-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// SMESH SMESH : implementaion of SMESH idl descriptions
+// SMESH SMESH : implementation of SMESH idl descriptions
// File : SMESH_Algo.cxx
// Author : Paul RASCLE, EDF
// Module : SMESH
#include "SMESH_Gen.hxx"
#include "SMESH_HypoFilter.hxx"
#include "SMESH_Mesh.hxx"
+#include "SMESH_MeshAlgos.hxx"
#include "SMESH_TypeDefs.hxx"
#include "SMESH_subMesh.hxx"
-#include <Basics_OCCTVersion.hxx>
-
#include <BRepAdaptor_Curve.hxx>
#include <BRepLProp.hxx>
#include <BRep_Tool.hxx>
#include <GCPnts_AbscissaPoint.hxx>
#include <GeomAdaptor_Curve.hxx>
#include <Geom_Surface.hxx>
+#include <LDOMParser.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopLoc_Location.hxx>
#include <algorithm>
#include <limits>
+#include "SMESH_ProxyMesh.hxx"
+#include "SMESH_MesherHelper.hxx"
using namespace std;
+//================================================================================
+/*!
+ * \brief Returns \a true if two algorithms (described by \a this and the given
+ * algo data) are compatible by their output and input types of elements.
+ */
+//================================================================================
+
+bool SMESH_Algo::Features::IsCompatible( const SMESH_Algo::Features& algo2 ) const
+{
+ if ( _dim > algo2._dim ) return algo2.IsCompatible( *this );
+ // algo2 is of higher dimension
+ if ( _outElemTypes.empty() || algo2._inElemTypes.empty() )
+ return false;
+ bool compatible = true;
+ set<SMDSAbs_GeometryType>::const_iterator myOutType = _outElemTypes.begin();
+ for ( ; myOutType != _outElemTypes.end() && compatible; ++myOutType )
+ compatible = algo2._inElemTypes.count( *myOutType );
+ return compatible;
+}
+
+//================================================================================
+/*!
+ * \brief Return Data of the algorithm
+ */
+//================================================================================
+
+const SMESH_Algo::Features& SMESH_Algo::GetFeatures( const std::string& algoType )
+{
+ static map< string, SMESH_Algo::Features > theFeaturesByName;
+ if ( theFeaturesByName.empty() )
+ {
+ // Read Plugin.xml files
+ vector< string > xmlPaths = SMESH_Gen::GetPluginXMLPaths();
+ LDOMParser xmlParser;
+ for ( size_t iXML = 0; iXML < xmlPaths.size(); ++iXML )
+ {
+ bool error = xmlParser.parse( xmlPaths[iXML].c_str() );
+ if ( error )
+ {
+ TCollection_AsciiString data;
+ INFOS( xmlParser.GetError(data) );
+ continue;
+ }
+ // <algorithm type="Regular_1D"
+ // ...
+ // input="EDGE"
+ // output="QUAD,TRIA">
+ //
+ LDOM_Document xmlDoc = xmlParser.getDocument();
+ LDOM_NodeList algoNodeList = xmlDoc.getElementsByTagName( "algorithm" );
+ for ( int i = 0; i < algoNodeList.getLength(); ++i )
+ {
+ LDOM_Node algoNode = algoNodeList.item( i );
+ LDOM_Element& algoElem = (LDOM_Element&) algoNode;
+ TCollection_AsciiString algoType = algoElem.getAttribute("type");
+ TCollection_AsciiString input = algoElem.getAttribute("input");
+ TCollection_AsciiString output = algoElem.getAttribute("output");
+ TCollection_AsciiString dim = algoElem.getAttribute("dim");
+ TCollection_AsciiString label = algoElem.getAttribute("label-id");
+ if ( algoType.IsEmpty() ) continue;
+
+ Features & data = theFeaturesByName[ algoType.ToCString() ];
+ data._dim = dim.IntegerValue();
+ data._label = label.ToCString();
+ for ( int isInput = 0; isInput < 2; ++isInput )
+ {
+ TCollection_AsciiString& typeStr = isInput ? input : output;
+ set<SMDSAbs_GeometryType>& typeSet = isInput ? data._inElemTypes : data._outElemTypes;
+ int beg = 1, end;
+ while ( beg <= typeStr.Length() )
+ {
+ while ( beg < typeStr.Length() && !isalpha( typeStr.Value( beg ) ))
+ ++beg;
+ end = beg;
+ while ( end < typeStr.Length() && isalpha( typeStr.Value( end + 1 ) ))
+ ++end;
+ if ( end > beg )
+ {
+ TCollection_AsciiString typeName = typeStr.SubString( beg, end );
+ if ( typeName == "EDGE" ) typeSet.insert( SMDSGeom_EDGE );
+ else if ( typeName == "TRIA" ) typeSet.insert( SMDSGeom_TRIANGLE );
+ else if ( typeName == "QUAD" ) typeSet.insert( SMDSGeom_QUADRANGLE );
+ }
+ beg = end + 1;
+ }
+ }
+ }
+ }
+ }
+ return theFeaturesByName[ algoType ];
+}
+
//=============================================================================
/*!
*
*/
//=============================================================================
-SMESH_Algo::SMESH_Algo (int hypId, int studyId, SMESH_Gen * gen)
- : SMESH_Hypothesis(hypId, studyId, gen)
+SMESH_Algo::SMESH_Algo (int hypId, SMESH_Gen * gen)
+ : SMESH_Hypothesis(hypId, gen)
{
- gen->_mapAlgo[hypId] = this;
-
+ _compatibleAllHypFilter = _compatibleNoAuxHypFilter = NULL;
_onlyUnaryInput = _requireDiscreteBoundary = _requireShape = true;
_quadraticMesh = _supportSubmeshes = false;
_error = COMPERR_OK;
SMESH_Algo::~SMESH_Algo()
{
+ delete _compatibleNoAuxHypFilter;
+ // delete _compatibleAllHypFilter; -- _compatibleNoAuxHypFilter does it!!!
}
//=============================================================================
*/
//=============================================================================
-SMESH_0D_Algo::SMESH_0D_Algo(int hypId, int studyId, SMESH_Gen* gen)
- : SMESH_Algo(hypId, studyId, gen)
+SMESH_0D_Algo::SMESH_0D_Algo(int hypId, SMESH_Gen* gen)
+ : SMESH_Algo(hypId, gen)
{
_shapeType = (1 << TopAbs_VERTEX);
_type = ALGO_0D;
- gen->_map0D_Algo[hypId] = this;
}
-SMESH_1D_Algo::SMESH_1D_Algo(int hypId, int studyId, SMESH_Gen* gen)
- : SMESH_Algo(hypId, studyId, gen)
+SMESH_1D_Algo::SMESH_1D_Algo(int hypId, SMESH_Gen* gen)
+ : SMESH_Algo(hypId, gen)
{
_shapeType = (1 << TopAbs_EDGE);
_type = ALGO_1D;
- gen->_map1D_Algo[hypId] = this;
}
-SMESH_2D_Algo::SMESH_2D_Algo(int hypId, int studyId, SMESH_Gen* gen)
- : SMESH_Algo(hypId, studyId, gen)
+SMESH_2D_Algo::SMESH_2D_Algo(int hypId, SMESH_Gen* gen)
+ : SMESH_Algo(hypId, gen)
{
_shapeType = (1 << TopAbs_FACE);
_type = ALGO_2D;
- gen->_map2D_Algo[hypId] = this;
}
-SMESH_3D_Algo::SMESH_3D_Algo(int hypId, int studyId, SMESH_Gen* gen)
- : SMESH_Algo(hypId, studyId, gen)
+SMESH_3D_Algo::SMESH_3D_Algo(int hypId, SMESH_Gen* gen)
+ : SMESH_Algo(hypId, gen)
{
_shapeType = (1 << TopAbs_SOLID);
_type = ALGO_3D;
- gen->_map3D_Algo[hypId] = this;
}
//=============================================================================
/*!
- * Usually an algoritm has nothing to save
+ * Usually an algorithm has nothing to save
*/
//=============================================================================
const list <const SMESHDS_Hypothesis *> &
SMESH_Algo::GetUsedHypothesis(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape,
- const bool ignoreAuxiliary)
+ const bool ignoreAuxiliary) const
{
- _usedHypList.clear();
- SMESH_HypoFilter filter;
- if ( InitCompatibleHypoFilter( filter, ignoreAuxiliary ))
+ SMESH_Algo* me = const_cast< SMESH_Algo* >( this );
+
+ std::list<const SMESHDS_Hypothesis *> savedHyps; // don't delete the list if
+ savedHyps.swap( me->_usedHypList ); // it does not change (#16578)
+
+ me->_usedHypList.clear();
+ me->_assigedShapeList.clear();
+ if ( const SMESH_HypoFilter* filter = GetCompatibleHypoFilter( ignoreAuxiliary ))
{
- aMesh.GetHypotheses( aShape, filter, _usedHypList, true );
+ aMesh.GetHypotheses( aShape, *filter, me->_usedHypList, true, & me->_assigedShapeList );
if ( ignoreAuxiliary && _usedHypList.size() > 1 )
- _usedHypList.clear(); //only one compatible hypothesis allowed
+ {
+ me->_usedHypList.clear(); //only one compatible hypothesis allowed
+ me->_assigedShapeList.clear();
+ }
}
+ if ( _usedHypList == savedHyps )
+ savedHyps.swap( me->_usedHypList );
+
return _usedHypList;
}
-//=============================================================================
+//================================================================================
/*!
- * List the relevant hypothesis associated to the shape. Relevant hypothesis
- * have a name (type) listed in the algorithm. Hypothesis associated to
- * father shape -are not- taken into account (see GetUsedHypothesis)
+ * Return sub-shape to which hypotheses returned by GetUsedHypothesis() are assigned
*/
-//=============================================================================
+//================================================================================
-const list<const SMESHDS_Hypothesis *> &
-SMESH_Algo::GetAppliedHypothesis(SMESH_Mesh & aMesh,
- const TopoDS_Shape & aShape,
- const bool ignoreAuxiliary)
+const std::list < TopoDS_Shape > & SMESH_Algo::GetAssignedShapes() const
{
- _appliedHypList.clear();
- SMESH_HypoFilter filter;
- if ( InitCompatibleHypoFilter( filter, ignoreAuxiliary ))
- aMesh.GetHypotheses( aShape, filter, _appliedHypList, false );
-
- return _appliedHypList;
+ return _assigedShapeList;
}
//=============================================================================
double SMESH_Algo::EdgeLength(const TopoDS_Edge & E)
{
double UMin = 0, UMax = 0;
- if (BRep_Tool::Degenerated(E))
- return 0;
TopLoc_Location L;
Handle(Geom_Curve) C = BRep_Tool::Curve(E, L, UMin, UMax);
+ if ( C.IsNull() )
+ return 0.;
GeomAdaptor_Curve AdaptCurve(C, UMin, UMax); //range is important for periodic curves
double length = GCPnts_AbscissaPoint::Length(AdaptCurve, UMin, UMax);
return length;
}
-//================================================================================
-/*!
- * \brief Calculate normal of a mesh face
- */
-//================================================================================
-
-bool SMESH_Algo::FaceNormal(const SMDS_MeshElement* F, gp_XYZ& normal, bool normalized)
-{
- if ( !F || F->GetType() != SMDSAbs_Face )
- return false;
-
- normal.SetCoord(0,0,0);
- int nbNodes = F->IsQuadratic() ? F->NbNodes()/2 : F->NbNodes();
- for ( int i = 0; i < nbNodes-2; ++i )
- {
- gp_XYZ p[3];
- for ( int n = 0; n < 3; ++n )
- {
- const SMDS_MeshNode* node = F->GetNode( i + n );
- p[n].SetCoord( node->X(), node->Y(), node->Z() );
- }
- normal += ( p[2] - p[1] ) ^ ( p[0] - p[1] );
- }
- double size2 = normal.SquareModulus();
- bool ok = ( size2 > numeric_limits<double>::min() * numeric_limits<double>::min());
- if ( normalized && ok )
- normal /= sqrt( size2 );
-
- return ok;
-}
-
-//================================================================================
-/*!
- * \brief Find out elements orientation on a geometrical face
- * \param theFace - The face correctly oriented in the shape being meshed
- * \param theMeshDS - The mesh data structure
- * \retval bool - true if the face normal and the normal of first element
- * in the correspoding submesh point in different directions
- */
-//================================================================================
-
-bool SMESH_Algo::IsReversedSubMesh (const TopoDS_Face& theFace,
- SMESHDS_Mesh* theMeshDS)
-{
- if ( theFace.IsNull() || !theMeshDS )
- return false;
-
- // find out orientation of a meshed face
- int faceID = theMeshDS->ShapeToIndex( theFace );
- TopoDS_Shape aMeshedFace = theMeshDS->IndexToShape( faceID );
- bool isReversed = ( theFace.Orientation() != aMeshedFace.Orientation() );
-
- const SMESHDS_SubMesh * aSubMeshDSFace = theMeshDS->MeshElements( faceID );
- if ( !aSubMeshDSFace )
- return isReversed;
-
- // find element with node located on face and get its normal
- const SMDS_FacePosition* facePos = 0;
- int vertexID = 0;
- gp_Pnt nPnt[3];
- gp_Vec Ne;
- bool normalOK = false;
- SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
- while ( iteratorElem->more() ) // loop on elements on theFace
- {
- const SMDS_MeshElement* elem = iteratorElem->next();
- if ( elem && elem->NbNodes() > 2 ) {
- SMDS_ElemIteratorPtr nodesIt = elem->nodesIterator();
- const SMDS_FacePosition* fPos = 0;
- int i = 0, vID = 0;
- while ( nodesIt->more() ) { // loop on nodes
- const SMDS_MeshNode* node
- = static_cast<const SMDS_MeshNode *>(nodesIt->next());
- if ( i == 3 ) i = 2;
- nPnt[ i++ ].SetCoord( node->X(), node->Y(), node->Z() );
- // check position
- const SMDS_PositionPtr& pos = node->GetPosition();
- if ( !pos ) continue;
- if ( pos->GetTypeOfPosition() == SMDS_TOP_FACE ) {
- fPos = dynamic_cast< const SMDS_FacePosition* >( pos );
- }
- else if ( pos->GetTypeOfPosition() == SMDS_TOP_VERTEX ) {
- vID = node->getshapeId();
- }
- }
- if ( fPos || ( !normalOK && vID )) {
- // compute normal
- gp_Vec v01( nPnt[0], nPnt[1] ), v02( nPnt[0], nPnt[2] );
- if ( v01.SquareMagnitude() > RealSmall() &&
- v02.SquareMagnitude() > RealSmall() )
- {
- Ne = v01 ^ v02;
- normalOK = ( Ne.SquareMagnitude() > RealSmall() );
- }
- // we need position on theFace or at least on vertex
- if ( normalOK ) {
- vertexID = vID;
- if ((facePos = fPos))
- break;
- }
- }
- }
- }
- if ( !normalOK )
- return isReversed;
-
- // node position on face
- double u,v;
- if ( facePos ) {
- u = facePos->GetUParameter();
- v = facePos->GetVParameter();
- }
- else if ( vertexID ) {
- TopoDS_Shape V = theMeshDS->IndexToShape( vertexID );
- if ( V.IsNull() || V.ShapeType() != TopAbs_VERTEX )
- return isReversed;
- gp_Pnt2d uv = BRep_Tool::Parameters( TopoDS::Vertex( V ), theFace );
- u = uv.X();
- v = uv.Y();
- }
- else
- {
- return isReversed;
- }
-
- // face normal at node position
- TopLoc_Location loc;
- Handle(Geom_Surface) surf = BRep_Tool::Surface( theFace, loc );
- // if ( surf.IsNull() || surf->Continuity() < GeomAbs_C1 )
- // some surfaces not detected as GeomAbs_C1 are nevertheless correct for meshing
- if ( surf.IsNull() || surf->Continuity() < GeomAbs_C0 )
- {
- if (!surf.IsNull())
- MESSAGE("surf->Continuity() < GeomAbs_C1 " << (surf->Continuity() < GeomAbs_C1));
- return isReversed;
- }
- gp_Vec d1u, d1v;
- surf->D1( u, v, nPnt[0], d1u, d1v );
- gp_Vec Nf = (d1u ^ d1v).Transformed( loc );
-
- if ( theFace.Orientation() == TopAbs_REVERSED )
- Nf.Reverse();
-
- return Ne * Nf < 0.;
-}
-
//================================================================================
/*!
* \brief Just return false as the algorithm does not hold parameters values
SMDS_NodeIteratorPtr nIt = eSubMesh->GetNodes();
while ( nIt->more() )
{
- const SMDS_MeshNode* node = nIt->next();
- const SMDS_PositionPtr& pos = node->GetPosition();
- if ( pos->GetTypeOfPosition() != SMDS_TOP_EDGE )
+ SMDS_EdgePositionPtr epos = nIt->next()->GetPosition();
+ if ( !epos )
return false;
- const SMDS_EdgePosition* epos =
- static_cast<const SMDS_EdgePosition*>(node->GetPosition());
if ( !paramSet.insert( epos->GetUParameter() ).second )
return false; // equal parameters
}
bool SMESH_Algo::GetSortedNodesOnEdge(const SMESHDS_Mesh* theMesh,
const TopoDS_Edge& theEdge,
const bool ignoreMediumNodes,
- map< double, const SMDS_MeshNode* > & theNodes)
+ map< double, const SMDS_MeshNode* > & theNodes,
+ const SMDSAbs_ElementType typeToCheck)
{
theNodes.clear();
return false;
SMESHDS_SubMesh * eSubMesh = theMesh->MeshElements( theEdge );
- if ( !eSubMesh || !eSubMesh->GetElements()->more() )
+ if ( !eSubMesh || ( eSubMesh->NbElements() == 0 && eSubMesh->NbNodes() == 0))
return false; // edge is not meshed
int nbNodes = 0;
while ( nIt->more() )
{
const SMDS_MeshNode* node = nIt->next();
- if ( ignoreMediumNodes ) {
- SMDS_ElemIteratorPtr elemIt = node->GetInverseElementIterator();
- if ( elemIt->more() && elemIt->next()->IsMediumNode( node ))
- continue;
- }
- const SMDS_PositionPtr& pos = node->GetPosition();
- if ( pos->GetTypeOfPosition() != SMDS_TOP_EDGE )
+ if ( ignoreMediumNodes && SMESH_MesherHelper::IsMedium( node, typeToCheck ))
+ continue;
+ SMDS_EdgePositionPtr epos = node->GetPosition();
+ if ( ! epos )
return false;
- const SMDS_EdgePosition* epos =
- static_cast<const SMDS_EdgePosition*>(node->GetPosition());
theNodes.insert( theNodes.end(), make_pair( epos->GetUParameter(), node ));
- //MESSAGE("U " << epos->GetUParameter() << " ID " << node->GetID());
++nbNodes;
}
}
// add vertex nodes
TopoDS_Vertex v1, v2;
TopExp::Vertices(theEdge, v1, v2);
- const SMDS_MeshNode* n1 = VertexNode( v1, (SMESHDS_Mesh*) theMesh );
- const SMDS_MeshNode* n2 = VertexNode( v2, (SMESHDS_Mesh*) theMesh );
- //MESSAGE("Vertices ID " << n1->GetID() << " " << n2->GetID());
+ const SMDS_MeshNode* n1 = VertexNode( v1, eSubMesh, 0 );
+ const SMDS_MeshNode* n2 = VertexNode( v2, eSubMesh, 0 );
+ const SMDS_MeshNode* nEnd[2] = { nbNodes ? theNodes.begin()->second : 0,
+ nbNodes ? theNodes.rbegin()->second : 0 };
Standard_Real f, l;
BRep_Tool::Range(theEdge, f, l);
if ( v1.Orientation() != TopAbs_FORWARD )
std::swap( f, l );
- if ( n1 && ++nbNodes )
+ if ( n1 && n1 != nEnd[0] && n1 != nEnd[1] && ++nbNodes )
theNodes.insert( make_pair( f, n1 ));
- if ( n2 && ++nbNodes )
+ if ( n2 && n2 != nEnd[0] && n2 != nEnd[1] && ++nbNodes )
theNodes.insert( make_pair( l, n2 ));
- return theNodes.size() == nbNodes;
+ return (int)theNodes.size() == nbNodes;
}
//================================================================================
/*!
- * \brief Make filter recognize only compatible hypotheses
- * \param theFilter - the filter to initialize
- * \param ignoreAuxiliary - make filter ignore compatible auxiliary hypotheses
+ * \brief Returns the filter recognizing only compatible hypotheses
+ * \param ignoreAuxiliary - make filter ignore auxiliary hypotheses
+ * \retval SMESH_HypoFilter* - the filter that can be NULL
*/
//================================================================================
-bool SMESH_Algo::InitCompatibleHypoFilter( SMESH_HypoFilter & theFilter,
- const bool ignoreAuxiliary) const
+const SMESH_HypoFilter*
+SMESH_Algo::GetCompatibleHypoFilter(const bool ignoreAuxiliary) const
{
if ( !_compatibleHypothesis.empty() )
{
- theFilter.Init( theFilter.HasName( _compatibleHypothesis[0] ));
- for ( int i = 1; i < _compatibleHypothesis.size(); ++i )
- theFilter.Or( theFilter.HasName( _compatibleHypothesis[ i ] ));
-
- if ( ignoreAuxiliary )
- theFilter.AndNot( theFilter.IsAuxiliary() );
-
- return true;
+ if ( !_compatibleAllHypFilter )
+ {
+ SMESH_HypoFilter* filter = new SMESH_HypoFilter();
+ filter->Init( filter->HasName( _compatibleHypothesis[0] ));
+ for ( size_t i = 1; i < _compatibleHypothesis.size(); ++i )
+ filter->Or( filter->HasName( _compatibleHypothesis[ i ] ));
+
+ SMESH_HypoFilter* filterNoAux = new SMESH_HypoFilter( filter );
+ filterNoAux->AndNot( filterNoAux->IsAuxiliary() );
+
+ // _compatibleNoAuxHypFilter will detele _compatibleAllHypFilter!!!
+ SMESH_Algo* me = const_cast< SMESH_Algo* >( this );
+ me->_compatibleAllHypFilter = filter;
+ me->_compatibleNoAuxHypFilter = filterNoAux;
+ }
+ return ignoreAuxiliary ? _compatibleNoAuxHypFilter : _compatibleAllHypFilter;
}
- return false;
+ return 0;
}
//================================================================================
*/
//================================================================================
-GeomAbs_Shape SMESH_Algo::Continuity(TopoDS_Edge E1,
- TopoDS_Edge E2)
+GeomAbs_Shape SMESH_Algo::Continuity(const TopoDS_Edge& theE1,
+ const TopoDS_Edge& theE2)
{
- //E1.Orientation(TopAbs_FORWARD), E2.Orientation(TopAbs_FORWARD); // avoid pb with internal edges
+ // avoid pb with internal edges
+ TopoDS_Edge E1 = theE1, E2 = theE2;
if (E1.Orientation() > TopAbs_REVERSED) // INTERNAL
E1.Orientation( TopAbs_FORWARD );
if (E2.Orientation() > TopAbs_REVERSED) // INTERNAL
Standard_Real tol = BRep_Tool::Tolerance( V );
Standard_Real angTol = 2e-3;
try {
-#if OCC_VERSION_LARGE > 0x06010000
OCC_CATCH_SIGNALS;
-#endif
return BRepLProp::Continuity(C1, C2, u1, u2, tol, angTol);
}
- catch (Standard_Failure) {
+ catch (Standard_Failure&) {
}
return GeomAbs_C0;
}
+//================================================================================
+/*!
+ * \brief Return true if an edge can be considered straight
+ */
+//================================================================================
+
+bool SMESH_Algo::IsStraight( const TopoDS_Edge & E,
+ const bool degenResult)
+{
+ {
+ double f,l;
+ if ( BRep_Tool::Curve( E, f, l ).IsNull())
+ return degenResult;
+ }
+ BRepAdaptor_Curve curve( E );
+ switch( curve.GetType() )
+ {
+ case GeomAbs_Line:
+ return true;
+ case GeomAbs_Circle:
+ case GeomAbs_Ellipse:
+ case GeomAbs_Hyperbola:
+ case GeomAbs_Parabola:
+ return false;
+ // case GeomAbs_BezierCurve:
+ // case GeomAbs_BSplineCurve:
+ // case GeomAbs_OtherCurve:
+ default:;
+ }
+
+ // evaluate how far from a straight line connecting the curve ends
+ // stand internal points of the curve
+ double f = curve.FirstParameter();
+ double l = curve.LastParameter();
+ gp_Pnt pf = curve.Value( f );
+ gp_Pnt pl = curve.Value( l );
+ gp_Vec lineVec( pf, pl );
+ double lineLen2 = lineVec.SquareMagnitude();
+ if ( lineLen2 < std::numeric_limits< double >::min() )
+ return false; // E seems closed
+
+ double edgeTol = 10 * curve.Tolerance();
+ double lenTol2 = lineLen2 * 1e-4;
+ double tol2 = Min( edgeTol * edgeTol, lenTol2 );
+
+ const double nbSamples = 7;
+ for ( int i = 0; i < nbSamples; ++i )
+ {
+ double r = ( i + 1 ) / nbSamples;
+ gp_Pnt pi = curve.Value( f * r + l * ( 1 - r ));
+ gp_Vec vi( pf, pi );
+ double h2 = lineVec.Crossed( vi ).SquareMagnitude() / lineLen2;
+ if ( h2 > tol2 )
+ return false;
+ }
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Return true if an edge has no 3D curve
+ */
+//================================================================================
+
+bool SMESH_Algo::isDegenerated( const TopoDS_Edge & E, const bool checkLength )
+{
+ if ( checkLength )
+ return EdgeLength( E ) == 0;
+ double f,l;
+ TopLoc_Location loc;
+ Handle(Geom_Curve) C = BRep_Tool::Curve( E, loc, f,l );
+ return C.IsNull();
+}
+
//================================================================================
/*!
* \brief Return the node built on a vertex
* \param V - the vertex
* \param meshDS - mesh
* \retval const SMDS_MeshNode* - found node or NULL
+ * \sa SMESH_MesherHelper::GetSubShapeByNode( const SMDS_MeshNode*, SMESHDS_Mesh* )
*/
//================================================================================
}
//=======================================================================
-//function : GetCommonNodes
-//purpose : Return nodes common to two elements
+/*!
+ * \brief Return the node built on a vertex.
+ * A node moved to other geometry by MergeNodes() is also returned.
+ * \param V - the vertex
+ * \param mesh - mesh
+ * \retval const SMDS_MeshNode* - found node or NULL
+ */
//=======================================================================
-vector< const SMDS_MeshNode*> SMESH_Algo::GetCommonNodes(const SMDS_MeshElement* e1,
- const SMDS_MeshElement* e2)
+const SMDS_MeshNode* SMESH_Algo::VertexNode(const TopoDS_Vertex& V,
+ const SMESH_Mesh* mesh)
{
- vector< const SMDS_MeshNode*> common;
- for ( int i = 0 ; i < e1->NbNodes(); ++i )
- if ( e2->GetNodeIndex( e1->GetNode( i )) >= 0 )
- common.push_back( e1->GetNode( i ));
- return common;
+ const SMDS_MeshNode* node = VertexNode( V, mesh->GetMeshDS() );
+
+ if ( !node && mesh->HasModificationsToDiscard() )
+ {
+ PShapeIteratorPtr edgeIt = SMESH_MesherHelper::GetAncestors( V, *mesh, TopAbs_EDGE );
+ while ( const TopoDS_Shape* edge = edgeIt->next() )
+ if ( SMESHDS_SubMesh* edgeSM = mesh->GetMeshDS()->MeshElements( *edge ))
+ if ( edgeSM->NbElements() > 0 )
+ return VertexNode( V, edgeSM, mesh, /*checkV=*/false );
+ }
+ return node;
+}
+
+//=======================================================================
+/*!
+ * \brief Return the node built on a vertex.
+ * A node moved to other geometry by MergeNodes() is also returned.
+ * \param V - the vertex
+ * \param edgeSM - sub-mesh of a meshed EDGE sharing the vertex
+ * \param checkV - if \c true, presence of a node on the vertex is checked
+ * \retval const SMDS_MeshNode* - found node or NULL
+ */
+//=======================================================================
+
+const SMDS_MeshNode* SMESH_Algo::VertexNode(const TopoDS_Vertex& V,
+ const SMESHDS_SubMesh* edgeSM,
+ const SMESH_Mesh* mesh,
+ const bool checkV)
+{
+ const SMDS_MeshNode* node = checkV ? VertexNode( V, edgeSM->GetParent() ) : 0;
+
+ if ( !node && edgeSM )
+ {
+ // find nodes not shared by mesh segments
+ typedef set< const SMDS_MeshNode* > TNodeSet;
+ typedef map< const SMDS_MeshNode*, const SMDS_MeshNode* > TNodeMap;
+ TNodeMap notSharedNodes;
+ TNodeSet otherShapeNodes;
+ vector< const SMDS_MeshNode* > segNodes(3);
+ SMDS_ElemIteratorPtr segIt = edgeSM->GetElements();
+ while ( segIt->more() )
+ {
+ const SMDS_MeshElement* seg = segIt->next();
+ if ( seg->GetType() != SMDSAbs_Edge )
+ return node;
+ segNodes.assign( seg->begin_nodes(), seg->end_nodes() );
+ for ( int i = 0; i < 2; ++i )
+ {
+ const SMDS_MeshNode* n1 = segNodes[i];
+ const SMDS_MeshNode* n2 = segNodes[1-i];
+ pair<TNodeMap::iterator, bool> it2new = notSharedNodes.insert( make_pair( n1, n2 ));
+ if ( !it2new.second ) // n encounters twice
+ notSharedNodes.erase( it2new.first );
+ if ( n1->getshapeId() != edgeSM->GetID() )
+ otherShapeNodes.insert( n1 );
+ }
+ }
+ if ( otherShapeNodes.size() == 1 && notSharedNodes.empty() ) // a closed EDGE
+ return *otherShapeNodes.begin();
+
+ if ( notSharedNodes.size() == 2 ) // two end nodes found
+ {
+ SMESHDS_Mesh* meshDS = edgeSM->GetParent();
+ const TopoDS_Shape& E = meshDS->IndexToShape( edgeSM->GetID() );
+ if ( E.IsNull() || E.ShapeType() != TopAbs_EDGE )
+ return node;
+ const SMDS_MeshNode* n1 = notSharedNodes.begin ()->first;
+ const SMDS_MeshNode* n2 = notSharedNodes.rbegin()->first;
+ TopoDS_Shape S1 = SMESH_MesherHelper::GetSubShapeByNode( n1, meshDS );
+ if ( S1.ShapeType() == TopAbs_VERTEX && SMESH_MesherHelper::IsSubShape( S1, E ))
+ return n2;
+ TopoDS_Shape S2 = SMESH_MesherHelper::GetSubShapeByNode( n2, meshDS );
+ if ( S2.ShapeType() == TopAbs_VERTEX && SMESH_MesherHelper::IsSubShape( S2, E ))
+ return n1;
+ if ( edgeSM->NbElements() <= 2 || !mesh ) // one-two segments
+ {
+ gp_Pnt pV = BRep_Tool::Pnt( V );
+ double dist1 = pV.SquareDistance( SMESH_TNodeXYZ( n1 ));
+ double dist2 = pV.SquareDistance( SMESH_TNodeXYZ( n2 ));
+ return dist1 < dist2 ? n1 : n2;
+ }
+ if ( mesh )
+ {
+ SMESH_MesherHelper helper( const_cast<SMESH_Mesh&>( *mesh ));
+ const SMDS_MeshNode* n1i = notSharedNodes.begin ()->second;
+ const SMDS_MeshNode* n2i = notSharedNodes.rbegin()->second;
+ const TopoDS_Edge& edge = TopoDS::Edge( E );
+ bool posOK = true;
+ double pos1 = helper.GetNodeU( edge, n1i, n2i, &posOK );
+ double pos2 = helper.GetNodeU( edge, n2i, n1i, &posOK );
+ double posV = BRep_Tool::Parameter( V, edge );
+ if ( Abs( pos1 - posV ) < Abs( pos2 - posV )) return n1;
+ else return n2;
+ }
+ }
+ }
+ return node;
}
//=======================================================================
if ( !fIt->more() )
return MEr_EMPTY;
- // We check that olny links on EDGEs encouter once, the rest links, twice
+ // We check that only links on EDGEs encounter once, the rest links, twice
set< SMESH_TLink > links;
while ( fIt->more() )
{
return error( COMPERR_BAD_INPUT_MESH, "Mesh built on shape expected");
}
+//=======================================================================
+//function : IsApplicableToShape
+//purpose : Return true if the algorithm can mesh a given shape
+//=======================================================================
+
+bool SMESH_Algo::IsApplicableToShape(const TopoDS_Shape & /*shape*/, bool /*toCheckAll*/) const
+{
+ return true;
+}
+
//=======================================================================
//function : CancelCompute
//purpose : Sets _computeCanceled to true. It's usage depends on
_error = COMPERR_CANCELED;
}
+//================================================================================
+/*
+ * If possible, returns progress of computation [0.,1.]
+ */
+//================================================================================
+
+double SMESH_Algo::GetProgress() const
+{
+ return _progress;
+}
+
//================================================================================
/*!
* \brief store error and comment and then return ( error == COMPERR_OK )
if ( error ) {
_error = error->myName;
_comment = error->myComment;
- _badInputElements = error->myBadElements;
+ if ( error->HasBadElems() )
+ {
+ SMESH_BadInputElements* badElems = static_cast<SMESH_BadInputElements*>( error.get() );
+ _badInputElements = badElems->GetElements();
+ _mesh = badElems->GetMesh();
+ }
return error->IsOK();
}
return true;
SMESH_ComputeErrorPtr SMESH_Algo::GetComputeError() const
{
- SMESH_ComputeErrorPtr err = SMESH_ComputeError::New( _error, _comment, this );
- // hope this method is called by only SMESH_subMesh after this->Compute()
- err->myBadElements.splice( err->myBadElements.end(),
- (list<const SMDS_MeshElement*>&) _badInputElements );
- return err;
+ if ( !_badInputElements.empty() && _mesh )
+ {
+ SMESH_BadInputElements* err = new SMESH_BadInputElements( _mesh, _error, _comment, this );
+ // hope this method is called by only SMESH_subMesh after this->Compute()
+ err->myBadElements.splice( err->myBadElements.end(),
+ (list<const SMDS_MeshElement*>&) _badInputElements );
+ return SMESH_ComputeErrorPtr( err );
+ }
+ return SMESH_ComputeError::New( _error, _comment, this );
}
//================================================================================
/*!
- * \brief initialize compute error
+ * \brief initialize compute error before call of Compute()
*/
//================================================================================
{
_error = COMPERR_OK;
_comment.clear();
- list<const SMDS_MeshElement*>::iterator elem = _badInputElements.begin();
- for ( ; elem != _badInputElements.end(); ++elem )
- if ( (*elem)->GetID() < 1 )
- delete *elem;
+ for ( const SMDS_MeshElement* & elem : _badInputElements )
+ if ( !elem->IsNull() && elem->GetID() < 1 )
+ delete elem;
_badInputElements.clear();
+ _mesh = 0;
_computeCanceled = false;
+ _progressTic = 0;
+ _progress = 0.;
+}
+
+//================================================================================
+/*!
+ * \brief Return compute progress by nb of calls of this method
+ */
+//================================================================================
+
+double SMESH_Algo::GetProgressByTic() const
+{
+ int computeCost = 0;
+ for ( size_t i = 0; i < _smToCompute.size(); ++i )
+ computeCost += _smToCompute[i]->GetComputeCost();
+
+ const_cast<SMESH_Algo*>( this )->_progressTic++;
+
+ double x = 5 * _progressTic;
+ x = ( x < computeCost ) ? ( x / computeCost ) : 1.;
+ return 0.9 * sin( x * M_PI / 2 );
}
//================================================================================
SMDS_ElemIteratorPtr eIt = sm->GetElements();
while ( eIt->more() ) addBadInputElement( eIt->next() );
}
+ _mesh = sm->GetParent();
}
}
}
+//================================================================================
+/*!
+ * Method in which an algorithm generating a structured mesh
+ * fixes positions of in-face nodes after there movement
+ * due to insertion of viscous layers.
+ */
+//================================================================================
+
+bool SMESH_2D_Algo::FixInternalNodes(const SMESH_ProxyMesh& mesh,
+ const TopoDS_Face& face)
+{
+ const SMESHDS_SubMesh* smDS = mesh.GetSubMesh(face);
+ if ( !smDS || smDS->NbElements() < 1 )
+ return false;
+
+ SMESH_MesherHelper helper( *mesh.GetMesh() );
+
+ // get all faces from a proxy sub-mesh
+ typedef SMDS_StdIterator< const SMDS_MeshElement*, SMDS_ElemIteratorPtr > TIterator;
+ TIDSortedElemSet allFaces( TIterator( smDS->GetElements() ), TIterator() );
+ TIDSortedElemSet avoidSet, firstRowQuads;
+
+ // indices of nodes to pass to a neighbour quad using SMESH_MeshAlgos::FindFaceInSet()
+ int iN1, iN2;
+
+ // get two first rows of nodes by passing through the first row of faces
+ vector< vector< const SMDS_MeshNode* > > nodeRows;
+ int iRow1 = 0, iRow2 = 1;
+ const SMDS_MeshElement* quad;
+ {
+ // look for a corner quadrangle and it's corner node
+ const SMDS_MeshElement* cornerQuad = 0;
+ int cornerNodeInd = -1;
+ SMDS_ElemIteratorPtr fIt = smDS->GetElements();
+ while ( !cornerQuad && fIt->more() )
+ {
+ cornerQuad = fIt->next();
+ if ( cornerQuad->NbCornerNodes() != 4 )
+ return false;
+ SMDS_NodeIteratorPtr nIt = cornerQuad->nodeIterator();
+ for ( int i = 0; i < 4; ++i )
+ {
+ int nbInverseQuads = 0;
+ SMDS_ElemIteratorPtr fIt = nIt->next()->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
+ nbInverseQuads += allFaces.count( fIt->next() );
+ if ( nbInverseQuads == 1 )
+ cornerNodeInd = i, i = 4;
+ }
+ if ( cornerNodeInd < 0 )
+ cornerQuad = 0;
+ }
+ if ( !cornerQuad || cornerNodeInd < 0 )
+ return false;
+
+ iN1 = helper.WrapIndex( cornerNodeInd + 1, 4 );
+ iN2 = helper.WrapIndex( cornerNodeInd + 2, 4 );
+ int iN3 = helper.WrapIndex( cornerNodeInd + 3, 4 );
+ nodeRows.resize(2);
+ nodeRows[iRow1].push_back( cornerQuad->GetNode( cornerNodeInd ));
+ nodeRows[iRow1].push_back( cornerQuad->GetNode( iN1 ));
+ nodeRows[iRow2].push_back( cornerQuad->GetNode( iN3 ));
+ nodeRows[iRow2].push_back( cornerQuad->GetNode( iN2 ));
+ firstRowQuads.insert( cornerQuad );
+
+ // pass through the rest quads in a face row
+ quad = cornerQuad;
+ while ( quad )
+ {
+ avoidSet.clear();
+ avoidSet.insert( quad );
+ if (( quad = SMESH_MeshAlgos::FindFaceInSet( nodeRows[iRow1].back(),
+ nodeRows[iRow2].back(),
+ allFaces, avoidSet, &iN1, &iN2)))
+ {
+ nodeRows[iRow1].push_back( quad->GetNode( helper.WrapIndex( iN2 + 2, 4 )));
+ nodeRows[iRow2].push_back( quad->GetNode( helper.WrapIndex( iN1 + 2, 4 )));
+ if ( quad->NbCornerNodes() != 4 )
+ return false;
+ }
+ }
+ if ( nodeRows[iRow1].size() < 3 )
+ return true; // there is nothing to fix
+ }
+
+ nodeRows.reserve( smDS->NbElements() / nodeRows[iRow1].size() );
+
+ // get the rest node rows
+ while ( true )
+ {
+ ++iRow1, ++iRow2;
+
+ // get the first quad in the next face row
+ if (( quad = SMESH_MeshAlgos::FindFaceInSet( nodeRows[iRow1][0],
+ nodeRows[iRow1][1],
+ allFaces, /*avoid=*/firstRowQuads,
+ &iN1, &iN2)))
+ {
+ if ( quad->NbCornerNodes() != 4 )
+ return false;
+ nodeRows.resize( iRow2+1 );
+ nodeRows[iRow2].push_back( quad->GetNode( helper.WrapIndex( iN2 + 2, 4 )));
+ nodeRows[iRow2].push_back( quad->GetNode( helper.WrapIndex( iN1 + 2, 4 )));
+ firstRowQuads.insert( quad );
+ }
+ else
+ {
+ break; // no more rows
+ }
+
+ // pass through the rest quads in a face row
+ while ( quad )
+ {
+ avoidSet.clear();
+ avoidSet.insert( quad );
+ if (( quad = SMESH_MeshAlgos::FindFaceInSet( nodeRows[iRow1][ nodeRows[iRow2].size()-1 ],
+ nodeRows[iRow2].back(),
+ allFaces, avoidSet, &iN1, &iN2)))
+ {
+ if ( quad->NbCornerNodes() != 4 )
+ return false;
+ nodeRows[iRow2].push_back( quad->GetNode( helper.WrapIndex( iN1 + 2, 4 )));
+ }
+ }
+ if ( nodeRows[iRow1].size() != nodeRows[iRow2].size() )
+ return false;
+ }
+ if ( nodeRows.size() < 3 )
+ return true; // there is nothing to fix
+
+ // get params of the first (bottom) and last (top) node rows
+ UVPtStructVec uvB( nodeRows[0].size() ), uvT( nodeRows[0].size() );
+ for ( int isBot = 0; isBot < 2; ++isBot )
+ {
+ UVPtStructVec & uvps = isBot ? uvB : uvT;
+ vector< const SMDS_MeshNode* >& nodes = nodeRows[ isBot ? 0 : nodeRows.size()-1 ];
+ for ( size_t i = 0; i < nodes.size(); ++i )
+ {
+ uvps[i].node = nodes[i];
+ gp_XY uv = helper.GetNodeUV( face, uvps[i].node );
+ uvps[i].u = uv.Coord(1);
+ uvps[i].v = uv.Coord(2);
+ uvps[i].x = 0;
+ }
+ // calculate x (normalized param)
+ for ( size_t i = 1; i < nodes.size(); ++i )
+ uvps[i].x = uvps[i-1].x + SMESH_TNodeXYZ( uvps[i-1].node ).Distance( uvps[i].node );
+ for ( size_t i = 1; i < nodes.size(); ++i )
+ uvps[i].x /= uvps.back().x;
+ }
+
+ // get params of the left and right node rows
+ UVPtStructVec uvL( nodeRows.size() ), uvR( nodeRows.size() );
+ for ( int isLeft = 0; isLeft < 2; ++isLeft )
+ {
+ UVPtStructVec & uvps = isLeft ? uvL : uvR;
+ const int iCol = isLeft ? 0 : nodeRows[0].size() - 1;
+ for ( size_t i = 0; i < nodeRows.size(); ++i )
+ {
+ uvps[i].node = nodeRows[i][iCol];
+ gp_XY uv = helper.GetNodeUV( face, uvps[i].node );
+ uvps[i].u = uv.Coord(1);
+ uvps[i].v = uv.Coord(2);
+ uvps[i].y = 0;
+ }
+ // calculate y (normalized param)
+ for ( size_t i = 1; i < nodeRows.size(); ++i )
+ uvps[i].y = uvps[i-1].y + SMESH_TNodeXYZ( uvps[i-1].node ).Distance( uvps[i].node );
+ for ( size_t i = 1; i < nodeRows.size(); ++i )
+ uvps[i].y /= uvps.back().y;
+ }
+
+ // update node coordinates
+ SMESHDS_Mesh* meshDS = mesh.GetMeshDS();
+ Handle(Geom_Surface) S = BRep_Tool::Surface( face );
+ gp_XY a0 ( uvB.front().u, uvB.front().v );
+ gp_XY a1 ( uvB.back().u, uvB.back().v );
+ gp_XY a2 ( uvT.back().u, uvT.back().v );
+ gp_XY a3 ( uvT.front().u, uvT.front().v );
+ for ( size_t iRow = 1; iRow < nodeRows.size()-1; ++iRow )
+ {
+ gp_XY p1 ( uvR[ iRow ].u, uvR[ iRow ].v );
+ gp_XY p3 ( uvL[ iRow ].u, uvL[ iRow ].v );
+ const double y0 = uvL[ iRow ].y;
+ const double y1 = uvR[ iRow ].y;
+ for ( size_t iCol = 1; iCol < nodeRows[0].size()-1; ++iCol )
+ {
+ gp_XY p0 ( uvB[ iCol ].u, uvB[ iCol ].v );
+ gp_XY p2 ( uvT[ iCol ].u, uvT[ iCol ].v );
+ const double x0 = uvB[ iCol ].x;
+ const double x1 = uvT[ iCol ].x;
+ double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
+ double y = y0 + x * (y1 - y0);
+ gp_XY uv = helper.calcTFI( x, y, a0,a1,a2,a3, p0,p1,p2,p3 );
+ gp_Pnt p = S->Value( uv.Coord(1), uv.Coord(2));
+ const SMDS_MeshNode* n = nodeRows[iRow][iCol];
+ meshDS->MoveNode( n, p.X(), p.Y(), p.Z() );
+ if ( SMDS_FacePositionPtr pos = n->GetPosition() )
+ pos->SetParameters( uv.Coord(1), uv.Coord(2) );
+ }
+ }
+ return true;
+}
+
+//=======================================================================
+//function : IsApplicableToShape
+//purpose : Return true if the algorithm can mesh a given shape
+//=======================================================================
+
+bool SMESH_1D_Algo::IsApplicableToShape(const TopoDS_Shape & shape, bool /*toCheckAll*/) const
+{
+ return ( !shape.IsNull() && TopExp_Explorer( shape, TopAbs_EDGE ).More() );
+}
+
+//=======================================================================
+//function : IsApplicableToShape
+//purpose : Return true if the algorithm can mesh a given shape
+//=======================================================================
+
+bool SMESH_2D_Algo::IsApplicableToShape(const TopoDS_Shape & shape, bool /*toCheckAll*/) const
+{
+ return ( !shape.IsNull() && TopExp_Explorer( shape, TopAbs_FACE ).More() );
+}
+
+//=======================================================================
+//function : IsApplicableToShape
+//purpose : Return true if the algorithm can mesh a given shape
+//=======================================================================
+
+bool SMESH_3D_Algo::IsApplicableToShape(const TopoDS_Shape & shape, bool /*toCheckAll*/) const
+{
+ return ( !shape.IsNull() && TopExp_Explorer( shape, TopAbs_SOLID ).More() );
+}