {
+ // No standard method is applicable, use a generic solution:
+ // each facet of a volume is split into triangles and
+ // each of triangles and a volume barycenter form a tetrahedron.
+
+ const bool isHex27 = ( vol.Element()->GetEntityType() == SMDSEntity_TriQuad_Hexa );
- if ( startElem )
+ int* connectivity = new int[ maxTetConnSize + 1 ];
+ method._connectivity = connectivity;
+ method._ownConn = true;
+ method._baryNode = !isHex27; // to create central node or not
+
+ int connSize = 0;
+ int baryCenInd = vol.NbNodes() - int( isHex27 );
+ for ( int iF = 0; iF < vol.NbFaces(); ++iF )
{
- // Get candidates to be fused
+ const int nbNodes = vol.NbFaceNodes( iF ) / iQ;
+ const int* nInd = vol.GetFaceNodesIndices( iF );
+ // find common node of triangle facets of tetra to create
+ int iCommon = 0; // index in linear numeration
+ const list< TTriangleFacet >& triaSplits = triaSplitsByFace[ iF ];
+ if ( !triaSplits.empty() )
+ {
+ // by found facets
+ const TTriangleFacet* facet = &triaSplits.front();
+ for ( ; iCommon < nbNodes-1 ; ++iCommon )
+ if ( facet->contains( nInd[ iQ * iCommon ]) &&
+ facet->contains( nInd[ iQ * ((iCommon+2)%nbNodes) ]))
+ break;
+ }
+ else if ( nbNodes > 3 && !is24TetMode )
+ {
+ // find the best method of splitting into triangles by aspect ratio
+ SMESH::Controls::NumericalFunctorPtr aspectRatio( new SMESH::Controls::AspectRatio);
+ map< double, int > badness2iCommon;
+ const SMDS_MeshNode** nodes = vol.GetFaceNodes( iF );
+ int nbVariants = ( nbNodes == 4 ? 2 : nbNodes );
+ for ( int iVar = 0; iVar < nbVariants; ++iVar, ++iCommon )
+ {
+ double badness = 0;
+ for ( int iLast = iCommon+2; iLast < iCommon+nbNodes; ++iLast )
+ {
+ SMDS_FaceOfNodes tria ( nodes[ iQ*( iCommon )],
+ nodes[ iQ*((iLast-1)%nbNodes)],
+ nodes[ iQ*((iLast )%nbNodes)]);
+ badness += getBadRate( &tria, aspectRatio );
+ }
+ badness2iCommon.insert( make_pair( badness, iCommon ));
+ }
+ // use iCommon with lowest badness
+ iCommon = badness2iCommon.begin()->second;
+ }
+ if ( iCommon >= nbNodes )
+ iCommon = 0; // something wrong
- const SMDS_MeshElement *tr1 = startElem, *tr2 = 0, *tr3 = 0;
- long link12, link13;
- startElem = 0;
- ASSERT( mapEl_setLi.find( tr1 ) != mapEl_setLi.end() );
- set< long >& setLi = mapEl_setLi[ tr1 ];
- ASSERT( !setLi.empty() );
- set< long >::iterator itLi;
- for ( itLi = setLi.begin(); itLi != setLi.end(); itLi++ )
+ // fill connectivity of tetrahedra based on a current face
+ int nbTet = nbNodes - 2;
+ if ( is24TetMode && nbNodes > 3 && triaSplits.empty())
{
- long linkID = (*itLi);
- itLE = mapLi_listEl.find( linkID );
- if ( itLE == mapLi_listEl.end() )
- continue;
- const SMDS_MeshElement* elem = (*itLE).second.front();
- if ( elem == tr1 )
- elem = (*itLE).second.back();
- mapLi_listEl.erase( itLE );
- if ( mapEl_setLi.find( elem ) == mapEl_setLi.end())
- continue;
- if ( tr2 )
+ int faceBaryCenInd;
+ if ( isHex27 )
{
- tr3 = elem;
- link13 = linkID;
+ faceBaryCenInd = vol.GetCenterNodeIndex( iF );
+ method._faceBaryNode[ iF ] = vol.GetNodes()[ faceBaryCenInd ];
}
else
{
- tr2 = elem;
- link12 = linkID;
+ method._faceBaryNode[ iF ] = 0;
+ faceBaryCenInd = baryCenInd + method._faceBaryNode.size();
}
-
- // add other links of elem to list of links to re-start from
- set< long >& links = mapEl_setLi[ elem ];
- set< long >::iterator it;
- for ( it = links.begin(); it != links.end(); it++ )
+ nbTet = nbNodes;
+ for ( int i = 0; i < nbTet; ++i )
+ {
+ int i1 = i, i2 = (i+1) % nbNodes;
+ if ( !vol.IsFaceExternal( iF )) swap( i1, i2 );
+ connectivity[ connSize++ ] = nInd[ iQ * i1 ];
+ connectivity[ connSize++ ] = nInd[ iQ * i2 ];
+ connectivity[ connSize++ ] = faceBaryCenInd;
+ connectivity[ connSize++ ] = baryCenInd;
+ }
+ }
+ else
+ {
+ for ( int i = 0; i < nbTet; ++i )
{
- long linkID2 = (*it);
- if ( linkID2 != linkID )
- startLinks.push_back( linkID2 );
+ int i1 = (iCommon+1+i) % nbNodes, i2 = (iCommon+2+i) % nbNodes;
+ if ( !vol.IsFaceExternal( iF )) swap( i1, i2 );
+ connectivity[ connSize++ ] = nInd[ iQ * iCommon ];
+ connectivity[ connSize++ ] = nInd[ iQ * i1 ];
+ connectivity[ connSize++ ] = nInd[ iQ * i2 ];
+ connectivity[ connSize++ ] = baryCenInd;
}
}
+ method._nbSplits += nbTet;
- // Get nodes of possible quadrangles
+ } // loop on volume faces
- const SMDS_MeshNode *n12 [4], *n13 [4];
- bool Ok12 = false, Ok13 = false;
- const SMDS_MeshNode *linkNode1, *linkNode2;
- if ( tr2 &&
- aLinkID_Gen.GetNodes( link12, linkNode1, linkNode2 ) &&
- getQuadrangleNodes( n12, linkNode1, linkNode2, tr1, tr2 ))
- Ok12 = true;
- if ( tr3 &&
- aLinkID_Gen.GetNodes( link13, linkNode1, linkNode2 ) &&
- getQuadrangleNodes( n13, linkNode1, linkNode2, tr1, tr3 ))
- Ok13 = true;
+ connectivity[ connSize++ ] = -1;
- // Choose a pair to fuse
+ } // end of generic solution
- if ( Ok12 && Ok13 )
- {
- SMDS_FaceOfNodes quad12 ( n12[ 0 ], n12[ 1 ], n12[ 2 ], n12[ 3 ] );
- SMDS_FaceOfNodes quad13 ( n13[ 0 ], n13[ 1 ], n13[ 2 ], n13[ 3 ] );
- double aBadRate12 = getBadRate( &quad12, theCrit );
- double aBadRate13 = getBadRate( &quad13, theCrit );
- if ( aBadRate13 < aBadRate12 )
- Ok12 = false;
- else
- Ok13 = false;
+ return method;
+ }
+ //=======================================================================
+ /*!
+ * \brief return TSplitMethod to split haxhedron into prisms
+ */
+ //=======================================================================
+
+ TSplitMethod getPrismSplitMethod( SMDS_VolumeTool& vol,
+ const int methodFlags,
+ const int facetToSplit)
+ {
+ // order of facets in HEX according to SMDS_VolumeTool::Hexa_F :
+ // B, T, L, B, R, F
+ const int iF = ( facetToSplit < 2 ) ? 0 : 1 + ( facetToSplit-2 ) % 2; // [0,1,2]
+
+ if ( methodFlags == SMESH_MeshEditor::HEXA_TO_4_PRISMS )
+ {
+ static TSplitMethod to4methods[4]; // order BT, LR, FB
+ if ( to4methods[iF]._nbSplits == 0 )
+ {
+ switch ( iF ) {
+ case 0:
+ to4methods[iF]._connectivity = theHexTo4Prisms_BT;
+ to4methods[iF]._faceBaryNode[ 0 ] = 0;
+ to4methods[iF]._faceBaryNode[ 1 ] = 0;
+ break;
+ case 1:
+ to4methods[iF]._connectivity = theHexTo4Prisms_LR;
+ to4methods[iF]._faceBaryNode[ 2 ] = 0;
+ to4methods[iF]._faceBaryNode[ 4 ] = 0;
+ break;
+ case 2:
+ to4methods[iF]._connectivity = theHexTo4Prisms_FB;
+ to4methods[iF]._faceBaryNode[ 3 ] = 0;
+ to4methods[iF]._faceBaryNode[ 5 ] = 0;
+ break;
+ default: return to4methods[3];
}
+ to4methods[iF]._nbSplits = 4;
+ to4methods[iF]._nbCorners = 6;
+ }
+ return to4methods[iF];
+ }
+ // else if ( methodFlags == HEXA_TO_2_PRISMS )
+ TSplitMethod method;
- // Make quadrangles
- // and remove fused elems and removed links from the maps
+ const int iQ = vol.Element()->IsQuadratic() ? 2 : 1;
- mapEl_setLi.erase( tr1 );
- if ( Ok12 )
- {
- mapEl_setLi.erase( tr2 );
- mapLi_listEl.erase( link12 );
- aMesh->ChangeElementNodes( tr1, n12, 4 );
- aMesh->RemoveElement( tr2 );
- }
- else if ( Ok13 )
- {
- mapEl_setLi.erase( tr3 );
- mapLi_listEl.erase( link13 );
- aMesh->ChangeElementNodes( tr1, n13, 4 );
- aMesh->RemoveElement( tr3 );
- }
+ const int nbVariants = 2, nbSplits = 2;
+ const int** connVariants = 0;
+ switch ( iF ) {
+ case 0: connVariants = theHexTo2Prisms_BT; break;
+ case 1: connVariants = theHexTo2Prisms_LR; break;
+ case 2: connVariants = theHexTo2Prisms_FB; break;
+ default: return method;
+ }
- // Next element to fuse: the rejected one
- if ( tr3 )
- startElem = Ok12 ? tr3 : tr2;
+ // look for prisms adjacent via facetToSplit and an opposite one
+ for ( int is2nd = 0; is2nd < 2; ++is2nd )
+ {
+ int iFacet = is2nd ? vol.GetOppFaceIndexOfHex( facetToSplit ) : facetToSplit;
+ int nbNodes = vol.NbFaceNodes( iFacet ) / iQ;
+ if ( nbNodes != 4 ) return method;
+
+ const int* nInd = vol.GetFaceNodesIndices( iFacet );
+ TTriangleFacet t012( nInd[0*iQ], nInd[1*iQ], nInd[2*iQ] );
+ TTriangleFacet t123( nInd[1*iQ], nInd[2*iQ], nInd[3*iQ] );
+ TTriangleFacet* t;
+ if ( t012.hasAdjacentVol( vol.Element(), SMDSGeom_PENTA ))
+ t = &t012;
+ else if ( t123.hasAdjacentVol( vol.Element(), SMDSGeom_PENTA ))
+ t = &t123;
+ else
+ continue;
- } // if ( startElem )
- } // while ( startElem || !startLinks.empty() )
- } // while ( ! mapEl_setLi.empty() )
-
- return true;
-}
+ // there are adjacent prism
+ for ( int variant = 0; variant < nbVariants; ++variant )
+ {
+ // check method compliancy with adjacent prisms,
+ // the found prism facets must be among facets of prisms described by current method
+ method._nbSplits = nbSplits;
+ method._nbCorners = 6;
+ method._connectivity = connVariants[ variant ];
+ if ( method.hasFacet( *t ))
+ return method;
+ }
+ }
+ // No adjacent prisms. Select a variant with a best aspect ratio.
-#define DUMPSO(txt) \
-// cout << txt << endl;
-//=============================================================================
-/*!
- *
- */
-//=============================================================================
-static void swap( int i1, int i2, int idNodes[], gp_Pnt P[] )
-{
- if ( i1 == i2 )
- return;
- int tmp = idNodes[ i1 ];
- idNodes[ i1 ] = idNodes[ i2 ];
- idNodes[ i2 ] = tmp;
- gp_Pnt Ptmp = P[ i1 ];
- P[ i1 ] = P[ i2 ];
- P[ i2 ] = Ptmp;
- DUMPSO( i1 << "(" << idNodes[ i2 ] << ") <-> " << i2 << "(" << idNodes[ i1 ] << ")");
-}
+ double badness[2] = { 0, 0 };
+ static SMESH::Controls::NumericalFunctorPtr aspectRatio( new SMESH::Controls::AspectRatio);
+ const SMDS_MeshNode** nodes = vol.GetNodes();
+ for ( int variant = 0; variant < nbVariants; ++variant )
+ for ( int is2nd = 0; is2nd < 2; ++is2nd )
+ {
+ int iFacet = is2nd ? vol.GetOppFaceIndexOfHex( facetToSplit ) : facetToSplit;
+ const int* nInd = vol.GetFaceNodesIndices( iFacet );
+
+ method._connectivity = connVariants[ variant ];
+ TTriangleFacet t012( nInd[0*iQ], nInd[1*iQ], nInd[2*iQ] );
+ TTriangleFacet t123( nInd[1*iQ], nInd[2*iQ], nInd[3*iQ] );
+ TTriangleFacet* t = ( method.hasFacet( t012 )) ? & t012 : & t123;
+
+ SMDS_FaceOfNodes tria ( nodes[ t->_n1 ],
+ nodes[ t->_n2 ],
+ nodes[ t->_n3 ] );
+ badness[ variant ] += getBadRate( &tria, aspectRatio );
+ }
+ const int iBetter = ( badness[1] < badness[0] && badness[0]-badness[1] > 0.1 * badness[0] );
-//=======================================================================
-//function : SortQuadNodes
-//purpose : Set 4 nodes of a quadrangle face in a good order.
-// Swap 1<->2 or 2<->3 nodes and correspondingly return
-// 1 or 2 else 0.
-//=======================================================================
+ method._nbSplits = nbSplits;
+ method._nbCorners = 6;
+ method._connectivity = connVariants[ iBetter ];
-int SMESH_MeshEditor::SortQuadNodes (const SMDS_Mesh * theMesh,
- int idNodes[] )
-{
- gp_Pnt P[4];
- int i;
- for ( i = 0; i < 4; i++ ) {
- const SMDS_MeshNode *n = theMesh->FindNode( idNodes[i] );
- if ( !n ) return 0;
- P[ i ].SetCoord( n->X(), n->Y(), n->Z() );
+ return method;
}
- gp_Vec V1(P[0], P[1]);
- gp_Vec V2(P[0], P[2]);
- gp_Vec V3(P[0], P[3]);
+ //================================================================================
+ /*!
+ * \brief Check if there is a tetraherdon adjacent to the given element via this facet
+ */
+ //================================================================================
- gp_Vec Cross1 = V1 ^ V2;
- gp_Vec Cross2 = V2 ^ V3;
-
- i = 0;
- if (Cross1.Dot(Cross2) < 0)
+ bool TTriangleFacet::hasAdjacentVol( const SMDS_MeshElement* elem,
+ const SMDSAbs_GeometryType geom ) const
{
- Cross1 = V2 ^ V1;
- Cross2 = V1 ^ V3;
+ // find the tetrahedron including the three nodes of facet
+ const SMDS_MeshNode* n1 = elem->GetNode(_n1);
+ const SMDS_MeshNode* n2 = elem->GetNode(_n2);
+ const SMDS_MeshNode* n3 = elem->GetNode(_n3);
+ SMDS_ElemIteratorPtr volIt1 = n1->GetInverseElementIterator(SMDSAbs_Volume);
+ while ( volIt1->more() )
+ {
+ const SMDS_MeshElement* v = volIt1->next();
+ if ( v->GetGeomType() != geom )
+ continue;
+ const int lastCornerInd = v->NbCornerNodes() - 1;
+ if ( v->IsQuadratic() && v->GetNodeIndex( n1 ) > lastCornerInd )
+ continue; // medium node not allowed
+ const int ind2 = v->GetNodeIndex( n2 );
+ if ( ind2 < 0 || lastCornerInd < ind2 )
+ continue;
+ const int ind3 = v->GetNodeIndex( n3 );
+ if ( ind3 < 0 || lastCornerInd < ind3 )
+ continue;
+ return true;
+ }
+ return false;
+ }
- if (Cross1.Dot(Cross2) < 0)
- i = 2;
- else
- i = 1;
- swap ( i, i + 1, idNodes, P );
+ //=======================================================================
+ /*!
+ * \brief A key of a face of volume
+ */
+ //=======================================================================
-// for ( int ii = 0; ii < 4; ii++ ) {
-// const SMDS_MeshNode *n = theMesh->FindNode( idNodes[ii] );
-// DUMPSO( ii << "(" << idNodes[ii] <<") : "<<n->X()<<" "<<n->Y()<<" "<<n->Z());
-// }
- }
- return i;
-}
+ struct TVolumeFaceKey: pair< pair< int, int>, pair< int, int> >
+ {
+ TVolumeFaceKey( SMDS_VolumeTool& vol, int iF )
+ {
+ TIDSortedNodeSet sortedNodes;
+ const int iQ = vol.Element()->IsQuadratic() ? 2 : 1;
+ int nbNodes = vol.NbFaceNodes( iF );
+ const SMDS_MeshNode** fNodes = vol.GetFaceNodes( iF );
+ for ( int i = 0; i < nbNodes; i += iQ )
+ sortedNodes.insert( fNodes[i] );
+ TIDSortedNodeSet::iterator n = sortedNodes.begin();
+ first.first = (*(n++))->GetID();
+ first.second = (*(n++))->GetID();
+ second.first = (*(n++))->GetID();
+ second.second = ( sortedNodes.size() > 3 ) ? (*(n++))->GetID() : 0;
+ }
+ };
+} // namespace
//=======================================================================
-//function : SortHexaNodes
-//purpose : Set 8 nodes of a hexahedron in a good order.
-// Return success status
+//function : SplitVolumes
+//purpose : Split volume elements into tetrahedra or prisms.
+// If facet ID < 0, element is split into tetrahedra,
+// else a hexahedron is split into prisms so that the given facet is
+// split into triangles
//=======================================================================
-bool SMESH_MeshEditor::SortHexaNodes (const SMDS_Mesh * theMesh,
- int idNodes[] )
+void SMESH_MeshEditor::SplitVolumes (const TFacetOfElem & theElems,
+ const int theMethodFlags)
{
- gp_Pnt P[8];
- int i;
- DUMPSO( "INPUT: ========================================");
- for ( i = 0; i < 8; i++ ) {
- const SMDS_MeshNode *n = theMesh->FindNode( idNodes[i] );
- if ( !n ) return false;
- P[ i ].SetCoord( n->X(), n->Y(), n->Z() );
- DUMPSO( i << "(" << idNodes[i] <<") : "<<n->X()<<" "<<n->Y()<<" "<<n->Z());
- }
- DUMPSO( "========================================");
+ // std-like iterator on coordinates of nodes of mesh element
+ typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > NXyzIterator;
+ NXyzIterator xyzEnd;
-
- set<int> faceNodes; // ids of bottom face nodes, to be found
- set<int> checkedId1; // ids of tried 2-nd nodes
- Standard_Real leastDist = DBL_MAX; // dist of the 4-th node from 123 plane
- const Standard_Real tol = 1.e-6; // tolerance to find nodes in plane
- int iMin, iLoop1 = 0;
+ SMDS_VolumeTool volTool;
+ SMESH_MesherHelper helper( *GetMesh()), fHelper(*GetMesh());
+ fHelper.ToFixNodeParameters( true );
- // Loop to try the 2-nd nodes
+ SMESHDS_SubMesh* subMesh = 0;//GetMeshDS()->MeshElements(1);
+ SMESHDS_SubMesh* fSubMesh = 0;//subMesh;
- while ( leastDist > DBL_MIN && ++iLoop1 < 8 )
+ SMESH_SequenceOfElemPtr newNodes, newElems;
+
+ // map face of volume to it's baricenrtic node
+ map< TVolumeFaceKey, const SMDS_MeshNode* > volFace2BaryNode;
+ double bc[3];
+
+ TFacetOfElem::const_iterator elem2facet = theElems.begin();
+ for ( ; elem2facet != theElems.end(); ++elem2facet )
{
- // Find not checked 2-nd node
- for ( i = 1; i < 8; i++ )
- if ( checkedId1.find( idNodes[i] ) == checkedId1.end() ) {
- int id1 = idNodes[i];
- swap ( 1, i, idNodes, P );
- checkedId1.insert ( id1 );
- break;
- }
-
- // Find the 3-d node so that 1-2-3 triangle to be on a hexa face,
- // ie that all but meybe one (id3 which is on the same face) nodes
- // lay on the same side from the triangle plane.
+ const SMDS_MeshElement* elem = elem2facet->first;
+ const int facetToSplit = elem2facet->second;
+ if ( elem->GetType() != SMDSAbs_Volume )
+ continue;
+ const SMDSAbs_EntityType geomType = elem->GetEntityType();
+ if ( geomType == SMDSEntity_Tetra || geomType == SMDSEntity_Quad_Tetra )
+ continue;
- bool manyInPlane = false; // more than 4 nodes lay in plane
- int iLoop2 = 0;
- while ( ++iLoop2 < 6 ) {
+ if ( !volTool.Set( elem, /*ignoreCentralNodes=*/false )) continue; // strange...
- // get 1-2-3 plane coeffs
- Standard_Real A, B, C, D;
- gp_Vec N = gp_Vec (P[0], P[1]).Crossed( gp_Vec (P[0], P[2]) );
- if ( N.SquareMagnitude() > gp::Resolution() )
+ TSplitMethod splitMethod = ( facetToSplit < 0 ?
+ getTetraSplitMethod( volTool, theMethodFlags ) :
+ getPrismSplitMethod( volTool, theMethodFlags, facetToSplit ));
+ if ( splitMethod._nbSplits < 1 ) continue;
+
+ // find submesh to add new tetras to
+ if ( !subMesh || !subMesh->Contains( elem ))
+ {
+ int shapeID = FindShape( elem );
+ helper.SetSubShape( shapeID ); // helper will add tetras to the found submesh
+ subMesh = GetMeshDS()->MeshElements( shapeID );
+ }
+ int iQ;
+ if ( elem->IsQuadratic() )
+ {
+ iQ = 2;
+ // add quadratic links to the helper
+ for ( int iF = 0; iF < volTool.NbFaces(); ++iF )
{
- gp_Pln pln ( P[0], N );
- pln.Coefficients( A, B, C, D );
+ const SMDS_MeshNode** fNodes = volTool.GetFaceNodes( iF );
+ int nbN = volTool.NbFaceNodes( iF ) - bool( volTool.GetCenterNodeIndex(iF) > 0 );
+ for ( int iN = 0; iN < nbN; iN += iQ )
+ helper.AddTLinkNode( fNodes[iN], fNodes[iN+2], fNodes[iN+1] );
+ }
+ helper.SetIsQuadratic( true );
+ }
+ else
+ {
+ iQ = 1;
+ helper.SetIsQuadratic( false );
+ }
+ vector<const SMDS_MeshNode*> nodes( volTool.GetNodes(),
+ volTool.GetNodes() + elem->NbNodes() );
+ helper.SetElementsOnShape( true );
+ if ( splitMethod._baryNode )
+ {
+ // make a node at barycenter
+ volTool.GetBaryCenter( bc[0], bc[1], bc[2] );
+ SMDS_MeshNode* gcNode = helper.AddNode( bc[0], bc[1], bc[2] );
+ nodes.push_back( gcNode );
+ newNodes.Append( gcNode );
+ }
+ if ( !splitMethod._faceBaryNode.empty() )
+ {
+ // make or find baricentric nodes of faces
+ map<int, const SMDS_MeshNode*>::iterator iF_n = splitMethod._faceBaryNode.begin();
+ for ( ; iF_n != splitMethod._faceBaryNode.end(); ++iF_n )
+ {
+ map< TVolumeFaceKey, const SMDS_MeshNode* >::iterator f_n =
+ volFace2BaryNode.insert
+ ( make_pair( TVolumeFaceKey( volTool,iF_n->first ), iF_n->second )).first;
+ if ( !f_n->second )
+ {
+ volTool.GetFaceBaryCenter( iF_n->first, bc[0], bc[1], bc[2] );
+ newNodes.Append( f_n->second = helper.AddNode( bc[0], bc[1], bc[2] ));
+ }
+ nodes.push_back( iF_n->second = f_n->second );
+ }
+ }
- // find the node (iMin) closest to pln
- Standard_Real dist[ 8 ], minDist = DBL_MAX;
- set<int> idInPln;
- for ( i = 3; i < 8; i++ ) {
- dist[i] = A * P[i].X() + B * P[i].Y() + C * P[i].Z() + D;
- if ( fabs( dist[i] ) < minDist ) {
- minDist = fabs( dist[i] );
- iMin = i;
+ // make new volumes
+ vector<const SMDS_MeshElement* > splitVols( splitMethod._nbSplits ); // splits of a volume
+ const int* volConn = splitMethod._connectivity;
+ if ( splitMethod._nbCorners == 4 ) // tetra
+ for ( int i = 0; i < splitMethod._nbSplits; ++i, volConn += splitMethod._nbCorners )
+ newElems.Append( splitVols[ i ] = helper.AddVolume( nodes[ volConn[0] ],
+ nodes[ volConn[1] ],
+ nodes[ volConn[2] ],
+ nodes[ volConn[3] ]));
+ else // prisms
+ for ( int i = 0; i < splitMethod._nbSplits; ++i, volConn += splitMethod._nbCorners )
+ newElems.Append( splitVols[ i ] = helper.AddVolume( nodes[ volConn[0] ],
+ nodes[ volConn[1] ],
+ nodes[ volConn[2] ],
+ nodes[ volConn[3] ],
+ nodes[ volConn[4] ],
+ nodes[ volConn[5] ]));
+
+ ReplaceElemInGroups( elem, splitVols, GetMeshDS() );
+
+ // Split faces on sides of the split volume
+
+ const SMDS_MeshNode** volNodes = volTool.GetNodes();
+ for ( int iF = 0; iF < volTool.NbFaces(); ++iF )
+ {
+ const int nbNodes = volTool.NbFaceNodes( iF ) / iQ;
+ if ( nbNodes < 4 ) continue;
+
+ // find an existing face
+ vector<const SMDS_MeshNode*> fNodes( volTool.GetFaceNodes( iF ),
+ volTool.GetFaceNodes( iF ) + volTool.NbFaceNodes( iF ));
+ while ( const SMDS_MeshElement* face = GetMeshDS()->FindElement( fNodes, SMDSAbs_Face,
+ /*noMedium=*/false))
+ {
+ // make triangles
+ helper.SetElementsOnShape( false );
+ vector< const SMDS_MeshElement* > triangles;
+
+ // find submesh to add new triangles in
+ if ( !fSubMesh || !fSubMesh->Contains( face ))
+ {
+ int shapeID = FindShape( face );
+ fSubMesh = GetMeshDS()->MeshElements( shapeID );
+ }
+ map<int, const SMDS_MeshNode*>::iterator iF_n = splitMethod._faceBaryNode.find(iF);
+ if ( iF_n != splitMethod._faceBaryNode.end() )
+ {
+ const SMDS_MeshNode *baryNode = iF_n->second;
+ for ( int iN = 0; iN < nbNodes*iQ; iN += iQ )
+ {
+ const SMDS_MeshNode* n1 = fNodes[iN];
+ const SMDS_MeshNode *n2 = fNodes[(iN+iQ)%(nbNodes*iQ)];
+ const SMDS_MeshNode *n3 = baryNode;
+ if ( !volTool.IsFaceExternal( iF ))
+ swap( n2, n3 );
+ triangles.push_back( helper.AddFace( n1,n2,n3 ));
+ }
+ if ( fSubMesh ) // update position of the bary node on geometry
+ {
+ if ( subMesh )
+ subMesh->RemoveNode( baryNode, false );
+ GetMeshDS()->SetNodeOnFace( baryNode, fSubMesh->GetID() );
+ const TopoDS_Shape& s = GetMeshDS()->IndexToShape( fSubMesh->GetID() );
+ if ( !s.IsNull() && s.ShapeType() == TopAbs_FACE )
+ {
+ fHelper.SetSubShape( s );
+ gp_XY uv( 1e100, 1e100 );
+ double distXYZ[4];
+ if ( !fHelper.CheckNodeUV( TopoDS::Face( s ), baryNode,
+ uv, /*tol=*/1e-7, /*force=*/true, distXYZ ) &&
+ uv.X() < 1e100 )
+ {
+ // node is too far from the surface
+ GetMeshDS()->MoveNode( baryNode, distXYZ[1], distXYZ[2], distXYZ[3] );
+ const_cast<SMDS_MeshNode*>( baryNode )->SetPosition
+ ( SMDS_PositionPtr( new SMDS_FacePosition( uv.X(), uv.Y() )));
+ }
+ }
}
- if ( fabs( dist[i] ) <= tol )
- idInPln.insert( idNodes[i] );
}
-
- // there should not be more than 4 nodes in bottom plane
- if ( idInPln.size() > 1 )
+ else
{
- DUMPSO( "### idInPln.size() = " << idInPln.size());
- // idInPlane does not contain the first 3 nodes
- if ( manyInPlane || idInPln.size() == 5)
- return false; // all nodes in one plane
- manyInPlane = true;
-
- // set the 1-st node to be not in plane
- for ( i = 3; i < 8; i++ ) {
- if ( idInPln.find( idNodes[ i ] ) == idInPln.end() ) {
- DUMPSO( "### Reset 0-th node");
- swap( 0, i, idNodes, P );
+ // among possible triangles create ones discribed by split method
+ const int* nInd = volTool.GetFaceNodesIndices( iF );
+ int nbVariants = ( nbNodes == 4 ? 2 : nbNodes );
+ int iCom = 0; // common node of triangle faces to split into
+ list< TTriangleFacet > facets;
+ for ( int iVar = 0; iVar < nbVariants; ++iVar, ++iCom )
+ {
+ TTriangleFacet t012( nInd[ iQ * ( iCom )],
+ nInd[ iQ * ( (iCom+1)%nbNodes )],
+ nInd[ iQ * ( (iCom+2)%nbNodes )]);
+ TTriangleFacet t023( nInd[ iQ * ( iCom )],
+ nInd[ iQ * ( (iCom+2)%nbNodes )],
+ nInd[ iQ * ( (iCom+3)%nbNodes )]);
+ if ( splitMethod.hasFacet( t012 ) && splitMethod.hasFacet( t023 ))
+ {
+ facets.push_back( t012 );
+ facets.push_back( t023 );
+ for ( int iLast = iCom+4; iLast < iCom+nbNodes; ++iLast )
+ facets.push_back( TTriangleFacet( nInd[ iQ * ( iCom )],
+ nInd[ iQ * ((iLast-1)%nbNodes )],
+ nInd[ iQ * ((iLast )%nbNodes )]));
break;
}
}
-
- // reset to re-check second nodes
- leastDist = DBL_MAX;
- faceNodes.clear();
- checkedId1.clear();
- iLoop1 = 0;
- break; // from iLoop2;
- }
-
- // check that the other 4 nodes are on the same side
- bool sameSide = true;
- bool isNeg = dist[ iMin == 3 ? 4 : 3 ] <= 0.;
- for ( i = 3; sameSide && i < 8; i++ ) {
- if ( i != iMin )
- sameSide = ( isNeg == dist[i] <= 0.);
- }
-
- // keep best solution
- if ( sameSide && minDist < leastDist ) {
- leastDist = minDist;
- faceNodes.clear();
- faceNodes.insert( idNodes[ 1 ] );
- faceNodes.insert( idNodes[ 2 ] );
- faceNodes.insert( idNodes[ iMin ] );
- DUMPSO( "loop " << iLoop2 << " id2 " << idNodes[ 1 ] << " id3 " << idNodes[ 2 ]
- << " leastDist = " << leastDist);
- if ( leastDist <= DBL_MIN )
+ list< TTriangleFacet >::iterator facet = facets.begin();
+ if ( facet == facets.end() )
break;
+ for ( ; facet != facets.end(); ++facet )
+ {
+ if ( !volTool.IsFaceExternal( iF ))
+ swap( facet->_n2, facet->_n3 );
+ triangles.push_back( helper.AddFace( volNodes[ facet->_n1 ],
+ volNodes[ facet->_n2 ],
+ volNodes[ facet->_n3 ]));
+ }
}
- }
+ for ( int i = 0; i < triangles.size(); ++i )
+ {
+ if ( !triangles[i] ) continue;
+ if ( fSubMesh )
+ fSubMesh->AddElement( triangles[i]);
+ newElems.Append( triangles[i] );
+ }
+ ReplaceElemInGroups( face, triangles, GetMeshDS() );
+ GetMeshDS()->RemoveFreeElement( face, fSubMesh, /*fromGroups=*/false );
- // set next 3-d node to check
- int iNext = 2 + iLoop2;
- if ( iNext < 8 ) {
- DUMPSO( "Try 2-nd");
- swap ( 2, iNext, idNodes, P );
- }
- } // while ( iLoop2 < 6 )
- } // iLoop1
+ } // while a face based on facet nodes exists
+ } // loop on volume faces to split them into triangles
- if ( faceNodes.empty() ) return false;
+ GetMeshDS()->RemoveFreeElement( elem, subMesh, /*fromGroups=*/false );
- // Put the faceNodes in proper places
- for ( i = 4; i < 8; i++ ) {
- if ( faceNodes.find( idNodes[ i ] ) != faceNodes.end() ) {
- // find a place to put
- int iTo = 1;
- while ( faceNodes.find( idNodes[ iTo ] ) != faceNodes.end() )
- iTo++;
- DUMPSO( "Set faceNodes");
- swap ( iTo, i, idNodes, P );
+ if ( geomType == SMDSEntity_TriQuad_Hexa )
+ {
+ // remove medium nodes that could become free
+ for ( int i = 20; i < volTool.NbNodes(); ++i )
+ if ( volNodes[i]->NbInverseElements() == 0 )
+ GetMeshDS()->RemoveNode( volNodes[i] );
}
- }
+ } // loop on volumes to split
+
+ myLastCreatedNodes = newNodes;
+ myLastCreatedElems = newElems;
+}
-
- // Set nodes of the found bottom face in good order
- DUMPSO( " Found bottom face: ");
- i = SortQuadNodes( theMesh, idNodes );
- if ( i ) {
- gp_Pnt Ptmp = P[ i ];
- P[ i ] = P[ i+1 ];
- P[ i+1 ] = Ptmp;
- }
-// else
-// for ( int ii = 0; ii < 4; ii++ ) {
-// const SMDS_MeshNode *n = theMesh->FindNode( idNodes[ii] );
-// DUMPSO( ii << "(" << idNodes[ii] <<") : "<<n->X()<<" "<<n->Y()<<" "<<n->Z());
-// }
+//=======================================================================
+//function : GetHexaFacetsToSplit
+//purpose : For hexahedra that will be split into prisms, finds facets to
+// split into triangles. Only hexahedra adjacent to the one closest
+// to theFacetNormal.Location() are returned.
+//param [in,out] theHexas - the hexahedra
+//param [in] theFacetNormal - facet normal
+//param [out] theFacets - the hexahedra and found facet IDs
+//=======================================================================
- // Gravity center of the top and bottom faces
- gp_Pnt aGCb = ( P[0].XYZ() + P[1].XYZ() + P[2].XYZ() + P[3].XYZ() ) / 4.;
- gp_Pnt aGCt = ( P[4].XYZ() + P[5].XYZ() + P[6].XYZ() + P[7].XYZ() ) / 4.;
+void SMESH_MeshEditor::GetHexaFacetsToSplit( TIDSortedElemSet& theHexas,
+ const gp_Ax1& theFacetNormal,
+ TFacetOfElem & theFacets)
+{
+ #define THIS_METHOD "SMESH_MeshEditor::GetHexaFacetsToSplit(): "
- // Get direction from the bottom to the top face
- gp_Vec upDir ( aGCb, aGCt );
- Standard_Real upDirSize = upDir.Magnitude();
- if ( upDirSize <= gp::Resolution() ) return false;
- upDir / upDirSize;
-
- // Assure that the bottom face normal points up
- gp_Vec Nb = gp_Vec (P[0], P[1]).Crossed( gp_Vec (P[0], P[2]) );
- Nb += gp_Vec (P[0], P[2]).Crossed( gp_Vec (P[0], P[3]) );
- if ( Nb.Dot( upDir ) < 0 ) {
- DUMPSO( "Reverse bottom face");
- swap( 1, 3, idNodes, P );
- }
+ // Find a hexa closest to the location of theFacetNormal
- // Find 5-th node - the one closest to the 1-st among the last 4 nodes.
- Standard_Real minDist = DBL_MAX;
- for ( i = 4; i < 8; i++ ) {
- // projection of P[i] to the plane defined by P[0] and upDir
- gp_Pnt Pp = P[i].Translated( upDir * ( upDir.Dot( gp_Vec( P[i], P[0] ))));
- Standard_Real sqDist = P[0].SquareDistance( Pp );
- if ( sqDist < minDist ) {
- minDist = sqDist;
- iMin = i;
- }
+ const SMDS_MeshElement* startHex;
+ {
+ // get SMDS_ElemIteratorPtr on theHexas
+ typedef const SMDS_MeshElement* TValue;
+ typedef TIDSortedElemSet::iterator TSetIterator;
+ typedef SMDS::SimpleAccessor<TValue,TSetIterator> TAccesor;
+ typedef SMDS_MeshElement::GeomFilter TFilter;
+ typedef SMDS_SetIterator < TValue, TSetIterator, TAccesor, TFilter > TElemSetIter;
+ SMDS_ElemIteratorPtr elemIt = SMDS_ElemIteratorPtr
+ ( new TElemSetIter( theHexas.begin(),
+ theHexas.end(),
+ SMDS_MeshElement::GeomFilter( SMDSGeom_HEXA )));
+
+ SMESH_ElementSearcher* searcher =
+ SMESH_MeshAlgos::GetElementSearcher( *myMesh->GetMeshDS(), elemIt );
+
+ startHex = searcher->FindClosestTo( theFacetNormal.Location(), SMDSAbs_Volume );
+
+ delete searcher;
+
+ if ( !startHex )
+ throw SALOME_Exception( THIS_METHOD "startHex not found");
}
- DUMPSO( "Set 4-th");
- swap ( 4, iMin, idNodes, P );
- // Set nodes of the top face in good order
- DUMPSO( "Sort top face");
- i = SortQuadNodes( theMesh, &idNodes[4] );
- if ( i ) {
- i += 4;
- gp_Pnt Ptmp = P[ i ];
- P[ i ] = P[ i+1 ];
- P[ i+1 ] = Ptmp;
- }
+ // Select a facet of startHex by theFacetNormal
- // Assure that direction of the top face normal is from the bottom face
- gp_Vec Nt = gp_Vec (P[4], P[5]).Crossed( gp_Vec (P[4], P[6]) );
- Nt += gp_Vec (P[4], P[6]).Crossed( gp_Vec (P[4], P[7]) );
- if ( Nt.Dot( upDir ) < 0 ) {
- DUMPSO( "Reverse top face");
- swap( 5, 7, idNodes, P );
- }
+ SMDS_VolumeTool vTool( startHex );
+ double norm[3], dot, maxDot = 0;
+ int facetID = -1;
+ for ( int iF = 0; iF < vTool.NbFaces(); ++iF )
+ if ( vTool.GetFaceNormal( iF, norm[0], norm[1], norm[2] ))
+ {
+ dot = Abs( theFacetNormal.Direction().Dot( gp_Dir( norm[0], norm[1], norm[2] )));
+ if ( dot > maxDot )
+ {
+ facetID = iF;
+ maxDot = dot;
+ }
+ }
+ if ( facetID < 0 )
+ throw SALOME_Exception( THIS_METHOD "facet of startHex not found");
-// DUMPSO( "OUTPUT: ========================================");
-// for ( i = 0; i < 8; i++ ) {
-// float *p = ugrid->GetPoint(idNodes[i]);
-// DUMPSO( i << "(" << idNodes[i] << ") : " << p[0] << " " << p[1] << " " << p[2]);
-// }
+ // Fill theFacets starting from facetID of startHex
- return true;
-}
+ // facets used for seach of volumes adjacent to already treated ones
+ typedef pair< TFacetOfElem::iterator, int > TElemFacets;
+ typedef map< TVolumeFaceKey, TElemFacets > TFacetMap;
+ TFacetMap facetsToCheck;
-//=======================================================================
-//function : laplacianSmooth
-//purpose : pulls theNode toward the center of surrounding nodes directly
-// connected to that node along an element edge
-//=======================================================================
+ set<const SMDS_MeshNode*> facetNodes;
+ const SMDS_MeshElement* curHex;
-void laplacianSmooth(SMESHDS_Mesh * theMesh,
- const SMDS_MeshNode* theNode,
- const set<const SMDS_MeshElement*> & theElems,
- const set<const SMDS_MeshNode*> & theFixedNodes)
-{
- // find surrounding nodes
- set< const SMDS_MeshNode* > nodeSet;
- SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator();
- while ( elemIt->more() )
- {
- const SMDS_MeshElement* elem = elemIt->next();
- if ( theElems.find( elem ) == theElems.end() )
- continue;
+ const bool allHex = ( theHexas.size() == myMesh->NbHexas() );
- int i = 0, iNode = 0;
- const SMDS_MeshNode* aNodes [4];
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() )
- {
- aNodes[ i ] = static_cast<const SMDS_MeshNode*>( itN->next() );
- if ( aNodes[ i ] == theNode )
- iNode = i;
- else
- nodeSet.insert( aNodes[ i ] );
- i++;
- }
- if ( elem->NbNodes() == 4 ) { // remove an opposite node
- iNode += ( iNode < 2 ) ? 2 : -2;
- nodeSet.erase( aNodes[ iNode ]);
- }
- }
-
- // compute new coodrs
- double coord[] = { 0., 0., 0. };
- set< const SMDS_MeshNode* >::iterator nodeSetIt = nodeSet.begin();
- for ( ; nodeSetIt != nodeSet.end(); nodeSetIt++ ) {
- const SMDS_MeshNode* node = (*nodeSetIt);
- coord[0] += node->X();
- coord[1] += node->Y();
- coord[2] += node->Z();
- }
- double nbNodes = nodeSet.size();
- theMesh->MoveNode (theNode,
- coord[0]/nbNodes,
- coord[1]/nbNodes,
- coord[2]/nbNodes);
-}
-
-//=======================================================================
-//function : centroidalSmooth
-//purpose : pulls theNode toward the element-area-weighted centroid of the
-// surrounding elements
-//=======================================================================
-
-void centroidalSmooth(SMESHDS_Mesh * theMesh,
- const SMDS_MeshNode* theNode,
- const set<const SMDS_MeshElement*> & theElems,
- const set<const SMDS_MeshNode*> & theFixedNodes)
-{
- gp_XYZ aNewXYZ(0.,0.,0.);
- SMESH::Controls::Area anAreaFunc;
- double totalArea = 0.;
- int nbElems = 0;
-
- SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator();
- while ( elemIt->more() )
+ while ( startHex )
{
- const SMDS_MeshElement* elem = elemIt->next();
- if ( theElems.find( elem ) == theElems.end() )
- continue;
-
- nbElems++;
-
- gp_XYZ elemCenter(0.,0.,0.);
- SMESH::Controls::TSequenceOfXYZ aNodePoints;
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() )
+ // move in two directions from startHex via facetID
+ for ( int is2nd = 0; is2nd < 2; ++is2nd )
{
- const SMDS_MeshNode* aNode = static_cast<const SMDS_MeshNode*>( itN->next() );
- gp_XYZ aP( aNode->X(), aNode->Y(), aNode->Z() );
- aNodePoints.push_back( aP );
- elemCenter += aP;
- }
- double elemArea = anAreaFunc.GetValue( aNodePoints );
- totalArea += elemArea;
- elemCenter /= elem->NbNodes();
- aNewXYZ += elemCenter * elemArea;
- }
- aNewXYZ /= totalArea;
- theMesh->MoveNode (theNode,
- aNewXYZ.X(),
- aNewXYZ.Y(),
- aNewXYZ.Z());
-}
-
-//=======================================================================
-//function : Smooth
-//purpose : Smooth theElements during theNbIterations or until a worst
-// element has aspect ratio <= theTgtAspectRatio.
-// Aspect Ratio varies in range [1.0, inf].
-// If theElements is empty, the whole mesh is smoothed.
-// theFixedNodes contains additionally fixed nodes. Nodes built
-// on edges and boundary nodes are always fixed.
-//=======================================================================
-
-void SMESH_MeshEditor::Smooth (set<const SMDS_MeshElement*> & theElems,
- set<const SMDS_MeshNode*> & theFixedNodes,
- const SmoothMethod theSmoothMethod,
- const int theNbIterations,
- double theTgtAspectRatio)
-{
- MESSAGE((theSmoothMethod==LAPLACIAN ? "LAPLACIAN" : "CENTROIDAL") << "--::Smooth()");
-
- SMESHDS_Mesh* aMesh = GetMeshDS();
- if ( theElems.empty() ) {
- // add all faces
- SMDS_FaceIteratorPtr fIt = aMesh->facesIterator();
- while ( fIt->more() )
- theElems.insert( fIt->next() );
- }
-
- set<const SMDS_MeshNode*> setMovableNodes;
+ curHex = startHex;
+ int curFacet = facetID;
+ if ( is2nd ) // do not treat startHex twice
+ {
+ vTool.Set( curHex );
+ if ( vTool.IsFreeFace( curFacet, &curHex ))
+ {
+ curHex = 0;
+ }
+ else
+ {
+ vTool.GetFaceNodes( curFacet, facetNodes );
+ vTool.Set( curHex );
+ curFacet = vTool.GetFaceIndex( facetNodes );
+ }
+ }
+ while ( curHex )
+ {
+ // store a facet to split
+ if ( curHex->GetGeomType() != SMDSGeom_HEXA )
+ {
+ theFacets.insert( make_pair( curHex, -1 ));
+ break;
+ }
+ if ( !allHex && !theHexas.count( curHex ))
+ break;
- // Fill setMovableNodes
+ pair< TFacetOfElem::iterator, bool > facetIt2isNew =
+ theFacets.insert( make_pair( curHex, curFacet ));
+ if ( !facetIt2isNew.second )
+ break;
- map< const SMDS_MeshNode*, int > mapNodeNbFaces;
- set< const SMDS_MeshElement* >::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
- {
- const SMDS_MeshElement* elem = (*itElem);
- if ( !elem || elem->GetType() != SMDSAbs_Face )
- continue;
+ // remember not-to-split facets in facetsToCheck
+ int oppFacet = vTool.GetOppFaceIndexOfHex( curFacet );
+ for ( int iF = 0; iF < vTool.NbFaces(); ++iF )
+ {
+ if ( iF == curFacet && iF == oppFacet )
+ continue;
+ TVolumeFaceKey facetKey ( vTool, iF );
+ TElemFacets elemFacet( facetIt2isNew.first, iF );
+ pair< TFacetMap::iterator, bool > it2isnew =
+ facetsToCheck.insert( make_pair( facetKey, elemFacet ));
+ if ( !it2isnew.second )
+ facetsToCheck.erase( it2isnew.first ); // adjacent hex already checked
+ }
+ // pass to a volume adjacent via oppFacet
+ if ( vTool.IsFreeFace( oppFacet, &curHex ))
+ {
+ curHex = 0;
+ }
+ else
+ {
+ // get a new curFacet
+ vTool.GetFaceNodes( oppFacet, facetNodes );
+ vTool.Set( curHex );
+ curFacet = vTool.GetFaceIndex( facetNodes, /*hint=*/curFacet );
+ }
+ }
+ } // move in two directions from startHex via facetID
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() ) {
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( itN->next() );
+ // Find a new startHex by facetsToCheck
- if ( theFixedNodes.find( node ) != theFixedNodes.end() )
+ startHex = 0;
+ facetID = -1;
+ TFacetMap::iterator fIt = facetsToCheck.begin();
+ while ( !startHex && fIt != facetsToCheck.end() )
+ {
+ const TElemFacets& elemFacets = fIt->second;
+ const SMDS_MeshElement* hex = elemFacets.first->first;
+ int splitFacet = elemFacets.first->second;
+ int lateralFacet = elemFacets.second;
+ facetsToCheck.erase( fIt );
+ fIt = facetsToCheck.begin();
+
+ vTool.Set( hex );
+ if ( vTool.IsFreeFace( lateralFacet, &curHex ) ||
+ curHex->GetGeomType() != SMDSGeom_HEXA )
continue;
-
- // if node is on edge => it is fixed
- SMDS_PositionPtr aPositionPtr = node->GetPosition();
- if ( aPositionPtr.get() &&
- (aPositionPtr->GetTypeOfPosition() == SMDS_TOP_EDGE ||
- aPositionPtr->GetTypeOfPosition() == SMDS_TOP_VERTEX)) {
- theFixedNodes.insert( node );
+ if ( !allHex && !theHexas.count( curHex ))
continue;
- }
- // fill mapNodeNbFaces in order to detect fixed boundary nodes
- map<const SMDS_MeshNode*,int>::iterator nodeNbFacesIt =
- mapNodeNbFaces.find ( node );
- if ( nodeNbFacesIt == mapNodeNbFaces.end() )
- mapNodeNbFaces.insert( map<const SMDS_MeshNode*,int>::value_type( node, 1 ));
- else
- (*nodeNbFacesIt).second++;
- }
- }
- // put not fixed nodes in setMovableNodes
- map<const SMDS_MeshNode*,int>::iterator nodeNbFacesIt =
- mapNodeNbFaces.begin();
- for ( ; nodeNbFacesIt != mapNodeNbFaces.end(); nodeNbFacesIt++ ) {
- const SMDS_MeshNode* node = (*nodeNbFacesIt).first;
- // a node is on free boundary if it is shared by 1-2 faces
- if ( (*nodeNbFacesIt).second > 2 )
- setMovableNodes.insert( node );
- else
- theFixedNodes.insert( node );
- }
-
- // SMOOTHING //
-
- if ( theTgtAspectRatio < 1.0 )
- theTgtAspectRatio = 1.0;
- SMESH::Controls::AspectRatio aQualityFunc;
+ startHex = curHex;
- for ( int it = 0; it < theNbIterations; it++ )
- {
- Standard_Real maxDisplacement = 0.;
- set<const SMDS_MeshNode*>::iterator movableNodesIt
- = setMovableNodes.begin();
- for ( ; movableNodesIt != setMovableNodes.end(); movableNodesIt++ )
- {
- const SMDS_MeshNode* node = (*movableNodesIt);
- gp_XYZ aPrevPos ( node->X(), node->Y(), node->Z() );
+ // find a facet of startHex to split
- // smooth
- if ( theSmoothMethod == LAPLACIAN )
- laplacianSmooth( aMesh, node, theElems, theFixedNodes );
- else
- centroidalSmooth( aMesh, node, theElems, theFixedNodes );
+ set<const SMDS_MeshNode*> lateralNodes;
+ vTool.GetFaceNodes( lateralFacet, lateralNodes );
+ vTool.GetFaceNodes( splitFacet, facetNodes );
+ int oppLateralFacet = vTool.GetOppFaceIndexOfHex( lateralFacet );
+ vTool.Set( startHex );
+ lateralFacet = vTool.GetFaceIndex( lateralNodes, oppLateralFacet );
- // displacement
- gp_XYZ aNewPos ( node->X(), node->Y(), node->Z() );
- Standard_Real aDispl = (aPrevPos - aNewPos).SquareModulus();
- if ( aDispl > maxDisplacement )
- maxDisplacement = aDispl;
- }
- // no node movement => exit
- if ( maxDisplacement < 1.e-16 ) {
- MESSAGE("-- no node movement -- maxDisplacement: " << maxDisplacement << " it "<< it);
- break;
- }
+ // look for a facet of startHex having common nodes with facetNodes
+ // but not lateralFacet
+ for ( int iF = 0; iF < vTool.NbFaces(); ++iF )
+ {
+ if ( iF == lateralFacet )
+ continue;
+ int nbCommonNodes = 0;
+ const SMDS_MeshNode** nn = vTool.GetFaceNodes( iF );
+ for ( int iN = 0, nbN = vTool.NbFaceNodes( iF ); iN < nbN; ++iN )
+ nbCommonNodes += facetNodes.count( nn[ iN ]);
- // check elements quality
- double maxRatio = 0;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
- {
- const SMDS_MeshElement* elem = (*itElem);
- if ( !elem || elem->GetType() != SMDSAbs_Face )
- continue;
- SMESH::Controls::TSequenceOfXYZ aPoints;
- if ( aQualityFunc.GetPoints( elem, aPoints )) {
- double aValue = aQualityFunc.GetValue( aPoints );
- if ( aValue > maxRatio )
- maxRatio = aValue;
+ if ( nbCommonNodes >= 2 )
+ {
+ facetID = iF;
+ break;
+ }
}
+ if ( facetID < 0 )
+ throw SALOME_Exception( THIS_METHOD "facet of a new startHex not found");
}
- if ( maxRatio <= theTgtAspectRatio ) {
- MESSAGE("-- quality achived -- maxRatio " << maxRatio << " it "<< it);
- break;
- }
- if (it+1 == theNbIterations) {
- MESSAGE("-- Iteration limit exceeded --");
- }
- }
+ } // while ( startHex )
}
//=======================================================================
-//function : isReverse
-//purpose : Return true if normal of prevNodes is not co-directied with
-// gp_Vec(prevNodes[iNotSame],nextNodes[iNotSame]).
-// iNotSame is where prevNodes and nextNodes are different
+//function : AddToSameGroups
+//purpose : add elemToAdd to the groups the elemInGroups belongs to
//=======================================================================
-static bool isReverse(const SMDS_MeshNode* prevNodes[],
- const SMDS_MeshNode* nextNodes[],
- const int nbNodes,
- const int iNotSame)
+void SMESH_MeshEditor::AddToSameGroups (const SMDS_MeshElement* elemToAdd,
+ const SMDS_MeshElement* elemInGroups,
+ SMESHDS_Mesh * aMesh)
{
- int iBeforeNotSame = ( iNotSame == 0 ? nbNodes - 1 : iNotSame - 1 );
- int iAfterNotSame = ( iNotSame + 1 == nbNodes ? 0 : iNotSame + 1 );
-
- const SMDS_MeshNode* nB = prevNodes[ iBeforeNotSame ];
- const SMDS_MeshNode* nA = prevNodes[ iAfterNotSame ];
- const SMDS_MeshNode* nP = prevNodes[ iNotSame ];
- const SMDS_MeshNode* nN = nextNodes[ iNotSame ];
-
- gp_Pnt pB ( nB->X(), nB->Y(), nB->Z() );
- gp_Pnt pA ( nA->X(), nA->Y(), nA->Z() );
- gp_Pnt pP ( nP->X(), nP->Y(), nP->Z() );
- gp_Pnt pN ( nN->X(), nN->Y(), nN->Z() );
-
- gp_Vec vB ( pP, pB ), vA ( pP, pA ), vN ( pP, pN );
-
- return (vA ^ vB) * vN < 0.0;
+ const set<SMESHDS_GroupBase*>& groups = aMesh->GetGroups();
+ if (!groups.empty()) {
+ set<SMESHDS_GroupBase*>::const_iterator grIt = groups.begin();
+ for ( ; grIt != groups.end(); grIt++ ) {
+ SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *grIt );
+ if ( group && group->Contains( elemInGroups ))
+ group->SMDSGroup().Add( elemToAdd );
+ }
+ }
}
+
//=======================================================================
-//function : sweepElement
-//purpose :
+//function : RemoveElemFromGroups
+//purpose : Remove removeelem to the groups the elemInGroups belongs to
//=======================================================================
-
-static void sweepElement(SMESHDS_Mesh* aMesh,
- const SMDS_MeshElement* elem,
- const vector<TNodeOfNodeListMapItr> & newNodesItVec,
- list<const SMDS_MeshElement*>& newElems)
+void SMESH_MeshEditor::RemoveElemFromGroups (const SMDS_MeshElement* removeelem,
+ SMESHDS_Mesh * aMesh)
{
- // Loop on elem nodes:
- // find new nodes and detect same nodes indices
- int nbNodes = elem->NbNodes();
- list<const SMDS_MeshNode*>::const_iterator itNN[ nbNodes ];
- const SMDS_MeshNode* prevNod[ nbNodes ], *nextNod[ nbNodes ];
- int iNode, nbSame = 0, iNotSameNode = 0, iSameNode = 0;
-
- for ( iNode = 0; iNode < nbNodes; iNode++ )
+ const set<SMESHDS_GroupBase*>& groups = aMesh->GetGroups();
+ if (!groups.empty())
{
- TNodeOfNodeListMapItr nnIt = newNodesItVec[ iNode ];
- const SMDS_MeshNode* node = nnIt->first;
- const list< const SMDS_MeshNode* > & listNewNodes = nnIt->second;
- if ( listNewNodes.empty() )
- return;
-
- itNN[ iNode ] = listNewNodes.begin();
- prevNod[ iNode ] = node;
- nextNod[ iNode ] = listNewNodes.front();
- if ( prevNod[ iNode ] != nextNod [ iNode ])
- iNotSameNode = iNode;
- else {
- iSameNode = iNode;
- nbSame++;
+ set<SMESHDS_GroupBase*>::const_iterator GrIt = groups.begin();
+ for (; GrIt != groups.end(); GrIt++)
+ {
+ SMESHDS_Group* grp = dynamic_cast<SMESHDS_Group*>(*GrIt);
+ if (!grp || grp->IsEmpty()) continue;
+ grp->SMDSGroup().Remove(removeelem);
}
}
- if ( nbSame == nbNodes || nbSame > 2) {
- MESSAGE( " Too many same nodes of element " << elem->GetID() );
- return;
- }
+}
- int iBeforeSame = 0, iAfterSame = 0, iOpposSame = 0;
- if ( nbSame > 0 ) {
- iBeforeSame = ( iSameNode == 0 ? nbNodes - 1 : iSameNode - 1 );
- iAfterSame = ( iSameNode + 1 == nbNodes ? 0 : iSameNode + 1 );
- iOpposSame = ( iSameNode - 2 < 0 ? iSameNode + 2 : iSameNode - 2 );
- }
+//================================================================================
+/*!
+ * \brief Replace elemToRm by elemToAdd in the all groups
+ */
+//================================================================================
- // check element orientation
- int i0 = 0, i2 = 2;
- if ( nbNodes > 2 && !isReverse( prevNod, nextNod, nbNodes, iNotSameNode )) {
- //MESSAGE("Reversed elem " << elem );
- i0 = 2;
- i2 = 0;
- if ( nbSame > 0 ) {
- int iAB = iAfterSame + iBeforeSame;
- iBeforeSame = iAB - iBeforeSame;
- iAfterSame = iAB - iAfterSame;
+void SMESH_MeshEditor::ReplaceElemInGroups (const SMDS_MeshElement* elemToRm,
+ const SMDS_MeshElement* elemToAdd,
+ SMESHDS_Mesh * aMesh)
+{
+ const set<SMESHDS_GroupBase*>& groups = aMesh->GetGroups();
+ if (!groups.empty()) {
+ set<SMESHDS_GroupBase*>::const_iterator grIt = groups.begin();
+ for ( ; grIt != groups.end(); grIt++ ) {
+ SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *grIt );
+ if ( group && group->SMDSGroup().Remove( elemToRm ) && elemToAdd )
+ group->SMDSGroup().Add( elemToAdd );
}
}
+}
- // make new elements
- int iStep, nbSteps = newNodesItVec[ 0 ]->second.size();
- for (iStep = 0; iStep < nbSteps; iStep++ )
+//================================================================================
+/*!
+ * \brief Replace elemToRm by elemToAdd in the all groups
+ */
+//================================================================================
+
+void SMESH_MeshEditor::ReplaceElemInGroups (const SMDS_MeshElement* elemToRm,
+ const vector<const SMDS_MeshElement*>& elemToAdd,
+ SMESHDS_Mesh * aMesh)
+{
+ const set<SMESHDS_GroupBase*>& groups = aMesh->GetGroups();
+ if (!groups.empty())
{
- // get next nodes
- for ( iNode = 0; iNode < nbNodes; iNode++ ) {
- nextNod[ iNode ] = *itNN[ iNode ];
- itNN[ iNode ]++;
- }
- SMDS_MeshElement* aNewElem = 0;
- switch ( nbNodes )
- {
- case 1: { // NODE
- if ( nbSame == 0 )
- aNewElem = aMesh->AddEdge( prevNod[ 0 ], nextNod[ 0 ] );
- break;
+ set<SMESHDS_GroupBase*>::const_iterator grIt = groups.begin();
+ for ( ; grIt != groups.end(); grIt++ ) {
+ SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *grIt );
+ if ( group && group->SMDSGroup().Remove( elemToRm ) )
+ for ( int i = 0; i < elemToAdd.size(); ++i )
+ group->SMDSGroup().Add( elemToAdd[ i ] );
}
- case 2: { // EDGE
+ }
+}
- if ( nbSame == 0 )
- aNewElem = aMesh->AddFace(prevNod[ 0 ], prevNod[ 1 ],
- nextNod[ 1 ], nextNod[ 0 ] );
- else
- aNewElem = aMesh->AddFace(prevNod[ 0 ], prevNod[ 1 ],
- nextNod[ iNotSameNode ] );
- break;
- }
- case 3: { // TRIANGLE
+//=======================================================================
+//function : QuadToTri
+//purpose : Cut quadrangles into triangles.
+// theCrit is used to select a diagonal to cut
+//=======================================================================
+
+bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
+ const bool the13Diag)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
- if ( nbSame == 0 ) // --- pentahedron
- aNewElem = aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ],
- nextNod[ i0 ], nextNod[ 1 ], nextNod[ i2 ] );
+ MESSAGE( "::QuadToTri()" );
- else if ( nbSame == 1 ) // --- pyramid
- aNewElem = aMesh->AddVolume (prevNod[ iAfterSame ], prevNod[ iBeforeSame ],
- nextNod[ iBeforeSame ], nextNod[ iAfterSame ],
- nextNod[ iSameNode ]);
+ SMESHDS_Mesh * aMesh = GetMeshDS();
- else // 2 same nodes: --- tetrahedron
- aNewElem = aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ],
- nextNod[ iNotSameNode ]);
- break;
- }
- case 4: { // QUADRANGLE
+ Handle(Geom_Surface) surface;
+ SMESH_MesherHelper helper( *GetMesh() );
- if ( nbSame == 0 ) // --- hexahedron
- aNewElem = aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ], prevNod[ 3 ],
- nextNod[ i0 ], nextNod[ 1 ], nextNod[ i2 ], nextNod[ 3 ]);
+ TIDSortedElemSet::iterator itElem;
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
+ const SMDS_MeshElement* elem = *itElem;
+ if ( !elem || elem->GetType() != SMDSAbs_Face )
+ continue;
+ bool isquad = elem->NbNodes()==4 || elem->NbNodes()==8;
+ if(!isquad) continue;
- else if ( nbSame == 1 ) // --- pyramid + pentahedron
- {
- aNewElem = aMesh->AddVolume (prevNod[ iAfterSame ], prevNod[ iBeforeSame ],
- nextNod[ iBeforeSame ], nextNod[ iAfterSame ],
- nextNod[ iSameNode ]);
- newElems.push_back( aNewElem );
- aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iOpposSame ],
- prevNod[ iAfterSame ], nextNod[ iBeforeSame ],
- nextNod[ iOpposSame ], nextNod[ iAfterSame ] );
- }
- else if ( nbSame == 2 ) // pentahedron
- {
- if ( prevNod[ iBeforeSame ] == nextNod[ iBeforeSame ] )
- // iBeforeSame is same too
- aNewElem = aMesh->AddVolume (prevNod[ iOpposSame ], prevNod[ iBeforeSame ],
- nextNod[ iOpposSame ], prevNod[ iAfterSame ],
- prevNod[ iSameNode ], nextNod[ iAfterSame ]);
- else
- // iAfterSame is same too
- aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iSameNode ],
- nextNod[ iBeforeSame ], prevNod[ iOpposSame ],
- prevNod[ iAfterSame ], nextNod[ iOpposSame ]);
+ if(elem->NbNodes()==4) {
+ // retrieve element nodes
+ const SMDS_MeshNode* aNodes [4];
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ int i = 0;
+ while ( itN->more() )
+ aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
+
+ int aShapeId = FindShape( elem );
+ const SMDS_MeshElement* newElem1 = 0;
+ const SMDS_MeshElement* newElem2 = 0;
+ if ( the13Diag ) {
+ newElem1 = aMesh->AddFace( aNodes[2], aNodes[0], aNodes[1] );
+ newElem2 = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
}
- break;
- }
- default:
- return;
+ else {
+ newElem1 = aMesh->AddFace( aNodes[3], aNodes[0], aNodes[1] );
+ newElem2 = aMesh->AddFace( aNodes[3], aNodes[1], aNodes[2] );
+ }
+ myLastCreatedElems.Append(newElem1);
+ myLastCreatedElems.Append(newElem2);
+ // put a new triangle on the same shape and add to the same groups
+ if ( aShapeId )
+ {
+ aMesh->SetMeshElementOnShape( newElem1, aShapeId );
+ aMesh->SetMeshElementOnShape( newElem2, aShapeId );
+ }
+ AddToSameGroups( newElem1, elem, aMesh );
+ AddToSameGroups( newElem2, elem, aMesh );
+ //aMesh->RemoveFreeElement(elem, aMesh->MeshElements(aShapeId), true);
+ aMesh->RemoveElement( elem );
}
- if ( aNewElem )
- newElems.push_back( aNewElem );
- // set new prev nodes
- for ( iNode = 0; iNode < nbNodes; iNode++ )
- prevNod[ iNode ] = nextNod[ iNode ];
+ // Quadratic quadrangle
+
+ if( elem->NbNodes()==8 && elem->IsQuadratic() ) {
+
+ // get surface elem is on
+ int aShapeId = FindShape( elem );
+ if ( aShapeId != helper.GetSubShapeID() ) {
+ surface.Nullify();
+ TopoDS_Shape shape;
+ if ( aShapeId > 0 )
+ shape = aMesh->IndexToShape( aShapeId );
+ if ( !shape.IsNull() && shape.ShapeType() == TopAbs_FACE ) {
+ TopoDS_Face face = TopoDS::Face( shape );
+ surface = BRep_Tool::Surface( face );
+ if ( !surface.IsNull() )
+ helper.SetSubShape( shape );
+ }
+ }
- } // for steps
+ const SMDS_MeshNode* aNodes [8];
+ const SMDS_MeshNode* inFaceNode = 0;
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ int i = 0;
+ while ( itN->more() ) {
+ aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
+ if ( !inFaceNode && helper.GetNodeUVneedInFaceNode() &&
+ aNodes[ i-1 ]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
+ {
+ inFaceNode = aNodes[ i-1 ];
+ }
+ }
+
+ // find middle point for (0,1,2,3)
+ // and create a node in this point;
+ gp_XYZ p( 0,0,0 );
+ if ( surface.IsNull() ) {
+ for(i=0; i<4; i++)
+ p += gp_XYZ(aNodes[i]->X(), aNodes[i]->Y(), aNodes[i]->Z() );
+ p /= 4;
+ }
+ else {
+ TopoDS_Face geomFace = TopoDS::Face( helper.GetSubShape() );
+ gp_XY uv( 0,0 );
+ for(i=0; i<4; i++)
+ uv += helper.GetNodeUV( geomFace, aNodes[i], inFaceNode );
+ uv /= 4.;
+ p = surface->Value( uv.X(), uv.Y() ).XYZ();
+ }
+ const SMDS_MeshNode* newN = aMesh->AddNode( p.X(), p.Y(), p.Z() );
+ myLastCreatedNodes.Append(newN);
+
+ // create a new element
+ const SMDS_MeshElement* newElem1 = 0;
+ const SMDS_MeshElement* newElem2 = 0;
+ if ( the13Diag ) {
+ newElem1 = aMesh->AddFace(aNodes[2], aNodes[3], aNodes[0],
+ aNodes[6], aNodes[7], newN );
+ newElem2 = aMesh->AddFace(aNodes[2], aNodes[0], aNodes[1],
+ newN, aNodes[4], aNodes[5] );
+ }
+ else {
+ newElem1 = aMesh->AddFace(aNodes[3], aNodes[0], aNodes[1],
+ aNodes[7], aNodes[4], newN );
+ newElem2 = aMesh->AddFace(aNodes[3], aNodes[1], aNodes[2],
+ newN, aNodes[5], aNodes[6] );
+ }
+ myLastCreatedElems.Append(newElem1);
+ myLastCreatedElems.Append(newElem2);
+ // put a new triangle on the same shape and add to the same groups
+ if ( aShapeId )
+ {
+ aMesh->SetMeshElementOnShape( newElem1, aShapeId );
+ aMesh->SetMeshElementOnShape( newElem2, aShapeId );
+ }
+ AddToSameGroups( newElem1, elem, aMesh );
+ AddToSameGroups( newElem2, elem, aMesh );
+ aMesh->RemoveElement( elem );
+ }
+ }
+
+ return true;
}
//=======================================================================
-//function : makeWalls
-//purpose : create 1D and 2D elements around swept elements
+//function : getAngle
+//purpose :
//=======================================================================
-static void makeWalls (SMESHDS_Mesh* aMesh,
- TNodeOfNodeListMap & mapNewNodes,
- TElemOfElemListMap & newElemsMap,
- TElemOfVecOfNnlmiMap & elemNewNodesMap,
- set<const SMDS_MeshElement*>& elemSet)
+double getAngle(const SMDS_MeshElement * tr1,
+ const SMDS_MeshElement * tr2,
+ const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2)
{
- ASSERT( newElemsMap.size() == elemNewNodesMap.size() );
+ double angle = 2. * M_PI; // bad angle
- // Find nodes belonging to only one initial element - sweep them to get edges.
+ // get normals
+ SMESH::Controls::TSequenceOfXYZ P1, P2;
+ if ( !SMESH::Controls::NumericalFunctor::GetPoints( tr1, P1 ) ||
+ !SMESH::Controls::NumericalFunctor::GetPoints( tr2, P2 ))
+ return angle;
+ gp_Vec N1,N2;
+ if(!tr1->IsQuadratic())
+ N1 = gp_Vec( P1(2) - P1(1) ) ^ gp_Vec( P1(3) - P1(1) );
+ else
+ N1 = gp_Vec( P1(3) - P1(1) ) ^ gp_Vec( P1(5) - P1(1) );
+ if ( N1.SquareMagnitude() <= gp::Resolution() )
+ return angle;
+ if(!tr2->IsQuadratic())
+ N2 = gp_Vec( P2(2) - P2(1) ) ^ gp_Vec( P2(3) - P2(1) );
+ else
+ N2 = gp_Vec( P2(3) - P2(1) ) ^ gp_Vec( P2(5) - P2(1) );
+ if ( N2.SquareMagnitude() <= gp::Resolution() )
+ return angle;
- TNodeOfNodeListMapItr nList = mapNewNodes.begin();
- for ( ; nList != mapNewNodes.end(); nList++ )
- {
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( nList->first );
- SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
- int nbInitElems = 0;
- while ( eIt->more() && nbInitElems < 2 )
- if ( elemSet.find( eIt->next() ) != elemSet.end() )
- nbInitElems++;
- if ( nbInitElems < 2 ) {
- vector<TNodeOfNodeListMapItr> newNodesItVec( 1, nList );
- list<const SMDS_MeshElement*> newEdges;
- sweepElement( aMesh, node, newNodesItVec, newEdges );
+ // find the first diagonal node n1 in the triangles:
+ // take in account a diagonal link orientation
+ const SMDS_MeshElement *nFirst[2], *tr[] = { tr1, tr2 };
+ for ( int t = 0; t < 2; t++ ) {
+ SMDS_ElemIteratorPtr it = tr[ t ]->nodesIterator();
+ int i = 0, iDiag = -1;
+ while ( it->more()) {
+ const SMDS_MeshElement *n = it->next();
+ if ( n == n1 || n == n2 ) {
+ if ( iDiag < 0)
+ iDiag = i;
+ else {
+ if ( i - iDiag == 1 )
+ nFirst[ t ] = ( n == n1 ? n2 : n1 );
+ else
+ nFirst[ t ] = n;
+ break;
+ }
+ }
+ i++;
}
}
+ if ( nFirst[ 0 ] == nFirst[ 1 ] )
+ N2.Reverse();
- // Make a ceiling for each element ie an equal element of last new nodes.
- // Find free links of faces - make edges and sweep them into faces.
-
- TElemOfElemListMap::iterator itElem = newElemsMap.begin();
- TElemOfVecOfNnlmiMap::iterator itElemNodes = elemNewNodesMap.begin();
- for ( ; itElem != newElemsMap.end(); itElem++, itElemNodes++ )
- {
- const SMDS_MeshElement* elem = itElem->first;
- vector<TNodeOfNodeListMapItr>& vecNewNodes = itElemNodes->second;
-
- if ( elem->GetType() == SMDSAbs_Edge )
- {
- // create a ceiling edge
- aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
- vecNewNodes[ 1 ]->second.back() );
- }
- if ( elem->GetType() != SMDSAbs_Face )
- continue;
-
- bool hasFreeLinks = false;
-
- set<const SMDS_MeshElement*> avoidSet;
- avoidSet.insert( elem );
-
- // loop on a face nodes
- set<const SMDS_MeshNode*> aFaceLastNodes;
- int iNode, nbNodes = vecNewNodes.size();
- for ( iNode = 0; iNode < nbNodes; iNode++ )
- {
- aFaceLastNodes.insert( vecNewNodes[ iNode ]->second.back() );
- // look for free links of a face
- int iNext = ( iNode + 1 == nbNodes ) ? 0 : iNode + 1;
- const SMDS_MeshNode* n1 = vecNewNodes[ iNode ]->first;
- const SMDS_MeshNode* n2 = vecNewNodes[ iNext ]->first;
- // check if a link is free
- if ( ! SMESH_MeshEditor::FindFaceInSet ( n1, n2, elemSet, avoidSet ))
- {
- hasFreeLinks = true;
- // make an edge and a ceiling for a new edge
- if ( !aMesh->FindEdge( n1, n2 ))
- aMesh->AddEdge( n1, n2 );
- n1 = vecNewNodes[ iNode ]->second.back();
- n2 = vecNewNodes[ iNext ]->second.back();
- if ( !aMesh->FindEdge( n1, n2 ))
- aMesh->AddEdge( n1, n2 );
- }
- }
- // sweep free links into faces
+ angle = N1.Angle( N2 );
+ //SCRUTE( angle );
+ return angle;
+}
- if ( hasFreeLinks )
- {
- list<const SMDS_MeshElement*> & newVolumes = itElem->second;
- int iStep, nbSteps = vecNewNodes[0]->second.size();
- int iVol, volNb, nbVolumesByStep = newVolumes.size() / nbSteps;
+// =================================================
+// class generating a unique ID for a pair of nodes
+// and able to return nodes by that ID
+// =================================================
+class LinkID_Gen {
+public:
- set<const SMDS_MeshNode*> initNodeSet, faceNodeSet;
- for ( iNode = 0; iNode < nbNodes; iNode++ )
- initNodeSet.insert( vecNewNodes[ iNode ]->first );
+ LinkID_Gen( const SMESHDS_Mesh* theMesh )
+ :myMesh( theMesh ), myMaxID( theMesh->MaxNodeID() + 1)
+ {}
- for ( volNb = 0; volNb < nbVolumesByStep; volNb++ )
- {
- list<const SMDS_MeshElement*>::iterator v = newVolumes.begin();
- iVol = 0;
- while ( iVol++ < volNb ) v++;
- // find indices of free faces of a volume
- list< int > fInd;
- SMDS_VolumeTool vTool( *v );
- int iF, nbF = vTool.NbFaces();
- for ( iF = 0; iF < nbF; iF ++ )
- if (vTool.IsFreeFace( iF ) &&
- vTool.GetFaceNodes( iF, faceNodeSet ) &&
- initNodeSet != faceNodeSet) // except an initial face
- fInd.push_back( iF );
- if ( fInd.empty() )
- continue;
+ long GetLinkID (const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2) const
+ {
+ return ( Min(n1->GetID(),n2->GetID()) * myMaxID + Max(n1->GetID(),n2->GetID()));
+ }
- // create faces for all steps
- for ( iStep = 0; iStep < nbSteps; iStep++ )
- {
- vTool.Set( *v );
- vTool.SetExternalNormal();
- list< int >::iterator ind = fInd.begin();
- for ( ; ind != fInd.end(); ind++ )
- {
- const SMDS_MeshNode** nodes = vTool.GetFaceNodes( *ind );
- switch ( vTool.NbFaceNodes( *ind ) ) {
- case 3:
- aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] ); break;
- case 4:
- aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ] ); break;
- }
- }
- // go to the next volume
- iVol = 0;
- while ( iVol++ < nbVolumesByStep ) v++;
- }
- }
- } // sweep free links into faces
+ bool GetNodes (const long theLinkID,
+ const SMDS_MeshNode* & theNode1,
+ const SMDS_MeshNode* & theNode2) const
+ {
+ theNode1 = myMesh->FindNode( theLinkID / myMaxID );
+ if ( !theNode1 ) return false;
+ theNode2 = myMesh->FindNode( theLinkID % myMaxID );
+ if ( !theNode2 ) return false;
+ return true;
+ }
- // make a ceiling face with a normal external to a volume
-
- SMDS_VolumeTool lastVol( itElem->second.back() );
- int iF = lastVol.GetFaceIndex( aFaceLastNodes );
- if ( iF >= 0 )
- {
- lastVol.SetExternalNormal();
- const SMDS_MeshNode** nodes = lastVol.GetFaceNodes( iF );
- switch ( lastVol.NbFaceNodes( iF ) ) {
- case 3:
- if (!hasFreeLinks ||
- !aMesh->FindFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ]))
- aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] );
- break;
- case 4:
- if (!hasFreeLinks ||
- !aMesh->FindFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ]))
- aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ] );
- break;
- }
- }
+private:
+ LinkID_Gen();
+ const SMESHDS_Mesh* myMesh;
+ long myMaxID;
+};
- } // loop on swept elements
-}
//=======================================================================
-//function : RotationSweep
-//purpose :
+//function : TriToQuad
+//purpose : Fuse neighbour triangles into quadrangles.
+// theCrit is used to select a neighbour to fuse with.
+// theMaxAngle is a max angle between element normals at which
+// fusion is still performed.
//=======================================================================
-void SMESH_MeshEditor::RotationSweep(set<const SMDS_MeshElement*> & theElems,
- const gp_Ax1& theAxis,
- const double theAngle,
- const int theNbSteps,
- const double theTol)
+bool SMESH_MeshEditor::TriToQuad (TIDSortedElemSet & theElems,
+ SMESH::Controls::NumericalFunctorPtr theCrit,
+ const double theMaxAngle)
{
- MESSAGE( "RotationSweep()");
- gp_Trsf aTrsf;
- aTrsf.SetRotation( theAxis, theAngle );
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
- gp_Lin aLine( theAxis );
- double aSqTol = theTol * theTol;
+ MESSAGE( "::TriToQuad()" );
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ if ( !theCrit.get() )
+ return false;
- TNodeOfNodeListMap mapNewNodes;
- TElemOfVecOfNnlmiMap mapElemNewNodes;
- TElemOfElemListMap newElemsMap;
+ SMESHDS_Mesh * aMesh = GetMeshDS();
- // loop on theElems
- set< const SMDS_MeshElement* >::iterator itElem;
+ // Prepare data for algo: build
+ // 1. map of elements with their linkIDs
+ // 2. map of linkIDs with their elements
+
+ map< SMESH_TLink, list< const SMDS_MeshElement* > > mapLi_listEl;
+ map< SMESH_TLink, list< const SMDS_MeshElement* > >::iterator itLE;
+ map< const SMDS_MeshElement*, set< SMESH_TLink > > mapEl_setLi;
+ map< const SMDS_MeshElement*, set< SMESH_TLink > >::iterator itEL;
+
+ TIDSortedElemSet::iterator itElem;
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
{
- const SMDS_MeshElement* elem = (*itElem);
- if ( !elem )
- continue;
- vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
- newNodesItVec.reserve( elem->NbNodes() );
+ const SMDS_MeshElement* elem = *itElem;
+ if(!elem || elem->GetType() != SMDSAbs_Face ) continue;
+ bool IsTria = ( elem->NbCornerNodes()==3 );
+ if (!IsTria) continue;
- // loop on elem nodes
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() ) {
-
- // check if a node has been already sweeped
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( itN->next() );
- TNodeOfNodeListMapItr nIt = mapNewNodes.find( node );
- if ( nIt == mapNewNodes.end() )
- {
- nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
- list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
+ // retrieve element nodes
+ const SMDS_MeshNode* aNodes [4];
+ SMDS_NodeIteratorPtr itN = elem->nodeIterator();
+ int i = 0;
+ while ( i < 3 )
+ aNodes[ i++ ] = itN->next();
+ aNodes[ 3 ] = aNodes[ 0 ];
- // make new nodes
- gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
- double coord[3];
- aXYZ.Coord( coord[0], coord[1], coord[2] );
- bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
- const SMDS_MeshNode * newNode = node;
- for ( int i = 0; i < theNbSteps; i++ ) {
- if ( !isOnAxis ) {
- aTrsf.Transforms( coord[0], coord[1], coord[2] );
- newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
- }
- listNewNodes.push_back( newNode );
- }
+ // fill maps
+ for ( i = 0; i < 3; i++ ) {
+ SMESH_TLink link( aNodes[i], aNodes[i+1] );
+ // check if elements sharing a link can be fused
+ itLE = mapLi_listEl.find( link );
+ if ( itLE != mapLi_listEl.end() ) {
+ if ((*itLE).second.size() > 1 ) // consider only 2 elems adjacent by a link
+ continue;
+ const SMDS_MeshElement* elem2 = (*itLE).second.front();
+ //if ( FindShape( elem ) != FindShape( elem2 ))
+ // continue; // do not fuse triangles laying on different shapes
+ if ( getAngle( elem, elem2, aNodes[i], aNodes[i+1] ) > theMaxAngle )
+ continue; // avoid making badly shaped quads
+ (*itLE).second.push_back( elem );
}
- newNodesItVec.push_back( nIt );
+ else {
+ mapLi_listEl[ link ].push_back( elem );
+ }
+ mapEl_setLi [ elem ].insert( link );
}
- // make new elements
- sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem] );
}
+ // Clean the maps from the links shared by a sole element, ie
+ // links to which only one element is bound in mapLi_listEl
- makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElems );
+ for ( itLE = mapLi_listEl.begin(); itLE != mapLi_listEl.end(); itLE++ ) {
+ int nbElems = (*itLE).second.size();
+ if ( nbElems < 2 ) {
+ const SMDS_MeshElement* elem = (*itLE).second.front();
+ SMESH_TLink link = (*itLE).first;
+ mapEl_setLi[ elem ].erase( link );
+ if ( mapEl_setLi[ elem ].empty() )
+ mapEl_setLi.erase( elem );
+ }
+ }
-}
-//=======================================================================
-//function : ExtrusionSweep
-//purpose :
-//=======================================================================
+ // Algo: fuse triangles into quadrangles
-void SMESH_MeshEditor::ExtrusionSweep(set<const SMDS_MeshElement*> & theElems,
- const gp_Vec& theStep,
- const int theNbSteps)
-{
- gp_Trsf aTrsf;
- aTrsf.SetTranslation( theStep );
+ while ( ! mapEl_setLi.empty() ) {
+ // Look for the start element:
+ // the element having the least nb of shared links
+ const SMDS_MeshElement* startElem = 0;
+ int minNbLinks = 4;
+ for ( itEL = mapEl_setLi.begin(); itEL != mapEl_setLi.end(); itEL++ ) {
+ int nbLinks = (*itEL).second.size();
+ if ( nbLinks < minNbLinks ) {
+ startElem = (*itEL).first;
+ minNbLinks = nbLinks;
+ if ( minNbLinks == 1 )
+ break;
+ }
+ }
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ // search elements to fuse starting from startElem or links of elements
+ // fused earlyer - startLinks
+ list< SMESH_TLink > startLinks;
+ while ( startElem || !startLinks.empty() ) {
+ while ( !startElem && !startLinks.empty() ) {
+ // Get an element to start, by a link
+ SMESH_TLink linkId = startLinks.front();
+ startLinks.pop_front();
+ itLE = mapLi_listEl.find( linkId );
+ if ( itLE != mapLi_listEl.end() ) {
+ list< const SMDS_MeshElement* > & listElem = (*itLE).second;
+ list< const SMDS_MeshElement* >::iterator itE = listElem.begin();
+ for ( ; itE != listElem.end() ; itE++ )
+ if ( mapEl_setLi.find( (*itE) ) != mapEl_setLi.end() )
+ startElem = (*itE);
+ mapLi_listEl.erase( itLE );
+ }
+ }
- TNodeOfNodeListMap mapNewNodes;
- TElemOfVecOfNnlmiMap mapElemNewNodes;
- TElemOfElemListMap newElemsMap;
+ if ( startElem ) {
+ // Get candidates to be fused
+ const SMDS_MeshElement *tr1 = startElem, *tr2 = 0, *tr3 = 0;
+ const SMESH_TLink *link12, *link13;
+ startElem = 0;
+ ASSERT( mapEl_setLi.find( tr1 ) != mapEl_setLi.end() );
+ set< SMESH_TLink >& setLi = mapEl_setLi[ tr1 ];
+ ASSERT( !setLi.empty() );
+ set< SMESH_TLink >::iterator itLi;
+ for ( itLi = setLi.begin(); itLi != setLi.end(); itLi++ )
+ {
+ const SMESH_TLink & link = (*itLi);
+ itLE = mapLi_listEl.find( link );
+ if ( itLE == mapLi_listEl.end() )
+ continue;
- // loop on theElems
- set< const SMDS_MeshElement* >::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
- {
- // check element type
- const SMDS_MeshElement* elem = (*itElem);
- if ( !elem )
- continue;
+ const SMDS_MeshElement* elem = (*itLE).second.front();
+ if ( elem == tr1 )
+ elem = (*itLE).second.back();
+ mapLi_listEl.erase( itLE );
+ if ( mapEl_setLi.find( elem ) == mapEl_setLi.end())
+ continue;
+ if ( tr2 ) {
+ tr3 = elem;
+ link13 = &link;
+ }
+ else {
+ tr2 = elem;
+ link12 = &link;
+ }
- vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
- newNodesItVec.reserve( elem->NbNodes() );
+ // add other links of elem to list of links to re-start from
+ set< SMESH_TLink >& links = mapEl_setLi[ elem ];
+ set< SMESH_TLink >::iterator it;
+ for ( it = links.begin(); it != links.end(); it++ ) {
+ const SMESH_TLink& link2 = (*it);
+ if ( link2 != link )
+ startLinks.push_back( link2 );
+ }
+ }
- // loop on elem nodes
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() ) {
+ // Get nodes of possible quadrangles
+ const SMDS_MeshNode *n12 [4], *n13 [4];
+ bool Ok12 = false, Ok13 = false;
+ const SMDS_MeshNode *linkNode1, *linkNode2;
+ if(tr2) {
+ linkNode1 = link12->first;
+ linkNode2 = link12->second;
+ if ( tr2 && getQuadrangleNodes( n12, linkNode1, linkNode2, tr1, tr2 ))
+ Ok12 = true;
+ }
+ if(tr3) {
+ linkNode1 = link13->first;
+ linkNode2 = link13->second;
+ if ( tr3 && getQuadrangleNodes( n13, linkNode1, linkNode2, tr1, tr3 ))
+ Ok13 = true;
+ }
- // check if a node has been already sweeped
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( itN->next() );
- TNodeOfNodeListMap::iterator nIt = mapNewNodes.find( node );
- if ( nIt == mapNewNodes.end() )
- {
- nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
- list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
+ // Choose a pair to fuse
+ if ( Ok12 && Ok13 ) {
+ SMDS_FaceOfNodes quad12 ( n12[ 0 ], n12[ 1 ], n12[ 2 ], n12[ 3 ] );
+ SMDS_FaceOfNodes quad13 ( n13[ 0 ], n13[ 1 ], n13[ 2 ], n13[ 3 ] );
+ double aBadRate12 = getBadRate( &quad12, theCrit );
+ double aBadRate13 = getBadRate( &quad13, theCrit );
+ if ( aBadRate13 < aBadRate12 )
+ Ok12 = false;
+ else
+ Ok13 = false;
+ }
- // make new nodes
- double coord[] = { node->X(), node->Y(), node->Z() };
- for ( int i = 0; i < theNbSteps; i++ ) {
- aTrsf.Transforms( coord[0], coord[1], coord[2] );
- const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
- listNewNodes.push_back( newNode );
+ // Make quadrangles
+ // and remove fused elems and remove links from the maps
+ mapEl_setLi.erase( tr1 );
+ if ( Ok12 )
+ {
+ mapEl_setLi.erase( tr2 );
+ mapLi_listEl.erase( *link12 );
+ if ( tr1->NbNodes() == 3 )
+ {
+ const SMDS_MeshElement* newElem = 0;
+ newElem = aMesh->AddFace(n12[0], n12[1], n12[2], n12[3] );
+ myLastCreatedElems.Append(newElem);
+ AddToSameGroups( newElem, tr1, aMesh );
+ int aShapeId = tr1->getshapeId();
+ if ( aShapeId )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ aMesh->RemoveElement( tr1 );
+ aMesh->RemoveElement( tr2 );
+ }
+ else {
+ vector< const SMDS_MeshNode* > N1;
+ vector< const SMDS_MeshNode* > N2;
+ getNodesFromTwoTria(tr1,tr2,N1,N2);
+ // now we receive following N1 and N2 (using numeration as in image in InverseDiag())
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // i.e. first nodes from both arrays form a new diagonal
+ const SMDS_MeshNode* aNodes[8];
+ aNodes[0] = N1[0];
+ aNodes[1] = N1[1];
+ aNodes[2] = N2[0];
+ aNodes[3] = N2[1];
+ aNodes[4] = N1[3];
+ aNodes[5] = N2[5];
+ aNodes[6] = N2[3];
+ aNodes[7] = N1[5];
+ const SMDS_MeshElement* newElem = 0;
+ if ( N1.size() == 7 || N2.size() == 7 ) // biquadratic
+ newElem = aMesh->AddFace(aNodes[0], aNodes[1], aNodes[2], aNodes[3],
+ aNodes[4], aNodes[5], aNodes[6], aNodes[7], N1[4]);
+ else
+ newElem = aMesh->AddFace(aNodes[0], aNodes[1], aNodes[2], aNodes[3],
+ aNodes[4], aNodes[5], aNodes[6], aNodes[7]);
+ myLastCreatedElems.Append(newElem);
+ AddToSameGroups( newElem, tr1, aMesh );
+ int aShapeId = tr1->getshapeId();
+ if ( aShapeId )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ aMesh->RemoveElement( tr1 );
+ aMesh->RemoveElement( tr2 );
+ // remove middle node (9)
+ if ( N1[4]->NbInverseElements() == 0 )
+ aMesh->RemoveNode( N1[4] );
+ if ( N1.size() == 7 && N1[6]->NbInverseElements() == 0 )
+ aMesh->RemoveNode( N1[6] );
+ if ( N2.size() == 7 && N2[6]->NbInverseElements() == 0 )
+ aMesh->RemoveNode( N2[6] );
+ }
}
- }
- newNodesItVec.push_back( nIt );
- }
- // make new elements
- sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem] );
- }
- makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElems );
+ else if ( Ok13 )
+ {
+ mapEl_setLi.erase( tr3 );
+ mapLi_listEl.erase( *link13 );
+ if ( tr1->NbNodes() == 3 ) {
+ const SMDS_MeshElement* newElem = 0;
+ newElem = aMesh->AddFace(n13[0], n13[1], n13[2], n13[3] );
+ myLastCreatedElems.Append(newElem);
+ AddToSameGroups( newElem, tr1, aMesh );
+ int aShapeId = tr1->getshapeId();
+ if ( aShapeId )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ aMesh->RemoveElement( tr1 );
+ aMesh->RemoveElement( tr3 );
+ }
+ else {
+ vector< const SMDS_MeshNode* > N1;
+ vector< const SMDS_MeshNode* > N2;
+ getNodesFromTwoTria(tr1,tr3,N1,N2);
+ // now we receive following N1 and N2 (using numeration as above image)
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // i.e. first nodes from both arrays form a new diagonal
+ const SMDS_MeshNode* aNodes[8];
+ aNodes[0] = N1[0];
+ aNodes[1] = N1[1];
+ aNodes[2] = N2[0];
+ aNodes[3] = N2[1];
+ aNodes[4] = N1[3];
+ aNodes[5] = N2[5];
+ aNodes[6] = N2[3];
+ aNodes[7] = N1[5];
+ const SMDS_MeshElement* newElem = 0;
+ if ( N1.size() == 7 || N2.size() == 7 ) // biquadratic
+ newElem = aMesh->AddFace(aNodes[0], aNodes[1], aNodes[2], aNodes[3],
+ aNodes[4], aNodes[5], aNodes[6], aNodes[7], N1[4]);
+ else
+ newElem = aMesh->AddFace(aNodes[0], aNodes[1], aNodes[2], aNodes[3],
+ aNodes[4], aNodes[5], aNodes[6], aNodes[7]);
+ myLastCreatedElems.Append(newElem);
+ AddToSameGroups( newElem, tr1, aMesh );
+ int aShapeId = tr1->getshapeId();
+ if ( aShapeId )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ aMesh->RemoveElement( tr1 );
+ aMesh->RemoveElement( tr3 );
+ // remove middle node (9)
+ if ( N1[4]->NbInverseElements() == 0 )
+ aMesh->RemoveNode( N1[4] );
+ if ( N1.size() == 7 && N1[6]->NbInverseElements() == 0 )
+ aMesh->RemoveNode( N1[6] );
+ if ( N2.size() == 7 && N2[6]->NbInverseElements() == 0 )
+ aMesh->RemoveNode( N2[6] );
+ }
+ }
+
+ // Next element to fuse: the rejected one
+ if ( tr3 )
+ startElem = Ok12 ? tr3 : tr2;
+
+ } // if ( startElem )
+ } // while ( startElem || !startLinks.empty() )
+ } // while ( ! mapEl_setLi.empty() )
+
+ return true;
}
-//=======================================================================
-//class : SMESH_MeshEditor_PathPoint
-//purpose : auxiliary class
-//=======================================================================
-class SMESH_MeshEditor_PathPoint {
-public:
- SMESH_MeshEditor_PathPoint() {
- myPnt.SetCoord(99., 99., 99.);
- myTgt.SetCoord(1.,0.,0.);
- myAngle=0.;
- myPrm=0.;
- }
- void SetPnt(const gp_Pnt& aP3D){
- myPnt=aP3D;
- }
- void SetTangent(const gp_Dir& aTgt){
- myTgt=aTgt;
- }
- void SetAngle(const double& aBeta){
- myAngle=aBeta;
- }
- void SetParameter(const double& aPrm){
- myPrm=aPrm;
- }
- const gp_Pnt& Pnt()const{
- return myPnt;
- }
- const gp_Dir& Tangent()const{
- return myTgt;
- }
- double Angle()const{
- return myAngle;
- }
- double Parameter()const{
- return myPrm;
- }
-protected:
- gp_Pnt myPnt;
- gp_Dir myTgt;
- double myAngle;
- double myPrm;
-};
+/*#define DUMPSO(txt) \
+// cout << txt << endl;
+//=============================================================================
+//
+//
+//
+//=============================================================================
+static void swap( int i1, int i2, int idNodes[], gp_Pnt P[] )
+{
+if ( i1 == i2 )
+return;
+int tmp = idNodes[ i1 ];
+idNodes[ i1 ] = idNodes[ i2 ];
+idNodes[ i2 ] = tmp;
+gp_Pnt Ptmp = P[ i1 ];
+P[ i1 ] = P[ i2 ];
+P[ i2 ] = Ptmp;
+DUMPSO( i1 << "(" << idNodes[ i2 ] << ") <-> " << i2 << "(" << idNodes[ i1 ] << ")");
+}
//=======================================================================
-//function : ExtrusionAlongTrack
-//purpose :
+//function : SortQuadNodes
+//purpose : Set 4 nodes of a quadrangle face in a good order.
+// Swap 1<->2 or 2<->3 nodes and correspondingly return
+// 1 or 2 else 0.
//=======================================================================
-SMESH_MeshEditor::Extrusion_Error
- SMESH_MeshEditor::ExtrusionAlongTrack (std::set<const SMDS_MeshElement*> & theElements,
- SMESH_subMesh* theTrack,
- const SMDS_MeshNode* theN1,
- const bool theHasAngles,
- std::list<double>& theAngles,
- const bool theHasRefPoint,
- const gp_Pnt& theRefPoint)
-{
- MESSAGE("SMESH_MeshEditor::ExtrusionAlongTrack")
- int j, aNbTP, aNbE, aNb;
- double aT1, aT2, aT, aAngle, aX, aY, aZ;
- std::list<double> aPrms;
- std::list<double>::iterator aItD;
- std::set< const SMDS_MeshElement* >::iterator itElem;
- Standard_Real aTx1, aTx2, aL2, aTolVec, aTolVec2;
- gp_Pnt aP3D, aV0;
- gp_Vec aVec;
- gp_XYZ aGC;
- Handle(Geom_Curve) aC3D;
- TopoDS_Edge aTrackEdge;
- TopoDS_Vertex aV1, aV2;
+int SMESH_MeshEditor::SortQuadNodes (const SMDS_Mesh * theMesh,
+int idNodes[] )
+{
+ gp_Pnt P[4];
+ int i;
+ for ( i = 0; i < 4; i++ ) {
+ const SMDS_MeshNode *n = theMesh->FindNode( idNodes[i] );
+ if ( !n ) return 0;
+ P[ i ].SetCoord( n->X(), n->Y(), n->Z() );
+ }
- SMDS_ElemIteratorPtr aItE;
- SMDS_NodeIteratorPtr aItN;
- SMDSAbs_ElementType aTypeE;
+ gp_Vec V1(P[0], P[1]);
+ gp_Vec V2(P[0], P[2]);
+ gp_Vec V3(P[0], P[3]);
- TNodeOfNodeListMap mapNewNodes;
- TElemOfVecOfNnlmiMap mapElemNewNodes;
- TElemOfElemListMap newElemsMap;
+ gp_Vec Cross1 = V1 ^ V2;
+ gp_Vec Cross2 = V2 ^ V3;
- aTolVec=1.e-7;
- aTolVec2=aTolVec*aTolVec;
+ i = 0;
+ if (Cross1.Dot(Cross2) < 0)
+ {
+ Cross1 = V2 ^ V1;
+ Cross2 = V1 ^ V3;
- // 1. Check data
- aNbE = theElements.size();
- // nothing to do
- if ( !aNbE )
- return EXTR_NO_ELEMENTS;
+ if (Cross1.Dot(Cross2) < 0)
+ i = 2;
+ else
+ i = 1;
+ swap ( i, i + 1, idNodes, P );
- // 1.1 Track Pattern
- ASSERT( theTrack );
+ // for ( int ii = 0; ii < 4; ii++ ) {
+ // const SMDS_MeshNode *n = theMesh->FindNode( idNodes[ii] );
+ // DUMPSO( ii << "(" << idNodes[ii] <<") : "<<n->X()<<" "<<n->Y()<<" "<<n->Z());
+ // }
+ }
+ return i;
+}
- SMESHDS_SubMesh* pSubMeshDS=theTrack->GetSubMeshDS();
+//=======================================================================
+//function : SortHexaNodes
+//purpose : Set 8 nodes of a hexahedron in a good order.
+// Return success status
+//=======================================================================
- aItE = pSubMeshDS->GetElements();
- while ( aItE->more() ) {
- const SMDS_MeshElement* pE = aItE->next();
- aTypeE = pE->GetType();
- // Pattern must contain links only
- if ( aTypeE != SMDSAbs_Edge )
- return EXTR_PATH_NOT_EDGE;
+bool SMESH_MeshEditor::SortHexaNodes (const SMDS_Mesh * theMesh,
+ int idNodes[] )
+{
+ gp_Pnt P[8];
+ int i;
+ DUMPSO( "INPUT: ========================================");
+ for ( i = 0; i < 8; i++ ) {
+ const SMDS_MeshNode *n = theMesh->FindNode( idNodes[i] );
+ if ( !n ) return false;
+ P[ i ].SetCoord( n->X(), n->Y(), n->Z() );
+ DUMPSO( i << "(" << idNodes[i] <<") : "<<n->X()<<" "<<n->Y()<<" "<<n->Z());
}
+ DUMPSO( "========================================");
- const TopoDS_Shape& aS = theTrack->GetSubShape();
- // Sub shape for the Pattern must be an Edge
- if ( aS.ShapeType() != TopAbs_EDGE )
- return EXTR_BAD_PATH_SHAPE;
- aTrackEdge = TopoDS::Edge( aS );
- // the Edge must not be degenerated
- if ( BRep_Tool::Degenerated( aTrackEdge ) )
- return EXTR_BAD_PATH_SHAPE;
+ set<int> faceNodes; // ids of bottom face nodes, to be found
+ set<int> checkedId1; // ids of tried 2-nd nodes
+ Standard_Real leastDist = DBL_MAX; // dist of the 4-th node from 123 plane
+ const Standard_Real tol = 1.e-6; // tolerance to find nodes in plane
+ int iMin, iLoop1 = 0;
- TopExp::Vertices( aTrackEdge, aV1, aV2 );
- aT1=BRep_Tool::Parameter( aV1, aTrackEdge );
- aT2=BRep_Tool::Parameter( aV2, aTrackEdge );
+ // Loop to try the 2-nd nodes
- aItN = theTrack->GetFather()->GetSubMesh( aV1 )->GetSubMeshDS()->GetNodes();
- const SMDS_MeshNode* aN1 = aItN->next();
+ while ( leastDist > DBL_MIN && ++iLoop1 < 8 )
+ {
+ // Find not checked 2-nd node
+ for ( i = 1; i < 8; i++ )
+ if ( checkedId1.find( idNodes[i] ) == checkedId1.end() ) {
+ int id1 = idNodes[i];
+ swap ( 1, i, idNodes, P );
+ checkedId1.insert ( id1 );
+ break;
+ }
- aItN = theTrack->GetFather()->GetSubMesh( aV2 )->GetSubMeshDS()->GetNodes();
- const SMDS_MeshNode* aN2 = aItN->next();
+ // Find the 3-d node so that 1-2-3 triangle to be on a hexa face,
+ // ie that all but meybe one (id3 which is on the same face) nodes
+ // lay on the same side from the triangle plane.
- // starting node must be aN1 or aN2
- if ( !( aN1 == theN1 || aN2 == theN1 ) )
- return EXTR_BAD_STARTING_NODE;
+ bool manyInPlane = false; // more than 4 nodes lay in plane
+ int iLoop2 = 0;
+ while ( ++iLoop2 < 6 ) {
- aNbTP = pSubMeshDS->NbNodes() + 2;
+ // get 1-2-3 plane coeffs
+ Standard_Real A, B, C, D;
+ gp_Vec N = gp_Vec (P[0], P[1]).Crossed( gp_Vec (P[0], P[2]) );
+ if ( N.SquareMagnitude() > gp::Resolution() )
+ {
+ gp_Pln pln ( P[0], N );
+ pln.Coefficients( A, B, C, D );
- // 1.2. Angles
- vector<double> aAngles( aNbTP );
+ // find the node (iMin) closest to pln
+ Standard_Real dist[ 8 ], minDist = DBL_MAX;
+ set<int> idInPln;
+ for ( i = 3; i < 8; i++ ) {
+ dist[i] = A * P[i].X() + B * P[i].Y() + C * P[i].Z() + D;
+ if ( fabs( dist[i] ) < minDist ) {
+ minDist = fabs( dist[i] );
+ iMin = i;
+ }
+ if ( fabs( dist[i] ) <= tol )
+ idInPln.insert( idNodes[i] );
+ }
- for ( j=0; j < aNbTP; ++j ) {
- aAngles[j] = 0.;
- }
-
- if ( theHasAngles ) {
- aItD = theAngles.begin();
- for ( j=1; (aItD != theAngles.end()) && (j<aNbTP); ++aItD, ++j ) {
- aAngle = *aItD;
- aAngles[j] = aAngle;
- }
- }
+ // there should not be more than 4 nodes in bottom plane
+ if ( idInPln.size() > 1 )
+ {
+ DUMPSO( "### idInPln.size() = " << idInPln.size());
+ // idInPlane does not contain the first 3 nodes
+ if ( manyInPlane || idInPln.size() == 5)
+ return false; // all nodes in one plane
+ manyInPlane = true;
- // 2. Collect parameters on the track edge
- aPrms.push_back( aT1 );
- aPrms.push_back( aT2 );
+ // set the 1-st node to be not in plane
+ for ( i = 3; i < 8; i++ ) {
+ if ( idInPln.find( idNodes[ i ] ) == idInPln.end() ) {
+ DUMPSO( "### Reset 0-th node");
+ swap( 0, i, idNodes, P );
+ break;
+ }
+ }
- aItN = pSubMeshDS->GetNodes();
- while ( aItN->more() ) {
- const SMDS_MeshNode* pNode = aItN->next();
- const SMDS_EdgePosition* pEPos =
- static_cast<const SMDS_EdgePosition*>( pNode->GetPosition().get() );
- aT = pEPos->GetUParameter();
- aPrms.push_back( aT );
- }
+ // reset to re-check second nodes
+ leastDist = DBL_MAX;
+ faceNodes.clear();
+ checkedId1.clear();
+ iLoop1 = 0;
+ break; // from iLoop2;
+ }
- // sort parameters
- aPrms.sort();
- if ( aN1 == theN1 ) {
- if ( aT1 > aT2 ) {
- aPrms.reverse();
- }
- }
- else {
- if ( aT2 > aT1 ) {
- aPrms.reverse();
- }
- }
-
- // 3. Path Points
- SMESH_MeshEditor_PathPoint aPP;
- vector<SMESH_MeshEditor_PathPoint> aPPs( aNbTP );
- //
- aC3D = BRep_Tool::Curve( aTrackEdge, aTx1, aTx2 );
- //
- aItD = aPrms.begin();
- for ( j=0; aItD != aPrms.end(); ++aItD, ++j ) {
- aT = *aItD;
- aC3D->D1( aT, aP3D, aVec );
- aL2 = aVec.SquareMagnitude();
- if ( aL2 < aTolVec2 )
- return EXTR_CANT_GET_TANGENT;
-
- gp_Dir aTgt( aVec );
- aAngle = aAngles[j];
-
- aPP.SetPnt( aP3D );
- aPP.SetTangent( aTgt );
- aPP.SetAngle( aAngle );
- aPP.SetParameter( aT );
- aPPs[j]=aPP;
- }
-
- // 3. Center of rotation aV0
- aV0 = theRefPoint;
- if ( !theHasRefPoint ) {
- aNb = 0;
- aGC.SetCoord( 0.,0.,0. );
-
- itElem = theElements.begin();
- for ( ; itElem != theElements.end(); itElem++ ) {
- const SMDS_MeshElement* elem = (*itElem);
-
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() ) {
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( itN->next() );
- aX = node->X();
- aY = node->Y();
- aZ = node->Z();
-
- if ( mapNewNodes.find( node ) == mapNewNodes.end() ) {
- list<const SMDS_MeshNode*> aLNx;
- mapNewNodes[node] = aLNx;
- //
- gp_XYZ aXYZ( aX, aY, aZ );
- aGC += aXYZ;
- ++aNb;
- }
- }
- }
- aGC /= aNb;
- aV0.SetXYZ( aGC );
- } // if (!theHasRefPoint) {
- mapNewNodes.clear();
-
- // 4. Processing the elements
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ // check that the other 4 nodes are on the same side
+ bool sameSide = true;
+ bool isNeg = dist[ iMin == 3 ? 4 : 3 ] <= 0.;
+ for ( i = 3; sameSide && i < 8; i++ ) {
+ if ( i != iMin )
+ sameSide = ( isNeg == dist[i] <= 0.);
+ }
- for ( itElem = theElements.begin(); itElem != theElements.end(); itElem++ ) {
- // check element type
- const SMDS_MeshElement* elem = (*itElem);
- aTypeE = elem->GetType();
- if ( !elem || ( aTypeE != SMDSAbs_Face && aTypeE != SMDSAbs_Edge ) )
- continue;
+ // keep best solution
+ if ( sameSide && minDist < leastDist ) {
+ leastDist = minDist;
+ faceNodes.clear();
+ faceNodes.insert( idNodes[ 1 ] );
+ faceNodes.insert( idNodes[ 2 ] );
+ faceNodes.insert( idNodes[ iMin ] );
+ DUMPSO( "loop " << iLoop2 << " id2 " << idNodes[ 1 ] << " id3 " << idNodes[ 2 ]
+ << " leastDist = " << leastDist);
+ if ( leastDist <= DBL_MIN )
+ break;
+ }
+ }
- vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
- newNodesItVec.reserve( elem->NbNodes() );
+ // set next 3-d node to check
+ int iNext = 2 + iLoop2;
+ if ( iNext < 8 ) {
+ DUMPSO( "Try 2-nd");
+ swap ( 2, iNext, idNodes, P );
+ }
+ } // while ( iLoop2 < 6 )
+ } // iLoop1
- // loop on elem nodes
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() ) {
+ if ( faceNodes.empty() ) return false;
- // check if a node has been already processed
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( itN->next() );
- TNodeOfNodeListMap::iterator nIt = mapNewNodes.find( node );
- if ( nIt == mapNewNodes.end() ) {
- nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
- list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
-
- // make new nodes
- aX = node->X(); aY = node->Y(); aZ = node->Z();
-
- Standard_Real aAngle1x, aAngleT1T0, aTolAng;
- gp_Pnt aP0x, aP1x, aPN0, aPN1, aV0x, aV1x;
- gp_Ax1 anAx1, anAxT1T0;
- gp_Dir aDT1x, aDT0x, aDT1T0;
-
- aTolAng=1.e-4;
-
- aV0x = aV0;
- aPN0.SetCoord(aX, aY, aZ);
-
- const SMESH_MeshEditor_PathPoint& aPP0 = aPPs[0];
- aP0x = aPP0.Pnt();
- aDT0x= aPP0.Tangent();
-
- for ( j = 1; j < aNbTP; ++j ) {
- const SMESH_MeshEditor_PathPoint& aPP1 = aPPs[j];
- aP1x = aPP1.Pnt();
- aDT1x = aPP1.Tangent();
- aAngle1x = aPP1.Angle();
-
- gp_Trsf aTrsf, aTrsfRot, aTrsfRotT1T0;
- // Translation
- gp_Vec aV01x( aP0x, aP1x );
- aTrsf.SetTranslation( aV01x );
-
- // traslated point
- aV1x = aV0x.Transformed( aTrsf );
- aPN1 = aPN0.Transformed( aTrsf );
-
- // rotation 1 [ T1,T0 ]
- aAngleT1T0=-aDT1x.Angle( aDT0x );
- if (fabs(aAngleT1T0) > aTolAng) {
- aDT1T0=aDT1x^aDT0x;
- anAxT1T0.SetLocation( aV1x );
- anAxT1T0.SetDirection( aDT1T0 );
- aTrsfRotT1T0.SetRotation( anAxT1T0, aAngleT1T0 );
-
- aPN1 = aPN1.Transformed( aTrsfRotT1T0 );
- }
-
- // rotation 2
- if ( theHasAngles ) {
- anAx1.SetLocation( aV1x );
- anAx1.SetDirection( aDT1x );
- aTrsfRot.SetRotation( anAx1, aAngle1x );
-
- aPN1 = aPN1.Transformed( aTrsfRot );
- }
-
- // make new node
- aX = aPN1.X();
- aY = aPN1.Y();
- aZ = aPN1.Z();
- const SMDS_MeshNode* newNode = aMesh->AddNode( aX, aY, aZ );
- listNewNodes.push_back( newNode );
-
- aPN0 = aPN1;
- aP0x = aP1x;
- aV0x = aV1x;
- aDT0x = aDT1x;
- }
- }
- newNodesItVec.push_back( nIt );
+ // Put the faceNodes in proper places
+ for ( i = 4; i < 8; i++ ) {
+ if ( faceNodes.find( idNodes[ i ] ) != faceNodes.end() ) {
+ // find a place to put
+ int iTo = 1;
+ while ( faceNodes.find( idNodes[ iTo ] ) != faceNodes.end() )
+ iTo++;
+ DUMPSO( "Set faceNodes");
+ swap ( iTo, i, idNodes, P );
}
- // make new elements
- sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem] );
}
-
- makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElements );
-
- return EXTR_OK;
-}
-//=======================================================================
-//function : Transform
-//purpose :
-//=======================================================================
-void SMESH_MeshEditor::Transform (set<const SMDS_MeshElement*> & theElems,
- const gp_Trsf& theTrsf,
- const bool theCopy)
-{
- bool needReverse;
- switch ( theTrsf.Form() ) {
- case gp_PntMirror:
- case gp_Ax2Mirror:
- needReverse = true;
- break;
- default:
- needReverse = false;
+ // Set nodes of the found bottom face in good order
+ DUMPSO( " Found bottom face: ");
+ i = SortQuadNodes( theMesh, idNodes );
+ if ( i ) {
+ gp_Pnt Ptmp = P[ i ];
+ P[ i ] = P[ i+1 ];
+ P[ i+1 ] = Ptmp;
}
+ // else
+ // for ( int ii = 0; ii < 4; ii++ ) {
+ // const SMDS_MeshNode *n = theMesh->FindNode( idNodes[ii] );
+ // DUMPSO( ii << "(" << idNodes[ii] <<") : "<<n->X()<<" "<<n->Y()<<" "<<n->Z());
+ // }
- SMESHDS_Mesh* aMesh = GetMeshDS();
-
- // map old node to new one
- TNodeNodeMap nodeMap;
-
- // elements sharing moved nodes; those of them which have all
- // nodes mirrored but are not in theElems are to be reversed
- set<const SMDS_MeshElement*> inverseElemSet;
-
- // loop on theElems
- set< const SMDS_MeshElement* >::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
- {
- const SMDS_MeshElement* elem = (*itElem);
- if ( !elem )
- continue;
-
- // loop on elem nodes
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() ) {
+ // Gravity center of the top and bottom faces
+ gp_Pnt aGCb = ( P[0].XYZ() + P[1].XYZ() + P[2].XYZ() + P[3].XYZ() ) / 4.;
+ gp_Pnt aGCt = ( P[4].XYZ() + P[5].XYZ() + P[6].XYZ() + P[7].XYZ() ) / 4.;
- // check if a node has been already transormed
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( itN->next() );
- if (nodeMap.find( node ) != nodeMap.end() )
- continue;
+ // Get direction from the bottom to the top face
+ gp_Vec upDir ( aGCb, aGCt );
+ Standard_Real upDirSize = upDir.Magnitude();
+ if ( upDirSize <= gp::Resolution() ) return false;
+ upDir / upDirSize;
- double coord[3];
- coord[0] = node->X();
- coord[1] = node->Y();
- coord[2] = node->Z();
- theTrsf.Transforms( coord[0], coord[1], coord[2] );
- const SMDS_MeshNode * newNode = node;
- if ( theCopy )
- newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
- else
- aMesh->MoveNode( node, coord[0], coord[1], coord[2] );
- nodeMap.insert( TNodeNodeMap::value_type( node, newNode ));
+ // Assure that the bottom face normal points up
+ gp_Vec Nb = gp_Vec (P[0], P[1]).Crossed( gp_Vec (P[0], P[2]) );
+ Nb += gp_Vec (P[0], P[2]).Crossed( gp_Vec (P[0], P[3]) );
+ if ( Nb.Dot( upDir ) < 0 ) {
+ DUMPSO( "Reverse bottom face");
+ swap( 1, 3, idNodes, P );
+ }
- // keep inverse elements
- if ( !theCopy && needReverse ) {
- SMDS_ElemIteratorPtr invElemIt = node->GetInverseElementIterator();
- while ( invElemIt->more() )
- inverseElemSet.insert( invElemIt->next() );
- }
+ // Find 5-th node - the one closest to the 1-st among the last 4 nodes.
+ Standard_Real minDist = DBL_MAX;
+ for ( i = 4; i < 8; i++ ) {
+ // projection of P[i] to the plane defined by P[0] and upDir
+ gp_Pnt Pp = P[i].Translated( upDir * ( upDir.Dot( gp_Vec( P[i], P[0] ))));
+ Standard_Real sqDist = P[0].SquareDistance( Pp );
+ if ( sqDist < minDist ) {
+ minDist = sqDist;
+ iMin = i;
}
}
+ DUMPSO( "Set 4-th");
+ swap ( 4, iMin, idNodes, P );
- // either new elements are to be created
- // or a mirrored element are to be reversed
- if ( !theCopy && !needReverse)
- return;
+ // Set nodes of the top face in good order
+ DUMPSO( "Sort top face");
+ i = SortQuadNodes( theMesh, &idNodes[4] );
+ if ( i ) {
+ i += 4;
+ gp_Pnt Ptmp = P[ i ];
+ P[ i ] = P[ i+1 ];
+ P[ i+1 ] = Ptmp;
+ }
- if ( !inverseElemSet.empty()) {
- set<const SMDS_MeshElement*>::iterator invElemIt = inverseElemSet.begin();
- for ( ; invElemIt != inverseElemSet.end(); invElemIt++ )
- theElems.insert( *invElemIt );
+ // Assure that direction of the top face normal is from the bottom face
+ gp_Vec Nt = gp_Vec (P[4], P[5]).Crossed( gp_Vec (P[4], P[6]) );
+ Nt += gp_Vec (P[4], P[6]).Crossed( gp_Vec (P[4], P[7]) );
+ if ( Nt.Dot( upDir ) < 0 ) {
+ DUMPSO( "Reverse top face");
+ swap( 5, 7, idNodes, P );
}
- // replicate or reverse elements
+ // DUMPSO( "OUTPUT: ========================================");
+ // for ( i = 0; i < 8; i++ ) {
+ // float *p = ugrid->GetPoint(idNodes[i]);
+ // DUMPSO( i << "(" << idNodes[i] << ") : " << p[0] << " " << p[1] << " " << p[2]);
+ // }
- enum {
- REV_TETRA = 0, // = nbNodes - 4
- REV_PYRAMID = 1, // = nbNodes - 4
- REV_PENTA = 2, // = nbNodes - 4
- REV_FACE = 3,
- REV_HEXA = 4, // = nbNodes - 4
- FORWARD = 5
- };
- int index[][8] = {
- { 2, 1, 0, 3, 4, 0, 0, 0 }, // REV_TETRA
- { 2, 1, 0, 3, 4, 0, 0, 0 }, // REV_PYRAMID
- { 2, 1, 0, 5, 4, 3, 0, 0 }, // REV_PENTA
- { 2, 1, 0, 3, 0, 0, 0, 0 }, // REV_FACE
- { 2, 1, 0, 3, 6, 5, 4, 7 }, // REV_HEXA
- { 0, 1, 2, 3, 4, 5, 6, 7 } // FORWARD
- };
+ return true;
+}*/
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
+//================================================================================
+/*!
+ * \brief Return nodes linked to the given one
+ * \param theNode - the node
+ * \param linkedNodes - the found nodes
+ * \param type - the type of elements to check
+ *
+ * Medium nodes are ignored
+ */
+//================================================================================
+
+void SMESH_MeshEditor::GetLinkedNodes( const SMDS_MeshNode* theNode,
+ TIDSortedElemSet & linkedNodes,
+ SMDSAbs_ElementType type )
+{
+ SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator(type);
+ while ( elemIt->more() )
{
- const SMDS_MeshElement* elem = (*itElem);
- if ( !elem || elem->GetType() == SMDSAbs_Node )
+ const SMDS_MeshElement* elem = elemIt->next();
+ if(elem->GetType() == SMDSAbs_0DElement)
continue;
- int nbNodes = elem->NbNodes();
- int elemType = elem->GetType();
-
- int* i = index[ FORWARD ];
- if ( needReverse && nbNodes > 2) // reverse mirrored faces and volumes
- if ( elemType == SMDSAbs_Face )
- i = index[ REV_FACE ];
- else
- i = index[ nbNodes - 4 ];
-
- // find transformed nodes
- const SMDS_MeshNode* nodes[8];
- int iNode = 0;
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() )
- {
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( itN->next() );
- TNodeNodeMap::iterator nodeMapIt = nodeMap.find( node );
- if ( nodeMapIt == nodeMap.end() )
- break; // not all nodes transformed
- nodes[ i [ iNode++ ]] = (*nodeMapIt).second;
- }
- if ( iNode != nbNodes )
- continue; // not all nodes transformed
-
- if ( theCopy )
+ SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
+ if ( elem->GetType() == SMDSAbs_Volume )
{
- // add a new element
- switch ( elemType ) {
- case SMDSAbs_Edge:
- aMesh->AddEdge( nodes[ 0 ], nodes[ 1 ] );
- break;
- case SMDSAbs_Face:
- if ( nbNodes == 3 )
- aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] );
- else
- aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ]);
- break;
- case SMDSAbs_Volume:
- if ( nbNodes == 4 )
- aMesh->AddVolume( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ] );
- else if ( nbNodes == 8 )
- aMesh->AddVolume( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ],
- nodes[ 4 ], nodes[ 5 ], nodes[ 6 ] , nodes[ 7 ]);
- else if ( nbNodes == 6 )
- aMesh->AddVolume( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ],
- nodes[ 4 ], nodes[ 5 ]);
- else if ( nbNodes == 5 )
- aMesh->AddVolume( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ],
- nodes[ 4 ]);
- break;
- default:;
+ SMDS_VolumeTool vol( elem );
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* n = cast2Node( nodeIt->next() );
+ if ( theNode != n && vol.IsLinked( theNode, n ))
+ linkedNodes.insert( n );
}
}
else
{
- // reverse element as it was reversed by transformation
- if ( nbNodes > 2 )
- aMesh->ChangeElementNodes( elem, nodes, nbNodes );
+ for ( int i = 0; nodeIt->more(); ++i ) {
+ const SMDS_MeshNode* n = cast2Node( nodeIt->next() );
+ if ( n == theNode ) {
+ int iBefore = i - 1;
+ int iAfter = i + 1;
+ if ( elem->IsQuadratic() ) {
+ int nb = elem->NbNodes() / 2;
+ iAfter = SMESH_MesherHelper::WrapIndex( iAfter, nb );
+ iBefore = SMESH_MesherHelper::WrapIndex( iBefore, nb );
+ }
+ linkedNodes.insert( elem->GetNodeWrap( iAfter ));
+ linkedNodes.insert( elem->GetNodeWrap( iBefore ));
+ }
+ }
}
}
}
//=======================================================================
-//function : FindCoincidentNodes
-//purpose : Return list of group of nodes close to each other within theTolerance
-// Search among theNodes or in the whole mesh if theNodes is empty.
+//function : laplacianSmooth
+//purpose : pulls theNode toward the center of surrounding nodes directly
+// connected to that node along an element edge
//=======================================================================
-void SMESH_MeshEditor::FindCoincidentNodes (set<const SMDS_MeshNode*> & theNodes,
- const double theTolerance,
- TListOfListOfNodes & theGroupsOfNodes)
+void laplacianSmooth(const SMDS_MeshNode* theNode,
+ const Handle(Geom_Surface)& theSurface,
+ map< const SMDS_MeshNode*, gp_XY* >& theUVMap)
{
- double tol2 = theTolerance * theTolerance;
+ // find surrounding nodes
- list<const SMDS_MeshNode*> nodes;
- if ( theNodes.empty() )
- { // get all nodes in the mesh
- SMDS_NodeIteratorPtr nIt = GetMeshDS()->nodesIterator();
- while ( nIt->more() )
- nodes.push_back( nIt->next() );
- }
- else
- {
- nodes.insert( nodes.end(), theNodes.begin(), theNodes.end() );
- }
+ TIDSortedElemSet nodeSet;
+ SMESH_MeshEditor::GetLinkedNodes( theNode, nodeSet, SMDSAbs_Face );
- list<const SMDS_MeshNode*>::iterator it2, it1 = nodes.begin();
- for ( ; it1 != nodes.end(); it1++ )
- {
- const SMDS_MeshNode* n1 = *it1;
- gp_Pnt p1( n1->X(), n1->Y(), n1->Z() );
+ // compute new coodrs
- list<const SMDS_MeshNode*> * groupPtr = 0;
- it2 = it1;
- for ( it2++; it2 != nodes.end(); it2++ )
- {
- const SMDS_MeshNode* n2 = *it2;
- gp_Pnt p2( n2->X(), n2->Y(), n2->Z() );
- if ( p1.SquareDistance( p2 ) <= tol2 )
- {
- if ( !groupPtr ) {
- theGroupsOfNodes.push_back( list<const SMDS_MeshNode*>() );
- groupPtr = & theGroupsOfNodes.back();
- groupPtr->push_back( n1 );
- }
- groupPtr->push_back( n2 );
- it2 = nodes.erase( it2 );
- it2--;
- }
+ double coord[] = { 0., 0., 0. };
+ TIDSortedElemSet::iterator nodeSetIt = nodeSet.begin();
+ for ( ; nodeSetIt != nodeSet.end(); nodeSetIt++ ) {
+ const SMDS_MeshNode* node = cast2Node(*nodeSetIt);
+ if ( theSurface.IsNull() ) { // smooth in 3D
+ coord[0] += node->X();
+ coord[1] += node->Y();
+ coord[2] += node->Z();
+ }
+ else { // smooth in 2D
+ ASSERT( theUVMap.find( node ) != theUVMap.end() );
+ gp_XY* uv = theUVMap[ node ];
+ coord[0] += uv->X();
+ coord[1] += uv->Y();
}
}
+ int nbNodes = nodeSet.size();
+ if ( !nbNodes )
+ return;
+ coord[0] /= nbNodes;
+ coord[1] /= nbNodes;
+
+ if ( !theSurface.IsNull() ) {
+ ASSERT( theUVMap.find( theNode ) != theUVMap.end() );
+ theUVMap[ theNode ]->SetCoord( coord[0], coord[1] );
+ gp_Pnt p3d = theSurface->Value( coord[0], coord[1] );
+ coord[0] = p3d.X();
+ coord[1] = p3d.Y();
+ coord[2] = p3d.Z();
+ }
+ else
+ coord[2] /= nbNodes;
+
+ // move node
+
+ const_cast< SMDS_MeshNode* >( theNode )->setXYZ(coord[0],coord[1],coord[2]);
}
//=======================================================================
-//function : MergeNodes
-//purpose : In each group, the cdr of nodes are substituted by the first one
-// in all elements.
+//function : centroidalSmooth
+//purpose : pulls theNode toward the element-area-weighted centroid of the
+// surrounding elements
//=======================================================================
-void SMESH_MeshEditor::MergeNodes (TListOfListOfNodes & theGroupsOfNodes)
+void centroidalSmooth(const SMDS_MeshNode* theNode,
+ const Handle(Geom_Surface)& theSurface,
+ map< const SMDS_MeshNode*, gp_XY* >& theUVMap)
{
- SMESHDS_Mesh* aMesh = GetMeshDS();
-
- TNodeNodeMap nodeNodeMap; // node to replace - new node
- set<const SMDS_MeshElement*> elems; // all elements with changed nodes
- list< int > rmElemIds, rmNodeIds;
+ gp_XYZ aNewXYZ(0.,0.,0.);
+ SMESH::Controls::Area anAreaFunc;
+ double totalArea = 0.;
+ int nbElems = 0;
- // Fill nodeNodeMap and elems
+ // compute new XYZ
- TListOfListOfNodes::iterator grIt = theGroupsOfNodes.begin();
- for ( ; grIt != theGroupsOfNodes.end(); grIt++ )
+ SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator(SMDSAbs_Face);
+ while ( elemIt->more() )
{
- list<const SMDS_MeshNode*>& nodes = *grIt;
- list<const SMDS_MeshNode*>::iterator nIt = nodes.begin();
- const SMDS_MeshNode* nToKeep = *nIt;
- for ( ; nIt != nodes.end(); nIt++ )
- {
- const SMDS_MeshNode* nToRemove = *nIt;
- nodeNodeMap.insert( TNodeNodeMap::value_type( nToRemove, nToKeep ));
- if ( nToRemove != nToKeep ) {
- rmNodeIds.push_back( nToRemove->GetID() );
- AddToSameGroups( nToKeep, nToRemove, aMesh );
- }
+ const SMDS_MeshElement* elem = elemIt->next();
+ nbElems++;
- SMDS_ElemIteratorPtr invElemIt = nToRemove->GetInverseElementIterator();
- while ( invElemIt->more() )
- elems.insert( invElemIt->next() );
+ gp_XYZ elemCenter(0.,0.,0.);
+ SMESH::Controls::TSequenceOfXYZ aNodePoints;
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ int nn = elem->NbNodes();
+ if(elem->IsQuadratic()) nn = nn/2;
+ int i=0;
+ //while ( itN->more() ) {
+ while ( i<nn ) {
+ const SMDS_MeshNode* aNode = static_cast<const SMDS_MeshNode*>( itN->next() );
+ i++;
+ gp_XYZ aP( aNode->X(), aNode->Y(), aNode->Z() );
+ aNodePoints.push_back( aP );
+ if ( !theSurface.IsNull() ) { // smooth in 2D
+ ASSERT( theUVMap.find( aNode ) != theUVMap.end() );
+ gp_XY* uv = theUVMap[ aNode ];
+ aP.SetCoord( uv->X(), uv->Y(), 0. );
+ }
+ elemCenter += aP;
}
+ double elemArea = anAreaFunc.GetValue( aNodePoints );
+ totalArea += elemArea;
+ elemCenter /= nn;
+ aNewXYZ += elemCenter * elemArea;
+ }
+ aNewXYZ /= totalArea;
+ if ( !theSurface.IsNull() ) {
+ theUVMap[ theNode ]->SetCoord( aNewXYZ.X(), aNewXYZ.Y() );
+ aNewXYZ = theSurface->Value( aNewXYZ.X(), aNewXYZ.Y() ).XYZ();
}
- // Change element nodes or remove an element
- set<const SMDS_MeshElement*>::iterator eIt = elems.begin();
- for ( ; eIt != elems.end(); eIt++ )
- {
- const SMDS_MeshElement* elem = *eIt;
- int nbNodes = elem->NbNodes();
- int aShapeId = FindShape( elem );
+ // move node
- set<const SMDS_MeshNode*> nodeSet;
- const SMDS_MeshNode* curNodes[ nbNodes ], *uniqueNodes[ nbNodes ];
- int iUnique = 0, iCur = 0, nbRepl = 0, iRepl [ nbNodes ];
+ const_cast< SMDS_MeshNode* >( theNode )->setXYZ(aNewXYZ.X(),aNewXYZ.Y(),aNewXYZ.Z());
+}
- // get new seq of nodes
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() )
- {
- const SMDS_MeshNode* n =
- static_cast<const SMDS_MeshNode*>( itN->next() );
+//=======================================================================
+//function : getClosestUV
+//purpose : return UV of closest projection
+//=======================================================================
- TNodeNodeMap::iterator nnIt = nodeNodeMap.find( n );
- if ( nnIt != nodeNodeMap.end() ) { // n sticks
- n = (*nnIt).second;
- iRepl[ nbRepl++ ] = iCur;
+static bool getClosestUV (Extrema_GenExtPS& projector,
+ const gp_Pnt& point,
+ gp_XY & result)
+{
+ projector.Perform( point );
+ if ( projector.IsDone() ) {
+ double u, v, minVal = DBL_MAX;
+ for ( int i = projector.NbExt(); i > 0; i-- )
+#if OCC_VERSION_LARGE > 0x06040000 // Porting to OCCT6.5.1
+ if ( projector.SquareDistance( i ) < minVal ) {
+ minVal = projector.SquareDistance( i );
+#else
+ if ( projector.Value( i ) < minVal ) {
+ minVal = projector.Value( i );
+#endif
+ projector.Point( i ).Parameter( u, v );
}
- curNodes[ iCur ] = n;
- bool isUnique = nodeSet.insert( n ).second;
- if ( isUnique )
- uniqueNodes[ iUnique++ ] = n;
- iCur++;
+ result.SetCoord( u, v );
+ return true;
+ }
+ return false;
+}
+
+//=======================================================================
+//function : Smooth
+//purpose : Smooth theElements during theNbIterations or until a worst
+// element has aspect ratio <= theTgtAspectRatio.
+// Aspect Ratio varies in range [1.0, inf].
+// If theElements is empty, the whole mesh is smoothed.
+// theFixedNodes contains additionally fixed nodes. Nodes built
+// on edges and boundary nodes are always fixed.
+//=======================================================================
+
+void SMESH_MeshEditor::Smooth (TIDSortedElemSet & theElems,
+ set<const SMDS_MeshNode*> & theFixedNodes,
+ const SmoothMethod theSmoothMethod,
+ const int theNbIterations,
+ double theTgtAspectRatio,
+ const bool the2D)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ MESSAGE((theSmoothMethod==LAPLACIAN ? "LAPLACIAN" : "CENTROIDAL") << "--::Smooth()");
+
+ if ( theTgtAspectRatio < 1.0 )
+ theTgtAspectRatio = 1.0;
+
+ const double disttol = 1.e-16;
+
+ SMESH::Controls::AspectRatio aQualityFunc;
+
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+
+ if ( theElems.empty() ) {
+ // add all faces to theElems
+ SMDS_FaceIteratorPtr fIt = aMesh->facesIterator();
+ while ( fIt->more() ) {
+ const SMDS_MeshElement* face = fIt->next();
+ theElems.insert( theElems.end(), face );
+ }
+ }
+ // get all face ids theElems are on
+ set< int > faceIdSet;
+ TIDSortedElemSet::iterator itElem;
+ if ( the2D )
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
+ int fId = FindShape( *itElem );
+ // check that corresponding submesh exists and a shape is face
+ if (fId &&
+ faceIdSet.find( fId ) == faceIdSet.end() &&
+ aMesh->MeshElements( fId )) {
+ TopoDS_Shape F = aMesh->IndexToShape( fId );
+ if ( !F.IsNull() && F.ShapeType() == TopAbs_FACE )
+ faceIdSet.insert( fId );
+ }
+ }
+ faceIdSet.insert( 0 ); // to smooth elements that are not on any TopoDS_Face
+
+ // ===============================================
+ // smooth elements on each TopoDS_Face separately
+ // ===============================================
+
+ set< int >::reverse_iterator fId = faceIdSet.rbegin(); // treate 0 fId at the end
+ for ( ; fId != faceIdSet.rend(); ++fId ) {
+ // get face surface and submesh
+ Handle(Geom_Surface) surface;
+ SMESHDS_SubMesh* faceSubMesh = 0;
+ TopoDS_Face face;
+ double fToler2 = 0, f,l;
+ double u1 = 0, u2 = 0, v1 = 0, v2 = 0;
+ bool isUPeriodic = false, isVPeriodic = false;
+ if ( *fId ) {
+ face = TopoDS::Face( aMesh->IndexToShape( *fId ));
+ surface = BRep_Tool::Surface( face );
+ faceSubMesh = aMesh->MeshElements( *fId );
+ fToler2 = BRep_Tool::Tolerance( face );
+ fToler2 *= fToler2 * 10.;
+ isUPeriodic = surface->IsUPeriodic();
+ if ( isUPeriodic )
+ surface->UPeriod();
+ isVPeriodic = surface->IsVPeriodic();
+ if ( isVPeriodic )
+ surface->VPeriod();
+ surface->Bounds( u1, u2, v1, v2 );
+ }
+ // ---------------------------------------------------------
+ // for elements on a face, find movable and fixed nodes and
+ // compute UV for them
+ // ---------------------------------------------------------
+ bool checkBoundaryNodes = false;
+ bool isQuadratic = false;
+ set<const SMDS_MeshNode*> setMovableNodes;
+ map< const SMDS_MeshNode*, gp_XY* > uvMap, uvMap2;
+ list< gp_XY > listUV; // uvs the 2 uvMaps refer to
+ list< const SMDS_MeshElement* > elemsOnFace;
+
+ Extrema_GenExtPS projector;
+ GeomAdaptor_Surface surfAdaptor;
+ if ( !surface.IsNull() ) {
+ surfAdaptor.Load( surface );
+ projector.Initialize( surfAdaptor, 20,20, 1e-5,1e-5 );
}
+ int nbElemOnFace = 0;
+ itElem = theElems.begin();
+ // loop on not yet smoothed elements: look for elems on a face
+ while ( itElem != theElems.end() ) {
+ if ( faceSubMesh && nbElemOnFace == faceSubMesh->NbElements() )
+ break; // all elements found
+
+ const SMDS_MeshElement* elem = *itElem;
+ if ( !elem || elem->GetType() != SMDSAbs_Face || elem->NbNodes() < 3 ||
+ ( faceSubMesh && !faceSubMesh->Contains( elem ))) {
+ ++itElem;
+ continue;
+ }
+ elemsOnFace.push_back( elem );
+ theElems.erase( itElem++ );
+ nbElemOnFace++;
- // Analyse element topology after replacement
+ if ( !isQuadratic )
+ isQuadratic = elem->IsQuadratic();
- bool isOk = true;
- int nbUniqueNodes = nodeSet.size();
- if ( nbNodes != nbUniqueNodes ) // some nodes stick
- {
- switch ( nbNodes ) {
- case 2: ///////////////////////////////////// EDGE
- isOk = false; break;
- case 3: ///////////////////////////////////// TRIANGLE
- isOk = false; break;
- case 4:
- if ( elem->GetType() == SMDSAbs_Volume ) // TETRAHEDRON
- isOk = false;
- else { //////////////////////////////////// QUADRANGLE
- if ( nbUniqueNodes < 3 )
- isOk = false;
- else if ( nbRepl == 2 && iRepl[ 1 ] - iRepl[ 0 ] == 2 )
- isOk = false; // opposite nodes stick
+ // get movable nodes of elem
+ const SMDS_MeshNode* node;
+ SMDS_TypeOfPosition posType;
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ int nn = 0, nbn = elem->NbNodes();
+ if(elem->IsQuadratic())
+ nbn = nbn/2;
+ while ( nn++ < nbn ) {
+ node = static_cast<const SMDS_MeshNode*>( itN->next() );
+ const SMDS_PositionPtr& pos = node->GetPosition();
+ posType = pos ? pos->GetTypeOfPosition() : SMDS_TOP_3DSPACE;
+ if (posType != SMDS_TOP_EDGE &&
+ posType != SMDS_TOP_VERTEX &&
+ theFixedNodes.find( node ) == theFixedNodes.end())
+ {
+ // check if all faces around the node are on faceSubMesh
+ // because a node on edge may be bound to face
+ SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator(SMDSAbs_Face);
+ bool all = true;
+ if ( faceSubMesh ) {
+ while ( eIt->more() && all ) {
+ const SMDS_MeshElement* e = eIt->next();
+ all = faceSubMesh->Contains( e );
+ }
+ }
+ if ( all )
+ setMovableNodes.insert( node );
+ else
+ checkBoundaryNodes = true;
}
- break;
- case 6: ///////////////////////////////////// PENTAHEDRON
- if ( nbUniqueNodes == 4 ) {
- // ---------------------------------> tetrahedron
- if (nbRepl == 3 &&
- iRepl[ 0 ] > 2 && iRepl[ 1 ] > 2 && iRepl[ 2 ] > 2 ) {
- // all top nodes stick: reverse a bottom
- uniqueNodes[ 0 ] = curNodes [ 1 ];
- uniqueNodes[ 1 ] = curNodes [ 0 ];
+ if ( posType == SMDS_TOP_3DSPACE )
+ checkBoundaryNodes = true;
+ }
+
+ if ( surface.IsNull() )
+ continue;
+
+ // get nodes to check UV
+ list< const SMDS_MeshNode* > uvCheckNodes;
+ itN = elem->nodesIterator();
+ nn = 0; nbn = elem->NbNodes();
+ if(elem->IsQuadratic())
+ nbn = nbn/2;
+ while ( nn++ < nbn ) {
+ node = static_cast<const SMDS_MeshNode*>( itN->next() );
+ if ( uvMap.find( node ) == uvMap.end() )
+ uvCheckNodes.push_back( node );
+ // add nodes of elems sharing node
+ // SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator(SMDSAbs_Face);
+ // while ( eIt->more() ) {
+ // const SMDS_MeshElement* e = eIt->next();
+ // if ( e != elem ) {
+ // SMDS_ElemIteratorPtr nIt = e->nodesIterator();
+ // while ( nIt->more() ) {
+ // const SMDS_MeshNode* n =
+ // static_cast<const SMDS_MeshNode*>( nIt->next() );
+ // if ( uvMap.find( n ) == uvMap.end() )
+ // uvCheckNodes.push_back( n );
+ // }
+ // }
+ // }
+ }
+ // check UV on face
+ list< const SMDS_MeshNode* >::iterator n = uvCheckNodes.begin();
+ for ( ; n != uvCheckNodes.end(); ++n ) {
+ node = *n;
+ gp_XY uv( 0, 0 );
+ const SMDS_PositionPtr& pos = node->GetPosition();
+ posType = pos ? pos->GetTypeOfPosition() : SMDS_TOP_3DSPACE;
+ // get existing UV
+ switch ( posType ) {
+ case SMDS_TOP_FACE: {
+ SMDS_FacePosition* fPos = ( SMDS_FacePosition* ) pos;
+ uv.SetCoord( fPos->GetUParameter(), fPos->GetVParameter() );
+ break;
+ }
+ case SMDS_TOP_EDGE: {
+ TopoDS_Shape S = aMesh->IndexToShape( node->getshapeId() );
+ Handle(Geom2d_Curve) pcurve;
+ if ( !S.IsNull() && S.ShapeType() == TopAbs_EDGE )
+ pcurve = BRep_Tool::CurveOnSurface( TopoDS::Edge( S ), face, f,l );
+ if ( !pcurve.IsNull() ) {
+ double u = (( SMDS_EdgePosition* ) pos )->GetUParameter();
+ uv = pcurve->Value( u ).XY();
}
- else if (nbRepl == 3 &&
- iRepl[ 0 ] < 3 && iRepl[ 1 ] < 3 && iRepl[ 2 ] < 3 ) {
- // all bottom nodes stick: set a top before
- uniqueNodes[ 3 ] = uniqueNodes [ 0 ];
- uniqueNodes[ 0 ] = curNodes [ 3 ];
- uniqueNodes[ 1 ] = curNodes [ 4 ];
- uniqueNodes[ 2 ] = curNodes [ 5 ];
+ break;
+ }
+ case SMDS_TOP_VERTEX: {
+ TopoDS_Shape S = aMesh->IndexToShape( node->getshapeId() );
+ if ( !S.IsNull() && S.ShapeType() == TopAbs_VERTEX )
+ uv = BRep_Tool::Parameters( TopoDS::Vertex( S ), face ).XY();
+ break;
+ }
+ default:;
+ }
+ // check existing UV
+ bool project = true;
+ gp_Pnt pNode ( node->X(), node->Y(), node->Z() );
+ double dist1 = DBL_MAX, dist2 = 0;
+ if ( posType != SMDS_TOP_3DSPACE ) {
+ dist1 = pNode.SquareDistance( surface->Value( uv.X(), uv.Y() ));
+ project = dist1 > fToler2;
+ }
+ if ( project ) { // compute new UV
+ gp_XY newUV;
+ if ( !getClosestUV( projector, pNode, newUV )) {
+ MESSAGE("Node Projection Failed " << node);
}
- else if (nbRepl == 4 &&
- iRepl[ 2 ] - iRepl [ 0 ] == 3 && iRepl[ 3 ] - iRepl [ 1 ] == 3 ) {
- // a lateral face turns into a line: reverse a bottom
- uniqueNodes[ 0 ] = curNodes [ 1 ];
- uniqueNodes[ 1 ] = curNodes [ 0 ];
+ else {
+ if ( isUPeriodic )
+ newUV.SetX( ElCLib::InPeriod( newUV.X(), u1, u2 ));
+ if ( isVPeriodic )
+ newUV.SetY( ElCLib::InPeriod( newUV.Y(), v1, v2 ));
+ // check new UV
+ if ( posType != SMDS_TOP_3DSPACE )
+ dist2 = pNode.SquareDistance( surface->Value( newUV.X(), newUV.Y() ));
+ if ( dist2 < dist1 )
+ uv = newUV;
}
- else
- isOk = false;
}
- else if ( nbUniqueNodes == 5 ) {
- // PENTAHEDRON --------------------> 2 tetrahedrons
- if ( nbRepl == 2 && iRepl[ 1 ] - iRepl [ 0 ] == 3 ) {
- // a bottom node sticks with a linked top one
- // 1.
- SMDS_MeshElement* newElem =
- aMesh->AddVolume(curNodes[ 3 ],
- curNodes[ 4 ],
- curNodes[ 5 ],
- curNodes[ iRepl[ 0 ] == 2 ? 1 : 2 ]);
- if ( aShapeId )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
- // 2. : reverse a bottom
- uniqueNodes[ 0 ] = curNodes [ 1 ];
- uniqueNodes[ 1 ] = curNodes [ 0 ];
- nbUniqueNodes = 4;
- }
- else
- isOk = false;
+ // store UV in the map
+ listUV.push_back( uv );
+ uvMap.insert( make_pair( node, &listUV.back() ));
+ }
+ } // loop on not yet smoothed elements
+
+ if ( !faceSubMesh || nbElemOnFace != faceSubMesh->NbElements() )
+ checkBoundaryNodes = true;
+
+ // fix nodes on mesh boundary
+
+ if ( checkBoundaryNodes ) {
+ map< SMESH_TLink, int > linkNbMap; // how many times a link encounters in elemsOnFace
+ map< SMESH_TLink, int >::iterator link_nb;
+ // put all elements links to linkNbMap
+ list< const SMDS_MeshElement* >::iterator elemIt = elemsOnFace.begin();
+ for ( ; elemIt != elemsOnFace.end(); ++elemIt ) {
+ const SMDS_MeshElement* elem = (*elemIt);
+ int nbn = elem->NbCornerNodes();
+ // loop on elem links: insert them in linkNbMap
+ for ( int iN = 0; iN < nbn; ++iN ) {
+ const SMDS_MeshNode* n1 = elem->GetNode( iN );
+ const SMDS_MeshNode* n2 = elem->GetNode(( iN+1 ) % nbn);
+ SMESH_TLink link( n1, n2 );
+ link_nb = linkNbMap.insert( make_pair( link, 0 )).first;
+ link_nb->second++;
}
- else
- isOk = false;
- break;
- case 8: { //////////////////////////////////// HEXAHEDRON
- isOk = false;
- SMDS_VolumeTool hexa (elem);
- hexa.SetExternalNormal();
- if ( nbUniqueNodes == 4 && nbRepl == 6 ) {
- //////////////////////// ---> tetrahedron
- for ( int iFace = 0; iFace < 6; iFace++ ) {
- const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
- if (curNodes[ind[ 0 ]] == curNodes[ind[ 1 ]] &&
- curNodes[ind[ 0 ]] == curNodes[ind[ 2 ]] &&
- curNodes[ind[ 0 ]] == curNodes[ind[ 3 ]] ) {
- // one face turns into a point ...
- int iOppFace = hexa.GetOppFaceIndex( iFace );
- ind = hexa.GetFaceNodesIndices( iOppFace );
- int nbStick = 0;
- iUnique = 2; // reverse a tetrahedron bottom
- for ( iCur = 0; iCur < 4 && nbStick < 2; iCur++ ) {
- if ( curNodes[ind[ iCur ]] == curNodes[ind[ iCur + 1 ]] )
- nbStick++;
- else if ( iUnique >= 0 )
- uniqueNodes[ iUnique-- ] = curNodes[ind[ iCur ]];
- }
- if ( nbStick == 1 ) {
- // ... and the opposite one - into a triangle.
- // set a top node
- ind = hexa.GetFaceNodesIndices( iFace );
- uniqueNodes[ 3 ] = curNodes[ind[ 0 ]];
- isOk = true;
- }
- break;
- }
+ }
+ // remove nodes that are in links encountered only once from setMovableNodes
+ for ( link_nb = linkNbMap.begin(); link_nb != linkNbMap.end(); ++link_nb ) {
+ if ( link_nb->second == 1 ) {
+ setMovableNodes.erase( link_nb->first.node1() );
+ setMovableNodes.erase( link_nb->first.node2() );
+ }
+ }
+ }
+
+ // -----------------------------------------------------
+ // for nodes on seam edge, compute one more UV ( uvMap2 );
+ // find movable nodes linked to nodes on seam and which
+ // are to be smoothed using the second UV ( uvMap2 )
+ // -----------------------------------------------------
+
+ set<const SMDS_MeshNode*> nodesNearSeam; // to smooth using uvMap2
+ if ( !surface.IsNull() ) {
+ TopExp_Explorer eExp( face, TopAbs_EDGE );
+ for ( ; eExp.More(); eExp.Next() ) {
+ TopoDS_Edge edge = TopoDS::Edge( eExp.Current() );
+ if ( !BRep_Tool::IsClosed( edge, face ))
+ continue;
+ SMESHDS_SubMesh* sm = aMesh->MeshElements( edge );
+ if ( !sm ) continue;
+ // find out which parameter varies for a node on seam
+ double f,l;
+ gp_Pnt2d uv1, uv2;
+ Handle(Geom2d_Curve) pcurve = BRep_Tool::CurveOnSurface( edge, face, f, l );
+ if ( pcurve.IsNull() ) continue;
+ uv1 = pcurve->Value( f );
+ edge.Reverse();
+ pcurve = BRep_Tool::CurveOnSurface( edge, face, f, l );
+ if ( pcurve.IsNull() ) continue;
+ uv2 = pcurve->Value( f );
+ int iPar = Abs( uv1.X() - uv2.X() ) > Abs( uv1.Y() - uv2.Y() ) ? 1 : 2;
+ // assure uv1 < uv2
+ if ( uv1.Coord( iPar ) > uv2.Coord( iPar )) {
+ gp_Pnt2d tmp = uv1; uv1 = uv2; uv2 = tmp;
+ }
+ // get nodes on seam and its vertices
+ list< const SMDS_MeshNode* > seamNodes;
+ SMDS_NodeIteratorPtr nSeamIt = sm->GetNodes();
+ while ( nSeamIt->more() ) {
+ const SMDS_MeshNode* node = nSeamIt->next();
+ if ( !isQuadratic || !IsMedium( node ))
+ seamNodes.push_back( node );
+ }
+ TopExp_Explorer vExp( edge, TopAbs_VERTEX );
+ for ( ; vExp.More(); vExp.Next() ) {
+ sm = aMesh->MeshElements( vExp.Current() );
+ if ( sm ) {
+ nSeamIt = sm->GetNodes();
+ while ( nSeamIt->more() )
+ seamNodes.push_back( nSeamIt->next() );
}
}
- else if (nbUniqueNodes == 5 && nbRepl == 4 ) {
- //////////////////// HEXAHEDRON ---> 2 tetrahedrons
- for ( int iFace = 0; iFace < 6; iFace++ ) {
- const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
- if (curNodes[ind[ 0 ]] == curNodes[ind[ 1 ]] &&
- curNodes[ind[ 0 ]] == curNodes[ind[ 2 ]] &&
- curNodes[ind[ 0 ]] == curNodes[ind[ 3 ]] ) {
- // one face turns into a point ...
- int iOppFace = hexa.GetOppFaceIndex( iFace );
- ind = hexa.GetFaceNodesIndices( iOppFace );
- int nbStick = 0;
- iUnique = 2; // reverse a tetrahedron 1 bottom
- for ( iCur = 0; iCur < 4 && nbStick == 0; iCur++ ) {
- if ( curNodes[ind[ iCur ]] == curNodes[ind[ iCur + 1 ]] )
- nbStick++;
- else if ( iUnique >= 0 )
- uniqueNodes[ iUnique-- ] = curNodes[ind[ iCur ]];
+ // loop on nodes on seam
+ list< const SMDS_MeshNode* >::iterator noSeIt = seamNodes.begin();
+ for ( ; noSeIt != seamNodes.end(); ++noSeIt ) {
+ const SMDS_MeshNode* nSeam = *noSeIt;
+ map< const SMDS_MeshNode*, gp_XY* >::iterator n_uv = uvMap.find( nSeam );
+ if ( n_uv == uvMap.end() )
+ continue;
+ // set the first UV
+ n_uv->second->SetCoord( iPar, uv1.Coord( iPar ));
+ // set the second UV
+ listUV.push_back( *n_uv->second );
+ listUV.back().SetCoord( iPar, uv2.Coord( iPar ));
+ if ( uvMap2.empty() )
+ uvMap2 = uvMap; // copy the uvMap contents
+ uvMap2[ nSeam ] = &listUV.back();
+
+ // collect movable nodes linked to ones on seam in nodesNearSeam
+ SMDS_ElemIteratorPtr eIt = nSeam->GetInverseElementIterator(SMDSAbs_Face);
+ while ( eIt->more() ) {
+ const SMDS_MeshElement* e = eIt->next();
+ int nbUseMap1 = 0, nbUseMap2 = 0;
+ SMDS_ElemIteratorPtr nIt = e->nodesIterator();
+ int nn = 0, nbn = e->NbNodes();
+ if(e->IsQuadratic()) nbn = nbn/2;
+ while ( nn++ < nbn )
+ {
+ const SMDS_MeshNode* n =
+ static_cast<const SMDS_MeshNode*>( nIt->next() );
+ if (n == nSeam ||
+ setMovableNodes.find( n ) == setMovableNodes.end() )
+ continue;
+ // add only nodes being closer to uv2 than to uv1
+ gp_Pnt pMid (0.5 * ( n->X() + nSeam->X() ),
+ 0.5 * ( n->Y() + nSeam->Y() ),
+ 0.5 * ( n->Z() + nSeam->Z() ));
+ gp_XY uv;
+ getClosestUV( projector, pMid, uv );
+ if ( uv.Coord( iPar ) > uvMap[ n ]->Coord( iPar ) ) {
+ nodesNearSeam.insert( n );
+ nbUseMap2++;
}
- if ( nbStick == 0 ) {
- // ... and the opposite one is a quadrangle
- // set a top node
- const int* indTop = hexa.GetFaceNodesIndices( iFace );
- uniqueNodes[ 3 ] = curNodes[indTop[ 0 ]];
- nbUniqueNodes = 4;
- // tetrahedron 2
- SMDS_MeshElement* newElem =
- aMesh->AddVolume(curNodes[ind[ 0 ]],
- curNodes[ind[ 3 ]],
- curNodes[ind[ 2 ]],
- curNodes[indTop[ 0 ]]);
- if ( aShapeId )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
- isOk = true;
+ else
+ nbUseMap1++;
+ }
+ // for centroidalSmooth all element nodes must
+ // be on one side of a seam
+ if ( theSmoothMethod == CENTROIDAL && nbUseMap1 && nbUseMap2 ) {
+ SMDS_ElemIteratorPtr nIt = e->nodesIterator();
+ nn = 0;
+ while ( nn++ < nbn ) {
+ const SMDS_MeshNode* n =
+ static_cast<const SMDS_MeshNode*>( nIt->next() );
+ setMovableNodes.erase( n );
}
- break;
}
}
+ } // loop on nodes on seam
+ } // loop on edge of a face
+ } // if ( !face.IsNull() )
+
+ if ( setMovableNodes.empty() ) {
+ MESSAGE( "Face id : " << *fId << " - NO SMOOTHING: no nodes to move!!!");
+ continue; // goto next face
+ }
+
+ // -------------
+ // SMOOTHING //
+ // -------------
+
+ int it = -1;
+ double maxRatio = -1., maxDisplacement = -1.;
+ set<const SMDS_MeshNode*>::iterator nodeToMove;
+ for ( it = 0; it < theNbIterations; it++ ) {
+ maxDisplacement = 0.;
+ nodeToMove = setMovableNodes.begin();
+ for ( ; nodeToMove != setMovableNodes.end(); nodeToMove++ ) {
+ const SMDS_MeshNode* node = (*nodeToMove);
+ gp_XYZ aPrevPos ( node->X(), node->Y(), node->Z() );
+
+ // smooth
+ bool map2 = ( nodesNearSeam.find( node ) != nodesNearSeam.end() );
+ if ( theSmoothMethod == LAPLACIAN )
+ laplacianSmooth( node, surface, map2 ? uvMap2 : uvMap );
+ else
+ centroidalSmooth( node, surface, map2 ? uvMap2 : uvMap );
+
+ // node displacement
+ gp_XYZ aNewPos ( node->X(), node->Y(), node->Z() );
+ Standard_Real aDispl = (aPrevPos - aNewPos).SquareModulus();
+ if ( aDispl > maxDisplacement )
+ maxDisplacement = aDispl;
+ }
+ // no node movement => exit
+ //if ( maxDisplacement < 1.e-16 ) {
+ if ( maxDisplacement < disttol ) {
+ MESSAGE("-- no node movement --");
+ break;
+ }
+
+ // check elements quality
+ maxRatio = 0;
+ list< const SMDS_MeshElement* >::iterator elemIt = elemsOnFace.begin();
+ for ( ; elemIt != elemsOnFace.end(); ++elemIt ) {
+ const SMDS_MeshElement* elem = (*elemIt);
+ if ( !elem || elem->GetType() != SMDSAbs_Face )
+ continue;
+ SMESH::Controls::TSequenceOfXYZ aPoints;
+ if ( aQualityFunc.GetPoints( elem, aPoints )) {
+ double aValue = aQualityFunc.GetValue( aPoints );
+ if ( aValue > maxRatio )
+ maxRatio = aValue;
}
- else if ( nbUniqueNodes == 6 && nbRepl == 4 ) {
- ////////////////// HEXAHEDRON ---> 2 tetrahedrons or 1 prism
- // find indices of quad and tri faces
- int iQuadFace[ 6 ], iTriFace[ 6 ], nbQuad = 0, nbTri = 0, iFace;
- for ( iFace = 0; iFace < 6; iFace++ ) {
- const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
- nodeSet.clear();
+ }
+ if ( maxRatio <= theTgtAspectRatio ) {
+ MESSAGE("-- quality achived --");
+ break;
+ }
+ if (it+1 == theNbIterations) {
+ MESSAGE("-- Iteration limit exceeded --");
+ }
+ } // smoothing iterations
+
+ MESSAGE(" Face id: " << *fId <<
+ " Nb iterstions: " << it <<
+ " Displacement: " << maxDisplacement <<
+ " Aspect Ratio " << maxRatio);
+
+ // ---------------------------------------
+ // new nodes positions are computed,
+ // record movement in DS and set new UV
+ // ---------------------------------------
+ nodeToMove = setMovableNodes.begin();
+ for ( ; nodeToMove != setMovableNodes.end(); nodeToMove++ ) {
+ SMDS_MeshNode* node = const_cast< SMDS_MeshNode* > (*nodeToMove);
+ aMesh->MoveNode( node, node->X(), node->Y(), node->Z() );
+ map< const SMDS_MeshNode*, gp_XY* >::iterator node_uv = uvMap.find( node );
+ if ( node_uv != uvMap.end() ) {
+ gp_XY* uv = node_uv->second;
+ node->SetPosition
+ ( SMDS_PositionPtr( new SMDS_FacePosition( uv->X(), uv->Y() )));
+ }
+ }
+
+ // move medium nodes of quadratic elements
+ if ( isQuadratic )
+ {
+ SMESH_MesherHelper helper( *GetMesh() );
+ helper.SetSubShape( face );
+ vector<const SMDS_MeshNode*> nodes;
+ bool checkUV;
+ list< const SMDS_MeshElement* >::iterator elemIt = elemsOnFace.begin();
+ for ( ; elemIt != elemsOnFace.end(); ++elemIt )
+ {
+ const SMDS_MeshElement* QF = *elemIt;
+ if ( QF->IsQuadratic() )
+ {
+ nodes.assign( SMDS_MeshElement::iterator( QF->interlacedNodesElemIterator() ),
+ SMDS_MeshElement::iterator() );
+ nodes.push_back( nodes[0] );
+ gp_Pnt xyz;
+ for (size_t i = 1; i < nodes.size(); i += 2 ) // i points to a medium node
+ {
+ if ( !surface.IsNull() )
+ {
+ gp_XY uv1 = helper.GetNodeUV( face, nodes[i-1], nodes[i+1], &checkUV );
+ gp_XY uv2 = helper.GetNodeUV( face, nodes[i+1], nodes[i-1], &checkUV );
+ gp_XY uv = helper.GetMiddleUV( surface, uv1, uv2 );
+ xyz = surface->Value( uv.X(), uv.Y() );
+ }
+ else {
+ xyz = 0.5 * ( SMESH_TNodeXYZ( nodes[i-1] ) + SMESH_TNodeXYZ( nodes[i+1] ));
+ }
+ if (( SMESH_TNodeXYZ( nodes[i] ) - xyz.XYZ() ).Modulus() > disttol )
+ // we have to move a medium node
+ aMesh->MoveNode( nodes[i], xyz.X(), xyz.Y(), xyz.Z() );
+ }
+ }
+ }
+ }
+
+ } // loop on face ids
+
+}
+
+//=======================================================================
+//function : isReverse
+//purpose : Return true if normal of prevNodes is not co-directied with
+// gp_Vec(prevNodes[iNotSame],nextNodes[iNotSame]).
+// iNotSame is where prevNodes and nextNodes are different.
+// If result is true then future volume orientation is OK
+//=======================================================================
+
+static bool isReverse(const SMDS_MeshElement* face,
+ const vector<const SMDS_MeshNode*>& prevNodes,
+ const vector<const SMDS_MeshNode*>& nextNodes,
+ const int iNotSame)
+{
+
+ SMESH_TNodeXYZ pP = prevNodes[ iNotSame ];
+ SMESH_TNodeXYZ pN = nextNodes[ iNotSame ];
+ gp_XYZ extrDir( pN - pP ), faceNorm;
+ SMESH_MeshAlgos::FaceNormal( face, faceNorm, /*normalized=*/false );
+
+ return faceNorm * extrDir < 0.0;
+}
+
+//=======================================================================
+/*!
+ * \brief Create elements by sweeping an element
+ * \param elem - element to sweep
+ * \param newNodesItVec - nodes generated from each node of the element
+ * \param newElems - generated elements
+ * \param nbSteps - number of sweeping steps
+ * \param srcElements - to append elem for each generated element
+ */
+//=======================================================================
+
+void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
+ const vector<TNodeOfNodeListMapItr> & newNodesItVec,
+ list<const SMDS_MeshElement*>& newElems,
+ const int nbSteps,
+ SMESH_SequenceOfElemPtr& srcElements)
+{
+ //MESSAGE("sweepElement " << nbSteps);
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+
+ const int nbNodes = elem->NbNodes();
+ const int nbCorners = elem->NbCornerNodes();
+ SMDSAbs_EntityType baseType = elem->GetEntityType(); /* it can change in case of
+ polyhedron creation !!! */
+ // Loop on elem nodes:
+ // find new nodes and detect same nodes indices
+ vector < list< const SMDS_MeshNode* >::const_iterator > itNN( nbNodes );
+ vector<const SMDS_MeshNode*> prevNod( nbNodes );
+ vector<const SMDS_MeshNode*> nextNod( nbNodes );
+ vector<const SMDS_MeshNode*> midlNod( nbNodes );
+
+ int iNode, nbSame = 0, nbDouble = 0, iNotSameNode = 0;
+ vector<int> sames(nbNodes);
+ vector<bool> isSingleNode(nbNodes);
+
+ for ( iNode = 0; iNode < nbNodes; iNode++ ) {
+ TNodeOfNodeListMapItr nnIt = newNodesItVec[ iNode ];
+ const SMDS_MeshNode* node = nnIt->first;
+ const list< const SMDS_MeshNode* > & listNewNodes = nnIt->second;
+ if ( listNewNodes.empty() )
+ return;
+
+ itNN [ iNode ] = listNewNodes.begin();
+ prevNod[ iNode ] = node;
+ nextNod[ iNode ] = listNewNodes.front();
+
+ isSingleNode[iNode] = (listNewNodes.size()==nbSteps); /* medium node of quadratic or
+ corner node of linear */
+ if ( prevNod[ iNode ] != nextNod [ iNode ])
+ nbDouble += !isSingleNode[iNode];
+
+ if( iNode < nbCorners ) { // check corners only
+ if ( prevNod[ iNode ] == nextNod [ iNode ])
+ sames[nbSame++] = iNode;
+ else
+ iNotSameNode = iNode;
+ }
+ }
+
+ if ( nbSame == nbNodes || nbSame > 2) {
+ MESSAGE( " Too many same nodes of element " << elem->GetID() );
+ return;
+ }
+
+ if ( elem->GetType() == SMDSAbs_Face && !isReverse( elem, prevNod, nextNod, iNotSameNode ))
+ {
+ // fix nodes order to have bottom normal external
+ if ( baseType == SMDSEntity_Polygon )
+ {
+ std::reverse( itNN.begin(), itNN.end() );
+ std::reverse( prevNod.begin(), prevNod.end() );
+ std::reverse( midlNod.begin(), midlNod.end() );
+ std::reverse( nextNod.begin(), nextNod.end() );
+ std::reverse( isSingleNode.begin(), isSingleNode.end() );
+ }
+ else
+ {
+ const vector<int>& ind = SMDS_MeshCell::reverseSmdsOrder( baseType );
+ SMDS_MeshCell::applyInterlace( ind, itNN );
+ SMDS_MeshCell::applyInterlace( ind, prevNod );
+ SMDS_MeshCell::applyInterlace( ind, nextNod );
+ SMDS_MeshCell::applyInterlace( ind, midlNod );
+ SMDS_MeshCell::applyInterlace( ind, isSingleNode );
+ if ( nbSame > 0 )
+ {
+ sames[nbSame] = iNotSameNode;
+ for ( int j = 0; j <= nbSame; ++j )
+ for ( size_t i = 0; i < ind.size(); ++i )
+ if ( ind[i] == sames[j] )
+ {
+ sames[j] = i;
+ break;
+ }
+ iNotSameNode = sames[nbSame];
+ }
+ }
+ }
+
+ int iSameNode = 0, iBeforeSame = 0, iAfterSame = 0, iOpposSame = 0;
+ if ( nbSame > 0 ) {
+ iSameNode = sames[ nbSame-1 ];
+ iBeforeSame = ( iSameNode + nbCorners - 1 ) % nbCorners;
+ iAfterSame = ( iSameNode + 1 ) % nbCorners;
+ iOpposSame = ( iSameNode - 2 < 0 ? iSameNode + 2 : iSameNode - 2 );
+ }
+
+ // make new elements
+ for (int iStep = 0; iStep < nbSteps; iStep++ )
+ {
+ // get next nodes
+ for ( iNode = 0; iNode < nbNodes; iNode++ )
+ {
+ midlNod[ iNode ] = isSingleNode[iNode] ? 0 : *itNN[ iNode ]++;
+ nextNod[ iNode ] = *itNN[ iNode ]++;
+ }
+
+ SMDS_MeshElement* aNewElem = 0;
+ /*if(!elem->IsPoly())*/ {
+ switch ( baseType ) {
+ case SMDSEntity_0D:
+ case SMDSEntity_Node: { // sweep NODE
+ if ( nbSame == 0 ) {
+ if ( isSingleNode[0] )
+ aNewElem = aMesh->AddEdge( prevNod[ 0 ], nextNod[ 0 ] );
+ else
+ aNewElem = aMesh->AddEdge( prevNod[ 0 ], nextNod[ 0 ], midlNod[ 0 ] );
+ }
+ else
+ return;
+ break;
+ }
+ case SMDSEntity_Edge: { // sweep EDGE
+ if ( nbDouble == 0 )
+ {
+ if ( nbSame == 0 ) // ---> quadrangle
+ aNewElem = aMesh->AddFace(prevNod[ 0 ], prevNod[ 1 ],
+ nextNod[ 1 ], nextNod[ 0 ] );
+ else // ---> triangle
+ aNewElem = aMesh->AddFace(prevNod[ 0 ], prevNod[ 1 ],
+ nextNod[ iNotSameNode ] );
+ }
+ else // ---> polygon
+ {
+ vector<const SMDS_MeshNode*> poly_nodes;
+ poly_nodes.push_back( prevNod[0] );
+ poly_nodes.push_back( prevNod[1] );
+ if ( prevNod[1] != nextNod[1] )
+ {
+ if ( midlNod[1]) poly_nodes.push_back( midlNod[1]);
+ poly_nodes.push_back( nextNod[1] );
+ }
+ if ( prevNod[0] != nextNod[0] )
+ {
+ poly_nodes.push_back( nextNod[0] );
+ if ( midlNod[0]) poly_nodes.push_back( midlNod[0]);
+ }
+ switch ( poly_nodes.size() ) {
+ case 3:
+ aNewElem = aMesh->AddFace( poly_nodes[ 0 ], poly_nodes[ 1 ], poly_nodes[ 2 ]);
+ break;
+ case 4:
+ aNewElem = aMesh->AddFace( poly_nodes[ 0 ], poly_nodes[ 1 ],
+ poly_nodes[ 2 ], poly_nodes[ 3 ]);
+ break;
+ default:
+ aNewElem = aMesh->AddPolygonalFace (poly_nodes);
+ }
+ }
+ break;
+ }
+ case SMDSEntity_Triangle: // TRIANGLE --->
+ {
+ if ( nbDouble > 0 ) break;
+ if ( nbSame == 0 ) // ---> pentahedron
+ aNewElem = aMesh->AddVolume (prevNod[ 0 ], prevNod[ 1 ], prevNod[ 2 ],
+ nextNod[ 0 ], nextNod[ 1 ], nextNod[ 2 ] );
+
+ else if ( nbSame == 1 ) // ---> pyramid
+ aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iAfterSame ],
+ nextNod[ iAfterSame ], nextNod[ iBeforeSame ],
+ nextNod[ iSameNode ]);
+
+ else // 2 same nodes: ---> tetrahedron
+ aNewElem = aMesh->AddVolume (prevNod[ 0 ], prevNod[ 1 ], prevNod[ 2 ],
+ nextNod[ iNotSameNode ]);
+ break;
+ }
+ case SMDSEntity_Quad_Edge: // sweep quadratic EDGE --->
+ {
+ if ( nbSame == 2 )
+ return;
+ if ( nbDouble+nbSame == 2 )
+ {
+ if(nbSame==0) { // ---> quadratic quadrangle
+ aNewElem = aMesh->AddFace(prevNod[0], prevNod[1], nextNod[1], nextNod[0],
+ prevNod[2], midlNod[1], nextNod[2], midlNod[0]);
+ }
+ else { //(nbSame==1) // ---> quadratic triangle
+ if(sames[0]==2) {
+ return; // medium node on axis
+ }
+ else if(sames[0]==0)
+ aNewElem = aMesh->AddFace(prevNod[0], nextNod[1], prevNod[1],
+ nextNod[2], midlNod[1], prevNod[2]);
+ else // sames[0]==1
+ aNewElem = aMesh->AddFace(prevNod[0], nextNod[0], prevNod[1],
+ midlNod[0], nextNod[2], prevNod[2]);
+ }
+ }
+ else if ( nbDouble == 3 )
+ {
+ if ( nbSame == 0 ) { // ---> bi-quadratic quadrangle
+ aNewElem = aMesh->AddFace(prevNod[0], prevNod[1], nextNod[1], nextNod[0],
+ prevNod[2], midlNod[1], nextNod[2], midlNod[0], midlNod[2]);
+ }
+ }
+ else
+ return;
+ break;
+ }
+ case SMDSEntity_Quadrangle: { // sweep QUADRANGLE --->
+ if ( nbDouble > 0 ) break;
+
+ if ( nbSame == 0 ) // ---> hexahedron
+ aNewElem = aMesh->AddVolume (prevNod[ 0 ], prevNod[ 1 ], prevNod[ 2 ], prevNod[ 3 ],
+ nextNod[ 0 ], nextNod[ 1 ], nextNod[ 2 ], nextNod[ 3 ]);
+
+ else if ( nbSame == 1 ) { // ---> pyramid + pentahedron
+ aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iAfterSame ],
+ nextNod[ iAfterSame ], nextNod[ iBeforeSame ],
+ nextNod[ iSameNode ]);
+ newElems.push_back( aNewElem );
+ aNewElem = aMesh->AddVolume (prevNod[ iAfterSame ], prevNod[ iOpposSame ],
+ prevNod[ iBeforeSame ], nextNod[ iAfterSame ],
+ nextNod[ iOpposSame ], nextNod[ iBeforeSame ] );
+ }
+ else if ( nbSame == 2 ) { // ---> pentahedron
+ if ( prevNod[ iBeforeSame ] == nextNod[ iBeforeSame ] )
+ // iBeforeSame is same too
+ aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iOpposSame ],
+ nextNod[ iOpposSame ], prevNod[ iSameNode ],
+ prevNod[ iAfterSame ], nextNod[ iAfterSame ]);
+ else
+ // iAfterSame is same too
+ aNewElem = aMesh->AddVolume (prevNod[ iSameNode ], prevNod[ iBeforeSame ],
+ nextNod[ iBeforeSame ], prevNod[ iAfterSame ],
+ prevNod[ iOpposSame ], nextNod[ iOpposSame ]);
+ }
+ break;
+ }
+ case SMDSEntity_Quad_Triangle: // sweep (Bi)Quadratic TRIANGLE --->
+ case SMDSEntity_BiQuad_Triangle: /* ??? */ {
+ if ( nbDouble+nbSame != 3 ) break;
+ if(nbSame==0) {
+ // ---> pentahedron with 15 nodes
+ aNewElem = aMesh->AddVolume (prevNod[0], prevNod[1], prevNod[2],
+ nextNod[0], nextNod[1], nextNod[2],
+ prevNod[3], prevNod[4], prevNod[5],
+ nextNod[3], nextNod[4], nextNod[5],
+ midlNod[0], midlNod[1], midlNod[2]);
+ }
+ else if(nbSame==1) {
+ // ---> 2d order pyramid of 13 nodes
+ int apex = iSameNode;
+ int i0 = ( apex + 1 ) % nbCorners;
+ int i1 = ( apex - 1 + nbCorners ) % nbCorners;
+ int i0a = apex + 3;
+ int i1a = i1 + 3;
+ int i01 = i0 + 3;
+ aNewElem = aMesh->AddVolume(prevNod[i1], prevNod[i0],
+ nextNod[i0], nextNod[i1], prevNod[apex],
+ prevNod[i01], midlNod[i0],
+ nextNod[i01], midlNod[i1],
+ prevNod[i1a], prevNod[i0a],
+ nextNod[i0a], nextNod[i1a]);
+ }
+ else if(nbSame==2) {
+ // ---> 2d order tetrahedron of 10 nodes
+ int n1 = iNotSameNode;
+ int n2 = ( n1 + 1 ) % nbCorners;
+ int n3 = ( n1 + nbCorners - 1 ) % nbCorners;
+ int n12 = n1 + 3;
+ int n23 = n2 + 3;
+ int n31 = n3 + 3;
+ aNewElem = aMesh->AddVolume (prevNod[n1], prevNod[n2], prevNod[n3], nextNod[n1],
+ prevNod[n12], prevNod[n23], prevNod[n31],
+ midlNod[n1], nextNod[n12], nextNod[n31]);
+ }
+ break;
+ }
+ case SMDSEntity_Quad_Quadrangle: { // sweep Quadratic QUADRANGLE --->
+ if( nbSame == 0 ) {
+ if ( nbDouble != 4 ) break;
+ // ---> hexahedron with 20 nodes
+ aNewElem = aMesh->AddVolume (prevNod[0], prevNod[1], prevNod[2], prevNod[3],
+ nextNod[0], nextNod[1], nextNod[2], nextNod[3],
+ prevNod[4], prevNod[5], prevNod[6], prevNod[7],
+ nextNod[4], nextNod[5], nextNod[6], nextNod[7],
+ midlNod[0], midlNod[1], midlNod[2], midlNod[3]);
+ }
+ else if(nbSame==1) {
+ // ---> pyramid + pentahedron - can not be created since it is needed
+ // additional middle node at the center of face
+ INFOS( " Sweep for face " << elem->GetID() << " can not be created" );
+ return;
+ }
+ else if( nbSame == 2 ) {
+ if ( nbDouble != 2 ) break;
+ // ---> 2d order Pentahedron with 15 nodes
+ int n1,n2,n4,n5;
+ if ( prevNod[ iBeforeSame ] == nextNod[ iBeforeSame ] ) {
+ // iBeforeSame is same too
+ n1 = iBeforeSame;
+ n2 = iOpposSame;
+ n4 = iSameNode;
+ n5 = iAfterSame;
+ }
+ else {
+ // iAfterSame is same too
+ n1 = iSameNode;
+ n2 = iBeforeSame;
+ n4 = iAfterSame;
+ n5 = iOpposSame;
+ }
+ int n12 = n2 + 4;
+ int n45 = n4 + 4;
+ int n14 = n1 + 4;
+ int n25 = n5 + 4;
+ aNewElem = aMesh->AddVolume (prevNod[n1], prevNod[n2], nextNod[n2],
+ prevNod[n4], prevNod[n5], nextNod[n5],
+ prevNod[n12], midlNod[n2], nextNod[n12],
+ prevNod[n45], midlNod[n5], nextNod[n45],
+ prevNod[n14], prevNod[n25], nextNod[n25]);
+ }
+ break;
+ }
+ case SMDSEntity_BiQuad_Quadrangle: { // sweep BiQuadratic QUADRANGLE --->
+
+ if( nbSame == 0 && nbDouble == 9 ) {
+ // ---> tri-quadratic hexahedron with 27 nodes
+ aNewElem = aMesh->AddVolume (prevNod[0], prevNod[1], prevNod[2], prevNod[3],
+ nextNod[0], nextNod[1], nextNod[2], nextNod[3],
+ prevNod[4], prevNod[5], prevNod[6], prevNod[7],
+ nextNod[4], nextNod[5], nextNod[6], nextNod[7],
+ midlNod[0], midlNod[1], midlNod[2], midlNod[3],
+ prevNod[8], // bottom center
+ midlNod[4], midlNod[5], midlNod[6], midlNod[7],
+ nextNod[8], // top center
+ midlNod[8]);// elem center
+ }
+ else
+ {
+ return;
+ }
+ break;
+ }
+ case SMDSEntity_Polygon: { // sweep POLYGON
+
+ if ( nbNodes == 6 && nbSame == 0 && nbDouble == 0 ) {
+ // ---> hexagonal prism
+ aNewElem = aMesh->AddVolume (prevNod[0], prevNod[1], prevNod[2],
+ prevNod[3], prevNod[4], prevNod[5],
+ nextNod[0], nextNod[1], nextNod[2],
+ nextNod[3], nextNod[4], nextNod[5]);
+ }
+ break;
+ }
+ case SMDSEntity_Ball:
+ return;
+
+ default:
+ break;
+ }
+ }
+
+ if ( !aNewElem && elem->GetType() == SMDSAbs_Face ) // try to create a polyherdal prism
+ {
+ if ( baseType != SMDSEntity_Polygon )
+ {
+ const std::vector<int>& ind = SMDS_MeshCell::interlacedSmdsOrder(baseType);
+ SMDS_MeshCell::applyInterlace( ind, prevNod );
+ SMDS_MeshCell::applyInterlace( ind, nextNod );
+ SMDS_MeshCell::applyInterlace( ind, midlNod );
+ SMDS_MeshCell::applyInterlace( ind, itNN );
+ SMDS_MeshCell::applyInterlace( ind, isSingleNode );
+ baseType = SMDSEntity_Polygon; // WARNING: change baseType !!!!
+ }
+ vector<const SMDS_MeshNode*> polyedre_nodes (nbNodes*2 + 4*nbNodes);
+ vector<int> quantities (nbNodes + 2);
+ polyedre_nodes.clear();
+ quantities.clear();
+
+ // bottom of prism
+ for (int inode = 0; inode < nbNodes; inode++)
+ polyedre_nodes.push_back( prevNod[inode] );
+ quantities.push_back( nbNodes );
+
+ // top of prism
+ polyedre_nodes.push_back( nextNod[0] );
+ for (int inode = nbNodes; inode-1; --inode )
+ polyedre_nodes.push_back( nextNod[inode-1] );
+ quantities.push_back( nbNodes );
+
+ // side faces
+ for (int iface = 0; iface < nbNodes; iface++)
+ {
+ const int prevNbNodes = polyedre_nodes.size();
+ int inextface = (iface+1) % nbNodes;
+ polyedre_nodes.push_back( prevNod[inextface] );
+ polyedre_nodes.push_back( prevNod[iface] );
+ if ( prevNod[iface] != nextNod[iface] )
+ {
+ if ( midlNod[ iface ]) polyedre_nodes.push_back( midlNod[ iface ]);
+ polyedre_nodes.push_back( nextNod[iface] );
+ }
+ if ( prevNod[inextface] != nextNod[inextface] )
+ {
+ polyedre_nodes.push_back( nextNod[inextface] );
+ if ( midlNod[ inextface ]) polyedre_nodes.push_back( midlNod[ inextface ]);
+ }
+ const int nbFaceNodes = polyedre_nodes.size() - prevNbNodes;
+ if ( nbFaceNodes > 2 )
+ quantities.push_back( nbFaceNodes );
+ else // degenerated face
+ polyedre_nodes.resize( prevNbNodes );
+ }
+ aNewElem = aMesh->AddPolyhedralVolume (polyedre_nodes, quantities);
+ }
+
+ if ( aNewElem ) {
+ newElems.push_back( aNewElem );
+ myLastCreatedElems.Append(aNewElem);
+ srcElements.Append( elem );
+ }
+
+ // set new prev nodes
+ for ( iNode = 0; iNode < nbNodes; iNode++ )
+ prevNod[ iNode ] = nextNod[ iNode ];
+
+ } // for steps
+}
+
+//=======================================================================
+/*!
+ * \brief Create 1D and 2D elements around swept elements
+ * \param mapNewNodes - source nodes and ones generated from them
+ * \param newElemsMap - source elements and ones generated from them
+ * \param elemNewNodesMap - nodes generated from each node of each element
+ * \param elemSet - all swept elements
+ * \param nbSteps - number of sweeping steps
+ * \param srcElements - to append elem for each generated element
+ */
+//=======================================================================
+
+void SMESH_MeshEditor::makeWalls (TNodeOfNodeListMap & mapNewNodes,
+ TTElemOfElemListMap & newElemsMap,
+ TElemOfVecOfNnlmiMap & elemNewNodesMap,
+ TIDSortedElemSet& elemSet,
+ const int nbSteps,
+ SMESH_SequenceOfElemPtr& srcElements)
+{
+ ASSERT( newElemsMap.size() == elemNewNodesMap.size() );
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+
+ // Find nodes belonging to only one initial element - sweep them into edges.
+
+ TNodeOfNodeListMapItr nList = mapNewNodes.begin();
+ for ( ; nList != mapNewNodes.end(); nList++ )
+ {
+ const SMDS_MeshNode* node =
+ static_cast<const SMDS_MeshNode*>( nList->first );
+ if ( newElemsMap.count( node ))
+ continue; // node was extruded into edge
+ SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
+ int nbInitElems = 0;
+ const SMDS_MeshElement* el = 0;
+ SMDSAbs_ElementType highType = SMDSAbs_Edge; // count most complex elements only
+ while ( eIt->more() && nbInitElems < 2 ) {
+ el = eIt->next();
+ SMDSAbs_ElementType type = el->GetType();
+ if ( type == SMDSAbs_Volume || type < highType ) continue;
+ if ( type > highType ) {
+ nbInitElems = 0;
+ highType = type;
+ }
+ nbInitElems += elemSet.count(el);
+ }
+ if ( nbInitElems < 2 ) {
+ bool NotCreateEdge = el && el->IsMediumNode(node);
+ if(!NotCreateEdge) {
+ vector<TNodeOfNodeListMapItr> newNodesItVec( 1, nList );
+ list<const SMDS_MeshElement*> newEdges;
+ sweepElement( node, newNodesItVec, newEdges, nbSteps, srcElements );
+ }
+ }
+ }
+
+ // Make a ceiling for each element ie an equal element of last new nodes.
+ // Find free links of faces - make edges and sweep them into faces.
+
+ TTElemOfElemListMap::iterator itElem = newElemsMap.begin();
+ TElemOfVecOfNnlmiMap::iterator itElemNodes = elemNewNodesMap.begin();
+ for ( ; itElem != newElemsMap.end(); itElem++, itElemNodes++ )
+ {
+ const SMDS_MeshElement* elem = itElem->first;
+ vector<TNodeOfNodeListMapItr>& vecNewNodes = itElemNodes->second;
+
+ if(itElem->second.size()==0) continue;
+
+ const bool isQuadratic = elem->IsQuadratic();
+
+ if ( elem->GetType() == SMDSAbs_Edge ) {
+ // create a ceiling edge
+ if ( !isQuadratic ) {
+ if ( !aMesh->FindEdge( vecNewNodes[ 0 ]->second.back(),
+ vecNewNodes[ 1 ]->second.back())) {
+ myLastCreatedElems.Append(aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
+ vecNewNodes[ 1 ]->second.back()));
+ srcElements.Append( elem );
+ }
+ }
+ else {
+ if ( !aMesh->FindEdge( vecNewNodes[ 0 ]->second.back(),
+ vecNewNodes[ 1 ]->second.back(),
+ vecNewNodes[ 2 ]->second.back())) {
+ myLastCreatedElems.Append(aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
+ vecNewNodes[ 1 ]->second.back(),
+ vecNewNodes[ 2 ]->second.back()));
+ srcElements.Append( elem );
+ }
+ }
+ }
+ if ( elem->GetType() != SMDSAbs_Face )
+ continue;
+
+ bool hasFreeLinks = false;
+
+ TIDSortedElemSet avoidSet;
+ avoidSet.insert( elem );
+
+ set<const SMDS_MeshNode*> aFaceLastNodes;
+ int iNode, nbNodes = vecNewNodes.size();
+ if ( !isQuadratic ) {
+ // loop on the face nodes
+ for ( iNode = 0; iNode < nbNodes; iNode++ ) {
+ aFaceLastNodes.insert( vecNewNodes[ iNode ]->second.back() );
+ // look for free links of the face
+ int iNext = ( iNode + 1 == nbNodes ) ? 0 : iNode + 1;
+ const SMDS_MeshNode* n1 = vecNewNodes[ iNode ]->first;
+ const SMDS_MeshNode* n2 = vecNewNodes[ iNext ]->first;
+ // check if a link n1-n2 is free
+ if ( ! SMESH_MeshAlgos::FindFaceInSet ( n1, n2, elemSet, avoidSet )) {
+ hasFreeLinks = true;
+ // make a new edge and a ceiling for a new edge
+ const SMDS_MeshElement* edge;
+ if ( ! ( edge = aMesh->FindEdge( n1, n2 ))) {
+ myLastCreatedElems.Append( edge = aMesh->AddEdge( n1, n2 )); // free link edge
+ srcElements.Append( myLastCreatedElems.Last() );
+ }
+ n1 = vecNewNodes[ iNode ]->second.back();
+ n2 = vecNewNodes[ iNext ]->second.back();
+ if ( !aMesh->FindEdge( n1, n2 )) {
+ myLastCreatedElems.Append(aMesh->AddEdge( n1, n2 )); // new edge ceiling
+ srcElements.Append( edge );
+ }
+ }
+ }
+ }
+ else { // elem is quadratic face
+ int nbn = nbNodes/2;
+ for ( iNode = 0; iNode < nbn; iNode++ ) {
+ aFaceLastNodes.insert( vecNewNodes[ iNode ]->second.back() );
+ int iNext = ( iNode + 1 == nbn ) ? 0 : iNode + 1;
+ const SMDS_MeshNode* n1 = vecNewNodes[ iNode ]->first;
+ const SMDS_MeshNode* n2 = vecNewNodes[ iNext ]->first;
+ const SMDS_MeshNode* n3 = vecNewNodes[ iNode+nbn ]->first;
+ // check if a link is free
+ if ( ! SMESH_MeshAlgos::FindFaceInSet ( n1, n2, elemSet, avoidSet ) &&
+ ! SMESH_MeshAlgos::FindFaceInSet ( n1, n3, elemSet, avoidSet ) &&
+ ! SMESH_MeshAlgos::FindFaceInSet ( n3, n2, elemSet, avoidSet ) ) {
+ hasFreeLinks = true;
+ // make an edge and a ceiling for a new edge
+ // find medium node
+ if ( !aMesh->FindEdge( n1, n2, n3 )) {
+ myLastCreatedElems.Append(aMesh->AddEdge( n1, n2, n3 )); // free link edge
+ srcElements.Append( elem );
+ }
+ n1 = vecNewNodes[ iNode ]->second.back();
+ n2 = vecNewNodes[ iNext ]->second.back();
+ n3 = vecNewNodes[ iNode+nbn ]->second.back();
+ if ( !aMesh->FindEdge( n1, n2, n3 )) {
+ myLastCreatedElems.Append(aMesh->AddEdge( n1, n2, n3 )); // ceiling edge
+ srcElements.Append( elem );
+ }
+ }
+ }
+ for ( iNode = nbn; iNode < nbNodes; iNode++ ) {
+ aFaceLastNodes.insert( vecNewNodes[ iNode ]->second.back() );
+ }
+ }
+
+ // sweep free links into faces
+
+ if ( hasFreeLinks ) {
+ list<const SMDS_MeshElement*> & newVolumes = itElem->second;
+ int iVol, volNb, nbVolumesByStep = newVolumes.size() / nbSteps;
+
+ set<const SMDS_MeshNode*> initNodeSet, topNodeSet, faceNodeSet;
+ set<const SMDS_MeshNode*> initNodeSetNoCenter/*, topNodeSetNoCenter*/;
+ for ( iNode = 0; iNode < nbNodes; iNode++ ) {
+ initNodeSet.insert( vecNewNodes[ iNode ]->first );
+ topNodeSet .insert( vecNewNodes[ iNode ]->second.back() );
+ }
+ if ( isQuadratic && nbNodes % 2 ) { // node set for the case of a biquadratic
+ initNodeSetNoCenter = initNodeSet; // swept face and a not biquadratic volume
+ initNodeSetNoCenter.erase( vecNewNodes.back()->first );
+ }
+ for ( volNb = 0; volNb < nbVolumesByStep; volNb++ ) {
+ list<const SMDS_MeshElement*>::iterator v = newVolumes.begin();
+ std::advance( v, volNb );
+ // find indices of free faces of a volume and their source edges
+ list< int > freeInd;
+ list< const SMDS_MeshElement* > srcEdges; // source edges of free faces
+ SMDS_VolumeTool vTool( *v, /*ignoreCentralNodes=*/false );
+ int iF, nbF = vTool.NbFaces();
+ for ( iF = 0; iF < nbF; iF ++ ) {
+ if (vTool.IsFreeFace( iF ) &&
+ vTool.GetFaceNodes( iF, faceNodeSet ) &&
+ initNodeSet != faceNodeSet) // except an initial face
+ {
+ if ( nbSteps == 1 && faceNodeSet == topNodeSet )
+ continue;
+ if ( faceNodeSet == initNodeSetNoCenter )
+ continue;
+ freeInd.push_back( iF );
+ // find source edge of a free face iF
+ vector<const SMDS_MeshNode*> commonNodes; // shared by the initial and free faces
+ commonNodes.resize( initNodeSet.size(), NULL ); // avoid spoiling memory
+ std::set_intersection( faceNodeSet.begin(), faceNodeSet.end(),
+ initNodeSet.begin(), initNodeSet.end(),
+ commonNodes.begin());
+ if ( (*v)->IsQuadratic() )
+ srcEdges.push_back(aMesh->FindEdge (commonNodes[0],commonNodes[1],commonNodes[2]));
+ else
+ srcEdges.push_back(aMesh->FindEdge (commonNodes[0],commonNodes[1]));
+#ifdef _DEBUG_
+ if ( !srcEdges.back() )
+ {
+ cout << "SMESH_MeshEditor::makeWalls(), no source edge found for a free face #"
+ << iF << " of volume #" << vTool.ID() << endl;
+ }
+#endif
+ }
+ }
+ if ( freeInd.empty() )
+ continue;
+
+ // create faces for all steps;
+ // if such a face has been already created by sweep of edge,
+ // assure that its orientation is OK
+ for ( int iStep = 0; iStep < nbSteps; iStep++ ) {
+ vTool.Set( *v, /*ignoreCentralNodes=*/false );
+ vTool.SetExternalNormal();
+ const int nextShift = vTool.IsForward() ? +1 : -1;
+ list< int >::iterator ind = freeInd.begin();
+ list< const SMDS_MeshElement* >::iterator srcEdge = srcEdges.begin();
+ for ( ; ind != freeInd.end(); ++ind, ++srcEdge ) // loop on free faces
+ {
+ const SMDS_MeshNode** nodes = vTool.GetFaceNodes( *ind );
+ int nbn = vTool.NbFaceNodes( *ind );
+ const SMDS_MeshElement * f = 0;
+ if ( nbn == 3 ) ///// triangle
+ {
+ f = aMesh->FindFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ]);
+ if ( !f ||
+ nodes[ 1 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ]) + nextShift ))
+ {
+ const SMDS_MeshNode* newOrder[3] = { nodes[ 1 - nextShift ],
+ nodes[ 1 ],
+ nodes[ 1 + nextShift ] };
+ if ( f )
+ aMesh->ChangeElementNodes( f, &newOrder[0], nbn );
+ else
+ myLastCreatedElems.Append(aMesh->AddFace( newOrder[ 0 ], newOrder[ 1 ],
+ newOrder[ 2 ] ));
+ }
+ }
+ else if ( nbn == 4 ) ///// quadrangle
+ {
+ f = aMesh->FindFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ]);
+ if ( !f ||
+ nodes[ 1 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ]) + nextShift ))
+ {
+ const SMDS_MeshNode* newOrder[4] = { nodes[ 0 ], nodes[ 2-nextShift ],
+ nodes[ 2 ], nodes[ 2+nextShift ] };
+ if ( f )
+ aMesh->ChangeElementNodes( f, &newOrder[0], nbn );
+ else
+ myLastCreatedElems.Append(aMesh->AddFace( newOrder[ 0 ], newOrder[ 1 ],
+ newOrder[ 2 ], newOrder[ 3 ]));
+ }
+ }
+ else if ( nbn == 6 && isQuadratic ) /////// quadratic triangle
+ {
+ f = aMesh->FindFace( nodes[0], nodes[2], nodes[4], nodes[1], nodes[3], nodes[5] );
+ if ( !f ||
+ nodes[2] != f->GetNodeWrap( f->GetNodeIndex( nodes[0] ) + 2*nextShift ))
+ {
+ const SMDS_MeshNode* newOrder[6] = { nodes[2 - 2*nextShift],
+ nodes[2],
+ nodes[2 + 2*nextShift],
+ nodes[3 - 2*nextShift],
+ nodes[3],
+ nodes[3 + 2*nextShift]};
+ if ( f )
+ aMesh->ChangeElementNodes( f, &newOrder[0], nbn );
+ else
+ myLastCreatedElems.Append(aMesh->AddFace( newOrder[ 0 ],
+ newOrder[ 1 ],
+ newOrder[ 2 ],
+ newOrder[ 3 ],
+ newOrder[ 4 ],
+ newOrder[ 5 ] ));
+ }
+ }
+ else if ( nbn == 8 && isQuadratic ) /////// quadratic quadrangle
+ {
+ f = aMesh->FindFace( nodes[0], nodes[2], nodes[4], nodes[6],
+ nodes[1], nodes[3], nodes[5], nodes[7] );
+ if ( !f ||
+ nodes[ 2 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 2*nextShift ))
+ {
+ const SMDS_MeshNode* newOrder[8] = { nodes[0],
+ nodes[4 - 2*nextShift],
+ nodes[4],
+ nodes[4 + 2*nextShift],
+ nodes[1],
+ nodes[5 - 2*nextShift],
+ nodes[5],
+ nodes[5 + 2*nextShift] };
+ if ( f )
+ aMesh->ChangeElementNodes( f, &newOrder[0], nbn );
+ else
+ myLastCreatedElems.Append(aMesh->AddFace(newOrder[ 0 ], newOrder[ 1 ],
+ newOrder[ 2 ], newOrder[ 3 ],
+ newOrder[ 4 ], newOrder[ 5 ],
+ newOrder[ 6 ], newOrder[ 7 ]));
+ }
+ }
+ else if ( nbn == 9 && isQuadratic ) /////// bi-quadratic quadrangle
+ {
+ f = aMesh->FindElement( vector<const SMDS_MeshNode*>( nodes, nodes+nbn ),
+ SMDSAbs_Face, /*noMedium=*/false);
+ if ( !f ||
+ nodes[ 2 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 2*nextShift ))
+ {
+ const SMDS_MeshNode* newOrder[9] = { nodes[0],
+ nodes[4 - 2*nextShift],
+ nodes[4],
+ nodes[4 + 2*nextShift],
+ nodes[1],
+ nodes[5 - 2*nextShift],
+ nodes[5],
+ nodes[5 + 2*nextShift],
+ nodes[8] };
+ if ( f )
+ aMesh->ChangeElementNodes( f, &newOrder[0], nbn );
+ else
+ myLastCreatedElems.Append(aMesh->AddFace(newOrder[ 0 ], newOrder[ 1 ],
+ newOrder[ 2 ], newOrder[ 3 ],
+ newOrder[ 4 ], newOrder[ 5 ],
+ newOrder[ 6 ], newOrder[ 7 ],
+ newOrder[ 8 ]));
+ }
+ }
+ else //////// polygon
+ {
+ vector<const SMDS_MeshNode*> polygon_nodes ( nodes, nodes+nbn );
+ const SMDS_MeshFace * f = aMesh->FindFace( polygon_nodes );
+ if ( !f ||
+ nodes[ 1 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + nextShift ))
+ {
+ if ( !vTool.IsForward() )
+ std::reverse( polygon_nodes.begin(), polygon_nodes.end());
+ if ( f )
+ aMesh->ChangeElementNodes( f, &polygon_nodes[0], nbn );
+ else
+ AddElement(polygon_nodes, SMDSAbs_Face, polygon_nodes.size()>4);
+ }
+ }
+
+ while ( srcElements.Length() < myLastCreatedElems.Length() )
+ srcElements.Append( *srcEdge );
+
+ } // loop on free faces
+
+ // go to the next volume
+ iVol = 0;
+ while ( iVol++ < nbVolumesByStep ) v++;
+
+ } // loop on steps
+ } // loop on volumes of one step
+ } // sweep free links into faces
+
+ // Make a ceiling face with a normal external to a volume
+
+ // use SMDS_VolumeTool to get a correctly ordered nodes of a ceiling face
+ SMDS_VolumeTool lastVol( itElem->second.back(), /*ignoreCentralNodes=*/false );
+ int iF = lastVol.GetFaceIndex( aFaceLastNodes );
+
+ if ( iF < 0 && isQuadratic && nbNodes % 2 ) { // remove a central node of biquadratic
+ aFaceLastNodes.erase( vecNewNodes.back()->second.back() );
+ iF = lastVol.GetFaceIndex( aFaceLastNodes );
+ }
+ if ( iF >= 0 ) {
+ lastVol.SetExternalNormal();
+ const SMDS_MeshNode** nodes = lastVol.GetFaceNodes( iF );
+ int nbn = lastVol.NbFaceNodes( iF );
+ // we do not use this->AddElement() because nodes are interlaced
+ vector<const SMDS_MeshNode*> nodeVec( nodes, nodes+nbn );
+ if ( !hasFreeLinks ||
+ !aMesh->FindElement( nodeVec, SMDSAbs_Face, /*noMedium=*/false) )
+ {
+ if ( nbn == 3 )
+ myLastCreatedElems.Append(aMesh->AddFace( nodes[0], nodes[1], nodes[2] ));
+
+ else if ( nbn == 4 )
+ myLastCreatedElems.Append(aMesh->AddFace( nodes[0], nodes[1], nodes[2], nodes[3]));
+
+ else if ( nbn == 6 && isQuadratic )
+ myLastCreatedElems.Append(aMesh->AddFace( nodes[0], nodes[2], nodes[4],
+ nodes[1], nodes[3], nodes[5]));
+ else if ( nbn == 7 && isQuadratic )
+ myLastCreatedElems.Append(aMesh->AddFace( nodes[0], nodes[2], nodes[4],
+ nodes[1], nodes[3], nodes[5], nodes[6]));
+ else if ( nbn == 8 && isQuadratic )
+ myLastCreatedElems.Append(aMesh->AddFace( nodes[0], nodes[2], nodes[4], nodes[6],
+ nodes[1], nodes[3], nodes[5], nodes[7]));
+ else if ( nbn == 9 && isQuadratic )
+ myLastCreatedElems.Append(aMesh->AddFace( nodes[0], nodes[2], nodes[4], nodes[6],
+ nodes[1], nodes[3], nodes[5], nodes[7],
+ nodes[8]));
+ else
+ myLastCreatedElems.Append(aMesh->AddPolygonalFace( nodeVec ));
+
+ while ( srcElements.Length() < myLastCreatedElems.Length() )
+ srcElements.Append( elem );
+ }
+ }
+ } // loop on swept elements
+}
+
+//=======================================================================
+//function : RotationSweep
+//purpose :
+//=======================================================================
+
+SMESH_MeshEditor::PGroupIDs
+SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems,
+ const gp_Ax1& theAxis,
+ const double theAngle,
+ const int theNbSteps,
+ const double theTol,
+ const bool theMakeGroups,
+ const bool theMakeWalls)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ // source elements for each generated one
+ SMESH_SequenceOfElemPtr srcElems, srcNodes;
+
+ MESSAGE( "RotationSweep()");
+ gp_Trsf aTrsf;
+ aTrsf.SetRotation( theAxis, theAngle );
+ gp_Trsf aTrsf2;
+ aTrsf2.SetRotation( theAxis, theAngle/2. );
+
+ gp_Lin aLine( theAxis );
+ double aSqTol = theTol * theTol;
+
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+
+ TNodeOfNodeListMap mapNewNodes;
+ TElemOfVecOfNnlmiMap mapElemNewNodes;
+ TTElemOfElemListMap newElemsMap;
+
+ const bool isQuadraticMesh = bool( myMesh->NbEdges(ORDER_QUADRATIC) +
+ myMesh->NbFaces(ORDER_QUADRATIC) +
+ myMesh->NbVolumes(ORDER_QUADRATIC) );
+ // loop on theElems
+ TIDSortedElemSet::iterator itElem;
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
+ const SMDS_MeshElement* elem = *itElem;
+ if ( !elem || elem->GetType() == SMDSAbs_Volume )
+ continue;
+ vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
+ newNodesItVec.reserve( elem->NbNodes() );
+
+ // loop on elem nodes
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() )
+ {
+ // check if a node has been already sweeped
+ const SMDS_MeshNode* node = cast2Node( itN->next() );
+
+ gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
+ double coord[3];
+ aXYZ.Coord( coord[0], coord[1], coord[2] );
+ bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
+
+ TNodeOfNodeListMapItr nIt =
+ mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
+ list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
+ if ( listNewNodes.empty() )
+ {
+ // check if we are to create medium nodes between corner ones
+ bool needMediumNodes = false;
+ if ( isQuadraticMesh )
+ {
+ SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
+ while (it->more() && !needMediumNodes )
+ {
+ const SMDS_MeshElement* invElem = it->next();
+ if ( invElem != elem && !theElems.count( invElem )) continue;
+ needMediumNodes = ( invElem->IsQuadratic() && !invElem->IsMediumNode(node) );
+ if ( !needMediumNodes && invElem->GetEntityType() == SMDSEntity_BiQuad_Quadrangle )
+ needMediumNodes = true;
+ }
+ }
+
+ // make new nodes
+ const SMDS_MeshNode * newNode = node;
+ for ( int i = 0; i < theNbSteps; i++ ) {
+ if ( !isOnAxis ) {
+ if ( needMediumNodes ) // create a medium node
+ {
+ aTrsf2.Transforms( coord[0], coord[1], coord[2] );
+ newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
+ listNewNodes.push_back( newNode );
+ aTrsf2.Transforms( coord[0], coord[1], coord[2] );
+ }
+ else {
+ aTrsf.Transforms( coord[0], coord[1], coord[2] );
+ }
+ // create a corner node
+ newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
+ listNewNodes.push_back( newNode );
+ }
+ else {
+ listNewNodes.push_back( newNode );
+ // if ( needMediumNodes )
+ // listNewNodes.push_back( newNode );
+ }
+ }
+ }
+ newNodesItVec.push_back( nIt );
+ }
+ // make new elements
+ sweepElement( elem, newNodesItVec, newElemsMap[elem], theNbSteps, srcElems );
+ }
+
+ if ( theMakeWalls )
+ makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElems, theNbSteps, srcElems );
+
+ PGroupIDs newGroupIDs;
+ if ( theMakeGroups )
+ newGroupIDs = generateGroups( srcNodes, srcElems, "rotated");
+
+ return newGroupIDs;
+}
+
+
+//=======================================================================
+//function : CreateNode
+//purpose :
+//=======================================================================
+const SMDS_MeshNode* SMESH_MeshEditor::CreateNode(const double x,
+ const double y,
+ const double z,
+ const double tolnode,
+ SMESH_SequenceOfNode& aNodes)
+{
+ // myLastCreatedElems.Clear();
+ // myLastCreatedNodes.Clear();
+
+ gp_Pnt P1(x,y,z);
+ SMESHDS_Mesh * aMesh = myMesh->GetMeshDS();
+
+ // try to search in sequence of existing nodes
+ // if aNodes.Length()>0 we 'nave to use given sequence
+ // else - use all nodes of mesh
+ if(aNodes.Length()>0) {
+ int i;
+ for(i=1; i<=aNodes.Length(); i++) {
+ gp_Pnt P2(aNodes.Value(i)->X(),aNodes.Value(i)->Y(),aNodes.Value(i)->Z());
+ if(P1.Distance(P2)<tolnode)
+ return aNodes.Value(i);
+ }
+ }
+ else {
+ SMDS_NodeIteratorPtr itn = aMesh->nodesIterator();
+ while(itn->more()) {
+ const SMDS_MeshNode* aN = static_cast<const SMDS_MeshNode*> (itn->next());
+ gp_Pnt P2(aN->X(),aN->Y(),aN->Z());
+ if(P1.Distance(P2)<tolnode)
+ return aN;
+ }
+ }
+
+ // create new node and return it
+ const SMDS_MeshNode* NewNode = aMesh->AddNode(x,y,z);
+ //myLastCreatedNodes.Append(NewNode);
+ return NewNode;
+}
+
+
+//=======================================================================
+//function : ExtrusionSweep
+//purpose :
+//=======================================================================
+
+SMESH_MeshEditor::PGroupIDs
+SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems,
+ const gp_Vec& theStep,
+ const int theNbSteps,
+ TTElemOfElemListMap& newElemsMap,
+ const bool theMakeGroups,
+ const int theFlags,
+ const double theTolerance)
+{
+ ExtrusParam aParams;
+ aParams.myDir = gp_Dir(theStep);
+ aParams.myNodes.Clear();
+ aParams.mySteps = new TColStd_HSequenceOfReal;
+ int i;
+ for(i=1; i<=theNbSteps; i++)
+ aParams.mySteps->Append(theStep.Magnitude());
+
+ return
+ ExtrusionSweep(theElems,aParams,newElemsMap,theMakeGroups,theFlags,theTolerance);
+}
+
+
+//=======================================================================
+//function : ExtrusionSweep
+//purpose :
+//=======================================================================
+
+SMESH_MeshEditor::PGroupIDs
+SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems,
+ ExtrusParam& theParams,
+ TTElemOfElemListMap& newElemsMap,
+ const bool theMakeGroups,
+ const int theFlags,
+ const double theTolerance)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ // source elements for each generated one
+ SMESH_SequenceOfElemPtr srcElems, srcNodes;
+
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+
+ int nbsteps = theParams.mySteps->Length();
+
+ TNodeOfNodeListMap mapNewNodes;
+ //TNodeOfNodeVecMap mapNewNodes;
+ TElemOfVecOfNnlmiMap mapElemNewNodes;
+ //TElemOfVecOfMapNodesMap mapElemNewNodes;
+
+ const bool isQuadraticMesh = bool( myMesh->NbEdges(ORDER_QUADRATIC) +
+ myMesh->NbFaces(ORDER_QUADRATIC) +
+ myMesh->NbVolumes(ORDER_QUADRATIC) );
+ // loop on theElems
+ TIDSortedElemSet::iterator itElem;
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
+ // check element type
+ const SMDS_MeshElement* elem = *itElem;
+ if ( !elem || elem->GetType() == SMDSAbs_Volume )
+ continue;
+
+ vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
+ newNodesItVec.reserve( elem->NbNodes() );
+
+ // loop on elem nodes
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() )
+ {
+ // check if a node has been already sweeped
+ const SMDS_MeshNode* node = cast2Node( itN->next() );
+ TNodeOfNodeListMap::iterator nIt =
+ mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
+ list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
+ if ( listNewNodes.empty() )
+ {
+ // make new nodes
+
+ // check if we are to create medium nodes between corner ones
+ bool needMediumNodes = false;
+ if ( isQuadraticMesh )
+ {
+ SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
+ while (it->more() && !needMediumNodes )
+ {
+ const SMDS_MeshElement* invElem = it->next();
+ if ( invElem != elem && !theElems.count( invElem )) continue;
+ needMediumNodes = ( invElem->IsQuadratic() && !invElem->IsMediumNode(node) );
+ if ( !needMediumNodes && invElem->GetEntityType() == SMDSEntity_BiQuad_Quadrangle )
+ needMediumNodes = true;
+ }
+ }
+
+ double coord[] = { node->X(), node->Y(), node->Z() };
+ for ( int i = 0; i < nbsteps; i++ )
+ {
+ if ( needMediumNodes ) // create a medium node
+ {
+ double x = coord[0] + theParams.myDir.X()*theParams.mySteps->Value(i+1)/2.;
+ double y = coord[1] + theParams.myDir.Y()*theParams.mySteps->Value(i+1)/2.;
+ double z = coord[2] + theParams.myDir.Z()*theParams.mySteps->Value(i+1)/2.;
+ if( theFlags & EXTRUSION_FLAG_SEW ) {
+ const SMDS_MeshNode * newNode = CreateNode(x, y, z,
+ theTolerance, theParams.myNodes);
+ listNewNodes.push_back( newNode );
+ }
+ else {
+ const SMDS_MeshNode * newNode = aMesh->AddNode(x, y, z);
+ myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
+ listNewNodes.push_back( newNode );
+ }
+ }
+ // create a corner node
+ coord[0] = coord[0] + theParams.myDir.X()*theParams.mySteps->Value(i+1);
+ coord[1] = coord[1] + theParams.myDir.Y()*theParams.mySteps->Value(i+1);
+ coord[2] = coord[2] + theParams.myDir.Z()*theParams.mySteps->Value(i+1);
+ if( theFlags & EXTRUSION_FLAG_SEW ) {
+ const SMDS_MeshNode * newNode = CreateNode(coord[0], coord[1], coord[2],
+ theTolerance, theParams.myNodes);
+ listNewNodes.push_back( newNode );
+ }
+ else {
+ const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
+ listNewNodes.push_back( newNode );
+ }
+ }
+ }
+ newNodesItVec.push_back( nIt );
+ }
+ // make new elements
+ sweepElement( elem, newNodesItVec, newElemsMap[elem], nbsteps, srcElems );
+ }
+
+ if( theFlags & EXTRUSION_FLAG_BOUNDARY ) {
+ makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElems, nbsteps, srcElems );
+ }
+ PGroupIDs newGroupIDs;
+ if ( theMakeGroups )
+ newGroupIDs = generateGroups( srcNodes, srcElems, "extruded");
+
+ return newGroupIDs;
+}
+
+//=======================================================================
+//function : ExtrusionAlongTrack
+//purpose :
+//=======================================================================
+SMESH_MeshEditor::Extrusion_Error
+SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements,
+ SMESH_subMesh* theTrack,
+ const SMDS_MeshNode* theN1,
+ const bool theHasAngles,
+ list<double>& theAngles,
+ const bool theLinearVariation,
+ const bool theHasRefPoint,
+ const gp_Pnt& theRefPoint,
+ const bool theMakeGroups)
+{
+ MESSAGE("ExtrusionAlongTrack");
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ int aNbE;
+ std::list<double> aPrms;
+ TIDSortedElemSet::iterator itElem;
+
+ gp_XYZ aGC;
+ TopoDS_Edge aTrackEdge;
+ TopoDS_Vertex aV1, aV2;
+
+ SMDS_ElemIteratorPtr aItE;
+ SMDS_NodeIteratorPtr aItN;
+ SMDSAbs_ElementType aTypeE;
+
+ TNodeOfNodeListMap mapNewNodes;
+
+ // 1. Check data
+ aNbE = theElements.size();
+ // nothing to do
+ if ( !aNbE )
+ return EXTR_NO_ELEMENTS;
+
+ // 1.1 Track Pattern
+ ASSERT( theTrack );
+
+ SMESHDS_SubMesh* pSubMeshDS = theTrack->GetSubMeshDS();
+
+ aItE = pSubMeshDS->GetElements();
+ while ( aItE->more() ) {
+ const SMDS_MeshElement* pE = aItE->next();
+ aTypeE = pE->GetType();
+ // Pattern must contain links only
+ if ( aTypeE != SMDSAbs_Edge )
+ return EXTR_PATH_NOT_EDGE;
+ }
+
+ list<SMESH_MeshEditor_PathPoint> fullList;
+
+ const TopoDS_Shape& aS = theTrack->GetSubShape();
+ // Sub-shape for the Pattern must be an Edge or Wire
+ if( aS.ShapeType() == TopAbs_EDGE ) {
+ aTrackEdge = TopoDS::Edge( aS );
+ // the Edge must not be degenerated
+ if ( SMESH_Algo::isDegenerated( aTrackEdge ) )
+ return EXTR_BAD_PATH_SHAPE;
+ TopExp::Vertices( aTrackEdge, aV1, aV2 );
+ aItN = theTrack->GetFather()->GetSubMesh( aV1 )->GetSubMeshDS()->GetNodes();
+ const SMDS_MeshNode* aN1 = aItN->next();
+ aItN = theTrack->GetFather()->GetSubMesh( aV2 )->GetSubMeshDS()->GetNodes();
+ const SMDS_MeshNode* aN2 = aItN->next();
+ // starting node must be aN1 or aN2
+ if ( !( aN1 == theN1 || aN2 == theN1 ) )
+ return EXTR_BAD_STARTING_NODE;
+ aItN = pSubMeshDS->GetNodes();
+ while ( aItN->more() ) {
+ const SMDS_MeshNode* pNode = aItN->next();
+ const SMDS_EdgePosition* pEPos =
+ static_cast<const SMDS_EdgePosition*>( pNode->GetPosition() );
+ double aT = pEPos->GetUParameter();
+ aPrms.push_back( aT );
+ }
+ //Extrusion_Error err =
+ MakeEdgePathPoints(aPrms, aTrackEdge, (aN1==theN1), fullList);
+ } else if( aS.ShapeType() == TopAbs_WIRE ) {
+ list< SMESH_subMesh* > LSM;
+ TopTools_SequenceOfShape Edges;
+ SMESH_subMeshIteratorPtr itSM = theTrack->getDependsOnIterator(false,true);
+ while(itSM->more()) {
+ SMESH_subMesh* SM = itSM->next();
+ LSM.push_back(SM);
+ const TopoDS_Shape& aS = SM->GetSubShape();
+ Edges.Append(aS);
+ }
+ list< list<SMESH_MeshEditor_PathPoint> > LLPPs;
+ int startNid = theN1->GetID();
+ TColStd_MapOfInteger UsedNums;
+
+ int NbEdges = Edges.Length();
+ int i = 1;
+ for(; i<=NbEdges; i++) {
+ int k = 0;
+ list< SMESH_subMesh* >::iterator itLSM = LSM.begin();
+ for(; itLSM!=LSM.end(); itLSM++) {
+ k++;
+ if(UsedNums.Contains(k)) continue;
+ aTrackEdge = TopoDS::Edge( Edges.Value(k) );
+ SMESH_subMesh* locTrack = *itLSM;
+ SMESHDS_SubMesh* locMeshDS = locTrack->GetSubMeshDS();
+ TopExp::Vertices( aTrackEdge, aV1, aV2 );
+ aItN = locTrack->GetFather()->GetSubMesh(aV1)->GetSubMeshDS()->GetNodes();
+ const SMDS_MeshNode* aN1 = aItN->next();
+ aItN = locTrack->GetFather()->GetSubMesh(aV2)->GetSubMeshDS()->GetNodes();
+ const SMDS_MeshNode* aN2 = aItN->next();
+ // starting node must be aN1 or aN2
+ if ( !( aN1->GetID() == startNid || aN2->GetID() == startNid ) ) continue;
+ // 2. Collect parameters on the track edge
+ aPrms.clear();
+ aItN = locMeshDS->GetNodes();
+ while ( aItN->more() ) {
+ const SMDS_MeshNode* pNode = aItN->next();
+ const SMDS_EdgePosition* pEPos =
+ static_cast<const SMDS_EdgePosition*>( pNode->GetPosition() );
+ double aT = pEPos->GetUParameter();
+ aPrms.push_back( aT );
+ }
+ list<SMESH_MeshEditor_PathPoint> LPP;
+ //Extrusion_Error err =
+ MakeEdgePathPoints(aPrms, aTrackEdge,(aN1->GetID()==startNid), LPP);
+ LLPPs.push_back(LPP);
+ UsedNums.Add(k);
+ // update startN for search following egde
+ if( aN1->GetID() == startNid ) startNid = aN2->GetID();
+ else startNid = aN1->GetID();
+ break;
+ }
+ }
+ list< list<SMESH_MeshEditor_PathPoint> >::iterator itLLPP = LLPPs.begin();
+ list<SMESH_MeshEditor_PathPoint> firstList = *itLLPP;
+ list<SMESH_MeshEditor_PathPoint>::iterator itPP = firstList.begin();
+ for(; itPP!=firstList.end(); itPP++) {
+ fullList.push_back( *itPP );
+ }
+ SMESH_MeshEditor_PathPoint PP1 = fullList.back();
+ fullList.pop_back();
+ itLLPP++;
+ for(; itLLPP!=LLPPs.end(); itLLPP++) {
+ list<SMESH_MeshEditor_PathPoint> currList = *itLLPP;
+ itPP = currList.begin();
+ SMESH_MeshEditor_PathPoint PP2 = currList.front();
+ gp_Dir D1 = PP1.Tangent();
+ gp_Dir D2 = PP2.Tangent();
+ gp_Dir Dnew( gp_Vec( (D1.X()+D2.X())/2, (D1.Y()+D2.Y())/2,
+ (D1.Z()+D2.Z())/2 ) );
+ PP1.SetTangent(Dnew);
+ fullList.push_back(PP1);
+ itPP++;
+ for(; itPP!=firstList.end(); itPP++) {
+ fullList.push_back( *itPP );
+ }
+ PP1 = fullList.back();
+ fullList.pop_back();
+ }
+ // if wire not closed
+ fullList.push_back(PP1);
+ // else ???
+ }
+ else {
+ return EXTR_BAD_PATH_SHAPE;
+ }
+
+ return MakeExtrElements(theElements, fullList, theHasAngles, theAngles, theLinearVariation,
+ theHasRefPoint, theRefPoint, theMakeGroups);
+}
+
+
+//=======================================================================
+//function : ExtrusionAlongTrack
+//purpose :
+//=======================================================================
+SMESH_MeshEditor::Extrusion_Error
+SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements,
+ SMESH_Mesh* theTrack,
+ const SMDS_MeshNode* theN1,
+ const bool theHasAngles,
+ list<double>& theAngles,
+ const bool theLinearVariation,
+ const bool theHasRefPoint,
+ const gp_Pnt& theRefPoint,
+ const bool theMakeGroups)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ int aNbE;
+ std::list<double> aPrms;
+ TIDSortedElemSet::iterator itElem;
+
+ gp_XYZ aGC;
+ TopoDS_Edge aTrackEdge;
+ TopoDS_Vertex aV1, aV2;
+
+ SMDS_ElemIteratorPtr aItE;
+ SMDS_NodeIteratorPtr aItN;
+ SMDSAbs_ElementType aTypeE;
+
+ TNodeOfNodeListMap mapNewNodes;
+
+ // 1. Check data
+ aNbE = theElements.size();
+ // nothing to do
+ if ( !aNbE )
+ return EXTR_NO_ELEMENTS;
+
+ // 1.1 Track Pattern
+ ASSERT( theTrack );
+
+ SMESHDS_Mesh* pMeshDS = theTrack->GetMeshDS();
+
+ aItE = pMeshDS->elementsIterator();
+ while ( aItE->more() ) {
+ const SMDS_MeshElement* pE = aItE->next();
+ aTypeE = pE->GetType();
+ // Pattern must contain links only
+ if ( aTypeE != SMDSAbs_Edge )
+ return EXTR_PATH_NOT_EDGE;
+ }
+
+ list<SMESH_MeshEditor_PathPoint> fullList;
+
+ const TopoDS_Shape& aS = theTrack->GetShapeToMesh();
+
+ if ( !theTrack->HasShapeToMesh() ) {
+ //Mesh without shape
+ const SMDS_MeshNode* currentNode = NULL;
+ const SMDS_MeshNode* prevNode = theN1;
+ std::vector<const SMDS_MeshNode*> aNodesList;
+ aNodesList.push_back(theN1);
+ int nbEdges = 0, conn=0;
+ const SMDS_MeshElement* prevElem = NULL;
+ const SMDS_MeshElement* currentElem = NULL;
+ int totalNbEdges = theTrack->NbEdges();
+ SMDS_ElemIteratorPtr nIt;
+
+ //check start node
+ if( !theTrack->GetMeshDS()->Contains(theN1) ) {
+ return EXTR_BAD_STARTING_NODE;
+ }
+
+ conn = nbEdgeConnectivity(theN1);
+ if(conn > 2)
+ return EXTR_PATH_NOT_EDGE;
+
+ aItE = theN1->GetInverseElementIterator();
+ prevElem = aItE->next();
+ currentElem = prevElem;
+ //Get all nodes
+ if(totalNbEdges == 1 ) {
+ nIt = currentElem->nodesIterator();
+ currentNode = static_cast<const SMDS_MeshNode*>(nIt->next());
+ if(currentNode == prevNode)
+ currentNode = static_cast<const SMDS_MeshNode*>(nIt->next());
+ aNodesList.push_back(currentNode);
+ } else {
+ nIt = currentElem->nodesIterator();
+ while( nIt->more() ) {
+ currentNode = static_cast<const SMDS_MeshNode*>(nIt->next());
+ if(currentNode == prevNode)
+ currentNode = static_cast<const SMDS_MeshNode*>(nIt->next());
+ aNodesList.push_back(currentNode);
+
+ //case of the closed mesh
+ if(currentNode == theN1) {
+ nbEdges++;
+ break;
+ }
+
+ conn = nbEdgeConnectivity(currentNode);
+ if(conn > 2) {
+ return EXTR_PATH_NOT_EDGE;
+ }else if( conn == 1 && nbEdges > 0 ) {
+ //End of the path
+ nbEdges++;
+ break;
+ }else {
+ prevNode = currentNode;
+ aItE = currentNode->GetInverseElementIterator();
+ currentElem = aItE->next();
+ if( currentElem == prevElem)
+ currentElem = aItE->next();
+ nIt = currentElem->nodesIterator();
+ prevElem = currentElem;
+ nbEdges++;
+ }
+ }
+ }
+
+ if(nbEdges != totalNbEdges)
+ return EXTR_PATH_NOT_EDGE;
+
+ TopTools_SequenceOfShape Edges;
+ double x1,x2,y1,y2,z1,z2;
+ list< list<SMESH_MeshEditor_PathPoint> > LLPPs;
+ int startNid = theN1->GetID();
+ for(int i = 1; i < aNodesList.size(); i++) {
+ x1 = aNodesList[i-1]->X();x2 = aNodesList[i]->X();
+ y1 = aNodesList[i-1]->Y();y2 = aNodesList[i]->Y();
+ z1 = aNodesList[i-1]->Z();z2 = aNodesList[i]->Z();
+ TopoDS_Edge e = BRepBuilderAPI_MakeEdge(gp_Pnt(x1,y1,z1),gp_Pnt(x2,y2,z2));
+ list<SMESH_MeshEditor_PathPoint> LPP;
+ aPrms.clear();
+ MakeEdgePathPoints(aPrms, e, (aNodesList[i-1]->GetID()==startNid), LPP);
+ LLPPs.push_back(LPP);
+ if( aNodesList[i-1]->GetID() == startNid ) startNid = aNodesList[i]->GetID();
+ else startNid = aNodesList[i-1]->GetID();
+
+ }
+
+ list< list<SMESH_MeshEditor_PathPoint> >::iterator itLLPP = LLPPs.begin();
+ list<SMESH_MeshEditor_PathPoint> firstList = *itLLPP;
+ list<SMESH_MeshEditor_PathPoint>::iterator itPP = firstList.begin();
+ for(; itPP!=firstList.end(); itPP++) {
+ fullList.push_back( *itPP );
+ }
+
+ SMESH_MeshEditor_PathPoint PP1 = fullList.back();
+ SMESH_MeshEditor_PathPoint PP2;
+ fullList.pop_back();
+ itLLPP++;
+ for(; itLLPP!=LLPPs.end(); itLLPP++) {
+ list<SMESH_MeshEditor_PathPoint> currList = *itLLPP;
+ itPP = currList.begin();
+ PP2 = currList.front();
+ gp_Dir D1 = PP1.Tangent();
+ gp_Dir D2 = PP2.Tangent();
+ gp_Dir Dnew( gp_Vec( (D1.X()+D2.X())/2, (D1.Y()+D2.Y())/2,
+ (D1.Z()+D2.Z())/2 ) );
+ PP1.SetTangent(Dnew);
+ fullList.push_back(PP1);
+ itPP++;
+ for(; itPP!=currList.end(); itPP++) {
+ fullList.push_back( *itPP );
+ }
+ PP1 = fullList.back();
+ fullList.pop_back();
+ }
+ fullList.push_back(PP1);
+
+ } // Sub-shape for the Pattern must be an Edge or Wire
+ else if( aS.ShapeType() == TopAbs_EDGE ) {
+ aTrackEdge = TopoDS::Edge( aS );
+ // the Edge must not be degenerated
+ if ( SMESH_Algo::isDegenerated( aTrackEdge ) )
+ return EXTR_BAD_PATH_SHAPE;
+ TopExp::Vertices( aTrackEdge, aV1, aV2 );
+ const SMDS_MeshNode* aN1 = SMESH_Algo::VertexNode( aV1, pMeshDS );
+ const SMDS_MeshNode* aN2 = SMESH_Algo::VertexNode( aV2, pMeshDS );
+ // starting node must be aN1 or aN2
+ if ( !( aN1 == theN1 || aN2 == theN1 ) )
+ return EXTR_BAD_STARTING_NODE;
+ aItN = pMeshDS->nodesIterator();
+ while ( aItN->more() ) {
+ const SMDS_MeshNode* pNode = aItN->next();
+ if( pNode==aN1 || pNode==aN2 ) continue;
+ const SMDS_EdgePosition* pEPos =
+ static_cast<const SMDS_EdgePosition*>( pNode->GetPosition() );
+ double aT = pEPos->GetUParameter();
+ aPrms.push_back( aT );
+ }
+ //Extrusion_Error err =
+ MakeEdgePathPoints(aPrms, aTrackEdge, (aN1==theN1), fullList);
+ }
+ else if( aS.ShapeType() == TopAbs_WIRE ) {
+ list< SMESH_subMesh* > LSM;
+ TopTools_SequenceOfShape Edges;
+ TopExp_Explorer eExp(aS, TopAbs_EDGE);
+ for(; eExp.More(); eExp.Next()) {
+ TopoDS_Edge E = TopoDS::Edge( eExp.Current() );
+ if( SMESH_Algo::isDegenerated(E) ) continue;
+ SMESH_subMesh* SM = theTrack->GetSubMesh(E);
+ if(SM) {
+ LSM.push_back(SM);
+ Edges.Append(E);
+ }
+ }
+ list< list<SMESH_MeshEditor_PathPoint> > LLPPs;
+ TopoDS_Vertex aVprev;
+ TColStd_MapOfInteger UsedNums;
+ int NbEdges = Edges.Length();
+ int i = 1;
+ for(; i<=NbEdges; i++) {
+ int k = 0;
+ list< SMESH_subMesh* >::iterator itLSM = LSM.begin();
+ for(; itLSM!=LSM.end(); itLSM++) {
+ k++;
+ if(UsedNums.Contains(k)) continue;
+ aTrackEdge = TopoDS::Edge( Edges.Value(k) );
+ SMESH_subMesh* locTrack = *itLSM;
+ SMESHDS_SubMesh* locMeshDS = locTrack->GetSubMeshDS();
+ TopExp::Vertices( aTrackEdge, aV1, aV2 );
+ bool aN1isOK = false, aN2isOK = false;
+ if ( aVprev.IsNull() ) {
+ // if previous vertex is not yet defined, it means that we in the beginning of wire
+ // and we have to find initial vertex corresponding to starting node theN1
+ const SMDS_MeshNode* aN1 = SMESH_Algo::VertexNode( aV1, pMeshDS );
+ const SMDS_MeshNode* aN2 = SMESH_Algo::VertexNode( aV2, pMeshDS );
+ // starting node must be aN1 or aN2
+ aN1isOK = ( aN1 && aN1 == theN1 );
+ aN2isOK = ( aN2 && aN2 == theN1 );
+ }
+ else {
+ // we have specified ending vertex of the previous edge on the previous iteration
+ // and we have just to check that it corresponds to any vertex in current segment
+ aN1isOK = aVprev.IsSame( aV1 );
+ aN2isOK = aVprev.IsSame( aV2 );
+ }
+ if ( !aN1isOK && !aN2isOK ) continue;
+ // 2. Collect parameters on the track edge
+ aPrms.clear();
+ aItN = locMeshDS->GetNodes();
+ while ( aItN->more() ) {
+ const SMDS_MeshNode* pNode = aItN->next();
+ const SMDS_EdgePosition* pEPos =
+ static_cast<const SMDS_EdgePosition*>( pNode->GetPosition() );
+ double aT = pEPos->GetUParameter();
+ aPrms.push_back( aT );
+ }
+ list<SMESH_MeshEditor_PathPoint> LPP;
+ //Extrusion_Error err =
+ MakeEdgePathPoints(aPrms, aTrackEdge, aN1isOK, LPP);
+ LLPPs.push_back(LPP);
+ UsedNums.Add(k);
+ // update startN for search following egde
+ if ( aN1isOK ) aVprev = aV2;
+ else aVprev = aV1;
+ break;
+ }
+ }
+ list< list<SMESH_MeshEditor_PathPoint> >::iterator itLLPP = LLPPs.begin();
+ list<SMESH_MeshEditor_PathPoint>& firstList = *itLLPP;
+ fullList.splice( fullList.end(), firstList );
+
+ SMESH_MeshEditor_PathPoint PP1 = fullList.back();
+ fullList.pop_back();
+ itLLPP++;
+ for(; itLLPP!=LLPPs.end(); itLLPP++) {
+ list<SMESH_MeshEditor_PathPoint>& currList = *itLLPP;
+ SMESH_MeshEditor_PathPoint PP2 = currList.front();
+ gp_Dir D1 = PP1.Tangent();
+ gp_Dir D2 = PP2.Tangent();
+ gp_Dir Dnew( ( D1.XYZ() + D2.XYZ() ) / 2 );
+ PP1.SetTangent(Dnew);
+ fullList.push_back(PP1);
+ fullList.splice( fullList.end(), currList, ++currList.begin(), currList.end() );
+ PP1 = fullList.back();
+ fullList.pop_back();
+ }
+ // if wire not closed
+ fullList.push_back(PP1);
+ // else ???
+ }
+ else {
+ return EXTR_BAD_PATH_SHAPE;
+ }
+
+ return MakeExtrElements(theElements, fullList, theHasAngles, theAngles, theLinearVariation,
+ theHasRefPoint, theRefPoint, theMakeGroups);
+}
+
+
+//=======================================================================
+//function : MakeEdgePathPoints
+//purpose : auxilary for ExtrusionAlongTrack
+//=======================================================================
+SMESH_MeshEditor::Extrusion_Error
+SMESH_MeshEditor::MakeEdgePathPoints(std::list<double>& aPrms,
+ const TopoDS_Edge& aTrackEdge,
+ bool FirstIsStart,
+ list<SMESH_MeshEditor_PathPoint>& LPP)
+{
+ Standard_Real aTx1, aTx2, aL2, aTolVec, aTolVec2;
+ aTolVec=1.e-7;
+ aTolVec2=aTolVec*aTolVec;
+ double aT1, aT2;
+ TopoDS_Vertex aV1, aV2;
+ TopExp::Vertices( aTrackEdge, aV1, aV2 );
+ aT1=BRep_Tool::Parameter( aV1, aTrackEdge );
+ aT2=BRep_Tool::Parameter( aV2, aTrackEdge );
+ // 2. Collect parameters on the track edge
+ aPrms.push_front( aT1 );
+ aPrms.push_back( aT2 );
+ // sort parameters
+ aPrms.sort();
+ if( FirstIsStart ) {
+ if ( aT1 > aT2 ) {
+ aPrms.reverse();
+ }
+ }
+ else {
+ if ( aT2 > aT1 ) {
+ aPrms.reverse();
+ }
+ }
+ // 3. Path Points
+ SMESH_MeshEditor_PathPoint aPP;
+ Handle(Geom_Curve) aC3D = BRep_Tool::Curve( aTrackEdge, aTx1, aTx2 );
+ std::list<double>::iterator aItD = aPrms.begin();
+ for(; aItD != aPrms.end(); ++aItD) {
+ double aT = *aItD;
+ gp_Pnt aP3D;
+ gp_Vec aVec;
+ aC3D->D1( aT, aP3D, aVec );
+ aL2 = aVec.SquareMagnitude();
+ if ( aL2 < aTolVec2 )
+ return EXTR_CANT_GET_TANGENT;
+ gp_Dir aTgt( aVec );
+ aPP.SetPnt( aP3D );
+ aPP.SetTangent( aTgt );
+ aPP.SetParameter( aT );
+ LPP.push_back(aPP);
+ }
+ return EXTR_OK;
+}
+
+
+//=======================================================================
+//function : MakeExtrElements
+//purpose : auxilary for ExtrusionAlongTrack
+//=======================================================================
+SMESH_MeshEditor::Extrusion_Error
+SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet& theElements,
+ list<SMESH_MeshEditor_PathPoint>& fullList,
+ const bool theHasAngles,
+ list<double>& theAngles,
+ const bool theLinearVariation,
+ const bool theHasRefPoint,
+ const gp_Pnt& theRefPoint,
+ const bool theMakeGroups)
+{
+ const int aNbTP = fullList.size();
+ // Angles
+ if( theHasAngles && !theAngles.empty() && theLinearVariation )
+ LinearAngleVariation(aNbTP-1, theAngles);
+ // fill vector of path points with angles
+ vector<SMESH_MeshEditor_PathPoint> aPPs;
+ list<SMESH_MeshEditor_PathPoint>::iterator itPP = fullList.begin();
+ list<double>::iterator itAngles = theAngles.begin();
+ aPPs.push_back( *itPP++ );
+ for( ; itPP != fullList.end(); itPP++) {
+ aPPs.push_back( *itPP );
+ if ( theHasAngles && itAngles != theAngles.end() )
+ aPPs.back().SetAngle( *itAngles++ );
+ }
+
+ TNodeOfNodeListMap mapNewNodes;
+ TElemOfVecOfNnlmiMap mapElemNewNodes;
+ TTElemOfElemListMap newElemsMap;
+ TIDSortedElemSet::iterator itElem;
+ // source elements for each generated one
+ SMESH_SequenceOfElemPtr srcElems, srcNodes;
+
+ // 3. Center of rotation aV0
+ gp_Pnt aV0 = theRefPoint;
+ if ( !theHasRefPoint )
+ {
+ gp_XYZ aGC( 0.,0.,0. );
+ TIDSortedElemSet newNodes;
+
+ itElem = theElements.begin();
+ for ( ; itElem != theElements.end(); itElem++ ) {
+ const SMDS_MeshElement* elem = *itElem;
+
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() ) {
+ const SMDS_MeshElement* node = itN->next();
+ if ( newNodes.insert( node ).second )
+ aGC += SMESH_TNodeXYZ( node );
+ }
+ }
+ aGC /= newNodes.size();
+ aV0.SetXYZ( aGC );
+ } // if (!theHasRefPoint) {
+
+ // 4. Processing the elements
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+
+ for ( itElem = theElements.begin(); itElem != theElements.end(); itElem++ ) {
+ // check element type
+ const SMDS_MeshElement* elem = *itElem;
+ SMDSAbs_ElementType aTypeE = elem->GetType();
+ if ( !elem || ( aTypeE != SMDSAbs_Face && aTypeE != SMDSAbs_Edge ) )
+ continue;
+
+ vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
+ newNodesItVec.reserve( elem->NbNodes() );
+
+ // loop on elem nodes
+ int nodeIndex = -1;
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() )
+ {
+ ++nodeIndex;
+ // check if a node has been already processed
+ const SMDS_MeshNode* node =
+ static_cast<const SMDS_MeshNode*>( itN->next() );
+ TNodeOfNodeListMap::iterator nIt = mapNewNodes.find( node );
+ if ( nIt == mapNewNodes.end() ) {
+ nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
+ list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
+
+ // make new nodes
+ Standard_Real aAngle1x, aAngleT1T0, aTolAng;
+ gp_Pnt aP0x, aP1x, aPN0, aPN1, aV0x, aV1x;
+ gp_Ax1 anAx1, anAxT1T0;
+ gp_Dir aDT1x, aDT0x, aDT1T0;
+
+ aTolAng=1.e-4;
+
+ aV0x = aV0;
+ aPN0 = SMESH_TNodeXYZ( node );
+
+ const SMESH_MeshEditor_PathPoint& aPP0 = aPPs[0];
+ aP0x = aPP0.Pnt();
+ aDT0x= aPP0.Tangent();
+ //cout<<"j = 0 PP: Pnt("<<aP0x.X()<<","<<aP0x.Y()<<","<<aP0x.Z()<<")"<<endl;
+
+ for ( int j = 1; j < aNbTP; ++j ) {
+ const SMESH_MeshEditor_PathPoint& aPP1 = aPPs[j];
+ aP1x = aPP1.Pnt();
+ aDT1x = aPP1.Tangent();
+ aAngle1x = aPP1.Angle();
+
+ gp_Trsf aTrsf, aTrsfRot, aTrsfRotT1T0;
+ // Translation
+ gp_Vec aV01x( aP0x, aP1x );
+ aTrsf.SetTranslation( aV01x );
+
+ // traslated point
+ aV1x = aV0x.Transformed( aTrsf );
+ aPN1 = aPN0.Transformed( aTrsf );
+
+ // rotation 1 [ T1,T0 ]
+ aAngleT1T0=-aDT1x.Angle( aDT0x );
+ if (fabs(aAngleT1T0) > aTolAng) {
+ aDT1T0=aDT1x^aDT0x;
+ anAxT1T0.SetLocation( aV1x );
+ anAxT1T0.SetDirection( aDT1T0 );
+ aTrsfRotT1T0.SetRotation( anAxT1T0, aAngleT1T0 );
+
+ aPN1 = aPN1.Transformed( aTrsfRotT1T0 );
+ }
+
+ // rotation 2
+ if ( theHasAngles ) {
+ anAx1.SetLocation( aV1x );
+ anAx1.SetDirection( aDT1x );
+ aTrsfRot.SetRotation( anAx1, aAngle1x );
+
+ aPN1 = aPN1.Transformed( aTrsfRot );
+ }
+
+ // make new node
+ //MESSAGE("elem->IsQuadratic " << elem->IsQuadratic() << " " << elem->IsMediumNode(node));
+ if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
+ // create additional node
+ double x = ( aPN1.X() + aPN0.X() )/2.;
+ double y = ( aPN1.Y() + aPN0.Y() )/2.;
+ double z = ( aPN1.Z() + aPN0.Z() )/2.;
+ const SMDS_MeshNode* newNode = aMesh->AddNode(x,y,z);
+ myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
+ listNewNodes.push_back( newNode );
+ }
+ const SMDS_MeshNode* newNode = aMesh->AddNode( aPN1.X(), aPN1.Y(), aPN1.Z() );
+ myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
+ listNewNodes.push_back( newNode );
+
+ aPN0 = aPN1;
+ aP0x = aP1x;
+ aV0x = aV1x;
+ aDT0x = aDT1x;
+ }
+ }
+
+ else {
+ // if current elem is quadratic and current node is not medium
+ // we have to check - may be it is needed to insert additional nodes
+ if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
+ list< const SMDS_MeshNode* > & listNewNodes = nIt->second;
+ if(listNewNodes.size()==aNbTP-1) {
+ vector<const SMDS_MeshNode*> aNodes(2*(aNbTP-1));
+ gp_XYZ P(node->X(), node->Y(), node->Z());
+ list< const SMDS_MeshNode* >::iterator it = listNewNodes.begin();
+ int i;
+ for(i=0; i<aNbTP-1; i++) {
+ const SMDS_MeshNode* N = *it;
+ double x = ( N->X() + P.X() )/2.;
+ double y = ( N->Y() + P.Y() )/2.;
+ double z = ( N->Z() + P.Z() )/2.;
+ const SMDS_MeshNode* newN = aMesh->AddNode(x,y,z);
+ srcNodes.Append( node );
+ myLastCreatedNodes.Append(newN);
+ aNodes[2*i] = newN;
+ aNodes[2*i+1] = N;
+ P = gp_XYZ(N->X(),N->Y(),N->Z());
+ }
+ listNewNodes.clear();
+ for(i=0; i<2*(aNbTP-1); i++) {
+ listNewNodes.push_back(aNodes[i]);
+ }
+ }
+ }
+ }
+
+ newNodesItVec.push_back( nIt );
+ }
+ // make new elements
+ //sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem],
+ // newNodesItVec[0]->second.size(), myLastCreatedElems );
+ sweepElement( elem, newNodesItVec, newElemsMap[elem], aNbTP-1, srcElems );
+ }
+
+ makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElements, aNbTP-1, srcElems );
+
+ if ( theMakeGroups )
+ generateGroups( srcNodes, srcElems, "extruded");
+
+ return EXTR_OK;
+}
+
+
+//=======================================================================
+//function : LinearAngleVariation
+//purpose : auxilary for ExtrusionAlongTrack
+//=======================================================================
+void SMESH_MeshEditor::LinearAngleVariation(const int nbSteps,
+ list<double>& Angles)
+{
+ int nbAngles = Angles.size();
+ if( nbSteps > nbAngles ) {
+ vector<double> theAngles(nbAngles);
+ list<double>::iterator it = Angles.begin();
+ int i = -1;
+ for(; it!=Angles.end(); it++) {
+ i++;
+ theAngles[i] = (*it);
+ }
+ list<double> res;
+ double rAn2St = double( nbAngles ) / double( nbSteps );
+ double angPrev = 0, angle;
+ for ( int iSt = 0; iSt < nbSteps; ++iSt ) {
+ double angCur = rAn2St * ( iSt+1 );
+ double angCurFloor = floor( angCur );
+ double angPrevFloor = floor( angPrev );
+ if ( angPrevFloor == angCurFloor )
+ angle = rAn2St * theAngles[ int( angCurFloor ) ];
+ else {
+ int iP = int( angPrevFloor );
+ double angPrevCeil = ceil(angPrev);
+ angle = ( angPrevCeil - angPrev ) * theAngles[ iP ];
+
+ int iC = int( angCurFloor );
+ if ( iC < nbAngles )
+ angle += ( angCur - angCurFloor ) * theAngles[ iC ];
+
+ iP = int( angPrevCeil );
+ while ( iC-- > iP )
+ angle += theAngles[ iC ];
+ }
+ res.push_back(angle);
+ angPrev = angCur;
+ }
+ Angles.clear();
+ it = res.begin();
+ for(; it!=res.end(); it++)
+ Angles.push_back( *it );
+ }
+}
+
+
+//================================================================================
+/*!
+ * \brief Move or copy theElements applying theTrsf to their nodes
+ * \param theElems - elements to transform, if theElems is empty then apply to all mesh nodes
+ * \param theTrsf - transformation to apply
+ * \param theCopy - if true, create translated copies of theElems
+ * \param theMakeGroups - if true and theCopy, create translated groups
+ * \param theTargetMesh - mesh to copy translated elements into
+ * \return SMESH_MeshEditor::PGroupIDs - list of ids of created groups
+ */
+//================================================================================
+
+SMESH_MeshEditor::PGroupIDs
+SMESH_MeshEditor::Transform (TIDSortedElemSet & theElems,
+ const gp_Trsf& theTrsf,
+ const bool theCopy,
+ const bool theMakeGroups,
+ SMESH_Mesh* theTargetMesh)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ bool needReverse = false;
+ string groupPostfix;
+ switch ( theTrsf.Form() ) {
+ case gp_PntMirror:
+ MESSAGE("gp_PntMirror");
+ needReverse = true;
+ groupPostfix = "mirrored";
+ break;
+ case gp_Ax1Mirror:
+ MESSAGE("gp_Ax1Mirror");
+ groupPostfix = "mirrored";
+ break;
+ case gp_Ax2Mirror:
+ MESSAGE("gp_Ax2Mirror");
+ needReverse = true;
+ groupPostfix = "mirrored";
+ break;
+ case gp_Rotation:
+ MESSAGE("gp_Rotation");
+ groupPostfix = "rotated";
+ break;
+ case gp_Translation:
+ MESSAGE("gp_Translation");
+ groupPostfix = "translated";
+ break;
+ case gp_Scale:
+ MESSAGE("gp_Scale");
+ groupPostfix = "scaled";
+ break;
+ case gp_CompoundTrsf: // different scale by axis
+ MESSAGE("gp_CompoundTrsf");
+ groupPostfix = "scaled";
+ break;
+ default:
+ MESSAGE("default");
+ needReverse = false;
+ groupPostfix = "transformed";
+ }
+
+ SMESH_MeshEditor targetMeshEditor( theTargetMesh );
+ SMESHDS_Mesh* aTgtMesh = theTargetMesh ? theTargetMesh->GetMeshDS() : 0;
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+
+
+ // map old node to new one
+ TNodeNodeMap nodeMap;
+
+ // elements sharing moved nodes; those of them which have all
+ // nodes mirrored but are not in theElems are to be reversed
+ TIDSortedElemSet inverseElemSet;
+
+ // source elements for each generated one
+ SMESH_SequenceOfElemPtr srcElems, srcNodes;
+
+ // issue 021015: EDF 1578 SMESH: Free nodes are removed when translating a mesh
+ TIDSortedElemSet orphanNode;
+
+ if ( theElems.empty() ) // transform the whole mesh
+ {
+ // add all elements
+ SMDS_ElemIteratorPtr eIt = aMesh->elementsIterator();
+ while ( eIt->more() ) theElems.insert( eIt->next() );
+ // add orphan nodes
+ SMDS_NodeIteratorPtr nIt = aMesh->nodesIterator();
+ while ( nIt->more() )
+ {
+ const SMDS_MeshNode* node = nIt->next();
+ if ( node->NbInverseElements() == 0)
+ orphanNode.insert( node );
+ }
+ }
+
+ // loop on elements to transform nodes : first orphan nodes then elems
+ TIDSortedElemSet::iterator itElem;
+ TIDSortedElemSet *elements[] = {&orphanNode, &theElems };
+ for (int i=0; i<2; i++)
+ for ( itElem = elements[i]->begin(); itElem != elements[i]->end(); itElem++ ) {
+ const SMDS_MeshElement* elem = *itElem;
+ if ( !elem )
+ continue;
+
+ // loop on elem nodes
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() ) {
+
+ const SMDS_MeshNode* node = cast2Node( itN->next() );
+ // check if a node has been already transformed
+ pair<TNodeNodeMap::iterator,bool> n2n_isnew =
+ nodeMap.insert( make_pair ( node, node ));
+ if ( !n2n_isnew.second )
+ continue;
+
+ double coord[3];
+ coord[0] = node->X();
+ coord[1] = node->Y();
+ coord[2] = node->Z();
+ theTrsf.Transforms( coord[0], coord[1], coord[2] );
+ if ( theTargetMesh ) {
+ const SMDS_MeshNode * newNode = aTgtMesh->AddNode( coord[0], coord[1], coord[2] );
+ n2n_isnew.first->second = newNode;
+ myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
+ }
+ else if ( theCopy ) {
+ const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ n2n_isnew.first->second = newNode;
+ myLastCreatedNodes.Append(newNode);
+ srcNodes.Append( node );
+ }
+ else {
+ aMesh->MoveNode( node, coord[0], coord[1], coord[2] );
+ // node position on shape becomes invalid
+ const_cast< SMDS_MeshNode* > ( node )->SetPosition
+ ( SMDS_SpacePosition::originSpacePosition() );
+ }
+
+ // keep inverse elements
+ if ( !theCopy && !theTargetMesh && needReverse ) {
+ SMDS_ElemIteratorPtr invElemIt = node->GetInverseElementIterator();
+ while ( invElemIt->more() ) {
+ const SMDS_MeshElement* iel = invElemIt->next();
+ inverseElemSet.insert( iel );
+ }
+ }
+ }
+ }
+
+ // either create new elements or reverse mirrored ones
+ if ( !theCopy && !needReverse && !theTargetMesh )
+ return PGroupIDs();
+
+ TIDSortedElemSet::iterator invElemIt = inverseElemSet.begin();
+ for ( ; invElemIt != inverseElemSet.end(); invElemIt++ )
+ theElems.insert( *invElemIt );
+
+ // Replicate or reverse elements
+
+ std::vector<int> iForw;
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
+ {
+ const SMDS_MeshElement* elem = *itElem;
+ if ( !elem ) continue;
+
+ SMDSAbs_GeometryType geomType = elem->GetGeomType();
+ int nbNodes = elem->NbNodes();
+ if ( geomType == SMDSGeom_NONE ) continue; // node
+
+ switch ( geomType ) {
+
+ case SMDSGeom_POLYGON: // ---------------------- polygon
+ {
+ vector<const SMDS_MeshNode*> poly_nodes (nbNodes);
+ int iNode = 0;
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while (itN->more()) {
+ const SMDS_MeshNode* node =
+ static_cast<const SMDS_MeshNode*>(itN->next());
+ TNodeNodeMap::iterator nodeMapIt = nodeMap.find(node);
+ if (nodeMapIt == nodeMap.end())
+ break; // not all nodes transformed
+ if (needReverse) {
+ // reverse mirrored faces and volumes
+ poly_nodes[nbNodes - iNode - 1] = (*nodeMapIt).second;
+ } else {
+ poly_nodes[iNode] = (*nodeMapIt).second;
+ }
+ iNode++;
+ }
+ if ( iNode != nbNodes )
+ continue; // not all nodes transformed
+
+ if ( theTargetMesh ) {
+ myLastCreatedElems.Append(aTgtMesh->AddPolygonalFace(poly_nodes));
+ srcElems.Append( elem );
+ }
+ else if ( theCopy ) {
+ myLastCreatedElems.Append(aMesh->AddPolygonalFace(poly_nodes));
+ srcElems.Append( elem );
+ }
+ else {
+ aMesh->ChangePolygonNodes(elem, poly_nodes);
+ }
+ }
+ break;
+
+ case SMDSGeom_POLYHEDRA: // ------------------ polyhedral volume
+ {
+ const SMDS_VtkVolume* aPolyedre =
+ dynamic_cast<const SMDS_VtkVolume*>( elem );
+ if (!aPolyedre) {
+ MESSAGE("Warning: bad volumic element");
+ continue;
+ }
+
+ vector<const SMDS_MeshNode*> poly_nodes; poly_nodes.reserve( nbNodes );
+ vector<int> quantities; quantities.reserve( nbNodes );
+
+ bool allTransformed = true;
+ int nbFaces = aPolyedre->NbFaces();
+ for (int iface = 1; iface <= nbFaces && allTransformed; iface++) {
+ int nbFaceNodes = aPolyedre->NbFaceNodes(iface);
+ for (int inode = 1; inode <= nbFaceNodes && allTransformed; inode++) {
+ const SMDS_MeshNode* node = aPolyedre->GetFaceNode(iface, inode);
+ TNodeNodeMap::iterator nodeMapIt = nodeMap.find(node);
+ if (nodeMapIt == nodeMap.end()) {
+ allTransformed = false; // not all nodes transformed
+ } else {
+ poly_nodes.push_back((*nodeMapIt).second);
+ }
+ if ( needReverse && allTransformed )
+ std::reverse( poly_nodes.end() - nbFaceNodes, poly_nodes.end() );
+ }
+ quantities.push_back(nbFaceNodes);
+ }
+ if ( !allTransformed )
+ continue; // not all nodes transformed
+
+ if ( theTargetMesh ) {
+ myLastCreatedElems.Append(aTgtMesh->AddPolyhedralVolume(poly_nodes, quantities));
+ srcElems.Append( elem );
+ }
+ else if ( theCopy ) {
+ myLastCreatedElems.Append(aMesh->AddPolyhedralVolume(poly_nodes, quantities));
+ srcElems.Append( elem );
+ }
+ else {
+ aMesh->ChangePolyhedronNodes(elem, poly_nodes, quantities);
+ }
+ }
+ break;
+
+ case SMDSGeom_BALL: // -------------------- Ball
+ {
+ if ( !theCopy && !theTargetMesh ) continue;
+
+ TNodeNodeMap::iterator nodeMapIt = nodeMap.find( elem->GetNode(0) );
+ if (nodeMapIt == nodeMap.end())
+ continue; // not all nodes transformed
+
+ double diameter = static_cast<const SMDS_BallElement*>(elem)->GetDiameter();
+ if ( theTargetMesh ) {
+ myLastCreatedElems.Append(aTgtMesh->AddBall( nodeMapIt->second, diameter ));
+ srcElems.Append( elem );
+ }
+ else {
+ myLastCreatedElems.Append(aMesh->AddBall( nodeMapIt->second, diameter ));
+ srcElems.Append( elem );
+ }
+ }
+ break;
+
+ default: // ----------------------- Regular elements
+
+ while ( iForw.size() < nbNodes ) iForw.push_back( iForw.size() );
+ const std::vector<int>& iRev = SMDS_MeshCell::reverseSmdsOrder( elem->GetEntityType() );
+ const std::vector<int>& i = needReverse ? iRev : iForw;
+
+ // find transformed nodes
+ vector<const SMDS_MeshNode*> nodes(nbNodes);
+ int iNode = 0;
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() ) {
+ const SMDS_MeshNode* node =
+ static_cast<const SMDS_MeshNode*>( itN->next() );
+ TNodeNodeMap::iterator nodeMapIt = nodeMap.find( node );
+ if ( nodeMapIt == nodeMap.end() )
+ break; // not all nodes transformed
+ nodes[ i [ iNode++ ]] = (*nodeMapIt).second;
+ }
+ if ( iNode != nbNodes )
+ continue; // not all nodes transformed
+
+ if ( theTargetMesh ) {
+ if ( SMDS_MeshElement* copy =
+ targetMeshEditor.AddElement( nodes, elem->GetType(), elem->IsPoly() )) {
+ myLastCreatedElems.Append( copy );
+ srcElems.Append( elem );
+ }
+ }
+ else if ( theCopy ) {
+ if ( AddElement( nodes, elem->GetType(), elem->IsPoly() ))
+ srcElems.Append( elem );
+ }
+ else {
+ // reverse element as it was reversed by transformation
+ if ( nbNodes > 2 )
+ aMesh->ChangeElementNodes( elem, &nodes[0], nbNodes );
+ }
+ } // switch ( geomType )
+
+ } // loop on elements
+
+ PGroupIDs newGroupIDs;
+
+ if ( ( theMakeGroups && theCopy ) ||
+ ( theMakeGroups && theTargetMesh ) )
+ newGroupIDs = generateGroups( srcNodes, srcElems, groupPostfix, theTargetMesh, false );
+
+ return newGroupIDs;
+}
+
+//=======================================================================
+/*!
+ * \brief Create groups of elements made during transformation
+ * \param nodeGens - nodes making corresponding myLastCreatedNodes
+ * \param elemGens - elements making corresponding myLastCreatedElems
+ * \param postfix - to append to names of new groups
+ * \param targetMesh - mesh to create groups in
+ * \param topPresent - is there "top" elements that are created by sweeping
+ */
+//=======================================================================
+
+SMESH_MeshEditor::PGroupIDs
+SMESH_MeshEditor::generateGroups(const SMESH_SequenceOfElemPtr& nodeGens,
+ const SMESH_SequenceOfElemPtr& elemGens,
+ const std::string& postfix,
+ SMESH_Mesh* targetMesh,
+ const bool topPresent)
+{
+ PGroupIDs newGroupIDs( new list<int> );
+ SMESH_Mesh* mesh = targetMesh ? targetMesh : GetMesh();
+
+ // Sort existing groups by types and collect their names
+
+ // containers to store an old group and generated new ones;
+ // 1st new group is for result elems of different type than a source one;
+ // 2nd new group is for same type result elems ("top" group at extrusion)
+ using boost::tuple;
+ using boost::make_tuple;
+ typedef tuple< SMESHDS_GroupBase*, SMESHDS_Group*, SMESHDS_Group* > TOldNewGroup;
+ vector< list< TOldNewGroup > > groupsByType( SMDSAbs_NbElementTypes );
+ vector< TOldNewGroup* > orderedOldNewGroups; // in order of old groups
+ // group names
+ set< string > groupNames;
+
+ SMESH_Mesh::GroupIteratorPtr groupIt = GetMesh()->GetGroups();
+ if ( !groupIt->more() ) return newGroupIDs;
+
+ int newGroupID = mesh->GetGroupIds().back()+1;
+ while ( groupIt->more() )
+ {
+ SMESH_Group * group = groupIt->next();
+ if ( !group ) continue;
+ SMESHDS_GroupBase* groupDS = group->GetGroupDS();
+ if ( !groupDS || groupDS->IsEmpty() ) continue;
+ groupNames.insert ( group->GetName() );
+ groupDS->SetStoreName( group->GetName() );
+ const SMDSAbs_ElementType type = groupDS->GetType();
+ SMESHDS_Group* newGroup = new SMESHDS_Group( newGroupID++, mesh->GetMeshDS(), type );
+ SMESHDS_Group* newTopGroup = new SMESHDS_Group( newGroupID++, mesh->GetMeshDS(), type );
+ groupsByType[ type ].push_back( make_tuple( groupDS, newGroup, newTopGroup ));
+ orderedOldNewGroups.push_back( & groupsByType[ type ].back() );
+ }
+
+ // Loop on nodes and elements to add them in new groups
+
+ vector< const SMDS_MeshElement* > resultElems;
+ for ( int isNodes = 0; isNodes < 2; ++isNodes )
+ {
+ const SMESH_SequenceOfElemPtr& gens = isNodes ? nodeGens : elemGens;
+ const SMESH_SequenceOfElemPtr& elems = isNodes ? myLastCreatedNodes : myLastCreatedElems;
+ if ( gens.Length() != elems.Length() )
+ throw SALOME_Exception("SMESH_MeshEditor::generateGroups(): invalid args");
+
+ // loop on created elements
+ for (int iElem = 1; iElem <= elems.Length(); ++iElem )
+ {
+ const SMDS_MeshElement* sourceElem = gens( iElem );
+ if ( !sourceElem ) {
+ MESSAGE("generateGroups(): NULL source element");
+ continue;
+ }
+ list< TOldNewGroup > & groupsOldNew = groupsByType[ sourceElem->GetType() ];
+ if ( groupsOldNew.empty() ) { // no groups of this type at all
+ while ( iElem < gens.Length() && gens( iElem+1 ) == sourceElem )
+ ++iElem; // skip all elements made by sourceElem
+ continue;
+ }
+ // collect all elements made by the iElem-th sourceElem
+ resultElems.clear();
+ if ( const SMDS_MeshElement* resElem = elems( iElem ))
+ if ( resElem != sourceElem )
+ resultElems.push_back( resElem );
+ while ( iElem < gens.Length() && gens( iElem+1 ) == sourceElem )
+ if ( const SMDS_MeshElement* resElem = elems( ++iElem ))
+ if ( resElem != sourceElem )
+ resultElems.push_back( resElem );
+
+ const SMDS_MeshElement* topElem = 0;
+ if ( isNodes ) // there must be a top element
+ {
+ topElem = resultElems.back();
+ resultElems.pop_back();
+ }
+ else
+ {
+ vector< const SMDS_MeshElement* >::reverse_iterator resElemIt = resultElems.rbegin();
+ for ( ; resElemIt != resultElems.rend() ; ++resElemIt )
+ if ( (*resElemIt)->GetType() == sourceElem->GetType() )
+ {
+ topElem = *resElemIt;
+ *resElemIt = 0; // erase *resElemIt
+ break;
+ }
+ }
+ // add resultElems to groups originted from ones the sourceElem belongs to
+ list< TOldNewGroup >::iterator gOldNew, gLast = groupsOldNew.end();
+ for ( gOldNew = groupsOldNew.begin(); gOldNew != gLast; ++gOldNew )
+ {
+ SMESHDS_GroupBase* oldGroup = gOldNew->get<0>();
+ if ( oldGroup->Contains( sourceElem )) // sourceElem is in oldGroup
+ {
+ // fill in a new group
+ SMDS_MeshGroup & newGroup = gOldNew->get<1>()->SMDSGroup();
+ vector< const SMDS_MeshElement* >::iterator resLast = resultElems.end(), resElemIt;
+ for ( resElemIt = resultElems.begin(); resElemIt != resLast; ++resElemIt )
+ if ( *resElemIt )
+ newGroup.Add( *resElemIt );
+
+ // fill a "top" group
+ if ( topElem )
+ {
+ SMDS_MeshGroup & newTopGroup = gOldNew->get<2>()->SMDSGroup();
+ newTopGroup.Add( topElem );
+ }
+ }
+ }
+ } // loop on created elements
+ }// loop on nodes and elements
+
+ // Create new SMESH_Groups from SMESHDS_Groups and remove empty SMESHDS_Groups
+
+ list<int> topGrouIds;
+ for ( size_t i = 0; i < orderedOldNewGroups.size(); ++i )
+ {
+ SMESHDS_GroupBase* oldGroupDS = orderedOldNewGroups[i]->get<0>();
+ SMESHDS_Group* newGroups[2] = { orderedOldNewGroups[i]->get<1>(),
+ orderedOldNewGroups[i]->get<2>() };
+ for ( int is2nd = 0; is2nd < 2; ++is2nd )
+ {
+ SMESHDS_Group* newGroupDS = newGroups[ is2nd ];
+ if ( newGroupDS->IsEmpty() )
+ {
+ mesh->GetMeshDS()->RemoveGroup( newGroupDS );
+ }
+ else
+ {
+ // set group type
+ newGroupDS->SetType( newGroupDS->GetElements()->next()->GetType() );
+
+ // make a name
+ const bool isTop = ( topPresent &&
+ newGroupDS->GetType() == oldGroupDS->GetType() &&
+ is2nd );
+
+ string name = oldGroupDS->GetStoreName();
+ { // remove trailing whitespaces (issue 22599)
+ size_t size = name.size();
+ while ( size > 1 && isspace( name[ size-1 ]))
+ --size;
+ if ( size != name.size() )
+ {
+ name.resize( size );
+ oldGroupDS->SetStoreName( name.c_str() );
+ }
+ }
+ if ( !targetMesh ) {
+ string suffix = ( isTop ? "top": postfix.c_str() );
+ name += "_";
+ name += suffix;
+ int nb = 1;
+ while ( !groupNames.insert( name ).second ) // name exists
+ name = SMESH_Comment( oldGroupDS->GetStoreName() ) << "_" << suffix << "_" << nb++;
+ }
+ else if ( isTop ) {
+ name += "_top";
+ }
+ newGroupDS->SetStoreName( name.c_str() );
+
+ // make a SMESH_Groups
+ mesh->AddGroup( newGroupDS );
+ if ( isTop )
+ topGrouIds.push_back( newGroupDS->GetID() );
+ else
+ newGroupIDs->push_back( newGroupDS->GetID() );
+ }
+ }
+ }
+ newGroupIDs->splice( newGroupIDs->end(), topGrouIds );
+
+ return newGroupIDs;
+}
+
+//================================================================================
+/*!
+ * \brief Return list of group of nodes close to each other within theTolerance
+ * Search among theNodes or in the whole mesh if theNodes is empty using
+ * an Octree algorithm
+ */
+//================================================================================
+
+void SMESH_MeshEditor::FindCoincidentNodes (TIDSortedNodeSet & theNodes,
+ const double theTolerance,
+ TListOfListOfNodes & theGroupsOfNodes)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ if ( theNodes.empty() )
+ { // get all nodes in the mesh
+ SMDS_NodeIteratorPtr nIt = GetMeshDS()->nodesIterator(/*idInceasingOrder=*/true);
+ while ( nIt->more() )
+ theNodes.insert( theNodes.end(),nIt->next());
+ }
+
+ SMESH_OctreeNode::FindCoincidentNodes ( theNodes, &theGroupsOfNodes, theTolerance);
+}
+
+//=======================================================================
+//function : SimplifyFace
+//purpose :
+//=======================================================================
+
+int SMESH_MeshEditor::SimplifyFace (const vector<const SMDS_MeshNode *>& faceNodes,
+ vector<const SMDS_MeshNode *>& poly_nodes,
+ vector<int>& quantities) const
+{
+ int nbNodes = faceNodes.size();
+
+ if (nbNodes < 3)
+ return 0;
+
+ set<const SMDS_MeshNode*> nodeSet;
+
+ // get simple seq of nodes
+ //const SMDS_MeshNode* simpleNodes[ nbNodes ];
+ vector<const SMDS_MeshNode*> simpleNodes( nbNodes );
+ int iSimple = 0, nbUnique = 0;
+
+ simpleNodes[iSimple++] = faceNodes[0];
+ nbUnique++;
+ for (int iCur = 1; iCur < nbNodes; iCur++) {
+ if (faceNodes[iCur] != simpleNodes[iSimple - 1]) {
+ simpleNodes[iSimple++] = faceNodes[iCur];
+ if (nodeSet.insert( faceNodes[iCur] ).second)
+ nbUnique++;
+ }
+ }
+ int nbSimple = iSimple;
+ if (simpleNodes[nbSimple - 1] == simpleNodes[0]) {
+ nbSimple--;
+ iSimple--;
+ }
+
+ if (nbUnique < 3)
+ return 0;
+
+ // separate loops
+ int nbNew = 0;
+ bool foundLoop = (nbSimple > nbUnique);
+ while (foundLoop) {
+ foundLoop = false;
+ set<const SMDS_MeshNode*> loopSet;
+ for (iSimple = 0; iSimple < nbSimple && !foundLoop; iSimple++) {
+ const SMDS_MeshNode* n = simpleNodes[iSimple];
+ if (!loopSet.insert( n ).second) {
+ foundLoop = true;
+
+ // separate loop
+ int iC = 0, curLast = iSimple;
+ for (; iC < curLast; iC++) {
+ if (simpleNodes[iC] == n) break;
+ }
+ int loopLen = curLast - iC;
+ if (loopLen > 2) {
+ // create sub-element
+ nbNew++;
+ quantities.push_back(loopLen);
+ for (; iC < curLast; iC++) {
+ poly_nodes.push_back(simpleNodes[iC]);
+ }
+ }
+ // shift the rest nodes (place from the first loop position)
+ for (iC = curLast + 1; iC < nbSimple; iC++) {
+ simpleNodes[iC - loopLen] = simpleNodes[iC];
+ }
+ nbSimple -= loopLen;
+ iSimple -= loopLen;
+ }
+ } // for (iSimple = 0; iSimple < nbSimple; iSimple++)
+ } // while (foundLoop)
+
+ if (iSimple > 2) {
+ nbNew++;
+ quantities.push_back(iSimple);
+ for (int i = 0; i < iSimple; i++)
+ poly_nodes.push_back(simpleNodes[i]);
+ }
+
+ return nbNew;
+}
+
+//=======================================================================
+//function : MergeNodes
+//purpose : In each group, the cdr of nodes are substituted by the first one
+// in all elements.
+//=======================================================================
+
+void SMESH_MeshEditor::MergeNodes (TListOfListOfNodes & theGroupsOfNodes)
+{
+ MESSAGE("MergeNodes");
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+
+ TNodeNodeMap nodeNodeMap; // node to replace - new node
+ set<const SMDS_MeshElement*> elems; // all elements with changed nodes
+ list< int > rmElemIds, rmNodeIds;
+
+ // Fill nodeNodeMap and elems
+
+ TListOfListOfNodes::iterator grIt = theGroupsOfNodes.begin();
+ for ( ; grIt != theGroupsOfNodes.end(); grIt++ ) {
+ list<const SMDS_MeshNode*>& nodes = *grIt;
+ list<const SMDS_MeshNode*>::iterator nIt = nodes.begin();
+ const SMDS_MeshNode* nToKeep = *nIt;
+ //MESSAGE("node to keep " << nToKeep->GetID());
+ for ( ++nIt; nIt != nodes.end(); nIt++ ) {
+ const SMDS_MeshNode* nToRemove = *nIt;
+ nodeNodeMap.insert( TNodeNodeMap::value_type( nToRemove, nToKeep ));
+ if ( nToRemove != nToKeep ) {
+ //MESSAGE(" node to remove " << nToRemove->GetID());
+ rmNodeIds.push_back( nToRemove->GetID() );
+ AddToSameGroups( nToKeep, nToRemove, aMesh );
+ // set _alwaysComputed to a sub-mesh of VERTEX to enable mesh computing
+ // after MergeNodes() w/o creating node in place of merged ones.
+ const SMDS_PositionPtr& pos = nToRemove->GetPosition();
+ if ( pos && pos->GetTypeOfPosition() == SMDS_TOP_VERTEX )
+ if ( SMESH_subMesh* sm = myMesh->GetSubMeshContaining( nToRemove->getshapeId() ))
+ sm->SetIsAlwaysComputed( true );
+ }
+
+ SMDS_ElemIteratorPtr invElemIt = nToRemove->GetInverseElementIterator();
+ while ( invElemIt->more() ) {
+ const SMDS_MeshElement* elem = invElemIt->next();
+ elems.insert(elem);
+ }
+ }
+ }
+ // Change element nodes or remove an element
+
+ set<const SMDS_MeshElement*>::iterator eIt = elems.begin();
+ for ( ; eIt != elems.end(); eIt++ ) {
+ const SMDS_MeshElement* elem = *eIt;
+ //MESSAGE(" ---- inverse elem on node to remove " << elem->GetID());
+ int nbNodes = elem->NbNodes();
+ int aShapeId = FindShape( elem );
+
+ set<const SMDS_MeshNode*> nodeSet;
+ vector< const SMDS_MeshNode*> curNodes( nbNodes ), uniqueNodes( nbNodes );
+ int iUnique = 0, iCur = 0, nbRepl = 0;
+ vector<int> iRepl( nbNodes );
+
+ // get new seq of nodes
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() ) {
+ const SMDS_MeshNode* n =
+ static_cast<const SMDS_MeshNode*>( itN->next() );
+
+ TNodeNodeMap::iterator nnIt = nodeNodeMap.find( n );
+ if ( nnIt != nodeNodeMap.end() ) { // n sticks
+ n = (*nnIt).second;
+ // BUG 0020185: begin
+ {
+ bool stopRecur = false;
+ set<const SMDS_MeshNode*> nodesRecur;
+ nodesRecur.insert(n);
+ while (!stopRecur) {
+ TNodeNodeMap::iterator nnIt_i = nodeNodeMap.find( n );
+ if ( nnIt_i != nodeNodeMap.end() ) { // n sticks
+ n = (*nnIt_i).second;
+ if (!nodesRecur.insert(n).second) {
+ // error: recursive dependancy
+ stopRecur = true;
+ }
+ }
+ else
+ stopRecur = true;
+ }
+ }
+ // BUG 0020185: end
+ }
+ curNodes[ iCur ] = n;
+ bool isUnique = nodeSet.insert( n ).second;
+ if ( isUnique )
+ uniqueNodes[ iUnique++ ] = n;
+ else
+ iRepl[ nbRepl++ ] = iCur;
+ iCur++;
+ }
+
+ // Analyse element topology after replacement
+
+ bool isOk = true;
+ int nbUniqueNodes = nodeSet.size();
+ //MESSAGE("nbNodes nbUniqueNodes " << nbNodes << " " << nbUniqueNodes);
+ if ( nbNodes != nbUniqueNodes ) { // some nodes stick
+ // Polygons and Polyhedral volumes
+ if (elem->IsPoly()) {
+
+ if (elem->GetType() == SMDSAbs_Face) {
+ // Polygon
+ vector<const SMDS_MeshNode *> face_nodes (nbNodes);
+ int inode = 0;
+ for (; inode < nbNodes; inode++) {
+ face_nodes[inode] = curNodes[inode];
+ }
+
+ vector<const SMDS_MeshNode *> polygons_nodes;
+ vector<int> quantities;
+ int nbNew = SimplifyFace(face_nodes, polygons_nodes, quantities);
+ if (nbNew > 0) {
+ inode = 0;
+ for (int iface = 0; iface < nbNew; iface++) {
+ int nbNodes = quantities[iface];
+ vector<const SMDS_MeshNode *> poly_nodes (nbNodes);
+ for (int ii = 0; ii < nbNodes; ii++, inode++) {
+ poly_nodes[ii] = polygons_nodes[inode];
+ }
+ SMDS_MeshElement* newElem = aMesh->AddPolygonalFace(poly_nodes);
+ myLastCreatedElems.Append(newElem);
+ if (aShapeId)
+ aMesh->SetMeshElementOnShape(newElem, aShapeId);
+ }
+
+ MESSAGE("ChangeElementNodes MergeNodes Polygon");
+ //aMesh->ChangeElementNodes(elem, &polygons_nodes[inode], quantities[nbNew - 1]);
+ vector<const SMDS_MeshNode *> polynodes(polygons_nodes.begin()+inode,polygons_nodes.end());
+ int quid =0;
+ if (nbNew > 0) quid = nbNew - 1;
+ vector<int> newquant(quantities.begin()+quid, quantities.end());
+ const SMDS_MeshElement* newElem = 0;
+ newElem = aMesh->AddPolyhedralVolume(polynodes, newquant);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ rmElemIds.push_back(elem->GetID());
+ }
+ else {
+ rmElemIds.push_back(elem->GetID());
+ }
+
+ }
+ else if (elem->GetType() == SMDSAbs_Volume) {
+ // Polyhedral volume
+ if (nbUniqueNodes < 4) {
+ rmElemIds.push_back(elem->GetID());
+ }
+ else {
+ // each face has to be analyzed in order to check volume validity
+ const SMDS_VtkVolume* aPolyedre =
+ dynamic_cast<const SMDS_VtkVolume*>( elem );
+ if (aPolyedre) {
+ int nbFaces = aPolyedre->NbFaces();
+
+ vector<const SMDS_MeshNode *> poly_nodes;
+ vector<int> quantities;
+
+ for (int iface = 1; iface <= nbFaces; iface++) {
+ int nbFaceNodes = aPolyedre->NbFaceNodes(iface);
+ vector<const SMDS_MeshNode *> faceNodes (nbFaceNodes);
+
+ for (int inode = 1; inode <= nbFaceNodes; inode++) {
+ const SMDS_MeshNode * faceNode = aPolyedre->GetFaceNode(iface, inode);
+ TNodeNodeMap::iterator nnIt = nodeNodeMap.find(faceNode);
+ if (nnIt != nodeNodeMap.end()) { // faceNode sticks
+ faceNode = (*nnIt).second;
+ }
+ faceNodes[inode - 1] = faceNode;
+ }
+
+ SimplifyFace(faceNodes, poly_nodes, quantities);
+ }
+
+ if (quantities.size() > 3) {
+ // to be done: remove coincident faces
+ }
+
+ if (quantities.size() > 3)
+ {
+ MESSAGE("ChangeElementNodes MergeNodes Polyhedron");
+ //aMesh->ChangePolyhedronNodes(elem, poly_nodes, quantities);
+ const SMDS_MeshElement* newElem = 0;
+ newElem = aMesh->AddPolyhedralVolume(poly_nodes, quantities);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ rmElemIds.push_back(elem->GetID());
+ }
+ }
+ else {
+ rmElemIds.push_back(elem->GetID());
+ }
+ }
+ }
+ else {
+ }
+
+ continue;
+ } // poly element
+
+ // Regular elements
+ // TODO not all the possible cases are solved. Find something more generic?
+ switch ( nbNodes ) {
+ case 2: ///////////////////////////////////// EDGE
+ isOk = false; break;
+ case 3: ///////////////////////////////////// TRIANGLE
+ isOk = false; break;
+ case 4:
+ if ( elem->GetType() == SMDSAbs_Volume ) // TETRAHEDRON
+ isOk = false;
+ else { //////////////////////////////////// QUADRANGLE
+ if ( nbUniqueNodes < 3 )
+ isOk = false;
+ else if ( nbRepl == 2 && iRepl[ 1 ] - iRepl[ 0 ] == 2 )
+ isOk = false; // opposite nodes stick
+ //MESSAGE("isOk " << isOk);
+ }
+ break;
+ case 6: ///////////////////////////////////// PENTAHEDRON
+ if ( nbUniqueNodes == 4 ) {
+ // ---------------------------------> tetrahedron
+ if (nbRepl == 3 &&
+ iRepl[ 0 ] > 2 && iRepl[ 1 ] > 2 && iRepl[ 2 ] > 2 ) {
+ // all top nodes stick: reverse a bottom
+ uniqueNodes[ 0 ] = curNodes [ 1 ];
+ uniqueNodes[ 1 ] = curNodes [ 0 ];
+ }
+ else if (nbRepl == 3 &&
+ iRepl[ 0 ] < 3 && iRepl[ 1 ] < 3 && iRepl[ 2 ] < 3 ) {
+ // all bottom nodes stick: set a top before
+ uniqueNodes[ 3 ] = uniqueNodes [ 0 ];
+ uniqueNodes[ 0 ] = curNodes [ 3 ];
+ uniqueNodes[ 1 ] = curNodes [ 4 ];
+ uniqueNodes[ 2 ] = curNodes [ 5 ];
+ }
+ else if (nbRepl == 4 &&
+ iRepl[ 2 ] - iRepl [ 0 ] == 3 && iRepl[ 3 ] - iRepl [ 1 ] == 3 ) {
+ // a lateral face turns into a line: reverse a bottom
+ uniqueNodes[ 0 ] = curNodes [ 1 ];
+ uniqueNodes[ 1 ] = curNodes [ 0 ];
+ }
+ else
+ isOk = false;
+ }
+ else if ( nbUniqueNodes == 5 ) {
+ // PENTAHEDRON --------------------> 2 tetrahedrons
+ if ( nbRepl == 2 && iRepl[ 1 ] - iRepl [ 0 ] == 3 ) {
+ // a bottom node sticks with a linked top one
+ // 1.
+ SMDS_MeshElement* newElem =
+ aMesh->AddVolume(curNodes[ 3 ],
+ curNodes[ 4 ],
+ curNodes[ 5 ],
+ curNodes[ iRepl[ 0 ] == 2 ? 1 : 2 ]);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ // 2. : reverse a bottom
+ uniqueNodes[ 0 ] = curNodes [ 1 ];
+ uniqueNodes[ 1 ] = curNodes [ 0 ];
+ nbUniqueNodes = 4;
+ }
+ else
+ isOk = false;
+ }
+ else
+ isOk = false;
+ break;
+ case 8: {
+ if(elem->IsQuadratic()) { // Quadratic quadrangle
+ // 1 5 2
+ // +---+---+
+ // | |
+ // | |
+ // 4+ +6
+ // | |
+ // | |
+ // +---+---+
+ // 0 7 3
+ isOk = false;
+ if(nbRepl==2) {
+ MESSAGE("nbRepl=2: " << iRepl[0] << " " << iRepl[1]);
+ }
+ if(nbRepl==3) {
+ MESSAGE("nbRepl=3: " << iRepl[0] << " " << iRepl[1] << " " << iRepl[2]);
+ nbUniqueNodes = 6;
+ if( iRepl[0]==0 && iRepl[1]==1 && iRepl[2]==4 ) {
+ uniqueNodes[0] = curNodes[0];
+ uniqueNodes[1] = curNodes[2];
+ uniqueNodes[2] = curNodes[3];
+ uniqueNodes[3] = curNodes[5];
+ uniqueNodes[4] = curNodes[6];
+ uniqueNodes[5] = curNodes[7];
+ isOk = true;
+ }
+ if( iRepl[0]==0 && iRepl[1]==3 && iRepl[2]==7 ) {
+ uniqueNodes[0] = curNodes[0];
+ uniqueNodes[1] = curNodes[1];
+ uniqueNodes[2] = curNodes[2];
+ uniqueNodes[3] = curNodes[4];
+ uniqueNodes[4] = curNodes[5];
+ uniqueNodes[5] = curNodes[6];
+ isOk = true;
+ }
+ if( iRepl[0]==0 && iRepl[1]==4 && iRepl[2]==7 ) {
+ uniqueNodes[0] = curNodes[1];
+ uniqueNodes[1] = curNodes[2];
+ uniqueNodes[2] = curNodes[3];
+ uniqueNodes[3] = curNodes[5];
+ uniqueNodes[4] = curNodes[6];
+ uniqueNodes[5] = curNodes[0];
+ isOk = true;
+ }
+ if( iRepl[0]==1 && iRepl[1]==2 && iRepl[2]==5 ) {
+ uniqueNodes[0] = curNodes[0];
+ uniqueNodes[1] = curNodes[1];
+ uniqueNodes[2] = curNodes[3];
+ uniqueNodes[3] = curNodes[4];
+ uniqueNodes[4] = curNodes[6];
+ uniqueNodes[5] = curNodes[7];
+ isOk = true;
+ }
+ if( iRepl[0]==1 && iRepl[1]==4 && iRepl[2]==5 ) {
+ uniqueNodes[0] = curNodes[0];
+ uniqueNodes[1] = curNodes[2];
+ uniqueNodes[2] = curNodes[3];
+ uniqueNodes[3] = curNodes[1];
+ uniqueNodes[4] = curNodes[6];
+ uniqueNodes[5] = curNodes[7];
+ isOk = true;
+ }
+ if( iRepl[0]==2 && iRepl[1]==3 && iRepl[2]==6 ) {
+ uniqueNodes[0] = curNodes[0];
+ uniqueNodes[1] = curNodes[1];
+ uniqueNodes[2] = curNodes[2];
+ uniqueNodes[3] = curNodes[4];
+ uniqueNodes[4] = curNodes[5];
+ uniqueNodes[5] = curNodes[7];
+ isOk = true;
+ }
+ if( iRepl[0]==2 && iRepl[1]==5 && iRepl[2]==6 ) {
+ uniqueNodes[0] = curNodes[0];
+ uniqueNodes[1] = curNodes[1];
+ uniqueNodes[2] = curNodes[3];
+ uniqueNodes[3] = curNodes[4];
+ uniqueNodes[4] = curNodes[2];
+ uniqueNodes[5] = curNodes[7];
+ isOk = true;
+ }
+ if( iRepl[0]==3 && iRepl[1]==6 && iRepl[2]==7 ) {
+ uniqueNodes[0] = curNodes[0];
+ uniqueNodes[1] = curNodes[1];
+ uniqueNodes[2] = curNodes[2];
+ uniqueNodes[3] = curNodes[4];
+ uniqueNodes[4] = curNodes[5];
+ uniqueNodes[5] = curNodes[3];
+ isOk = true;
+ }
+ }
+ if(nbRepl==4) {
+ MESSAGE("nbRepl=4: " << iRepl[0] << " " << iRepl[1] << " " << iRepl[2] << " " << iRepl[3]);
+ }
+ if(nbRepl==5) {
+ MESSAGE("nbRepl=5: " << iRepl[0] << " " << iRepl[1] << " " << iRepl[2] << " " << iRepl[3] << " " << iRepl[4]);
+ }
+ break;
+ }
+ //////////////////////////////////// HEXAHEDRON
+ isOk = false;
+ SMDS_VolumeTool hexa (elem);
+ hexa.SetExternalNormal();
+ if ( nbUniqueNodes == 4 && nbRepl == 4 ) {
+ //////////////////////// HEX ---> 1 tetrahedron
+ for ( int iFace = 0; iFace < 6; iFace++ ) {
+ const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
+ if (curNodes[ind[ 0 ]] == curNodes[ind[ 1 ]] &&
+ curNodes[ind[ 0 ]] == curNodes[ind[ 2 ]] &&
+ curNodes[ind[ 0 ]] == curNodes[ind[ 3 ]] ) {
+ // one face turns into a point ...
+ int iOppFace = hexa.GetOppFaceIndex( iFace );
+ ind = hexa.GetFaceNodesIndices( iOppFace );
+ int nbStick = 0;
+ for ( iCur = 0; iCur < 4 && nbStick < 2; iCur++ ) {
+ if ( curNodes[ind[ iCur ]] == curNodes[ind[ iCur + 1 ]] )
+ nbStick++;
+ }
+ if ( nbStick == 1 ) {
+ // ... and the opposite one - into a triangle.
+ // set a top node
+ ind = hexa.GetFaceNodesIndices( iFace );
+ uniqueNodes[ 3 ] = curNodes[ind[ 0 ]];
+ isOk = true;
+ }
+ break;
+ }
+ }
+ }
+ else if ( nbUniqueNodes == 6 && nbRepl == 2 ) {
+ //////////////////////// HEX ---> 1 prism
+ int nbTria = 0, iTria[3];
+ const int *ind; // indices of face nodes
+ // look for triangular faces
+ for ( int iFace = 0; iFace < 6 && nbTria < 3; iFace++ ) {
+ ind = hexa.GetFaceNodesIndices( iFace );
+ TIDSortedNodeSet faceNodes;
+ for ( iCur = 0; iCur < 4; iCur++ )
+ faceNodes.insert( curNodes[ind[iCur]] );
+ if ( faceNodes.size() == 3 )
+ iTria[ nbTria++ ] = iFace;
+ }
+ // check if triangles are opposite
+ if ( nbTria == 2 && iTria[0] == hexa.GetOppFaceIndex( iTria[1] ))
+ {
+ isOk = true;
+ // set nodes of the bottom triangle
+ ind = hexa.GetFaceNodesIndices( iTria[ 0 ]);
+ vector<int> indB;
+ for ( iCur = 0; iCur < 4; iCur++ )
+ if ( ind[iCur] != iRepl[0] && ind[iCur] != iRepl[1])
+ indB.push_back( ind[iCur] );
+ if ( !hexa.IsForward() )
+ std::swap( indB[0], indB[2] );
+ for ( iCur = 0; iCur < 3; iCur++ )
+ uniqueNodes[ iCur ] = curNodes[indB[iCur]];
+ // set nodes of the top triangle
+ const int *indT = hexa.GetFaceNodesIndices( iTria[ 1 ]);
+ for ( iCur = 0; iCur < 3; ++iCur )
+ for ( int j = 0; j < 4; ++j )
+ if ( hexa.IsLinked( indB[ iCur ], indT[ j ] ))
+ {
+ uniqueNodes[ iCur + 3 ] = curNodes[ indT[ j ]];
+ break;
+ }
+ }
+ break;
+ }
+ else if (nbUniqueNodes == 5 && nbRepl == 4 ) {
+ //////////////////// HEXAHEDRON ---> 2 tetrahedrons
+ for ( int iFace = 0; iFace < 6; iFace++ ) {
+ const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
+ if (curNodes[ind[ 0 ]] == curNodes[ind[ 1 ]] &&
+ curNodes[ind[ 0 ]] == curNodes[ind[ 2 ]] &&
+ curNodes[ind[ 0 ]] == curNodes[ind[ 3 ]] ) {
+ // one face turns into a point ...
+ int iOppFace = hexa.GetOppFaceIndex( iFace );
+ ind = hexa.GetFaceNodesIndices( iOppFace );
+ int nbStick = 0;
+ iUnique = 2; // reverse a tetrahedron 1 bottom
+ for ( iCur = 0; iCur < 4 && nbStick == 0; iCur++ ) {
+ if ( curNodes[ind[ iCur ]] == curNodes[ind[ iCur + 1 ]] )
+ nbStick++;
+ else if ( iUnique >= 0 )
+ uniqueNodes[ iUnique-- ] = curNodes[ind[ iCur ]];
+ }
+ if ( nbStick == 0 ) {
+ // ... and the opposite one is a quadrangle
+ // set a top node
+ const int* indTop = hexa.GetFaceNodesIndices( iFace );
+ uniqueNodes[ 3 ] = curNodes[indTop[ 0 ]];
+ nbUniqueNodes = 4;
+ // tetrahedron 2
+ SMDS_MeshElement* newElem =
+ aMesh->AddVolume(curNodes[ind[ 0 ]],
+ curNodes[ind[ 3 ]],
+ curNodes[ind[ 2 ]],
+ curNodes[indTop[ 0 ]]);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ isOk = true;
+ }
+ break;
+ }
+ }
+ }
+ else if ( nbUniqueNodes == 6 && nbRepl == 4 ) {
+ ////////////////// HEXAHEDRON ---> 2 tetrahedrons or 1 prism
+ // find indices of quad and tri faces
+ int iQuadFace[ 6 ], iTriFace[ 6 ], nbQuad = 0, nbTri = 0, iFace;
+ for ( iFace = 0; iFace < 6; iFace++ ) {
+ const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
+ nodeSet.clear();
for ( iCur = 0; iCur < 4; iCur++ )
nodeSet.insert( curNodes[ind[ iCur ]] );
nbUniqueNodes = nodeSet.size();
else if ( nbUniqueNodes == 4 )
iQuadFace[ nbQuad++ ] = iFace;
}
- if (nbQuad == 2 && nbTri == 4 &&
- hexa.GetOppFaceIndex( iQuadFace[ 0 ] ) == iQuadFace[ 1 ]) {
- // 2 opposite quadrangles stuck with a diagonal;
- // sample groups of merged indices: (0-4)(2-6)
- // --------------------------------------------> 2 tetrahedrons
- const int *ind1 = hexa.GetFaceNodesIndices( iQuadFace[ 0 ]); // indices of quad1 nodes
- const int *ind2 = hexa.GetFaceNodesIndices( iQuadFace[ 1 ]);
- int i0, i1d, i2, i3d, i0t, i2t; // d-daigonal, t-top
- if (curNodes[ind1[ 0 ]] == curNodes[ind2[ 0 ]] &&
- curNodes[ind1[ 2 ]] == curNodes[ind2[ 2 ]]) {
- // stuck with 0-2 diagonal
- i0 = ind1[ 3 ];
- i1d = ind1[ 0 ];
- i2 = ind1[ 1 ];
- i3d = ind1[ 2 ];
- i0t = ind2[ 1 ];
- i2t = ind2[ 3 ];
+ if (nbQuad == 2 && nbTri == 4 &&
+ hexa.GetOppFaceIndex( iQuadFace[ 0 ] ) == iQuadFace[ 1 ]) {
+ // 2 opposite quadrangles stuck with a diagonal;
+ // sample groups of merged indices: (0-4)(2-6)
+ // --------------------------------------------> 2 tetrahedrons
+ const int *ind1 = hexa.GetFaceNodesIndices( iQuadFace[ 0 ]); // indices of quad1 nodes
+ const int *ind2 = hexa.GetFaceNodesIndices( iQuadFace[ 1 ]);
+ int i0, i1d, i2, i3d, i0t, i2t; // d-daigonal, t-top
+ if (curNodes[ind1[ 0 ]] == curNodes[ind2[ 0 ]] &&
+ curNodes[ind1[ 2 ]] == curNodes[ind2[ 2 ]]) {
+ // stuck with 0-2 diagonal
+ i0 = ind1[ 3 ];
+ i1d = ind1[ 0 ];
+ i2 = ind1[ 1 ];
+ i3d = ind1[ 2 ];
+ i0t = ind2[ 1 ];
+ i2t = ind2[ 3 ];
+ }
+ else if (curNodes[ind1[ 1 ]] == curNodes[ind2[ 3 ]] &&
+ curNodes[ind1[ 3 ]] == curNodes[ind2[ 1 ]]) {
+ // stuck with 1-3 diagonal
+ i0 = ind1[ 0 ];
+ i1d = ind1[ 1 ];
+ i2 = ind1[ 2 ];
+ i3d = ind1[ 3 ];
+ i0t = ind2[ 0 ];
+ i2t = ind2[ 1 ];
+ }
+ else {
+ ASSERT(0);
+ }
+ // tetrahedron 1
+ uniqueNodes[ 0 ] = curNodes [ i0 ];
+ uniqueNodes[ 1 ] = curNodes [ i1d ];
+ uniqueNodes[ 2 ] = curNodes [ i3d ];
+ uniqueNodes[ 3 ] = curNodes [ i0t ];
+ nbUniqueNodes = 4;
+ // tetrahedron 2
+ SMDS_MeshElement* newElem = aMesh->AddVolume(curNodes[ i1d ],
+ curNodes[ i2 ],
+ curNodes[ i3d ],
+ curNodes[ i2t ]);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ isOk = true;
+ }
+ else if (( nbTri == 2 && nbQuad == 3 ) || // merged (0-4)(1-5)
+ ( nbTri == 4 && nbQuad == 2 )) { // merged (7-4)(1-5)
+ // --------------------------------------------> prism
+ // find 2 opposite triangles
+ nbUniqueNodes = 6;
+ for ( iFace = 0; iFace + 1 < nbTri; iFace++ ) {
+ if ( hexa.GetOppFaceIndex( iTriFace[ iFace ] ) == iTriFace[ iFace + 1 ]) {
+ // find indices of kept and replaced nodes
+ // and fill unique nodes of 2 opposite triangles
+ const int *ind1 = hexa.GetFaceNodesIndices( iTriFace[ iFace ]);
+ const int *ind2 = hexa.GetFaceNodesIndices( iTriFace[ iFace + 1 ]);
+ const SMDS_MeshNode** hexanodes = hexa.GetNodes();
+ // fill unique nodes
+ iUnique = 0;
+ isOk = true;
+ for ( iCur = 0; iCur < 4 && isOk; iCur++ ) {
+ const SMDS_MeshNode* n = curNodes[ind1[ iCur ]];
+ const SMDS_MeshNode* nInit = hexanodes[ind1[ iCur ]];
+ if ( n == nInit ) {
+ // iCur of a linked node of the opposite face (make normals co-directed):
+ int iCurOpp = ( iCur == 1 || iCur == 3 ) ? 4 - iCur : iCur;
+ // check that correspondent corners of triangles are linked
+ if ( !hexa.IsLinked( ind1[ iCur ], ind2[ iCurOpp ] ))
+ isOk = false;
+ else {
+ uniqueNodes[ iUnique ] = n;
+ uniqueNodes[ iUnique + 3 ] = curNodes[ind2[ iCurOpp ]];
+ iUnique++;
+ }
+ }
+ }
+ break;
+ }
+ }
+ }
+ } // if ( nbUniqueNodes == 6 && nbRepl == 4 )
+ else
+ {
+ MESSAGE("MergeNodes() removes hexahedron "<< elem);
+ }
+ break;
+ } // HEXAHEDRON
+
+ default:
+ isOk = false;
+ } // switch ( nbNodes )
+
+ } // if ( nbNodes != nbUniqueNodes ) // some nodes stick
+
+ if ( isOk ) { // the elem remains valid after sticking nodes
+ if (elem->IsPoly() && elem->GetType() == SMDSAbs_Volume)
+ {
+ // Change nodes of polyedre
+ const SMDS_VtkVolume* aPolyedre =
+ dynamic_cast<const SMDS_VtkVolume*>( elem );
+ if (aPolyedre) {
+ int nbFaces = aPolyedre->NbFaces();
+
+ vector<const SMDS_MeshNode *> poly_nodes;
+ vector<int> quantities (nbFaces);
+
+ for (int iface = 1; iface <= nbFaces; iface++) {
+ int inode, nbFaceNodes = aPolyedre->NbFaceNodes(iface);
+ quantities[iface - 1] = nbFaceNodes;
+
+ for (inode = 1; inode <= nbFaceNodes; inode++) {
+ const SMDS_MeshNode* curNode = aPolyedre->GetFaceNode(iface, inode);
+
+ TNodeNodeMap::iterator nnIt = nodeNodeMap.find( curNode );
+ if (nnIt != nodeNodeMap.end()) { // curNode sticks
+ curNode = (*nnIt).second;
+ }
+ poly_nodes.push_back(curNode);
+ }
+ }
+ aMesh->ChangePolyhedronNodes( elem, poly_nodes, quantities );
+ }
+ }
+ else // replace non-polyhedron elements
+ {
+ const SMDSAbs_ElementType etyp = elem->GetType();
+ const int elemId = elem->GetID();
+ const bool isPoly = (elem->GetEntityType() == SMDSEntity_Polygon);
+ uniqueNodes.resize(nbUniqueNodes);
+
+ SMESHDS_SubMesh * sm = aShapeId > 0 ? aMesh->MeshElements(aShapeId) : 0;
+
+ aMesh->RemoveFreeElement(elem, sm, /*fromGroups=*/false);
+ SMDS_MeshElement* newElem = this->AddElement(uniqueNodes, etyp, isPoly, elemId);
+ if ( sm && newElem )
+ sm->AddElement( newElem );
+ if ( elem != newElem )
+ ReplaceElemInGroups( elem, newElem, aMesh );
+ }
+ }
+ else {
+ // Remove invalid regular element or invalid polygon
+ rmElemIds.push_back( elem->GetID() );
+ }
+
+ } // loop on elements
+
+ // Remove bad elements, then equal nodes (order important)
+
+ Remove( rmElemIds, false );
+ Remove( rmNodeIds, true );
+
+}
+
+
+// ========================================================
+// class : SortableElement
+// purpose : allow sorting elements basing on their nodes
+// ========================================================
+class SortableElement : public set <const SMDS_MeshElement*>
+{
+public:
+
+ SortableElement( const SMDS_MeshElement* theElem )
+ {
+ myElem = theElem;
+ SMDS_ElemIteratorPtr nodeIt = theElem->nodesIterator();
+ while ( nodeIt->more() )
+ this->insert( nodeIt->next() );
+ }
+
+ const SMDS_MeshElement* Get() const
+ { return myElem; }
+
+ void Set(const SMDS_MeshElement* e) const
+ { myElem = e; }
+
+
+private:
+ mutable const SMDS_MeshElement* myElem;
+};
+
+//=======================================================================
+//function : FindEqualElements
+//purpose : Return list of group of elements built on the same nodes.
+// Search among theElements or in the whole mesh if theElements is empty
+//=======================================================================
+
+void SMESH_MeshEditor::FindEqualElements(TIDSortedElemSet & theElements,
+ TListOfListOfElementsID & theGroupsOfElementsID)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ typedef map< SortableElement, int > TMapOfNodeSet;
+ typedef list<int> TGroupOfElems;
+
+ if ( theElements.empty() )
+ { // get all elements in the mesh
+ SMDS_ElemIteratorPtr eIt = GetMeshDS()->elementsIterator();
+ while ( eIt->more() )
+ theElements.insert( theElements.end(), eIt->next());
+ }
+
+ vector< TGroupOfElems > arrayOfGroups;
+ TGroupOfElems groupOfElems;
+ TMapOfNodeSet mapOfNodeSet;
+
+ TIDSortedElemSet::iterator elemIt = theElements.begin();
+ for ( int i = 0, j=0; elemIt != theElements.end(); ++elemIt, ++j ) {
+ const SMDS_MeshElement* curElem = *elemIt;
+ SortableElement SE(curElem);
+ int ind = -1;
+ // check uniqueness
+ pair< TMapOfNodeSet::iterator, bool> pp = mapOfNodeSet.insert(make_pair(SE, i));
+ if( !(pp.second) ) {
+ TMapOfNodeSet::iterator& itSE = pp.first;
+ ind = (*itSE).second;
+ arrayOfGroups[ind].push_back(curElem->GetID());
+ }
+ else {
+ groupOfElems.clear();
+ groupOfElems.push_back(curElem->GetID());
+ arrayOfGroups.push_back(groupOfElems);
+ i++;
+ }
+ }
+
+ vector< TGroupOfElems >::iterator groupIt = arrayOfGroups.begin();
+ for ( ; groupIt != arrayOfGroups.end(); ++groupIt ) {
+ groupOfElems = *groupIt;
+ if ( groupOfElems.size() > 1 ) {
+ groupOfElems.sort();
+ theGroupsOfElementsID.push_back(groupOfElems);
+ }
+ }
+}
+
+//=======================================================================
+//function : MergeElements
+//purpose : In each given group, substitute all elements by the first one.
+//=======================================================================
+
+void SMESH_MeshEditor::MergeElements(TListOfListOfElementsID & theGroupsOfElementsID)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ typedef list<int> TListOfIDs;
+ TListOfIDs rmElemIds; // IDs of elems to remove
+
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+
+ TListOfListOfElementsID::iterator groupsIt = theGroupsOfElementsID.begin();
+ while ( groupsIt != theGroupsOfElementsID.end() ) {
+ TListOfIDs& aGroupOfElemID = *groupsIt;
+ aGroupOfElemID.sort();
+ int elemIDToKeep = aGroupOfElemID.front();
+ const SMDS_MeshElement* elemToKeep = aMesh->FindElement(elemIDToKeep);
+ aGroupOfElemID.pop_front();
+ TListOfIDs::iterator idIt = aGroupOfElemID.begin();
+ while ( idIt != aGroupOfElemID.end() ) {
+ int elemIDToRemove = *idIt;
+ const SMDS_MeshElement* elemToRemove = aMesh->FindElement(elemIDToRemove);
+ // add the kept element in groups of removed one (PAL15188)
+ AddToSameGroups( elemToKeep, elemToRemove, aMesh );
+ rmElemIds.push_back( elemIDToRemove );
+ ++idIt;
+ }
+ ++groupsIt;
+ }
+
+ Remove( rmElemIds, false );
+}
+
+//=======================================================================
+//function : MergeEqualElements
+//purpose : Remove all but one of elements built on the same nodes.
+//=======================================================================
+
+void SMESH_MeshEditor::MergeEqualElements()
+{
+ TIDSortedElemSet aMeshElements; /* empty input ==
+ to merge equal elements in the whole mesh */
+ TListOfListOfElementsID aGroupsOfElementsID;
+ FindEqualElements(aMeshElements, aGroupsOfElementsID);
+ MergeElements(aGroupsOfElementsID);
+}
+
+//=======================================================================
+//function : findAdjacentFace
+//purpose :
+//=======================================================================
+
+static const SMDS_MeshElement* findAdjacentFace(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshElement* elem)
+{
+ TIDSortedElemSet elemSet, avoidSet;
+ if ( elem )
+ avoidSet.insert ( elem );
+ return SMESH_MeshAlgos::FindFaceInSet( n1, n2, elemSet, avoidSet );
+}
+
+//=======================================================================
+//function : FindFreeBorder
+//purpose :
+//=======================================================================
+
+#define ControlFreeBorder SMESH::Controls::FreeEdges::IsFreeEdge
+
+bool SMESH_MeshEditor::FindFreeBorder (const SMDS_MeshNode* theFirstNode,
+ const SMDS_MeshNode* theSecondNode,
+ const SMDS_MeshNode* theLastNode,
+ list< const SMDS_MeshNode* > & theNodes,
+ list< const SMDS_MeshElement* >& theFaces)
+{
+ if ( !theFirstNode || !theSecondNode )
+ return false;
+ // find border face between theFirstNode and theSecondNode
+ const SMDS_MeshElement* curElem = findAdjacentFace( theFirstNode, theSecondNode, 0 );
+ if ( !curElem )
+ return false;
+
+ theFaces.push_back( curElem );
+ theNodes.push_back( theFirstNode );
+ theNodes.push_back( theSecondNode );
+
+ //vector<const SMDS_MeshNode*> nodes;
+ const SMDS_MeshNode *nIgnore = theFirstNode, *nStart = theSecondNode;
+ TIDSortedElemSet foundElems;
+ bool needTheLast = ( theLastNode != 0 );
+
+ while ( nStart != theLastNode ) {
+ if ( nStart == theFirstNode )
+ return !needTheLast;
+
+ // find all free border faces sharing form nStart
+
+ list< const SMDS_MeshElement* > curElemList;
+ list< const SMDS_MeshNode* > nStartList;
+ SMDS_ElemIteratorPtr invElemIt = nStart->GetInverseElementIterator(SMDSAbs_Face);
+ while ( invElemIt->more() ) {
+ const SMDS_MeshElement* e = invElemIt->next();
+ if ( e == curElem || foundElems.insert( e ).second ) {
+ // get nodes
+ int iNode = 0, nbNodes = e->NbNodes();
+ //const SMDS_MeshNode* nodes[nbNodes+1];
+ vector<const SMDS_MeshNode*> nodes(nbNodes+1);
+
+ if(e->IsQuadratic()) {
+ const SMDS_VtkFace* F =
+ dynamic_cast<const SMDS_VtkFace*>(e);
+ if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
+ // use special nodes iterator
+ SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
+ while( anIter->more() ) {
+ nodes[ iNode++ ] = cast2Node(anIter->next());
+ }
+ }
+ else {
+ SMDS_ElemIteratorPtr nIt = e->nodesIterator();
+ while ( nIt->more() )
+ nodes[ iNode++ ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
+ }
+ nodes[ iNode ] = nodes[ 0 ];
+ // check 2 links
+ for ( iNode = 0; iNode < nbNodes; iNode++ )
+ if (((nodes[ iNode ] == nStart && nodes[ iNode + 1] != nIgnore ) ||
+ (nodes[ iNode + 1] == nStart && nodes[ iNode ] != nIgnore )) &&
+ ControlFreeBorder( &nodes[ iNode ], e->GetID() ))
+ {
+ nStartList.push_back( nodes[ iNode + ( nodes[ iNode ] == nStart ? 1 : 0 )]);
+ curElemList.push_back( e );
+ }
+ }
+ }
+ // analyse the found
+
+ int nbNewBorders = curElemList.size();
+ if ( nbNewBorders == 0 ) {
+ // no free border furthermore
+ return !needTheLast;
+ }
+ else if ( nbNewBorders == 1 ) {
+ // one more element found
+ nIgnore = nStart;
+ nStart = nStartList.front();
+ curElem = curElemList.front();
+ theFaces.push_back( curElem );
+ theNodes.push_back( nStart );
+ }
+ else {
+ // several continuations found
+ list< const SMDS_MeshElement* >::iterator curElemIt;
+ list< const SMDS_MeshNode* >::iterator nStartIt;
+ // check if one of them reached the last node
+ if ( needTheLast ) {
+ for (curElemIt = curElemList.begin(), nStartIt = nStartList.begin();
+ curElemIt!= curElemList.end();
+ curElemIt++, nStartIt++ )
+ if ( *nStartIt == theLastNode ) {
+ theFaces.push_back( *curElemIt );
+ theNodes.push_back( *nStartIt );
+ return true;
+ }
+ }
+ // find the best free border by the continuations
+ list<const SMDS_MeshNode*> contNodes[ 2 ], *cNL;
+ list<const SMDS_MeshElement*> contFaces[ 2 ], *cFL;
+ for (curElemIt = curElemList.begin(), nStartIt = nStartList.begin();
+ curElemIt!= curElemList.end();
+ curElemIt++, nStartIt++ )
+ {
+ cNL = & contNodes[ contNodes[0].empty() ? 0 : 1 ];
+ cFL = & contFaces[ contFaces[0].empty() ? 0 : 1 ];
+ // find one more free border
+ if ( ! SMESH_MeshEditor::FindFreeBorder( nStart, *nStartIt, theLastNode, *cNL, *cFL )) {
+ cNL->clear();
+ cFL->clear();
+ }
+ else if ( !contNodes[0].empty() && !contNodes[1].empty() ) {
+ // choice: clear a worse one
+ int iLongest = ( contNodes[0].size() < contNodes[1].size() ? 1 : 0 );
+ int iWorse = ( needTheLast ? 1 - iLongest : iLongest );
+ contNodes[ iWorse ].clear();
+ contFaces[ iWorse ].clear();
+ }
+ }
+ if ( contNodes[0].empty() && contNodes[1].empty() )
+ return false;
+
+ // append the best free border
+ cNL = & contNodes[ contNodes[0].empty() ? 1 : 0 ];
+ cFL = & contFaces[ contFaces[0].empty() ? 1 : 0 ];
+ theNodes.pop_back(); // remove nIgnore
+ theNodes.pop_back(); // remove nStart
+ theFaces.pop_back(); // remove curElem
+ list< const SMDS_MeshNode* >::iterator nIt = cNL->begin();
+ list< const SMDS_MeshElement* >::iterator fIt = cFL->begin();
+ for ( ; nIt != cNL->end(); nIt++ ) theNodes.push_back( *nIt );
+ for ( ; fIt != cFL->end(); fIt++ ) theFaces.push_back( *fIt );
+ return true;
+
+ } // several continuations found
+ } // while ( nStart != theLastNode )
+
+ return true;
+}
+
+//=======================================================================
+//function : CheckFreeBorderNodes
+//purpose : Return true if the tree nodes are on a free border
+//=======================================================================
+
+bool SMESH_MeshEditor::CheckFreeBorderNodes(const SMDS_MeshNode* theNode1,
+ const SMDS_MeshNode* theNode2,
+ const SMDS_MeshNode* theNode3)
+{
+ list< const SMDS_MeshNode* > nodes;
+ list< const SMDS_MeshElement* > faces;
+ return FindFreeBorder( theNode1, theNode2, theNode3, nodes, faces);
+}
+
+//=======================================================================
+//function : SewFreeBorder
+//purpose :
+//=======================================================================
+
+SMESH_MeshEditor::Sew_Error
+SMESH_MeshEditor::SewFreeBorder (const SMDS_MeshNode* theBordFirstNode,
+ const SMDS_MeshNode* theBordSecondNode,
+ const SMDS_MeshNode* theBordLastNode,
+ const SMDS_MeshNode* theSideFirstNode,
+ const SMDS_MeshNode* theSideSecondNode,
+ const SMDS_MeshNode* theSideThirdNode,
+ const bool theSideIsFreeBorder,
+ const bool toCreatePolygons,
+ const bool toCreatePolyedrs)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ MESSAGE("::SewFreeBorder()");
+ Sew_Error aResult = SEW_OK;
+
+ // ====================================
+ // find side nodes and elements
+ // ====================================
+
+ list< const SMDS_MeshNode* > nSide[ 2 ];
+ list< const SMDS_MeshElement* > eSide[ 2 ];
+ list< const SMDS_MeshNode* >::iterator nIt[ 2 ];
+ list< const SMDS_MeshElement* >::iterator eIt[ 2 ];
+
+ // Free border 1
+ // --------------
+ if (!FindFreeBorder(theBordFirstNode,theBordSecondNode,theBordLastNode,
+ nSide[0], eSide[0])) {
+ MESSAGE(" Free Border 1 not found " );
+ aResult = SEW_BORDER1_NOT_FOUND;
+ }
+ if (theSideIsFreeBorder) {
+ // Free border 2
+ // --------------
+ if (!FindFreeBorder(theSideFirstNode, theSideSecondNode, theSideThirdNode,
+ nSide[1], eSide[1])) {
+ MESSAGE(" Free Border 2 not found " );
+ aResult = ( aResult != SEW_OK ? SEW_BOTH_BORDERS_NOT_FOUND : SEW_BORDER2_NOT_FOUND );
+ }
+ }
+ if ( aResult != SEW_OK )
+ return aResult;
+
+ if (!theSideIsFreeBorder) {
+ // Side 2
+ // --------------
+
+ // -------------------------------------------------------------------------
+ // Algo:
+ // 1. If nodes to merge are not coincident, move nodes of the free border
+ // from the coord sys defined by the direction from the first to last
+ // nodes of the border to the correspondent sys of the side 2
+ // 2. On the side 2, find the links most co-directed with the correspondent
+ // links of the free border
+ // -------------------------------------------------------------------------
+
+ // 1. Since sewing may break if there are volumes to split on the side 2,
+ // we wont move nodes but just compute new coordinates for them
+ typedef map<const SMDS_MeshNode*, gp_XYZ> TNodeXYZMap;
+ TNodeXYZMap nBordXYZ;
+ list< const SMDS_MeshNode* >& bordNodes = nSide[ 0 ];
+ list< const SMDS_MeshNode* >::iterator nBordIt;
+
+ gp_XYZ Pb1( theBordFirstNode->X(), theBordFirstNode->Y(), theBordFirstNode->Z() );
+ gp_XYZ Pb2( theBordLastNode->X(), theBordLastNode->Y(), theBordLastNode->Z() );
+ gp_XYZ Ps1( theSideFirstNode->X(), theSideFirstNode->Y(), theSideFirstNode->Z() );
+ gp_XYZ Ps2( theSideSecondNode->X(), theSideSecondNode->Y(), theSideSecondNode->Z() );
+ double tol2 = 1.e-8;
+ gp_Vec Vbs1( Pb1 - Ps1 ),Vbs2( Pb2 - Ps2 );
+ if ( Vbs1.SquareMagnitude() > tol2 || Vbs2.SquareMagnitude() > tol2 ) {
+ // Need node movement.
+
+ // find X and Z axes to create trsf
+ gp_Vec Zb( Pb1 - Pb2 ), Zs( Ps1 - Ps2 );
+ gp_Vec X = Zs ^ Zb;
+ if ( X.SquareMagnitude() <= gp::Resolution() * gp::Resolution() )
+ // Zb || Zs
+ X = gp_Ax2( gp::Origin(), Zb ).XDirection();
+
+ // coord systems
+ gp_Ax3 toBordAx( Pb1, Zb, X );
+ gp_Ax3 fromSideAx( Ps1, Zs, X );
+ gp_Ax3 toGlobalAx( gp::Origin(), gp::DZ(), gp::DX() );
+ // set trsf
+ gp_Trsf toBordSys, fromSide2Sys;
+ toBordSys.SetTransformation( toBordAx );
+ fromSide2Sys.SetTransformation( fromSideAx, toGlobalAx );
+ fromSide2Sys.SetScaleFactor( Zs.Magnitude() / Zb.Magnitude() );
+
+ // move
+ for ( nBordIt = bordNodes.begin(); nBordIt != bordNodes.end(); nBordIt++ ) {
+ const SMDS_MeshNode* n = *nBordIt;
+ gp_XYZ xyz( n->X(),n->Y(),n->Z() );
+ toBordSys.Transforms( xyz );
+ fromSide2Sys.Transforms( xyz );
+ nBordXYZ.insert( TNodeXYZMap::value_type( n, xyz ));
+ }
+ }
+ else {
+ // just insert nodes XYZ in the nBordXYZ map
+ for ( nBordIt = bordNodes.begin(); nBordIt != bordNodes.end(); nBordIt++ ) {
+ const SMDS_MeshNode* n = *nBordIt;
+ nBordXYZ.insert( TNodeXYZMap::value_type( n, gp_XYZ( n->X(),n->Y(),n->Z() )));
+ }
+ }
+
+ // 2. On the side 2, find the links most co-directed with the correspondent
+ // links of the free border
+
+ list< const SMDS_MeshElement* >& sideElems = eSide[ 1 ];
+ list< const SMDS_MeshNode* >& sideNodes = nSide[ 1 ];
+ sideNodes.push_back( theSideFirstNode );
+
+ bool hasVolumes = false;
+ LinkID_Gen aLinkID_Gen( GetMeshDS() );
+ set<long> foundSideLinkIDs, checkedLinkIDs;
+ SMDS_VolumeTool volume;
+ //const SMDS_MeshNode* faceNodes[ 4 ];
+
+ const SMDS_MeshNode* sideNode;
+ const SMDS_MeshElement* sideElem;
+ const SMDS_MeshNode* prevSideNode = theSideFirstNode;
+ const SMDS_MeshNode* prevBordNode = theBordFirstNode;
+ nBordIt = bordNodes.begin();
+ nBordIt++;
+ // border node position and border link direction to compare with
+ gp_XYZ bordPos = nBordXYZ[ *nBordIt ];
+ gp_XYZ bordDir = bordPos - nBordXYZ[ prevBordNode ];
+ // choose next side node by link direction or by closeness to
+ // the current border node:
+ bool searchByDir = ( *nBordIt != theBordLastNode );
+ do {
+ // find the next node on the Side 2
+ sideNode = 0;
+ double maxDot = -DBL_MAX, minDist = DBL_MAX;
+ long linkID;
+ checkedLinkIDs.clear();
+ gp_XYZ prevXYZ( prevSideNode->X(), prevSideNode->Y(), prevSideNode->Z() );
+
+ // loop on inverse elements of current node (prevSideNode) on the Side 2
+ SMDS_ElemIteratorPtr invElemIt = prevSideNode->GetInverseElementIterator();
+ while ( invElemIt->more() )
+ {
+ const SMDS_MeshElement* elem = invElemIt->next();
+ // prepare data for a loop on links coming to prevSideNode, of a face or a volume
+ int iPrevNode, iNode = 0, nbNodes = elem->NbNodes();
+ vector< const SMDS_MeshNode* > faceNodes( nbNodes, (const SMDS_MeshNode*)0 );
+ bool isVolume = volume.Set( elem );
+ const SMDS_MeshNode** nodes = isVolume ? volume.GetNodes() : & faceNodes[0];
+ if ( isVolume ) // --volume
+ hasVolumes = true;
+ else if ( elem->GetType()==SMDSAbs_Face ) { // --face
+ // retrieve all face nodes and find iPrevNode - an index of the prevSideNode
+ if(elem->IsQuadratic()) {
+ const SMDS_VtkFace* F =
+ dynamic_cast<const SMDS_VtkFace*>(elem);
+ if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
+ // use special nodes iterator
+ SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
+ while( anIter->more() ) {
+ nodes[ iNode ] = cast2Node(anIter->next());
+ if ( nodes[ iNode++ ] == prevSideNode )
+ iPrevNode = iNode - 1;
+ }
+ }
+ else {
+ SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
+ while ( nIt->more() ) {
+ nodes[ iNode ] = cast2Node( nIt->next() );
+ if ( nodes[ iNode++ ] == prevSideNode )
+ iPrevNode = iNode - 1;
+ }
+ }
+ // there are 2 links to check
+ nbNodes = 2;
+ }
+ else // --edge
+ continue;
+ // loop on links, to be precise, on the second node of links
+ for ( iNode = 0; iNode < nbNodes; iNode++ ) {
+ const SMDS_MeshNode* n = nodes[ iNode ];
+ if ( isVolume ) {
+ if ( !volume.IsLinked( n, prevSideNode ))
+ continue;
+ }
+ else {
+ if ( iNode ) // a node before prevSideNode
+ n = nodes[ iPrevNode == 0 ? elem->NbNodes() - 1 : iPrevNode - 1 ];
+ else // a node after prevSideNode
+ n = nodes[ iPrevNode + 1 == elem->NbNodes() ? 0 : iPrevNode + 1 ];
+ }
+ // check if this link was already used
+ long iLink = aLinkID_Gen.GetLinkID( prevSideNode, n );
+ bool isJustChecked = !checkedLinkIDs.insert( iLink ).second;
+ if (!isJustChecked &&
+ foundSideLinkIDs.find( iLink ) == foundSideLinkIDs.end() )
+ {
+ // test a link geometrically
+ gp_XYZ nextXYZ ( n->X(), n->Y(), n->Z() );
+ bool linkIsBetter = false;
+ double dot = 0.0, dist = 0.0;
+ if ( searchByDir ) { // choose most co-directed link
+ dot = bordDir * ( nextXYZ - prevXYZ ).Normalized();
+ linkIsBetter = ( dot > maxDot );
+ }
+ else { // choose link with the node closest to bordPos
+ dist = ( nextXYZ - bordPos ).SquareModulus();
+ linkIsBetter = ( dist < minDist );
+ }
+ if ( linkIsBetter ) {
+ maxDot = dot;
+ minDist = dist;
+ linkID = iLink;
+ sideNode = n;
+ sideElem = elem;
+ }
+ }
+ }
+ } // loop on inverse elements of prevSideNode
+
+ if ( !sideNode ) {
+ MESSAGE(" Cant find path by links of the Side 2 ");
+ return SEW_BAD_SIDE_NODES;
+ }
+ sideNodes.push_back( sideNode );
+ sideElems.push_back( sideElem );
+ foundSideLinkIDs.insert ( linkID );
+ prevSideNode = sideNode;
+
+ if ( *nBordIt == theBordLastNode )
+ searchByDir = false;
+ else {
+ // find the next border link to compare with
+ gp_XYZ sidePos( sideNode->X(), sideNode->Y(), sideNode->Z() );
+ searchByDir = ( bordDir * ( sidePos - bordPos ) <= 0 );
+ // move to next border node if sideNode is before forward border node (bordPos)
+ while ( *nBordIt != theBordLastNode && !searchByDir ) {
+ prevBordNode = *nBordIt;
+ nBordIt++;
+ bordPos = nBordXYZ[ *nBordIt ];
+ bordDir = bordPos - nBordXYZ[ prevBordNode ];
+ searchByDir = ( bordDir * ( sidePos - bordPos ) <= 0 );
+ }
+ }
+ }
+ while ( sideNode != theSideSecondNode );
+
+ if ( hasVolumes && sideNodes.size () != bordNodes.size() && !toCreatePolyedrs) {
+ MESSAGE("VOLUME SPLITTING IS FORBIDDEN");
+ return SEW_VOLUMES_TO_SPLIT; // volume splitting is forbidden
+ }
+ } // end nodes search on the side 2
+
+ // ============================
+ // sew the border to the side 2
+ // ============================
+
+ int nbNodes[] = { nSide[0].size(), nSide[1].size() };
+ int maxNbNodes = Max( nbNodes[0], nbNodes[1] );
+
+ TListOfListOfNodes nodeGroupsToMerge;
+ if ( nbNodes[0] == nbNodes[1] ||
+ ( theSideIsFreeBorder && !theSideThirdNode)) {
+
+ // all nodes are to be merged
+
+ for (nIt[0] = nSide[0].begin(), nIt[1] = nSide[1].begin();
+ nIt[0] != nSide[0].end() && nIt[1] != nSide[1].end();
+ nIt[0]++, nIt[1]++ )
+ {
+ nodeGroupsToMerge.push_back( list<const SMDS_MeshNode*>() );
+ nodeGroupsToMerge.back().push_back( *nIt[1] ); // to keep
+ nodeGroupsToMerge.back().push_back( *nIt[0] ); // to remove
+ }
+ }
+ else {
+
+ // insert new nodes into the border and the side to get equal nb of segments
+
+ // get normalized parameters of nodes on the borders
+ //double param[ 2 ][ maxNbNodes ];
+ double* param[ 2 ];
+ param[0] = new double [ maxNbNodes ];
+ param[1] = new double [ maxNbNodes ];
+ int iNode, iBord;
+ for ( iBord = 0; iBord < 2; iBord++ ) { // loop on 2 borders
+ list< const SMDS_MeshNode* >& nodes = nSide[ iBord ];
+ list< const SMDS_MeshNode* >::iterator nIt = nodes.begin();
+ const SMDS_MeshNode* nPrev = *nIt;
+ double bordLength = 0;
+ for ( iNode = 0; nIt != nodes.end(); nIt++, iNode++ ) { // loop on border nodes
+ const SMDS_MeshNode* nCur = *nIt;
+ gp_XYZ segment (nCur->X() - nPrev->X(),
+ nCur->Y() - nPrev->Y(),
+ nCur->Z() - nPrev->Z());
+ double segmentLen = segment.Modulus();
+ bordLength += segmentLen;
+ param[ iBord ][ iNode ] = bordLength;
+ nPrev = nCur;
+ }
+ // normalize within [0,1]
+ for ( iNode = 0; iNode < nbNodes[ iBord ]; iNode++ ) {
+ param[ iBord ][ iNode ] /= bordLength;
+ }
+ }
+
+ // loop on border segments
+ const SMDS_MeshNode *nPrev[ 2 ] = { 0, 0 };
+ int i[ 2 ] = { 0, 0 };
+ nIt[0] = nSide[0].begin(); eIt[0] = eSide[0].begin();
+ nIt[1] = nSide[1].begin(); eIt[1] = eSide[1].begin();
+
+ TElemOfNodeListMap insertMap;
+ TElemOfNodeListMap::iterator insertMapIt;
+ // insertMap is
+ // key: elem to insert nodes into
+ // value: 2 nodes to insert between + nodes to be inserted
+ do {
+ bool next[ 2 ] = { false, false };
+
+ // find min adjacent segment length after sewing
+ double nextParam = 10., prevParam = 0;
+ for ( iBord = 0; iBord < 2; iBord++ ) { // loop on 2 borders
+ if ( i[ iBord ] + 1 < nbNodes[ iBord ])
+ nextParam = Min( nextParam, param[iBord][ i[iBord] + 1 ]);
+ if ( i[ iBord ] > 0 )
+ prevParam = Max( prevParam, param[iBord][ i[iBord] - 1 ]);
+ }
+ double minParam = Min( param[ 0 ][ i[0] ], param[ 1 ][ i[1] ]);
+ double maxParam = Max( param[ 0 ][ i[0] ], param[ 1 ][ i[1] ]);
+ double minSegLen = Min( nextParam - minParam, maxParam - prevParam );
+
+ // choose to insert or to merge nodes
+ double du = param[ 1 ][ i[1] ] - param[ 0 ][ i[0] ];
+ if ( Abs( du ) <= minSegLen * 0.2 ) {
+ // merge
+ // ------
+ nodeGroupsToMerge.push_back( list<const SMDS_MeshNode*>() );
+ const SMDS_MeshNode* n0 = *nIt[0];
+ const SMDS_MeshNode* n1 = *nIt[1];
+ nodeGroupsToMerge.back().push_back( n1 );
+ nodeGroupsToMerge.back().push_back( n0 );
+ // position of node of the border changes due to merge
+ param[ 0 ][ i[0] ] += du;
+ // move n1 for the sake of elem shape evaluation during insertion.
+ // n1 will be removed by MergeNodes() anyway
+ const_cast<SMDS_MeshNode*>( n0 )->setXYZ( n1->X(), n1->Y(), n1->Z() );
+ next[0] = next[1] = true;
+ }
+ else {
+ // insert
+ // ------
+ int intoBord = ( du < 0 ) ? 0 : 1;
+ const SMDS_MeshElement* elem = *eIt[ intoBord ];
+ const SMDS_MeshNode* n1 = nPrev[ intoBord ];
+ const SMDS_MeshNode* n2 = *nIt[ intoBord ];
+ const SMDS_MeshNode* nIns = *nIt[ 1 - intoBord ];
+ if ( intoBord == 1 ) {
+ // move node of the border to be on a link of elem of the side
+ gp_XYZ p1 (n1->X(), n1->Y(), n1->Z());
+ gp_XYZ p2 (n2->X(), n2->Y(), n2->Z());
+ double ratio = du / ( param[ 1 ][ i[1] ] - param[ 1 ][ i[1]-1 ]);
+ gp_XYZ p = p2 * ( 1 - ratio ) + p1 * ratio;
+ GetMeshDS()->MoveNode( nIns, p.X(), p.Y(), p.Z() );
+ }
+ insertMapIt = insertMap.find( elem );
+ bool notFound = ( insertMapIt == insertMap.end() );
+ bool otherLink = ( !notFound && (*insertMapIt).second.front() != n1 );
+ if ( otherLink ) {
+ // insert into another link of the same element:
+ // 1. perform insertion into the other link of the elem
+ list<const SMDS_MeshNode*> & nodeList = (*insertMapIt).second;
+ const SMDS_MeshNode* n12 = nodeList.front(); nodeList.pop_front();
+ const SMDS_MeshNode* n22 = nodeList.front(); nodeList.pop_front();
+ InsertNodesIntoLink( elem, n12, n22, nodeList, toCreatePolygons );
+ // 2. perform insertion into the link of adjacent faces
+ while (true) {
+ const SMDS_MeshElement* adjElem = findAdjacentFace( n12, n22, elem );
+ if ( adjElem )
+ InsertNodesIntoLink( adjElem, n12, n22, nodeList, toCreatePolygons );
+ else
+ break;
+ }
+ if (toCreatePolyedrs) {
+ // perform insertion into the links of adjacent volumes
+ UpdateVolumes(n12, n22, nodeList);
+ }
+ // 3. find an element appeared on n1 and n2 after the insertion
+ insertMap.erase( elem );
+ elem = findAdjacentFace( n1, n2, 0 );
+ }
+ if ( notFound || otherLink ) {
+ // add element and nodes of the side into the insertMap
+ insertMapIt = insertMap.insert
+ ( TElemOfNodeListMap::value_type( elem, list<const SMDS_MeshNode*>() )).first;
+ (*insertMapIt).second.push_back( n1 );
+ (*insertMapIt).second.push_back( n2 );
+ }
+ // add node to be inserted into elem
+ (*insertMapIt).second.push_back( nIns );
+ next[ 1 - intoBord ] = true;
+ }
+
+ // go to the next segment
+ for ( iBord = 0; iBord < 2; iBord++ ) { // loop on 2 borders
+ if ( next[ iBord ] ) {
+ if ( i[ iBord ] != 0 && eIt[ iBord ] != eSide[ iBord ].end())
+ eIt[ iBord ]++;
+ nPrev[ iBord ] = *nIt[ iBord ];
+ nIt[ iBord ]++; i[ iBord ]++;
+ }
+ }
+ }
+ while ( nIt[0] != nSide[0].end() && nIt[1] != nSide[1].end());
+
+ // perform insertion of nodes into elements
+
+ for (insertMapIt = insertMap.begin();
+ insertMapIt != insertMap.end();
+ insertMapIt++ )
+ {
+ const SMDS_MeshElement* elem = (*insertMapIt).first;
+ list<const SMDS_MeshNode*> & nodeList = (*insertMapIt).second;
+ const SMDS_MeshNode* n1 = nodeList.front(); nodeList.pop_front();
+ const SMDS_MeshNode* n2 = nodeList.front(); nodeList.pop_front();
+
+ InsertNodesIntoLink( elem, n1, n2, nodeList, toCreatePolygons );
+
+ if ( !theSideIsFreeBorder ) {
+ // look for and insert nodes into the faces adjacent to elem
+ while (true) {
+ const SMDS_MeshElement* adjElem = findAdjacentFace( n1, n2, elem );
+ if ( adjElem )
+ InsertNodesIntoLink( adjElem, n1, n2, nodeList, toCreatePolygons );
+ else
+ break;
+ }
+ }
+ if (toCreatePolyedrs) {
+ // perform insertion into the links of adjacent volumes
+ UpdateVolumes(n1, n2, nodeList);
+ }
+ }
+
+ delete param[0];
+ delete param[1];
+ } // end: insert new nodes
+
+ MergeNodes ( nodeGroupsToMerge );
+
+ return aResult;
+}
+
+//=======================================================================
+//function : InsertNodesIntoLink
+//purpose : insert theNodesToInsert into theFace between theBetweenNode1
+// and theBetweenNode2 and split theElement
+//=======================================================================
+
+void SMESH_MeshEditor::InsertNodesIntoLink(const SMDS_MeshElement* theFace,
+ const SMDS_MeshNode* theBetweenNode1,
+ const SMDS_MeshNode* theBetweenNode2,
+ list<const SMDS_MeshNode*>& theNodesToInsert,
+ const bool toCreatePoly)
+{
+ if ( theFace->GetType() != SMDSAbs_Face ) return;
+
+ // find indices of 2 link nodes and of the rest nodes
+ int iNode = 0, il1, il2, i3, i4;
+ il1 = il2 = i3 = i4 = -1;
+ //const SMDS_MeshNode* nodes[ theFace->NbNodes() ];
+ vector<const SMDS_MeshNode*> nodes( theFace->NbNodes() );
+
+ if(theFace->IsQuadratic()) {
+ const SMDS_VtkFace* F =
+ dynamic_cast<const SMDS_VtkFace*>(theFace);
+ if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
+ // use special nodes iterator
+ SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
+ while( anIter->more() ) {
+ const SMDS_MeshNode* n = cast2Node(anIter->next());
+ if ( n == theBetweenNode1 )
+ il1 = iNode;
+ else if ( n == theBetweenNode2 )
+ il2 = iNode;
+ else if ( i3 < 0 )
+ i3 = iNode;
+ else
+ i4 = iNode;
+ nodes[ iNode++ ] = n;
+ }
+ }
+ else {
+ SMDS_ElemIteratorPtr nodeIt = theFace->nodesIterator();
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ if ( n == theBetweenNode1 )
+ il1 = iNode;
+ else if ( n == theBetweenNode2 )
+ il2 = iNode;
+ else if ( i3 < 0 )
+ i3 = iNode;
+ else
+ i4 = iNode;
+ nodes[ iNode++ ] = n;
+ }
+ }
+ if ( il1 < 0 || il2 < 0 || i3 < 0 )
+ return ;
+
+ // arrange link nodes to go one after another regarding the face orientation
+ bool reverse = ( Abs( il2 - il1 ) == 1 ? il2 < il1 : il1 < il2 );
+ list<const SMDS_MeshNode *> aNodesToInsert = theNodesToInsert;
+ if ( reverse ) {
+ iNode = il1;
+ il1 = il2;
+ il2 = iNode;
+ aNodesToInsert.reverse();
+ }
+ // check that not link nodes of a quadrangles are in good order
+ int nbFaceNodes = theFace->NbNodes();
+ if ( nbFaceNodes == 4 && i4 - i3 != 1 ) {
+ iNode = i3;
+ i3 = i4;
+ i4 = iNode;
+ }
+
+ if (toCreatePoly || theFace->IsPoly()) {
+
+ iNode = 0;
+ vector<const SMDS_MeshNode *> poly_nodes (nbFaceNodes + aNodesToInsert.size());
+
+ // add nodes of face up to first node of link
+ bool isFLN = false;
+
+ if(theFace->IsQuadratic()) {
+ const SMDS_VtkFace* F =
+ dynamic_cast<const SMDS_VtkFace*>(theFace);
+ if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
+ // use special nodes iterator
+ SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
+ while( anIter->more() && !isFLN ) {
+ const SMDS_MeshNode* n = cast2Node(anIter->next());
+ poly_nodes[iNode++] = n;
+ if (n == nodes[il1]) {
+ isFLN = true;
+ }
+ }
+ // add nodes to insert
+ list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
+ for (; nIt != aNodesToInsert.end(); nIt++) {
+ poly_nodes[iNode++] = *nIt;
+ }
+ // add nodes of face starting from last node of link
+ while ( anIter->more() ) {
+ poly_nodes[iNode++] = cast2Node(anIter->next());
+ }
+ }
+ else {
+ SMDS_ElemIteratorPtr nodeIt = theFace->nodesIterator();
+ while ( nodeIt->more() && !isFLN ) {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ poly_nodes[iNode++] = n;
+ if (n == nodes[il1]) {
+ isFLN = true;
+ }
+ }
+ // add nodes to insert
+ list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
+ for (; nIt != aNodesToInsert.end(); nIt++) {
+ poly_nodes[iNode++] = *nIt;
+ }
+ // add nodes of face starting from last node of link
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ poly_nodes[iNode++] = n;
+ }
+ }
+
+ // edit or replace the face
+ SMESHDS_Mesh *aMesh = GetMeshDS();
+
+ if (theFace->IsPoly()) {
+ aMesh->ChangePolygonNodes(theFace, poly_nodes);
+ }
+ else {
+ int aShapeId = FindShape( theFace );
+
+ SMDS_MeshElement* newElem = aMesh->AddPolygonalFace(poly_nodes);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+
+ aMesh->RemoveElement(theFace);
+ }
+ return;
+ }
+
+ SMESHDS_Mesh *aMesh = GetMeshDS();
+ if( !theFace->IsQuadratic() ) {
+
+ // put aNodesToInsert between theBetweenNode1 and theBetweenNode2
+ int nbLinkNodes = 2 + aNodesToInsert.size();
+ //const SMDS_MeshNode* linkNodes[ nbLinkNodes ];
+ vector<const SMDS_MeshNode*> linkNodes( nbLinkNodes );
+ linkNodes[ 0 ] = nodes[ il1 ];
+ linkNodes[ nbLinkNodes - 1 ] = nodes[ il2 ];
+ list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
+ for ( iNode = 1; nIt != aNodesToInsert.end(); nIt++ ) {
+ linkNodes[ iNode++ ] = *nIt;
+ }
+ // decide how to split a quadrangle: compare possible variants
+ // and choose which of splits to be a quadrangle
+ int i1, i2, iSplit, nbSplits = nbLinkNodes - 1, iBestQuad;
+ if ( nbFaceNodes == 3 ) {
+ iBestQuad = nbSplits;
+ i4 = i3;
+ }
+ else if ( nbFaceNodes == 4 ) {
+ SMESH::Controls::NumericalFunctorPtr aCrit( new SMESH::Controls::AspectRatio);
+ double aBestRate = DBL_MAX;
+ for ( int iQuad = 0; iQuad < nbSplits; iQuad++ ) {
+ i1 = 0; i2 = 1;
+ double aBadRate = 0;
+ // evaluate elements quality
+ for ( iSplit = 0; iSplit < nbSplits; iSplit++ ) {
+ if ( iSplit == iQuad ) {
+ SMDS_FaceOfNodes quad (linkNodes[ i1++ ],
+ linkNodes[ i2++ ],
+ nodes[ i3 ],
+ nodes[ i4 ]);
+ aBadRate += getBadRate( &quad, aCrit );
+ }
+ else {
+ SMDS_FaceOfNodes tria (linkNodes[ i1++ ],
+ linkNodes[ i2++ ],
+ nodes[ iSplit < iQuad ? i4 : i3 ]);
+ aBadRate += getBadRate( &tria, aCrit );
+ }
+ }
+ // choice
+ if ( aBadRate < aBestRate ) {
+ iBestQuad = iQuad;
+ aBestRate = aBadRate;
+ }
+ }
+ }
+
+ // create new elements
+ int aShapeId = FindShape( theFace );
+
+ i1 = 0; i2 = 1;
+ for ( iSplit = 0; iSplit < nbSplits - 1; iSplit++ ) {
+ SMDS_MeshElement* newElem = 0;
+ if ( iSplit == iBestQuad )
+ newElem = aMesh->AddFace (linkNodes[ i1++ ],
+ linkNodes[ i2++ ],
+ nodes[ i3 ],
+ nodes[ i4 ]);
+ else
+ newElem = aMesh->AddFace (linkNodes[ i1++ ],
+ linkNodes[ i2++ ],
+ nodes[ iSplit < iBestQuad ? i4 : i3 ]);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ }
+
+ // change nodes of theFace
+ const SMDS_MeshNode* newNodes[ 4 ];
+ newNodes[ 0 ] = linkNodes[ i1 ];
+ newNodes[ 1 ] = linkNodes[ i2 ];
+ newNodes[ 2 ] = nodes[ iSplit >= iBestQuad ? i3 : i4 ];
+ newNodes[ 3 ] = nodes[ i4 ];
+ //aMesh->ChangeElementNodes( theFace, newNodes, iSplit == iBestQuad ? 4 : 3 );
+ const SMDS_MeshElement* newElem = 0;
+ if (iSplit == iBestQuad)
+ newElem = aMesh->AddFace( newNodes[0], newNodes[1], newNodes[2], newNodes[3] );
+ else
+ newElem = aMesh->AddFace( newNodes[0], newNodes[1], newNodes[2] );
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+} // end if(!theFace->IsQuadratic())
+ else { // theFace is quadratic
+ // we have to split theFace on simple triangles and one simple quadrangle
+ int tmp = il1/2;
+ int nbshift = tmp*2;
+ // shift nodes in nodes[] by nbshift
+ int i,j;
+ for(i=0; i<nbshift; i++) {
+ const SMDS_MeshNode* n = nodes[0];
+ for(j=0; j<nbFaceNodes-1; j++) {
+ nodes[j] = nodes[j+1];
+ }
+ nodes[nbFaceNodes-1] = n;
+ }
+ il1 = il1 - nbshift;
+ // now have to insert nodes between n0 and n1 or n1 and n2 (see below)
+ // n0 n1 n2 n0 n1 n2
+ // +-----+-----+ +-----+-----+
+ // \ / | |
+ // \ / | |
+ // n5+ +n3 n7+ +n3
+ // \ / | |
+ // \ / | |
+ // + +-----+-----+
+ // n4 n6 n5 n4
+
+ // create new elements
+ int aShapeId = FindShape( theFace );
+
+ int n1,n2,n3;
+ if(nbFaceNodes==6) { // quadratic triangle
+ SMDS_MeshElement* newElem =
+ aMesh->AddFace(nodes[3],nodes[4],nodes[5]);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ if(theFace->IsMediumNode(nodes[il1])) {
+ // create quadrangle
+ newElem = aMesh->AddFace(nodes[0],nodes[1],nodes[3],nodes[5]);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ n1 = 1;
+ n2 = 2;
+ n3 = 3;
+ }
+ else {
+ // create quadrangle
+ newElem = aMesh->AddFace(nodes[1],nodes[2],nodes[3],nodes[5]);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ n1 = 0;
+ n2 = 1;
+ n3 = 5;
+ }
+ }
+ else { // nbFaceNodes==8 - quadratic quadrangle
+ SMDS_MeshElement* newElem =
+ aMesh->AddFace(nodes[3],nodes[4],nodes[5]);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ newElem = aMesh->AddFace(nodes[5],nodes[6],nodes[7]);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ newElem = aMesh->AddFace(nodes[5],nodes[7],nodes[3]);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ if(theFace->IsMediumNode(nodes[il1])) {
+ // create quadrangle
+ newElem = aMesh->AddFace(nodes[0],nodes[1],nodes[3],nodes[7]);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ n1 = 1;
+ n2 = 2;
+ n3 = 3;
+ }
+ else {
+ // create quadrangle
+ newElem = aMesh->AddFace(nodes[1],nodes[2],nodes[3],nodes[7]);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ n1 = 0;
+ n2 = 1;
+ n3 = 7;
+ }
+ }
+ // create needed triangles using n1,n2,n3 and inserted nodes
+ int nbn = 2 + aNodesToInsert.size();
+ //const SMDS_MeshNode* aNodes[nbn];
+ vector<const SMDS_MeshNode*> aNodes(nbn);
+ aNodes[0] = nodes[n1];
+ aNodes[nbn-1] = nodes[n2];
+ list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
+ for ( iNode = 1; nIt != aNodesToInsert.end(); nIt++ ) {
+ aNodes[iNode++] = *nIt;
+ }
+ for(i=1; i<nbn; i++) {
+ SMDS_MeshElement* newElem =
+ aMesh->AddFace(aNodes[i-1],aNodes[i],nodes[n3]);
+ myLastCreatedElems.Append(newElem);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ }
+ }
+ // remove old face
+ aMesh->RemoveElement(theFace);
+}
+
+//=======================================================================
+//function : UpdateVolumes
+//purpose :
+//=======================================================================
+void SMESH_MeshEditor::UpdateVolumes (const SMDS_MeshNode* theBetweenNode1,
+ const SMDS_MeshNode* theBetweenNode2,
+ list<const SMDS_MeshNode*>& theNodesToInsert)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ SMDS_ElemIteratorPtr invElemIt = theBetweenNode1->GetInverseElementIterator(SMDSAbs_Volume);
+ while (invElemIt->more()) { // loop on inverse elements of theBetweenNode1
+ const SMDS_MeshElement* elem = invElemIt->next();
+
+ // check, if current volume has link theBetweenNode1 - theBetweenNode2
+ SMDS_VolumeTool aVolume (elem);
+ if (!aVolume.IsLinked(theBetweenNode1, theBetweenNode2))
+ continue;
+
+ // insert new nodes in all faces of the volume, sharing link theBetweenNode1 - theBetweenNode2
+ int iface, nbFaces = aVolume.NbFaces();
+ vector<const SMDS_MeshNode *> poly_nodes;
+ vector<int> quantities (nbFaces);
+
+ for (iface = 0; iface < nbFaces; iface++) {
+ int nbFaceNodes = aVolume.NbFaceNodes(iface), nbInserted = 0;
+ // faceNodes will contain (nbFaceNodes + 1) nodes, last = first
+ const SMDS_MeshNode** faceNodes = aVolume.GetFaceNodes(iface);
+
+ for (int inode = 0; inode < nbFaceNodes; inode++) {
+ poly_nodes.push_back(faceNodes[inode]);
+
+ if (nbInserted == 0) {
+ if (faceNodes[inode] == theBetweenNode1) {
+ if (faceNodes[inode + 1] == theBetweenNode2) {
+ nbInserted = theNodesToInsert.size();
+
+ // add nodes to insert
+ list<const SMDS_MeshNode*>::iterator nIt = theNodesToInsert.begin();
+ for (; nIt != theNodesToInsert.end(); nIt++) {
+ poly_nodes.push_back(*nIt);
+ }
+ }
+ }
+ else if (faceNodes[inode] == theBetweenNode2) {
+ if (faceNodes[inode + 1] == theBetweenNode1) {
+ nbInserted = theNodesToInsert.size();
+
+ // add nodes to insert in reversed order
+ list<const SMDS_MeshNode*>::iterator nIt = theNodesToInsert.end();
+ nIt--;
+ for (; nIt != theNodesToInsert.begin(); nIt--) {
+ poly_nodes.push_back(*nIt);
+ }
+ poly_nodes.push_back(*nIt);
+ }
+ }
+ else {
+ }
+ }
+ }
+ quantities[iface] = nbFaceNodes + nbInserted;
+ }
+
+ // Replace or update the volume
+ SMESHDS_Mesh *aMesh = GetMeshDS();
+
+ if (elem->IsPoly()) {
+ aMesh->ChangePolyhedronNodes(elem, poly_nodes, quantities);
+
+ }
+ else {
+ int aShapeId = FindShape( elem );
+
+ SMDS_MeshElement* newElem =
+ aMesh->AddPolyhedralVolume(poly_nodes, quantities);
+ myLastCreatedElems.Append(newElem);
+ if (aShapeId && newElem)
+ aMesh->SetMeshElementOnShape(newElem, aShapeId);
+
+ aMesh->RemoveElement(elem);
+ }
+ }
+}
+
+namespace
+{
+ //================================================================================
+ /*!
+ * \brief Transform any volume into data of SMDSEntity_Polyhedra
+ */
+ //================================================================================
+
+ void volumeToPolyhedron( const SMDS_MeshElement* elem,
+ vector<const SMDS_MeshNode *> & nodes,
+ vector<int> & nbNodeInFaces )
+ {
+ nodes.clear();
+ nbNodeInFaces.clear();
+ SMDS_VolumeTool vTool ( elem );
+ for ( int iF = 0; iF < vTool.NbFaces(); ++iF )
+ {
+ const SMDS_MeshNode** fNodes = vTool.GetFaceNodes( iF );
+ nodes.insert( nodes.end(), fNodes, fNodes + vTool.NbFaceNodes( iF ));
+ nbNodeInFaces.push_back( vTool.NbFaceNodes( iF ));
+ }
+ }
+}
+
+//=======================================================================
+/*!
+ * \brief Convert elements contained in a submesh to quadratic
+ * \return int - nb of checked elements
+ */
+//=======================================================================
+
+int SMESH_MeshEditor::convertElemToQuadratic(SMESHDS_SubMesh * theSm,
+ SMESH_MesherHelper& theHelper,
+ const bool theForce3d)
+{
+ int nbElem = 0;
+ if( !theSm ) return nbElem;
+
+ vector<int> nbNodeInFaces;
+ vector<const SMDS_MeshNode *> nodes;
+ SMDS_ElemIteratorPtr ElemItr = theSm->GetElements();
+ while(ElemItr->more())
+ {
+ nbElem++;
+ const SMDS_MeshElement* elem = ElemItr->next();
+ if( !elem ) continue;
+
+ // analyse a necessity of conversion
+ const SMDSAbs_ElementType aType = elem->GetType();
+ if ( aType < SMDSAbs_Edge || aType > SMDSAbs_Volume )
+ continue;
+ const SMDSAbs_EntityType aGeomType = elem->GetEntityType();
+ bool hasCentralNodes = false;
+ if ( elem->IsQuadratic() )
+ {
+ bool alreadyOK;
+ switch ( aGeomType ) {
+ case SMDSEntity_Quad_Triangle:
+ case SMDSEntity_Quad_Quadrangle:
+ case SMDSEntity_Quad_Hexa:
+ alreadyOK = !theHelper.GetIsBiQuadratic(); break;
+
+ case SMDSEntity_BiQuad_Triangle:
+ case SMDSEntity_BiQuad_Quadrangle:
+ case SMDSEntity_TriQuad_Hexa:
+ alreadyOK = theHelper.GetIsBiQuadratic();
+ hasCentralNodes = true;
+ break;
+ default:
+ alreadyOK = true;
+ }
+ // take into account already present modium nodes
+ switch ( aType ) {
+ case SMDSAbs_Volume:
+ theHelper.AddTLinks( static_cast< const SMDS_MeshVolume* >( elem )); break;
+ case SMDSAbs_Face:
+ theHelper.AddTLinks( static_cast< const SMDS_MeshFace* >( elem )); break;
+ case SMDSAbs_Edge:
+ theHelper.AddTLinks( static_cast< const SMDS_MeshEdge* >( elem )); break;
+ default:;
+ }
+ if ( alreadyOK )
+ continue;
+ }
+ // get elem data needed to re-create it
+ //
+ const int id = elem->GetID();
+ const int nbNodes = elem->NbCornerNodes();
+ nodes.assign(elem->begin_nodes(), elem->end_nodes());
+ if ( aGeomType == SMDSEntity_Polyhedra )
+ nbNodeInFaces = static_cast<const SMDS_VtkVolume* >( elem )->GetQuantities();
+ else if ( aGeomType == SMDSEntity_Hexagonal_Prism )
+ volumeToPolyhedron( elem, nodes, nbNodeInFaces );
+
+ // remove a linear element
+ GetMeshDS()->RemoveFreeElement(elem, theSm, /*fromGroups=*/false);
+
+ // remove central nodes of biquadratic elements (biquad->quad convertion)
+ if ( hasCentralNodes )
+ for ( size_t i = nbNodes * 2; i < nodes.size(); ++i )
+ if ( nodes[i]->NbInverseElements() == 0 )
+ GetMeshDS()->RemoveFreeNode( nodes[i], theSm, /*fromGroups=*/true );
+
+ const SMDS_MeshElement* NewElem = 0;
+
+ switch( aType )
+ {
+ case SMDSAbs_Edge :
+ {
+ NewElem = theHelper.AddEdge(nodes[0], nodes[1], id, theForce3d);
+ break;
+ }
+ case SMDSAbs_Face :
+ {
+ switch(nbNodes)
+ {
+ case 3:
+ NewElem = theHelper.AddFace(nodes[0], nodes[1], nodes[2], id, theForce3d);
+ break;
+ case 4:
+ NewElem = theHelper.AddFace(nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d);
+ break;
+ default:
+ NewElem = theHelper.AddPolygonalFace(nodes, id, theForce3d);
+ }
+ break;
+ }
+ case SMDSAbs_Volume :
+ {
+ switch( aGeomType )
+ {
+ case SMDSEntity_Tetra:
+ NewElem = theHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d);
+ break;
+ case SMDSEntity_Pyramid:
+ NewElem = theHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4], id, theForce3d);
+ break;
+ case SMDSEntity_Penta:
+ NewElem = theHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4], nodes[5], id, theForce3d);
+ break;
+ case SMDSEntity_Hexa:
+ case SMDSEntity_Quad_Hexa:
+ case SMDSEntity_TriQuad_Hexa:
+ NewElem = theHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3],
+ nodes[4], nodes[5], nodes[6], nodes[7], id, theForce3d);
+ break;
+ case SMDSEntity_Hexagonal_Prism:
+ default:
+ NewElem = theHelper.AddPolyhedralVolume(nodes, nbNodeInFaces, id, theForce3d);
+ }
+ break;
+ }
+ default :
+ continue;
+ }
+ ReplaceElemInGroups( elem, NewElem, GetMeshDS());
+ if( NewElem && NewElem->getshapeId() < 1 )
+ theSm->AddElement( NewElem );
+ }
+ return nbElem;
+}
+//=======================================================================
+//function : ConvertToQuadratic
+//purpose :
+//=======================================================================
+
+void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d, const bool theToBiQuad)
+{
+ SMESHDS_Mesh* meshDS = GetMeshDS();
+
+ SMESH_MesherHelper aHelper(*myMesh);
+
+ aHelper.SetIsQuadratic( true );
+ aHelper.SetIsBiQuadratic( theToBiQuad );
+ aHelper.SetElementsOnShape(true);
+ aHelper.ToFixNodeParameters( true );
+
+ // convert elements assigned to sub-meshes
+ int nbCheckedElems = 0;
+ if ( myMesh->HasShapeToMesh() )
+ {
+ if ( SMESH_subMesh *aSubMesh = myMesh->GetSubMeshContaining(myMesh->GetShapeToMesh()))
+ {
+ SMESH_subMeshIteratorPtr smIt = aSubMesh->getDependsOnIterator(true,false);
+ while ( smIt->more() ) {
+ SMESH_subMesh* sm = smIt->next();
+ if ( SMESHDS_SubMesh *smDS = sm->GetSubMeshDS() ) {
+ aHelper.SetSubShape( sm->GetSubShape() );
+ nbCheckedElems += convertElemToQuadratic(smDS, aHelper, theForce3d);
+ }
+ }
+ }
+ }
+
+ // convert elements NOT assigned to sub-meshes
+ int totalNbElems = meshDS->NbEdges() + meshDS->NbFaces() + meshDS->NbVolumes();
+ if ( nbCheckedElems < totalNbElems ) // not all elements are in sub-meshes
+ {
+ aHelper.SetElementsOnShape(false);
+ SMESHDS_SubMesh *smDS = 0;
+
+ // convert edges
+ SMDS_EdgeIteratorPtr aEdgeItr = meshDS->edgesIterator();
+ while( aEdgeItr->more() )
+ {
+ const SMDS_MeshEdge* edge = aEdgeItr->next();
+ if ( !edge->IsQuadratic() )
+ {
+ int id = edge->GetID();
+ const SMDS_MeshNode* n1 = edge->GetNode(0);
+ const SMDS_MeshNode* n2 = edge->GetNode(1);
+
+ meshDS->RemoveFreeElement(edge, smDS, /*fromGroups=*/false);
+
+ const SMDS_MeshEdge* NewEdge = aHelper.AddEdge(n1, n2, id, theForce3d);
+ ReplaceElemInGroups( edge, NewEdge, GetMeshDS());
+ }
+ else
+ {
+ aHelper.AddTLinks( static_cast< const SMDS_MeshEdge* >( edge ));
+ }
+ }
+
+ // convert faces
+ SMDS_FaceIteratorPtr aFaceItr = meshDS->facesIterator();
+ while( aFaceItr->more() )
+ {
+ const SMDS_MeshFace* face = aFaceItr->next();
+ if ( !face ) continue;
+
+ const SMDSAbs_EntityType type = face->GetEntityType();
+ bool alreadyOK;
+ switch( type )
+ {
+ case SMDSEntity_Quad_Triangle:
+ case SMDSEntity_Quad_Quadrangle:
+ alreadyOK = !theToBiQuad;
+ aHelper.AddTLinks( static_cast< const SMDS_MeshFace* >( face ));
+ break;
+ case SMDSEntity_BiQuad_Triangle:
+ case SMDSEntity_BiQuad_Quadrangle:
+ alreadyOK = theToBiQuad;
+ aHelper.AddTLinks( static_cast< const SMDS_MeshFace* >( face ));
+ break;
+ default: alreadyOK = false;
+ }
+ if ( alreadyOK )
+ continue;
+
+ const int id = face->GetID();
+ vector<const SMDS_MeshNode *> nodes ( face->begin_nodes(), face->end_nodes());
+
+ meshDS->RemoveFreeElement(face, smDS, /*fromGroups=*/false);
+
+ SMDS_MeshFace * NewFace = 0;
+ switch( type )
+ {
+ case SMDSEntity_Triangle:
+ case SMDSEntity_Quad_Triangle:
+ case SMDSEntity_BiQuad_Triangle:
+ NewFace = aHelper.AddFace(nodes[0], nodes[1], nodes[2], id, theForce3d);
+ if ( nodes.size() == 7 && nodes[6]->NbInverseElements() == 0 ) // rm a central node
+ GetMeshDS()->RemoveFreeNode( nodes[6], /*sm=*/0, /*fromGroups=*/true );
+ break;
+
+ case SMDSEntity_Quadrangle:
+ case SMDSEntity_Quad_Quadrangle:
+ case SMDSEntity_BiQuad_Quadrangle:
+ NewFace = aHelper.AddFace(nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d);
+ if ( nodes.size() == 9 && nodes[8]->NbInverseElements() == 0 ) // rm a central node
+ GetMeshDS()->RemoveFreeNode( nodes[8], /*sm=*/0, /*fromGroups=*/true );
+ break;
+
+ default:;
+ NewFace = aHelper.AddPolygonalFace(nodes, id, theForce3d);
+ }
+ ReplaceElemInGroups( face, NewFace, GetMeshDS());
+ }
+
+ // convert volumes
+ vector<int> nbNodeInFaces;
+ SMDS_VolumeIteratorPtr aVolumeItr = meshDS->volumesIterator();
+ while(aVolumeItr->more())
+ {
+ const SMDS_MeshVolume* volume = aVolumeItr->next();
+ if ( !volume ) continue;
+
+ const SMDSAbs_EntityType type = volume->GetEntityType();
+ if ( volume->IsQuadratic() )
+ {
+ bool alreadyOK;
+ switch ( type )
+ {
+ case SMDSEntity_Quad_Hexa: alreadyOK = !theToBiQuad; break;
+ case SMDSEntity_TriQuad_Hexa: alreadyOK = theToBiQuad; break;
+ default: alreadyOK = true;
+ }
+ if ( alreadyOK )
+ {
+ aHelper.AddTLinks( static_cast< const SMDS_MeshVolume* >( volume ));
+ continue;
+ }
+ }
+ const int id = volume->GetID();
+ vector<const SMDS_MeshNode *> nodes (volume->begin_nodes(), volume->end_nodes());
+ if ( type == SMDSEntity_Polyhedra )
+ nbNodeInFaces = static_cast<const SMDS_VtkVolume* >(volume)->GetQuantities();
+ else if ( type == SMDSEntity_Hexagonal_Prism )
+ volumeToPolyhedron( volume, nodes, nbNodeInFaces );
+
+ meshDS->RemoveFreeElement(volume, smDS, /*fromGroups=*/false);
+
+ SMDS_MeshVolume * NewVolume = 0;
+ switch ( type )
+ {
+ case SMDSEntity_Tetra:
+ NewVolume = aHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d );
+ break;
+ case SMDSEntity_Hexa:
+ case SMDSEntity_Quad_Hexa:
+ case SMDSEntity_TriQuad_Hexa:
+ NewVolume = aHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3],
+ nodes[4], nodes[5], nodes[6], nodes[7], id, theForce3d);
+ for ( size_t i = 20; i < nodes.size(); ++i ) // rm central nodes
+ if ( nodes[i]->NbInverseElements() == 0 )
+ GetMeshDS()->RemoveFreeNode( nodes[i], /*sm=*/0, /*fromGroups=*/true );
+ break;
+ case SMDSEntity_Pyramid:
+ NewVolume = aHelper.AddVolume(nodes[0], nodes[1], nodes[2],
+ nodes[3], nodes[4], id, theForce3d);
+ break;
+ case SMDSEntity_Penta:
+ NewVolume = aHelper.AddVolume(nodes[0], nodes[1], nodes[2],
+ nodes[3], nodes[4], nodes[5], id, theForce3d);
+ break;
+ case SMDSEntity_Hexagonal_Prism:
+ default:
+ NewVolume = aHelper.AddPolyhedralVolume(nodes, nbNodeInFaces, id, theForce3d);
+ }
+ ReplaceElemInGroups(volume, NewVolume, meshDS);
+ }
+ }
+
+ if ( !theForce3d )
+ { // setenv NO_FixQuadraticElements to know if FixQuadraticElements() is guilty of bad conversion
+ // aHelper.SetSubShape(0); // apply FixQuadraticElements() to the whole mesh
+ // aHelper.FixQuadraticElements(myError);
+ SMESH_MesherHelper( *myMesh ).FixQuadraticElements(myError);
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Makes given elements quadratic
+ * \param theForce3d - if true, the medium nodes will be placed in the middle of link
+ * \param theElements - elements to make quadratic
+ */
+//================================================================================
+
+void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d,
+ TIDSortedElemSet& theElements,
+ const bool theToBiQuad)
+{
+ if ( theElements.empty() ) return;
+
+ // we believe that all theElements are of the same type
+ const SMDSAbs_ElementType elemType = (*theElements.begin())->GetType();
+
+ // get all nodes shared by theElements
+ TIDSortedNodeSet allNodes;
+ TIDSortedElemSet::iterator eIt = theElements.begin();
+ for ( ; eIt != theElements.end(); ++eIt )
+ allNodes.insert( (*eIt)->begin_nodes(), (*eIt)->end_nodes() );
+
+ // complete theElements with elements of lower dim whose all nodes are in allNodes
+
+ TIDSortedElemSet quadAdjacentElems [ SMDSAbs_NbElementTypes ]; // quadratic adjacent elements
+ TIDSortedElemSet checkedAdjacentElems [ SMDSAbs_NbElementTypes ];
+ TIDSortedNodeSet::iterator nIt = allNodes.begin();
+ for ( ; nIt != allNodes.end(); ++nIt )
+ {
+ const SMDS_MeshNode* n = *nIt;
+ SMDS_ElemIteratorPtr invIt = n->GetInverseElementIterator();
+ while ( invIt->more() )
+ {
+ const SMDS_MeshElement* e = invIt->next();
+ const SMDSAbs_ElementType type = e->GetType();
+ if ( e->IsQuadratic() )
+ {
+ quadAdjacentElems[ type ].insert( e );
+
+ bool alreadyOK;
+ switch ( e->GetEntityType() ) {
+ case SMDSEntity_Quad_Triangle:
+ case SMDSEntity_Quad_Quadrangle:
+ case SMDSEntity_Quad_Hexa: alreadyOK = !theToBiQuad; break;
+ case SMDSEntity_BiQuad_Triangle:
+ case SMDSEntity_BiQuad_Quadrangle:
+ case SMDSEntity_TriQuad_Hexa: alreadyOK = theToBiQuad; break;
+ default: alreadyOK = true;
+ }
+ if ( alreadyOK )
+ continue;
+ }
+ if ( type >= elemType )
+ continue; // same type or more complex linear element
+
+ if ( !checkedAdjacentElems[ type ].insert( e ).second )
+ continue; // e is already checked
+
+ // check nodes
+ bool allIn = true;
+ SMDS_NodeIteratorPtr nodeIt = e->nodeIterator();
+ while ( nodeIt->more() && allIn )
+ allIn = allNodes.count( nodeIt->next() );
+ if ( allIn )
+ theElements.insert(e );
+ }
+ }
+
+ SMESH_MesherHelper helper(*myMesh);
+ helper.SetIsQuadratic( true );
+ helper.SetIsBiQuadratic( theToBiQuad );
+
+ // add links of quadratic adjacent elements to the helper
+
+ if ( !quadAdjacentElems[SMDSAbs_Edge].empty() )
+ for ( eIt = quadAdjacentElems[SMDSAbs_Edge].begin();
+ eIt != quadAdjacentElems[SMDSAbs_Edge].end(); ++eIt )
+ {
+ helper.AddTLinks( static_cast< const SMDS_MeshEdge*> (*eIt) );
+ }
+ if ( !quadAdjacentElems[SMDSAbs_Face].empty() )
+ for ( eIt = quadAdjacentElems[SMDSAbs_Face].begin();
+ eIt != quadAdjacentElems[SMDSAbs_Face].end(); ++eIt )
+ {
+ helper.AddTLinks( static_cast< const SMDS_MeshFace*> (*eIt) );
+ }
+ if ( !quadAdjacentElems[SMDSAbs_Volume].empty() )
+ for ( eIt = quadAdjacentElems[SMDSAbs_Volume].begin();
+ eIt != quadAdjacentElems[SMDSAbs_Volume].end(); ++eIt )
+ {
+ helper.AddTLinks( static_cast< const SMDS_MeshVolume*> (*eIt) );
+ }
+
+ // make quadratic (or bi-tri-quadratic) elements instead of linear ones
+
+ SMESHDS_Mesh* meshDS = GetMeshDS();
+ SMESHDS_SubMesh* smDS = 0;
+ for ( eIt = theElements.begin(); eIt != theElements.end(); ++eIt )
+ {
+ const SMDS_MeshElement* elem = *eIt;
+
+ bool alreadyOK;
+ int nbCentralNodes = 0;
+ switch ( elem->GetEntityType() ) {
+ // linear convertible
+ case SMDSEntity_Edge:
+ case SMDSEntity_Triangle:
+ case SMDSEntity_Quadrangle:
+ case SMDSEntity_Tetra:
+ case SMDSEntity_Pyramid:
+ case SMDSEntity_Hexa:
+ case SMDSEntity_Penta: alreadyOK = false; nbCentralNodes = 0; break;
+ // quadratic that can become bi-quadratic
+ case SMDSEntity_Quad_Triangle:
+ case SMDSEntity_Quad_Quadrangle:
+ case SMDSEntity_Quad_Hexa: alreadyOK =!theToBiQuad; nbCentralNodes = 0; break;
+ // bi-quadratic
+ case SMDSEntity_BiQuad_Triangle:
+ case SMDSEntity_BiQuad_Quadrangle: alreadyOK = theToBiQuad; nbCentralNodes = 1; break;
+ case SMDSEntity_TriQuad_Hexa: alreadyOK = theToBiQuad; nbCentralNodes = 7; break;
+ // the rest
+ default: alreadyOK = true;
+ }
+ if ( alreadyOK ) continue;
+
+ const SMDSAbs_ElementType type = elem->GetType();
+ const int id = elem->GetID();
+ const int nbNodes = elem->NbCornerNodes();
+ vector<const SMDS_MeshNode *> nodes ( elem->begin_nodes(), elem->end_nodes());
+
+ helper.SetSubShape( elem->getshapeId() );
+
+ if ( !smDS || !smDS->Contains( elem ))
+ smDS = meshDS->MeshElements( elem->getshapeId() );
+ meshDS->RemoveFreeElement(elem, smDS, /*fromGroups=*/false);
+
+ SMDS_MeshElement * newElem = 0;
+ switch( nbNodes )
+ {
+ case 4: // cases for most frequently used element types go first (for optimization)
+ if ( type == SMDSAbs_Volume )
+ newElem = helper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d);
+ else
+ newElem = helper.AddFace (nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d);
+ break;
+ case 8:
+ newElem = helper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3],
+ nodes[4], nodes[5], nodes[6], nodes[7], id, theForce3d);
+ break;
+ case 3:
+ newElem = helper.AddFace (nodes[0], nodes[1], nodes[2], id, theForce3d);
+ break;
+ case 2:
+ newElem = helper.AddEdge(nodes[0], nodes[1], id, theForce3d);
+ break;
+ case 5:
+ newElem = helper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3],
+ nodes[4], id, theForce3d);
+ break;
+ case 6:
+ newElem = helper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3],
+ nodes[4], nodes[5], id, theForce3d);
+ break;
+ default:;
+ }
+ ReplaceElemInGroups( elem, newElem, meshDS);
+ if( newElem && smDS )
+ smDS->AddElement( newElem );
+
+ // remove central nodes
+ for ( size_t i = nodes.size() - nbCentralNodes; i < nodes.size(); ++i )
+ if ( nodes[i]->NbInverseElements() == 0 )
+ meshDS->RemoveFreeNode( nodes[i], smDS, /*fromGroups=*/true );
+
+ } // loop on theElements
+
+ if ( !theForce3d )
+ { // setenv NO_FixQuadraticElements to know if FixQuadraticElements() is guilty of bad conversion
+ // helper.SetSubShape(0); // apply FixQuadraticElements() to the whole mesh
+ // helper.FixQuadraticElements( myError );
+ SMESH_MesherHelper( *myMesh ).FixQuadraticElements(myError);
+ }
+}
+
+//=======================================================================
+/*!
+ * \brief Convert quadratic elements to linear ones and remove quadratic nodes
+ * \return int - nb of checked elements
+ */
+//=======================================================================
+
+int SMESH_MeshEditor::removeQuadElem(SMESHDS_SubMesh * theSm,
+ SMDS_ElemIteratorPtr theItr,
+ const int theShapeID)
+{
+ int nbElem = 0;
+ SMESHDS_Mesh* meshDS = GetMeshDS();
+
+ while( theItr->more() )
+ {
+ const SMDS_MeshElement* elem = theItr->next();
+ nbElem++;
+ if( elem && elem->IsQuadratic())
+ {
+ int id = elem->GetID();
+ int nbCornerNodes = elem->NbCornerNodes();
+ SMDSAbs_ElementType aType = elem->GetType();
+
+ vector<const SMDS_MeshNode *> nodes( elem->begin_nodes(), elem->end_nodes() );
+
+ //remove a quadratic element
+ if ( !theSm || !theSm->Contains( elem ))
+ theSm = meshDS->MeshElements( elem->getshapeId() );
+ meshDS->RemoveFreeElement( elem, theSm, /*fromGroups=*/false );
+
+ // remove medium nodes
+ for ( unsigned i = nbCornerNodes; i < nodes.size(); ++i )
+ if ( nodes[i]->NbInverseElements() == 0 )
+ meshDS->RemoveFreeNode( nodes[i], theSm );
+
+ // add a linear element
+ nodes.resize( nbCornerNodes );
+ SMDS_MeshElement * newElem = AddElement( nodes, aType, false, id );
+ ReplaceElemInGroups(elem, newElem, meshDS);
+ if( theSm && newElem )
+ theSm->AddElement( newElem );
+ }
+ }
+ return nbElem;
+}
+
+//=======================================================================
+//function : ConvertFromQuadratic
+//purpose :
+//=======================================================================
+
+bool SMESH_MeshEditor::ConvertFromQuadratic()
+{
+ int nbCheckedElems = 0;
+ if ( myMesh->HasShapeToMesh() )
+ {
+ if ( SMESH_subMesh *aSubMesh = myMesh->GetSubMeshContaining(myMesh->GetShapeToMesh()))
+ {
+ SMESH_subMeshIteratorPtr smIt = aSubMesh->getDependsOnIterator(true,false);
+ while ( smIt->more() ) {
+ SMESH_subMesh* sm = smIt->next();
+ if ( SMESHDS_SubMesh *smDS = sm->GetSubMeshDS() )
+ nbCheckedElems += removeQuadElem( smDS, smDS->GetElements(), sm->GetId() );
+ }
+ }
+ }
+
+ int totalNbElems =
+ GetMeshDS()->NbEdges() + GetMeshDS()->NbFaces() + GetMeshDS()->NbVolumes();
+ if ( nbCheckedElems < totalNbElems ) // not all elements are in submeshes
+ {
+ SMESHDS_SubMesh *aSM = 0;
+ removeQuadElem( aSM, GetMeshDS()->elementsIterator(), 0 );
+ }
+
+ return true;
+}
+
+namespace
+{
+ //================================================================================
+ /*!
+ * \brief Return true if all medium nodes of the element are in the node set
+ */
+ //================================================================================
+
+ bool allMediumNodesIn(const SMDS_MeshElement* elem, TIDSortedNodeSet& nodeSet )
+ {
+ for ( int i = elem->NbCornerNodes(); i < elem->NbNodes(); ++i )
+ if ( !nodeSet.count( elem->GetNode(i) ))
+ return false;
+ return true;
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Makes given elements linear
+ */
+//================================================================================
+
+void SMESH_MeshEditor::ConvertFromQuadratic(TIDSortedElemSet& theElements)
+{
+ if ( theElements.empty() ) return;
+
+ // collect IDs of medium nodes of theElements; some of these nodes will be removed
+ set<int> mediumNodeIDs;
+ TIDSortedElemSet::iterator eIt = theElements.begin();
+ for ( ; eIt != theElements.end(); ++eIt )
+ {
+ const SMDS_MeshElement* e = *eIt;
+ for ( int i = e->NbCornerNodes(); i < e->NbNodes(); ++i )
+ mediumNodeIDs.insert( e->GetNode(i)->GetID() );
+ }
+
+ // replace given elements by linear ones
+ SMDS_ElemIteratorPtr elemIt = elemSetIterator( theElements );
+ removeQuadElem( /*theSm=*/0, elemIt, /*theShapeID=*/0 );
+
+ // we need to convert remaining elements whose all medium nodes are in mediumNodeIDs
+ // except those elements sharing medium nodes of quadratic element whose medium nodes
+ // are not all in mediumNodeIDs
+
+ // get remaining medium nodes
+ TIDSortedNodeSet mediumNodes;
+ set<int>::iterator nIdsIt = mediumNodeIDs.begin();
+ for ( ; nIdsIt != mediumNodeIDs.end(); ++nIdsIt )
+ if ( const SMDS_MeshNode* n = GetMeshDS()->FindNode( *nIdsIt ))
+ mediumNodes.insert( mediumNodes.end(), n );
+
+ // find more quadratic elements to convert
+ TIDSortedElemSet moreElemsToConvert;
+ TIDSortedNodeSet::iterator nIt = mediumNodes.begin();
+ for ( ; nIt != mediumNodes.end(); ++nIt )
+ {
+ SMDS_ElemIteratorPtr invIt = (*nIt)->GetInverseElementIterator();
+ while ( invIt->more() )
+ {
+ const SMDS_MeshElement* e = invIt->next();
+ if ( e->IsQuadratic() && allMediumNodesIn( e, mediumNodes ))
+ {
+ // find a more complex element including e and
+ // whose medium nodes are not in mediumNodes
+ bool complexFound = false;
+ for ( int type = e->GetType() + 1; type < SMDSAbs_0DElement; ++type )
+ {
+ SMDS_ElemIteratorPtr invIt2 =
+ (*nIt)->GetInverseElementIterator( SMDSAbs_ElementType( type ));
+ while ( invIt2->more() )
+ {
+ const SMDS_MeshElement* eComplex = invIt2->next();
+ if ( eComplex->IsQuadratic() && !allMediumNodesIn( eComplex, mediumNodes))
+ {
+ int nbCommonNodes = SMESH_MeshAlgos::GetCommonNodes( e, eComplex ).size();
+ if ( nbCommonNodes == e->NbNodes())
+ {
+ complexFound = true;
+ type = SMDSAbs_NbElementTypes; // to quit from the outer loop
+ break;
+ }
+ }
+ }
+ }
+ if ( !complexFound )
+ moreElemsToConvert.insert( e );
+ }
+ }
+ }
+ elemIt = elemSetIterator( moreElemsToConvert );
+ removeQuadElem( /*theSm=*/0, elemIt, /*theShapeID=*/0 );
+}
+
+//=======================================================================
+//function : SewSideElements
+//purpose :
+//=======================================================================
+
+SMESH_MeshEditor::Sew_Error
+SMESH_MeshEditor::SewSideElements (TIDSortedElemSet& theSide1,
+ TIDSortedElemSet& theSide2,
+ const SMDS_MeshNode* theFirstNode1,
+ const SMDS_MeshNode* theFirstNode2,
+ const SMDS_MeshNode* theSecondNode1,
+ const SMDS_MeshNode* theSecondNode2)
+{
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ MESSAGE ("::::SewSideElements()");
+ if ( theSide1.size() != theSide2.size() )
+ return SEW_DIFF_NB_OF_ELEMENTS;
+
+ Sew_Error aResult = SEW_OK;
+ // Algo:
+ // 1. Build set of faces representing each side
+ // 2. Find which nodes of the side 1 to merge with ones on the side 2
+ // 3. Replace nodes in elements of the side 1 and remove replaced nodes
+
+ // =======================================================================
+ // 1. Build set of faces representing each side:
+ // =======================================================================
+ // a. build set of nodes belonging to faces
+ // b. complete set of faces: find missing faces whose nodes are in set of nodes
+ // c. create temporary faces representing side of volumes if correspondent
+ // face does not exist
+
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+ // TODO algoritm not OK with vtkUnstructuredGrid: 2 meshes can't share nodes
+ //SMDS_Mesh aTmpFacesMesh; // try to use the same mesh
+ TIDSortedElemSet faceSet1, faceSet2;
+ set<const SMDS_MeshElement*> volSet1, volSet2;
+ set<const SMDS_MeshNode*> nodeSet1, nodeSet2;
+ TIDSortedElemSet * faceSetPtr[] = { &faceSet1, &faceSet2 };
+ set<const SMDS_MeshElement*> * volSetPtr[] = { &volSet1, &volSet2 };
+ set<const SMDS_MeshNode*> * nodeSetPtr[] = { &nodeSet1, &nodeSet2 };
+ TIDSortedElemSet * elemSetPtr[] = { &theSide1, &theSide2 };
+ int iSide, iFace, iNode;
+
+ list<const SMDS_MeshElement* > tempFaceList;
+ for ( iSide = 0; iSide < 2; iSide++ ) {
+ set<const SMDS_MeshNode*> * nodeSet = nodeSetPtr[ iSide ];
+ TIDSortedElemSet * elemSet = elemSetPtr[ iSide ];
+ TIDSortedElemSet * faceSet = faceSetPtr[ iSide ];
+ set<const SMDS_MeshElement*> * volSet = volSetPtr [ iSide ];
+ set<const SMDS_MeshElement*>::iterator vIt;
+ TIDSortedElemSet::iterator eIt;
+ set<const SMDS_MeshNode*>::iterator nIt;
+
+ // check that given nodes belong to given elements
+ const SMDS_MeshNode* n1 = ( iSide == 0 ) ? theFirstNode1 : theFirstNode2;
+ const SMDS_MeshNode* n2 = ( iSide == 0 ) ? theSecondNode1 : theSecondNode2;
+ int firstIndex = -1, secondIndex = -1;
+ for (eIt = elemSet->begin(); eIt != elemSet->end(); eIt++ ) {
+ const SMDS_MeshElement* elem = *eIt;
+ if ( firstIndex < 0 ) firstIndex = elem->GetNodeIndex( n1 );
+ if ( secondIndex < 0 ) secondIndex = elem->GetNodeIndex( n2 );
+ if ( firstIndex > -1 && secondIndex > -1 ) break;
+ }
+ if ( firstIndex < 0 || secondIndex < 0 ) {
+ // we can simply return until temporary faces created
+ return (iSide == 0 ) ? SEW_BAD_SIDE1_NODES : SEW_BAD_SIDE2_NODES;
+ }
+
+ // -----------------------------------------------------------
+ // 1a. Collect nodes of existing faces
+ // and build set of face nodes in order to detect missing
+ // faces corresponding to sides of volumes
+ // -----------------------------------------------------------
+
+ set< set <const SMDS_MeshNode*> > setOfFaceNodeSet;
+
+ // loop on the given element of a side
+ for (eIt = elemSet->begin(); eIt != elemSet->end(); eIt++ ) {
+ //const SMDS_MeshElement* elem = *eIt;
+ const SMDS_MeshElement* elem = *eIt;
+ if ( elem->GetType() == SMDSAbs_Face ) {
+ faceSet->insert( elem );
+ set <const SMDS_MeshNode*> faceNodeSet;
+ SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ nodeSet->insert( n );
+ faceNodeSet.insert( n );
+ }
+ setOfFaceNodeSet.insert( faceNodeSet );
+ }
+ else if ( elem->GetType() == SMDSAbs_Volume )
+ volSet->insert( elem );
+ }
+ // ------------------------------------------------------------------------------
+ // 1b. Complete set of faces: find missing faces whose nodes are in set of nodes
+ // ------------------------------------------------------------------------------
+
+ for ( nIt = nodeSet->begin(); nIt != nodeSet->end(); nIt++ ) { // loop on nodes of iSide
+ SMDS_ElemIteratorPtr fIt = (*nIt)->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() ) { // loop on faces sharing a node
+ const SMDS_MeshElement* f = fIt->next();
+ if ( faceSet->find( f ) == faceSet->end() ) {
+ // check if all nodes are in nodeSet and
+ // complete setOfFaceNodeSet if they are
+ set <const SMDS_MeshNode*> faceNodeSet;
+ SMDS_ElemIteratorPtr nodeIt = f->nodesIterator();
+ bool allInSet = true;
+ while ( nodeIt->more() && allInSet ) { // loop on nodes of a face
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ if ( nodeSet->find( n ) == nodeSet->end() )
+ allInSet = false;
+ else
+ faceNodeSet.insert( n );
+ }
+ if ( allInSet ) {
+ faceSet->insert( f );
+ setOfFaceNodeSet.insert( faceNodeSet );
+ }
+ }
+ }
+ }
+
+ // -------------------------------------------------------------------------
+ // 1c. Create temporary faces representing sides of volumes if correspondent
+ // face does not exist
+ // -------------------------------------------------------------------------
+
+ if ( !volSet->empty() ) {
+ //int nodeSetSize = nodeSet->size();
+
+ // loop on given volumes
+ for ( vIt = volSet->begin(); vIt != volSet->end(); vIt++ ) {
+ SMDS_VolumeTool vol (*vIt);
+ // loop on volume faces: find free faces
+ // --------------------------------------
+ list<const SMDS_MeshElement* > freeFaceList;
+ for ( iFace = 0; iFace < vol.NbFaces(); iFace++ ) {
+ if ( !vol.IsFreeFace( iFace ))
+ continue;
+ // check if there is already a face with same nodes in a face set
+ const SMDS_MeshElement* aFreeFace = 0;
+ const SMDS_MeshNode** fNodes = vol.GetFaceNodes( iFace );
+ int nbNodes = vol.NbFaceNodes( iFace );
+ set <const SMDS_MeshNode*> faceNodeSet;
+ vol.GetFaceNodes( iFace, faceNodeSet );
+ bool isNewFace = setOfFaceNodeSet.insert( faceNodeSet ).second;
+ if ( isNewFace ) {
+ // no such a face is given but it still can exist, check it
+ vector<const SMDS_MeshNode *> nodes ( fNodes, fNodes + nbNodes);
+ aFreeFace = aMesh->FindElement( nodes, SMDSAbs_Face, /*noMedium=*/false );
+ }
+ if ( !aFreeFace ) {
+ // create a temporary face
+ if ( nbNodes == 3 ) {
+ //aFreeFace = aTmpFacesMesh.AddFace( fNodes[0],fNodes[1],fNodes[2] );
+ aFreeFace = aMesh->AddFace( fNodes[0],fNodes[1],fNodes[2] );
}
- else if (curNodes[ind1[ 1 ]] == curNodes[ind2[ 3 ]] &&
- curNodes[ind1[ 3 ]] == curNodes[ind2[ 1 ]]) {
- // stuck with 1-3 diagonal
- i0 = ind1[ 0 ];
- i1d = ind1[ 1 ];
- i2 = ind1[ 2 ];
- i3d = ind1[ 3 ];
- i0t = ind2[ 0 ];
- i2t = ind2[ 1 ];
+ else if ( nbNodes == 4 ) {
+ //aFreeFace = aTmpFacesMesh.AddFace( fNodes[0],fNodes[1],fNodes[2],fNodes[3] );
+ aFreeFace = aMesh->AddFace( fNodes[0],fNodes[1],fNodes[2],fNodes[3] );
}
else {
- ASSERT(0);
+ vector<const SMDS_MeshNode *> poly_nodes ( fNodes, & fNodes[nbNodes]);
+ //aFreeFace = aTmpFacesMesh.AddPolygonalFace(poly_nodes);
+ aFreeFace = aMesh->AddPolygonalFace(poly_nodes);
}
- // tetrahedron 1
- uniqueNodes[ 0 ] = curNodes [ i0 ];
- uniqueNodes[ 1 ] = curNodes [ i1d ];
- uniqueNodes[ 2 ] = curNodes [ i3d ];
- uniqueNodes[ 3 ] = curNodes [ i0t ];
- nbUniqueNodes = 4;
- // tetrahedron 2
- SMDS_MeshElement* newElem = aMesh->AddVolume(curNodes[ i1d ],
- curNodes[ i2 ],
- curNodes[ i3d ],
- curNodes[ i2t ]);
- if ( aShapeId )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
- isOk = true;
+ if ( aFreeFace )
+ tempFaceList.push_back( aFreeFace );
}
- else if (( nbTri == 2 && nbQuad == 3 ) || // merged (0-4)(1-5)
- ( nbTri == 4 && nbQuad == 2 )) { // merged (7-4)(1-5)
- // --------------------------------------------> prism
- // find 2 opposite triangles
- nbUniqueNodes = 6;
- for ( iFace = 0; iFace + 1 < nbTri; iFace++ ) {
- if ( hexa.GetOppFaceIndex( iTriFace[ iFace ] ) == iTriFace[ iFace + 1 ]) {
- // find indices of kept and replaced nodes
- // and fill unique nodes of 2 opposite triangles
- const int *ind1 = hexa.GetFaceNodesIndices( iTriFace[ iFace ]);
- const int *ind2 = hexa.GetFaceNodesIndices( iTriFace[ iFace + 1 ]);
- const SMDS_MeshNode** hexanodes = hexa.GetNodes();
- // fill unique nodes
- iUnique = 0;
- isOk = true;
- for ( iCur = 0; iCur < 4 && isOk; iCur++ ) {
- const SMDS_MeshNode* n = curNodes[ind1[ iCur ]];
- const SMDS_MeshNode* nInit = hexanodes[ind1[ iCur ]];
- if ( n == nInit ) {
- // iCur of a linked node of the opposite face (make normals co-directed):
- int iCurOpp = ( iCur == 1 || iCur == 3 ) ? 4 - iCur : iCur;
- // check that correspondent corners of triangles are linked
- if ( !hexa.IsLinked( ind1[ iCur ], ind2[ iCurOpp ] ))
- isOk = false;
- else {
- uniqueNodes[ iUnique ] = n;
- uniqueNodes[ iUnique + 3 ] = curNodes[ind2[ iCurOpp ]];
- iUnique++;
- }
+
+ if ( aFreeFace )
+ freeFaceList.push_back( aFreeFace );
+
+ } // loop on faces of a volume
+
+ // choose one of several free faces of a volume
+ // --------------------------------------------
+ if ( freeFaceList.size() > 1 ) {
+ // choose a face having max nb of nodes shared by other elems of a side
+ int maxNbNodes = -1;
+ list<const SMDS_MeshElement* >::iterator fIt = freeFaceList.begin();
+ while ( fIt != freeFaceList.end() ) { // loop on free faces
+ int nbSharedNodes = 0;
+ SMDS_ElemIteratorPtr nodeIt = (*fIt)->nodesIterator();
+ while ( nodeIt->more() ) { // loop on free face nodes
+ const SMDS_MeshNode* n =
+ static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ SMDS_ElemIteratorPtr invElemIt = n->GetInverseElementIterator();
+ while ( invElemIt->more() ) {
+ const SMDS_MeshElement* e = invElemIt->next();
+ nbSharedNodes += faceSet->count( e );
+ nbSharedNodes += elemSet->count( e );
+ }
+ }
+ if ( nbSharedNodes > maxNbNodes ) {
+ maxNbNodes = nbSharedNodes;
+ freeFaceList.erase( freeFaceList.begin(), fIt++ );
+ }
+ else if ( nbSharedNodes == maxNbNodes ) {
+ fIt++;
+ }
+ else {
+ freeFaceList.erase( fIt++ ); // here fIt++ occurs before erase
+ }
+ }
+ if ( freeFaceList.size() > 1 )
+ {
+ // could not choose one face, use another way
+ // choose a face most close to the bary center of the opposite side
+ gp_XYZ aBC( 0., 0., 0. );
+ set <const SMDS_MeshNode*> addedNodes;
+ TIDSortedElemSet * elemSet2 = elemSetPtr[ 1 - iSide ];
+ eIt = elemSet2->begin();
+ for ( eIt = elemSet2->begin(); eIt != elemSet2->end(); eIt++ ) {
+ SMDS_ElemIteratorPtr nodeIt = (*eIt)->nodesIterator();
+ while ( nodeIt->more() ) { // loop on free face nodes
+ const SMDS_MeshNode* n =
+ static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ if ( addedNodes.insert( n ).second )
+ aBC += gp_XYZ( n->X(),n->Y(),n->Z() );
+ }
+ }
+ aBC /= addedNodes.size();
+ double minDist = DBL_MAX;
+ fIt = freeFaceList.begin();
+ while ( fIt != freeFaceList.end() ) { // loop on free faces
+ double dist = 0;
+ SMDS_ElemIteratorPtr nodeIt = (*fIt)->nodesIterator();
+ while ( nodeIt->more() ) { // loop on free face nodes
+ const SMDS_MeshNode* n =
+ static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ gp_XYZ p( n->X(),n->Y(),n->Z() );
+ dist += ( aBC - p ).SquareModulus();
+ }
+ if ( dist < minDist ) {
+ minDist = dist;
+ freeFaceList.erase( freeFaceList.begin(), fIt++ );
+ }
+ else
+ fIt = freeFaceList.erase( fIt++ );
+ }
+ }
+ } // choose one of several free faces of a volume
+
+ if ( freeFaceList.size() == 1 ) {
+ const SMDS_MeshElement* aFreeFace = freeFaceList.front();
+ faceSet->insert( aFreeFace );
+ // complete a node set with nodes of a found free face
+ // for ( iNode = 0; iNode < ; iNode++ )
+ // nodeSet->insert( fNodes[ iNode ] );
+ }
+
+ } // loop on volumes of a side
+
+ // // complete a set of faces if new nodes in a nodeSet appeared
+ // // ----------------------------------------------------------
+ // if ( nodeSetSize != nodeSet->size() ) {
+ // for ( ; nIt != nodeSet->end(); nIt++ ) { // loop on nodes of iSide
+ // SMDS_ElemIteratorPtr fIt = (*nIt)->GetInverseElementIterator(SMDSAbs_Face);
+ // while ( fIt->more() ) { // loop on faces sharing a node
+ // const SMDS_MeshElement* f = fIt->next();
+ // if ( faceSet->find( f ) == faceSet->end() ) {
+ // // check if all nodes are in nodeSet and
+ // // complete setOfFaceNodeSet if they are
+ // set <const SMDS_MeshNode*> faceNodeSet;
+ // SMDS_ElemIteratorPtr nodeIt = f->nodesIterator();
+ // bool allInSet = true;
+ // while ( nodeIt->more() && allInSet ) { // loop on nodes of a face
+ // const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ // if ( nodeSet->find( n ) == nodeSet->end() )
+ // allInSet = false;
+ // else
+ // faceNodeSet.insert( n );
+ // }
+ // if ( allInSet ) {
+ // faceSet->insert( f );
+ // setOfFaceNodeSet.insert( faceNodeSet );
+ // }
+ // }
+ // }
+ // }
+ // }
+ } // Create temporary faces, if there are volumes given
+ } // loop on sides
+
+ if ( faceSet1.size() != faceSet2.size() ) {
+ // delete temporary faces: they are in reverseElements of actual nodes
+// SMDS_FaceIteratorPtr tmpFaceIt = aTmpFacesMesh.facesIterator();
+// while ( tmpFaceIt->more() )
+// aTmpFacesMesh.RemoveElement( tmpFaceIt->next() );
+// list<const SMDS_MeshElement* >::iterator tmpFaceIt = tempFaceList.begin();
+// for (; tmpFaceIt !=tempFaceList.end(); ++tmpFaceIt)
+// aMesh->RemoveElement(*tmpFaceIt);
+ MESSAGE("Diff nb of faces");
+ return SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
+ }
+
+ // ============================================================
+ // 2. Find nodes to merge:
+ // bind a node to remove to a node to put instead
+ // ============================================================
+
+ TNodeNodeMap nReplaceMap; // bind a node to remove to a node to put instead
+ if ( theFirstNode1 != theFirstNode2 )
+ nReplaceMap.insert( make_pair( theFirstNode1, theFirstNode2 ));
+ if ( theSecondNode1 != theSecondNode2 )
+ nReplaceMap.insert( make_pair( theSecondNode1, theSecondNode2 ));
+
+ LinkID_Gen aLinkID_Gen( GetMeshDS() );
+ set< long > linkIdSet; // links to process
+ linkIdSet.insert( aLinkID_Gen.GetLinkID( theFirstNode1, theSecondNode1 ));
+
+ typedef pair< const SMDS_MeshNode*, const SMDS_MeshNode* > NLink;
+ list< NLink > linkList[2];
+ linkList[0].push_back( NLink( theFirstNode1, theSecondNode1 ));
+ linkList[1].push_back( NLink( theFirstNode2, theSecondNode2 ));
+ // loop on links in linkList; find faces by links and append links
+ // of the found faces to linkList
+ list< NLink >::iterator linkIt[] = { linkList[0].begin(), linkList[1].begin() } ;
+ for ( ; linkIt[0] != linkList[0].end(); linkIt[0]++, linkIt[1]++ )
+ {
+ NLink link[] = { *linkIt[0], *linkIt[1] };
+ long linkID = aLinkID_Gen.GetLinkID( link[0].first, link[0].second );
+ if ( !linkIdSet.count( linkID ) )
+ continue;
+
+ // by links, find faces in the face sets,
+ // and find indices of link nodes in the found faces;
+ // in a face set, there is only one or no face sharing a link
+ // ---------------------------------------------------------------
+
+ const SMDS_MeshElement* face[] = { 0, 0 };
+ vector<const SMDS_MeshNode*> fnodes[2];
+ int iLinkNode[2][2];
+ TIDSortedElemSet avoidSet;
+ for ( iSide = 0; iSide < 2; iSide++ ) { // loop on 2 sides
+ const SMDS_MeshNode* n1 = link[iSide].first;
+ const SMDS_MeshNode* n2 = link[iSide].second;
+ //cout << "Side " << iSide << " ";
+ //cout << "L( " << n1->GetID() << ", " << n2->GetID() << " ) " << endl;
+ // find a face by two link nodes
+ face[ iSide ] = SMESH_MeshAlgos::FindFaceInSet( n1, n2,
+ *faceSetPtr[ iSide ], avoidSet,
+ &iLinkNode[iSide][0],
+ &iLinkNode[iSide][1] );
+ if ( face[ iSide ])
+ {
+ //cout << " F " << face[ iSide]->GetID() <<endl;
+ faceSetPtr[ iSide ]->erase( face[ iSide ]);
+ // put face nodes to fnodes
+ if ( face[ iSide ]->IsQuadratic() )
+ {
+ // use interlaced nodes iterator
+ const SMDS_VtkFace* F = dynamic_cast<const SMDS_VtkFace*>( face[ iSide ]);
+ if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
+ SMDS_ElemIteratorPtr nIter = F->interlacedNodesElemIterator();
+ while ( nIter->more() )
+ fnodes[ iSide ].push_back( cast2Node( nIter->next() ));
+ }
+ else
+ {
+ fnodes[ iSide ].assign( face[ iSide ]->begin_nodes(),
+ face[ iSide ]->end_nodes() );
+ }
+ fnodes[ iSide ].push_back( fnodes[ iSide ].front());
+ }
+ }
+
+ // check similarity of elements of the sides
+ if (aResult == SEW_OK && (( face[0] && !face[1] ) || ( !face[0] && face[1] ))) {
+ MESSAGE("Correspondent face not found on side " << ( face[0] ? 1 : 0 ));
+ if ( nReplaceMap.size() == 2 ) { // faces on input nodes not found
+ aResult = ( face[0] ? SEW_BAD_SIDE2_NODES : SEW_BAD_SIDE1_NODES );
+ }
+ else {
+ aResult = SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
+ }
+ break; // do not return because it's necessary to remove tmp faces
+ }
+
+ // set nodes to merge
+ // -------------------
+
+ if ( face[0] && face[1] ) {
+ const int nbNodes = face[0]->NbNodes();
+ if ( nbNodes != face[1]->NbNodes() ) {
+ MESSAGE("Diff nb of face nodes");
+ aResult = SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
+ break; // do not return because it s necessary to remove tmp faces
+ }
+ bool reverse[] = { false, false }; // order of nodes in the link
+ for ( iSide = 0; iSide < 2; iSide++ ) { // loop on 2 sides
+ // analyse link orientation in faces
+ int i1 = iLinkNode[ iSide ][ 0 ];
+ int i2 = iLinkNode[ iSide ][ 1 ];
+ reverse[ iSide ] = Abs( i1 - i2 ) == 1 ? i1 > i2 : i2 > i1;
+ }
+ int di1 = reverse[0] ? -1 : +1, i1 = iLinkNode[0][1] + di1;
+ int di2 = reverse[1] ? -1 : +1, i2 = iLinkNode[1][1] + di2;
+ for ( int i = nbNodes - 2; i > 0; --i, i1 += di1, i2 += di2 )
+ {
+ nReplaceMap.insert ( make_pair ( fnodes[0][ ( i1 + nbNodes ) % nbNodes ],
+ fnodes[1][ ( i2 + nbNodes ) % nbNodes ]));
+ }
+
+ // add other links of the faces to linkList
+ // -----------------------------------------
+
+ for ( iNode = 0; iNode < nbNodes; iNode++ ) {
+ linkID = aLinkID_Gen.GetLinkID( fnodes[0][iNode], fnodes[0][iNode+1] );
+ pair< set<long>::iterator, bool > iter_isnew = linkIdSet.insert( linkID );
+ if ( !iter_isnew.second ) { // already in a set: no need to process
+ linkIdSet.erase( iter_isnew.first );
+ }
+ else // new in set == encountered for the first time: add
+ {
+ const SMDS_MeshNode* n1 = fnodes[0][ iNode ];
+ const SMDS_MeshNode* n2 = fnodes[0][ iNode + 1];
+ linkList[0].push_back ( NLink( n1, n2 ));
+ linkList[1].push_back ( NLink( nReplaceMap[n1], nReplaceMap[n2] ));
+ }
+ }
+ } // 2 faces found
+
+ if ( faceSetPtr[0]->empty() || faceSetPtr[1]->empty() )
+ break;
+
+ } // loop on link lists
+
+ if ( aResult == SEW_OK &&
+ ( //linkIt[0] != linkList[0].end() ||
+ !faceSetPtr[0]->empty() || !faceSetPtr[1]->empty() )) {
+ MESSAGE( (linkIt[0] != linkList[0].end()) <<" "<< (faceSetPtr[0]->empty()) <<
+ " " << (faceSetPtr[1]->empty()));
+ aResult = SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
+ }
+
+ // ====================================================================
+ // 3. Replace nodes in elements of the side 1 and remove replaced nodes
+ // ====================================================================
+
+ // delete temporary faces
+// SMDS_FaceIteratorPtr tmpFaceIt = aTmpFacesMesh.facesIterator();
+// while ( tmpFaceIt->more() )
+// aTmpFacesMesh.RemoveElement( tmpFaceIt->next() );
+ list<const SMDS_MeshElement* >::iterator tmpFaceIt = tempFaceList.begin();
+ for (; tmpFaceIt !=tempFaceList.end(); ++tmpFaceIt)
+ aMesh->RemoveElement(*tmpFaceIt);
+
+ if ( aResult != SEW_OK)
+ return aResult;
+
+ list< int > nodeIDsToRemove/*, elemIDsToRemove*/;
+ // loop on nodes replacement map
+ TNodeNodeMap::iterator nReplaceMapIt = nReplaceMap.begin(), nnIt;
+ for ( ; nReplaceMapIt != nReplaceMap.end(); nReplaceMapIt++ )
+ if ( (*nReplaceMapIt).first != (*nReplaceMapIt).second ) {
+ const SMDS_MeshNode* nToRemove = (*nReplaceMapIt).first;
+ nodeIDsToRemove.push_back( nToRemove->GetID() );
+ // loop on elements sharing nToRemove
+ SMDS_ElemIteratorPtr invElemIt = nToRemove->GetInverseElementIterator();
+ while ( invElemIt->more() ) {
+ const SMDS_MeshElement* e = invElemIt->next();
+ // get a new suite of nodes: make replacement
+ int nbReplaced = 0, i = 0, nbNodes = e->NbNodes();
+ vector< const SMDS_MeshNode*> nodes( nbNodes );
+ SMDS_ElemIteratorPtr nIt = e->nodesIterator();
+ while ( nIt->more() ) {
+ const SMDS_MeshNode* n =
+ static_cast<const SMDS_MeshNode*>( nIt->next() );
+ nnIt = nReplaceMap.find( n );
+ if ( nnIt != nReplaceMap.end() ) {
+ nbReplaced++;
+ n = (*nnIt).second;
+ }
+ nodes[ i++ ] = n;
+ }
+ // if ( nbReplaced == nbNodes && e->GetType() == SMDSAbs_Face )
+ // elemIDsToRemove.push_back( e->GetID() );
+ // else
+ if ( nbReplaced )
+ {
+ SMDSAbs_ElementType etyp = e->GetType();
+ SMDS_MeshElement* newElem = this->AddElement(nodes, etyp, false);
+ if (newElem)
+ {
+ myLastCreatedElems.Append(newElem);
+ AddToSameGroups(newElem, e, aMesh);
+ int aShapeId = e->getshapeId();
+ if ( aShapeId )
+ {
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
}
- }
- break;
}
- }
+ aMesh->RemoveElement(e);
}
- } // if ( nbUniqueNodes == 6 && nbRepl == 4 )
- break;
- } // HEXAHEDRON
+ }
+ }
- default:
- isOk = false;
- } // switch ( nbNodes )
+ Remove( nodeIDsToRemove, true );
- } // if ( nbNodes != nbUniqueNodes ) // some nodes stick
-
- if ( isOk )
- aMesh->ChangeElementNodes( elem, uniqueNodes, nbUniqueNodes );
- else
- rmElemIds.push_back( elem->GetID() );
+ return aResult;
+}
- } // loop on elements
+//================================================================================
+/*!
+ * \brief Find corresponding nodes in two sets of faces
+ * \param theSide1 - first face set
+ * \param theSide2 - second first face
+ * \param theFirstNode1 - a boundary node of set 1
+ * \param theFirstNode2 - a node of set 2 corresponding to theFirstNode1
+ * \param theSecondNode1 - a boundary node of set 1 linked with theFirstNode1
+ * \param theSecondNode2 - a node of set 2 corresponding to theSecondNode1
+ * \param nReplaceMap - output map of corresponding nodes
+ * \return bool - is a success or not
+ */
+//================================================================================
- // Remove equal nodes and bad elements
+#ifdef _DEBUG_
+//#define DEBUG_MATCHING_NODES
+#endif
- Remove( rmNodeIds, true );
- Remove( rmElemIds, false );
+SMESH_MeshEditor::Sew_Error
+SMESH_MeshEditor::FindMatchingNodes(set<const SMDS_MeshElement*>& theSide1,
+ set<const SMDS_MeshElement*>& theSide2,
+ const SMDS_MeshNode* theFirstNode1,
+ const SMDS_MeshNode* theFirstNode2,
+ const SMDS_MeshNode* theSecondNode1,
+ const SMDS_MeshNode* theSecondNode2,
+ TNodeNodeMap & nReplaceMap)
+{
+ set<const SMDS_MeshElement*> * faceSetPtr[] = { &theSide1, &theSide2 };
-}
+ nReplaceMap.clear();
+ if ( theFirstNode1 != theFirstNode2 )
+ nReplaceMap.insert( make_pair( theFirstNode1, theFirstNode2 ));
+ if ( theSecondNode1 != theSecondNode2 )
+ nReplaceMap.insert( make_pair( theSecondNode1, theSecondNode2 ));
-//=======================================================================
-//function : MergeEqualElements
-//purpose : Remove all but one of elements built on the same nodes.
-//=======================================================================
+ set< SMESH_TLink > linkSet; // set of nodes where order of nodes is ignored
+ linkSet.insert( SMESH_TLink( theFirstNode1, theSecondNode1 ));
-void SMESH_MeshEditor::MergeEqualElements()
-{
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ list< NLink > linkList[2];
+ linkList[0].push_back( NLink( theFirstNode1, theSecondNode1 ));
+ linkList[1].push_back( NLink( theFirstNode2, theSecondNode2 ));
- SMDS_EdgeIteratorPtr eIt = aMesh->edgesIterator();
- SMDS_FaceIteratorPtr fIt = aMesh->facesIterator();
- SMDS_VolumeIteratorPtr vIt = aMesh->volumesIterator();
+ // loop on links in linkList; find faces by links and append links
+ // of the found faces to linkList
+ list< NLink >::iterator linkIt[] = { linkList[0].begin(), linkList[1].begin() } ;
+ for ( ; linkIt[0] != linkList[0].end(); linkIt[0]++, linkIt[1]++ ) {
+ NLink link[] = { *linkIt[0], *linkIt[1] };
+ if ( linkSet.find( link[0] ) == linkSet.end() )
+ continue;
+
+ // by links, find faces in the face sets,
+ // and find indices of link nodes in the found faces;
+ // in a face set, there is only one or no face sharing a link
+ // ---------------------------------------------------------------
- list< int > rmElemIds; // IDs of elems to remove
+ const SMDS_MeshElement* face[] = { 0, 0 };
+ list<const SMDS_MeshNode*> notLinkNodes[2];
+ //bool reverse[] = { false, false }; // order of notLinkNodes
+ int nbNodes[2];
+ for ( int iSide = 0; iSide < 2; iSide++ ) // loop on 2 sides
+ {
+ const SMDS_MeshNode* n1 = link[iSide].first;
+ const SMDS_MeshNode* n2 = link[iSide].second;
+ set<const SMDS_MeshElement*> * faceSet = faceSetPtr[ iSide ];
+ set< const SMDS_MeshElement* > facesOfNode1;
+ for ( int iNode = 0; iNode < 2; iNode++ ) // loop on 2 nodes of a link
+ {
+ // during a loop of the first node, we find all faces around n1,
+ // during a loop of the second node, we find one face sharing both n1 and n2
+ const SMDS_MeshNode* n = iNode ? n1 : n2; // a node of a link
+ SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() ) { // loop on faces sharing a node
+ const SMDS_MeshElement* f = fIt->next();
+ if (faceSet->find( f ) != faceSet->end() && // f is in face set
+ ! facesOfNode1.insert( f ).second ) // f encounters twice
+ {
+ if ( face[ iSide ] ) {
+ MESSAGE( "2 faces per link " );
+ return ( iSide ? SEW_BAD_SIDE2_NODES : SEW_BAD_SIDE1_NODES );
+ }
+ face[ iSide ] = f;
+ faceSet->erase( f );
- for ( int iDim = 1; iDim <= 3; iDim++ ) {
+ // get not link nodes
+ int nbN = f->NbNodes();
+ if ( f->IsQuadratic() )
+ nbN /= 2;
+ nbNodes[ iSide ] = nbN;
+ list< const SMDS_MeshNode* > & nodes = notLinkNodes[ iSide ];
+ int i1 = f->GetNodeIndex( n1 );
+ int i2 = f->GetNodeIndex( n2 );
+ int iEnd = nbN, iBeg = -1, iDelta = 1;
+ bool reverse = ( Abs( i1 - i2 ) == 1 ? i1 > i2 : i2 > i1 );
+ if ( reverse ) {
+ std::swap( iEnd, iBeg ); iDelta = -1;
+ }
+ int i = i2;
+ while ( true ) {
+ i += iDelta;
+ if ( i == iEnd ) i = iBeg + iDelta;
+ if ( i == i1 ) break;
+ nodes.push_back ( f->GetNode( i ) );
+ }
+ }
+ }
+ }
+ }
+ // check similarity of elements of the sides
+ if (( face[0] && !face[1] ) || ( !face[0] && face[1] )) {
+ MESSAGE("Correspondent face not found on side " << ( face[0] ? 1 : 0 ));
+ if ( nReplaceMap.size() == 2 ) { // faces on input nodes not found
+ return ( face[0] ? SEW_BAD_SIDE2_NODES : SEW_BAD_SIDE1_NODES );
+ }
+ else {
+ return SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
+ }
+ }
- set< set <const SMDS_MeshElement*> > setOfNodeSet;
+ // set nodes to merge
+ // -------------------
- while ( 1 ) {
- // get next element
- const SMDS_MeshElement* elem = 0;
- if ( iDim == 1 ) {
- if ( eIt->more() ) elem = eIt->next();
- } else if ( iDim == 2 ) {
- if ( fIt->more() ) elem = fIt->next();
- } else {
- if ( vIt->more() ) elem = vIt->next();
+ if ( face[0] && face[1] ) {
+ if ( nbNodes[0] != nbNodes[1] ) {
+ MESSAGE("Diff nb of face nodes");
+ return SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
+ }
+#ifdef DEBUG_MATCHING_NODES
+ MESSAGE ( " Link 1: " << link[0].first->GetID() <<" "<< link[0].second->GetID()
+ << " F 1: " << face[0] << "| Link 2: " << link[1].first->GetID() <<" "
+ << link[1].second->GetID() << " F 2: " << face[1] << " | Bind: " ) ;
+#endif
+ int nbN = nbNodes[0];
+ {
+ list<const SMDS_MeshNode*>::iterator n1 = notLinkNodes[0].begin();
+ list<const SMDS_MeshNode*>::iterator n2 = notLinkNodes[1].begin();
+ for ( int i = 0 ; i < nbN - 2; ++i ) {
+#ifdef DEBUG_MATCHING_NODES
+ MESSAGE ( (*n1)->GetID() << " to " << (*n2)->GetID() );
+#endif
+ nReplaceMap.insert( make_pair( *(n1++), *(n2++) ));
+ }
}
- if ( !elem ) break;
- // get elem nodes
- set <const SMDS_MeshElement*> nodeSet;
- SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
- while ( nodeIt->more() )
- nodeSet.insert( nodeIt->next() );
+ // add other links of the face 1 to linkList
+ // -----------------------------------------
- // check uniqueness
- bool isUnique = setOfNodeSet.insert( nodeSet ).second;
- if ( !isUnique )
- rmElemIds.push_back( elem->GetID() );
- }
- }
+ const SMDS_MeshElement* f0 = face[0];
+ const SMDS_MeshNode* n1 = f0->GetNode( nbN - 1 );
+ for ( int i = 0; i < nbN; i++ )
+ {
+ const SMDS_MeshNode* n2 = f0->GetNode( i );
+ pair< set< SMESH_TLink >::iterator, bool > iter_isnew =
+ linkSet.insert( SMESH_TLink( n1, n2 ));
+ if ( !iter_isnew.second ) { // already in a set: no need to process
+ linkSet.erase( iter_isnew.first );
+ }
+ else // new in set == encountered for the first time: add
+ {
+#ifdef DEBUG_MATCHING_NODES
+ MESSAGE ( "Add link 1: " << n1->GetID() << " " << n2->GetID() << " "
+ << " | link 2: " << nReplaceMap[n1]->GetID() << " " << nReplaceMap[n2]->GetID() << " " );
+#endif
+ linkList[0].push_back ( NLink( n1, n2 ));
+ linkList[1].push_back ( NLink( nReplaceMap[n1], nReplaceMap[n2] ));
+ }
+ n1 = n2;
+ }
+ } // 2 faces found
+ } // loop on link lists
- Remove( rmElemIds, false );
+ return SEW_OK;
}
-//=======================================================================
-//function : FindFaceInSet
-//purpose : Return a face having linked nodes n1 and n2 and which is
-// - not in avoidSet,
-// - in elemSet provided that !elemSet.empty()
-//=======================================================================
-
-const SMDS_MeshElement*
- SMESH_MeshEditor::FindFaceInSet(const SMDS_MeshNode* n1,
- const SMDS_MeshNode* n2,
- const set<const SMDS_MeshElement*>& elemSet,
- const set<const SMDS_MeshElement*>& avoidSet)
+//================================================================================
+/*!
+ * \brief Create elements equal (on same nodes) to given ones
+ * \param [in] theElements - a set of elems to duplicate. If it is empty, all
+ * elements of the uppest dimension are duplicated.
+ */
+//================================================================================
+void SMESH_MeshEditor::DoubleElements( const TIDSortedElemSet& theElements )
{
- SMDS_ElemIteratorPtr invElemIt = n1->GetInverseElementIterator();
- while ( invElemIt->more() ) { // loop on inverse elements of n1
- const SMDS_MeshElement* elem = invElemIt->next();
- if (elem->GetType() != SMDSAbs_Face ||
- avoidSet.find( elem ) != avoidSet.end() )
- continue;
- if ( !elemSet.empty() && elemSet.find( elem ) == elemSet.end())
- continue;
- // get face nodes and find index of n1
- int i1, nbN = elem->NbNodes(), iNode = 0;
- const SMDS_MeshNode* faceNodes[ nbN ], *n;
- SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
- while ( nIt->more() ) {
- faceNodes[ iNode ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
- if ( faceNodes[ iNode++ ] == n1 )
- i1 = iNode - 1;
- }
- // find a n2 linked to n1
- for ( iNode = 0; iNode < 2; iNode++ ) {
- if ( iNode ) // node before n1
- n = faceNodes[ i1 == 0 ? nbN - 1 : i1 - 1 ];
- else // node after n1
- n = faceNodes[ i1 + 1 == nbN ? 0 : i1 + 1 ];
- if ( n == n2 )
- return elem;
+ CrearLastCreated();
+ SMESHDS_Mesh* mesh = GetMeshDS();
+
+ // get an element type and an iterator over elements
+
+ SMDSAbs_ElementType type;
+ SMDS_ElemIteratorPtr elemIt;
+ vector< const SMDS_MeshElement* > allElems;
+ if ( theElements.empty() )
+ {
+ if ( mesh->NbNodes() == 0 )
+ return;
+ // get most complex type
+ SMDSAbs_ElementType types[SMDSAbs_NbElementTypes] = {
+ SMDSAbs_Volume, SMDSAbs_Face, SMDSAbs_Edge,
+ SMDSAbs_0DElement, SMDSAbs_Ball, SMDSAbs_Node
+ };
+ for ( int i = 0; i < SMDSAbs_NbElementTypes; ++i )
+ if ( mesh->GetMeshInfo().NbElements( types[i] ))
+ {
+ type = types[i];
+ break;
+ }
+ // put all elements in the vector <allElems>
+ allElems.reserve( mesh->GetMeshInfo().NbElements( type ));
+ elemIt = mesh->elementsIterator( type );
+ while ( elemIt->more() )
+ allElems.push_back( elemIt->next());
+ elemIt = elemSetIterator( allElems );
+ }
+ else
+ {
+ type = (*theElements.begin())->GetType();
+ elemIt = elemSetIterator( theElements );
+ }
+
+ // duplicate elements
+
+ if ( type == SMDSAbs_Ball )
+ {
+ SMDS_UnstructuredGrid* vtkGrid = mesh->getGrid();
+ while ( elemIt->more() )
+ {
+ const SMDS_MeshElement* elem = elemIt->next();
+ if ( elem->GetType() != SMDSAbs_Ball )
+ continue;
+ if (( elem = mesh->AddBall( elem->GetNode(0),
+ vtkGrid->GetBallDiameter( elem->getVtkId() ))))
+ myLastCreatedElems.Append( elem );
}
}
- return 0;
-}
+ else
+ {
+ vector< const SMDS_MeshNode* > nodes;
+ while ( elemIt->more() )
+ {
+ const SMDS_MeshElement* elem = elemIt->next();
+ if ( elem->GetType() != type )
+ continue;
-//=======================================================================
-//function : findAdjacentFace
-//purpose :
-//=======================================================================
+ nodes.assign( elem->begin_nodes(), elem->end_nodes() );
-static const SMDS_MeshElement* findAdjacentFace(const SMDS_MeshNode* n1,
- const SMDS_MeshNode* n2,
- const SMDS_MeshElement* elem)
-{
- set<const SMDS_MeshElement*> elemSet, avoidSet;
- if ( elem )
- avoidSet.insert ( elem );
- SMESH_MeshEditor::FindFaceInSet( n1, n2, elemSet, avoidSet );
+ if ( type == SMDSAbs_Volume && elem->GetVtkType() == VTK_POLYHEDRON )
+ {
+ std::vector<int> quantities =
+ static_cast< const SMDS_VtkVolume* >( elem )->GetQuantities();
+ elem = mesh->AddPolyhedralVolume( nodes, quantities );
+ }
+ else
+ {
+ AddElement( nodes, type, elem->IsPoly() );
+ elem = 0; // myLastCreatedElems is already filled
+ }
+ if ( elem )
+ myLastCreatedElems.Append( elem );
+ }
+ }
}
-
-//=======================================================================
-//function : findFreeBorder
-//purpose :
-//=======================================================================
-#define ControlFreeBorder SMESH::Controls::FreeEdges::IsFreeEdge
-
-static bool findFreeBorder (const SMDS_MeshNode* theFirstNode,
- const SMDS_MeshNode* theSecondNode,
- const SMDS_MeshNode* theLastNode,
- list< const SMDS_MeshNode* > & theNodes,
- list< const SMDS_MeshElement* > & theFaces)
+//================================================================================
+/*!
+ \brief Creates a hole in a mesh by doubling the nodes of some particular elements
+ \param theElems - the list of elements (edges or faces) to be replicated
+ The nodes for duplication could be found from these elements
+ \param theNodesNot - list of nodes to NOT replicate
+ \param theAffectedElems - the list of elements (cells and edges) to which the
+ replicated nodes should be associated to.
+ \return TRUE if operation has been completed successfully, FALSE otherwise
+*/
+//================================================================================
+
+bool SMESH_MeshEditor::DoubleNodes( const TIDSortedElemSet& theElems,
+ const TIDSortedElemSet& theNodesNot,
+ const TIDSortedElemSet& theAffectedElems )
{
- if ( !theFirstNode || !theSecondNode )
- return false;
- // find border face between theFirstNode and theSecondNode
- const SMDS_MeshElement* curElem = findAdjacentFace( theFirstNode, theSecondNode, 0 );
- if ( !curElem )
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
+
+ if ( theElems.size() == 0 )
return false;
- theFaces.push_back( curElem );
- theNodes.push_back( theFirstNode );
- theNodes.push_back( theSecondNode );
+ SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ if ( !aMeshDS )
+ return false;
- const SMDS_MeshNode* nodes [5], *nIgnore = theFirstNode, * nStart = theSecondNode;
- set < const SMDS_MeshElement* > foundElems;
- bool needTheLast = ( theLastNode != 0 );
+ bool res = false;
+ std::map< const SMDS_MeshNode*, const SMDS_MeshNode* > anOldNodeToNewNode;
+ // duplicate elements and nodes
+ res = doubleNodes( aMeshDS, theElems, theNodesNot, anOldNodeToNewNode, true );
+ // replce nodes by duplications
+ res = doubleNodes( aMeshDS, theAffectedElems, theNodesNot, anOldNodeToNewNode, false );
+ return res;
+}
- while ( nStart != theLastNode )
+//================================================================================
+/*!
+ \brief Creates a hole in a mesh by doubling the nodes of some particular elements
+ \param theMeshDS - mesh instance
+ \param theElems - the elements replicated or modified (nodes should be changed)
+ \param theNodesNot - nodes to NOT replicate
+ \param theNodeNodeMap - relation of old node to new created node
+ \param theIsDoubleElem - flag os to replicate element or modify
+ \return TRUE if operation has been completed successfully, FALSE otherwise
+*/
+//================================================================================
+
+bool SMESH_MeshEditor::doubleNodes( SMESHDS_Mesh* theMeshDS,
+ const TIDSortedElemSet& theElems,
+ const TIDSortedElemSet& theNodesNot,
+ std::map< const SMDS_MeshNode*,
+ const SMDS_MeshNode* >& theNodeNodeMap,
+ const bool theIsDoubleElem )
+{
+ MESSAGE("doubleNodes");
+ // iterate on through element and duplicate them (by nodes duplication)
+ bool res = false;
+ TIDSortedElemSet::const_iterator elemItr = theElems.begin();
+ for ( ; elemItr != theElems.end(); ++elemItr )
{
- if ( nStart == theFirstNode )
- return !needTheLast;
+ const SMDS_MeshElement* anElem = *elemItr;
+ if (!anElem)
+ continue;
- // find all free border faces sharing form nStart
+ bool isDuplicate = false;
+ // duplicate nodes to duplicate element
+ std::vector<const SMDS_MeshNode*> newNodes( anElem->NbNodes() );
+ SMDS_ElemIteratorPtr anIter = anElem->nodesIterator();
+ int ind = 0;
+ while ( anIter->more() )
+ {
- list< const SMDS_MeshElement* > curElemList;
- list< const SMDS_MeshNode* > nStartList;
- SMDS_ElemIteratorPtr invElemIt = nStart->facesIterator();
- while ( invElemIt->more() ) {
- const SMDS_MeshElement* e = invElemIt->next();
- if ( e == curElem || foundElems.insert( e ).second )
+ SMDS_MeshNode* aCurrNode = (SMDS_MeshNode*)anIter->next();
+ SMDS_MeshNode* aNewNode = aCurrNode;
+ if ( theNodeNodeMap.find( aCurrNode ) != theNodeNodeMap.end() )
+ aNewNode = (SMDS_MeshNode*)theNodeNodeMap[ aCurrNode ];
+ else if ( theIsDoubleElem && theNodesNot.find( aCurrNode ) == theNodesNot.end() )
{
- // get nodes
- SMDS_ElemIteratorPtr nIt = e->nodesIterator();
- int iNode = 0, nbNodes = e->NbNodes();
- while ( nIt->more() )
- nodes[ iNode++ ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
- nodes[ iNode ] = nodes[ 0 ];
- // check 2 links
- for ( iNode = 0; iNode < nbNodes; iNode++ )
- if (((nodes[ iNode ] == nStart && nodes[ iNode + 1] != nIgnore ) ||
- (nodes[ iNode + 1] == nStart && nodes[ iNode ] != nIgnore )) &&
- ControlFreeBorder( &nodes[ iNode ], e->GetID() ))
- {
- nStartList.push_back( nodes[ iNode + ( nodes[ iNode ] == nStart ? 1 : 0 )]);
- curElemList.push_back( e );
- }
+ // duplicate node
+ aNewNode = theMeshDS->AddNode( aCurrNode->X(), aCurrNode->Y(), aCurrNode->Z() );
+ theNodeNodeMap[ aCurrNode ] = aNewNode;
+ myLastCreatedNodes.Append( aNewNode );
}
+ isDuplicate |= (aCurrNode != aNewNode);
+ newNodes[ ind++ ] = aNewNode;
}
- // analyse the found
-
- int nbNewBorders = curElemList.size();
- if ( nbNewBorders == 0 ) {
- // no free border furthermore
- return !needTheLast;
- }
- else if ( nbNewBorders == 1 ) {
- // one more element found
- nIgnore = nStart;
- nStart = nStartList.front();
- curElem = curElemList.front();
- theFaces.push_back( curElem );
- theNodes.push_back( nStart );
- }
- else {
- // several continuations found
- list< const SMDS_MeshElement* >::iterator curElemIt;
- list< const SMDS_MeshNode* >::iterator nStartIt;
- // check if one of them reached the last node
- if ( needTheLast ) {
- for (curElemIt = curElemList.begin(), nStartIt = nStartList.begin();
- curElemIt!= curElemList.end();
- curElemIt++, nStartIt++ )
- if ( *nStartIt == theLastNode ) {
- theFaces.push_back( *curElemIt );
- theNodes.push_back( *nStartIt );
- return true;
- }
- }
- // find the best free border by the continuations
- list<const SMDS_MeshNode*> contNodes[ 2 ], *cNL;
- list<const SMDS_MeshElement*> contFaces[ 2 ], *cFL;
- for (curElemIt = curElemList.begin(), nStartIt = nStartList.begin();
- curElemIt!= curElemList.end();
- curElemIt++, nStartIt++ )
- {
- cNL = & contNodes[ contNodes[0].empty() ? 0 : 1 ];
- cFL = & contFaces[ contFaces[0].empty() ? 0 : 1 ];
- // find one more free border
- if ( ! findFreeBorder( nIgnore, nStart, theLastNode, *cNL, *cFL )) {
- cNL->clear();
- cFL->clear();
- }
- else if ( !contNodes[0].empty() && !contNodes[1].empty() ) {
- // choice: clear a worse one
- int iLongest = ( contNodes[0].size() < contNodes[1].size() ? 1 : 0 );
- int iWorse = ( needTheLast ? 1 - iLongest : iLongest );
- contNodes[ iWorse ].clear();
- contFaces[ iWorse ].clear();
- }
- }
- if ( contNodes[0].empty() && contNodes[1].empty() )
- return false;
-
- // append the best free border
- cNL = & contNodes[ contNodes[0].empty() ? 1 : 0 ];
- cFL = & contFaces[ contFaces[0].empty() ? 1 : 0 ];
- theNodes.pop_back(); // remove nIgnore
- theNodes.pop_back(); // remove nStart
- theFaces.pop_back(); // remove curElem
- list< const SMDS_MeshNode* >::iterator nIt = cNL->begin();
- list< const SMDS_MeshElement* >::iterator fIt = cFL->begin();
- for ( ; nIt != cNL->end(); nIt++ ) theNodes.push_back( *nIt );
- for ( ; fIt != cFL->end(); fIt++ ) theFaces.push_back( *fIt );
- return true;
-
- } // several continuations found
- } // while ( nStart != theLastNode )
+ if ( !isDuplicate )
+ continue;
- return true;
+ if ( theIsDoubleElem )
+ AddElement(newNodes, anElem->GetType(), anElem->IsPoly());
+ else
+ {
+ MESSAGE("ChangeElementNodes");
+ theMeshDS->ChangeElementNodes( anElem, &newNodes[ 0 ], anElem->NbNodes() );
+ }
+ res = true;
+ }
+ return res;
}
-//=======================================================================
-//function : CheckFreeBorderNodes
-//purpose : Return true if the tree nodes are on a free border
-//=======================================================================
-
-bool SMESH_MeshEditor::CheckFreeBorderNodes(const SMDS_MeshNode* theNode1,
- const SMDS_MeshNode* theNode2,
- const SMDS_MeshNode* theNode3)
+//================================================================================
+/*!
+ \brief Creates a hole in a mesh by doubling the nodes of some particular elements
+ \param theNodes - identifiers of nodes to be doubled
+ \param theModifiedElems - identifiers of elements to be updated by the new (doubled)
+ nodes. If list of element identifiers is empty then nodes are doubled but
+ they not assigned to elements
+ \return TRUE if operation has been completed successfully, FALSE otherwise
+*/
+//================================================================================
+
+bool SMESH_MeshEditor::DoubleNodes( const std::list< int >& theListOfNodes,
+ const std::list< int >& theListOfModifiedElems )
{
- list< const SMDS_MeshNode* > nodes;
- list< const SMDS_MeshElement* > faces;
- return findFreeBorder( theNode1, theNode2, theNode3, nodes, faces);
-}
+ MESSAGE("DoubleNodes");
+ myLastCreatedElems.Clear();
+ myLastCreatedNodes.Clear();
-//=======================================================================
-//function : SewFreeBorder
-//purpose :
-//=======================================================================
+ if ( theListOfNodes.size() == 0 )
+ return false;
-SMESH_MeshEditor::Sew_Error
- SMESH_MeshEditor::SewFreeBorder (const SMDS_MeshNode* theBordFirstNode,
- const SMDS_MeshNode* theBordSecondNode,
- const SMDS_MeshNode* theBordLastNode,
- const SMDS_MeshNode* theSideFirstNode,
- const SMDS_MeshNode* theSideSecondNode,
- const SMDS_MeshNode* theSideThirdNode,
- bool theSideIsFreeBorder)
-{
- MESSAGE("::SewFreeBorder()");
- Sew_Error aResult = SEW_OK;
+ SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ if ( !aMeshDS )
+ return false;
- // ====================================
- // find side nodes and elements
- // ====================================
+ // iterate through nodes and duplicate them
- list< const SMDS_MeshNode* > nSide[ 2 ];
- list< const SMDS_MeshElement* > eSide[ 2 ];
- list< const SMDS_MeshNode* >::iterator nIt[ 2 ];
- list< const SMDS_MeshElement* >::iterator eIt[ 2 ];
+ std::map< const SMDS_MeshNode*, const SMDS_MeshNode* > anOldNodeToNewNode;
- // Free border 1
- // --------------
- if (!findFreeBorder(theBordFirstNode,theBordSecondNode,theBordLastNode,
- nSide[0], eSide[0])) {
- MESSAGE(" Free Border 1 not found " );
- aResult = SEW_BORDER1_NOT_FOUND;
+ std::list< int >::const_iterator aNodeIter;
+ for ( aNodeIter = theListOfNodes.begin(); aNodeIter != theListOfNodes.end(); ++aNodeIter )
+ {
+ int aCurr = *aNodeIter;
+ SMDS_MeshNode* aNode = (SMDS_MeshNode*)aMeshDS->FindNode( aCurr );
+ if ( !aNode )
+ continue;
+
+ // duplicate node
+
+ const SMDS_MeshNode* aNewNode = aMeshDS->AddNode( aNode->X(), aNode->Y(), aNode->Z() );
+ if ( aNewNode )
+ {
+ anOldNodeToNewNode[ aNode ] = aNewNode;
+ myLastCreatedNodes.Append( aNewNode );
+ }
}
- if (theSideIsFreeBorder)
- {
- // Free border 2
- // --------------
- if (!findFreeBorder(theSideFirstNode, theSideSecondNode, theSideThirdNode,
- nSide[1], eSide[1])) {
- MESSAGE(" Free Border 2 not found " );
- aResult = ( aResult != SEW_OK ? SEW_BOTH_BORDERS_NOT_FOUND : SEW_BORDER2_NOT_FOUND );
+
+ // Create map of new nodes for modified elements
+
+ std::map< SMDS_MeshElement*, vector<const SMDS_MeshNode*> > anElemToNodes;
+
+ std::list< int >::const_iterator anElemIter;
+ for ( anElemIter = theListOfModifiedElems.begin();
+ anElemIter != theListOfModifiedElems.end(); ++anElemIter )
+ {
+ int aCurr = *anElemIter;
+ SMDS_MeshElement* anElem = (SMDS_MeshElement*)aMeshDS->FindElement( aCurr );
+ if ( !anElem )
+ continue;
+
+ vector<const SMDS_MeshNode*> aNodeArr( anElem->NbNodes() );
+
+ SMDS_ElemIteratorPtr anIter = anElem->nodesIterator();
+ int ind = 0;
+ while ( anIter->more() )
+ {
+ SMDS_MeshNode* aCurrNode = (SMDS_MeshNode*)anIter->next();
+ if ( aCurr && anOldNodeToNewNode.find( aCurrNode ) != anOldNodeToNewNode.end() )
+ {
+ const SMDS_MeshNode* aNewNode = anOldNodeToNewNode[ aCurrNode ];
+ aNodeArr[ ind++ ] = aNewNode;
+ }
+ else
+ aNodeArr[ ind++ ] = aCurrNode;
}
+ anElemToNodes[ anElem ] = aNodeArr;
}
- if ( aResult != SEW_OK )
- return aResult;
- if (!theSideIsFreeBorder)
+ // Change nodes of elements
+
+ std::map< SMDS_MeshElement*, vector<const SMDS_MeshNode*> >::iterator
+ anElemToNodesIter = anElemToNodes.begin();
+ for ( ; anElemToNodesIter != anElemToNodes.end(); ++anElemToNodesIter )
{
- // Side 2
- // --------------
+ const SMDS_MeshElement* anElem = anElemToNodesIter->first;
+ vector<const SMDS_MeshNode*> aNodeArr = anElemToNodesIter->second;
+ if ( anElem )
+ {
+ MESSAGE("ChangeElementNodes");
+ aMeshDS->ChangeElementNodes( anElem, &aNodeArr[ 0 ], anElem->NbNodes() );
+ }
+ }
- // -------------------------------------------------------------------------
- // Algo:
- // 1. If nodes to merge are not coincident, move nodes of the free border
- // from the coord sys defined by the direction from the first to last
- // nodes of the border to the correspondent sys of the side 2
- // 2. On the side 2, find the links most co-directed with the correspondent
- // links of the free border
- // -------------------------------------------------------------------------
+ return true;
+}
- // 1. Since sewing may brake if there are volumes to split on the side 2,
- // we wont move nodes but just compute new coordinates for them
- typedef map<const SMDS_MeshNode*, gp_XYZ> TNodeXYZMap;
- TNodeXYZMap nBordXYZ;
- list< const SMDS_MeshNode* >& bordNodes = nSide[ 0 ];
- list< const SMDS_MeshNode* >::iterator nBordIt;
+namespace {
- gp_XYZ Pb1( theBordFirstNode->X(), theBordFirstNode->Y(), theBordFirstNode->Z() );
- gp_XYZ Pb2( theBordLastNode->X(), theBordLastNode->Y(), theBordLastNode->Z() );
- gp_XYZ Ps1( theSideFirstNode->X(), theSideFirstNode->Y(), theSideFirstNode->Z() );
- gp_XYZ Ps2( theSideSecondNode->X(), theSideSecondNode->Y(), theSideSecondNode->Z() );
- double tol2 = 1.e-8;
- gp_Vec Vbs1( Pb1 - Ps1 ),Vbs2( Pb2 - Ps2 );
- if ( Vbs1.SquareMagnitude() > tol2 || Vbs2.SquareMagnitude() > tol2 )
+ //================================================================================
+ /*!
+ \brief Check if element located inside shape
+ \return TRUE if IN or ON shape, FALSE otherwise
+ */
+ //================================================================================
+
+ template<class Classifier>
+ bool isInside(const SMDS_MeshElement* theElem,
+ Classifier& theClassifier,
+ const double theTol)
+ {
+ gp_XYZ centerXYZ (0, 0, 0);
+ SMDS_ElemIteratorPtr aNodeItr = theElem->nodesIterator();
+ while (aNodeItr->more())
+ centerXYZ += SMESH_TNodeXYZ(cast2Node( aNodeItr->next()));
+
+ gp_Pnt aPnt = centerXYZ / theElem->NbNodes();
+ theClassifier.Perform(aPnt, theTol);
+ TopAbs_State aState = theClassifier.State();
+ return (aState == TopAbs_IN || aState == TopAbs_ON );
+ }
+
+ //================================================================================
+ /*!
+ * \brief Classifier of the 3D point on the TopoDS_Face
+ * with interaface suitable for isInside()
+ */
+ //================================================================================
+
+ struct _FaceClassifier
+ {
+ Extrema_ExtPS _extremum;
+ BRepAdaptor_Surface _surface;
+ TopAbs_State _state;
+
+ _FaceClassifier(const TopoDS_Face& face):_extremum(),_surface(face),_state(TopAbs_OUT)
{
- // Need node movement.
+ _extremum.Initialize( _surface,
+ _surface.FirstUParameter(), _surface.LastUParameter(),
+ _surface.FirstVParameter(), _surface.LastVParameter(),
+ _surface.Tolerance(), _surface.Tolerance() );
+ }
+ void Perform(const gp_Pnt& aPnt, double theTol)
+ {
+ _state = TopAbs_OUT;
+ _extremum.Perform(aPnt);
+ if ( _extremum.IsDone() )
+ for ( int iSol = 1; iSol <= _extremum.NbExt() && _state == TopAbs_OUT; ++iSol)
+#if OCC_VERSION_LARGE > 0x06040000 // Porting to OCCT6.5.1
+ _state = ( _extremum.SquareDistance(iSol) <= theTol ? TopAbs_IN : TopAbs_OUT );
+#else
+ _state = ( _extremum.Value(iSol) <= theTol ? TopAbs_IN : TopAbs_OUT );
+#endif
+ }
+ TopAbs_State State() const
+ {
+ return _state;
+ }
+ };
+}
- // find X and Z axes to create trsf
- gp_Vec Zb( Pb1 - Pb2 ), Zs( Ps1 - Ps2 );
- gp_Vec X = Zs ^ Zb;
- if ( X.SquareMagnitude() <= gp::Resolution() * gp::Resolution() )
- // Zb || Zs
- X = gp_Ax2( gp::Origin(), Zb ).XDirection();
+//================================================================================
+/*!
+ \brief Identify the elements that will be affected by node duplication (actual duplication is not performed).
+ This method is the first step of DoubleNodeElemGroupsInRegion.
+ \param theElems - list of groups of elements (edges or faces) to be replicated
+ \param theNodesNot - list of groups of nodes not to replicated
+ \param theShape - shape to detect affected elements (element which geometric center
+ located on or inside shape). If the shape is null, detection is done on faces orientations
+ (select elements with a gravity center on the side given by faces normals).
+ This mode (null shape) is faster, but works only when theElems are faces, with coherents orientations.
+ The replicated nodes should be associated to affected elements.
+ \return groups of affected elements
+ \sa DoubleNodeElemGroupsInRegion()
+ */
+//================================================================================
- // coord systems
- gp_Ax3 toBordAx( Pb1, Zb, X );
- gp_Ax3 fromSideAx( Ps1, Zs, X );
- gp_Ax3 toGlobalAx( gp::Origin(), gp::DZ(), gp::DX() );
- // set trsf
- gp_Trsf toBordSys, fromSide2Sys;
- toBordSys.SetTransformation( toBordAx );
- fromSide2Sys.SetTransformation( fromSideAx, toGlobalAx );
- fromSide2Sys.SetScaleFactor( Zs.Magnitude() / Zb.Magnitude() );
-
- // move
- for ( nBordIt = bordNodes.begin(); nBordIt != bordNodes.end(); nBordIt++ ) {
- const SMDS_MeshNode* n = *nBordIt;
- gp_XYZ xyz( n->X(),n->Y(),n->Z() );
- toBordSys.Transforms( xyz );
- fromSide2Sys.Transforms( xyz );
- nBordXYZ.insert( TNodeXYZMap::value_type( n, xyz ));
+bool SMESH_MeshEditor::AffectedElemGroupsInRegion( const TIDSortedElemSet& theElems,
+ const TIDSortedElemSet& theNodesNot,
+ const TopoDS_Shape& theShape,
+ TIDSortedElemSet& theAffectedElems)
+{
+ if ( theShape.IsNull() )
+ {
+ std::set<const SMDS_MeshNode*> alreadyCheckedNodes;
+ std::set<const SMDS_MeshElement*> alreadyCheckedElems;
+ std::set<const SMDS_MeshElement*> edgesToCheck;
+ alreadyCheckedNodes.clear();
+ alreadyCheckedElems.clear();
+ edgesToCheck.clear();
+
+ // --- iterates on elements to be replicated and get elements by back references from their nodes
+
+ TIDSortedElemSet::const_iterator elemItr = theElems.begin();
+ int ielem;
+ for ( ielem=1; elemItr != theElems.end(); ++elemItr )
+ {
+ SMDS_MeshElement* anElem = (SMDS_MeshElement*)*elemItr;
+ if (!anElem || (anElem->GetType() != SMDSAbs_Face))
+ continue;
+ gp_XYZ normal;
+ SMESH_MeshAlgos::FaceNormal( anElem, normal, /*normalized=*/true );
+ MESSAGE("element " << ielem++ << " normal " << normal.X() << " " << normal.Y() << " " << normal.Z());
+ std::set<const SMDS_MeshNode*> nodesElem;
+ nodesElem.clear();
+ SMDS_ElemIteratorPtr nodeItr = anElem->nodesIterator();
+ while ( nodeItr->more() )
+ {
+ const SMDS_MeshNode* aNode = cast2Node(nodeItr->next());
+ nodesElem.insert(aNode);
+ }
+ std::set<const SMDS_MeshNode*>::iterator nodit = nodesElem.begin();
+ for (; nodit != nodesElem.end(); nodit++)
+ {
+ MESSAGE(" noeud ");
+ const SMDS_MeshNode* aNode = *nodit;
+ if ( !aNode || theNodesNot.find(aNode) != theNodesNot.end() )
+ continue;
+ if (alreadyCheckedNodes.find(aNode) != alreadyCheckedNodes.end())
+ continue;
+ alreadyCheckedNodes.insert(aNode);
+ SMDS_ElemIteratorPtr backElemItr = aNode->GetInverseElementIterator();
+ while ( backElemItr->more() )
+ {
+ MESSAGE(" backelem ");
+ const SMDS_MeshElement* curElem = backElemItr->next();
+ if (alreadyCheckedElems.find(curElem) != alreadyCheckedElems.end())
+ continue;
+ if (theElems.find(curElem) != theElems.end())
+ continue;
+ alreadyCheckedElems.insert(curElem);
+ double x=0, y=0, z=0;
+ int nb = 0;
+ SMDS_ElemIteratorPtr nodeItr2 = curElem->nodesIterator();
+ while ( nodeItr2->more() )
+ {
+ const SMDS_MeshNode* anotherNode = cast2Node(nodeItr2->next());
+ x += anotherNode->X();
+ y += anotherNode->Y();
+ z += anotherNode->Z();
+ nb++;
+ }
+ gp_XYZ p;
+ p.SetCoord( x/nb -aNode->X(),
+ y/nb -aNode->Y(),
+ z/nb -aNode->Z() );
+ MESSAGE(" check " << p.X() << " " << p.Y() << " " << p.Z());
+ if (normal*p > 0)
+ {
+ MESSAGE(" --- inserted")
+ theAffectedElems.insert( curElem );
+ }
+ else if (curElem->GetType() == SMDSAbs_Edge)
+ edgesToCheck.insert(curElem);
+ }
}
}
- else
+ // --- add also edges lying on the set of faces (all nodes in alreadyCheckedNodes)
+ std::set<const SMDS_MeshElement*>::iterator eit = edgesToCheck.begin();
+ for( ; eit != edgesToCheck.end(); eit++)
{
- // just insert nodes XYZ in the nBordXYZ map
- for ( nBordIt = bordNodes.begin(); nBordIt != bordNodes.end(); nBordIt++ ) {
- const SMDS_MeshNode* n = *nBordIt;
- nBordXYZ.insert( TNodeXYZMap::value_type( n, gp_XYZ( n->X(),n->Y(),n->Z() )));
+ bool onside = true;
+ const SMDS_MeshElement* anEdge = *eit;
+ SMDS_ElemIteratorPtr nodeItr = anEdge->nodesIterator();
+ while ( nodeItr->more() )
+ {
+ const SMDS_MeshNode* aNode = cast2Node(nodeItr->next());
+ if (alreadyCheckedNodes.find(aNode) == alreadyCheckedNodes.end())
+ {
+ onside = false;
+ break;
+ }
+ }
+ if (onside)
+ {
+ MESSAGE(" --- edge onside inserted")
+ theAffectedElems.insert(anEdge);
}
}
+ }
+ else
+ {
+ const double aTol = Precision::Confusion();
+ auto_ptr< BRepClass3d_SolidClassifier> bsc3d;
+ auto_ptr<_FaceClassifier> aFaceClassifier;
+ if ( theShape.ShapeType() == TopAbs_SOLID )
+ {
+ bsc3d.reset( new BRepClass3d_SolidClassifier(theShape));;
+ bsc3d->PerformInfinitePoint(aTol);
+ }
+ else if (theShape.ShapeType() == TopAbs_FACE )
+ {
+ aFaceClassifier.reset( new _FaceClassifier(TopoDS::Face(theShape)));
+ }
- // 2. On the side 2, find the links most co-directed with the correspondent
- // links of the free border
-
- list< const SMDS_MeshElement* >& sideElems = eSide[ 1 ];
- list< const SMDS_MeshNode* >& sideNodes = nSide[ 1 ];
- sideNodes.push_back( theSideFirstNode );
-
- bool hasVolumes = false;
- LinkID_Gen aLinkID_Gen( GetMeshDS() );
- set<long> foundSideLinkIDs, checkedLinkIDs;
- SMDS_VolumeTool volume;
- const SMDS_MeshNode* faceNodes[ 4 ];
+ // iterates on indicated elements and get elements by back references from their nodes
+ TIDSortedElemSet::const_iterator elemItr = theElems.begin();
+ int ielem;
+ for ( ielem = 1; elemItr != theElems.end(); ++elemItr )
+ {
+ MESSAGE("element " << ielem++);
+ SMDS_MeshElement* anElem = (SMDS_MeshElement*)*elemItr;
+ if (!anElem)
+ continue;
+ SMDS_ElemIteratorPtr nodeItr = anElem->nodesIterator();
+ while ( nodeItr->more() )
+ {
+ MESSAGE(" noeud ");
+ const SMDS_MeshNode* aNode = cast2Node(nodeItr->next());
+ if ( !aNode || theNodesNot.find(aNode) != theNodesNot.end() )
+ continue;
+ SMDS_ElemIteratorPtr backElemItr = aNode->GetInverseElementIterator();
+ while ( backElemItr->more() )
+ {
+ MESSAGE(" backelem ");
+ const SMDS_MeshElement* curElem = backElemItr->next();
+ if ( curElem && theElems.find(curElem) == theElems.end() &&
+ ( bsc3d.get() ?
+ isInside( curElem, *bsc3d, aTol ) :
+ isInside( curElem, *aFaceClassifier, aTol )))
+ theAffectedElems.insert( curElem );
+ }
+ }
+ }
+ }
+ return true;
+}
- const SMDS_MeshNode* sideNode;
- const SMDS_MeshElement* sideElem;
- const SMDS_MeshNode* prevSideNode = theSideFirstNode;
- const SMDS_MeshNode* prevBordNode = theBordFirstNode;
- nBordIt = bordNodes.begin();
- nBordIt++;
- // border node position and border link direction to compare with
- gp_XYZ bordPos = nBordXYZ[ *nBordIt ];
- gp_XYZ bordDir = bordPos - nBordXYZ[ prevBordNode ];
- // choose next side node by link direction or by closeness to
- // the current border node:
- bool searchByDir = ( *nBordIt != theBordLastNode );
- do {
- // find the next node on the Side 2
- sideNode = 0;
- double maxDot = -DBL_MAX, minDist = DBL_MAX;
- long linkID;
- checkedLinkIDs.clear();
- gp_XYZ prevXYZ( prevSideNode->X(), prevSideNode->Y(), prevSideNode->Z() );
+//================================================================================
+/*!
+ \brief Creates a hole in a mesh by doubling the nodes of some particular elements
+ \param theElems - group of of elements (edges or faces) to be replicated
+ \param theNodesNot - group of nodes not to replicate
+ \param theShape - shape to detect affected elements (element which geometric center
+ located on or inside shape).
+ The replicated nodes should be associated to affected elements.
+ \return TRUE if operation has been completed successfully, FALSE otherwise
+*/
+//================================================================================
+
+bool SMESH_MeshEditor::DoubleNodesInRegion( const TIDSortedElemSet& theElems,
+ const TIDSortedElemSet& theNodesNot,
+ const TopoDS_Shape& theShape )
+{
+ if ( theShape.IsNull() )
+ return false;
- SMDS_ElemIteratorPtr invElemIt
- = prevSideNode->GetInverseElementIterator();
- while ( invElemIt->more() ) { // loop on inverse elements on the Side 2
- const SMDS_MeshElement* elem = invElemIt->next();
- // prepare data for a loop on links, of a face or a volume
- int iPrevNode, iNode = 0, nbNodes = elem->NbNodes();
- bool isVolume = volume.Set( elem );
- const SMDS_MeshNode** nodes = isVolume ? volume.GetNodes() : faceNodes;
- if ( isVolume ) // --volume
- hasVolumes = true;
- else if ( nbNodes > 2 ) { // --face
- // retrieve all face nodes and find iPrevNode - an index of the prevSideNode
- SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
- while ( nIt->more() ) {
- nodes[ iNode ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
- if ( nodes[ iNode++ ] == prevSideNode )
- iPrevNode = iNode - 1;
- }
- // there are 2 links to check
- nbNodes = 2;
- }
- else // --edge
- continue;
- // loop on links, to be precise, on the second node of links
- for ( iNode = 0; iNode < nbNodes; iNode++ ) {
- const SMDS_MeshNode* n = nodes[ iNode ];
- if ( isVolume ) {
- if ( !volume.IsLinked( n, prevSideNode ))
- continue;
- } else {
- if ( iNode ) // a node before prevSideNode
- n = nodes[ iPrevNode == 0 ? elem->NbNodes() - 1 : iPrevNode - 1 ];
- else // a node after prevSideNode
- n = nodes[ iPrevNode + 1 == elem->NbNodes() ? 0 : iPrevNode + 1 ];
- }
- // check if this link was already used
- long iLink = aLinkID_Gen.GetLinkID( prevSideNode, n );
- bool isJustChecked = !checkedLinkIDs.insert( iLink ).second;
- if (!isJustChecked &&
- foundSideLinkIDs.find( iLink ) == foundSideLinkIDs.end() ) {
- // test a link geometrically
- gp_XYZ nextXYZ ( n->X(), n->Y(), n->Z() );
- bool linkIsBetter = false;
- double dot, dist;
- if ( searchByDir ) { // choose most co-directed link
- dot = bordDir * ( nextXYZ - prevXYZ ).Normalized();
- linkIsBetter = ( dot > maxDot );
- }
- else { // choose link with the node closest to bordPos
- dist = ( nextXYZ - bordPos ).SquareModulus();
- linkIsBetter = ( dist < minDist );
- }
- if ( linkIsBetter ) {
- maxDot = dot;
- minDist = dist;
- linkID = iLink;
- sideNode = n;
- sideElem = elem;
+ const double aTol = Precision::Confusion();
+ auto_ptr< BRepClass3d_SolidClassifier> bsc3d;
+ auto_ptr<_FaceClassifier> aFaceClassifier;
+ if ( theShape.ShapeType() == TopAbs_SOLID )
+ {
+ bsc3d.reset( new BRepClass3d_SolidClassifier(theShape));;
+ bsc3d->PerformInfinitePoint(aTol);
+ }
+ else if (theShape.ShapeType() == TopAbs_FACE )
+ {
+ aFaceClassifier.reset( new _FaceClassifier(TopoDS::Face(theShape)));
+ }
+
+ // iterates on indicated elements and get elements by back references from their nodes
+ TIDSortedElemSet anAffected;
+ TIDSortedElemSet::const_iterator elemItr = theElems.begin();
+ for ( ; elemItr != theElems.end(); ++elemItr )
+ {
+ SMDS_MeshElement* anElem = (SMDS_MeshElement*)*elemItr;
+ if (!anElem)
+ continue;
+
+ SMDS_ElemIteratorPtr nodeItr = anElem->nodesIterator();
+ while ( nodeItr->more() )
+ {
+ const SMDS_MeshNode* aNode = cast2Node(nodeItr->next());
+ if ( !aNode || theNodesNot.find(aNode) != theNodesNot.end() )
+ continue;
+ SMDS_ElemIteratorPtr backElemItr = aNode->GetInverseElementIterator();
+ while ( backElemItr->more() )
+ {
+ const SMDS_MeshElement* curElem = backElemItr->next();
+ if ( curElem && theElems.find(curElem) == theElems.end() &&
+ ( bsc3d.get() ?
+ isInside( curElem, *bsc3d, aTol ) :
+ isInside( curElem, *aFaceClassifier, aTol )))
+ anAffected.insert( curElem );
+ }
+ }
+ }
+ return DoubleNodes( theElems, theNodesNot, anAffected );
+}
+
+/*!
+ * \brief compute an oriented angle between two planes defined by four points.
+ * The vector (p0,p1) defines the intersection of the 2 planes (p0,p1,g1) and (p0,p1,g2)
+ * @param p0 base of the rotation axe
+ * @param p1 extremity of the rotation axe
+ * @param g1 belongs to the first plane
+ * @param g2 belongs to the second plane
+ */
+double SMESH_MeshEditor::OrientedAngle(const gp_Pnt& p0, const gp_Pnt& p1, const gp_Pnt& g1, const gp_Pnt& g2)
+{
+// MESSAGE(" p0: " << p0.X() << " " << p0.Y() << " " << p0.Z());
+// MESSAGE(" p1: " << p1.X() << " " << p1.Y() << " " << p1.Z());
+// MESSAGE(" g1: " << g1.X() << " " << g1.Y() << " " << g1.Z());
+// MESSAGE(" g2: " << g2.X() << " " << g2.Y() << " " << g2.Z());
+ gp_Vec vref(p0, p1);
+ gp_Vec v1(p0, g1);
+ gp_Vec v2(p0, g2);
+ gp_Vec n1 = vref.Crossed(v1);
+ gp_Vec n2 = vref.Crossed(v2);
+ try {
+ return n2.AngleWithRef(n1, vref);
+ }
+ catch ( Standard_Failure ) {
+ }
+ return Max( v1.Magnitude(), v2.Magnitude() );
+}
+
+/*!
+ * \brief Double nodes on shared faces between groups of volumes and create flat elements on demand.
+ * The list of groups must contain at least two groups. The groups have to be disjoint: no common element into two different groups.
+ * The nodes of the internal faces at the boundaries of the groups are doubled. Optionally, the internal faces are replaced by flat elements.
+ * Triangles are transformed into prisms, and quadrangles into hexahedrons.
+ * The flat elements are stored in groups of volumes. These groups are named according to the position of the group in the list:
+ * the group j_n_p is the group of the flat elements that are built between the group #n and the group #p in the list.
+ * If there is no shared faces between the group #n and the group #p in the list, the group j_n_p is not created.
+ * All the flat elements are gathered into the group named "joints3D" (or "joints2D" in 2D situation).
+ * The flat element of the multiple junctions between the simple junction are stored in a group named "jointsMultiples".
+ * \param theElems - list of groups of volumes, where a group of volume is a set of
+ * SMDS_MeshElements sorted by Id.
+ * \param createJointElems - if TRUE, create the elements
+ * \param onAllBoundaries - if TRUE, the nodes and elements are also created on
+ * the boundary between \a theDomains and the rest mesh
+ * \return TRUE if operation has been completed successfully, FALSE otherwise
+ */
+bool SMESH_MeshEditor::DoubleNodesOnGroupBoundaries( const std::vector<TIDSortedElemSet>& theElems,
+ bool createJointElems,
+ bool onAllBoundaries)
+{
+ MESSAGE("----------------------------------------------");
+ MESSAGE("SMESH_MeshEditor::doubleNodesOnGroupBoundaries");
+ MESSAGE("----------------------------------------------");
+
+ SMESHDS_Mesh *meshDS = this->myMesh->GetMeshDS();
+ meshDS->BuildDownWardConnectivity(true);
+ CHRONO(50);
+ SMDS_UnstructuredGrid *grid = meshDS->getGrid();
+
+ // --- build the list of faces shared by 2 domains (group of elements), with their domain and volume indexes
+ // build the list of cells with only a node or an edge on the border, with their domain and volume indexes
+ // build the list of nodes shared by 2 or more domains, with their domain indexes
+
+ std::map<DownIdType, std::map<int,int>, DownIdCompare> faceDomains; // face --> (id domain --> id volume)
+ std::map<int,int>celldom; // cell vtkId --> domain
+ std::map<DownIdType, std::map<int,int>, DownIdCompare> cellDomains; // oldNode --> (id domain --> id cell)
+ std::map<int, std::map<int,int> > nodeDomains; // oldId --> (domainId --> newId)
+ faceDomains.clear();
+ celldom.clear();
+ cellDomains.clear();
+ nodeDomains.clear();
+ std::map<int,int> emptyMap;
+ std::set<int> emptySet;
+ emptyMap.clear();
+
+ MESSAGE(".. Number of domains :"<<theElems.size());
+
+ TIDSortedElemSet theRestDomElems;
+ const int iRestDom = -1;
+ const int idom0 = onAllBoundaries ? iRestDom : 0;
+ const int nbDomains = theElems.size();
+
+ // Check if the domains do not share an element
+ for (int idom = 0; idom < nbDomains-1; idom++)
+ {
+// MESSAGE("... Check of domain #" << idom);
+ const TIDSortedElemSet& domain = theElems[idom];
+ TIDSortedElemSet::const_iterator elemItr = domain.begin();
+ for (; elemItr != domain.end(); ++elemItr)
+ {
+ const SMDS_MeshElement* anElem = *elemItr;
+ int idombisdeb = idom + 1 ;
+ for (int idombis = idombisdeb; idombis < theElems.size(); idombis++) // check if the element belongs to a domain further in the list
+ {
+ const TIDSortedElemSet& domainbis = theElems[idombis];
+ if ( domainbis.count(anElem) )
+ {
+ MESSAGE(".... Domain #" << idom);
+ MESSAGE(".... Domain #" << idombis);
+ throw SALOME_Exception("The domains are not disjoint.");
+ return false ;
}
}
}
- } // loop on inverse elements of prevSideNode
+ }
- if ( !sideNode ) {
- MESSAGE(" Cant find path by links of the Side 2 ");
- return SEW_BAD_SIDE_NODES;
- }
- sideNodes.push_back( sideNode );
- sideElems.push_back( sideElem );
- foundSideLinkIDs.insert ( linkID );
- prevSideNode = sideNode;
+ for (int idom = 0; idom < nbDomains; idom++)
+ {
- if ( *nBordIt == theBordLastNode )
- searchByDir = false;
- else {
- // find the next border link to compare with
- gp_XYZ sidePos( sideNode->X(), sideNode->Y(), sideNode->Z() );
- searchByDir = ( bordDir * ( sidePos - bordPos ) <= 0 );
- while ( *nBordIt != theBordLastNode && !searchByDir ) {
- prevBordNode = *nBordIt;
- nBordIt++;
- bordPos = nBordXYZ[ *nBordIt ];
- bordDir = bordPos - nBordXYZ[ prevBordNode ];
- searchByDir = ( bordDir * ( sidePos - bordPos ) <= 0 );
+ // --- build a map (face to duplicate --> volume to modify)
+ // with all the faces shared by 2 domains (group of elements)
+ // and corresponding volume of this domain, for each shared face.
+ // a volume has a face shared by 2 domains if it has a neighbor which is not in his domain.
+
+ MESSAGE("... Neighbors of domain #" << idom);
+ const TIDSortedElemSet& domain = theElems[idom];
+ TIDSortedElemSet::const_iterator elemItr = domain.begin();
+ for (; elemItr != domain.end(); ++elemItr)
+ {
+ const SMDS_MeshElement* anElem = *elemItr;
+ if (!anElem)
+ continue;
+ int vtkId = anElem->getVtkId();
+ //MESSAGE(" vtkId " << vtkId << " smdsId " << anElem->GetID());
+ int neighborsVtkIds[NBMAXNEIGHBORS];
+ int downIds[NBMAXNEIGHBORS];
+ unsigned char downTypes[NBMAXNEIGHBORS];
+ int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
+ for (int n = 0; n < nbNeighbors; n++)
+ {
+ int smdsId = meshDS->fromVtkToSmds(neighborsVtkIds[n]);
+ const SMDS_MeshElement* elem = meshDS->FindElement(smdsId);
+ if (elem && ! domain.count(elem)) // neighbor is in another domain : face is shared
+ {
+ bool ok = false ;
+ for (int idombis = 0; idombis < theElems.size() && !ok; idombis++) // check if the neighbor belongs to another domain of the list
+ {
+ // MESSAGE("Domain " << idombis);
+ const TIDSortedElemSet& domainbis = theElems[idombis];
+ if ( domainbis.count(elem)) ok = true ; // neighbor is in a correct domain : face is kept
+ }
+ if ( ok || onAllBoundaries ) // the characteristics of the face is stored
+ {
+ DownIdType face(downIds[n], downTypes[n]);
+ if (!faceDomains[face].count(idom))
+ {
+ faceDomains[face][idom] = vtkId; // volume associated to face in this domain
+ celldom[vtkId] = idom;
+ //MESSAGE(" cell with a border " << vtkId << " domain " << idom);
+ }
+ if ( !ok )
+ {
+ theRestDomElems.insert( elem );
+ faceDomains[face][iRestDom] = neighborsVtkIds[n];
+ celldom[neighborsVtkIds[n]] = iRestDom;
+ }
+ }
+ }
+ }
}
- }
}
- while ( sideNode != theSideSecondNode );
- if ( hasVolumes && sideNodes.size () != bordNodes.size() ) {
- MESSAGE("VOLUME SPLITTING IS FORBIDDEN");
- return SEW_VOLUMES_TO_SPLIT; // volume splitting is forbidden
+ //MESSAGE("Number of shared faces " << faceDomains.size());
+ std::map<DownIdType, std::map<int, int>, DownIdCompare>::iterator itface;
+
+ // --- explore the shared faces domain by domain,
+ // explore the nodes of the face and see if they belong to a cell in the domain,
+ // which has only a node or an edge on the border (not a shared face)
+
+ for (int idomain = idom0; idomain < nbDomains; idomain++)
+ {
+ //MESSAGE("Domain " << idomain);
+ const TIDSortedElemSet& domain = (idomain == iRestDom) ? theRestDomElems : theElems[idomain];
+ itface = faceDomains.begin();
+ for (; itface != faceDomains.end(); ++itface)
+ {
+ const std::map<int, int>& domvol = itface->second;
+ if (!domvol.count(idomain))
+ continue;
+ DownIdType face = itface->first;
+ //MESSAGE(" --- face " << face.cellId);
+ std::set<int> oldNodes;
+ oldNodes.clear();
+ grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
+ std::set<int>::iterator itn = oldNodes.begin();
+ for (; itn != oldNodes.end(); ++itn)
+ {
+ int oldId = *itn;
+ //MESSAGE(" node " << oldId);
+ vtkCellLinks::Link l = grid->GetCellLinks()->GetLink(oldId);
+ for (int i=0; i<l.ncells; i++)
+ {
+ int vtkId = l.cells[i];
+ const SMDS_MeshElement* anElem = GetMeshDS()->FindElement(GetMeshDS()->fromVtkToSmds(vtkId));
+ if (!domain.count(anElem))
+ continue;
+ int vtkType = grid->GetCellType(vtkId);
+ int downId = grid->CellIdToDownId(vtkId);
+ if (downId < 0)
+ {
+ MESSAGE("doubleNodesOnGroupBoundaries: internal algorithm problem");
+ continue; // not OK at this stage of the algorithm:
+ //no cells created after BuildDownWardConnectivity
+ }
+ DownIdType aCell(downId, vtkType);
+ cellDomains[aCell][idomain] = vtkId;
+ celldom[vtkId] = idomain;
+ //MESSAGE(" cell " << vtkId << " domain " << idomain);
+ }
+ }
+ }
}
- } // end nodes search on the side 2
- // ============================
- // sew the border to the side 2
- // ============================
+ // --- explore the shared faces domain by domain, to duplicate the nodes in a coherent way
+ // for each shared face, get the nodes
+ // for each node, for each domain of the face, create a clone of the node
- int nbNodes[] = { nSide[0].size(), nSide[1].size() };
- int maxNbNodes = Max( nbNodes[0], nbNodes[1] );
+ // --- edges at the intersection of 3 or 4 domains, with the order of domains to build
+ // junction elements of type prism or hexa. the key is the pair of nodesId (lower first)
+ // the value is the ordered domain ids. (more than 4 domains not taken into account)
- TListOfListOfNodes nodeGroupsToMerge;
- if ( nbNodes[0] == nbNodes[1] ||
- ( theSideIsFreeBorder && !theSideThirdNode)) {
+ std::map<std::vector<int>, std::vector<int> > edgesMultiDomains; // nodes of edge --> ordered domains
+ std::map<int, std::vector<int> > mutipleNodes; // nodes multi domains with domain order
+ std::map<int, std::vector<int> > mutipleNodesToFace; // nodes multi domains with domain order to transform in Face (junction between 3 or more 2D domains)
- // all nodes are to be merged
+ MESSAGE(".. Duplication of the nodes");
+ for (int idomain = idom0; idomain < nbDomains; idomain++)
+ {
+ itface = faceDomains.begin();
+ for (; itface != faceDomains.end(); ++itface)
+ {
+ const std::map<int, int>& domvol = itface->second;
+ if (!domvol.count(idomain))
+ continue;
+ DownIdType face = itface->first;
+ //MESSAGE(" --- face " << face.cellId);
+ std::set<int> oldNodes;
+ oldNodes.clear();
+ grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
+ std::set<int>::iterator itn = oldNodes.begin();
+ for (; itn != oldNodes.end(); ++itn)
+ {
+ int oldId = *itn;
+ if (nodeDomains[oldId].empty())
+ {
+ nodeDomains[oldId][idomain] = oldId; // keep the old node in the first domain
+ //MESSAGE("-+-+-b oldNode " << oldId << " domain " << idomain);
+ }
+ std::map<int, int>::const_iterator itdom = domvol.begin();
+ for (; itdom != domvol.end(); ++itdom)
+ {
+ int idom = itdom->first;
+ //MESSAGE(" domain " << idom);
+ if (!nodeDomains[oldId].count(idom)) // --- node to clone
+ {
+ if (nodeDomains[oldId].size() >= 2) // a multiple node
+ {
+ vector<int> orderedDoms;
+ //MESSAGE("multiple node " << oldId);
+ if (mutipleNodes.count(oldId))
+ orderedDoms = mutipleNodes[oldId];
+ else
+ {
+ map<int,int>::iterator it = nodeDomains[oldId].begin();
+ for (; it != nodeDomains[oldId].end(); ++it)
+ orderedDoms.push_back(it->first);
+ }
+ orderedDoms.push_back(idom); // TODO order ==> push_front or back
+ //stringstream txt;
+ //for (int i=0; i<orderedDoms.size(); i++)
+ // txt << orderedDoms[i] << " ";
+ //MESSAGE("orderedDoms " << txt.str());
+ mutipleNodes[oldId] = orderedDoms;
+ }
+ double *coords = grid->GetPoint(oldId);
+ SMDS_MeshNode *newNode = meshDS->AddNode(coords[0], coords[1], coords[2]);
+ int newId = newNode->getVtkId();
+ nodeDomains[oldId][idom] = newId; // cloned node for other domains
+ //MESSAGE("-+-+-c oldNode " << oldId << " domain " << idomain << " newNode " << newId << " domain " << idom << " size=" <<nodeDomains[oldId].size());
+ }
+ }
+ }
+ }
+ }
- for (nIt[0] = nSide[0].begin(), nIt[1] = nSide[1].begin();
- nIt[0] != nSide[0].end() && nIt[1] != nSide[1].end();
- nIt[0]++, nIt[1]++ )
+ MESSAGE(".. Creation of elements");
+ for (int idomain = idom0; idomain < nbDomains; idomain++)
{
- nodeGroupsToMerge.push_back( list<const SMDS_MeshNode*>() );
- nodeGroupsToMerge.back().push_back( *nIt[1] ); // to keep
- nodeGroupsToMerge.back().push_back( *nIt[0] ); // tp remove
+ itface = faceDomains.begin();
+ for (; itface != faceDomains.end(); ++itface)
+ {
+ std::map<int, int> domvol = itface->second;
+ if (!domvol.count(idomain))
+ continue;
+ DownIdType face = itface->first;
+ //MESSAGE(" --- face " << face.cellId);
+ std::set<int> oldNodes;
+ oldNodes.clear();
+ grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
+ int nbMultipleNodes = 0;
+ std::set<int>::iterator itn = oldNodes.begin();
+ for (; itn != oldNodes.end(); ++itn)
+ {
+ int oldId = *itn;
+ if (mutipleNodes.count(oldId))
+ nbMultipleNodes++;
+ }
+ if (nbMultipleNodes > 1) // check if an edge of the face is shared between 3 or more domains
+ {
+ //MESSAGE("multiple Nodes detected on a shared face");
+ int downId = itface->first.cellId;
+ unsigned char cellType = itface->first.cellType;
+ // --- shared edge or shared face ?
+ if ((cellType == VTK_LINE) || (cellType == VTK_QUADRATIC_EDGE)) // shared edge (between two faces)
+ {
+ int nodes[3];
+ int nbNodes = grid->getDownArray(cellType)->getNodes(downId, nodes);
+ for (int i=0; i< nbNodes; i=i+nbNodes-1) // i=0 , i=nbNodes-1
+ if (mutipleNodes.count(nodes[i]))
+ if (!mutipleNodesToFace.count(nodes[i]))
+ mutipleNodesToFace[nodes[i]] = mutipleNodes[nodes[i]];
+ }
+ else // shared face (between two volumes)
+ {
+ int nbEdges = grid->getDownArray(cellType)->getNumberOfDownCells(downId);
+ const int* downEdgeIds = grid->getDownArray(cellType)->getDownCells(downId);
+ const unsigned char* edgeType = grid->getDownArray(cellType)->getDownTypes(downId);
+ for (int ie =0; ie < nbEdges; ie++)
+ {
+ int nodes[3];
+ int nbNodes = grid->getDownArray(edgeType[ie])->getNodes(downEdgeIds[ie], nodes);
+ if (mutipleNodes.count(nodes[0]) && mutipleNodes.count(nodes[nbNodes-1]))
+ {
+ vector<int> vn0 = mutipleNodes[nodes[0]];
+ vector<int> vn1 = mutipleNodes[nodes[nbNodes - 1]];
+ vector<int> doms;
+ for (int i0 = 0; i0 < vn0.size(); i0++)
+ for (int i1 = 0; i1 < vn1.size(); i1++)
+ if (vn0[i0] == vn1[i1])
+ doms.push_back(vn0[i0]);
+ if (doms.size() >2)
+ {
+ //MESSAGE(" detect edgesMultiDomains " << nodes[0] << " " << nodes[nbNodes - 1]);
+ double *coords = grid->GetPoint(nodes[0]);
+ gp_Pnt p0(coords[0], coords[1], coords[2]);
+ coords = grid->GetPoint(nodes[nbNodes - 1]);
+ gp_Pnt p1(coords[0], coords[1], coords[2]);
+ gp_Pnt gref;
+ int vtkVolIds[1000]; // an edge can belong to a lot of volumes
+ map<int, SMDS_VtkVolume*> domvol; // domain --> a volume with the edge
+ map<int, double> angleDom; // oriented angles between planes defined by edge and volume centers
+ int nbvol = grid->GetParentVolumes(vtkVolIds, downEdgeIds[ie], edgeType[ie]);
+ for (int id=0; id < doms.size(); id++)
+ {
+ int idom = doms[id];
+ const TIDSortedElemSet& domain = (idom == iRestDom) ? theRestDomElems : theElems[idom];
+ for (int ivol=0; ivol<nbvol; ivol++)
+ {
+ int smdsId = meshDS->fromVtkToSmds(vtkVolIds[ivol]);
+ SMDS_MeshElement* elem = (SMDS_MeshElement*)meshDS->FindElement(smdsId);
+ if (domain.count(elem))
+ {
+ SMDS_VtkVolume* svol = dynamic_cast<SMDS_VtkVolume*>(elem);
+ domvol[idom] = svol;
+ //MESSAGE(" domain " << idom << " volume " << elem->GetID());
+ double values[3];
+ vtkIdType npts = 0;
+ vtkIdType* pts = 0;
+ grid->GetCellPoints(vtkVolIds[ivol], npts, pts);
+ SMDS_VtkVolume::gravityCenter(grid, pts, npts, values);
+ if (id ==0)
+ {
+ gref.SetXYZ(gp_XYZ(values[0], values[1], values[2]));
+ angleDom[idom] = 0;
+ }
+ else
+ {
+ gp_Pnt g(values[0], values[1], values[2]);
+ angleDom[idom] = OrientedAngle(p0, p1, gref, g); // -pi<angle<+pi
+ //MESSAGE(" angle=" << angleDom[idom]);
+ }
+ break;
+ }
+ }
+ }
+ map<double, int> sortedDom; // sort domains by angle
+ for (map<int, double>::iterator ia = angleDom.begin(); ia != angleDom.end(); ++ia)
+ sortedDom[ia->second] = ia->first;
+ vector<int> vnodes;
+ vector<int> vdom;
+ for (map<double, int>::iterator ib = sortedDom.begin(); ib != sortedDom.end(); ++ib)
+ {
+ vdom.push_back(ib->second);
+ //MESSAGE(" ordered domain " << ib->second << " angle " << ib->first);
+ }
+ for (int ino = 0; ino < nbNodes; ino++)
+ vnodes.push_back(nodes[ino]);
+ edgesMultiDomains[vnodes] = vdom; // nodes vector --> ordered domains
+ }
+ }
+ }
+ }
+ }
+ }
}
- }
- else {
- // insert new nodes into the border and the side to get equal nb of segments
+ // --- iterate on shared faces (volumes to modify, face to extrude)
+ // get node id's of the face (id SMDS = id VTK)
+ // create flat element with old and new nodes if requested
- // get normalized parameters of nodes on the borders
- double param[ 2 ][ maxNbNodes ];
- int iNode, iBord;
- for ( iBord = 0; iBord < 2; iBord++ ) { // loop on 2 borders
- list< const SMDS_MeshNode* >& nodes = nSide[ iBord ];
- list< const SMDS_MeshNode* >::iterator nIt = nodes.begin();
- const SMDS_MeshNode* nPrev = *nIt;
- double bordLength = 0;
- for ( iNode = 0; nIt != nodes.end(); nIt++, iNode++ ) { // loop on border nodes
- const SMDS_MeshNode* nCur = *nIt;
- gp_XYZ segment (nCur->X() - nPrev->X(),
- nCur->Y() - nPrev->Y(),
- nCur->Z() - nPrev->Z());
- double segmentLen = segment.Modulus();
- bordLength += segmentLen;
- param[ iBord ][ iNode ] = bordLength;
- nPrev = nCur;
- }
- // normalize within [0,1]
- for ( iNode = 0; iNode < nbNodes[ iBord ]; iNode++ ) {
- param[ iBord ][ iNode ] /= bordLength;
- }
+ // --- new quad nodes on flat quad elements: oldId --> ((domain1 X domain2) --> newId)
+ // (domain1 X domain2) = domain1 + MAXINT*domain2
+
+ std::map<int, std::map<long,int> > nodeQuadDomains;
+ std::map<std::string, SMESH_Group*> mapOfJunctionGroups;
+
+ MESSAGE(".. Creation of elements: simple junction");
+ if (createJointElems)
+ {
+ int idg;
+ string joints2DName = "joints2D";
+ mapOfJunctionGroups[joints2DName] = this->myMesh->AddGroup(SMDSAbs_Face, joints2DName.c_str(), idg);
+ SMESHDS_Group *joints2DGrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[joints2DName]->GetGroupDS());
+ string joints3DName = "joints3D";
+ mapOfJunctionGroups[joints3DName] = this->myMesh->AddGroup(SMDSAbs_Volume, joints3DName.c_str(), idg);
+ SMESHDS_Group *joints3DGrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[joints3DName]->GetGroupDS());
+
+ itface = faceDomains.begin();
+ for (; itface != faceDomains.end(); ++itface)
+ {
+ DownIdType face = itface->first;
+ std::set<int> oldNodes;
+ std::set<int>::iterator itn;
+ oldNodes.clear();
+ grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
+
+ std::map<int, int> domvol = itface->second;
+ std::map<int, int>::iterator itdom = domvol.begin();
+ int dom1 = itdom->first;
+ int vtkVolId = itdom->second;
+ itdom++;
+ int dom2 = itdom->first;
+ SMDS_MeshCell *vol = grid->extrudeVolumeFromFace(vtkVolId, dom1, dom2, oldNodes, nodeDomains,
+ nodeQuadDomains);
+ stringstream grpname;
+ grpname << "j_";
+ if (dom1 < dom2)
+ grpname << dom1 << "_" << dom2;
+ else
+ grpname << dom2 << "_" << dom1;
+ string namegrp = grpname.str();
+ if (!mapOfJunctionGroups.count(namegrp))
+ mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(vol->GetType(), namegrp.c_str(), idg);
+ SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
+ if (sgrp)
+ sgrp->Add(vol->GetID());
+ if (vol->GetType() == SMDSAbs_Volume)
+ joints3DGrp->Add(vol->GetID());
+ else if (vol->GetType() == SMDSAbs_Face)
+ joints2DGrp->Add(vol->GetID());
+ }
}
- // loop on border segments
- const SMDS_MeshNode *nPrev[ 2 ] = { 0, 0 };
- int i[ 2 ] = { 0, 0 };
- nIt[0] = nSide[0].begin(); eIt[0] = eSide[0].begin();
- nIt[1] = nSide[1].begin(); eIt[1] = eSide[1].begin();
+ // --- create volumes on multiple domain intersection if requested
+ // iterate on mutipleNodesToFace
+ // iterate on edgesMultiDomains
- TElemOfNodeListMap insertMap;
- TElemOfNodeListMap::iterator insertMapIt;
- // insertMap is
- // key: elem to insert nodes into
- // value: 2 nodes to insert between + nodes to be inserted
- do {
- bool next[ 2 ] = { false, false };
+ MESSAGE(".. Creation of elements: multiple junction");
+ if (createJointElems)
+ {
+ // --- iterate on mutipleNodesToFace
- // find min adjacent segment length after sewing
- double nextParam = 10., prevParam = 0;
- for ( iBord = 0; iBord < 2; iBord++ ) { // loop on 2 borders
- if ( i[ iBord ] + 1 < nbNodes[ iBord ])
- nextParam = Min( nextParam, param[iBord][ i[iBord] + 1 ]);
- if ( i[ iBord ] > 0 )
- prevParam = Max( prevParam, param[iBord][ i[iBord] - 1 ]);
- }
- double minParam = Min( param[ 0 ][ i[0] ], param[ 1 ][ i[1] ]);
- double maxParam = Max( param[ 0 ][ i[0] ], param[ 1 ][ i[1] ]);
- double minSegLen = Min( nextParam - minParam, maxParam - prevParam );
-
- // choose to insert or to merge nodes
- double du = param[ 1 ][ i[1] ] - param[ 0 ][ i[0] ];
- if ( Abs( du ) <= minSegLen * 0.2 ) {
- // merge
- // ------
- nodeGroupsToMerge.push_back( list<const SMDS_MeshNode*>() );
- const SMDS_MeshNode* n0 = *nIt[0];
- const SMDS_MeshNode* n1 = *nIt[1];
- nodeGroupsToMerge.back().push_back( n1 );
- nodeGroupsToMerge.back().push_back( n0 );
- // position of node of the border changes due to merge
- param[ 0 ][ i[0] ] += du;
- // move n1 for the sake of elem shape evaluation during insertion.
- // n1 will be removed by MergeNodes() anyway
- const_cast<SMDS_MeshNode*>( n0 )->setXYZ( n1->X(), n1->Y(), n1->Z() );
- next[0] = next[1] = true;
- }
- else {
- // insert
- // ------
- int intoBord = ( du < 0 ) ? 0 : 1;
- const SMDS_MeshElement* elem = *eIt[ intoBord ];
- const SMDS_MeshNode* n1 = nPrev[ intoBord ];
- const SMDS_MeshNode* n2 = *nIt[ intoBord ];
- const SMDS_MeshNode* nIns = *nIt[ 1 - intoBord ];
- if ( intoBord == 1 ) {
- // move node of the border to be on a link of elem of the side
- gp_XYZ p1 (n1->X(), n1->Y(), n1->Z());
- gp_XYZ p2 (n2->X(), n2->Y(), n2->Z());
- double ratio = du / ( param[ 1 ][ i[1] ] - param[ 1 ][ i[1]-1 ]);
- gp_XYZ p = p2 * ( 1 - ratio ) + p1 * ratio;
- GetMeshDS()->MoveNode( nIns, p.X(), p.Y(), p.Z() );
+ std::map<int, std::vector<int> >::iterator itn = mutipleNodesToFace.begin();
+ for (; itn != mutipleNodesToFace.end(); ++itn)
+ {
+ int node = itn->first;
+ vector<int> orderDom = itn->second;
+ vector<vtkIdType> orderedNodes;
+ for (int idom = 0; idom <orderDom.size(); idom++)
+ orderedNodes.push_back( nodeDomains[node][orderDom[idom]] );
+ SMDS_MeshFace* face = this->GetMeshDS()->AddFaceFromVtkIds(orderedNodes);
+
+ stringstream grpname;
+ grpname << "m2j_";
+ grpname << 0 << "_" << 0;
+ int idg;
+ string namegrp = grpname.str();
+ if (!mapOfJunctionGroups.count(namegrp))
+ mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(SMDSAbs_Face, namegrp.c_str(), idg);
+ SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
+ if (sgrp)
+ sgrp->Add(face->GetID());
}
- insertMapIt = insertMap.find( elem );
- bool notFound = ( insertMapIt == insertMap.end() );
- bool otherLink = ( !notFound && (*insertMapIt).second.front() != n1 );
- if ( otherLink ) {
- // insert into another link of the same element:
- // 1. perform insertion into the other link of the elem
- list<const SMDS_MeshNode*> & nodeList = (*insertMapIt).second;
- const SMDS_MeshNode* n12 = nodeList.front(); nodeList.pop_front();
- const SMDS_MeshNode* n22 = nodeList.front(); nodeList.pop_front();
- InsertNodesIntoLink( elem, n12, n22, nodeList );
- // 2. perform insertion into the link of adjacent faces
- while (true) {
- const SMDS_MeshElement* adjElem = findAdjacentFace( n12, n22, elem );
- if ( adjElem )
- InsertNodesIntoLink( adjElem, n12, n22, nodeList );
- else
- break;
- }
- // 3. find an element appeared on n1 and n2 after the insertion
- insertMap.erase( elem );
- elem = findAdjacentFace( n1, n2, 0 );
+
+ // --- iterate on edgesMultiDomains
+
+ std::map<std::vector<int>, std::vector<int> >::iterator ite = edgesMultiDomains.begin();
+ for (; ite != edgesMultiDomains.end(); ++ite)
+ {
+ vector<int> nodes = ite->first;
+ vector<int> orderDom = ite->second;
+ vector<vtkIdType> orderedNodes;
+ if (nodes.size() == 2)
+ {
+ //MESSAGE(" use edgesMultiDomains " << nodes[0] << " " << nodes[1]);
+ for (int ino=0; ino < nodes.size(); ino++)
+ if (orderDom.size() == 3)
+ for (int idom = 0; idom <orderDom.size(); idom++)
+ orderedNodes.push_back( nodeDomains[nodes[ino]][orderDom[idom]] );
+ else
+ for (int idom = orderDom.size()-1; idom >=0; idom--)
+ orderedNodes.push_back( nodeDomains[nodes[ino]][orderDom[idom]] );
+ SMDS_MeshVolume* vol = this->GetMeshDS()->AddVolumeFromVtkIds(orderedNodes);
+
+ int idg;
+ string namegrp = "jointsMultiples";
+ if (!mapOfJunctionGroups.count(namegrp))
+ mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(SMDSAbs_Volume, namegrp.c_str(), idg);
+ SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
+ if (sgrp)
+ sgrp->Add(vol->GetID());
+ }
+ else
+ {
+ INFOS("Quadratic multiple joints not implemented");
+ // TODO quadratic nodes
+ }
}
- if ( notFound || otherLink ) {
- // add element and nodes of the side into the insertMap
- insertMapIt = insertMap.insert
- ( TElemOfNodeListMap::value_type( elem, list<const SMDS_MeshNode*>() )).first;
- (*insertMapIt).second.push_back( n1 );
- (*insertMapIt).second.push_back( n2 );
+ }
+
+ // --- list the explicit faces and edges of the mesh that need to be modified,
+ // i.e. faces and edges built with one or more duplicated nodes.
+ // associate these faces or edges to their corresponding domain.
+ // only the first domain found is kept when a face or edge is shared
+
+ std::map<DownIdType, std::map<int,int>, DownIdCompare> faceOrEdgeDom; // cellToModify --> (id domain --> id cell)
+ std::map<int,int> feDom; // vtk id of cell to modify --> id domain
+ faceOrEdgeDom.clear();
+ feDom.clear();
+
+ MESSAGE(".. Modification of elements");
+ for (int idomain = idom0; idomain < nbDomains; idomain++)
+ {
+ std::map<int, std::map<int, int> >::const_iterator itnod = nodeDomains.begin();
+ for (; itnod != nodeDomains.end(); ++itnod)
+ {
+ int oldId = itnod->first;
+ //MESSAGE(" node " << oldId);
+ vtkCellLinks::Link l = grid->GetCellLinks()->GetLink(oldId);
+ for (int i = 0; i < l.ncells; i++)
+ {
+ int vtkId = l.cells[i];
+ int vtkType = grid->GetCellType(vtkId);
+ int downId = grid->CellIdToDownId(vtkId);
+ if (downId < 0)
+ continue; // new cells: not to be modified
+ DownIdType aCell(downId, vtkType);
+ int volParents[1000];
+ int nbvol = grid->GetParentVolumes(volParents, vtkId);
+ for (int j = 0; j < nbvol; j++)
+ if (celldom.count(volParents[j]) && (celldom[volParents[j]] == idomain))
+ if (!feDom.count(vtkId))
+ {
+ feDom[vtkId] = idomain;
+ faceOrEdgeDom[aCell] = emptyMap;
+ faceOrEdgeDom[aCell][idomain] = vtkId; // affect face or edge to the first domain only
+ //MESSAGE("affect cell " << this->GetMeshDS()->fromVtkToSmds(vtkId) << " domain " << idomain
+ // << " type " << vtkType << " downId " << downId);
+ }
+ }
}
- // add node to be inserted into elem
- (*insertMapIt).second.push_back( nIns );
- next[ 1 - intoBord ] = true;
- }
+ }
- // go to the next segment
- for ( iBord = 0; iBord < 2; iBord++ ) { // loop on 2 borders
- if ( next[ iBord ] ) {
- if ( i[ iBord ] != 0 && eIt[ iBord ] != eSide[ iBord ].end())
- eIt[ iBord ]++;
- nPrev[ iBord ] = *nIt[ iBord ];
- nIt[ iBord ]++; i[ iBord ]++;
+ // --- iterate on shared faces (volumes to modify, face to extrude)
+ // get node id's of the face
+ // replace old nodes by new nodes in volumes, and update inverse connectivity
+
+ std::map<DownIdType, std::map<int,int>, DownIdCompare>* maps[3] = {&faceDomains, &cellDomains, &faceOrEdgeDom};
+ for (int m=0; m<3; m++)
+ {
+ std::map<DownIdType, std::map<int,int>, DownIdCompare>* amap = maps[m];
+ itface = (*amap).begin();
+ for (; itface != (*amap).end(); ++itface)
+ {
+ DownIdType face = itface->first;
+ std::set<int> oldNodes;
+ std::set<int>::iterator itn;
+ oldNodes.clear();
+ grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
+ //MESSAGE("examine cell, downId " << face.cellId << " type " << int(face.cellType));
+ std::map<int, int> localClonedNodeIds;
+
+ std::map<int, int> domvol = itface->second;
+ std::map<int, int>::iterator itdom = domvol.begin();
+ for (; itdom != domvol.end(); ++itdom)
+ {
+ int idom = itdom->first;
+ int vtkVolId = itdom->second;
+ //MESSAGE("modify nodes of cell " << this->GetMeshDS()->fromVtkToSmds(vtkVolId) << " domain " << idom);
+ localClonedNodeIds.clear();
+ for (itn = oldNodes.begin(); itn != oldNodes.end(); ++itn)
+ {
+ int oldId = *itn;
+ if (nodeDomains[oldId].count(idom))
+ {
+ localClonedNodeIds[oldId] = nodeDomains[oldId][idom];
+ //MESSAGE(" node " << oldId << " --> " << localClonedNodeIds[oldId]);
+ }
+ }
+ meshDS->ModifyCellNodes(vtkVolId, localClonedNodeIds);
+ }
}
- }
}
- while ( nIt[0] != nSide[0].end() && nIt[1] != nSide[1].end());
- // perform insertion of nodes into elements
+ meshDS->CleanDownWardConnectivity(); // Mesh has been modified, downward connectivity is no more usable, free memory
+ grid->BuildLinks();
+
+ CHRONOSTOP(50);
+ counters::stats();
+ return true;
+}
+
+/*!
+ * \brief Double nodes on some external faces and create flat elements.
+ * Flat elements are mainly used by some types of mechanic calculations.
+ *
+ * Each group of the list must be constituted of faces.
+ * Triangles are transformed in prisms, and quadrangles in hexahedrons.
+ * @param theElems - list of groups of faces, where a group of faces is a set of
+ * SMDS_MeshElements sorted by Id.
+ * @return TRUE if operation has been completed successfully, FALSE otherwise
+ */
+bool SMESH_MeshEditor::CreateFlatElementsOnFacesGroups(const std::vector<TIDSortedElemSet>& theElems)
+{
+ MESSAGE("-------------------------------------------------");
+ MESSAGE("SMESH_MeshEditor::CreateFlatElementsOnFacesGroups");
+ MESSAGE("-------------------------------------------------");
+
+ SMESHDS_Mesh *meshDS = this->myMesh->GetMeshDS();
- for (insertMapIt = insertMap.begin();
- insertMapIt != insertMap.end();
- insertMapIt++ )
- {
- const SMDS_MeshElement* elem = (*insertMapIt).first;
- list<const SMDS_MeshNode*> & nodeList = (*insertMapIt).second;
- const SMDS_MeshNode* n1 = nodeList.front(); nodeList.pop_front();
- const SMDS_MeshNode* n2 = nodeList.front(); nodeList.pop_front();
+ // --- For each group of faces
+ // duplicate the nodes, create a flat element based on the face
+ // replace the nodes of the faces by their clones
- InsertNodesIntoLink( elem, n1, n2, nodeList );
+ std::map<const SMDS_MeshNode*, const SMDS_MeshNode*> clonedNodes;
+ std::map<const SMDS_MeshNode*, const SMDS_MeshNode*> intermediateNodes;
+ clonedNodes.clear();
+ intermediateNodes.clear();
+ std::map<std::string, SMESH_Group*> mapOfJunctionGroups;
+ mapOfJunctionGroups.clear();
- if ( !theSideIsFreeBorder ) {
- // look for and insert nodes into the faces adjacent to elem
- while (true) {
- const SMDS_MeshElement* adjElem = findAdjacentFace( n1, n2, elem );
- if ( adjElem )
- InsertNodesIntoLink( adjElem, n1, n2, nodeList );
- else
- break;
- }
- }
- }
+ for (int idom = 0; idom < theElems.size(); idom++)
+ {
+ const TIDSortedElemSet& domain = theElems[idom];
+ TIDSortedElemSet::const_iterator elemItr = domain.begin();
+ for (; elemItr != domain.end(); ++elemItr)
+ {
+ SMDS_MeshElement* anElem = (SMDS_MeshElement*) *elemItr;
+ SMDS_MeshFace* aFace = dynamic_cast<SMDS_MeshFace*> (anElem);
+ if (!aFace)
+ continue;
+ // MESSAGE("aFace=" << aFace->GetID());
+ bool isQuad = aFace->IsQuadratic();
+ vector<const SMDS_MeshNode*> ln0, ln1, ln2, ln3, ln4;
+
+ // --- clone the nodes, create intermediate nodes for non medium nodes of a quad face
+
+ SMDS_ElemIteratorPtr nodeIt = aFace->nodesIterator();
+ while (nodeIt->more())
+ {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*> (nodeIt->next());
+ bool isMedium = isQuad && (aFace->IsMediumNode(node));
+ if (isMedium)
+ ln2.push_back(node);
+ else
+ ln0.push_back(node);
- } // end: insert new nodes
+ const SMDS_MeshNode* clone = 0;
+ if (!clonedNodes.count(node))
+ {
+ clone = meshDS->AddNode(node->X(), node->Y(), node->Z());
+ clonedNodes[node] = clone;
+ }
+ else
+ clone = clonedNodes[node];
- MergeNodes ( nodeGroupsToMerge );
+ if (isMedium)
+ ln3.push_back(clone);
+ else
+ ln1.push_back(clone);
+
+ const SMDS_MeshNode* inter = 0;
+ if (isQuad && (!isMedium))
+ {
+ if (!intermediateNodes.count(node))
+ {
+ inter = meshDS->AddNode(node->X(), node->Y(), node->Z());
+ intermediateNodes[node] = inter;
+ }
+ else
+ inter = intermediateNodes[node];
+ ln4.push_back(inter);
+ }
+ }
- return aResult;
-}
+ // --- extrude the face
-//=======================================================================
-//function : InsertNodesIntoLink
-//purpose : insert theNodesToInsert into theFace between theBetweenNode1
-// and theBetweenNode2 and split theElement
-//=======================================================================
+ vector<const SMDS_MeshNode*> ln;
+ SMDS_MeshVolume* vol = 0;
+ vtkIdType aType = aFace->GetVtkType();
+ switch (aType)
+ {
+ case VTK_TRIANGLE:
+ vol = meshDS->AddVolume(ln0[2], ln0[1], ln0[0], ln1[2], ln1[1], ln1[0]);
+ // MESSAGE("vol prism " << vol->GetID());
+ ln.push_back(ln1[0]);
+ ln.push_back(ln1[1]);
+ ln.push_back(ln1[2]);
+ break;
+ case VTK_QUAD:
+ vol = meshDS->AddVolume(ln0[3], ln0[2], ln0[1], ln0[0], ln1[3], ln1[2], ln1[1], ln1[0]);
+ // MESSAGE("vol hexa " << vol->GetID());
+ ln.push_back(ln1[0]);
+ ln.push_back(ln1[1]);
+ ln.push_back(ln1[2]);
+ ln.push_back(ln1[3]);
+ break;
+ case VTK_QUADRATIC_TRIANGLE:
+ vol = meshDS->AddVolume(ln1[0], ln1[1], ln1[2], ln0[0], ln0[1], ln0[2], ln3[0], ln3[1], ln3[2],
+ ln2[0], ln2[1], ln2[2], ln4[0], ln4[1], ln4[2]);
+ // MESSAGE("vol quad prism " << vol->GetID());
+ ln.push_back(ln1[0]);
+ ln.push_back(ln1[1]);
+ ln.push_back(ln1[2]);
+ ln.push_back(ln3[0]);
+ ln.push_back(ln3[1]);
+ ln.push_back(ln3[2]);
+ break;
+ case VTK_QUADRATIC_QUAD:
+// vol = meshDS->AddVolume(ln0[0], ln0[1], ln0[2], ln0[3], ln1[0], ln1[1], ln1[2], ln1[3],
+// ln2[0], ln2[1], ln2[2], ln2[3], ln3[0], ln3[1], ln3[2], ln3[3],
+// ln4[0], ln4[1], ln4[2], ln4[3]);
+ vol = meshDS->AddVolume(ln1[0], ln1[1], ln1[2], ln1[3], ln0[0], ln0[1], ln0[2], ln0[3],
+ ln3[0], ln3[1], ln3[2], ln3[3], ln2[0], ln2[1], ln2[2], ln2[3],
+ ln4[0], ln4[1], ln4[2], ln4[3]);
+ // MESSAGE("vol quad hexa " << vol->GetID());
+ ln.push_back(ln1[0]);
+ ln.push_back(ln1[1]);
+ ln.push_back(ln1[2]);
+ ln.push_back(ln1[3]);
+ ln.push_back(ln3[0]);
+ ln.push_back(ln3[1]);
+ ln.push_back(ln3[2]);
+ ln.push_back(ln3[3]);
+ break;
+ case VTK_POLYGON:
+ break;
+ default:
+ break;
+ }
-void SMESH_MeshEditor::InsertNodesIntoLink(const SMDS_MeshElement* theFace,
- const SMDS_MeshNode* theBetweenNode1,
- const SMDS_MeshNode* theBetweenNode2,
- list<const SMDS_MeshNode*>& theNodesToInsert)
-{
- if ( theFace->GetType() != SMDSAbs_Face ) return;
+ if (vol)
+ {
+ stringstream grpname;
+ grpname << "jf_";
+ grpname << idom;
+ int idg;
+ string namegrp = grpname.str();
+ if (!mapOfJunctionGroups.count(namegrp))
+ mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(SMDSAbs_Volume, namegrp.c_str(), idg);
+ SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
+ if (sgrp)
+ sgrp->Add(vol->GetID());
+ }
- // find indices of 2 link nodes and of the rest nodes
- int iNode = 0, il1, il2, i3, i4;
- il1 = il2 = i3 = i4 = -1;
- const SMDS_MeshNode* nodes[ 8 ];
- SMDS_ElemIteratorPtr nodeIt = theFace->nodesIterator();
- while ( nodeIt->more() ) {
- const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- if ( n == theBetweenNode1 )
- il1 = iNode;
- else if ( n == theBetweenNode2 )
- il2 = iNode;
- else if ( i3 < 0 )
- i3 = iNode;
- else
- i4 = iNode;
- nodes[ iNode++ ] = n;
- }
- if ( il1 < 0 || il2 < 0 || i3 < 0 )
- return ;
+ // --- modify the face
- // arrange link nodes to go one after another regarding the face orientation
- bool reverse = ( Abs( il2 - il1 ) == 1 ? il2 < il1 : il1 < il2 );
- if ( reverse ) {
- iNode = il1;
- il1 = il2;
- il2 = iNode;
- theNodesToInsert.reverse();
- }
- // check that not link nodes of a quadrangles are in good order
- int nbFaceNodes = theFace->NbNodes();
- if ( nbFaceNodes == 4 && i4 - i3 != 1 ) {
- iNode = i3;
- i3 = i4;
- i4 = iNode;
- }
-
- // put theNodesToInsert between theBetweenNode1 and theBetweenNode2
- int nbLinkNodes = 2 + theNodesToInsert.size();
- const SMDS_MeshNode* linkNodes[ nbLinkNodes ];
- linkNodes[ 0 ] = nodes[ il1 ];
- linkNodes[ nbLinkNodes - 1 ] = nodes[ il2 ];
- list<const SMDS_MeshNode*>::iterator nIt = theNodesToInsert.begin();
- for ( iNode = 1; nIt != theNodesToInsert.end(); nIt++ ) {
- linkNodes[ iNode++ ] = *nIt;
- }
- // decide how to split a quadrangle: compare possible variants
- // and choose which of splits to be a quadrangle
- int i1, i2, iSplit, nbSplits = nbLinkNodes - 1, iBestQuad;
- if ( nbFaceNodes == 3 )
- {
- iBestQuad = nbSplits;
- i4 = i3;
- }
- else if ( nbFaceNodes == 4 )
- {
- SMESH::Controls::NumericalFunctorPtr aCrit( new SMESH::Controls::AspectRatio);
- double aBestRate = DBL_MAX;
- for ( int iQuad = 0; iQuad < nbSplits; iQuad++ ) {
- i1 = 0; i2 = 1;
- double aBadRate = 0;
- // evaluate elements quality
- for ( iSplit = 0; iSplit < nbSplits; iSplit++ ) {
- if ( iSplit == iQuad ) {
- SMDS_FaceOfNodes quad (linkNodes[ i1++ ],
- linkNodes[ i2++ ],
- nodes[ i3 ],
- nodes[ i4 ]);
- aBadRate += getBadRate( &quad, aCrit );
- }
- else {
- SMDS_FaceOfNodes tria (linkNodes[ i1++ ],
- linkNodes[ i2++ ],
- nodes[ iSplit < iQuad ? i4 : i3 ]);
- aBadRate += getBadRate( &tria, aCrit );
+ aFace->ChangeNodes(&ln[0], ln.size());
}
- }
- // choice
- if ( aBadRate < aBestRate ) {
- iBestQuad = iQuad;
- aBestRate = aBadRate;
- }
}
- }
+ return true;
+}
- // create new elements
- SMESHDS_Mesh *aMesh = GetMeshDS();
- int aShapeId = FindShape( theFace );
-
- i1 = 0; i2 = 1;
- for ( iSplit = 0; iSplit < nbSplits - 1; iSplit++ ) {
- SMDS_MeshElement* newElem = 0;
- if ( iSplit == iBestQuad )
- newElem = aMesh->AddFace (linkNodes[ i1++ ],
- linkNodes[ i2++ ],
- nodes[ i3 ],
- nodes[ i4 ]);
- else
- newElem = aMesh->AddFace (linkNodes[ i1++ ],
- linkNodes[ i2++ ],
- nodes[ iSplit < iBestQuad ? i4 : i3 ]);
- if ( aShapeId && newElem )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
- }
+/*!
+ * \brief identify all the elements around a geom shape, get the faces delimiting the hole
+ * Build groups of volume to remove, groups of faces to replace on the skin of the object,
+ * groups of faces to remove inside the object, (idem edges).
+ * Build ordered list of nodes at the border of each group of faces to replace (to be used to build a geom subshape)
+ */
+void SMESH_MeshEditor::CreateHoleSkin(double radius,
+ const TopoDS_Shape& theShape,
+ SMESH_NodeSearcher* theNodeSearcher,
+ const char* groupName,
+ std::vector<double>& nodesCoords,
+ std::vector<std::vector<int> >& listOfListOfNodes)
+{
+ MESSAGE("--------------------------------");
+ MESSAGE("SMESH_MeshEditor::CreateHoleSkin");
+ MESSAGE("--------------------------------");
+
+ // --- zone of volumes to remove is given :
+ // 1 either by a geom shape (one or more vertices) and a radius,
+ // 2 either by a group of nodes (representative of the shape)to use with the radius,
+ // 3 either by a group of nodes where all the elements build on one of this nodes are to remove,
+ // In the case 2, the group of nodes is an external group of nodes from another mesh,
+ // In the case 3, the group of nodes is an internal group of the mesh (obtained for instance by a filter),
+ // defined by it's name.
+
+ SMESHDS_GroupBase* groupDS = 0;
+ SMESH_Mesh::GroupIteratorPtr groupIt = this->myMesh->GetGroups();
+ while ( groupIt->more() )
+ {
+ groupDS = 0;
+ SMESH_Group * group = groupIt->next();
+ if ( !group ) continue;
+ groupDS = group->GetGroupDS();
+ if ( !groupDS || groupDS->IsEmpty() ) continue;
+ std::string grpName = group->GetName();
+ //MESSAGE("grpName=" << grpName);
+ if (grpName == groupName)
+ break;
+ else
+ groupDS = 0;
+ }
- // change nodes of theFace
- const SMDS_MeshNode* newNodes[ 4 ];
- newNodes[ 0 ] = linkNodes[ i1 ];
- newNodes[ 1 ] = linkNodes[ i2 ];
- newNodes[ 2 ] = nodes[ iSplit >= iBestQuad ? i3 : i4 ];
- newNodes[ 3 ] = nodes[ i4 ];
- aMesh->ChangeElementNodes( theFace, newNodes, iSplit == iBestQuad ? 4 : 3 );
-}
+ bool isNodeGroup = false;
+ bool isNodeCoords = false;
+ if (groupDS)
+ {
+ if (groupDS->GetType() != SMDSAbs_Node)
+ return;
+ isNodeGroup = true; // a group of nodes exists and it is in this mesh
+ }
-//=======================================================================
-//function : SewSideElements
-//purpose :
-//=======================================================================
+ if (nodesCoords.size() > 0)
+ isNodeCoords = true; // a list o nodes given by their coordinates
+ //MESSAGE("---" << isNodeGroup << " " << isNodeCoords);
-SMESH_MeshEditor::Sew_Error
- SMESH_MeshEditor::SewSideElements (set<const SMDS_MeshElement*>& theSide1,
- set<const SMDS_MeshElement*>& theSide2,
- const SMDS_MeshNode* theFirstNode1,
- const SMDS_MeshNode* theFirstNode2,
- const SMDS_MeshNode* theSecondNode1,
- const SMDS_MeshNode* theSecondNode2)
-{
- MESSAGE ("::::SewSideElements()");
- if ( theSide1.size() != theSide2.size() )
- return SEW_DIFF_NB_OF_ELEMENTS;
+ // --- define groups to build
- Sew_Error aResult = SEW_OK;
- // Algo:
- // 1. Build set of faces representing each side
- // 2. Find which nodes of the side 1 to merge with ones on the side 2
- // 3. Replace nodes in elements of the side 1 and remove replaced nodes
+ int idg; // --- group of SMDS volumes
+ string grpvName = groupName;
+ grpvName += "_vol";
+ SMESH_Group *grp = this->myMesh->AddGroup(SMDSAbs_Volume, grpvName.c_str(), idg);
+ if (!grp)
+ {
+ MESSAGE("group not created " << grpvName);
+ return;
+ }
+ SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(grp->GetGroupDS());
- // =======================================================================
- // 1. Build set of faces representing each side:
- // =======================================================================
- // a. build set of nodes belonging to faces
- // b. complete set of faces: find missing fices whose nodes are in set of nodes
- // c. create temporary faces representing side of volumes if correspondent
- // face does not exist
+ int idgs; // --- group of SMDS faces on the skin
+ string grpsName = groupName;
+ grpsName += "_skin";
+ SMESH_Group *grps = this->myMesh->AddGroup(SMDSAbs_Face, grpsName.c_str(), idgs);
+ if (!grps)
+ {
+ MESSAGE("group not created " << grpsName);
+ return;
+ }
+ SMESHDS_Group *sgrps = dynamic_cast<SMESHDS_Group*>(grps->GetGroupDS());
- SMESHDS_Mesh* aMesh = GetMeshDS();
- SMDS_Mesh aTmpFacesMesh;
- set<const SMDS_MeshElement*> faceSet1, faceSet2;
- set<const SMDS_MeshElement*> volSet1, volSet2;
- set<const SMDS_MeshNode*> nodeSet1, nodeSet2;
- set<const SMDS_MeshElement*> * faceSetPtr[] = { &faceSet1, &faceSet2 };
- set<const SMDS_MeshElement*> * volSetPtr[] = { &volSet1, &volSet2 };
- set<const SMDS_MeshNode*> * nodeSetPtr[] = { &nodeSet1, &nodeSet2 };
- set<const SMDS_MeshElement*> * elemSetPtr[] = { &theSide1, &theSide2 };
- int iSide, iFace, iNode;
+ int idgi; // --- group of SMDS faces internal (several shapes)
+ string grpiName = groupName;
+ grpiName += "_internalFaces";
+ SMESH_Group *grpi = this->myMesh->AddGroup(SMDSAbs_Face, grpiName.c_str(), idgi);
+ if (!grpi)
+ {
+ MESSAGE("group not created " << grpiName);
+ return;
+ }
+ SMESHDS_Group *sgrpi = dynamic_cast<SMESHDS_Group*>(grpi->GetGroupDS());
- for ( iSide = 0; iSide < 2; iSide++ ) {
- set<const SMDS_MeshNode*> * nodeSet = nodeSetPtr[ iSide ];
- set<const SMDS_MeshElement*> * elemSet = elemSetPtr[ iSide ];
- set<const SMDS_MeshElement*> * faceSet = faceSetPtr[ iSide ];
- set<const SMDS_MeshElement*> * volSet = volSetPtr [ iSide ];
- set<const SMDS_MeshElement*>::iterator vIt, eIt;
- set<const SMDS_MeshNode*>::iterator nIt;
+ int idgei; // --- group of SMDS faces internal (several shapes)
+ string grpeiName = groupName;
+ grpeiName += "_internalEdges";
+ SMESH_Group *grpei = this->myMesh->AddGroup(SMDSAbs_Edge, grpeiName.c_str(), idgei);
+ if (!grpei)
+ {
+ MESSAGE("group not created " << grpeiName);
+ return;
+ }
+ SMESHDS_Group *sgrpei = dynamic_cast<SMESHDS_Group*>(grpei->GetGroupDS());
- // -----------------------------------------------------------
- // 1a. Collect nodes of existing faces
- // and build set of face nodes in order to detect missing
- // faces corresponing to sides of volumes
- // -----------------------------------------------------------
+ // --- build downward connectivity
- set< set <const SMDS_MeshNode*> > setOfFaceNodeSet;
+ SMESHDS_Mesh *meshDS = this->myMesh->GetMeshDS();
+ meshDS->BuildDownWardConnectivity(true);
+ SMDS_UnstructuredGrid* grid = meshDS->getGrid();
- // loop on the given element of a side
- for (eIt = elemSet->begin(); eIt != elemSet->end(); eIt++ ) {
- const SMDS_MeshElement* elem = *eIt;
- if ( elem->GetType() == SMDSAbs_Face ) {
- faceSet->insert( elem );
- set <const SMDS_MeshNode*> faceNodeSet;
- SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
- while ( nodeIt->more() ) {
- const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- nodeSet->insert( n );
- faceNodeSet.insert( n );
+ // --- set of volumes detected inside
+
+ std::set<int> setOfInsideVol;
+ std::set<int> setOfVolToCheck;
+
+ std::vector<gp_Pnt> gpnts;
+ gpnts.clear();
+
+ if (isNodeGroup) // --- a group of nodes is provided : find all the volumes using one or more of this nodes
+ {
+ MESSAGE("group of nodes provided");
+ SMDS_ElemIteratorPtr elemIt = groupDS->GetElements();
+ while ( elemIt->more() )
+ {
+ const SMDS_MeshElement* elem = elemIt->next();
+ if (!elem)
+ continue;
+ const SMDS_MeshNode* node = dynamic_cast<const SMDS_MeshNode*>(elem);
+ if (!node)
+ continue;
+ SMDS_MeshElement* vol = 0;
+ SMDS_ElemIteratorPtr volItr = node->GetInverseElementIterator(SMDSAbs_Volume);
+ while (volItr->more())
+ {
+ vol = (SMDS_MeshElement*)volItr->next();
+ setOfInsideVol.insert(vol->getVtkId());
+ sgrp->Add(vol->GetID());
+ }
}
- setOfFaceNodeSet.insert( faceNodeSet );
- }
- else if ( elem->GetType() == SMDSAbs_Volume )
- volSet->insert( elem );
}
- // ------------------------------------------------------------------------------
- // 1b. Complete set of faces: find missing fices whose nodes are in set of nodes
- // ------------------------------------------------------------------------------
-
- for ( nIt = nodeSet->begin(); nIt != nodeSet->end(); nIt++ ) { // loop on nodes of iSide
- SMDS_ElemIteratorPtr fIt = (*nIt)->facesIterator();
- while ( fIt->more() ) { // loop on faces sharing a node
- const SMDS_MeshElement* f = fIt->next();
- if ( faceSet->find( f ) == faceSet->end() ) {
- // check if all nodes are in nodeSet and
- // complete setOfFaceNodeSet if they are
- set <const SMDS_MeshNode*> faceNodeSet;
- SMDS_ElemIteratorPtr nodeIt = f->nodesIterator();
- bool allInSet = true;
- while ( nodeIt->more() && allInSet ) { // loop on nodes of a face
- const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- if ( nodeSet->find( n ) == nodeSet->end() )
- allInSet = false;
- else
- faceNodeSet.insert( n );
- }
- if ( allInSet ) {
- faceSet->insert( f );
- setOfFaceNodeSet.insert( faceNodeSet );
- }
+ else if (isNodeCoords)
+ {
+ MESSAGE("list of nodes coordinates provided");
+ int i = 0;
+ int k = 0;
+ while (i < nodesCoords.size()-2)
+ {
+ double x = nodesCoords[i++];
+ double y = nodesCoords[i++];
+ double z = nodesCoords[i++];
+ gp_Pnt p = gp_Pnt(x, y ,z);
+ gpnts.push_back(p);
+ MESSAGE("TopoDS_Vertex " << k << " " << p.X() << " " << p.Y() << " " << p.Z());
+ k++;
+ }
+ }
+ else // --- no group, no coordinates : use the vertices of the geom shape provided, and radius
+ {
+ MESSAGE("no group of nodes provided, using vertices from geom shape, and radius");
+ TopTools_IndexedMapOfShape vertexMap;
+ TopExp::MapShapes( theShape, TopAbs_VERTEX, vertexMap );
+ gp_Pnt p = gp_Pnt(0,0,0);
+ if (vertexMap.Extent() < 1)
+ return;
+
+ for ( int i = 1; i <= vertexMap.Extent(); ++i )
+ {
+ const TopoDS_Vertex& vertex = TopoDS::Vertex( vertexMap( i ));
+ p = BRep_Tool::Pnt(vertex);
+ gpnts.push_back(p);
+ MESSAGE("TopoDS_Vertex " << i << " " << p.X() << " " << p.Y() << " " << p.Z());
}
- }
}
- // -------------------------------------------------------------------------
- // 1c. Create temporary faces representing sides of volumes if correspondent
- // face does not exist
- // -------------------------------------------------------------------------
-
- if ( !volSet->empty() )
+ if (gpnts.size() > 0)
{
- //int nodeSetSize = nodeSet->size();
-
- // loop on given volumes
- for ( vIt = volSet->begin(); vIt != volSet->end(); vIt++ ) {
- SMDS_VolumeTool vol (*vIt);
- // loop on volume faces: find free faces
- // --------------------------------------
- list<const SMDS_MeshElement* > freeFaceList;
- for ( iFace = 0; iFace < vol.NbFaces(); iFace++ ) {
- if ( !vol.IsFreeFace( iFace ))
- continue;
- // check if there is already a face with same nodes in a face set
- const SMDS_MeshElement* aFreeFace = 0;
- const SMDS_MeshNode** fNodes = vol.GetFaceNodes( iFace );
- int nbNodes = vol.NbFaceNodes( iFace );
- set <const SMDS_MeshNode*> faceNodeSet;
- vol.GetFaceNodes( iFace, faceNodeSet );
- bool isNewFace = setOfFaceNodeSet.insert( faceNodeSet ).second;
- if ( isNewFace ) {
- // no such a face is given but it still can exist, check it
- if ( nbNodes == 3 )
- aFreeFace = aMesh->FindFace( fNodes[0],fNodes[1],fNodes[2] );
- else
- aFreeFace = aMesh->FindFace( fNodes[0],fNodes[1],fNodes[2],fNodes[3] );
- }
- if ( !aFreeFace ) {
- // create a temporary face
- if ( nbNodes == 3 )
- aFreeFace = aTmpFacesMesh.AddFace( fNodes[0],fNodes[1],fNodes[2] );
- else
- aFreeFace = aTmpFacesMesh.AddFace( fNodes[0],fNodes[1],fNodes[2],fNodes[3] );
- }
- if ( aFreeFace )
- freeFaceList.push_back( aFreeFace );
+ int nodeId = 0;
+ const SMDS_MeshNode* startNode = theNodeSearcher->FindClosestTo(gpnts[0]);
+ if (startNode)
+ nodeId = startNode->GetID();
+ MESSAGE("nodeId " << nodeId);
- } // loop on faces of a volume
+ double radius2 = radius*radius;
+ MESSAGE("radius2 " << radius2);
- // choose one of several free faces
- // --------------------------------------
- if ( freeFaceList.size() > 1 ) {
- // choose a face having max nb of nodes shared by other elems of a side
- int maxNbNodes = -1/*, nbExcludedFaces = 0*/;
- list<const SMDS_MeshElement* >::iterator fIt = freeFaceList.begin();
- while ( fIt != freeFaceList.end() ) { // loop on free faces
- int nbSharedNodes = 0;
- SMDS_ElemIteratorPtr nodeIt = (*fIt)->nodesIterator();
- while ( nodeIt->more() ) { // loop on free face nodes
- const SMDS_MeshNode* n =
- static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- SMDS_ElemIteratorPtr invElemIt = n->GetInverseElementIterator();
- while ( invElemIt->more() ) {
- const SMDS_MeshElement* e = invElemIt->next();
- if ( faceSet->find( e ) != faceSet->end() )
- nbSharedNodes++;
- if ( elemSet->find( e ) != elemSet->end() )
- nbSharedNodes++;
- }
+ // --- volumes on start node
+
+ setOfVolToCheck.clear();
+ SMDS_MeshElement* startVol = 0;
+ SMDS_ElemIteratorPtr volItr = startNode->GetInverseElementIterator(SMDSAbs_Volume);
+ while (volItr->more())
+ {
+ startVol = (SMDS_MeshElement*)volItr->next();
+ setOfVolToCheck.insert(startVol->getVtkId());
+ }
+ if (setOfVolToCheck.empty())
+ {
+ MESSAGE("No volumes found");
+ return;
+ }
+
+ // --- starting with central volumes then their neighbors, check if they are inside
+ // or outside the domain, until no more new neighbor volume is inside.
+ // Fill the group of inside volumes
+
+ std::map<int, double> mapOfNodeDistance2;
+ mapOfNodeDistance2.clear();
+ std::set<int> setOfOutsideVol;
+ while (!setOfVolToCheck.empty())
+ {
+ std::set<int>::iterator it = setOfVolToCheck.begin();
+ int vtkId = *it;
+ MESSAGE("volume to check, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ bool volInside = false;
+ vtkIdType npts = 0;
+ vtkIdType* pts = 0;
+ grid->GetCellPoints(vtkId, npts, pts);
+ for (int i=0; i<npts; i++)
+ {
+ double distance2 = 0;
+ if (mapOfNodeDistance2.count(pts[i]))
+ {
+ distance2 = mapOfNodeDistance2[pts[i]];
+ MESSAGE("point " << pts[i] << " distance2 " << distance2);
+ }
+ else
+ {
+ double *coords = grid->GetPoint(pts[i]);
+ gp_Pnt aPoint = gp_Pnt(coords[0], coords[1], coords[2]);
+ distance2 = 1.E40;
+ for (int j=0; j<gpnts.size(); j++)
+ {
+ double d2 = aPoint.SquareDistance(gpnts[j]);
+ if (d2 < distance2)
+ {
+ distance2 = d2;
+ if (distance2 < radius2)
+ break;
+ }
+ }
+ mapOfNodeDistance2[pts[i]] = distance2;
+ MESSAGE(" point " << pts[i] << " distance2 " << distance2 << " coords " << coords[0] << " " << coords[1] << " " << coords[2]);
+ }
+ if (distance2 < radius2)
+ {
+ volInside = true; // one or more nodes inside the domain
+ sgrp->Add(meshDS->fromVtkToSmds(vtkId));
+ break;
+ }
}
- if ( nbSharedNodes >= maxNbNodes ) {
- maxNbNodes = nbSharedNodes;
- fIt++;
+ if (volInside)
+ {
+ setOfInsideVol.insert(vtkId);
+ MESSAGE(" volume inside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ int neighborsVtkIds[NBMAXNEIGHBORS];
+ int downIds[NBMAXNEIGHBORS];
+ unsigned char downTypes[NBMAXNEIGHBORS];
+ int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
+ for (int n = 0; n < nbNeighbors; n++)
+ if (!setOfInsideVol.count(neighborsVtkIds[n]) ||setOfOutsideVol.count(neighborsVtkIds[n]))
+ setOfVolToCheck.insert(neighborsVtkIds[n]);
}
- else
- freeFaceList.erase( fIt++ ); // here fIt++ occures before erase
- }
- if ( freeFaceList.size() > 1 )
- {
- // could not choose one face, use another way
- // choose a face most close to the bary center of the opposite side
- gp_XYZ aBC( 0., 0., 0. );
- set <const SMDS_MeshNode*> addedNodes;
- set<const SMDS_MeshElement*> * elemSet2 = elemSetPtr[ 1 - iSide ];
- eIt = elemSet2->begin();
- for ( eIt = elemSet2->begin(); eIt != elemSet2->end(); eIt++ ) {
- SMDS_ElemIteratorPtr nodeIt = (*eIt)->nodesIterator();
- while ( nodeIt->more() ) { // loop on free face nodes
- const SMDS_MeshNode* n =
- static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- if ( addedNodes.insert( n ).second )
- aBC += gp_XYZ( n->X(),n->Y(),n->Z() );
- }
+ else
+ {
+ setOfOutsideVol.insert(vtkId);
+ MESSAGE(" volume outside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
}
- aBC /= addedNodes.size();
- double minDist = DBL_MAX;
- fIt = freeFaceList.begin();
- while ( fIt != freeFaceList.end() ) { // loop on free faces
- double dist = 0;
- SMDS_ElemIteratorPtr nodeIt = (*fIt)->nodesIterator();
- while ( nodeIt->more() ) { // loop on free face nodes
- const SMDS_MeshNode* n =
- static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- gp_XYZ p( n->X(),n->Y(),n->Z() );
- dist += ( aBC - p ).SquareModulus();
- }
- if ( dist < minDist ) {
- minDist = dist;
- freeFaceList.erase( freeFaceList.begin(), fIt++ );
- }
+ setOfVolToCheck.erase(vtkId);
+ }
+ }
+
+ // --- for outside hexahedrons, check if they have more than one neighbor volume inside
+ // If yes, add the volume to the inside set
+
+ bool addedInside = true;
+ std::set<int> setOfVolToReCheck;
+ while (addedInside)
+ {
+ MESSAGE(" --------------------------- re check");
+ addedInside = false;
+ std::set<int>::iterator itv = setOfInsideVol.begin();
+ for (; itv != setOfInsideVol.end(); ++itv)
+ {
+ int vtkId = *itv;
+ int neighborsVtkIds[NBMAXNEIGHBORS];
+ int downIds[NBMAXNEIGHBORS];
+ unsigned char downTypes[NBMAXNEIGHBORS];
+ int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
+ for (int n = 0; n < nbNeighbors; n++)
+ if (!setOfInsideVol.count(neighborsVtkIds[n]))
+ setOfVolToReCheck.insert(neighborsVtkIds[n]);
+ }
+ setOfVolToCheck = setOfVolToReCheck;
+ setOfVolToReCheck.clear();
+ while (!setOfVolToCheck.empty())
+ {
+ std::set<int>::iterator it = setOfVolToCheck.begin();
+ int vtkId = *it;
+ if (grid->GetCellType(vtkId) == VTK_HEXAHEDRON)
+ {
+ MESSAGE("volume to recheck, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ int countInside = 0;
+ int neighborsVtkIds[NBMAXNEIGHBORS];
+ int downIds[NBMAXNEIGHBORS];
+ unsigned char downTypes[NBMAXNEIGHBORS];
+ int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
+ for (int n = 0; n < nbNeighbors; n++)
+ if (setOfInsideVol.count(neighborsVtkIds[n]))
+ countInside++;
+ MESSAGE("countInside " << countInside);
+ if (countInside > 1)
+ {
+ MESSAGE(" volume inside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ setOfInsideVol.insert(vtkId);
+ sgrp->Add(meshDS->fromVtkToSmds(vtkId));
+ addedInside = true;
+ }
else
- fIt = freeFaceList.erase( fIt++ );
+ setOfVolToReCheck.insert(vtkId);
}
- }
- } // choose one of several free faces of a volume
-
- if ( freeFaceList.size() == 1 ) {
- const SMDS_MeshElement* aFreeFace = freeFaceList.front();
- faceSet->insert( aFreeFace );
- // complete a node set with nodes of a found free face
-// for ( iNode = 0; iNode < ; iNode++ )
-// nodeSet->insert( fNodes[ iNode ] );
+ setOfVolToCheck.erase(vtkId);
}
+ }
- } // loop on volumes of a side
+ // --- map of Downward faces at the boundary, inside the global volume
+ // map of Downward faces on the skin of the global volume (equivalent to SMDS faces on the skin)
+ // fill group of SMDS faces inside the volume (when several volume shapes)
+ // fill group of SMDS faces on the skin of the global volume (if skin)
-// // complete a set of faces if new nodes in a nodeSet appeared
-// // ----------------------------------------------------------
-// if ( nodeSetSize != nodeSet->size() ) {
-// for ( ; nIt != nodeSet->end(); nIt++ ) { // loop on nodes of iSide
-// SMDS_ElemIteratorPtr fIt = (*nIt)->facesIterator();
-// while ( fIt->more() ) { // loop on faces sharing a node
-// const SMDS_MeshElement* f = fIt->next();
-// if ( faceSet->find( f ) == faceSet->end() ) {
-// // check if all nodes are in nodeSet and
-// // complete setOfFaceNodeSet if they are
-// set <const SMDS_MeshNode*> faceNodeSet;
-// SMDS_ElemIteratorPtr nodeIt = f->nodesIterator();
-// bool allInSet = true;
-// while ( nodeIt->more() && allInSet ) { // loop on nodes of a face
-// const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
-// if ( nodeSet->find( n ) == nodeSet->end() )
-// allInSet = false;
-// else
-// faceNodeSet.insert( n );
-// }
-// if ( allInSet ) {
-// faceSet->insert( f );
-// setOfFaceNodeSet.insert( faceNodeSet );
-// }
-// }
-// }
-// }
-// }
- } // Create temporary faces, if there are volumes given
- } // loop on sides
+ std::map<DownIdType, int, DownIdCompare> boundaryFaces; // boundary faces inside the volume --> corresponding cell
+ std::map<DownIdType, int, DownIdCompare> skinFaces; // faces on the skin of the global volume --> corresponding cell
+ std::set<int>::iterator it = setOfInsideVol.begin();
+ for (; it != setOfInsideVol.end(); ++it)
+ {
+ int vtkId = *it;
+ //MESSAGE(" vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
+ int neighborsVtkIds[NBMAXNEIGHBORS];
+ int downIds[NBMAXNEIGHBORS];
+ unsigned char downTypes[NBMAXNEIGHBORS];
+ int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId, true);
+ for (int n = 0; n < nbNeighbors; n++)
+ {
+ int neighborDim = SMDS_Downward::getCellDimension(grid->GetCellType(neighborsVtkIds[n]));
+ if (neighborDim == 3)
+ {
+ if (! setOfInsideVol.count(neighborsVtkIds[n])) // neighbor volume is not inside : face is boundary
+ {
+ DownIdType face(downIds[n], downTypes[n]);
+ boundaryFaces[face] = vtkId;
+ }
+ // if the face between to volumes is in the mesh, get it (internal face between shapes)
+ int vtkFaceId = grid->getDownArray(downTypes[n])->getVtkCellId(downIds[n]);
+ if (vtkFaceId >= 0)
+ {
+ sgrpi->Add(meshDS->fromVtkToSmds(vtkFaceId));
+ // find also the smds edges on this face
+ int nbEdges = grid->getDownArray(downTypes[n])->getNumberOfDownCells(downIds[n]);
+ const int* dEdges = grid->getDownArray(downTypes[n])->getDownCells(downIds[n]);
+ const unsigned char* dTypes = grid->getDownArray(downTypes[n])->getDownTypes(downIds[n]);
+ for (int i = 0; i < nbEdges; i++)
+ {
+ int vtkEdgeId = grid->getDownArray(dTypes[i])->getVtkCellId(dEdges[i]);
+ if (vtkEdgeId >= 0)
+ sgrpei->Add(meshDS->fromVtkToSmds(vtkEdgeId));
+ }
+ }
+ }
+ else if (neighborDim == 2) // skin of the volume
+ {
+ DownIdType face(downIds[n], downTypes[n]);
+ skinFaces[face] = vtkId;
+ int vtkFaceId = grid->getDownArray(downTypes[n])->getVtkCellId(downIds[n]);
+ if (vtkFaceId >= 0)
+ sgrps->Add(meshDS->fromVtkToSmds(vtkFaceId));
+ }
+ }
+ }
- if ( faceSet1.size() != faceSet2.size() ) {
- // delete temporary faces: they are in reverseElements of actual nodes
- SMDS_FaceIteratorPtr tmpFaceIt = aTmpFacesMesh.facesIterator();
- while ( tmpFaceIt->more() )
- aTmpFacesMesh.RemoveElement( tmpFaceIt->next() );
- MESSAGE("Diff nb of faces");
- return SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
- }
+ // --- identify the edges constituting the wire of each subshape on the skin
+ // define polylines with the nodes of edges, equivalent to wires
+ // project polylines on subshapes, and partition, to get geom faces
- // ============================================================
- // 2. Find nodes to merge:
- // bind a node to remove to a node to put instead
- // ============================================================
+ std::map<int, std::set<int> > shapeIdToVtkIdSet; // shapeId --> set of vtkId on skin
+ std::set<int> emptySet;
+ emptySet.clear();
+ std::set<int> shapeIds;
- TNodeNodeMap nReplaceMap; // bind a node to remove to a node to put instead
- if ( theFirstNode1 != theFirstNode2 )
- nReplaceMap.insert( TNodeNodeMap::value_type( theFirstNode1, theFirstNode2 ));
- if ( theSecondNode1 != theSecondNode2 )
- nReplaceMap.insert( TNodeNodeMap::value_type( theSecondNode1, theSecondNode2 ));
+ SMDS_ElemIteratorPtr itelem = sgrps->GetElements();
+ while (itelem->more())
+ {
+ const SMDS_MeshElement *elem = itelem->next();
+ int shapeId = elem->getshapeId();
+ int vtkId = elem->getVtkId();
+ if (!shapeIdToVtkIdSet.count(shapeId))
+ {
+ shapeIdToVtkIdSet[shapeId] = emptySet;
+ shapeIds.insert(shapeId);
+ }
+ shapeIdToVtkIdSet[shapeId].insert(vtkId);
+ }
- LinkID_Gen aLinkID_Gen( GetMeshDS() );
- set< long > linkIdSet; // links to process
- linkIdSet.insert( aLinkID_Gen.GetLinkID( theFirstNode1, theSecondNode1 ));
+ std::map<int, std::set<DownIdType, DownIdCompare> > shapeIdToEdges; // shapeId --> set of downward edges
+ std::set<DownIdType, DownIdCompare> emptyEdges;
+ emptyEdges.clear();
- typedef pair< const SMDS_MeshNode*, const SMDS_MeshNode* > TPairOfNodes;
- list< TPairOfNodes > linkList[2];
- linkList[0].push_back( TPairOfNodes( theFirstNode1, theSecondNode1 ));
- linkList[1].push_back( TPairOfNodes( theFirstNode2, theSecondNode2 ));
- // loop on links in linkList; find faces by links and append links
- // of the found faces to linkList
- list< TPairOfNodes >::iterator linkIt[] = { linkList[0].begin(), linkList[1].begin() } ;
- for ( ; linkIt[0] != linkList[0].end(); linkIt[0]++, linkIt[1]++ )
- {
- TPairOfNodes link[] = { *linkIt[0], *linkIt[1] };
- long linkID = aLinkID_Gen.GetLinkID( link[0].first, link[0].second );
- if ( linkIdSet.find( linkID ) == linkIdSet.end() )
- continue;
+ std::map<int, std::set<int> >::iterator itShape = shapeIdToVtkIdSet.begin();
+ for (; itShape != shapeIdToVtkIdSet.end(); ++itShape)
+ {
+ int shapeId = itShape->first;
+ MESSAGE(" --- Shape ID --- "<< shapeId);
+ shapeIdToEdges[shapeId] = emptyEdges;
- // by links, find faces in the face sets,
- // and find indices of link nodes in the found faces;
- // in a face set, there is only one or no face sharing a link
- // ---------------------------------------------------------------
+ std::vector<int> nodesEdges;
- const SMDS_MeshElement* face[] = { 0, 0 };
- const SMDS_MeshNode* faceNodes[ 2 ][ 5 ];
- const SMDS_MeshNode* notLinkNodes[ 2 ][ 2 ] = {{ 0, 0 },{ 0, 0 }} ;
- int iLinkNode[2][2];
- for ( iSide = 0; iSide < 2; iSide++ ) { // loop on 2 sides
- const SMDS_MeshNode* n1 = link[iSide].first;
- const SMDS_MeshNode* n2 = link[iSide].second;
- set<const SMDS_MeshElement*> * faceSet = faceSetPtr[ iSide ];
- set< const SMDS_MeshElement* > fMap;
- for ( int i = 0; i < 2; i++ ) { // loop on 2 nodes of a link
- const SMDS_MeshNode* n = i ? n1 : n2; // a node of a link
- SMDS_ElemIteratorPtr fIt = n->facesIterator();
- while ( fIt->more() ) { // loop on faces sharing a node
- const SMDS_MeshElement* f = fIt->next();
- if (faceSet->find( f ) != faceSet->end() && // f is in face set
- ! fMap.insert( f ).second ) // f encounters twice
- {
- if ( face[ iSide ] ) {
- MESSAGE( "2 faces per link " );
- aResult = iSide ? SEW_BAD_SIDE2_NODES : SEW_BAD_SIDE1_NODES;
- break;
+ std::set<int>::iterator its = itShape->second.begin();
+ for (; its != itShape->second.end(); ++its)
+ {
+ int vtkId = *its;
+ MESSAGE(" " << vtkId);
+ int neighborsVtkIds[NBMAXNEIGHBORS];
+ int downIds[NBMAXNEIGHBORS];
+ unsigned char downTypes[NBMAXNEIGHBORS];
+ int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
+ for (int n = 0; n < nbNeighbors; n++)
+ {
+ if (neighborsVtkIds[n]<0) // only smds faces are considered as neighbors here
+ continue;
+ int smdsId = meshDS->fromVtkToSmds(neighborsVtkIds[n]);
+ const SMDS_MeshElement* elem = meshDS->FindElement(smdsId);
+ if ( shapeIds.count(elem->getshapeId()) && !sgrps->Contains(elem)) // edge : neighbor in the set of shape, not in the group
+ {
+ DownIdType edge(downIds[n], downTypes[n]);
+ if (!shapeIdToEdges[shapeId].count(edge))
+ {
+ shapeIdToEdges[shapeId].insert(edge);
+ int vtkNodeId[3];
+ int nbNodes = grid->getDownArray(downTypes[n])->getNodes(downIds[n],vtkNodeId);
+ nodesEdges.push_back(vtkNodeId[0]);
+ nodesEdges.push_back(vtkNodeId[nbNodes-1]);
+ MESSAGE(" --- nodes " << vtkNodeId[0]+1 << " " << vtkNodeId[nbNodes-1]+1);
+ }
+ }
}
- face[ iSide ] = f;
- faceSet->erase( f );
- // get face nodes and find ones of a link
- iNode = 0;
- SMDS_ElemIteratorPtr nIt = f->nodesIterator();
- while ( nIt->more() ) {
- const SMDS_MeshNode* n =
- static_cast<const SMDS_MeshNode*>( nIt->next() );
- if ( n == n1 )
- iLinkNode[ iSide ][ 0 ] = iNode;
- else if ( n == n2 )
- iLinkNode[ iSide ][ 1 ] = iNode;
- else if ( notLinkNodes[ iSide ][ 0 ] )
- notLinkNodes[ iSide ][ 1 ] = n;
+ }
+
+ std::list<int> order;
+ order.clear();
+ if (nodesEdges.size() > 0)
+ {
+ order.push_back(nodesEdges[0]); MESSAGE(" --- back " << order.back()+1); // SMDS id = VTK id + 1;
+ nodesEdges[0] = -1;
+ order.push_back(nodesEdges[1]); MESSAGE(" --- back " << order.back()+1);
+ nodesEdges[1] = -1; // do not reuse this edge
+ bool found = true;
+ while (found)
+ {
+ int nodeTofind = order.back(); // try first to push back
+ int i = 0;
+ for (i = 0; i<nodesEdges.size(); i++)
+ if (nodesEdges[i] == nodeTofind)
+ break;
+ if (i == nodesEdges.size())
+ found = false; // no follower found on back
else
- notLinkNodes[ iSide ][ 0 ] = n;
- faceNodes[ iSide ][ iNode++ ] = n;
+ {
+ if (i%2) // odd ==> use the previous one
+ if (nodesEdges[i-1] < 0)
+ found = false;
+ else
+ {
+ order.push_back(nodesEdges[i-1]); MESSAGE(" --- back " << order.back()+1);
+ nodesEdges[i-1] = -1;
+ }
+ else // even ==> use the next one
+ if (nodesEdges[i+1] < 0)
+ found = false;
+ else
+ {
+ order.push_back(nodesEdges[i+1]); MESSAGE(" --- back " << order.back()+1);
+ nodesEdges[i+1] = -1;
+ }
+ }
+ if (found)
+ continue;
+ // try to push front
+ found = true;
+ nodeTofind = order.front(); // try to push front
+ for (i = 0; i<nodesEdges.size(); i++)
+ if (nodesEdges[i] == nodeTofind)
+ break;
+ if (i == nodesEdges.size())
+ {
+ found = false; // no predecessor found on front
+ continue;
+ }
+ if (i%2) // odd ==> use the previous one
+ if (nodesEdges[i-1] < 0)
+ found = false;
+ else
+ {
+ order.push_front(nodesEdges[i-1]); MESSAGE(" --- front " << order.front()+1);
+ nodesEdges[i-1] = -1;
+ }
+ else // even ==> use the next one
+ if (nodesEdges[i+1] < 0)
+ found = false;
+ else
+ {
+ order.push_front(nodesEdges[i+1]); MESSAGE(" --- front " << order.front()+1);
+ nodesEdges[i+1] = -1;
+ }
}
- faceNodes[ iSide ][ iNode ] = faceNodes[ iSide ][ 0 ];
- }
}
- }
- }
- // check similarity of elements of the sides
- if (aResult == SEW_OK && ( face[0] && !face[1] ) || ( !face[0] && face[1] )) {
- MESSAGE("Correspondent face not found on side " << ( face[0] ? 1 : 0 ));
- if ( nReplaceMap.size() == 2 ) // faces on input nodes not found
- aResult = ( face[0] ? SEW_BAD_SIDE2_NODES : SEW_BAD_SIDE1_NODES );
- else
- aResult = SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
- break; // do not return because it s necessary to remove tmp faces
+
+
+ std::vector<int> nodes;
+ nodes.push_back(shapeId);
+ std::list<int>::iterator itl = order.begin();
+ for (; itl != order.end(); itl++)
+ {
+ nodes.push_back((*itl) + 1); // SMDS id = VTK id + 1;
+ MESSAGE(" ordered node " << nodes[nodes.size()-1]);
+ }
+ listOfListOfNodes.push_back(nodes);
}
- // set nodes to merge
- // -------------------
+ // partition geom faces with blocFissure
+ // mesh blocFissure and geom faces of the skin (external wires given, triangle algo to choose)
+ // mesh volume around blocFissure (skin triangles and quadrangle given, tetra algo to choose)
+
+ return;
+}
+
+
+//================================================================================
+/*!
+ * \brief Generates skin mesh (containing 2D cells) from 3D mesh
+ * The created 2D mesh elements based on nodes of free faces of boundary volumes
+ * \return TRUE if operation has been completed successfully, FALSE otherwise
+ */
+//================================================================================
- if ( face[0] && face[1] )
+bool SMESH_MeshEditor::Make2DMeshFrom3D()
+{
+ // iterates on volume elements and detect all free faces on them
+ SMESHDS_Mesh* aMesh = GetMeshDS();
+ if (!aMesh)
+ return false;
+ //bool res = false;
+ int nbFree = 0, nbExisted = 0, nbCreated = 0;
+ SMDS_VolumeIteratorPtr vIt = aMesh->volumesIterator();
+ while(vIt->more())
+ {
+ const SMDS_MeshVolume* volume = vIt->next();
+ SMDS_VolumeTool vTool( volume, /*ignoreCentralNodes=*/false );
+ vTool.SetExternalNormal();
+ //const bool isPoly = volume->IsPoly();
+ const int iQuad = volume->IsQuadratic();
+ for ( int iface = 0, n = vTool.NbFaces(); iface < n; iface++ )
{
- int nbNodes = face[0]->NbNodes();
- if ( nbNodes != face[1]->NbNodes() ) {
- MESSAGE("Diff nb of face nodes");
- aResult = SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
- break; // do not return because it s necessary to remove tmp faces
+ if (!vTool.IsFreeFace(iface))
+ continue;
+ nbFree++;
+ vector<const SMDS_MeshNode *> nodes;
+ int nbFaceNodes = vTool.NbFaceNodes(iface);
+ const SMDS_MeshNode** faceNodes = vTool.GetFaceNodes(iface);
+ int inode = 0;
+ for ( ; inode < nbFaceNodes; inode += iQuad+1)
+ nodes.push_back(faceNodes[inode]);
+ if (iQuad) { // add medium nodes
+ for ( inode = 1; inode < nbFaceNodes; inode += 2)
+ nodes.push_back(faceNodes[inode]);
+ if ( nbFaceNodes == 9 ) // bi-quadratic quad
+ nodes.push_back(faceNodes[8]);
}
- bool reverse[] = { false, false }; // order of notLinkNodes of quadrangle
- if ( nbNodes == 3 )
- nReplaceMap.insert( TNodeNodeMap::value_type
- ( notLinkNodes[0][0], notLinkNodes[1][0] ));
- else {
- for ( iSide = 0; iSide < 2; iSide++ ) { // loop on 2 sides
- // analyse link orientation in faces
- int i1 = iLinkNode[ iSide ][ 0 ];
- int i2 = iLinkNode[ iSide ][ 1 ];
- reverse[ iSide ] = Abs( i1 - i2 ) == 1 ? i1 > i2 : i2 > i1;
- // if notLinkNodes are the first and the last ones, then
- // their order does not correspond to the link orientation
- if (( i1 == 1 && i2 == 2 ) ||
- ( i1 == 2 && i2 == 1 ))
- reverse[ iSide ] = !reverse[ iSide ];
- }
- if ( reverse[0] == reverse[1] ) {
- nReplaceMap.insert( TNodeNodeMap::value_type
- ( notLinkNodes[0][0], notLinkNodes[1][0] ));
- nReplaceMap.insert( TNodeNodeMap::value_type
- ( notLinkNodes[0][1], notLinkNodes[1][1] ));
- }
- else {
- nReplaceMap.insert( TNodeNodeMap::value_type
- ( notLinkNodes[0][0], notLinkNodes[1][1] ));
- nReplaceMap.insert( TNodeNodeMap::value_type
- ( notLinkNodes[0][1], notLinkNodes[1][0] ));
- }
+ // add new face based on volume nodes
+ if (aMesh->FindElement( nodes, SMDSAbs_Face, /*noMedium=*/false) ) {
+ nbExisted++;
+ continue; // face already exsist
}
+ AddElement(nodes, SMDSAbs_Face, ( !iQuad && nbFaceNodes/(iQuad+1) > 4 ));
+ nbCreated++;
+ }
+ }
+ return ( nbFree==(nbExisted+nbCreated) );
+}
- // add other links of the faces to linkList
- // -----------------------------------------
-
- const SMDS_MeshNode** nodes = faceNodes[ 0 ];
- for ( iNode = 0; iNode < nbNodes; iNode++ )
+namespace
+{
+ inline const SMDS_MeshNode* getNodeWithSameID(SMESHDS_Mesh* mesh, const SMDS_MeshNode* node)
+ {
+ if ( const SMDS_MeshNode* n = mesh->FindNode( node->GetID() ))
+ return n;
+ return mesh->AddNodeWithID( node->X(),node->Y(),node->Z(), node->GetID() );
+ }
+}
+//================================================================================
+/*!
+ * \brief Creates missing boundary elements
+ * \param elements - elements whose boundary is to be checked
+ * \param dimension - defines type of boundary elements to create
+ * \param group - a group to store created boundary elements in
+ * \param targetMesh - a mesh to store created boundary elements in
+ * \param toCopyElements - if true, the checked elements will be copied into the targetMesh
+ * \param toCopyExistingBoundary - if true, not only new but also pre-existing
+ * boundary elements will be copied into the targetMesh
+ * \param toAddExistingBondary - if true, not only new but also pre-existing
+ * boundary elements will be added into the new group
+ * \param aroundElements - if true, elements will be created on boundary of given
+ * elements else, on boundary of the whole mesh.
+ * \return nb of added boundary elements
+ */
+//================================================================================
+
+int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements,
+ Bnd_Dimension dimension,
+ SMESH_Group* group/*=0*/,
+ SMESH_Mesh* targetMesh/*=0*/,
+ bool toCopyElements/*=false*/,
+ bool toCopyExistingBoundary/*=false*/,
+ bool toAddExistingBondary/*= false*/,
+ bool aroundElements/*= false*/)
+{
+ SMDSAbs_ElementType missType = (dimension == BND_2DFROM3D) ? SMDSAbs_Face : SMDSAbs_Edge;
+ SMDSAbs_ElementType elemType = (dimension == BND_1DFROM2D) ? SMDSAbs_Face : SMDSAbs_Volume;
+ // hope that all elements are of the same type, do not check them all
+ if ( !elements.empty() && (*elements.begin())->GetType() != elemType )
+ throw SALOME_Exception(LOCALIZED("wrong element type"));
+
+ if ( !targetMesh )
+ toCopyElements = toCopyExistingBoundary = false;
+
+ SMESH_MeshEditor tgtEditor( targetMesh ? targetMesh : myMesh );
+ SMESHDS_Mesh* aMesh = GetMeshDS(), *tgtMeshDS = tgtEditor.GetMeshDS();
+ int nbAddedBnd = 0;
+
+ // editor adding present bnd elements and optionally holding elements to add to the group
+ SMESH_MeshEditor* presentEditor;
+ SMESH_MeshEditor tgtEditor2( tgtEditor.GetMesh() );
+ presentEditor = toAddExistingBondary ? &tgtEditor : &tgtEditor2;
+
+ SMESH_MesherHelper helper( *myMesh );
+ const TopAbs_ShapeEnum missShapeType = ( missType==SMDSAbs_Face ? TopAbs_FACE : TopAbs_EDGE );
+ SMDS_VolumeTool vTool;
+ TIDSortedElemSet avoidSet;
+ const TIDSortedElemSet emptySet, *elemSet = aroundElements ? &elements : &emptySet;
+ int inode;
+
+ typedef vector<const SMDS_MeshNode*> TConnectivity;
+
+ SMDS_ElemIteratorPtr eIt;
+ if (elements.empty()) eIt = aMesh->elementsIterator(elemType);
+ else eIt = elemSetIterator( elements );
+
+ while (eIt->more())
+ {
+ const SMDS_MeshElement* elem = eIt->next();
+ const int iQuad = elem->IsQuadratic();
+
+ // ------------------------------------------------------------------------------------
+ // 1. For an elem, get present bnd elements and connectivities of missing bnd elements
+ // ------------------------------------------------------------------------------------
+ vector<const SMDS_MeshElement*> presentBndElems;
+ vector<TConnectivity> missingBndElems;
+ TConnectivity nodes, elemNodes;
+ if ( vTool.Set(elem, /*ignoreCentralNodes=*/true) ) // elem is a volume --------------
+ {
+ vTool.SetExternalNormal();
+ const SMDS_MeshElement* otherVol = 0;
+ for ( int iface = 0, n = vTool.NbFaces(); iface < n; iface++ )
{
- linkID = aLinkID_Gen.GetLinkID( nodes[iNode], nodes[iNode+1] );
- pair< set<long>::iterator, bool > iter_isnew = linkIdSet.insert( linkID );
- if ( !iter_isnew.second ) { // already in a set: no need to process
- linkIdSet.erase( iter_isnew.first );
+ if ( !vTool.IsFreeFace(iface, &otherVol) &&
+ ( !aroundElements || elements.count( otherVol )))
+ continue;
+ const SMDS_MeshNode** nn = vTool.GetFaceNodes(iface);
+ const int nbFaceNodes = vTool.NbFaceNodes (iface);
+ if ( missType == SMDSAbs_Edge ) // boundary edges
+ {
+ nodes.resize( 2+iQuad );
+ for ( int i = 0; i < nbFaceNodes; i += 1+iQuad)
+ {
+ for ( int j = 0; j < nodes.size(); ++j )
+ nodes[j] =nn[i+j];
+ if ( const SMDS_MeshElement* edge =
+ aMesh->FindElement(nodes,SMDSAbs_Edge,/*noMedium=*/false))
+ presentBndElems.push_back( edge );
+ else
+ missingBndElems.push_back( nodes );
+ }
}
- else // new in set == encountered for the first time: add
+ else // boundary face
{
- const SMDS_MeshNode* n1 = nodes[ iNode ];
- const SMDS_MeshNode* n2 = nodes[ iNode + 1];
- linkList[0].push_back ( TPairOfNodes( n1, n2 ));
- linkList[1].push_back ( TPairOfNodes( nReplaceMap[n1], nReplaceMap[n2] ));
+ nodes.clear();
+ for ( inode = 0; inode < nbFaceNodes; inode += 1+iQuad)
+ nodes.push_back( nn[inode] ); // add corner nodes
+ if (iQuad)
+ for ( inode = 1; inode < nbFaceNodes; inode += 2)
+ nodes.push_back( nn[inode] ); // add medium nodes
+ int iCenter = vTool.GetCenterNodeIndex(iface); // for HEX27
+ if ( iCenter > 0 )
+ nodes.push_back( vTool.GetNodes()[ iCenter ] );
+
+ if (const SMDS_MeshElement * f = aMesh->FindElement( nodes,
+ SMDSAbs_Face, /*noMedium=*/false ))
+ presentBndElems.push_back( f );
+ else
+ missingBndElems.push_back( nodes );
+
+ if ( targetMesh != myMesh )
+ {
+ // add 1D elements on face boundary to be added to a new mesh
+ const SMDS_MeshElement* edge;
+ for ( inode = 0; inode < nbFaceNodes; inode += 1+iQuad)
+ {
+ if ( iQuad )
+ edge = aMesh->FindEdge( nn[inode], nn[inode+1], nn[inode+2]);
+ else
+ edge = aMesh->FindEdge( nn[inode], nn[inode+1]);
+ if ( edge && avoidSet.insert( edge ).second )
+ presentBndElems.push_back( edge );
+ }
+ }
}
}
- } // 2 faces found
- } // loop on link lists
-
- if ( aResult == SEW_OK &&
- ( linkIt[0] != linkList[0].end() ||
- !faceSetPtr[0]->empty() || !faceSetPtr[1]->empty() )) {
- MESSAGE( (linkIt[0] != linkList[0].end()) <<" "<< (faceSetPtr[0]->empty()) <<
- " " << (faceSetPtr[1]->empty()));
- aResult = SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
- }
-
- // ====================================================================
- // 3. Replace nodes in elements of the side 1 and remove replaced nodes
- // ====================================================================
-
- // delete temporary faces: they are in reverseElements of actual nodes
- SMDS_FaceIteratorPtr tmpFaceIt = aTmpFacesMesh.facesIterator();
- while ( tmpFaceIt->more() )
- aTmpFacesMesh.RemoveElement( tmpFaceIt->next() );
+ }
+ else if ( elem->GetType() == SMDSAbs_Face ) // elem is a face ------------------------
+ {
+ avoidSet.clear(), avoidSet.insert( elem );
+ elemNodes.assign( SMDS_MeshElement::iterator( elem->interlacedNodesElemIterator() ),
+ SMDS_MeshElement::iterator() );
+ elemNodes.push_back( elemNodes[0] );
+ nodes.resize( 2 + iQuad );
+ const int nbLinks = elem->NbCornerNodes();
+ for ( int i = 0, iN = 0; i < nbLinks; i++, iN += 1+iQuad )
+ {
+ nodes[0] = elemNodes[iN];
+ nodes[1] = elemNodes[iN+1+iQuad];
+ if ( SMESH_MeshAlgos::FindFaceInSet( nodes[0], nodes[1], *elemSet, avoidSet))
+ continue; // not free link
+
+ if ( iQuad ) nodes[2] = elemNodes[iN+1];
+ if ( const SMDS_MeshElement* edge =
+ aMesh->FindElement(nodes,SMDSAbs_Edge,/*noMedium=*/false))
+ presentBndElems.push_back( edge );
+ else
+ missingBndElems.push_back( nodes );
+ }
+ }
- if ( aResult != SEW_OK)
- return aResult;
+ // ---------------------------------
+ // 2. Add missing boundary elements
+ // ---------------------------------
+ if ( targetMesh != myMesh )
+ // instead of making a map of nodes in this mesh and targetMesh,
+ // we create nodes with same IDs.
+ for ( int i = 0; i < missingBndElems.size(); ++i )
+ {
+ TConnectivity& srcNodes = missingBndElems[i];
+ TConnectivity nodes( srcNodes.size() );
+ for ( inode = 0; inode < nodes.size(); ++inode )
+ nodes[inode] = getNodeWithSameID( tgtMeshDS, srcNodes[inode] );
+ if ( aroundElements && tgtEditor.GetMeshDS()->FindElement( nodes,
+ missType,
+ /*noMedium=*/false))
+ continue;
+ tgtEditor.AddElement(nodes, missType, !iQuad && nodes.size()/(iQuad+1)>4);
+ ++nbAddedBnd;
+ }
+ else
+ for ( int i = 0; i < missingBndElems.size(); ++i )
+ {
+ TConnectivity& nodes = missingBndElems[i];
+ if ( aroundElements && tgtEditor.GetMeshDS()->FindElement( nodes,
+ missType,
+ /*noMedium=*/false))
+ continue;
+ SMDS_MeshElement* elem =
+ tgtEditor.AddElement(nodes, missType, !iQuad && nodes.size()/(iQuad+1)>4);
+ ++nbAddedBnd;
- list< int > nodeIDsToRemove/*, elemIDsToRemove*/;
- // loop on nodes replacement map
- TNodeNodeMap::iterator nReplaceMapIt = nReplaceMap.begin(), nnIt;
- for ( ; nReplaceMapIt != nReplaceMap.end(); nReplaceMapIt++ )
- if ( (*nReplaceMapIt).first != (*nReplaceMapIt).second )
- {
- const SMDS_MeshNode* nToRemove = (*nReplaceMapIt).first;
- nodeIDsToRemove.push_back( nToRemove->GetID() );
- // loop on elements sharing nToRemove
- SMDS_ElemIteratorPtr invElemIt = nToRemove->GetInverseElementIterator();
- while ( invElemIt->more() ) {
- const SMDS_MeshElement* e = invElemIt->next();
- // get a new suite of nodes: make replacement
- int nbReplaced = 0, i = 0, nbNodes = e->NbNodes();
- const SMDS_MeshNode* nodes[ 8 ];
- SMDS_ElemIteratorPtr nIt = e->nodesIterator();
- while ( nIt->more() ) {
- const SMDS_MeshNode* n =
- static_cast<const SMDS_MeshNode*>( nIt->next() );
- nnIt = nReplaceMap.find( n );
- if ( nnIt != nReplaceMap.end() ) {
- nbReplaced++;
- n = (*nnIt).second;
+ // try to set a new element to a shape
+ if ( myMesh->HasShapeToMesh() )
+ {
+ bool ok = true;
+ set< pair<TopAbs_ShapeEnum, int > > mediumShapes;
+ const int nbN = nodes.size() / (iQuad+1 );
+ for ( inode = 0; inode < nbN && ok; ++inode )
+ {
+ pair<int, TopAbs_ShapeEnum> i_stype =
+ helper.GetMediumPos( nodes[inode], nodes[(inode+1)%nbN]);
+ if (( ok = ( i_stype.first > 0 && i_stype.second >= TopAbs_FACE )))
+ mediumShapes.insert( make_pair ( i_stype.second, i_stype.first ));
}
- nodes[ i++ ] = n;
+ if ( ok && mediumShapes.size() > 1 )
+ {
+ set< pair<TopAbs_ShapeEnum, int > >::iterator stype_i = mediumShapes.begin();
+ pair<TopAbs_ShapeEnum, int> stype_i_0 = *stype_i;
+ for ( ++stype_i; stype_i != mediumShapes.end() && ok; ++stype_i )
+ {
+ if (( ok = ( stype_i->first != stype_i_0.first )))
+ ok = helper.IsSubShape( aMesh->IndexToShape( stype_i->second ),
+ aMesh->IndexToShape( stype_i_0.second ));
+ }
+ }
+ if ( ok && mediumShapes.begin()->first == missShapeType )
+ aMesh->SetMeshElementOnShape( elem, mediumShapes.begin()->second );
}
- // if ( nbReplaced == nbNodes && e->GetType() == SMDSAbs_Face )
- // elemIDsToRemove.push_back( e->GetID() );
- // else
- if ( nbReplaced )
- aMesh->ChangeElementNodes( e, nodes, nbNodes );
}
+
+ // ----------------------------------
+ // 3. Copy present boundary elements
+ // ----------------------------------
+ if ( toCopyExistingBoundary )
+ for ( int i = 0 ; i < presentBndElems.size(); ++i )
+ {
+ const SMDS_MeshElement* e = presentBndElems[i];
+ TConnectivity nodes( e->NbNodes() );
+ for ( inode = 0; inode < nodes.size(); ++inode )
+ nodes[inode] = getNodeWithSameID( tgtMeshDS, e->GetNode(inode) );
+ presentEditor->AddElement(nodes, e->GetType(), e->IsPoly());
+ }
+ else // store present elements to add them to a group
+ for ( int i = 0 ; i < presentBndElems.size(); ++i )
+ {
+ presentEditor->myLastCreatedElems.Append(presentBndElems[i]);
+ }
+
+ } // loop on given elements
+
+ // ---------------------------------------------
+ // 4. Fill group with boundary elements
+ // ---------------------------------------------
+ if ( group )
+ {
+ if ( SMESHDS_Group* g = dynamic_cast<SMESHDS_Group*>( group->GetGroupDS() ))
+ for ( int i = 0; i < tgtEditor.myLastCreatedElems.Size(); ++i )
+ g->SMDSGroup().Add( tgtEditor.myLastCreatedElems( i+1 ));
}
+ tgtEditor.myLastCreatedElems.Clear();
+ tgtEditor2.myLastCreatedElems.Clear();
- Remove( nodeIDsToRemove, true );
+ // -----------------------
+ // 5. Copy given elements
+ // -----------------------
+ if ( toCopyElements && targetMesh != myMesh )
+ {
+ if (elements.empty()) eIt = aMesh->elementsIterator(elemType);
+ else eIt = elemSetIterator( elements );
+ while (eIt->more())
+ {
+ const SMDS_MeshElement* elem = eIt->next();
+ TConnectivity nodes( elem->NbNodes() );
+ for ( inode = 0; inode < nodes.size(); ++inode )
+ nodes[inode] = getNodeWithSameID( tgtMeshDS, elem->GetNode(inode) );
+ tgtEditor.AddElement(nodes, elemType, elem->IsPoly());
- return aResult;
+ tgtEditor.myLastCreatedElems.Clear();
+ }
+ }
+ return nbAddedBnd;
}