-using namespace std;
-// File: SMDS_MeshNodeIDFactory.cxx
-// Created: Tue May 7 16:58:57 2002
-// Author: Jean-Michel BOULCOURT
-// <jmb@localhost.localdomain>
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// File : SMDS_MeshNodeIDFactory.cxx
+// Author : Jean-Michel BOULCOURT
+// Module : SMESH
+//
+#ifdef _MSC_VER
+#pragma warning(disable:4786)
+#endif
+
+#include "SMDS_MeshNodeIDFactory.hxx"
+#include "SMDS_MeshElement.hxx"
+#include "SMDS_Mesh.hxx"
+#include <vtkUnstructuredGrid.h>
+#include <vtkCellType.h>
-#include "SMDS_MeshNodeIDFactory.ixx"
+using namespace std;
//=======================================================================
//function : SMDS_MeshNodeIDFactory
//purpose :
//=======================================================================
+SMDS_MeshNodeIDFactory::SMDS_MeshNodeIDFactory() :
+ SMDS_MeshIDFactory(), myMin(0), myMax(0)
+{
+}
+
+//=======================================================================
+//function : BindID
+//purpose :
+//=======================================================================
+bool SMDS_MeshNodeIDFactory::BindID(int ID, SMDS_MeshElement * elem)
+{
+ updateMinMax(ID);
+ return true;
+}
+
+//=======================================================================
+//function : MeshElement
+//purpose :
+//=======================================================================
+SMDS_MeshElement* SMDS_MeshNodeIDFactory::MeshElement(int ID)
+{
+ // commented since myMax can be 0 after ReleaseID()
+// if ((ID < 1) || (ID > myMax))
+// return NULL;
+ const SMDS_MeshElement* elem = GetMesh()->FindNode(ID);
+ return (SMDS_MeshElement*) (elem);
+}
+
+//=======================================================================
+//function : GetFreeID
+//purpose :
+//=======================================================================
+int SMDS_MeshNodeIDFactory::GetFreeID()
+{
+ int ID;
+ do {
+ ID = SMDS_MeshIDFactory::GetFreeID();
+ } while ( MeshElement( ID ));
+ return ID;
+}
-SMDS_MeshNodeIDFactory::SMDS_MeshNodeIDFactory() : SMDS_MeshIDFactory()
+//=======================================================================
+//function : ReleaseID
+//purpose :
+//=======================================================================
+void SMDS_MeshNodeIDFactory::ReleaseID(const int ID, int vtkId)
{
+ SMDS_MeshIDFactory::ReleaseID(ID);
+ myMesh->setMyModified();
+ if (ID == myMax)
+ myMax = 0; // --- force updateMinMax
+ if (ID == myMin)
+ myMax = 0; // --- force updateMinMax
}
+//=======================================================================
+//function : GetMaxID
+//purpose :
+//=======================================================================
+
+int SMDS_MeshNodeIDFactory::GetMaxID() const
+{
+ if (myMax == 0)
+ updateMinMax();
+ return myMax;
+}
+
+//=======================================================================
+//function : GetMinID
+//purpose :
+//=======================================================================
+
+int SMDS_MeshNodeIDFactory::GetMinID() const
+{
+ if (myMax == 0)
+ updateMinMax();
+ return myMin;
+}
+
+//=======================================================================
+//function : updateMinMax
+//purpose :
+//=======================================================================
+
+void SMDS_MeshNodeIDFactory::updateMinMax() const
+{
+ myMesh->updateNodeMinMax();
+ myMin = myMesh->MinNodeID();
+ myMax = myMesh->MaxNodeID();
+}
+
+SMDS_ElemIteratorPtr SMDS_MeshNodeIDFactory::elementsIterator() const
+{
+ return myMesh->elementsIterator(SMDSAbs_Node);
+}
+
+void SMDS_MeshNodeIDFactory::Clear()
+{
+ myMin = myMax = 0;
+ SMDS_MeshIDFactory::Clear();
+}
+
+void SMDS_MeshNodeIDFactory::emptyPool(int maxId)
+{
+ SMDS_MeshIDFactory::emptyPool(maxId);
+ myMax = maxId;
+}