// push_back the best free border
cNL = & contNodes[ contNodes[0].empty() ? 1 : 0 ];
cFL = & contFaces[ contFaces[0].empty() ? 1 : 0 ];
- theNodes.pop_back(); // remove nIgnore
+ //theNodes.pop_back(); // remove nIgnore
theNodes.pop_back(); // remove nStart
- theFaces.pop_back(); // remove curElem
+ //theFaces.pop_back(); // remove curElem
theNodes.splice( theNodes.end(), *cNL );
theFaces.splice( theFaces.end(), *cFL );
return true;