-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include <map>
#include <iostream>
#include <fstream>
+#include <iterator>
using namespace std;
#ifndef WIN32
myGrid->Initialize();
myGrid->Allocate();
vtkPoints* points = vtkPoints::New();
- // rnv: to fix bug "21125: EDF 1233 SMESH: Degrardation of precision in a test case for quadratic conversion"
- // using double type for storing coordinates of nodes instead float.
+ // bug "21125: EDF 1233 SMESH: Degrardation of precision in a test case for quadratic conversion"
+ // Use double type for storing coordinates of nodes instead of float.
points->SetDataType(VTK_DOUBLE);
- points->SetNumberOfPoints(SMDS_Mesh::chunkSize);
+ points->SetNumberOfPoints(0 /*SMDS_Mesh::chunkSize*/);
myGrid->SetPoints( points );
points->Delete();
myGrid->BuildLinks();
case VTK_BIQUADRATIC_QUAD:
myInfo.myNbBiQuadQuadrangles++;
break;
+ case VTK_BIQUADRATIC_TRIANGLE:
+ myInfo.myNbBiQuadTriangles++;
+ break;
case VTK_POLYGON:
myInfo.myNbPolygons++;
break;
return true;
}
+//=======================================================================
+//function : MoveNode
+//purpose :
+//=======================================================================
+
+void SMDS_Mesh::MoveNode(const SMDS_MeshNode *n, double x, double y, double z)
+{
+ SMDS_MeshNode * node=const_cast<SMDS_MeshNode*>(n);
+ node->setXYZ(x,y,z);
+}
+
///////////////////////////////////////////////////////////////////////////////
/// Return the node whose SMDS ID is 'ID'.
///////////////////////////////////////////////////////////////////////////////
e = 0;
}
if ( e )
- return static_cast<const SMDS_MeshFace *> (e);
+ return e;
}
}
}
myNodeIDFactory->ReleaseID(node->GetID(), node->getVtkId());
}
}
+ myGrid->Delete();
+
+ delete myNodePool;
+ delete myVolumePool;
+ delete myFacePool;
+ delete myEdgePool;
+ delete myBallPool;
}
//================================================================================
myElementIDFactory->Clear();
}
- SMDS_ElemIteratorPtr itv = elementsIterator();
- while (itv->more())
- {
- SMDS_MeshElement* elem = (SMDS_MeshElement*)(itv->next());
- SMDSAbs_ElementType aType = elem->GetType();
- switch (aType)
- {
- case SMDSAbs_0DElement:
- delete elem;
- break;
- case SMDSAbs_Edge:
- myEdgePool->destroy(static_cast<SMDS_VtkEdge*>(elem));
- break;
- case SMDSAbs_Face:
- myFacePool->destroy(static_cast<SMDS_VtkFace*>(elem));
- break;
- case SMDSAbs_Volume:
- myVolumePool->destroy(static_cast<SMDS_VtkVolume*>(elem));
- break;
- case SMDSAbs_Ball:
- myBallPool->destroy(static_cast<SMDS_BallElement*>(elem));
- break;
- default:
- break;
- }
- }
- myCells.clear();
- myCellIdVtkToSmds.clear();
- //myCellIdSmdsToVtk.clear();
+ // SMDS_ElemIteratorPtr itv = elementsIterator();
+ // while (itv->more())
+ // {
+ // SMDS_MeshElement* elem = (SMDS_MeshElement*)(itv->next());
+ // SMDSAbs_ElementType aType = elem->GetType();
+ // switch (aType)
+ // {
+ // case SMDSAbs_0DElement:
+ // delete elem;
+ // break;
+ // case SMDSAbs_Edge:
+ // myEdgePool->destroy(static_cast<SMDS_VtkEdge*>(elem));
+ // break;
+ // case SMDSAbs_Face:
+ // myFacePool->destroy(static_cast<SMDS_VtkFace*>(elem));
+ // break;
+ // case SMDSAbs_Volume:
+ // myVolumePool->destroy(static_cast<SMDS_VtkVolume*>(elem));
+ // break;
+ // case SMDSAbs_Ball:
+ // myBallPool->destroy(static_cast<SMDS_BallElement*>(elem));
+ // break;
+ // default:
+ // break;
+ // }
+ // }
+ myVolumePool->clear();
+ myFacePool->clear();
+ myEdgePool->clear();
+ myBallPool->clear();
+
+ clearVector( myCells );
+ clearVector( myCellIdVtkToSmds );
SMDS_NodeIteratorPtr itn = nodesIterator();
while (itn->more())
{
SMDS_MeshNode *node = (SMDS_MeshNode*)(itn->next());
node->SetPosition(SMDS_SpacePosition::originSpacePosition());
- myNodePool->destroy(node);
+ //myNodePool->destroy(node);
}
- myNodes.clear();
+ myNodePool->clear();
+ clearVector( myNodes );
list<SMDS_Mesh*>::iterator itc=myChildren.begin();
while(itc!=myChildren.end())
(*itc)->Clear();
myModified = false;
+ myModifTime++;
xmin = 0; xmax = 0;
ymin = 0; ymax = 0;
zmin = 0; zmax = 0;
SMDS_ElemIteratorPtr SMDS_Mesh::elementEntityIterator(SMDSAbs_EntityType type) const
{
+ if ( type == SMDSEntity_Node )
+ {
+ typedef ElemVecIterator<const SMDS_MeshElement*, SMDS_MeshNode*> TIterator;
+ return SMDS_ElemIteratorPtr( new TIterator(myNodes));
+ }
// naturally always sorted by ID
typedef ElemVecIterator
< const SMDS_MeshElement*, SMDS_MeshCell*, SMDS_MeshElement::EntityFilter > TIterator;
myNodes[elemId] = 0;
myInfo.myNbNodes--;
((SMDS_MeshNode*) n)->SetPosition(SMDS_SpacePosition::originSpacePosition());
+ ((SMDS_MeshNode*) n)->SMDS_MeshElement::init( -1, -1, -1 ); // avoid reuse
myNodePool->destroy(static_cast<SMDS_MeshNode*>(todest));
myNodeIDFactory->ReleaseID(elemId, vtkId);
}
}
+//=======================================================================
+//function : AddFace
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * nCenter)
+{
+ return SMDS_Mesh::AddFaceWithID(n1,n2,n3,n12,n23,n31,nCenter,
+ myElementIDFactory->GetFreeID());
+}
+
+//=======================================================================
+//function : AddFaceWithID
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3,
+ int n12,int n23,int n31, int nCenter, int ID)
+{
+ return SMDS_Mesh::AddFaceWithID
+ ((SMDS_MeshNode *)myNodeIDFactory->MeshElement(n1) ,
+ (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n2) ,
+ (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n3) ,
+ (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n12),
+ (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n23),
+ (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n31),
+ (SMDS_MeshNode *)myNodeIDFactory->MeshElement(nCenter),
+ ID);
+}
+
+//=======================================================================
+//function : AddFaceWithID
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * nCenter,
+ int ID)
+{
+ if ( !n1 || !n2 || !n3 || !n12 || !n23 || !n31 || !nCenter) return 0;
+ if(hasConstructionEdges()) {
+ // creation quadratic edges - not implemented
+ return 0;
+ }
+ else
+ {
+ // --- retrieve nodes ID
+ vector<vtkIdType> nodeIds;
+ nodeIds.clear();
+ nodeIds.push_back(n1->getVtkId());
+ nodeIds.push_back(n2->getVtkId());
+ nodeIds.push_back(n3->getVtkId());
+ nodeIds.push_back(n12->getVtkId());
+ nodeIds.push_back(n23->getVtkId());
+ nodeIds.push_back(n31->getVtkId());
+ nodeIds.push_back(nCenter->getVtkId());
+
+ SMDS_MeshFace * face = 0;
+ SMDS_VtkFace *facevtk = myFacePool->getNew();
+ facevtk->init(nodeIds, this);
+ if (!this->registerElement(ID,facevtk))
+ {
+ this->myGrid->GetCellTypesArray()->SetValue(facevtk->getVtkId(), VTK_EMPTY_CELL);
+ myFacePool->destroy(facevtk);
+ return 0;
+ }
+ face = facevtk;
+ adjustmyCellsCapacity(ID);
+ myCells[ID] = face;
+ myInfo.myNbBiQuadTriangles++;
+
+// if (!registerElement(ID, face)) {
+// RemoveElement(face, false);
+// face = NULL;
+// }
+ return face;
+ }
+}
+
+
//=======================================================================
//function : AddFace
//purpose :