myElems.reserve( face->NbNodes() );
for ( int i = 0; i < face->NbNodes(); ++i ) {
const SMDS_MeshElement* edge =
- SMDS_Mesh::FindEdge( face->GetNode( i ), face->GetNode( i + 1 ));
+ SMDS_Mesh::FindEdge( face->GetNode( i ), face->GetNodeWrap( i + 1 ));
if ( edge )
myElems.push_back( edge );
}
* \brief Return node by its index
* \param ind - node index
* \retval const SMDS_MeshNode* - the node
- *
- * Index is wrapped if it is out of a valid range
*/
const SMDS_MeshNode* SMDS_PolygonalFaceOfNodes::GetNode(const int ind) const
{
return myNodes[ WrappedIndex( ind )];
}
-