const SMDS_MeshNode * n34,
const SMDS_MeshNode * n41);
+ virtual SMDSAbs_EntityType GetEntityType() const;
virtual bool IsQuadratic() const { return true; }
virtual bool IsMediumNode(const SMDS_MeshNode* node) const;
* \brief Return node by its index
* \param ind - node index
* \retval const SMDS_MeshNode* - the node
- *
- * Index is wrapped if it is out of a valid range
*/
virtual const SMDS_MeshNode* GetNode(const int ind) const;