-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include "Utils_ExceptHandlers.hxx"
#include <TopoDS_Iterator.hxx>
+#include <TopoDS.hxx>
#include "memoire.h"
-#ifdef WNT
+#ifdef WIN32
#include <windows.h>
#endif
SMESH_Gen::SMESH_Gen()
{
- MESSAGE("SMESH_Gen::SMESH_Gen");
_localId = 0;
- _hypId = 0;
+ _hypId = 0;
_segmentation = _nbSegments = 10;
SMDS_Mesh::_meshList.clear();
- MESSAGE(SMDS_Mesh::_meshList.size());
- //_counters = new counters(100);
_compute_canceled = false;
- _sm_current = NULL;
//vtkDebugLeaks::SetExitError(0);
}
SMESH_Gen::~SMESH_Gen()
{
- MESSAGE("SMESH_Gen::~SMESH_Gen");
std::map < int, StudyContextStruct * >::iterator i_sc = _mapStudyContext.begin();
for ( ; i_sc != _mapStudyContext.end(); ++i_sc )
{
throw(SALOME_Exception)
{
Unexpect aCatch(SalomeException);
- MESSAGE("SMESH_Gen::CreateMesh");
// Get studyContext, create it if it does'nt exist, with a SMESHDS_Document
StudyContextStruct *aStudyContext = GetStudyContext(theStudyId);
}
//=============================================================================
-/*!
+/*
* Compute a mesh
*/
//=============================================================================
bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape,
- const bool anUpward,
- const ::MeshDimension aDim,
- TSetOfInt* aShapesId)
+ const bool aShapeOnly /*=false*/,
+ const bool anUpward /*=false*/,
+ const ::MeshDimension aDim /*=::MeshDim_3D*/,
+ TSetOfInt* aShapesId /*=0*/)
{
- MESSAGE("SMESH_Gen::Compute");
MEMOSTAT;
bool ret = true;
const int globalAlgoDim = 100;
SMESH_subMeshIteratorPtr smIt;
- SMESH_subMesh::compute_event computeEvent;
- if ( !anUpward && aShape.IsSame( aMesh.GetShapeToMesh() ))
- computeEvent = SMESH_subMesh::COMPUTE;
- else
- computeEvent = SMESH_subMesh::COMPUTE_SUBMESH;
+
+ // Fix of Issue 22150. Due to !BLSURF->OnlyUnaryInput(), BLSURF computes edges
+ // that must be computed by Projection 1D-2D when Projection asks to compute
+ // one face only.
+ SMESH_subMesh::compute_event computeEvent =
+ aShapeOnly ? SMESH_subMesh::COMPUTE_SUBMESH : SMESH_subMesh::COMPUTE;
if ( anUpward ) // is called from the below code in this method
{
SMESH_subMesh* smToCompute = smIt->next();
// do not mesh vertices of a pseudo shape
- const TopAbs_ShapeEnum aShType = smToCompute->GetSubShape().ShapeType();
- if ( !aMesh.HasShapeToMesh() && aShType == TopAbs_VERTEX )
+ const TopoDS_Shape& shape = smToCompute->GetSubShape();
+ const TopAbs_ShapeEnum shapeType = shape.ShapeType();
+ if ( !aMesh.HasShapeToMesh() && shapeType == TopAbs_VERTEX )
continue;
// check for preview dimension limitations
- if ( aShapesId && GetShapeDim( aShType ) > (int)aDim )
+ if ( aShapesId && GetShapeDim( shapeType ) > (int)aDim )
{
// clear compute state not to show previous compute errors
// if preview invoked less dimension less than previous
{
if (_compute_canceled)
return false;
- _sm_current = smToCompute;
+ setCurrentSubMesh( smToCompute );
smToCompute->ComputeStateEngine( computeEvent );
- _sm_current = NULL;
+ setCurrentSubMesh( NULL );
}
- // we check all the submeshes here and detect if any of them failed to compute
- if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE)
+ // we check all the sub-meshes here and detect if any of them failed to compute
+ if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE &&
+ ( shapeType != TopAbs_EDGE || !SMESH_Algo::isDegenerated( TopoDS::Edge( shape ))))
ret = false;
else if ( aShapesId )
aShapesId->insert( smToCompute->GetId() );
if ( aShapesId && aShapeDim > (int)aDim )
continue;
- SMESH_Algo* algo = GetAlgo( aMesh, aSubShape, &algoShape );
+ SMESH_Algo* algo = GetAlgo( smToCompute, &algoShape );
if ( algo && !algo->NeedDiscreteBoundary() )
{
if ( algo->SupportSubmeshes() )
{
if (_compute_canceled)
return false;
- _sm_current = smToCompute;
+ setCurrentSubMesh( smToCompute );
smToCompute->ComputeStateEngine( computeEvent );
- _sm_current = NULL;
+ setCurrentSubMesh( NULL );
if ( aShapesId )
aShapesId->insert( smToCompute->GetId() );
}
// Apply all-dimensional algorithms supporing sub-meshes
// ======================================================
+ std::vector< SMESH_subMesh* > smVec;
for ( aShapeDim = 0; aShapeDim < 4; ++aShapeDim )
{
// ------------------------------------------------
// sort list of sub-meshes according to mesh order
// ------------------------------------------------
- aMesh.SortByMeshOrder( smWithAlgoSupportingSubmeshes[ aShapeDim ] );
+ smVec.assign( smWithAlgoSupportingSubmeshes[ aShapeDim ].begin(),
+ smWithAlgoSupportingSubmeshes[ aShapeDim ].end() );
+ aMesh.SortByMeshOrder( smVec );
// ------------------------------------------------------------
// compute sub-meshes with local uni-dimensional algos under
// sub-meshes with all-dimensional algos
// ------------------------------------------------------------
- list< SMESH_subMesh* >::iterator subIt, subEnd;
- subIt = smWithAlgoSupportingSubmeshes[ aShapeDim ].begin();
- subEnd = smWithAlgoSupportingSubmeshes[ aShapeDim ].end();
// start from lower shapes
- for ( ; subIt != subEnd; ++subIt )
+ for ( size_t i = 0; i < smVec.size(); ++i )
{
- sm = *subIt;
+ sm = smVec[i];
// get a shape the algo is assigned to
- if ( !GetAlgo( aMesh, sm->GetSubShape(), & algoShape ))
+ if ( !GetAlgo( sm, & algoShape ))
continue; // strange...
// look for more local algos
.And( SMESH_HypoFilter::IsApplicableTo( aSubShape ))
.And( SMESH_HypoFilter::IsMoreLocalThan( algoShape, aMesh ));
- if ( SMESH_Algo* subAlgo = (SMESH_Algo*) aMesh.GetHypothesis( aSubShape, filter, true )) {
+ if ( SMESH_Algo* subAlgo = (SMESH_Algo*) aMesh.GetHypothesis( smToCompute, filter, true))
+ {
if ( ! subAlgo->NeedDiscreteBoundary() ) continue;
SMESH_Hypothesis::Hypothesis_Status status;
if ( subAlgo->CheckHypothesis( aMesh, aSubShape, status ))
// mesh a lower smToCompute starting from vertices
- Compute( aMesh, aSubShape, /*anUpward=*/true, aDim, aShapesId );
+ Compute( aMesh, aSubShape, aShapeOnly, /*anUpward=*/true, aDim, aShapesId );
}
}
}
// --------------------------------
// apply the all-dimensional algos
// --------------------------------
- subIt = smWithAlgoSupportingSubmeshes[ aShapeDim ].begin();
- for ( ; subIt != subEnd; ++subIt )
+ for ( size_t i = 0; i < smVec.size(); ++i )
{
- sm = *subIt;
+ sm = smVec[i];
if ( sm->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
{
- const TopAbs_ShapeEnum aShType = sm->GetSubShape().ShapeType();
+ const TopAbs_ShapeEnum shapeType = sm->GetSubShape().ShapeType();
// check for preview dimension limitations
- if ( aShapesId && GetShapeDim( aShType ) > (int)aDim )
+ if ( aShapesId && GetShapeDim( shapeType ) > (int)aDim )
continue;
if (_compute_canceled)
return false;
- _sm_current = sm;
+ setCurrentSubMesh( sm );
sm->ComputeStateEngine( computeEvent );
- _sm_current = NULL;
+ setCurrentSubMesh( NULL );
if ( aShapesId )
aShapesId->insert( sm->GetId() );
}
// -----------------------------------------------
// mesh the rest sub-shapes starting from vertices
// -----------------------------------------------
- ret = Compute( aMesh, aShape, /*anUpward=*/true, aDim, aShapesId );
+ ret = Compute( aMesh, aShape, aShapeOnly, /*anUpward=*/true, aDim, aShapesId );
}
- MESSAGE( "VSR - SMESH_Gen::Compute() finished, OK = " << ret);
MEMOSTAT;
SMESHDS_Mesh *myMesh = aMesh.GetMeshDS();
- MESSAGE("*** compactMesh after compute");
+ //MESSAGE("*** compactMesh after compute");
myMesh->compactMesh();
// fix quadratic mesh by bending iternal links near concave boundary
return ret;
}
-
-#ifdef WITH_SMESH_CANCEL_COMPUTE
//=============================================================================
/*!
* Prepare Compute a mesh
const TopoDS_Shape & aShape)
{
_compute_canceled = false;
- _sm_current = NULL;
+ resetCurrentSubMesh();
}
+
//=============================================================================
/*!
* Cancel Compute a mesh
const TopoDS_Shape & aShape)
{
_compute_canceled = true;
- if(_sm_current)
- {
- _sm_current->ComputeStateEngine( SMESH_subMesh::COMPUTE_CANCELED );
- }
+ if ( const SMESH_subMesh* sm = GetCurrentSubMesh() )
+ {
+ const_cast< SMESH_subMesh* >( sm )->ComputeStateEngine( SMESH_subMesh::COMPUTE_CANCELED );
+ }
+ resetCurrentSubMesh();
+}
+
+//================================================================================
+/*!
+ * \brief Returns a sub-mesh being currently computed
+ */
+//================================================================================
+
+const SMESH_subMesh* SMESH_Gen::GetCurrentSubMesh() const
+{
+ return _sm_current.empty() ? 0 : _sm_current.back();
+}
+
+//================================================================================
+/*!
+ * \brief Sets a sub-mesh being currently computed.
+ *
+ * An algorithm can call Compute() for a sub-shape, hence we keep a stack of sub-meshes
+ */
+//================================================================================
+
+void SMESH_Gen::setCurrentSubMesh(SMESH_subMesh* sm)
+{
+ if ( sm )
+ _sm_current.push_back( sm );
+
+ else if ( !_sm_current.empty() )
+ _sm_current.pop_back();
+}
+
+void SMESH_Gen::resetCurrentSubMesh()
+{
+ _sm_current.clear();
}
-#endif
//=============================================================================
/*!
const bool anUpward,
TSetOfInt* aShapesId)
{
- MESSAGE("SMESH_Gen::Evaluate");
-
bool ret = true;
SMESH_subMesh *sm = aMesh.GetSubMesh(aShape);
SMESH_subMesh* smToCompute = smIt->next();
// do not mesh vertices of a pseudo shape
- const TopAbs_ShapeEnum aShType = smToCompute->GetSubShape().ShapeType();
- //if ( !aMesh.HasShapeToMesh() && aShType == TopAbs_VERTEX )
+ const TopAbs_ShapeEnum shapeType = smToCompute->GetSubShape().ShapeType();
+ //if ( !aMesh.HasShapeToMesh() && shapeType == TopAbs_VERTEX )
// continue;
if ( !aMesh.HasShapeToMesh() ) {
- if( aShType == TopAbs_VERTEX || aShType == TopAbs_WIRE ||
- aShType == TopAbs_SHELL )
+ if( shapeType == TopAbs_VERTEX || shapeType == TopAbs_WIRE ||
+ shapeType == TopAbs_SHELL )
continue;
}
const int aShapeDim = GetShapeDim( aSubShape );
if ( aShapeDim < 1 ) break;
- SMESH_Algo* algo = GetAlgo( aMesh, aSubShape );
+ SMESH_Algo* algo = GetAlgo( smToCompute );
if ( algo && !algo->NeedDiscreteBoundary() ) {
if ( algo->SupportSubmeshes() ) {
smWithAlgoSupportingSubmeshes.push_front( smToCompute );
// ------------------------------------------------------------
// sort list of meshes according to mesh order
// ------------------------------------------------------------
- aMesh.SortByMeshOrder( smWithAlgoSupportingSubmeshes );
+ std::vector< SMESH_subMesh* > smVec( smWithAlgoSupportingSubmeshes.begin(),
+ smWithAlgoSupportingSubmeshes.end() );
+ aMesh.SortByMeshOrder( smVec );
// ------------------------------------------------------------
// compute sub-meshes under shapes with algos that DO NOT require
// Discreteized boundaries and DO support sub-meshes
// ------------------------------------------------------------
- list< SMESH_subMesh* >::iterator subIt, subEnd;
- subIt = smWithAlgoSupportingSubmeshes.begin();
- subEnd = smWithAlgoSupportingSubmeshes.end();
// start from lower shapes
- for ( ; subIt != subEnd; ++subIt ) {
- sm = *subIt;
+ for ( size_t i = 0; i < smVec.size(); ++i )
+ {
+ sm = smVec[i];
// get a shape the algo is assigned to
TopoDS_Shape algoShape;
- if ( !GetAlgo( aMesh, sm->GetSubShape(), & algoShape ))
+ if ( !GetAlgo( sm, & algoShape ))
continue; // strange...
// look for more local algos
const int aShapeDim = GetShapeDim( aSubShape );
if ( aShapeDim < 1 ) continue;
- //const TopAbs_ShapeEnum aShType = smToCompute->GetSubShape().ShapeType();
-
SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
filter
.And( SMESH_HypoFilter::IsApplicableTo( aSubShape ))
.And( SMESH_HypoFilter::IsMoreLocalThan( algoShape, aMesh ));
- if ( SMESH_Algo* subAlgo = (SMESH_Algo*) aMesh.GetHypothesis( aSubShape, filter, true )) {
+ if ( SMESH_Algo* subAlgo = (SMESH_Algo*) aMesh.GetHypothesis( smToCompute, filter, true ))
+ {
if ( ! subAlgo->NeedDiscreteBoundary() ) continue;
SMESH_Hypothesis::Hypothesis_Status status;
if ( subAlgo->CheckHypothesis( aMesh, aSubShape, status ))
// ----------------------------------------------------------
// apply the algos that do not require Discreteized boundaries
// ----------------------------------------------------------
- for ( subIt = smWithAlgoSupportingSubmeshes.begin(); subIt != subEnd; ++subIt )
+ for ( size_t i = 0; i < smVec.size(); ++i )
{
- sm = *subIt;
+ sm = smVec[i];
sm->Evaluate(aResMap);
if ( aShapesId )
aShapesId->insert( sm->GetId() );
if ( aCheckedMap.count( aSubMesh ))
return true;
- //MESSAGE("=====checkMissing");
-
int ret = true;
SMESH_Algo* algo = 0;
const TopoDS_Shape& theShape,
list< TAlgoStateError > & theErrors)
{
- //MESSAGE("SMESH_Gen::CheckAlgoState");
-
bool ret = true;
bool hasAlgo = false;
// well defined
// ----------------------------------------------------------------
- //MESSAGE( "---info on missing hypothesis and find out if all needed algos are");
-
// find max dim of global algo
int aTopAlgoDim = 0;
for (dim = 3; dim > 0; dim--)
if ( !hasAlgo ) {
ret = false;
- INFOS( "None algorithm attached" );
theErrors.push_back( TAlgoStateError() );
- theErrors.back().Set( SMESH_Hypothesis::HYP_MISSING, 1, true );
+ theErrors.back().Set( SMESH_Hypothesis::HYP_MISSING, theMesh.HasShapeToMesh() ? 1 : 3, true );
}
return ret;
sep = rootDir[pos];
break;
}
-#ifdef WNT
+#ifdef WIN32
if (sep.empty() ) sep = "\\";
#else
if (sep.empty() ) sep = "/";
xmlPath += tolower( pluginSubDir[pos] );
xmlPath += sep + plugin + ".xml";
bool fileOK;
-#ifdef WNT
+#ifdef WIN32
fileOK = (GetFileAttributes(xmlPath.c_str()) != INVALID_FILE_ATTRIBUTES);
#else
fileOK = (access(xmlPath.c_str(), F_OK) == 0);
const TopoDS_Shape & aShape,
TopoDS_Shape* assignedTo)
{
+ return GetAlgo( aMesh.GetSubMesh( aShape ), assignedTo );
+}
+
+//=============================================================================
+/*!
+ * Finds algo to mesh a sub-mesh. Optionally returns a shape the found algo is bound to
+ */
+//=============================================================================
+
+SMESH_Algo *SMESH_Gen::GetAlgo(SMESH_subMesh * aSubMesh,
+ TopoDS_Shape* assignedTo)
+{
+ if ( !aSubMesh ) return 0;
+
+ const TopoDS_Shape & aShape = aSubMesh->GetSubShape();
+ SMESH_Mesh& aMesh = *aSubMesh->GetFather();
+
SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
filter.And( filter.IsApplicableTo( aShape ));
TopoDS_Shape assignedToShape;
SMESH_Algo* algo =
- (SMESH_Algo*) aMesh.GetHypothesis( aShape, filter, true, &assignedToShape );
+ (SMESH_Algo*) aMesh.GetHypothesis( aSubMesh, filter, true, &assignedToShape );
if ( algo &&
aShape.ShapeType() == TopAbs_FACE &&
filter.AndNot( filter.Is( algo ));
TopoDS_Shape assignedToShape2;
SMESH_Algo* algo2 =
- (SMESH_Algo*) aMesh.GetHypothesis( aShape, filter, true, &assignedToShape2 );
+ (SMESH_Algo*) aMesh.GetHypothesis( aSubMesh, filter, true, &assignedToShape2 );
if ( algo2 && // algo found
!assignedToShape2.IsSame( aMesh.GetShapeToMesh() ) && // algo is local
( SMESH_MesherHelper::GetGroupType( assignedToShape2 ) == // algo of the same level