-// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
#ifndef SMDS_MeshInfo_HeaderFile
#define SMDS_MeshInfo_HeaderFile
+#include <vector>
using namespace std;
#include "SMESH_SMDS.hxx"
public:
inline SMDS_MeshInfo();
+ inline SMDS_MeshInfo& operator=(const SMDS_MeshInfo& other);
inline void Clear();
int NbNodes() const { return myNbNodes; }
int Nb0DElements() const { return myNb0DElements; }
inline int NbEdges (SMDSAbs_ElementOrder order = ORDER_ANY) const;
+
inline int NbFaces (SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbTriangles (SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const;
+ int NbBiQuadQuadrangles() const { return myNbBiQuadQuadrangles; }
int NbPolygons() const { return myNbPolygons; }
inline int NbVolumes (SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbHexas (SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbPyramids(SMDSAbs_ElementOrder order = ORDER_ANY) const;
inline int NbPrisms (SMDSAbs_ElementOrder order = ORDER_ANY) const;
+ inline int NbHexPrisms(SMDSAbs_ElementOrder order = ORDER_ANY) const;
+ int NbTriQuadHexas() const { return myNbTriQuadHexas; }
int NbPolyhedrons() const { return myNbPolyhedrons; }
protected:
inline void addWithPoly(const SMDS_MeshElement* el);
+ inline void setNb(const SMDSAbs_EntityType geomType, const int nb);
private:
friend class SMDS_Mesh;
int myNb0DElements;
int myNbEdges , myNbQuadEdges ;
int myNbTriangles , myNbQuadTriangles ;
- int myNbQuadrangles, myNbQuadQuadrangles;
+ int myNbQuadrangles, myNbQuadQuadrangles, myNbBiQuadQuadrangles;
int myNbPolygons;
int myNbTetras , myNbQuadTetras ;
- int myNbHexas , myNbQuadHexas ;
+ int myNbHexas , myNbQuadHexas, myNbTriQuadHexas;
int myNbPyramids, myNbQuadPyramids;
int myNbPrisms , myNbQuadPrisms ;
+ int myNbHexPrism;
int myNbPolyhedrons;
std::vector<int*> myNb; // pointers to myNb... fields
};
inline SMDS_MeshInfo::SMDS_MeshInfo():
- myNbNodes(0),
- myNb0DElements(0),
+ myNbNodes (0),
+ myNb0DElements (0),
myNbEdges (0), myNbQuadEdges (0),
myNbTriangles (0), myNbQuadTriangles (0),
- myNbQuadrangles(0), myNbQuadQuadrangles(0),
- myNbPolygons(0),
- myNbTetras (0), myNbQuadTetras (0),
- myNbHexas (0), myNbQuadHexas (0),
- myNbPyramids(0), myNbQuadPyramids(0),
- myNbPrisms (0), myNbQuadPrisms (0),
+ myNbQuadrangles(0), myNbQuadQuadrangles(0), myNbBiQuadQuadrangles(0),
+ myNbPolygons (0),
+ myNbTetras (0), myNbQuadTetras (0),
+ myNbHexas (0), myNbQuadHexas (0), myNbTriQuadHexas(0),
+ myNbPyramids (0), myNbQuadPyramids(0),
+ myNbPrisms (0), myNbQuadPrisms (0),
+ myNbHexPrism (0),
myNbPolyhedrons(0)
{
- // Number of nodes in standard element types
+ // Number of nodes in standard element types (. - actual nb, * - after the shift)
// n v f e 0 n
// o o a d d o
// d l c g d
// e e e e
// s
- // -----------------
- // 0 *
+ // =================
+ // 0 --------------- - DON't USE 0!!!
// 1 . *
- // 2 *
+ // 2 .
// 3 . *
// 4 * . .
// 5 *
// 6 * .
- // 7
+ // 7 *
// 8 * .
- // 9
+ // 9 . *
// 10 *
- // 11 *
- // 12 *
+ // 11
+ // 12 *
// 13 *
- // 14 *
+ // 14
// 15 *
// 16 *
- // 17
+ // 17 *
// 18
- // 19
+ // 19 *
// 20 *
+ // 21 *
+ // 22 *
+ // 23
+ // 24
+ // 25
+ // 26
+ // 27 *
//
// So to have a unique index for each type basing on nb of nodes, we use a shift:
myShift.resize(SMDSAbs_NbElementTypes, 0);
- myShift[ SMDSAbs_Face ] = +8; // 3->11, 4->12, 6->14, 8->16
- myShift[ SMDSAbs_Edge ] = -2; // 2->0, 4->2
+ myShift[ SMDSAbs_Face ] = +13;// 3->16, 4->17, 6->19, 8->21, 9->22
+ myShift[ SMDSAbs_Edge ] = +5; // 2->7, 4->9
myShift[ SMDSAbs_0DElement ] = +2; // 1->3
- myNb.resize( index( SMDSAbs_Volume,20 ) + 1, NULL);
+ myNb.resize( index( SMDSAbs_Volume,27 ) + 1, NULL);
myNb[ index( SMDSAbs_Node,1 )] = & myNbNodes;
myNb[ index( SMDSAbs_Face,4 )] = & myNbQuadrangles;
myNb[ index( SMDSAbs_Face,6 )] = & myNbQuadTriangles;
myNb[ index( SMDSAbs_Face,8 )] = & myNbQuadQuadrangles;
+ myNb[ index( SMDSAbs_Face,9 )] = & myNbBiQuadQuadrangles;
myNb[ index( SMDSAbs_Volume, 4)] = & myNbTetras;
myNb[ index( SMDSAbs_Volume, 5)] = & myNbPyramids;
myNb[ index( SMDSAbs_Volume, 6)] = & myNbPrisms;
myNb[ index( SMDSAbs_Volume, 8)] = & myNbHexas;
myNb[ index( SMDSAbs_Volume, 10)] = & myNbQuadTetras;
+ myNb[ index( SMDSAbs_Volume, 12)] = & myNbHexPrism;
myNb[ index( SMDSAbs_Volume, 13)] = & myNbQuadPyramids;
myNb[ index( SMDSAbs_Volume, 15)] = & myNbQuadPrisms;
myNb[ index( SMDSAbs_Volume, 20)] = & myNbQuadHexas;
+ myNb[ index( SMDSAbs_Volume, 27)] = & myNbTriQuadHexas;
+}
+
+inline SMDS_MeshInfo& // operator=
+SMDS_MeshInfo::operator=(const SMDS_MeshInfo& other)
+{ for ( int i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=(*other.myNb[i]);
+ myNbPolygons = other.myNbPolygons;
+ myNbPolyhedrons = other.myNbPolyhedrons;
+ return *this;
}
inline void // Clear
inline int // NbQuadrangles
SMDS_MeshInfo::NbQuadrangles(SMDSAbs_ElementOrder order) const
-{ return order == ORDER_ANY ? myNbQuadrangles+myNbQuadQuadrangles : order == ORDER_LINEAR ? myNbQuadrangles : myNbQuadQuadrangles; }
+{ return order == ORDER_ANY ? myNbQuadrangles+myNbQuadQuadrangles+myNbBiQuadQuadrangles : order == ORDER_LINEAR ? myNbQuadrangles : myNbQuadQuadrangles+myNbBiQuadQuadrangles; }
inline int // NbVolumes
SMDS_MeshInfo::NbVolumes (SMDSAbs_ElementOrder order) const
-{ return NbTetras(order) + NbHexas(order) + NbPyramids(order) + NbPrisms(order) + (order == ORDER_QUADRATIC ? 0 : myNbPolyhedrons); }
+{ return NbTetras(order) + NbHexas(order) + NbPyramids(order) + NbPrisms(order) + NbHexPrisms(order) + (order == ORDER_QUADRATIC ? 0 : myNbPolyhedrons); }
inline int // NbTetras
SMDS_MeshInfo::NbTetras (SMDSAbs_ElementOrder order) const
inline int // NbHexas
SMDS_MeshInfo::NbHexas (SMDSAbs_ElementOrder order) const
-{ return order == ORDER_ANY ? myNbHexas+myNbQuadHexas : order == ORDER_LINEAR ? myNbHexas : myNbQuadHexas; }
+{ return order == ORDER_ANY ? myNbHexas+myNbQuadHexas+myNbTriQuadHexas : order == ORDER_LINEAR ? myNbHexas : myNbQuadHexas+myNbTriQuadHexas; }
inline int // NbPyramids
SMDS_MeshInfo::NbPyramids(SMDSAbs_ElementOrder order) const
SMDS_MeshInfo::NbPrisms (SMDSAbs_ElementOrder order) const
{ return order == ORDER_ANY ? myNbPrisms+myNbQuadPrisms : order == ORDER_LINEAR ? myNbPrisms : myNbQuadPrisms; }
+inline int // NbHexPrisms
+SMDS_MeshInfo::NbHexPrisms (SMDSAbs_ElementOrder order) const
+{ return order == ORDER_ANY ? myNbHexPrism : order == ORDER_LINEAR ? myNbHexPrism : 0; }
+
inline int // NbElements
SMDS_MeshInfo::NbElements(SMDSAbs_ElementType type) const
{
nb += myNbPolygons + myNbPolyhedrons;
break;
case SMDSAbs_Volume:
- nb = myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+
- myNbQuadTetras+ myNbQuadPyramids+ myNbQuadPrisms+ myNbQuadHexas+myNbPolyhedrons;
+ nb = myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+ myNbHexPrism+
+ myNbQuadTetras+ myNbQuadPyramids+ myNbQuadPrisms+ myNbQuadHexas+ myNbTriQuadHexas+
+ myNbPolyhedrons;
break;
case SMDSAbs_Face:
- nb = myNbTriangles+ myNbQuadrangles+ myNbQuadTriangles+ myNbQuadQuadrangles + myNbPolygons;
+ nb = myNbTriangles+ myNbQuadrangles+
+ myNbQuadTriangles+ myNbQuadQuadrangles+ myNbBiQuadQuadrangles+ myNbPolygons;
break;
case SMDSAbs_Edge:
nb = myNbEdges + myNbQuadEdges;
}
int // NbEntities
-SMDS_MeshInfo::NbEntities(SMDSAbs_EntityType type) const
+SMDS_MeshInfo::NbEntities(SMDSAbs_EntityType type) const
{
switch (type) {
- case SMDSEntity_Node:
- return myNbNodes;
- break;
- case SMDSEntity_0D:
- return myNb0DElements;
- break;
- case SMDSEntity_Edge:
- return myNbEdges;
- break;
- case SMDSEntity_Quad_Edge:
- return myNbQuadEdges;
- break;
- case SMDSEntity_Triangle:
- return myNbTriangles;
- break;
- case SMDSEntity_Quad_Triangle:
- return myNbQuadTriangles;
- break;
- case SMDSEntity_Quadrangle:
- return myNbQuadrangles;
- break;
- case SMDSEntity_Quad_Quadrangle:
- return myNbQuadQuadrangles;
- break;
- case SMDSEntity_Polygon:
- return myNbPolygons;
- break;
- case SMDSEntity_Tetra:
- return myNbTetras;
- break;
- case SMDSEntity_Quad_Tetra:
- return myNbQuadTetras;
- break;
- case SMDSEntity_Pyramid:
- return myNbPyramids;
- break;
- case SMDSEntity_Quad_Pyramid:
- return myNbQuadPyramids;
- break;
- case SMDSEntity_Hexa:
- return myNbHexas;
- break;
- case SMDSEntity_Quad_Hexa:
- return myNbQuadHexas;
- break;
- case SMDSEntity_Penta:
- return myNbPrisms;
- break;
- case SMDSEntity_Quad_Penta:
- return myNbQuadPrisms;
- break;
- case SMDSEntity_Polyhedra:
- return myNbPolyhedrons;
- break;
+ case SMDSEntity_Node: return myNbNodes;
+ case SMDSEntity_0D: return myNb0DElements;
+ case SMDSEntity_Edge: return myNbEdges;
+ case SMDSEntity_Quad_Edge: return myNbQuadEdges;
+ case SMDSEntity_Triangle: return myNbTriangles;
+ case SMDSEntity_Quad_Triangle: return myNbQuadTriangles;
+ case SMDSEntity_Quadrangle: return myNbQuadrangles;
+ case SMDSEntity_Quad_Quadrangle: return myNbQuadQuadrangles;
+ case SMDSEntity_BiQuad_Quadrangle:return myNbBiQuadQuadrangles;
+ case SMDSEntity_Polygon: return myNbPolygons;
+ case SMDSEntity_Tetra: return myNbTetras;
+ case SMDSEntity_Quad_Tetra: return myNbQuadTetras;
+ case SMDSEntity_Pyramid: return myNbPyramids;
+ case SMDSEntity_Quad_Pyramid: return myNbQuadPyramids;
+ case SMDSEntity_Hexa: return myNbHexas;
+ case SMDSEntity_Quad_Hexa: return myNbQuadHexas;
+ case SMDSEntity_TriQuad_Hexa: return myNbTriQuadHexas;
+ case SMDSEntity_Penta: return myNbPrisms;
+ case SMDSEntity_Quad_Penta: return myNbQuadPrisms;
+ case SMDSEntity_Hexagonal_Prism: return myNbHexPrism;
+ case SMDSEntity_Polyhedra: return myNbPolyhedrons;
case SMDSEntity_Quad_Polygon:
case SMDSEntity_Quad_Polyhedra:
- default:
- break;
+ break;
}
return 0;
}
+void // set
+SMDS_MeshInfo::setNb(const SMDSAbs_EntityType geomType, const int nb)
+{
+ switch (geomType) {
+ case SMDSEntity_Node: myNbNodes = nb; break;
+ case SMDSEntity_0D: myNb0DElements = nb; break;
+ case SMDSEntity_Edge: myNbEdges = nb; break;
+ case SMDSEntity_Quad_Edge: myNbQuadEdges = nb; break;
+ case SMDSEntity_Triangle: myNbTriangles = nb; break;
+ case SMDSEntity_Quad_Triangle: myNbQuadTriangles = nb; break;
+ case SMDSEntity_Quadrangle: myNbQuadrangles = nb; break;
+ case SMDSEntity_Quad_Quadrangle: myNbQuadQuadrangles = nb; break;
+ case SMDSEntity_BiQuad_Quadrangle:myNbBiQuadQuadrangles = nb; break;
+ case SMDSEntity_Polygon: myNbPolygons = nb; break;
+ case SMDSEntity_Tetra: myNbTetras = nb; break;
+ case SMDSEntity_Quad_Tetra: myNbQuadTetras = nb; break;
+ case SMDSEntity_Pyramid: myNbPyramids = nb; break;
+ case SMDSEntity_Quad_Pyramid: myNbQuadPyramids = nb; break;
+ case SMDSEntity_Hexa: myNbHexas = nb; break;
+ case SMDSEntity_Quad_Hexa: myNbQuadHexas = nb; break;
+ case SMDSEntity_TriQuad_Hexa: myNbTriQuadHexas = nb; break;
+ case SMDSEntity_Penta: myNbPrisms = nb; break;
+ case SMDSEntity_Quad_Penta: myNbQuadPrisms = nb; break;
+ case SMDSEntity_Hexagonal_Prism: myNbHexPrism = nb; break;
+ case SMDSEntity_Polyhedra: myNbPolyhedrons = nb; break;
+ case SMDSEntity_Quad_Polygon:
+ case SMDSEntity_Quad_Polyhedra:
+ break;
+ }
+}
+
#endif