-// SMESH SMDS : implementaion of Salome mesh data structure
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// Copyright (C) 2003 OPEN CASCADE
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org or email : webmaster@opencascade.org
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH SMDS : implementaion of Salome mesh data structure
// File : SMDS_MeshGroup.cxx
// Author : Jean-Michel BOULCOURT
// Module : SMESH
+//
+#ifdef _MSC_VER
+#pragma warning(disable:4786)
+#endif
-using namespace std;
#include "SMDS_MeshGroup.hxx"
#include "utilities.h"
+
+using namespace std;
+
//=======================================================================
//function : SMDS_MeshGroup
//purpose :
//=======================================================================
-SMDS_MeshGroup::SMDS_MeshGroup(const SMDS_Mesh * aMesh)
- :myMesh(aMesh),myType(SMDSAbs_All), myParent(NULL)
+SMDS_MeshGroup::SMDS_MeshGroup(const SMDS_Mesh * theMesh,
+ const SMDSAbs_ElementType theType)
+ :myMesh(theMesh),myType(theType), myParent(NULL), myTic(0)
{
}
//purpose :
//=======================================================================
-SMDS_MeshGroup::SMDS_MeshGroup(SMDS_MeshGroup * parent)
- :myMesh(parent->myMesh),myType(SMDSAbs_All), myParent(parent)
+SMDS_MeshGroup::SMDS_MeshGroup(SMDS_MeshGroup * theParent,
+ const SMDSAbs_ElementType theType)
+ :myMesh(theParent->myMesh),myType(theType), myParent(theParent)
{
}
//purpose :
//=======================================================================
-const SMDS_MeshGroup *SMDS_MeshGroup::AddSubGroup()
+const SMDS_MeshGroup *SMDS_MeshGroup::AddSubGroup
+ (const SMDSAbs_ElementType theType)
{
- const SMDS_MeshGroup * subgroup = new SMDS_MeshGroup(this);
- myChildren.insert(myChildren.end(),subgroup);
- return subgroup;
+ const SMDS_MeshGroup * subgroup = new SMDS_MeshGroup(this,theType);
+ myChildren.insert(myChildren.end(),subgroup);
+ return subgroup;
}
//=======================================================================
//purpose :
//=======================================================================
-bool SMDS_MeshGroup::RemoveSubGroup(const SMDS_MeshGroup * aGroup)
+bool SMDS_MeshGroup::RemoveSubGroup(const SMDS_MeshGroup * theGroup)
{
- bool found = false;
- list<const SMDS_MeshGroup*>::iterator itgroup;
- for(itgroup=myChildren.begin(); itgroup!=myChildren.end(); itgroup++)
- {
- const SMDS_MeshGroup* subgroup=*itgroup;
- if (subgroup == aGroup)
- {
- found = true;
- myChildren.erase(itgroup);
- }
- }
-
- return found;
+ bool found = false;
+ list<const SMDS_MeshGroup*>::iterator itgroup;
+ for(itgroup=myChildren.begin(); itgroup!=myChildren.end(); itgroup++)
+ {
+ const SMDS_MeshGroup* subgroup=*itgroup;
+ if (subgroup == theGroup)
+ {
+ found = true;
+ myChildren.erase(itgroup);
+ }
+ }
+
+ return found;
}
//=======================================================================
bool SMDS_MeshGroup::RemoveFromParent()
{
-
- if (myParent==NULL) return false;
- else
- {
- return (myParent->RemoveSubGroup(this));
- }
+
+ if (myParent==NULL) return false;
+ else
+ {
+ return (myParent->RemoveSubGroup(this));
+ }
}
//=======================================================================
//function : Clear
void SMDS_MeshGroup::Clear()
{
- myElements.clear();
- myType = SMDSAbs_All;
-}
-
-//=======================================================================
-//function : IsEmpty
-//purpose :
-//=======================================================================
-
-bool SMDS_MeshGroup::IsEmpty() const
-{
- return myElements.empty();
-}
-
-//=======================================================================
-//function : Extent
-//purpose :
-//=======================================================================
-
-int SMDS_MeshGroup::Extent() const
-{
- return myElements.size();
+ myElements.clear();
+ myType = SMDSAbs_All;
+ ++myTic;
}
//=======================================================================
//purpose :
//=======================================================================
-void SMDS_MeshGroup::Add(const SMDS_MeshElement * ME)
+bool SMDS_MeshGroup::Add(const SMDS_MeshElement * theElem)
{
- // the type of the group is determined by the first element added
- if (myElements.empty()) myType = ME->GetType();
- else if (ME->GetType() != myType)
- MESSAGE("SMDS_MeshGroup::Add : Type Mismatch");
-
- myElements.insert(ME);
+ // the type of the group is determined by the first element added
+ if (myElements.empty()) {
+ myType = theElem->GetType();
+ }
+ else if (theElem->GetType() != myType) {
+ MESSAGE("SMDS_MeshGroup::Add : Type Mismatch "<<theElem->GetType()<<"!="<<myType);
+ return false;
+ }
+
+ myElements.insert(myElements.end(), theElem);
+ ++myTic;
+
+ return true;
}
//=======================================================================
//purpose :
//=======================================================================
-void SMDS_MeshGroup::Remove(const SMDS_MeshElement * ME)
+bool SMDS_MeshGroup::Remove(const SMDS_MeshElement * theElem)
{
- myElements.erase(ME);
- if (myElements.empty()) myType = SMDSAbs_All;
+ set<const SMDS_MeshElement *>::iterator found = myElements.find(theElem);
+ if ( found != myElements.end() ) {
+ myElements.erase(found);
+ if (myElements.empty()) myType = SMDSAbs_All;
+ ++myTic;
+ return true;
+ }
+ return false;
}
//=======================================================================
-//function : Type
+//function : Contains
//purpose :
//=======================================================================
-SMDSAbs_ElementType SMDS_MeshGroup::Type() const
+bool SMDS_MeshGroup::Contains(const SMDS_MeshElement * theElem) const
{
- return myType;
+ return myElements.find(theElem)!=myElements.end();
}
//=======================================================================
-//function : Contains
+//function : SetType
//purpose :
//=======================================================================
-bool SMDS_MeshGroup::Contains(const SMDS_MeshElement * ME) const
+void SMDS_MeshGroup::SetType(const SMDSAbs_ElementType theType)
{
- return myElements.find(ME)!=myElements.end();
+ if (IsEmpty())
+ myType = theType;
}