return false;
}
+//=============================================================================
+/*!
+ * \brief Return true if all sub-meshes are computed OK - to update an icon
+ */
+//=============================================================================
+
+bool SMESH_Mesh::IsComputedOK()
+{
+ if ( NbNodes() == 0 )
+ return false;
+
+ if ( !HasShapeToMesh() )
+ return true;
+
+ if ( SMESH_subMesh* mainSM = GetSubMeshContaining( 1 ))
+ {
+ SMESH_subMeshIteratorPtr smIt = mainSM->getDependsOnIterator(/*includeSelf=*/true);
+ while ( smIt->more() )
+ {
+ const SMESH_subMesh* sm = smIt->next();
+ if ( !sm->IsAlwaysComputed() )
+ switch ( sm->GetComputeState() )
+ {
+ case SMESH_subMesh::NOT_READY:
+ case SMESH_subMesh::COMPUTE_OK:
+ continue; // ok
+ case SMESH_subMesh::FAILED_TO_COMPUTE:
+ case SMESH_subMesh::READY_TO_COMPUTE:
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
//================================================================================
/*!
* \brief Check if any groups of the same type have equal names