-using namespace std;
-// File: SMDS_MeshElementIDFactory.cxx
-// Created: Tue May 7 16:57:15 2002
-// Author: Jean-Michel BOULCOURT
-// <jmb@localhost.localdomain>
+// SMESH SMDS : implementaion of Salome mesh data structure
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+//
+//
+// File : SMDS_MeshElementIDFactory.cxx
+// Author : Jean-Michel BOULCOURT
+// Module : SMESH
+
+#ifdef _MSC_VER
+#pragma warning(disable:4786)
+#endif
+#include "SMDS_MeshElementIDFactory.hxx"
+#include "SMDS_MeshElement.hxx"
-#include "SMDS_MeshElementIDFactory.ixx"
+using namespace std;
//=======================================================================
//function : SMDS_MeshElementIDFactory
//purpose :
//=======================================================================
+SMDS_MeshElementIDFactory::SMDS_MeshElementIDFactory():
+ SMDS_MeshIDFactory(),
+ myMin(0), myMax(0)
+{
+}
-SMDS_MeshElementIDFactory::SMDS_MeshElementIDFactory() : SMDS_MeshIDFactory()
+//=======================================================================
+//function : BindID
+//purpose :
+//=======================================================================
+bool SMDS_MeshElementIDFactory::BindID(int ID, SMDS_MeshElement * elem)
{
+ if (myIDElements.IsBound(ID))
+ return false;
+ myIDElements.Bind(ID,elem);
+ elem->myID=ID;
+ updateMinMax (ID);
+ return true;
}
+//=======================================================================
+//function : MeshElement
+//purpose :
+//=======================================================================
+SMDS_MeshElement* SMDS_MeshElementIDFactory::MeshElement(int ID)
+{
+ if (!myIDElements.IsBound(ID))
+ return NULL;
+ return myIDElements.Find(ID);
+}
+
+
+//=======================================================================
+//function : GetFreeID
+//purpose :
+//=======================================================================
+int SMDS_MeshElementIDFactory::GetFreeID()
+{
+ int ID;
+ do {
+ ID = SMDS_MeshIDFactory::GetFreeID();
+ } while (myIDElements.IsBound(ID));
+ return ID;
+}
+
+//=======================================================================
+//function : ReleaseID
+//purpose :
+//=======================================================================
+void SMDS_MeshElementIDFactory::ReleaseID(const int ID)
+{
+ myIDElements.UnBind(ID);
+ SMDS_MeshIDFactory::ReleaseID(ID);
+ if (ID == myMax)
+ myMax = 0;
+ if (ID == myMin)
+ myMin = 0;
+}
+
+//=======================================================================
+//function : GetMaxID
+//purpose :
+//=======================================================================
+
+int SMDS_MeshElementIDFactory::GetMaxID() const
+{
+ if (myMax == 0)
+ updateMinMax();
+ return myMax;
+}
+
+//=======================================================================
+//function : GetMinID
+//purpose :
+//=======================================================================
+
+int SMDS_MeshElementIDFactory::GetMinID() const
+{
+ if (myMin == 0)
+ updateMinMax();
+ return myMin;
+}
+
+//=======================================================================
+//function : updateMinMax
+//purpose :
+//=======================================================================
+
+void SMDS_MeshElementIDFactory::updateMinMax() const
+{
+ myMin = IntegerLast();
+ myMax = 0;
+ SMDS_IdElementMap::Iterator it(myIDElements);
+ for (; it.More(); it.Next())
+ updateMinMax (it.Key());
+ if (myMin == IntegerLast())
+ myMin = 0;
+}
+
+//=======================================================================
+//function : elementsIterator
+//purpose : Return an iterator on elements of the factory
+//=======================================================================
+
+class SMDS_Fact_MyElemIterator:public SMDS_ElemIterator
+{
+ SMDS_IdElementMap::Iterator myIterator;
+ public:
+ SMDS_Fact_MyElemIterator(const SMDS_IdElementMap& s):myIterator(s)
+ {}
+
+ bool more()
+ {
+ return myIterator.More() != Standard_False;
+ }
+
+ const SMDS_MeshElement* next()
+ {
+ const SMDS_MeshElement* current = myIterator.Value();
+ myIterator.Next();
+ return current;
+ }
+};
+
+SMDS_ElemIteratorPtr SMDS_MeshElementIDFactory::elementsIterator() const
+{
+ return SMDS_ElemIteratorPtr
+ (new SMDS_Fact_MyElemIterator(myIDElements));
+}