-// SMESH SMDS : implementaion of Salome mesh data structure
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// SMESH SMDS : implementaion of Salome mesh data structure
#ifdef _MSC_VER
#pragma warning(disable:4786)
#include <map>
using namespace std;
+#ifndef WIN32
+#include <sys/sysinfo.h>
+#endif
+
+// number of added entitis to check memory after
+#define CHECKMEMORY_INTERVAL 1000
+
+//================================================================================
+/*!
+ * \brief Raise an exception if free memory (ram+swap) too low
+ * \param doNotRaise - if true, suppres exception, just return free memory size
+ * \retval int - amount of available memory in MB or negative number in failure case
+ */
+//================================================================================
+
+int SMDS_Mesh::CheckMemory(const bool doNotRaise) throw (std::bad_alloc)
+{
+#ifndef WIN32
+ struct sysinfo si;
+ int err = sysinfo( &si );
+ if ( err )
+ return -1;
+
+ static int limit = -1;
+ if ( limit < 0 ) {
+ int status = system("SMDS_MemoryLimit"); // it returns lower limit of free RAM
+ if (status >= 0 ) {
+ limit = WEXITSTATUS(status);
+ }
+ if ( limit < 20 )
+ limit = 20;
+ else
+ limit = int( limit * 1.5 );
+#ifdef _DEBUG_
+ MESSAGE ( "SMDS_Mesh::CheckMemory() memory limit = " << limit << " MB" );
+#endif
+ }
+
+ const unsigned long Mbyte = 1024 * 1024;
+ // compute separately to avoid overflow
+ int freeMb =
+ ( si.freeram * si.mem_unit ) / Mbyte +
+ ( si.freeswap * si.mem_unit ) / Mbyte;
+
+ if ( freeMb > limit )
+ return freeMb - limit;
+
+ if ( doNotRaise )
+ return 0;
+#ifdef _DEBUG_
+ MESSAGE ("SMDS_Mesh::CheckMemory() throws as free memory too low: " << freeMb <<" MB" );
+#endif
+ throw std::bad_alloc();
+#else
+ return -1;
+#endif
+}
+
///////////////////////////////////////////////////////////////////////////////
/// Create a new mesh object
///////////////////////////////////////////////////////////////////////////////
SMDS_Mesh::SMDS_Mesh()
- :myParent(NULL),
+ :myParent(NULL),
myNodeIDFactory(new SMDS_MeshElementIDFactory()),
- myElementIDFactory(new SMDS_MeshElementIDFactory()),
- myHasConstructionEdges(false), myHasConstructionFaces(false),
- myHasInverseElements(true)
+ myElementIDFactory(new SMDS_MeshElementIDFactory()),
+ myHasConstructionEdges(false), myHasConstructionFaces(false),
+ myHasInverseElements(true)
{
}
/// (2003-09-08) of SMESH
///////////////////////////////////////////////////////////////////////////////
SMDS_Mesh::SMDS_Mesh(SMDS_Mesh * parent)
- :myParent(parent), myNodeIDFactory(parent->myNodeIDFactory),
- myElementIDFactory(parent->myElementIDFactory),
- myHasConstructionEdges(false), myHasConstructionFaces(false),
- myHasInverseElements(true)
+ :myParent(parent), myNodeIDFactory(parent->myNodeIDFactory),
+ myElementIDFactory(parent->myElementIDFactory),
+ myHasConstructionEdges(false), myHasConstructionFaces(false),
+ myHasInverseElements(true)
{
}
SMDS_Mesh *SMDS_Mesh::AddSubMesh()
{
- SMDS_Mesh *submesh = new SMDS_Mesh(this);
- myChildren.insert(myChildren.end(), submesh);
- return submesh;
+ SMDS_Mesh *submesh = new SMDS_Mesh(this);
+ myChildren.insert(myChildren.end(), submesh);
+ return submesh;
}
///////////////////////////////////////////////////////////////////////////////
// find the MeshNode corresponding to ID
const SMDS_MeshElement *node = myNodeIDFactory->MeshElement(ID);
if(!node){
+ if ( myNodes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
SMDS_MeshNode * node=new SMDS_MeshNode(x, y, z);
myNodes.Add(node);
myNodeIDFactory->BindID(ID,node);
+ myInfo.myNbNodes++;
return node;
}else
return NULL;
}
+///////////////////////////////////////////////////////////////////////////////
+/// create a Mesh0DElement and add it to the current Mesh
+/// @return : The created Mesh0DElement
+///////////////////////////////////////////////////////////////////////////////
+SMDS_Mesh0DElement* SMDS_Mesh::Add0DElementWithID(int idnode, int ID)
+{
+ SMDS_MeshNode * node = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode);
+ if (!node) return NULL;
+ return SMDS_Mesh::Add0DElementWithID(node, ID);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// create a Mesh0DElement and add it to the current Mesh
+/// @return : The created Mesh0DElement
+///////////////////////////////////////////////////////////////////////////////
+SMDS_Mesh0DElement* SMDS_Mesh::Add0DElement(const SMDS_MeshNode * node)
+{
+ return SMDS_Mesh::Add0DElementWithID(node, myElementIDFactory->GetFreeID());
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Create a new Mesh0DElement and at it to the mesh
+/// @param idnode ID of the node
+/// @param ID ID of the 0D element to create
+/// @return The created 0D element or NULL if an element with this
+/// ID already exists or if input node is not found.
+///////////////////////////////////////////////////////////////////////////////
+SMDS_Mesh0DElement* SMDS_Mesh::Add0DElementWithID(const SMDS_MeshNode * n, int ID)
+{
+ if (!n) return 0;
+
+ if (my0DElements.Extent() % CHECKMEMORY_INTERVAL == 0) CheckMemory();
+
+ SMDS_Mesh0DElement * el0d = new SMDS_Mesh0DElement(n);
+ if (myElementIDFactory->BindID(ID, el0d)) {
+ SMDS_MeshNode *node = const_cast<SMDS_MeshNode*>(n);
+ node->AddInverseElement(el0d);
+ my0DElements.Add(el0d);
+ myInfo.myNb0DElements++;
+ return el0d;
+ }
+
+ delete el0d;
+ return NULL;
+}
+
///////////////////////////////////////////////////////////////////////////////
/// create a MeshEdge and add it to the current Mesh
/// @return : The created MeshEdge
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int idnode1, int idnode2, int ID)
+SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int idnode1, int idnode2, int ID)
{
SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshEdge* SMDS_Mesh::AddEdge(const SMDS_MeshNode * node1,
- const SMDS_MeshNode * node2)
+ const SMDS_MeshNode * node2)
{
return SMDS_Mesh::AddEdgeWithID(node1, node2, myElementIDFactory->GetFreeID());
}
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- int ID)
+ const SMDS_MeshNode * n2,
+ int ID)
{
if ( !n1 || !n2 ) return 0;
+ if ( myEdges.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
+
SMDS_MeshEdge * edge=new SMDS_MeshEdge(n1,n2);
if(myElementIDFactory->BindID(ID, edge)) {
SMDS_MeshNode *node1,*node2;
node1=const_cast<SMDS_MeshNode*>(n1);
node2=const_cast<SMDS_MeshNode*>(n2);
node1->AddInverseElement(edge);
- node2->AddInverseElement(edge);
+ node2->AddInverseElement(edge);
myEdges.Add(edge);
+ myInfo.myNbEdges++;
return edge;
- }
+ }
else {
delete edge;
return NULL;
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3)
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3)
{
return SMDS_Mesh::AddFaceWithID(n1,n2,n3, myElementIDFactory->GetFreeID());
}
SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
if(!node1 || !node2 || !node3) return NULL;
- return SMDS_Mesh::AddFaceWithID(node1, node2, node3, ID);
+ return SMDS_Mesh::AddFaceWithID(node1, node2, node3, ID);
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4)
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4)
{
return SMDS_Mesh::AddFaceWithID(n1,n2,n3, n4, myElementIDFactory->GetFreeID());
}
/// Add a quadrangle defined by its nodes IDs
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1,
- int idnode2,
- int idnode3,
- int idnode4,
- int ID)
+SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1,
+ int idnode2,
+ int idnode3,
+ int idnode4,
+ int ID)
{
SMDS_MeshNode *node1, *node2, *node3, *node4;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
if(!node1 || !node2 || !node3 || !node4) return NULL;
- return SMDS_Mesh::AddFaceWithID(node1, node2, node3, node4, ID);
+ return SMDS_Mesh::AddFaceWithID(node1, node2, node3, node4, ID);
}
///////////////////////////////////////////////////////////////////////////////
return NULL;
if ( !e1 || !e2 || !e3 ) return 0;
+ if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
+
SMDS_MeshFace * face = new SMDS_FaceOfEdges(e1,e2,e3);
myFaces.Add(face);
+ myInfo.myNbTriangles++;
if (!registerElement(ID, face)) {
RemoveElement(face, false);
if (!hasConstructionEdges())
return NULL;
if ( !e1 || !e2 || !e3 || !e4 ) return 0;
+ if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
SMDS_MeshFace * face = new SMDS_FaceOfEdges(e1,e2,e3,e4);
myFaces.Add(face);
+ myInfo.myNbQuadrangles++;
if (!registerElement(ID, face))
{
}
///////////////////////////////////////////////////////////////////////////////
-///Create a new tetrahedron and add it to the mesh.
-///@return The created tetrahedron
+///Create a new tetrahedron and add it to the mesh.
+///@return The created tetrahedron
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4)
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4)
{
int ID = myElementIDFactory->GetFreeID();
SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, ID);
}
///////////////////////////////////////////////////////////////////////////////
-///Create a new tetrahedron and add it to the mesh.
+///Create a new tetrahedron and add it to the mesh.
///@param ID The ID of the new volume
///@return The created tetrahedron or NULL if an element with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
- int idnode2,
- int idnode3,
- int idnode4,
- int ID)
+SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
+ int idnode2,
+ int idnode3,
+ int idnode4,
+ int ID)
{
SMDS_MeshNode *node1, *node2, *node3, *node4;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
if(!node1 || !node2 || !node3 || !node4) return NULL;
return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, ID);
}
-
+
///////////////////////////////////////////////////////////////////////////////
-///Create a new tetrahedron and add it to the mesh.
+///Create a new tetrahedron and add it to the mesh.
///@param ID The ID of the new volume
-///@return The created tetrahedron
+///@return The created tetrahedron
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
{
SMDS_MeshVolume* volume = 0;
if ( !n1 || !n2 || !n3 || !n4) return volume;
+ if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if(hasConstructionFaces()) {
SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3);
SMDS_MeshFace * f2=FindFaceOrCreate(n1,n2,n4);
SMDS_MeshFace * f4=FindFaceOrCreate(n2,n3,n4);
volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4);
myVolumes.Add(volume);
+ myInfo.myNbTetras++;
}
else if(hasConstructionEdges()) {
MESSAGE("Error : Not implemented");
else {
volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4);
myVolumes.Add(volume);
+ myInfo.myNbTetras++;
}
if (!registerElement(ID, volume)) {
}
///////////////////////////////////////////////////////////////////////////////
-///Create a new pyramid and add it to the mesh.
+///Create a new pyramid and add it to the mesh.
///Nodes 1,2,3 and 4 define the base of the pyramid
-///@return The created pyramid
+///@return The created pyramid
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4,
- const SMDS_MeshNode * n5)
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5)
{
int ID = myElementIDFactory->GetFreeID();
SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, ID);
}
///////////////////////////////////////////////////////////////////////////////
-///Create a new pyramid and add it to the mesh.
+///Create a new pyramid and add it to the mesh.
///Nodes 1,2,3 and 4 define the base of the pyramid
///@param ID The ID of the new volume
///@return The created pyramid or NULL if an element with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
- int idnode2,
- int idnode3,
- int idnode4,
- int idnode5,
- int ID)
+SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
+ int idnode2,
+ int idnode3,
+ int idnode4,
+ int idnode5,
+ int ID)
{
SMDS_MeshNode *node1, *node2, *node3, *node4, *node5;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
if(!node1 || !node2 || !node3 || !node4 || !node5) return NULL;
return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, ID);
}
-
+
///////////////////////////////////////////////////////////////////////////////
///Create a new pyramid and add it to the mesh.
///Nodes 1,2,3 and 4 define the base of the pyramid
{
SMDS_MeshVolume* volume = 0;
if ( !n1 || !n2 || !n3 || !n4 || !n5) return volume;
+ if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if(hasConstructionFaces()) {
SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3,n4);
SMDS_MeshFace * f2=FindFaceOrCreate(n1,n2,n5);
SMDS_MeshFace * f4=FindFaceOrCreate(n3,n4,n5);
volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4);
myVolumes.Add(volume);
+ myInfo.myNbPyramids++;
}
else if(hasConstructionEdges()) {
MESSAGE("Error : Not implemented");
else {
volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4,n5);
myVolumes.Add(volume);
+ myInfo.myNbPyramids++;
}
if (!registerElement(ID, volume)) {
}
///////////////////////////////////////////////////////////////////////////////
-///Create a new prism and add it to the mesh.
+///Create a new prism and add it to the mesh.
///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle.
-///@return The created prism
+///@return The created prism
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4,
- const SMDS_MeshNode * n5,
- const SMDS_MeshNode * n6)
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6)
{
int ID = myElementIDFactory->GetFreeID();
SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, ID);
}
///////////////////////////////////////////////////////////////////////////////
-///Create a new prism and add it to the mesh.
+///Create a new prism and add it to the mesh.
///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle.
///@param ID The ID of the new volume
///@return The created prism or NULL if an element with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
- int idnode2,
- int idnode3,
- int idnode4,
- int idnode5,
- int idnode6,
- int ID)
+SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
+ int idnode2,
+ int idnode3,
+ int idnode4,
+ int idnode5,
+ int idnode6,
+ int ID)
{
SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
if(!node1 || !node2 || !node3 || !node4 || !node5 || !node6) return NULL;
return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6, ID);
}
-
+
///////////////////////////////////////////////////////////////////////////////
///Create a new prism and add it to the mesh.
///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle.
{
SMDS_MeshVolume* volume = 0;
if ( !n1 || !n2 || !n3 || !n4 || !n5 || !n6) return volume;
+ if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if(hasConstructionFaces()) {
SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3);
SMDS_MeshFace * f2=FindFaceOrCreate(n4,n5,n6);
SMDS_MeshFace * f5=FindFaceOrCreate(n3,n6,n4,n1);
volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5);
myVolumes.Add(volume);
+ myInfo.myNbPrisms++;
}
else if(hasConstructionEdges()) {
MESSAGE("Error : Not implemented");
else {
volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4,n5,n6);
myVolumes.Add(volume);
+ myInfo.myNbPrisms++;
}
if (!registerElement(ID, volume)) {
}
///////////////////////////////////////////////////////////////////////////////
-///Create a new hexahedron and add it to the mesh.
+///Create a new hexahedron and add it to the mesh.
///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges.
-///@return The created hexahedron
+///@return The created hexahedron
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4,
- const SMDS_MeshNode * n5,
- const SMDS_MeshNode * n6,
- const SMDS_MeshNode * n7,
- const SMDS_MeshNode * n8)
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n7,
+ const SMDS_MeshNode * n8)
{
int ID = myElementIDFactory->GetFreeID();
SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, ID);
}
///////////////////////////////////////////////////////////////////////////////
-///Create a new hexahedron and add it to the mesh.
+///Create a new hexahedron and add it to the mesh.
///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges.
///@param ID The ID of the new volume
///@return The created hexahedron or NULL if an element with this ID already
///exists or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
- int idnode2,
- int idnode3,
- int idnode4,
- int idnode5,
- int idnode6,
- int idnode7,
- int idnode8,
- int ID)
+SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
+ int idnode2,
+ int idnode3,
+ int idnode4,
+ int idnode5,
+ int idnode6,
+ int idnode7,
+ int idnode8,
+ int ID)
{
SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6, *node7, *node8;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6,
node7, node8, ID);
}
-
+
///////////////////////////////////////////////////////////////////////////////
///Create a new hexahedron and add it to the mesh.
///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges.
{
SMDS_MeshVolume* volume = 0;
if ( !n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n7 || !n8) return volume;
+ if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if(hasConstructionFaces()) {
SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3,n4);
SMDS_MeshFace * f2=FindFaceOrCreate(n5,n6,n7,n8);
SMDS_MeshFace * f6=FindFaceOrCreate(n3,n4,n8,n7);
volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5,f6);
myVolumes.Add(volume);
+ myInfo.myNbHexas++;
}
else if(hasConstructionEdges()) {
MESSAGE("Error : Not implemented");
// volume=new SMDS_HexahedronOfNodes(n1,n2,n3,n4,n5,n6,n7,n8);
volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4,n5,n6,n7,n8);
myVolumes.Add(volume);
+ myInfo.myNbHexas++;
}
if (!registerElement(ID, volume)) {
///////////////////////////////////////////////////////////////////////////////
///Create a new tetrahedron defined by its faces and add it to the mesh.
///@param ID The ID of the new volume
-///@return The created tetrahedron
+///@return The created tetrahedron
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1,
if (!hasConstructionFaces())
return NULL;
if ( !f1 || !f2 || !f3 || !f4) return 0;
+ if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4);
myVolumes.Add(volume);
+ myInfo.myNbTetras++;
if (!registerElement(ID, volume)) {
RemoveElement(volume, false);
///////////////////////////////////////////////////////////////////////////////
///Create a new pyramid defined by its faces and add it to the mesh.
///@param ID The ID of the new volume
-///@return The created pyramid
+///@return The created pyramid
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1,
if (!hasConstructionFaces())
return NULL;
if ( !f1 || !f2 || !f3 || !f4 || !f5) return 0;
+ if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5);
myVolumes.Add(volume);
+ myInfo.myNbPyramids++;
if (!registerElement(ID, volume)) {
RemoveElement(volume, false);
///////////////////////////////////////////////////////////////////////////////
///Create a new prism defined by its faces and add it to the mesh.
///@param ID The ID of the new volume
-///@return The created prism
+///@return The created prism
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1,
if (!hasConstructionFaces())
return NULL;
if ( !f1 || !f2 || !f3 || !f4 || !f5 || !f6) return 0;
+ if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5,f6);
myVolumes.Add(volume);
+ myInfo.myNbPrisms++;
if (!registerElement(ID, volume)) {
RemoveElement(volume, false);
nodes[i] = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(nodes_ids[i]);
if (!nodes[i]) return NULL;
}
- return SMDS_Mesh::AddPolygonalFaceWithID(nodes, ID);
+ return SMDS_Mesh::AddPolygonalFaceWithID(nodes, ID);
}
///////////////////////////////////////////////////////////////////////////////
{
SMDS_MeshFace * face;
+ if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if (hasConstructionEdges())
{
MESSAGE("Error : Not implemented");
if ( !nodes[ i ] ) return 0;
face = new SMDS_PolygonalFaceOfNodes(nodes);
myFaces.Add(face);
+ myInfo.myNbPolygons++;
}
if (!registerElement(ID, face)) {
}
///////////////////////////////////////////////////////////////////////////////
-/// Create a new polyhedral volume and add it to the mesh.
+/// Create a new polyhedral volume and add it to the mesh.
/// @param ID The ID of the new volume
/// @return The created volume or NULL if an element with this ID already exists
/// or if input nodes are not found.
}
///////////////////////////////////////////////////////////////////////////////
-/// Create a new polyhedral volume and add it to the mesh.
+/// Create a new polyhedral volume and add it to the mesh.
/// @param ID The ID of the new volume
/// @return The created volume
///////////////////////////////////////////////////////////////////////////////
const int ID)
{
SMDS_MeshVolume* volume;
+ if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if (hasConstructionFaces()) {
MESSAGE("Error : Not implemented");
return NULL;
if ( !nodes[ i ] ) return 0;
volume = new SMDS_PolyhedralVolumeOfNodes(nodes, quantities);
myVolumes.Add(volume);
+ myInfo.myNbPolyhedrons++;
}
if (!registerElement(ID, volume)) {
}
///////////////////////////////////////////////////////////////////////////////
-/// Create a new polyhedral volume and add it to the mesh.
+/// Create a new polyhedral volume and add it to the mesh.
/// @return The created volume
///////////////////////////////////////////////////////////////////////////////
const SMDS_MeshNode * node3)
{
if ( !node1 || !node2 || !node3) return 0;
- if(hasConstructionEdges())
- {
- SMDS_MeshEdge *edge1, *edge2, *edge3;
- edge1=FindEdgeOrCreate(node1,node2);
- edge2=FindEdgeOrCreate(node2,node3);
- edge3=FindEdgeOrCreate(node3,node1);
-
- SMDS_MeshFace * face = new SMDS_FaceOfEdges(edge1,edge2,edge3);
- myFaces.Add(face);
- return face;
- }
- else
- {
- SMDS_MeshFace * face = new SMDS_FaceOfNodes(node1,node2,node3);
- myFaces.Add(face);
- return face;
- }
+ if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
+ if(hasConstructionEdges())
+ {
+ SMDS_MeshEdge *edge1, *edge2, *edge3;
+ edge1=FindEdgeOrCreate(node1,node2);
+ edge2=FindEdgeOrCreate(node2,node3);
+ edge3=FindEdgeOrCreate(node3,node1);
+
+ SMDS_MeshFace * face = new SMDS_FaceOfEdges(edge1,edge2,edge3);
+ myFaces.Add(face);
+ myInfo.myNbTriangles++;
+ return face;
+ }
+ else
+ {
+ SMDS_MeshFace * face = new SMDS_FaceOfNodes(node1,node2,node3);
+ myFaces.Add(face);
+ myInfo.myNbTriangles++;
+ return face;
+ }
}
///////////////////////////////////////////////////////////////////////////////
///a ID to the create triangle.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace * SMDS_Mesh::createQuadrangle(const SMDS_MeshNode * node1,
- const SMDS_MeshNode * node2,
- const SMDS_MeshNode * node3,
- const SMDS_MeshNode * node4)
+ const SMDS_MeshNode * node2,
+ const SMDS_MeshNode * node3,
+ const SMDS_MeshNode * node4)
{
if ( !node1 || !node2 || !node3 || !node4 ) return 0;
- if(hasConstructionEdges())
- {
- SMDS_MeshEdge *edge1, *edge2, *edge3, *edge4;
- edge1=FindEdgeOrCreate(node1,node2);
- edge2=FindEdgeOrCreate(node2,node3);
- edge3=FindEdgeOrCreate(node3,node4);
- edge4=FindEdgeOrCreate(node4,node1);
-
- SMDS_MeshFace * face = new SMDS_FaceOfEdges(edge1,edge2,edge3,edge4);
- myFaces.Add(face);
- return face;
- }
- else
- {
- SMDS_MeshFace * face = new SMDS_FaceOfNodes(node1,node2,node3,node4);
- myFaces.Add(face);
- return face;
- }
+ if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
+ if(hasConstructionEdges())
+ {
+ SMDS_MeshEdge *edge1, *edge2, *edge3, *edge4;
+ edge1=FindEdgeOrCreate(node1,node2);
+ edge2=FindEdgeOrCreate(node2,node3);
+ edge3=FindEdgeOrCreate(node3,node4);
+ edge4=FindEdgeOrCreate(node4,node1);
+
+ SMDS_MeshFace * face = new SMDS_FaceOfEdges(edge1,edge2,edge3,edge4);
+ myFaces.Add(face);
+ myInfo.myNbQuadrangles++;
+ return face;
+ }
+ else
+ {
+ SMDS_MeshFace * face = new SMDS_FaceOfNodes(node1,node2,node3,node4);
+ myFaces.Add(face);
+ myInfo.myNbQuadrangles++;
+ return face;
+ }
}
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::RemoveNode(const SMDS_MeshNode * node)
{
- RemoveElement(node, true);
+ RemoveElement(node, true);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Remove an edge and all the elements which own this edge
+///////////////////////////////////////////////////////////////////////////////
+
+void SMDS_Mesh::Remove0DElement(const SMDS_Mesh0DElement * elem0d)
+{
+ RemoveElement(elem0d,true);
}
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::RemoveEdge(const SMDS_MeshEdge * edge)
{
- RemoveElement(edge,true);
+ RemoveElement(edge,true);
}
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::RemoveFace(const SMDS_MeshFace * face)
{
- RemoveElement(face, true);
+ RemoveElement(face, true);
}
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::RemoveVolume(const SMDS_MeshVolume * volume)
{
- RemoveElement(volume, true);
+ RemoveElement(volume, true);
}
//=======================================================================
bool SMDS_Mesh::RemoveFromParent()
{
- if (myParent==NULL) return false;
- else return (myParent->RemoveSubMesh(this));
+ if (myParent==NULL) return false;
+ else return (myParent->RemoveSubMesh(this));
}
//=======================================================================
bool SMDS_Mesh::RemoveSubMesh(const SMDS_Mesh * aMesh)
{
- bool found = false;
-
- list<SMDS_Mesh *>::iterator itmsh=myChildren.begin();
- for (; itmsh!=myChildren.end() && !found; itmsh++)
- {
- SMDS_Mesh * submesh = *itmsh;
- if (submesh == aMesh)
- {
- found = true;
- myChildren.erase(itmsh);
- }
- }
+ bool found = false;
+
+ list<SMDS_Mesh *>::iterator itmsh=myChildren.begin();
+ for (; itmsh!=myChildren.end() && !found; itmsh++)
+ {
+ SMDS_Mesh * submesh = *itmsh;
+ if (submesh == aMesh)
+ {
+ found = true;
+ myChildren.erase(itmsh);
+ }
+ }
- return found;
+ return found;
}
//=======================================================================
//function : ChangeElementNodes
-//purpose :
+//purpose :
//=======================================================================
-bool SMDS_Mesh::ChangeElementNodes(const SMDS_MeshElement * elem,
+bool SMDS_Mesh::ChangeElementNodes(const SMDS_MeshElement * element,
const SMDS_MeshNode * nodes[],
const int nbnodes)
{
// keep current nodes of elem
set<const SMDS_MeshElement*> oldNodes;
- SMDS_ElemIteratorPtr itn = elem->nodesIterator();
+ SMDS_ElemIteratorPtr itn = element->nodesIterator();
while(itn->more())
oldNodes.insert( itn->next() );
+ if ( !element->IsPoly() )
+ myInfo.remove( element ); // element may change type
+
// change nodes
bool Ok = false;
+ SMDS_MeshElement* elem = const_cast<SMDS_MeshElement*>(element);
switch ( elem->GetType() )
{
+ case SMDSAbs_0DElement: {
+ if ( SMDS_Mesh0DElement* elem0d = dynamic_cast<SMDS_Mesh0DElement*>( elem ))
+ Ok = elem0d->ChangeNode( nodes[0] );
+ break;
+ }
case SMDSAbs_Edge: {
if ( nbnodes == 2 ) {
- const SMDS_MeshEdge* edge = dynamic_cast<const SMDS_MeshEdge*>( elem );
- if ( edge )
- Ok = const_cast<SMDS_MeshEdge*>( edge )->ChangeNodes( nodes[0], nodes[1] );
+ if ( SMDS_MeshEdge* edge = dynamic_cast<SMDS_MeshEdge*>( elem ))
+ Ok = edge->ChangeNodes( nodes[0], nodes[1] );
}
else if ( nbnodes == 3 ) {
- const SMDS_QuadraticEdge* edge = dynamic_cast<const SMDS_QuadraticEdge*>( elem );
- if ( edge )
- Ok = const_cast<SMDS_QuadraticEdge*>( edge )->ChangeNodes( nodes[0], nodes[1], nodes[2] );
+ if ( SMDS_QuadraticEdge* edge = dynamic_cast<SMDS_QuadraticEdge*>( elem ))
+ Ok = edge->ChangeNodes( nodes[0], nodes[1], nodes[2] );
}
break;
}
case SMDSAbs_Face: {
- const SMDS_FaceOfNodes* face = dynamic_cast<const SMDS_FaceOfNodes*>( elem );
- if ( face ) {
- Ok = const_cast<SMDS_FaceOfNodes*>( face )->ChangeNodes( nodes, nbnodes );
- }
- else {
- const SMDS_QuadraticFaceOfNodes* QF =
- dynamic_cast<const SMDS_QuadraticFaceOfNodes*>( elem );
- if ( QF ) {
- Ok = const_cast<SMDS_QuadraticFaceOfNodes*>( QF )->ChangeNodes( nodes, nbnodes );
- }
- else {
- /// ??? begin
- const SMDS_PolygonalFaceOfNodes* face = dynamic_cast<const SMDS_PolygonalFaceOfNodes*>(elem);
- if (face) {
- Ok = const_cast<SMDS_PolygonalFaceOfNodes*>(face)->ChangeNodes(nodes, nbnodes);
- }
- /// ??? end
- }
- }
+ if ( SMDS_FaceOfNodes* face = dynamic_cast<SMDS_FaceOfNodes*>( elem ))
+ Ok = face->ChangeNodes( nodes, nbnodes );
+ else
+ if ( SMDS_QuadraticFaceOfNodes* QF = dynamic_cast<SMDS_QuadraticFaceOfNodes*>( elem ))
+ Ok = QF->ChangeNodes( nodes, nbnodes );
+ else
+ if (SMDS_PolygonalFaceOfNodes* face = dynamic_cast<SMDS_PolygonalFaceOfNodes*>(elem))
+ Ok = face->ChangeNodes(nodes, nbnodes);
break;
}
- //case SMDSAbs_PolygonalFace: {
- // const SMDS_PolygonalFaceOfNodes* face = dynamic_cast<const SMDS_PolygonalFaceOfNodes*>(elem);
- // if (face) {
- // Ok = const_cast<SMDS_PolygonalFaceOfNodes*>(face)->ChangeNodes(nodes, nbnodes);
- // }
- // break;
- //}
case SMDSAbs_Volume: {
- const SMDS_VolumeOfNodes* vol = dynamic_cast<const SMDS_VolumeOfNodes*>( elem );
- if ( vol ) {
- Ok = const_cast<SMDS_VolumeOfNodes*>( vol )->ChangeNodes( nodes, nbnodes );
- }
- else {
- const SMDS_QuadraticVolumeOfNodes* QV = dynamic_cast<const SMDS_QuadraticVolumeOfNodes*>( elem );
- if ( QV ) {
- Ok = const_cast<SMDS_QuadraticVolumeOfNodes*>( QV )->ChangeNodes( nodes, nbnodes );
- }
- }
+ if ( SMDS_VolumeOfNodes* vol = dynamic_cast<SMDS_VolumeOfNodes*>( elem ))
+ Ok = vol->ChangeNodes( nodes, nbnodes );
+ else
+ if ( SMDS_QuadraticVolumeOfNodes* QV = dynamic_cast<SMDS_QuadraticVolumeOfNodes*>( elem ))
+ Ok = QV->ChangeNodes( nodes, nbnodes );
break;
}
default:
if ( Ok ) { // update InverseElements
+ set<const SMDS_MeshElement*>::iterator it;
+
// AddInverseElement to new nodes
- for ( int i = 0; i < nbnodes; i++ )
- if ( oldNodes.find( nodes[i] ) == oldNodes.end() )
+ for ( int i = 0; i < nbnodes; i++ ) {
+ it = oldNodes.find( nodes[i] );
+ if ( it == oldNodes.end() )
// new node
const_cast<SMDS_MeshNode*>( nodes[i] )->AddInverseElement( elem );
else
// remove from oldNodes a node that remains in elem
- oldNodes.erase( nodes[i] );
-
-
+ oldNodes.erase( it );
+ }
// RemoveInverseElement from the nodes removed from elem
- set<const SMDS_MeshElement*>::iterator it;
for ( it = oldNodes.begin(); it != oldNodes.end(); it++ )
{
SMDS_MeshNode * n = static_cast<SMDS_MeshNode *>
}
}
- //MESSAGE ( "::ChangeNodes() Ok = " << Ok);
+ if ( !element->IsPoly() )
+ myInfo.add( element ); // element may change type
return Ok;
}
//function : ChangePolyhedronNodes
//purpose : to change nodes of polyhedral volume
//=======================================================================
-bool SMDS_Mesh::ChangePolyhedronNodes (const SMDS_MeshElement * elem,
- std::vector<const SMDS_MeshNode*> nodes,
- std::vector<int> quantities)
+bool SMDS_Mesh::ChangePolyhedronNodes (const SMDS_MeshElement * elem,
+ const vector<const SMDS_MeshNode*>& nodes,
+ const vector<int> & quantities)
{
if (elem->GetType() != SMDSAbs_Volume) {
MESSAGE("WRONG ELEM TYPE");
// AddInverseElement to new nodes
int nbnodes = nodes.size();
+ set<const SMDS_MeshElement*>::iterator it;
for (int i = 0; i < nbnodes; i++) {
- if (oldNodes.find(nodes[i]) == oldNodes.end()) {
+ it = oldNodes.find(nodes[i]);
+ if (it == oldNodes.end()) {
// new node
const_cast<SMDS_MeshNode*>(nodes[i])->AddInverseElement(elem);
} else {
// remove from oldNodes a node that remains in elem
- oldNodes.erase(nodes[i]);
+ oldNodes.erase(it);
}
}
// RemoveInverseElement from the nodes removed from elem
- set<const SMDS_MeshElement*>::iterator it;
for (it = oldNodes.begin(); it != oldNodes.end(); it++) {
SMDS_MeshNode * n = static_cast<SMDS_MeshNode *>
(const_cast<SMDS_MeshElement *>( *it ));
}
+//=======================================================================
+//function : Find0DElement
+//purpose :
+//=======================================================================
+const SMDS_Mesh0DElement* SMDS_Mesh::Find0DElement(int idnode) const
+{
+ const SMDS_MeshNode * node = FindNode(idnode);
+ if(node == NULL) return NULL;
+ return Find0DElement(node);
+}
+
+const SMDS_Mesh0DElement* SMDS_Mesh::Find0DElement(const SMDS_MeshNode * node)
+{
+ if (!node) return 0;
+ const SMDS_Mesh0DElement* toReturn = NULL;
+ SMDS_ElemIteratorPtr it1 = node->GetInverseElementIterator(SMDSAbs_0DElement);
+ while (it1->more() && (toReturn == NULL)) {
+ const SMDS_MeshElement* e = it1->next();
+ if (e->NbNodes() == 1) {
+ toReturn = static_cast<const SMDS_Mesh0DElement*>(e);
+ }
+ }
+ return toReturn;
+}
+
+//=======================================================================
+//function : Find0DElementOrCreate
+//purpose :
+//=======================================================================
+SMDS_Mesh0DElement* SMDS_Mesh::Find0DElementOrCreate(const SMDS_MeshNode * node)
+{
+ if (!node) return 0;
+ SMDS_Mesh0DElement * toReturn = NULL;
+ toReturn = const_cast<SMDS_Mesh0DElement*>(Find0DElement(node));
+ if (toReturn == NULL) {
+ if (my0DElements.Extent() % CHECKMEMORY_INTERVAL == 0) CheckMemory();
+ toReturn = new SMDS_Mesh0DElement(node);
+ my0DElements.Add(toReturn);
+ myInfo.myNb0DElements++;
+ }
+ return toReturn;
+}
+
+
//=======================================================================
//function : FindEdge
//purpose :
const SMDS_MeshEdge* SMDS_Mesh::FindEdge(const SMDS_MeshNode * node1,
const SMDS_MeshNode * node2)
{
+ if ( !node1 ) return 0;
const SMDS_MeshEdge * toReturn=NULL;
//PROFILER_Init();
//PROFILER_Set();
- SMDS_ElemIteratorPtr it1=node1->edgesIterator();
+ SMDS_ElemIteratorPtr it1=node1->GetInverseElementIterator(SMDSAbs_Edge);
//PROFILER_Get(0);
//PROFILER_Set();
while(it1->more()) {
- const SMDS_MeshEdge * e=static_cast<const SMDS_MeshEdge *> (it1->next());
- SMDS_ElemIteratorPtr it2=e->nodesIterator();
- while(it2->more()) {
- if(it2->next()->GetID()==node2->GetID()) {
- toReturn = e;
- break;
- }
+ const SMDS_MeshElement * e = it1->next();
+ if ( e->NbNodes() == 2 && e->GetNodeIndex( node2 ) >= 0 ) {
+ toReturn = static_cast<const SMDS_MeshEdge*>( e );
+ break;
}
}
//PROFILER_Get(1);
//=======================================================================
SMDS_MeshEdge* SMDS_Mesh::FindEdgeOrCreate(const SMDS_MeshNode * node1,
- const SMDS_MeshNode * node2)
+ const SMDS_MeshNode * node2)
{
if ( !node1 || !node2) return 0;
SMDS_MeshEdge * toReturn=NULL;
toReturn=const_cast<SMDS_MeshEdge*>(FindEdge(node1,node2));
if(toReturn==NULL) {
+ if ( myEdges.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
toReturn=new SMDS_MeshEdge(node1,node2);
myEdges.Add(toReturn);
- }
+ myInfo.myNbEdges++;
+ }
return toReturn;
}
const SMDS_MeshNode * node2,
const SMDS_MeshNode * node3)
{
- if ( !node1 || !node2 || !node3 ) return 0;
- const SMDS_MeshEdge * toReturn = NULL;
- SMDS_ElemIteratorPtr it1 = node1->edgesIterator();
+ if ( !node1 ) return 0;
+ SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Edge);
while(it1->more()) {
- const SMDS_MeshEdge * e = static_cast<const SMDS_MeshEdge *> (it1->next());
- SMDS_ElemIteratorPtr it2 = e->nodesIterator();
- int tmp = 0;
- while(it2->more()) {
- int nID = it2->next()->GetID();
- if( nID==node2->GetID() || nID==node3->GetID() ) {
- tmp++;
- if(tmp==2) {
- toReturn = e;
+ const SMDS_MeshElement * e = it1->next();
+ if ( e->NbNodes() == 3 ) {
+ SMDS_ElemIteratorPtr it2 = e->nodesIterator();
+ while(it2->more()) {
+ const SMDS_MeshElement* n = it2->next();
+ if( n!=node1 &&
+ n!=node2 &&
+ n!=node3 )
+ {
+ e = 0;
break;
}
}
+ if ( e )
+ return static_cast<const SMDS_MeshEdge *> (e);
}
}
- return toReturn;
+ return 0;
}
//=======================================================================
const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2,
- int idnode3) const
+ int idnode3) const
{
const SMDS_MeshNode * node1=FindNode(idnode1);
const SMDS_MeshNode * node2=FindNode(idnode2);
const SMDS_MeshNode *node2,
const SMDS_MeshNode *node3)
{
- if ( !node1 || !node2 || !node3 ) return 0;
- const SMDS_MeshFace * face;
- const SMDS_MeshElement * node;
- bool node2found, node3found;
-
- SMDS_ElemIteratorPtr it1 = node1->facesIterator();
+ if ( !node1 ) return 0;
+ SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face);
while(it1->more()) {
- face = static_cast<const SMDS_MeshFace*>(it1->next());
- if(face->NbNodes()!=3) continue;
- SMDS_ElemIteratorPtr it2 = face->nodesIterator();
- node2found = false;
- node3found = false;
- while(it2->more()) {
- node = it2->next();
- if(node->GetID()==node2->GetID()) node2found = true;
- if(node->GetID()==node3->GetID()) node3found = true;
+ const SMDS_MeshElement * e = it1->next();
+ if ( e->NbNodes() == 3 ) {
+ SMDS_ElemIteratorPtr it2 = e->nodesIterator();
+ while(it2->more()) {
+ const SMDS_MeshElement* n = it2->next();
+ if( n!=node1 &&
+ n!=node2 &&
+ n!=node3 )
+ {
+ e = 0;
+ break;
+ }
+ }
+ if ( e )
+ return static_cast<const SMDS_MeshFace *> (e);
}
- if( node2found && node3found )
- return face;
}
- return NULL;
+ return 0;
}
SMDS_MeshFace* SMDS_Mesh::FindFaceOrCreate(const SMDS_MeshNode *node1,
const SMDS_MeshNode *node3,
const SMDS_MeshNode *node4)
{
- if( (node1==NULL) || (node2==NULL) || (node3==NULL) || (node4==NULL) )
- return NULL;
- const SMDS_MeshFace * face;
- const SMDS_MeshElement * node;
- bool node2found, node3found, node4found;
- SMDS_ElemIteratorPtr it1 = node1->facesIterator();
+ if ( !node1 ) return 0;
+ SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face);
while(it1->more()) {
- face = static_cast<const SMDS_MeshFace *>(it1->next());
- if(face->NbNodes()!=4) continue;
- SMDS_ElemIteratorPtr it2 = face->nodesIterator();
- node2found = false;
- node3found = false;
- node4found = false;
- while(it2->more()) {
- node=it2->next();
- if(node->GetID()==node2->GetID()) node2found = true;
- if(node->GetID()==node3->GetID()) node3found = true;
- if(node->GetID()==node4->GetID()) node4found = true;
+ const SMDS_MeshElement * e = it1->next();
+ if ( e->NbNodes() == 4 ) {
+ SMDS_ElemIteratorPtr it2 = e->nodesIterator();
+ while(it2->more()) {
+ const SMDS_MeshElement* n = it2->next();
+ if( n!=node1 &&
+ n!=node2 &&
+ n!=node3 &&
+ n!=node4 )
+ {
+ e = 0;
+ break;
+ }
+ }
+ if ( e )
+ return static_cast<const SMDS_MeshFace *> (e);
}
- if( node2found && node3found && node4found )
- return face;
}
- return NULL;
+ return 0;
}
SMDS_MeshFace* SMDS_Mesh::FindFaceOrCreate(const SMDS_MeshNode *node1,
const SMDS_MeshNode *node5,
const SMDS_MeshNode *node6)
{
- if( (node1==NULL) || (node2==NULL) || (node3==NULL) ||
- (node4==NULL) || (node5==NULL) || (node6==NULL) ) return NULL;
- const SMDS_MeshFace * face;
- const SMDS_MeshElement * node;
- SMDS_ElemIteratorPtr it1 = node1->facesIterator();
+ if ( !node1 ) return 0;
+ SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face);
while(it1->more()) {
- face = static_cast<const SMDS_MeshFace*>(it1->next());
- if(face->NbNodes()!=6) continue;
- SMDS_ElemIteratorPtr it2 = face->nodesIterator();
- int tmp = 0;
- while(it2->more()) {
- node = it2->next();
- if(node->GetID()==node2->GetID()) tmp++;
- if(node->GetID()==node3->GetID()) tmp++;
- if(node->GetID()==node4->GetID()) tmp++;
- if(node->GetID()==node5->GetID()) tmp++;
- if(node->GetID()==node6->GetID()) tmp++;
+ const SMDS_MeshElement * e = it1->next();
+ if ( e->NbNodes() == 6 ) {
+ SMDS_ElemIteratorPtr it2 = e->nodesIterator();
+ while(it2->more()) {
+ const SMDS_MeshElement* n = it2->next();
+ if( n!=node1 &&
+ n!=node2 &&
+ n!=node3 &&
+ n!=node4 &&
+ n!=node5 &&
+ n!=node6 )
+ {
+ e = 0;
+ break;
+ }
+ }
+ if ( e )
+ return static_cast<const SMDS_MeshFace *> (e);
}
- if( tmp==5 )
- return static_cast<const SMDS_MeshFace*>(face);
}
- return NULL;
+ return 0;
}
const SMDS_MeshNode *node7,
const SMDS_MeshNode *node8)
{
- if( (node1==NULL) || (node2==NULL) || (node3==NULL) || (node4==NULL) ||
- (node5==NULL) || (node6==NULL) || (node7==NULL) || (node8==NULL) )
- return NULL;
- const SMDS_MeshFace * face;
- const SMDS_MeshElement * node;
- SMDS_ElemIteratorPtr it1 = node1->facesIterator();
+ if ( !node1 ) return 0;
+ SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face);
while(it1->more()) {
- face = static_cast<const SMDS_MeshFace *>(it1->next());
- if(face->NbNodes()!=8) continue;
- SMDS_ElemIteratorPtr it2 = face->nodesIterator();
- int tmp = 0;
- while(it2->more()) {
- node = it2->next();
- if(node->GetID()==node2->GetID()) tmp++;
- if(node->GetID()==node3->GetID()) tmp++;
- if(node->GetID()==node4->GetID()) tmp++;
- if(node->GetID()==node5->GetID()) tmp++;
- if(node->GetID()==node6->GetID()) tmp++;
- if(node->GetID()==node7->GetID()) tmp++;
- if(node->GetID()==node8->GetID()) tmp++;
+ const SMDS_MeshElement * e = it1->next();
+ if ( e->NbNodes() == 8 ) {
+ SMDS_ElemIteratorPtr it2 = e->nodesIterator();
+ while(it2->more()) {
+ const SMDS_MeshElement* n = it2->next();
+ if( n!=node1 &&
+ n!=node2 &&
+ n!=node3 &&
+ n!=node4 &&
+ n!=node5 &&
+ n!=node6 &&
+ n!=node7 &&
+ n!=node8 )
+ {
+ e = 0;
+ break;
+ }
+ }
+ if ( e )
+ return static_cast<const SMDS_MeshFace *> (e);
}
- if( tmp==7 )
- return face;
}
- return NULL;
+ return 0;
}
for (int inode = 0; inode < nbnodes; inode++) {
const SMDS_MeshNode * node = FindNode(nodes_ids[inode]);
if (node == NULL) return NULL;
+ poly_nodes[inode] = node;
}
return FindFace(poly_nodes);
}
const SMDS_MeshFace* SMDS_Mesh::FindFace (std::vector<const SMDS_MeshNode *> nodes)
{
- int nbNodes = nodes.size();
- if (nbNodes < 1) return NULL;
-
- bool isFound = true;
- const SMDS_MeshFace * face;
- set<const SMDS_MeshFace *> faces;
-
- for (int inode = 0; inode < nbNodes && isFound; inode++) {
- if ( !nodes[ inode ]) return 0;
-
- set<const SMDS_MeshFace *> new_faces;
-
- SMDS_ElemIteratorPtr itF = nodes[inode]->facesIterator();
+ if ( nodes.size() > 2 && nodes[0] ) {
+ SMDS_ElemIteratorPtr itF = nodes[0]->GetInverseElementIterator(SMDSAbs_Face);
while (itF->more()) {
- face = static_cast<const SMDS_MeshFace *>(itF->next());
- if (face->NbNodes() == nbNodes) {
- if (inode == 0 || faces.find(face) != faces.end()) {
- new_faces.insert(face);
+ const SMDS_MeshElement* f = itF->next();
+ if ( f->NbNodes() == nodes.size() ) {
+ SMDS_ElemIteratorPtr it2 = f->nodesIterator();
+ while(it2->more()) {
+ if ( find( nodes.begin(), nodes.end(), it2->next() ) == nodes.end() ) {
+ f = 0;
+ break;
+ }
}
+ if ( f )
+ return static_cast<const SMDS_MeshFace *> (f);
}
}
- faces = new_faces;
- if (new_faces.size() == 0) {
- isFound = false;
- }
}
-
- if (isFound)
- return face;
-
return NULL;
}
//=======================================================================
//function : DumpNodes
-//purpose :
+//purpose :
//=======================================================================
void SMDS_Mesh::DumpNodes() const
{
- MESSAGE("dump nodes of mesh : ");
- SMDS_NodeIteratorPtr itnode=nodesIterator();
- while(itnode->more()) MESSAGE(itnode->next());
+ MESSAGE("dump nodes of mesh : ");
+ SMDS_NodeIteratorPtr itnode=nodesIterator();
+ while(itnode->more()) MESSAGE(itnode->next());
+}
+
+//=======================================================================
+//function : Dump0DElements
+//purpose :
+//=======================================================================
+void SMDS_Mesh::Dump0DElements() const
+{
+ MESSAGE("dump 0D elements of mesh : ");
+ SMDS_0DElementIteratorPtr it0d = elements0dIterator();
+ while(it0d->more()) MESSAGE(it0d->next());
}
//=======================================================================
//function : DumpEdges
-//purpose :
+//purpose :
//=======================================================================
void SMDS_Mesh::DumpEdges() const
{
- MESSAGE("dump edges of mesh : ");
- SMDS_EdgeIteratorPtr itedge=edgesIterator();
- while(itedge->more()) MESSAGE(itedge->next());
+ MESSAGE("dump edges of mesh : ");
+ SMDS_EdgeIteratorPtr itedge=edgesIterator();
+ while(itedge->more()) MESSAGE(itedge->next());
}
//=======================================================================
//function : DumpFaces
-//purpose :
+//purpose :
//=======================================================================
void SMDS_Mesh::DumpFaces() const
{
- MESSAGE("dump faces of mesh : ");
- SMDS_FaceIteratorPtr itface=facesIterator();
- while(itface->more()) MESSAGE(itface->next());
+ MESSAGE("dump faces of mesh : ");
+ SMDS_FaceIteratorPtr itface=facesIterator();
+ while(itface->more()) MESSAGE(itface->next());
}
//=======================================================================
//function : DumpVolumes
-//purpose :
+//purpose :
//=======================================================================
void SMDS_Mesh::DumpVolumes() const
{
- MESSAGE("dump volumes of mesh : ");
- SMDS_VolumeIteratorPtr itvol=volumesIterator();
- while(itvol->more()) MESSAGE(itvol->next());
+ MESSAGE("dump volumes of mesh : ");
+ SMDS_VolumeIteratorPtr itvol=volumesIterator();
+ while(itvol->more()) MESSAGE(itvol->next());
}
//=======================================================================
//function : DebugStats
-//purpose :
+//purpose :
//=======================================================================
void SMDS_Mesh::DebugStats() const
{
- MESSAGE("Debug stats of mesh : ");
+ MESSAGE("Debug stats of mesh : ");
- MESSAGE("===== NODES ====="<<NbNodes());
- MESSAGE("===== EDGES ====="<<NbEdges());
- MESSAGE("===== FACES ====="<<NbFaces());
- MESSAGE("===== VOLUMES ====="<<NbVolumes());
+ MESSAGE("===== NODES ====="<<NbNodes());
+ MESSAGE("===== 0DELEMS ====="<<Nb0DElements());
+ MESSAGE("===== EDGES ====="<<NbEdges());
+ MESSAGE("===== FACES ====="<<NbFaces());
+ MESSAGE("===== VOLUMES ====="<<NbVolumes());
- MESSAGE("End Debug stats of mesh ");
+ MESSAGE("End Debug stats of mesh ");
- //#ifdef DEB
-
- SMDS_NodeIteratorPtr itnode=nodesIterator();
- int sizeofnodes = 0;
- int sizeoffaces = 0;
+ //#ifdef DEB
- while(itnode->more())
- {
- const SMDS_MeshNode *node = itnode->next();
+ SMDS_NodeIteratorPtr itnode=nodesIterator();
+ int sizeofnodes = 0;
+ int sizeoffaces = 0;
- sizeofnodes += sizeof(*node);
-
- SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
- while(it->more())
- {
- const SMDS_MeshElement *me = it->next();
- sizeofnodes += sizeof(me);
- }
+ while(itnode->more())
+ {
+ const SMDS_MeshNode *node = itnode->next();
- }
+ sizeofnodes += sizeof(*node);
- SMDS_FaceIteratorPtr itface=facesIterator();
- while(itface->more())
- {
- const SMDS_MeshElement *face = itface->next();
- sizeoffaces += sizeof(*face);
+ SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
+ while(it->more())
+ {
+ const SMDS_MeshElement *me = it->next();
+ sizeofnodes += sizeof(me);
+ }
+ }
- }
- MESSAGE("total size of node elements = " << sizeofnodes);;
- MESSAGE("total size of face elements = " << sizeoffaces);;
+ SMDS_FaceIteratorPtr itface=facesIterator();
+ while(itface->more())
+ {
+ const SMDS_MeshElement *face = itface->next();
+ sizeoffaces += sizeof(*face);
+ }
+
+ MESSAGE("total size of node elements = " << sizeofnodes);;
+ MESSAGE("total size of face elements = " << sizeoffaces);;
- //#endif
+ //#endif
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
int SMDS_Mesh::NbNodes() const
{
- return myNodes.Size();
+ return myNodes.Size();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Return the number of 0D elements
+///////////////////////////////////////////////////////////////////////////////
+int SMDS_Mesh::Nb0DElements() const
+{
+ return my0DElements.Size();
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
int SMDS_Mesh::NbEdges() const
{
- return myEdges.Size();
+ return myEdges.Size();
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
int SMDS_Mesh::NbFaces() const
{
- return myFaces.Size();
+ return myFaces.Size();
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
int SMDS_Mesh::NbVolumes() const
{
- return myVolumes.Size();
+ return myVolumes.Size();
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
int SMDS_Mesh::NbSubMesh() const
{
- return myChildren.size();
+ return myChildren.size();
}
///////////////////////////////////////////////////////////////////////////////
itc++;
}
+ if(myParent==NULL)
+ {
+ delete myNodeIDFactory;
+ delete myElementIDFactory;
+ }
+ else
+ {
+ SMDS_ElemIteratorPtr eIt = elementsIterator();
+ while ( eIt->more() )
+ myElementIDFactory->ReleaseID(eIt->next()->GetID());
+ SMDS_NodeIteratorPtr itn = nodesIterator();
+ while (itn->more())
+ myNodeIDFactory->ReleaseID(itn->next()->GetID());
+ }
+
SetOfNodes::Iterator itn(myNodes);
for (; itn.More(); itn.Next())
delete itn.Value();
+ SetOf0DElements::Iterator it0d (my0DElements);
+ for (; it0d.More(); it0d.Next())
+ {
+ SMDS_MeshElement* elem = it0d.Value();
+ delete elem;
+ }
+
SetOfEdges::Iterator ite(myEdges);
for (; ite.More(); ite.Next())
{
SMDS_MeshElement* elem = ite.Value();
- if(myParent!=NULL)
- myElementIDFactory->ReleaseID(elem->GetID());
delete elem;
}
for (; itf.More(); itf.Next())
{
SMDS_MeshElement* elem = itf.Value();
- if(myParent!=NULL)
- myElementIDFactory->ReleaseID(elem->GetID());
delete elem;
}
for (; itv.More(); itv.Next())
{
SMDS_MeshElement* elem = itv.Value();
- if(myParent!=NULL)
- myElementIDFactory->ReleaseID(elem->GetID());
delete elem;
}
+}
- if(myParent==NULL)
- {
- delete myNodeIDFactory;
- delete myElementIDFactory;
+//================================================================================
+/*!
+ * \brief Clear all data
+ */
+//================================================================================
+
+void SMDS_Mesh::Clear()
+{
+ if (myParent!=NULL) {
+ SMDS_ElemIteratorPtr eIt = elementsIterator();
+ while ( eIt->more() )
+ myElementIDFactory->ReleaseID(eIt->next()->GetID());
+ SMDS_NodeIteratorPtr itn = nodesIterator();
+ while (itn->more())
+ myNodeIDFactory->ReleaseID(itn->next()->GetID());
}
+ else {
+ myNodeIDFactory->Clear();
+ myElementIDFactory->Clear();
+ }
+
+ SMDS_VolumeIteratorPtr itv = volumesIterator();
+ while (itv->more())
+ delete itv->next();
+ myVolumes.Clear();
+
+ SMDS_FaceIteratorPtr itf = facesIterator();
+ while (itf->more())
+ delete itf->next();
+ myFaces.Clear();
+
+ SMDS_EdgeIteratorPtr ite = edgesIterator();
+ while (ite->more())
+ delete ite->next();
+ myEdges.Clear();
+
+ SMDS_0DElementIteratorPtr it0d = elements0dIterator();
+ while (it0d->more())
+ delete it0d->next();
+ my0DElements.Clear();
+
+ SMDS_NodeIteratorPtr itn = nodesIterator();
+ while (itn->more())
+ delete itn->next();
+ myNodes.Clear();
+
+ list<SMDS_Mesh*>::iterator itc=myChildren.begin();
+ while(itc!=myChildren.end())
+ (*itc)->Clear();
+
+ myInfo.Clear();
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
bool SMDS_Mesh::hasConstructionEdges()
{
- return myHasConstructionEdges;
+ return myHasConstructionEdges;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
bool SMDS_Mesh::hasConstructionFaces()
{
- return myHasConstructionFaces;
+ return myHasConstructionFaces;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
bool SMDS_Mesh::hasInverseElements()
{
- return myHasInverseElements;
+ return myHasInverseElements;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::setConstructionEdges(bool b)
{
- myHasConstructionEdges=b;
+ myHasConstructionEdges=b;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::setConstructionFaces(bool b)
{
- myHasConstructionFaces=b;
+ myHasConstructionFaces=b;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::setInverseElements(bool b)
{
- if(!b) MESSAGE("Error : inverseElement=false not implemented");
- myHasInverseElements=b;
+ if(!b) MESSAGE("Error : inverseElement=false not implemented");
+ myHasInverseElements=b;
}
///////////////////////////////////////////////////////////////////////////////
-/// Return an iterator on nodes of the current mesh factory
+///Iterator on NCollection_Map
///////////////////////////////////////////////////////////////////////////////
-class SMDS_Mesh_MyNodeIterator:public SMDS_NodeIterator
+template <class MAP, typename ELEM=const SMDS_MeshElement*, class FATHER=SMDS_ElemIterator>
+struct MYNCollection_Map_Iterator: public FATHER
{
- SMDS_ElemIteratorPtr myIterator;
- public:
- SMDS_Mesh_MyNodeIterator(const SMDS_ElemIteratorPtr& it):myIterator(it)
- {}
+ typename MAP::Iterator myIterator;
+
+ MYNCollection_Map_Iterator(const MAP& map):myIterator(map){}
bool more()
{
- return myIterator->more();
+ while(myIterator.More())
+ {
+ if(myIterator.Value()->GetID()!=-1)
+ return true;
+ myIterator.Next();
+ }
+ return false;
}
- const SMDS_MeshNode* next()
+ ELEM next()
{
- return static_cast<const SMDS_MeshNode*>(myIterator->next());
+ ELEM current = (ELEM) myIterator.Value();
+ myIterator.Next();
+ return current;
}
};
+///////////////////////////////////////////////////////////////////////////////
+/// Return an iterator on nodes of the current mesh factory
+///////////////////////////////////////////////////////////////////////////////
+
SMDS_NodeIteratorPtr SMDS_Mesh::nodesIterator() const
{
- return SMDS_NodeIteratorPtr
- (new SMDS_Mesh_MyNodeIterator(myNodeIDFactory->elementsIterator()));
+ //return SMDS_NodeIteratorPtr
+ // (new SMDS_Mesh_MyNodeIterator(myNodeIDFactory->elementsIterator()));
+ typedef MYNCollection_Map_Iterator
+ < SetOfNodes, const SMDS_MeshNode*, SMDS_NodeIterator > TIterator;
+ return SMDS_NodeIteratorPtr(new TIterator(myNodes));
}
///////////////////////////////////////////////////////////////////////////////
-/// Return an iterator on elements of the current mesh factory
+///Return an iterator on 0D elements of the current mesh.
///////////////////////////////////////////////////////////////////////////////
-SMDS_ElemIteratorPtr SMDS_Mesh::elementsIterator() const
+
+SMDS_0DElementIteratorPtr SMDS_Mesh::elements0dIterator() const
{
- return myElementIDFactory->elementsIterator();
+ typedef MYNCollection_Map_Iterator
+ < SetOf0DElements, const SMDS_Mesh0DElement*, SMDS_0DElementIterator > TIterator;
+ return SMDS_0DElementIteratorPtr(new TIterator(my0DElements));
}
///////////////////////////////////////////////////////////////////////////////
///Return an iterator on edges of the current mesh.
///////////////////////////////////////////////////////////////////////////////
-class SMDS_Mesh_MyEdgeIterator:public SMDS_EdgeIterator
-{
- typedef SMDS_Mesh::SetOfEdges SetOfEdges;
- SetOfEdges::Iterator myIterator;
- public:
- SMDS_Mesh_MyEdgeIterator(const SetOfEdges& s):myIterator(s)
- {}
-
- bool more()
- {
- while(myIterator.More())
- {
- if(myIterator.Value()->GetID()!=-1)
- return true;
- myIterator.Next();
- }
- return false;
- }
-
- const SMDS_MeshEdge* next()
- {
- const SMDS_MeshEdge* current = myIterator.Value();
- myIterator.Next();
- return current;
- }
-};
SMDS_EdgeIteratorPtr SMDS_Mesh::edgesIterator() const
{
- return SMDS_EdgeIteratorPtr(new SMDS_Mesh_MyEdgeIterator(myEdges));
+ typedef MYNCollection_Map_Iterator
+ < SetOfEdges, const SMDS_MeshEdge*, SMDS_EdgeIterator > TIterator;
+ return SMDS_EdgeIteratorPtr(new TIterator(myEdges));
}
///////////////////////////////////////////////////////////////////////////////
///Return an iterator on faces of the current mesh.
///////////////////////////////////////////////////////////////////////////////
-class SMDS_Mesh_MyFaceIterator:public SMDS_FaceIterator
-{
- typedef SMDS_Mesh::SetOfFaces SetOfFaces;
- SetOfFaces::Iterator myIterator;
- public:
- SMDS_Mesh_MyFaceIterator(const SetOfFaces& s):myIterator(s)
- {}
-
- bool more()
- {
- while(myIterator.More())
- {
- if(myIterator.Value()->GetID()!=-1)
- return true;
- myIterator.Next();
- }
- return false;
- }
-
- const SMDS_MeshFace* next()
- {
- const SMDS_MeshFace* current = myIterator.Value();
- myIterator.Next();
- return current;
- }
-};
SMDS_FaceIteratorPtr SMDS_Mesh::facesIterator() const
{
- return SMDS_FaceIteratorPtr(new SMDS_Mesh_MyFaceIterator(myFaces));
+ typedef MYNCollection_Map_Iterator
+ < SetOfFaces, const SMDS_MeshFace*, SMDS_FaceIterator > TIterator;
+ return SMDS_FaceIteratorPtr(new TIterator(myFaces));
}
///////////////////////////////////////////////////////////////////////////////
///Return an iterator on volumes of the current mesh.
///////////////////////////////////////////////////////////////////////////////
-class SMDS_Mesh_MyVolumeIterator:public SMDS_VolumeIterator
-{
- typedef SMDS_Mesh::SetOfVolumes SetOfVolumes;
- SetOfVolumes::Iterator myIterator;
- public:
- SMDS_Mesh_MyVolumeIterator(const SetOfVolumes& s):myIterator(s)
- {}
-
- bool more()
- {
- return myIterator.More() != Standard_False;
- }
-
- const SMDS_MeshVolume* next()
- {
- const SMDS_MeshVolume* current = myIterator.Value();
- myIterator.Next();
- return current;
- }
-};
SMDS_VolumeIteratorPtr SMDS_Mesh::volumesIterator() const
{
- return SMDS_VolumeIteratorPtr(new SMDS_Mesh_MyVolumeIterator(myVolumes));
+ typedef MYNCollection_Map_Iterator
+ < SetOfVolumes, const SMDS_MeshVolume*, SMDS_VolumeIterator > TIterator;
+ return SMDS_VolumeIteratorPtr(new TIterator(myVolumes));
}
///////////////////////////////////////////////////////////////////////////////
-/// Do intersection of sets (more than 2)
+/// Return an iterator on elements of the current mesh factory
///////////////////////////////////////////////////////////////////////////////
-static set<const SMDS_MeshElement*> * intersectionOfSets(
- set<const SMDS_MeshElement*> vs[], int numberOfSets)
+SMDS_ElemIteratorPtr SMDS_Mesh::elementsIterator(SMDSAbs_ElementType type) const
{
- set<const SMDS_MeshElement*>* rsetA=new set<const SMDS_MeshElement*>(vs[0]);
- set<const SMDS_MeshElement*>* rsetB;
+ switch (type) {
+ case SMDSAbs_All:
+ break;
+ case SMDSAbs_Volume:
+ return SMDS_ElemIteratorPtr (new MYNCollection_Map_Iterator< SetOfVolumes >(myVolumes));
+ case SMDSAbs_Face:
+ return SMDS_ElemIteratorPtr (new MYNCollection_Map_Iterator< SetOfFaces >(myFaces));
+ case SMDSAbs_Edge:
+ return SMDS_ElemIteratorPtr (new MYNCollection_Map_Iterator< SetOfEdges >(myEdges));
+ case SMDSAbs_0DElement:
+ return SMDS_ElemIteratorPtr (new MYNCollection_Map_Iterator< SetOf0DElements >(my0DElements));
+ case SMDSAbs_Node:
+ return myNodeIDFactory->elementsIterator();
+ default:;
+ }
+ return myElementIDFactory->elementsIterator();
+}
- for(int i=0; i<numberOfSets-1; i++)
- {
- rsetB=new set<const SMDS_MeshElement*>();
- set_intersection(
- rsetA->begin(), rsetA->end(),
- vs[i+1].begin(), vs[i+1].end(),
- inserter(*rsetB, rsetB->begin()));
- delete rsetA;
- rsetA=rsetB;
- }
- return rsetA;
+///////////////////////////////////////////////////////////////////////////////
+/// Do intersection of sets (more than 2)
+///////////////////////////////////////////////////////////////////////////////
+static set<const SMDS_MeshElement*> * intersectionOfSets(
+ set<const SMDS_MeshElement*> vs[], int numberOfSets)
+{
+ set<const SMDS_MeshElement*>* rsetA=new set<const SMDS_MeshElement*>(vs[0]);
+ set<const SMDS_MeshElement*>* rsetB;
+
+ for(int i=0; i<numberOfSets-1; i++)
+ {
+ rsetB=new set<const SMDS_MeshElement*>();
+ set_intersection(
+ rsetA->begin(), rsetA->end(),
+ vs[i+1].begin(), vs[i+1].end(),
+ inserter(*rsetB, rsetB->begin()));
+ delete rsetA;
+ rsetA=rsetB;
+ }
+ return rsetA;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
static set<const SMDS_MeshElement*> * getFinitElements(const SMDS_MeshElement * element)
{
- int numberOfSets=element->NbNodes();
- set<const SMDS_MeshElement*> *initSet = new set<const SMDS_MeshElement*>[numberOfSets];
+ int numberOfSets=element->NbNodes();
+ set<const SMDS_MeshElement*> *initSet = new set<const SMDS_MeshElement*>[numberOfSets];
- SMDS_ElemIteratorPtr itNodes=element->nodesIterator();
+ SMDS_ElemIteratorPtr itNodes=element->nodesIterator();
- int i=0;
- while(itNodes->more())
- {
- const SMDS_MeshNode * n=static_cast<const SMDS_MeshNode*>(itNodes->next());
- SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator();
+ int i=0;
+ while(itNodes->more())
+ {
+ const SMDS_MeshNode * n=static_cast<const SMDS_MeshNode*>(itNodes->next());
+ SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator();
- //initSet[i]=set<const SMDS_MeshElement*>();
- while(itFe->more())
+ //initSet[i]=set<const SMDS_MeshElement*>();
+ while(itFe->more())
initSet[i].insert(itFe->next());
- i++;
- }
- set<const SMDS_MeshElement*> *retSet=intersectionOfSets(initSet, numberOfSets);
+ i++;
+ }
+ set<const SMDS_MeshElement*> *retSet=intersectionOfSets(initSet, numberOfSets);
delete [] initSet;
- return retSet;
+ return retSet;
}
///////////////////////////////////////////////////////////////////////////////
/// Return the list of nodes used only by the given elements
///////////////////////////////////////////////////////////////////////////////
static set<const SMDS_MeshElement*> * getExclusiveNodes(
- set<const SMDS_MeshElement*>& elements)
-{
- set<const SMDS_MeshElement*> * toReturn=new set<const SMDS_MeshElement*>();
- set<const SMDS_MeshElement*>::iterator itElements=elements.begin();
-
- while(itElements!=elements.end())
- {
- SMDS_ElemIteratorPtr itNodes = (*itElements)->nodesIterator();
- itElements++;
-
- while(itNodes->more())
- {
- const SMDS_MeshNode * n=static_cast<const SMDS_MeshNode*>(itNodes->next());
- SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator();
- set<const SMDS_MeshElement*> s;
- while(itFe->more())
+ set<const SMDS_MeshElement*>& elements)
+{
+ set<const SMDS_MeshElement*> * toReturn=new set<const SMDS_MeshElement*>();
+ set<const SMDS_MeshElement*>::iterator itElements=elements.begin();
+
+ while(itElements!=elements.end())
+ {
+ SMDS_ElemIteratorPtr itNodes = (*itElements)->nodesIterator();
+ itElements++;
+
+ while(itNodes->more())
+ {
+ const SMDS_MeshNode * n=static_cast<const SMDS_MeshNode*>(itNodes->next());
+ SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator();
+ set<const SMDS_MeshElement*> s;
+ while(itFe->more())
s.insert(itFe->next());
- if(s==elements) toReturn->insert(n);
- }
- }
- return toReturn;
+ if(s==elements) toReturn->insert(n);
+ }
+ }
+ return toReturn;
}
///////////////////////////////////////////////////////////////////////////////
-///Find the children of an element that are made of given nodes
+///Find the children of an element that are made of given nodes
///@param setOfChildren The set in which matching children will be inserted
///@param element The element were to search matching children
///@param nodes The nodes that the children must have to be selected
///////////////////////////////////////////////////////////////////////////////
-void SMDS_Mesh::addChildrenWithNodes(set<const SMDS_MeshElement*>& setOfChildren,
- const SMDS_MeshElement * element, set<const SMDS_MeshElement*>& nodes)
-{
-
- switch(element->GetType())
- {
- case SMDSAbs_Node:
- MESSAGE("Internal Error: This should not append");
- break;
- case SMDSAbs_Edge:
- {
- SMDS_ElemIteratorPtr itn=element->nodesIterator();
- while(itn->more())
- {
- const SMDS_MeshElement * e=itn->next();
- if(nodes.find(e)!=nodes.end())
+void SMDS_Mesh::addChildrenWithNodes(set<const SMDS_MeshElement*>& setOfChildren,
+ const SMDS_MeshElement * element,
+ set<const SMDS_MeshElement*>& nodes)
+{
+ switch(element->GetType())
+ {
+ case SMDSAbs_Node:
+ MESSAGE("Internal Error: This should not happend");
+ break;
+ case SMDSAbs_0DElement:
+ {
+ }
+ break;
+ case SMDSAbs_Edge:
+ {
+ SMDS_ElemIteratorPtr itn=element->nodesIterator();
+ while(itn->more())
+ {
+ const SMDS_MeshElement * e=itn->next();
+ if(nodes.find(e)!=nodes.end())
{
setOfChildren.insert(element);
break;
}
- }
- } break;
- case SMDSAbs_Face:
- {
- SMDS_ElemIteratorPtr itn=element->nodesIterator();
- while(itn->more())
- {
- const SMDS_MeshElement * e=itn->next();
- if(nodes.find(e)!=nodes.end())
+ }
+ } break;
+ case SMDSAbs_Face:
+ {
+ SMDS_ElemIteratorPtr itn=element->nodesIterator();
+ while(itn->more())
+ {
+ const SMDS_MeshElement * e=itn->next();
+ if(nodes.find(e)!=nodes.end())
{
setOfChildren.insert(element);
break;
}
- }
- if(hasConstructionEdges())
- {
- SMDS_ElemIteratorPtr ite=element->edgesIterator();
- while(ite->more())
- addChildrenWithNodes(setOfChildren, ite->next(), nodes);
- }
- } break;
- case SMDSAbs_Volume:
- {
- if(hasConstructionFaces())
- {
- SMDS_ElemIteratorPtr ite=element->facesIterator();
- while(ite->more())
- addChildrenWithNodes(setOfChildren, ite->next(), nodes);
- }
- else if(hasConstructionEdges())
- {
- SMDS_ElemIteratorPtr ite=element->edgesIterator();
- while(ite->more())
- addChildrenWithNodes(setOfChildren, ite->next(), nodes);
- }
- }
- }
+ }
+ if(hasConstructionEdges())
+ {
+ SMDS_ElemIteratorPtr ite=element->edgesIterator();
+ while(ite->more())
+ addChildrenWithNodes(setOfChildren, ite->next(), nodes);
+ }
+ } break;
+ case SMDSAbs_Volume:
+ {
+ if(hasConstructionFaces())
+ {
+ SMDS_ElemIteratorPtr ite=element->facesIterator();
+ while(ite->more())
+ addChildrenWithNodes(setOfChildren, ite->next(), nodes);
+ }
+ else if(hasConstructionEdges())
+ {
+ SMDS_ElemIteratorPtr ite=element->edgesIterator();
+ while(ite->more())
+ addChildrenWithNodes(setOfChildren, ite->next(), nodes);
+ }
+ }
+ }
}
///////////////////////////////////////////////////////////////////////////////
///@param removenodes if true remaining nodes will be removed
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem,
- const bool removenodes)
+ const bool removenodes)
{
list<const SMDS_MeshElement *> removedElems;
list<const SMDS_MeshElement *> removedNodes;
RemoveElement( elem, removedElems, removedNodes, removenodes );
}
-
+
///////////////////////////////////////////////////////////////////////////////
///@param elem The element to delete
///@param removedElems contains all removed elements
{
// get finite elements built on elem
set<const SMDS_MeshElement*> * s1;
- if (!hasConstructionEdges() && elem->GetType() == SMDSAbs_Edge ||
- !hasConstructionFaces() && elem->GetType() == SMDSAbs_Face ||
+ if (elem->GetType() == SMDSAbs_0DElement ||
+ elem->GetType() == SMDSAbs_Edge && !hasConstructionEdges() ||
+ elem->GetType() == SMDSAbs_Face && !hasConstructionFaces() ||
elem->GetType() == SMDSAbs_Volume)
{
s1 = new set<const SMDS_MeshElement*>();
case SMDSAbs_Node:
MESSAGE("Internal Error: This should not happen");
break;
+ case SMDSAbs_0DElement:
+ my0DElements.Remove(static_cast<SMDS_Mesh0DElement*>
+ (const_cast<SMDS_MeshElement*>(*it)));
+ //myInfo.Remove0DElement(*it);
+ myInfo.remove(*it);
+ break;
case SMDSAbs_Edge:
myEdges.Remove(static_cast<SMDS_MeshEdge*>
(const_cast<SMDS_MeshElement*>(*it)));
+ myInfo.RemoveEdge(*it);
break;
case SMDSAbs_Face:
myFaces.Remove(static_cast<SMDS_MeshFace*>
(const_cast<SMDS_MeshElement*>(*it)));
+ myInfo.RemoveFace(*it);
break;
case SMDSAbs_Volume:
myVolumes.Remove(static_cast<SMDS_MeshVolume*>
(const_cast<SMDS_MeshElement*>(*it)));
+ myInfo.RemoveVolume(*it);
break;
}
//MESSAGE( "SMDS: RM elem " << (*it)->GetID() );
//MESSAGE( "SMDS: RM node " << (*it)->GetID() );
myNodes.Remove(static_cast<SMDS_MeshNode*>
(const_cast<SMDS_MeshElement*>(*it)));
+ myInfo.myNbNodes--;
myNodeIDFactory->ReleaseID((*it)->GetID());
removedNodes.push_back( (*it) );
delete *it;
delete s1;
}
-
+
///////////////////////////////////////////////////////////////////////////////
///@param elem The element to delete
///////////////////////////////////////////////////////////////////////////////
SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator();
if (!itFe->more()) { // free node
myNodes.Remove(const_cast<SMDS_MeshNode*>(n));
+ myInfo.myNbNodes--;
myNodeIDFactory->ReleaseID(elem->GetID());
delete elem;
}
// in meshes without descendants elements are always free
switch (aType) {
+ case SMDSAbs_0DElement:
+ my0DElements.Remove(static_cast<SMDS_Mesh0DElement*>
+ (const_cast<SMDS_MeshElement*>(elem)));
+ //myInfo.Remove0DElement(elem);
+ myInfo.remove(elem);
+ break;
case SMDSAbs_Edge:
myEdges.Remove(static_cast<SMDS_MeshEdge*>
(const_cast<SMDS_MeshElement*>(elem)));
+ myInfo.RemoveEdge(elem);
break;
case SMDSAbs_Face:
myFaces.Remove(static_cast<SMDS_MeshFace*>
(const_cast<SMDS_MeshElement*>(elem)));
+ myInfo.RemoveFace(elem);
break;
case SMDSAbs_Volume:
myVolumes.Remove(static_cast<SMDS_MeshVolume*>
(const_cast<SMDS_MeshElement*>(elem)));
+ myInfo.RemoveVolume(elem);
break;
default:
break;
while (itn->more())
if (elem == itn->next())
return true;
+ SMDS_0DElementIteratorPtr it0d = elements0dIterator();
+ while (it0d->more())
+ if (elem == it0d->next())
+ return true;
SMDS_EdgeIteratorPtr ite = edgesIterator();
while (ite->more())
if (elem == ite->next())
//=======================================================================
//function : MaxNodeID
-//purpose :
+//purpose :
//=======================================================================
int SMDS_Mesh::MaxNodeID() const
//=======================================================================
//function : MinNodeID
-//purpose :
+//purpose :
//=======================================================================
int SMDS_Mesh::MinNodeID() const
//=======================================================================
//function : MaxElementID
-//purpose :
+//purpose :
//=======================================================================
int SMDS_Mesh::MaxElementID() const
//=======================================================================
//function : MinElementID
-//purpose :
+//purpose :
//=======================================================================
int SMDS_Mesh::MinElementID() const
}
// release their ids
map<int,SMDS_MeshElement*>::iterator elemIt = elemMap.begin();
- for ( ; elemIt != elemMap.end(); elemIt++ )
- {
- int id = (*elemIt).first;
- idFactory->ReleaseID( id );
- }
+ idFactory->Clear();
+// for ( ; elemIt != elemMap.end(); elemIt++ )
+// {
+// int id = (*elemIt).first;
+// idFactory->ReleaseID( id );
+// }
// set new IDs
int ID = startID;
elemIt = elemMap.begin();
//=======================================================================
//function : AddEdgeWithID
-//purpose :
+//purpose :
//=======================================================================
-SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int n1, int n2, int n12, int ID)
+SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int n1, int n2, int n12, int ID)
{
return SMDS_Mesh::AddEdgeWithID
((SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1),
//=======================================================================
//function : AddEdge
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshEdge* SMDS_Mesh::AddEdge(const SMDS_MeshNode* n1,
- const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n2,
const SMDS_MeshNode* n12)
{
return SMDS_Mesh::AddEdgeWithID(n1, n2, n12, myElementIDFactory->GetFreeID());
//=======================================================================
//function : AddEdgeWithID
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n12,
- int ID)
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n12,
+ int ID)
{
if ( !n1 || !n2 || !n12 ) return 0;
SMDS_QuadraticEdge* edge = new SMDS_QuadraticEdge(n1,n2,n12);
node2->AddInverseElement(edge);
node12->AddInverseElement(edge);
myEdges.Add(edge);
+ myInfo.myNbQuadEdges++;
return edge;
- }
+ }
else {
delete edge;
return NULL;
//=======================================================================
//function : AddFace
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n31)
//=======================================================================
//function : AddFaceWithID
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3,
int n12,int n23,int n31, int ID)
//=======================================================================
//function : AddFaceWithID
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
- const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n31,
int ID)
{
if ( !n1 || !n2 || !n3 || !n12 || !n23 || !n31) return 0;
SMDS_QuadraticFaceOfNodes* face =
new SMDS_QuadraticFaceOfNodes(n1,n2,n3,n12,n23,n31);
myFaces.Add(face);
+ myInfo.myNbQuadTriangles++;
if (!registerElement(ID, face)) {
RemoveElement(face, false);
//=======================================================================
//function : AddFace
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n34,
//=======================================================================
//function : AddFaceWithID
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3, int n4,
int n12,int n23,int n34,int n41, int ID)
//=======================================================================
//function : AddFaceWithID
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
- const SMDS_MeshNode * n34,
- const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
int ID)
{
if ( !n1 || !n2 || !n3 || !n4 || !n12 || !n23 || !n34 || !n41) return 0;
SMDS_QuadraticFaceOfNodes* face =
new SMDS_QuadraticFaceOfNodes(n1,n2,n3,n4,n12,n23,n34,n41);
myFaces.Add(face);
+ myInfo.myNbQuadQuadrangles++;
if (!registerElement(ID, face)) {
RemoveElement(face, false);
//=======================================================================
//function : AddVolume
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n31,
- const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n14,
const SMDS_MeshNode * n24,
const SMDS_MeshNode * n34)
{
//=======================================================================
//function : AddVolumeWithID
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4,
int n12,int n23,int n31,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n31,
- const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n14,
const SMDS_MeshNode * n24,
const SMDS_MeshNode * n34,
int ID)
SMDS_QuadraticVolumeOfNodes * volume =
new SMDS_QuadraticVolumeOfNodes(n1,n2,n3,n4,n12,n23,n31,n14,n24,n34);
myVolumes.Add(volume);
+ myInfo.myNbQuadTetras++;
if (!registerElement(ID, volume)) {
RemoveElement(volume, false);
//=======================================================================
//function : AddVolume
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4,
- const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n34,
const SMDS_MeshNode * n41,
- const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n15,
const SMDS_MeshNode * n25,
const SMDS_MeshNode * n35,
const SMDS_MeshNode * n45)
//=======================================================================
//function : AddVolumeWithID
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, int n5,
int n12,int n23,int n34,int n41,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
- const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n5,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n34,
const SMDS_MeshNode * n41,
- const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n15,
const SMDS_MeshNode * n25,
const SMDS_MeshNode * n35,
const SMDS_MeshNode * n45,
new SMDS_QuadraticVolumeOfNodes(n1,n2,n3,n4,n5,n12,n23,
n34,n41,n15,n25,n35,n45);
myVolumes.Add(volume);
+ myInfo.myNbQuadPyramids++;
if (!registerElement(ID, volume)) {
RemoveElement(volume, false);
//=======================================================================
//function : AddVolume
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4,
- const SMDS_MeshNode * n5,
- const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
- const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n31,
const SMDS_MeshNode * n45,
const SMDS_MeshNode * n56,
- const SMDS_MeshNode * n64,
+ const SMDS_MeshNode * n64,
const SMDS_MeshNode * n14,
const SMDS_MeshNode * n25,
const SMDS_MeshNode * n36)
//=======================================================================
//function : AddVolumeWithID
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3,
int n4, int n5, int n6,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
- const SMDS_MeshNode * n5,
- const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
- const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n31,
const SMDS_MeshNode * n45,
const SMDS_MeshNode * n56,
- const SMDS_MeshNode * n64,
+ const SMDS_MeshNode * n64,
const SMDS_MeshNode * n14,
const SMDS_MeshNode * n25,
const SMDS_MeshNode * n36,
new SMDS_QuadraticVolumeOfNodes(n1,n2,n3,n4,n5,n6,n12,n23,n31,
n45,n56,n64,n14,n25,n36);
myVolumes.Add(volume);
+ myInfo.myNbQuadPrisms++;
if (!registerElement(ID, volume)) {
RemoveElement(volume, false);
//=======================================================================
//function : AddVolume
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4,
- const SMDS_MeshNode * n5,
- const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
- const SMDS_MeshNode * n8,
+ const SMDS_MeshNode * n8,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n34,
- const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n41,
const SMDS_MeshNode * n56,
const SMDS_MeshNode * n67,
const SMDS_MeshNode * n78,
- const SMDS_MeshNode * n85,
+ const SMDS_MeshNode * n85,
const SMDS_MeshNode * n15,
const SMDS_MeshNode * n26,
const SMDS_MeshNode * n37,
//=======================================================================
//function : AddVolumeWithID
-//purpose :
+//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4,
int n5, int n6, int n7, int n8,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
- const SMDS_MeshNode * n5,
- const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
- const SMDS_MeshNode * n8,
+ const SMDS_MeshNode * n8,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n34,
- const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n41,
const SMDS_MeshNode * n56,
const SMDS_MeshNode * n67,
const SMDS_MeshNode * n78,
- const SMDS_MeshNode * n85,
+ const SMDS_MeshNode * n85,
const SMDS_MeshNode * n15,
const SMDS_MeshNode * n26,
const SMDS_MeshNode * n37,
new SMDS_QuadraticVolumeOfNodes(n1,n2,n3,n4,n5,n6,n7,n8,n12,n23,n34,n41,
n56,n67,n78,n85,n15,n26,n37,n48);
myVolumes.Add(volume);
+ myInfo.myNbQuadHexas++;
if (!registerElement(ID, volume)) {
RemoveElement(volume, false);
}
return volume;
}
-