* \brief Return node by its index
* \param ind - node index
* \retval const SMDS_MeshNode* - the node
- *
- * Index is wrapped if it is out of a valid range
*/
const SMDS_MeshNode* SMDS_QuadraticVolumeOfNodes::GetNode(const int ind) const
{
- return myNodes[ WrappedIndex( ind )];
+ return myNodes[ ind ];
}
+SMDSAbs_EntityType SMDS_QuadraticVolumeOfNodes::GetEntityType() const
+{
+ SMDSAbs_EntityType aType = SMDSEntity_Quad_Tetra;
+ switch(NbNodes())
+ {
+ case 10: aType = SMDSEntity_Quad_Tetra; break;
+ case 13: aType = SMDSEntity_Quad_Pyramid; break;
+ case 15: aType = SMDSEntity_Quad_Penta; break;
+ case 20:
+ default: aType = SMDSEntity_Quad_Hexa; break;
+ }
+ return aType;
+}