/*!
* \brief Return true if an edge can be considered straight
*/
- static bool isStraight( const TopoDS_Edge & E, const bool degenResult=false );
+ static bool IsStraight( const TopoDS_Edge & E, const bool degenResult=false );
+ /*!
+ * \brief Return true if an edge has no 3D curve
+ */
+ static bool isDegenerated( const TopoDS_Edge & E );
/*!
* \brief Return the node built on a vertex