//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+#ifdef _MSC_VER
+#pragma warning(disable:4786)
+#endif
+
#include "utilities.h"
#include "SMDS_Mesh.hxx"
#include "SMDS_VolumeOfNodes.hxx"
#include "SMDS_VolumeOfFaces.hxx"
#include "SMDS_FaceOfNodes.hxx"
-#include "SMDS_Tria3OfNodes.hxx"
-#include "SMDS_HexahedronOfNodes.hxx"
#include "SMDS_FaceOfEdges.hxx"
+#include "SMDS_PolyhedralVolumeOfNodes.hxx"
+#include "SMDS_PolygonalFaceOfNodes.hxx"
#include <algorithm>
+#include <map>
using namespace std;
///////////////////////////////////////////////////////////////////////////////
/// Create a new mesh object
///////////////////////////////////////////////////////////////////////////////
SMDS_Mesh::SMDS_Mesh()
- :myNodeIDFactory(new SMDS_MeshElementIDFactory()),
+ :myParent(NULL),
+ myNodeIDFactory(new SMDS_MeshElementIDFactory()),
myElementIDFactory(new SMDS_MeshElementIDFactory()),
myHasConstructionEdges(false), myHasConstructionFaces(false),
myHasInverseElements(true)
SMDS_MeshNode * SMDS_Mesh::AddNode(double x, double y, double z)
{
- return AddNodeWithID(x,y,z,myNodeIDFactory->GetFreeID());
+ return SMDS_Mesh::AddNodeWithID(x,y,z,myNodeIDFactory->GetFreeID());
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshNode * SMDS_Mesh::AddNodeWithID(double x, double y, double z, int ID)
{
- // find the MeshNode corresponding to ID
- const SMDS_MeshElement *node = myNodeIDFactory->MeshElement(ID);
-
- if (node == NULL)
- {
- SMDS_MeshNode * node=new SMDS_MeshNode(x, y, z);
- myNodes.insert(node);
- myNodeIDFactory->BindID(ID,node);
- return node;
- }
- else
- return NULL;
+ // find the MeshNode corresponding to ID
+ const SMDS_MeshElement *node = myNodeIDFactory->MeshElement(ID);
+ if(!node){
+ SMDS_MeshNode * node=new SMDS_MeshNode(x, y, z);
+ myNodes.Add(node);
+ myNodeIDFactory->BindID(ID,node);
+ return node;
+ }else
+ return NULL;
}
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int idnode1, int idnode2, int ID)
{
- SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
- SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
- if((node1==NULL)||(node2==NULL)) return NULL;
- return AddEdgeWithID(node1, node2, ID);
+ SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
+ SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
+ if(!node1 || !node2) return NULL;
+ return SMDS_Mesh::AddEdgeWithID(node1, node2, ID);
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshEdge* SMDS_Mesh::AddEdge(const SMDS_MeshNode * node1,
- const SMDS_MeshNode * node2)
+ const SMDS_MeshNode * node2)
{
- return AddEdgeWithID(node1, node2, myElementIDFactory->GetFreeID());
+ return SMDS_Mesh::AddEdgeWithID(node1, node2, myElementIDFactory->GetFreeID());
}
///////////////////////////////////////////////////////////////////////////////
/// @param idnode1 ID of the first node
/// @param idnode2 ID of the second node
/// @param ID ID of the edge to create
-/// @return The created edge or NULL if an edge with this ID already exists or
+/// @return The created edge or NULL if an element with this ID already exists or
/// if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2, int ID)
-{
- SMDS_MeshNode *node1,*node2;
- node1=const_cast<SMDS_MeshNode*>(n1);
- node2=const_cast<SMDS_MeshNode*>(n2);
-
- SMDS_MeshEdge * edge=new SMDS_MeshEdge(node1,node2);
- if(myElementIDFactory->BindID(ID, edge))
- {
- node1->AddInverseElement(edge);
- node2->AddInverseElement(edge);
- myEdges.insert(edge);
- return edge;
- }
- else
- {
- delete edge;
- return NULL;
- }
+ const SMDS_MeshNode * n2,
+ int ID)
+{
+ SMDS_MeshEdge * edge=new SMDS_MeshEdge(n1,n2);
+ if(myElementIDFactory->BindID(ID, edge)) {
+ SMDS_MeshNode *node1,*node2;
+ node1=const_cast<SMDS_MeshNode*>(n1);
+ node2=const_cast<SMDS_MeshNode*>(n2);
+ node1->AddInverseElement(edge);
+ node2->AddInverseElement(edge);
+ myEdges.Add(edge);
+ return edge;
+ }
+ else {
+ delete edge;
+ return NULL;
+ }
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3)
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3)
{
- return AddFaceWithID(n1,n2,n3, myElementIDFactory->GetFreeID());
+ return SMDS_Mesh::AddFaceWithID(n1,n2,n3, myElementIDFactory->GetFreeID());
}
///////////////////////////////////////////////////////////////////////////////
-/// Add a quadrangle defined by its nodes IDs
+/// Add a triangle defined by its nodes IDs
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1, int idnode2, int idnode3, int ID)
{
- SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
- SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
- SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
- if((node1==NULL)||(node2==NULL)||(node3==NULL)) return NULL;
- return AddFaceWithID(node1, node2, node3, ID);
+ SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
+ SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
+ SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
+ if(!node1 || !node2 || !node3) return NULL;
+ return SMDS_Mesh::AddFaceWithID(node1, node2, node3, ID);
}
///////////////////////////////////////////////////////////////////////////////
-/// Add a quadrangle defined by its nodes
+/// Add a triangle defined by its nodes
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(
- const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3, int ID)
+SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ int ID)
{
- SMDS_MeshNode *node1, *node2, *node3;
- node1=const_cast<SMDS_MeshNode*>(n1),
- node2=const_cast<SMDS_MeshNode*>(n2),
- node3=const_cast<SMDS_MeshNode*>(n3);
- SMDS_MeshFace * face=createTriangle(node1, node2, node3);
+ SMDS_MeshFace * face=createTriangle(n1, n2, n3);
- if(myElementIDFactory->BindID(ID, face))
- {
- node1->AddInverseElement(face);
- node2->AddInverseElement(face);
- node3->AddInverseElement(face);
- return face;
- }
- else
- {
- RemoveFace(face);
- return NULL;
- }
+ if (!registerElement(ID, face)) {
+ RemoveElement(face, false);
+ face = NULL;
+ }
+ return face;
}
///////////////////////////////////////////////////////////////////////////////
-/// Add a triangle defined by its nodes. An ID is automatically affected to the
+/// Add a quadrangle defined by its nodes. An ID is automatically affected to the
/// created face
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4)
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4)
{
- return AddFaceWithID(n1,n2,n3, n4, myElementIDFactory->GetFreeID());
+ return SMDS_Mesh::AddFaceWithID(n1,n2,n3, n4, myElementIDFactory->GetFreeID());
}
///////////////////////////////////////////////////////////////////////////////
/// Add a quadrangle defined by its nodes IDs
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1, int idnode2, int idnode3,
- int idnode4, int ID)
+SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1,
+ int idnode2,
+ int idnode3,
+ int idnode4,
+ int ID)
{
- SMDS_MeshNode *node1, *node2, *node3, *node4;
- node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
- node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
- node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
- node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
- if((node1==NULL)||(node2==NULL)||(node3==NULL)) return NULL;
- return AddFaceWithID(node1, node2, node3, node4, ID);
+ SMDS_MeshNode *node1, *node2, *node3, *node4;
+ node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
+ node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
+ node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
+ node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
+ if(!node1 || !node2 || !node3 || !node4) return NULL;
+ return SMDS_Mesh::AddFaceWithID(node1, node2, node3, node4, ID);
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2, const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4, int ID)
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ int ID)
{
- SMDS_MeshNode *node1, *node2, *node3, *node4;
- node1=const_cast<SMDS_MeshNode*>(n1),
- node2=const_cast<SMDS_MeshNode*>(n2),
- node3=const_cast<SMDS_MeshNode*>(n3);
- node4=const_cast<SMDS_MeshNode*>(n4);
- SMDS_MeshFace * face=createQuadrangle(node1, node2, node3, node4);
+ SMDS_MeshFace * face=createQuadrangle(n1, n2, n3, n4);
- if(myElementIDFactory->BindID(ID, face))
- {
- node1->AddInverseElement(face);
- node2->AddInverseElement(face);
- node3->AddInverseElement(face);
- node4->AddInverseElement(face);
- return face;
- }
- else
- {
- RemoveFace(face);
- return NULL;
- }
+ if (!registerElement(ID, face)) {
+ RemoveElement(face, false);
+ face = NULL;
+ }
+ return face;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Add a triangle defined by its edges. An ID is automatically assigned to the
+/// Created face
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshEdge * e1,
+ const SMDS_MeshEdge * e2,
+ const SMDS_MeshEdge * e3)
+{
+ if (!hasConstructionEdges())
+ return NULL;
+ return AddFaceWithID(e1,e2,e3, myElementIDFactory->GetFreeID());
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Add a triangle defined by its edges
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshEdge * e1,
+ const SMDS_MeshEdge * e2,
+ const SMDS_MeshEdge * e3,
+ int ID)
+{
+ if (!hasConstructionEdges())
+ return NULL;
+ SMDS_MeshFace * face = new SMDS_FaceOfEdges(e1,e2,e3);
+ myFaces.Add(face);
+
+ if (!registerElement(ID, face)) {
+ RemoveElement(face, false);
+ face = NULL;
+ }
+ return face;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Add a quadrangle defined by its edges. An ID is automatically assigned to the
+/// Created face
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshEdge * e1,
+ const SMDS_MeshEdge * e2,
+ const SMDS_MeshEdge * e3,
+ const SMDS_MeshEdge * e4)
+{
+ if (!hasConstructionEdges())
+ return NULL;
+ return AddFaceWithID(e1,e2,e3,e4, myElementIDFactory->GetFreeID());
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Add a quadrangle defined by its edges
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshEdge * e1,
+ const SMDS_MeshEdge * e2,
+ const SMDS_MeshEdge * e3,
+ const SMDS_MeshEdge * e4,
+ int ID)
+{
+ if (!hasConstructionEdges())
+ return NULL;
+ SMDS_MeshFace * face = new SMDS_FaceOfEdges(e1,e2,e3,e4);
+ myFaces.Add(face);
+
+ if (!registerElement(ID, face))
+ {
+ RemoveElement(face, false);
+ face = NULL;
+ }
+ return face;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2, const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4)
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4)
{
- int ID = myElementIDFactory->GetFreeID();
- SMDS_MeshVolume * v = AddVolumeWithID(n1, n2, n3, n4, ID);
- if(v==NULL) myElementIDFactory->ReleaseID(ID);
- return v;
+ int ID = myElementIDFactory->GetFreeID();
+ SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, ID);
+ if(v==NULL) myElementIDFactory->ReleaseID(ID);
+ return v;
}
///////////////////////////////////////////////////////////////////////////////
///Create a new tetrahedron and add it to the mesh.
///@param ID The ID of the new volume
-///@return The created tetrahedron or NULL if an edge with this ID already exists
+///@return The created tetrahedron or NULL if an element with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2,
- int idnode3, int idnode4, int ID)
+SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
+ int idnode2,
+ int idnode3,
+ int idnode4,
+ int ID)
{
- SMDS_MeshNode *node1, *node2, *node3, *node4;
- node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
- node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
- node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
- node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
- if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4=NULL)) return NULL;
- return AddVolumeWithID(node1, node2, node3, node4, ID);
+ SMDS_MeshNode *node1, *node2, *node3, *node4;
+ node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
+ node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
+ node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
+ node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
+ if(!node1 || !node2 || !node3 || !node4) return NULL;
+ return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, ID);
}
///////////////////////////////////////////////////////////////////////////////
///@return The created tetrahedron
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(
- const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4, int ID)
-{
- SMDS_MeshNode *node1, *node2, *node3, *node4;
- node1=const_cast<SMDS_MeshNode*>(n1),
- node2=const_cast<SMDS_MeshNode*>(n2),
- node3=const_cast<SMDS_MeshNode*>(n3);
- node4=const_cast<SMDS_MeshNode*>(n4);
- SMDS_MeshVolume* volume;
- if(hasConstructionFaces())
- {
- SMDS_MeshFace * f1=createTriangle(node1,node2,node3);
- SMDS_MeshFace * f2=createTriangle(node1,node2,node4);
- SMDS_MeshFace * f3=createTriangle(node1,node3,node4);
- SMDS_MeshFace * f4=createTriangle(node2,node3,node4);
- volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4);
- myVolumes.insert(volume);
- }
- else if(hasConstructionEdges())
- {
- MESSAGE("Error : Not implemented");
- return NULL;
- }
- else
- {
- volume=new SMDS_VolumeOfNodes(node1,node2,node3,node4);
- myVolumes.insert(volume);
- }
-
- if(myElementIDFactory->BindID(ID, volume))
- {
- node1->AddInverseElement(volume);
- node2->AddInverseElement(volume);
- node3->AddInverseElement(volume);
- node4->AddInverseElement(volume);
- return volume;
- }
- else
- {
- RemoveVolume(volume);
- return NULL;
- }
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ int ID)
+{
+ SMDS_MeshVolume* volume;
+ if(hasConstructionFaces()) {
+ SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3);
+ SMDS_MeshFace * f2=FindFaceOrCreate(n1,n2,n4);
+ SMDS_MeshFace * f3=FindFaceOrCreate(n1,n3,n4);
+ SMDS_MeshFace * f4=FindFaceOrCreate(n2,n3,n4);
+ volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4);
+ myVolumes.Add(volume);
+ }
+ else if(hasConstructionEdges()) {
+ MESSAGE("Error : Not implemented");
+ return NULL;
+ }
+ else {
+ volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4);
+ myVolumes.Add(volume);
+ }
+
+ if (!registerElement(ID, volume)) {
+ RemoveElement(volume, false);
+ volume = NULL;
+ }
+ return volume;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2, const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4, const SMDS_MeshNode * n5)
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5)
{
- int ID = myElementIDFactory->GetFreeID();
- SMDS_MeshVolume * v = AddVolumeWithID(n1, n2, n3, n4, n5, ID);
- if(v==NULL) myElementIDFactory->ReleaseID(ID);
- return v;
+ int ID = myElementIDFactory->GetFreeID();
+ SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, ID);
+ if(v==NULL) myElementIDFactory->ReleaseID(ID);
+ return v;
}
///////////////////////////////////////////////////////////////////////////////
///Create a new pyramid and add it to the mesh.
///Nodes 1,2,3 and 4 define the base of the pyramid
///@param ID The ID of the new volume
-///@return The created pyramid or NULL if a pyramid with this ID already exists
+///@return The created pyramid or NULL if an element with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2,
- int idnode3, int idnode4, int idnode5, int ID)
+SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
+ int idnode2,
+ int idnode3,
+ int idnode4,
+ int idnode5,
+ int ID)
{
- SMDS_MeshNode *node1, *node2, *node3, *node4, *node5;
- node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
- node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
- node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
- node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
- node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
- if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4=NULL)||
- (node5=NULL))
- return NULL;
- return AddVolumeWithID(node1, node2, node3, node4, node5, ID);
+ SMDS_MeshNode *node1, *node2, *node3, *node4, *node5;
+ node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
+ node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
+ node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
+ node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
+ node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
+ if(!node1 || !node2 || !node3 || !node4 || !node5) return NULL;
+ return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, ID);
}
///////////////////////////////////////////////////////////////////////////////
///@return The created pyramid
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(
- const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4,
- const SMDS_MeshNode * n5, int ID)
-{
- SMDS_MeshNode *node1, *node2, *node3, *node4, *node5;
- node1=const_cast<SMDS_MeshNode*>(n1),
- node2=const_cast<SMDS_MeshNode*>(n2),
- node3=const_cast<SMDS_MeshNode*>(n3);
- node4=const_cast<SMDS_MeshNode*>(n4);
- node5=const_cast<SMDS_MeshNode*>(n5);
- SMDS_MeshVolume* volume;
- if(hasConstructionFaces())
- {
- SMDS_MeshFace * f1=createQuadrangle(node1,node2,node3,node4);
- SMDS_MeshFace * f2=createTriangle(node1,node2,node5);
- SMDS_MeshFace * f3=createTriangle(node2,node3,node5);
- SMDS_MeshFace * f4=createTriangle(node3,node4,node5);
- volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4);
- myVolumes.insert(volume);
- }
- else if(hasConstructionEdges())
- {
- MESSAGE("Error : Not implemented");
- return NULL;
- }
- else
- {
- volume=new SMDS_VolumeOfNodes(node1,node2,node3,node4,node5);
- myVolumes.insert(volume);
- }
-
- if(myElementIDFactory->BindID(ID, volume))
- {
- node1->AddInverseElement(volume);
- node2->AddInverseElement(volume);
- node3->AddInverseElement(volume);
- node4->AddInverseElement(volume);
- node5->AddInverseElement(volume);
- return volume;
- }
- else
- {
- RemoveVolume(volume);
- return NULL;
- }
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ int ID)
+{
+ SMDS_MeshVolume* volume;
+ if(hasConstructionFaces()) {
+ SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3,n4);
+ SMDS_MeshFace * f2=FindFaceOrCreate(n1,n2,n5);
+ SMDS_MeshFace * f3=FindFaceOrCreate(n2,n3,n5);
+ SMDS_MeshFace * f4=FindFaceOrCreate(n3,n4,n5);
+ volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4);
+ myVolumes.Add(volume);
+ }
+ else if(hasConstructionEdges()) {
+ MESSAGE("Error : Not implemented");
+ return NULL;
+ }
+ else {
+ volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4,n5);
+ myVolumes.Add(volume);
+ }
+
+ if (!registerElement(ID, volume)) {
+ RemoveElement(volume, false);
+ volume = NULL;
+ }
+ return volume;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2, const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4, const SMDS_MeshNode * n5,
- const SMDS_MeshNode * n6)
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6)
{
- int ID = myElementIDFactory->GetFreeID();
- SMDS_MeshVolume * v = AddVolumeWithID(n1, n2, n3, n4, n5, n6, ID);
- if(v==NULL) myElementIDFactory->ReleaseID(ID);
- return v;
+ int ID = myElementIDFactory->GetFreeID();
+ SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, ID);
+ if(v==NULL) myElementIDFactory->ReleaseID(ID);
+ return v;
}
///////////////////////////////////////////////////////////////////////////////
///Create a new prism and add it to the mesh.
///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle.
///@param ID The ID of the new volume
-///@return The created prism or NULL if a prism with this ID already exists
+///@return The created prism or NULL if an element with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2,
- int idnode3, int idnode4, int idnode5, int idnode6, int ID)
-{
- SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6;
- node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
- node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
- node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
- node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
- node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
- node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6);
- if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4=NULL)||
- (node5==NULL)||(node6=NULL))
- return NULL;
- return AddVolumeWithID(node1, node2, node3, node4, node5, node6, ID);
+SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
+ int idnode2,
+ int idnode3,
+ int idnode4,
+ int idnode5,
+ int idnode6,
+ int ID)
+{
+ SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6;
+ node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
+ node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
+ node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
+ node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
+ node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
+ node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6);
+ if(!node1 || !node2 || !node3 || !node4 || !node5 || !node6) return NULL;
+ return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6, ID);
}
///////////////////////////////////////////////////////////////////////////////
///@return The created prism
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(
- const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4,
- const SMDS_MeshNode * n5,
- const SMDS_MeshNode * n6, int ID)
-{
- SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6;
- node1=const_cast<SMDS_MeshNode*>(n1),
- node2=const_cast<SMDS_MeshNode*>(n2),
- node3=const_cast<SMDS_MeshNode*>(n3);
- node4=const_cast<SMDS_MeshNode*>(n4);
- node5=const_cast<SMDS_MeshNode*>(n5);
- node6=const_cast<SMDS_MeshNode*>(n6);
- SMDS_MeshVolume* volume;
- if(hasConstructionFaces())
- {
- SMDS_MeshFace * f1=createTriangle(node1,node2,node3);
- SMDS_MeshFace * f2=createTriangle(node4,node5,node6);
- SMDS_MeshFace * f3=createQuadrangle(node1,node4,node5,node2);
- SMDS_MeshFace * f4=createQuadrangle(node2,node5,node6,node3);
- SMDS_MeshFace * f5=createQuadrangle(node3,node6,node4,node1);
- volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5);
- myVolumes.insert(volume);
- }
- else if(hasConstructionEdges())
- {
- MESSAGE("Error : Not implemented");
- return NULL;
- }
- else
- {
- volume=new SMDS_VolumeOfNodes(node1,node2,node3,node4,node5,node6);
- myVolumes.insert(volume);
- }
-
- if(myElementIDFactory->BindID(ID, volume))
- {
- node1->AddInverseElement(volume);
- node2->AddInverseElement(volume);
- node3->AddInverseElement(volume);
- node4->AddInverseElement(volume);
- node5->AddInverseElement(volume);
- node6->AddInverseElement(volume);
- return volume;
- }
- else
- {
- RemoveVolume(volume);
- return NULL;
- }
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ int ID)
+{
+ SMDS_MeshVolume* volume;
+ if(hasConstructionFaces()) {
+ SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3);
+ SMDS_MeshFace * f2=FindFaceOrCreate(n4,n5,n6);
+ SMDS_MeshFace * f3=FindFaceOrCreate(n1,n4,n5,n2);
+ SMDS_MeshFace * f4=FindFaceOrCreate(n2,n5,n6,n3);
+ SMDS_MeshFace * f5=FindFaceOrCreate(n3,n6,n4,n1);
+ volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5);
+ myVolumes.Add(volume);
+ }
+ else if(hasConstructionEdges()) {
+ MESSAGE("Error : Not implemented");
+ return NULL;
+ }
+ else {
+ volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4,n5,n6);
+ myVolumes.Add(volume);
+ }
+
+ if (!registerElement(ID, volume)) {
+ RemoveElement(volume, false);
+ volume = NULL;
+ }
+ return volume;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2, const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4, const SMDS_MeshNode * n5,
- const SMDS_MeshNode * n6, const SMDS_MeshNode * n7,
- const SMDS_MeshNode * n8)
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n7,
+ const SMDS_MeshNode * n8)
{
- int ID = myElementIDFactory->GetFreeID();
- SMDS_MeshVolume * v = AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, ID);
- if(v==NULL) myElementIDFactory->ReleaseID(ID);
- return v;
+ int ID = myElementIDFactory->GetFreeID();
+ SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, ID);
+ if(v==NULL) myElementIDFactory->ReleaseID(ID);
+ return v;
}
///////////////////////////////////////////////////////////////////////////////
///Create a new hexahedron and add it to the mesh.
///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges.
///@param ID The ID of the new volume
-///@return The created hexahedron or NULL if an hexahedron with this ID already
+///@return The created hexahedron or NULL if an element with this ID already
///exists or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2,
- int idnode3, int idnode4, int idnode5, int idnode6, int idnode7,
- int idnode8, int ID)
-{
- SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6, *node7, *node8;
- node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
- node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
- node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
- node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
- node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
- node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6);
- node7 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode7);
- node8 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode8);
- if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4==NULL)||
- (node5==NULL)||(node6==NULL)||(node7==NULL)||(node8==NULL))
- return NULL;
- return AddVolumeWithID(node1, node2, node3, node4, node5, node6, node7,
- node8, ID);
+SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
+ int idnode2,
+ int idnode3,
+ int idnode4,
+ int idnode5,
+ int idnode6,
+ int idnode7,
+ int idnode8,
+ int ID)
+{
+ SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6, *node7, *node8;
+ node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
+ node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
+ node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
+ node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
+ node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
+ node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6);
+ node7 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode7);
+ node8 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode8);
+ if(!node1 || !node2 || !node3 || !node4 || !node5 || !node6 || !node7 || !node8)
+ return NULL;
+ return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6,
+ node7, node8, ID);
}
///////////////////////////////////////////////////////////////////////////////
///Create a new hexahedron and add it to the mesh.
///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges.
///@param ID The ID of the new volume
-///@return The created prism or NULL if an hexadron with this ID already exists
+///@return The created prism or NULL if an element with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(
- const SMDS_MeshNode * n1,
- const SMDS_MeshNode * n2,
- const SMDS_MeshNode * n3,
- const SMDS_MeshNode * n4,
- const SMDS_MeshNode * n5,
- const SMDS_MeshNode * n6,
- const SMDS_MeshNode * n7,
- const SMDS_MeshNode * n8, int ID)
-{
- SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6, *node7, *node8;
- node1=const_cast<SMDS_MeshNode*>(n1),
- node2=const_cast<SMDS_MeshNode*>(n2),
- node3=const_cast<SMDS_MeshNode*>(n3);
- node4=const_cast<SMDS_MeshNode*>(n4);
- node5=const_cast<SMDS_MeshNode*>(n5);
- node6=const_cast<SMDS_MeshNode*>(n6);
- node7=const_cast<SMDS_MeshNode*>(n7);
- node8=const_cast<SMDS_MeshNode*>(n8);
- SMDS_MeshVolume* volume;
- if(hasConstructionFaces())
- {
- SMDS_MeshFace * f1=FindFaceOrCreate(node1,node2,node3,node4);
- SMDS_MeshFace * f2=FindFaceOrCreate(node5,node6,node7,node8);
- SMDS_MeshFace * f3=FindFaceOrCreate(node1,node4,node8,node5);
- SMDS_MeshFace * f4=FindFaceOrCreate(node1,node2,node6,node5);
- SMDS_MeshFace * f5=FindFaceOrCreate(node2,node3,node7,node6);
- SMDS_MeshFace * f6=FindFaceOrCreate(node3,node4,node8,node7);
- volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5,f6);
- myVolumes.insert(volume);
- }
- else if(hasConstructionEdges())
- {
- MESSAGE("Error : Not implemented");
- return NULL;
- }
- else
- {
- volume=new SMDS_HexahedronOfNodes(node1,node2,node3,node4,node5,node6,
- node7,node8);
- myVolumes.insert(volume);
- }
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n7,
+ const SMDS_MeshNode * n8,
+ int ID)
+{
+ SMDS_MeshVolume* volume;
+ if(hasConstructionFaces()) {
+ SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3,n4);
+ SMDS_MeshFace * f2=FindFaceOrCreate(n5,n6,n7,n8);
+ SMDS_MeshFace * f3=FindFaceOrCreate(n1,n4,n8,n5);
+ SMDS_MeshFace * f4=FindFaceOrCreate(n1,n2,n6,n5);
+ SMDS_MeshFace * f5=FindFaceOrCreate(n2,n3,n7,n6);
+ SMDS_MeshFace * f6=FindFaceOrCreate(n3,n4,n8,n7);
+ volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5,f6);
+ myVolumes.Add(volume);
+ }
+ else if(hasConstructionEdges()) {
+ MESSAGE("Error : Not implemented");
+ return NULL;
+ }
+ else {
+// volume=new SMDS_HexahedronOfNodes(n1,n2,n3,n4,n5,n6,n7,n8);
+ volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4,n5,n6,n7,n8);
+ myVolumes.Add(volume);
+ }
+
+ if (!registerElement(ID, volume)) {
+ RemoveElement(volume, false);
+ volume = NULL;
+ }
+ return volume;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+///Create a new tetrahedron defined by its faces and add it to the mesh.
+///@return The created tetrahedron
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshFace * f1,
+ const SMDS_MeshFace * f2,
+ const SMDS_MeshFace * f3,
+ const SMDS_MeshFace * f4)
+{
+ if (!hasConstructionFaces())
+ return NULL;
+ return AddVolumeWithID(f1,f2,f3,f4, myElementIDFactory->GetFreeID());
+}
+
+///////////////////////////////////////////////////////////////////////////////
+///Create a new tetrahedron defined by its faces and add it to the mesh.
+///@param ID The ID of the new volume
+///@return The created tetrahedron
+///////////////////////////////////////////////////////////////////////////////
- if(myElementIDFactory->BindID(ID, volume))
- {
- node1->AddInverseElement(volume);
- node2->AddInverseElement(volume);
- node3->AddInverseElement(volume);
- node4->AddInverseElement(volume);
- node5->AddInverseElement(volume);
- node6->AddInverseElement(volume);
- node7->AddInverseElement(volume);
- node8->AddInverseElement(volume);
- return volume;
- }
- else
- {
- RemoveVolume(volume);
- return NULL;
- }
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1,
+ const SMDS_MeshFace * f2,
+ const SMDS_MeshFace * f3,
+ const SMDS_MeshFace * f4,
+ int ID)
+{
+ if (!hasConstructionFaces())
+ return NULL;
+ SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4);
+ myVolumes.Add(volume);
+
+ if (!registerElement(ID, volume)) {
+ RemoveElement(volume, false);
+ volume = NULL;
+ }
+ return volume;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+///Create a new pyramid defined by its faces and add it to the mesh.
+///@return The created pyramid
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshFace * f1,
+ const SMDS_MeshFace * f2,
+ const SMDS_MeshFace * f3,
+ const SMDS_MeshFace * f4,
+ const SMDS_MeshFace * f5)
+{
+ if (!hasConstructionFaces())
+ return NULL;
+ return AddVolumeWithID(f1,f2,f3,f4,f5, myElementIDFactory->GetFreeID());
+}
+
+///////////////////////////////////////////////////////////////////////////////
+///Create a new pyramid defined by its faces and add it to the mesh.
+///@param ID The ID of the new volume
+///@return The created pyramid
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1,
+ const SMDS_MeshFace * f2,
+ const SMDS_MeshFace * f3,
+ const SMDS_MeshFace * f4,
+ const SMDS_MeshFace * f5,
+ int ID)
+{
+ if (!hasConstructionFaces())
+ return NULL;
+ SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5);
+ myVolumes.Add(volume);
+
+ if (!registerElement(ID, volume)) {
+ RemoveElement(volume, false);
+ volume = NULL;
+ }
+ return volume;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+///Create a new prism defined by its faces and add it to the mesh.
+///@return The created prism
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshFace * f1,
+ const SMDS_MeshFace * f2,
+ const SMDS_MeshFace * f3,
+ const SMDS_MeshFace * f4,
+ const SMDS_MeshFace * f5,
+ const SMDS_MeshFace * f6)
+{
+ if (!hasConstructionFaces())
+ return NULL;
+ return AddVolumeWithID(f1,f2,f3,f4,f5,f6, myElementIDFactory->GetFreeID());
+}
+
+///////////////////////////////////////////////////////////////////////////////
+///Create a new prism defined by its faces and add it to the mesh.
+///@param ID The ID of the new volume
+///@return The created prism
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1,
+ const SMDS_MeshFace * f2,
+ const SMDS_MeshFace * f3,
+ const SMDS_MeshFace * f4,
+ const SMDS_MeshFace * f5,
+ const SMDS_MeshFace * f6,
+ int ID)
+{
+ if (!hasConstructionFaces())
+ return NULL;
+ SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5,f6);
+ myVolumes.Add(volume);
+
+ if (!registerElement(ID, volume)) {
+ RemoveElement(volume, false);
+ volume = NULL;
+ }
+ return volume;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Add a polygon defined by its nodes IDs
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshFace* SMDS_Mesh::AddPolygonalFaceWithID (std::vector<int> nodes_ids,
+ const int ID)
+{
+ int nbNodes = nodes_ids.size();
+ std::vector<const SMDS_MeshNode*> nodes (nbNodes);
+ for (int i = 0; i < nbNodes; i++) {
+ nodes[i] = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(nodes_ids[i]);
+ if (!nodes[i]) return NULL;
+ }
+ return SMDS_Mesh::AddPolygonalFaceWithID(nodes, ID);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Add a polygon defined by its nodes
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshFace* SMDS_Mesh::AddPolygonalFaceWithID
+ (std::vector<const SMDS_MeshNode*> nodes,
+ const int ID)
+{
+ SMDS_MeshFace * face;
+
+ if (hasConstructionEdges())
+ {
+ MESSAGE("Error : Not implemented");
+ return NULL;
+ }
+ else
+ {
+ face = new SMDS_PolygonalFaceOfNodes(nodes);
+ myFaces.Add(face);
+ }
+
+ if (!registerElement(ID, face)) {
+ RemoveElement(face, false);
+ face = NULL;
+ }
+ return face;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Add a polygon defined by its nodes.
+/// An ID is automatically affected to the created face.
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshFace* SMDS_Mesh::AddPolygonalFace (std::vector<const SMDS_MeshNode*> nodes)
+{
+ return SMDS_Mesh::AddPolygonalFaceWithID(nodes, myElementIDFactory->GetFreeID());
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Create a new polyhedral volume and add it to the mesh.
+/// @param ID The ID of the new volume
+/// @return The created volume or NULL if an element with this ID already exists
+/// or if input nodes are not found.
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshVolume * SMDS_Mesh::AddPolyhedralVolumeWithID
+ (std::vector<int> nodes_ids,
+ std::vector<int> quantities,
+ const int ID)
+{
+ int nbNodes = nodes_ids.size();
+ std::vector<const SMDS_MeshNode*> nodes (nbNodes);
+ for (int i = 0; i < nbNodes; i++) {
+ nodes[i] = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(nodes_ids[i]);
+ if (!nodes[i]) return NULL;
+ }
+ return SMDS_Mesh::AddPolyhedralVolumeWithID(nodes, quantities, ID);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Create a new polyhedral volume and add it to the mesh.
+/// @param ID The ID of the new volume
+/// @return The created volume
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshVolume* SMDS_Mesh::AddPolyhedralVolumeWithID
+ (std::vector<const SMDS_MeshNode*> nodes,
+ std::vector<int> quantities,
+ const int ID)
+{
+ SMDS_MeshVolume* volume;
+ if (hasConstructionFaces()) {
+ MESSAGE("Error : Not implemented");
+ return NULL;
+ } else if (hasConstructionEdges()) {
+ MESSAGE("Error : Not implemented");
+ return NULL;
+ } else {
+ volume = new SMDS_PolyhedralVolumeOfNodes(nodes, quantities);
+ myVolumes.Add(volume);
+ }
+
+ if (!registerElement(ID, volume)) {
+ RemoveElement(volume, false);
+ volume = NULL;
+ }
+ return volume;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Create a new polyhedral volume and add it to the mesh.
+/// @return The created volume
+///////////////////////////////////////////////////////////////////////////////
+
+SMDS_MeshVolume* SMDS_Mesh::AddPolyhedralVolume
+ (std::vector<const SMDS_MeshNode*> nodes,
+ std::vector<int> quantities)
+{
+ int ID = myElementIDFactory->GetFreeID();
+ SMDS_MeshVolume * v = SMDS_Mesh::AddPolyhedralVolumeWithID(nodes, quantities, ID);
+ if (v == NULL) myElementIDFactory->ReleaseID(ID);
+ return v;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+/// Registers element with the given ID, maintains inverse connections
+///////////////////////////////////////////////////////////////////////////////
+bool SMDS_Mesh::registerElement(int ID, SMDS_MeshElement * element)
+{
+ if (myElementIDFactory->BindID(ID, element)) {
+ SMDS_ElemIteratorPtr it = element->nodesIterator();
+ while (it->more()) {
+ SMDS_MeshNode *node = static_cast<SMDS_MeshNode*>
+ (const_cast<SMDS_MeshElement*>(it->next()));
+ node->AddInverseElement(element);
+ }
+ return true;
+ }
+ return false;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
const SMDS_MeshNode * SMDS_Mesh::FindNode(int ID) const
{
- return (const SMDS_MeshNode *)myNodeIDFactory->MeshElement(ID);
+ return (const SMDS_MeshNode *)myNodeIDFactory->MeshElement(ID);
}
///////////////////////////////////////////////////////////////////////////////
///Create a triangle and add it to the current mesh. This methode do not bind a
///ID to the create triangle.
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshFace * SMDS_Mesh::createTriangle(SMDS_MeshNode * node1,
- SMDS_MeshNode * node2, SMDS_MeshNode * node3)
+SMDS_MeshFace * SMDS_Mesh::createTriangle(const SMDS_MeshNode * node1,
+ const SMDS_MeshNode * node2,
+ const SMDS_MeshNode * node3)
{
if(hasConstructionEdges())
{
edge3=FindEdgeOrCreate(node3,node1);
SMDS_MeshFace * face = new SMDS_FaceOfEdges(edge1,edge2,edge3);
- myFaces.insert(face);
+ myFaces.Add(face);
return face;
}
else
{
- SMDS_MeshFace * face = new SMDS_Tria3OfNodes(node1,node2,node3);
- myFaces.insert(face);
+ SMDS_MeshFace * face = new SMDS_FaceOfNodes(node1,node2,node3);
+ myFaces.Add(face);
return face;
}
}
///Create a quadrangle and add it to the current mesh. This methode do not bind
///a ID to the create triangle.
///////////////////////////////////////////////////////////////////////////////
-SMDS_MeshFace * SMDS_Mesh::createQuadrangle(SMDS_MeshNode * node1,
- SMDS_MeshNode * node2, SMDS_MeshNode * node3, SMDS_MeshNode * node4)
+SMDS_MeshFace * SMDS_Mesh::createQuadrangle(const SMDS_MeshNode * node1,
+ const SMDS_MeshNode * node2,
+ const SMDS_MeshNode * node3,
+ const SMDS_MeshNode * node4)
{
if(hasConstructionEdges())
{
edge4=FindEdgeOrCreate(node4,node1);
SMDS_MeshFace * face = new SMDS_FaceOfEdges(edge1,edge2,edge3,edge4);
- myFaces.insert(face);
+ myFaces.Add(face);
return face;
}
else
{
SMDS_MeshFace * face = new SMDS_FaceOfNodes(node1,node2,node3,node4);
- myFaces.insert(face);
+ myFaces.Add(face);
return face;
}
}
return found;
}
+//=======================================================================
+//function : ChangeElementNodes
+//purpose :
+//=======================================================================
+
+bool SMDS_Mesh::ChangeElementNodes(const SMDS_MeshElement * elem,
+ const SMDS_MeshNode * nodes[],
+ const int nbnodes)
+{
+ // keep current nodes of elem
+ set<const SMDS_MeshElement*> oldNodes;
+ SMDS_ElemIteratorPtr itn = elem->nodesIterator();
+ while(itn->more())
+ oldNodes.insert( itn->next() );
+
+ // change nodes
+ bool Ok = false;
+ switch ( elem->GetType() )
+ {
+ case SMDSAbs_Edge: {
+ if ( nbnodes == 2 ) {
+ const SMDS_MeshEdge* edge = dynamic_cast<const SMDS_MeshEdge*>( elem );
+ if ( edge )
+ Ok = const_cast<SMDS_MeshEdge*>( edge )->ChangeNodes( nodes[0], nodes[1] );
+ }
+ break;
+ }
+ case SMDSAbs_Face: {
+ const SMDS_FaceOfNodes* face = dynamic_cast<const SMDS_FaceOfNodes*>( elem );
+ if ( face ) {
+ Ok = const_cast<SMDS_FaceOfNodes*>( face )->ChangeNodes( nodes, nbnodes );
+ } else {
+ /// ??? begin
+ const SMDS_PolygonalFaceOfNodes* face = dynamic_cast<const SMDS_PolygonalFaceOfNodes*>(elem);
+ if (face) {
+ Ok = const_cast<SMDS_PolygonalFaceOfNodes*>(face)->ChangeNodes(nodes, nbnodes);
+ }
+ /// ??? end
+ }
+ break;
+ }
+ //case SMDSAbs_PolygonalFace: {
+ // const SMDS_PolygonalFaceOfNodes* face = dynamic_cast<const SMDS_PolygonalFaceOfNodes*>(elem);
+ // if (face) {
+ // Ok = const_cast<SMDS_PolygonalFaceOfNodes*>(face)->ChangeNodes(nodes, nbnodes);
+ // }
+ // break;
+ //}
+ case SMDSAbs_Volume: {
+ const SMDS_VolumeOfNodes* vol = dynamic_cast<const SMDS_VolumeOfNodes*>( elem );
+ if ( vol )
+ Ok = const_cast<SMDS_VolumeOfNodes*>( vol )->ChangeNodes( nodes, nbnodes );
+ break;
+ }
+ default:
+ MESSAGE ( "WRONG ELEM TYPE");
+ }
+
+ if ( Ok ) { // update InverseElements
+
+ // AddInverseElement to new nodes
+ for ( int i = 0; i < nbnodes; i++ )
+ if ( oldNodes.find( nodes[i] ) == oldNodes.end() )
+ // new node
+ const_cast<SMDS_MeshNode*>( nodes[i] )->AddInverseElement( elem );
+ else
+ // remove from oldNodes a node that remains in elem
+ oldNodes.erase( nodes[i] );
+
+
+ // RemoveInverseElement from the nodes removed from elem
+ set<const SMDS_MeshElement*>::iterator it;
+ for ( it = oldNodes.begin(); it != oldNodes.end(); it++ )
+ {
+ SMDS_MeshNode * n = static_cast<SMDS_MeshNode *>
+ (const_cast<SMDS_MeshElement *>( *it ));
+ n->RemoveInverseElement( elem );
+ }
+ }
+
+ //MESSAGE ( "::ChangeNodes() Ok = " << Ok);
+
+ return Ok;
+}
+
+//=======================================================================
+//function : ChangePolyhedronNodes
+//purpose : to change nodes of polyhedral volume
+//=======================================================================
+bool SMDS_Mesh::ChangePolyhedronNodes (const SMDS_MeshElement * elem,
+ std::vector<const SMDS_MeshNode*> nodes,
+ std::vector<int> quantities)
+{
+ if (elem->GetType() != SMDSAbs_Volume) {
+ MESSAGE("WRONG ELEM TYPE");
+ return false;
+ }
+
+ const SMDS_PolyhedralVolumeOfNodes* vol = dynamic_cast<const SMDS_PolyhedralVolumeOfNodes*>(elem);
+ if (!vol) {
+ return false;
+ }
+
+ // keep current nodes of elem
+ set<const SMDS_MeshElement*> oldNodes;
+ SMDS_ElemIteratorPtr itn = elem->nodesIterator();
+ while (itn->more()) {
+ oldNodes.insert(itn->next());
+ }
+
+ // change nodes
+ bool Ok = const_cast<SMDS_PolyhedralVolumeOfNodes*>(vol)->ChangeNodes(nodes, quantities);
+ if (!Ok) {
+ return false;
+ }
+
+ // update InverseElements
+
+ // AddInverseElement to new nodes
+ int nbnodes = nodes.size();
+ for (int i = 0; i < nbnodes; i++) {
+ if (oldNodes.find(nodes[i]) == oldNodes.end()) {
+ // new node
+ const_cast<SMDS_MeshNode*>(nodes[i])->AddInverseElement(elem);
+ } else {
+ // remove from oldNodes a node that remains in elem
+ oldNodes.erase(nodes[i]);
+ }
+ }
+
+ // RemoveInverseElement from the nodes removed from elem
+ set<const SMDS_MeshElement*>::iterator it;
+ for (it = oldNodes.begin(); it != oldNodes.end(); it++) {
+ SMDS_MeshNode * n = static_cast<SMDS_MeshNode *>
+ (const_cast<SMDS_MeshElement *>( *it ));
+ n->RemoveInverseElement(elem);
+ }
+
+ return Ok;
+}
//=======================================================================
//function : FindEdge
return FindEdge(node1,node2);
}
-///////////////////////////////////////////////////////////////////////////////
-///
-///////////////////////////////////////////////////////////////////////////////
//#include "Profiler.h"
const SMDS_MeshEdge* SMDS_Mesh::FindEdge(const SMDS_MeshNode * node1,
- const SMDS_MeshNode * node2) const
+ const SMDS_MeshNode * node2)
{
const SMDS_MeshEdge * toReturn=NULL;
//PROFILER_Init();
//PROFILER_Set();
- SMDS_Iterator<const SMDS_MeshElement *>* it1=node1->edgesIterator();
+ SMDS_ElemIteratorPtr it1=node1->edgesIterator();
//PROFILER_Get(0);
//PROFILER_Set();
while(it1->more())
{
const SMDS_MeshEdge * e=static_cast<const SMDS_MeshEdge *>
(it1->next());
- SMDS_Iterator<const SMDS_MeshElement *>* it2=e->nodesIterator();
+ SMDS_ElemIteratorPtr it2=e->nodesIterator();
while(it2->more())
{
if(it2->next()->GetID()==node2->GetID())
break;
}
}
- delete it2;
}
//PROFILER_Get(1);
- delete it1;
return toReturn;
}
toReturn=const_cast<SMDS_MeshEdge*>(FindEdge(node1,node2));
if(toReturn==NULL)
{
- toReturn=new SMDS_MeshEdge(const_cast<SMDS_MeshNode*>(node1),
- const_cast<SMDS_MeshNode*>(node2));
- myEdges.insert(toReturn);
+ toReturn=new SMDS_MeshEdge(node1,node2);
+ myEdges.Add(toReturn);
}
return toReturn;
}
const SMDS_MeshNode * node1=FindNode(idnode1);
const SMDS_MeshNode * node2=FindNode(idnode2);
const SMDS_MeshNode * node3=FindNode(idnode3);
+ if((node1==NULL)||(node2==NULL)||(node3==NULL)) return NULL;
+ return FindFace(node1, node2, node3);
+}
+
+const SMDS_MeshFace* SMDS_Mesh::FindFace(
+ const SMDS_MeshNode *node1,
+ const SMDS_MeshNode *node2,
+ const SMDS_MeshNode *node3)
+{
const SMDS_MeshFace * face;
const SMDS_MeshElement * node;
bool node2found, node3found;
- if((node1==NULL)||(node2==NULL)||(node3==NULL)) return NULL;
- SMDS_Iterator<const SMDS_MeshElement *>* it1=node1->facesIterator();
+ SMDS_ElemIteratorPtr it1=node1->facesIterator();
while(it1->more())
{
face=static_cast<const SMDS_MeshFace*>(it1->next());
if(face->NbNodes()!=3) continue;
- SMDS_Iterator<const SMDS_MeshElement *>* it2=face->nodesIterator();
+ SMDS_ElemIteratorPtr it2=face->nodesIterator();
node2found=false;
node3found=false;
while(it2->more())
{
node=it2->next();
- if(node->GetID()==idnode2) node2found=true;
- if(node->GetID()==idnode3) node3found=true;
+ if(node->GetID()==node2->GetID()) node2found=true;
+ if(node->GetID()==node3->GetID()) node3found=true;
}
- delete it2;
if(node2found&&node3found)
- {
- delete it1;
return face;
- }
}
- delete it1;
return NULL;
}
+SMDS_MeshFace* SMDS_Mesh::FindFaceOrCreate(
+ const SMDS_MeshNode *node1,
+ const SMDS_MeshNode *node2,
+ const SMDS_MeshNode *node3)
+{
+ SMDS_MeshFace * toReturn=NULL;
+ toReturn=const_cast<SMDS_MeshFace*>(FindFace(node1,node2,node3));
+ if(toReturn==NULL)
+ {
+ toReturn=createTriangle(node1,node2,node3);
+ }
+ return toReturn;
+}
+
//=======================================================================
//function : FindFace
//purpose :
const SMDS_MeshNode *node1,
const SMDS_MeshNode *node2,
const SMDS_MeshNode *node3,
- const SMDS_MeshNode *node4) const
+ const SMDS_MeshNode *node4)
{
const SMDS_MeshFace * face;
const SMDS_MeshElement * node;
bool node2found, node3found, node4found;
- SMDS_Iterator<const SMDS_MeshElement *>* it1=node1->facesIterator();
+ SMDS_ElemIteratorPtr it1=node1->facesIterator();
while(it1->more())
{
face=static_cast<const SMDS_MeshFace *>(it1->next());
if(face->NbNodes()!=4) continue;
- SMDS_Iterator<const SMDS_MeshElement *>* it2=face->nodesIterator();
+ SMDS_ElemIteratorPtr it2=face->nodesIterator();
node2found=false;
node3found=false;
node4found=false;
if(node->GetID()==node3->GetID()) node3found=true;
if(node->GetID()==node4->GetID()) node4found=true;
}
- delete it2;
if(node2found&&node3found&&node4found)
- {
- delete it1;
return face;
- }
}
- delete it1;
return NULL;
}
{
SMDS_MeshFace * toReturn=NULL;
toReturn=const_cast<SMDS_MeshFace*>(FindFace(node1,node2,node3,node4));
- if(toReturn==NULL)
+ if(toReturn==NULL)
{
- toReturn=createQuadrangle(
- const_cast<SMDS_MeshNode *>(node1),
- const_cast<SMDS_MeshNode *>(node2),
- const_cast<SMDS_MeshNode *>(node3),
- const_cast<SMDS_MeshNode *>(node4)
- );
- }
+ toReturn=createQuadrangle(node1,node2,node3,node4);
+ }
return toReturn;
}
return myElementIDFactory->MeshElement(IDelem);
}
+//=======================================================================
+//function : FindFace
+//purpose : find polygon
+//=======================================================================
+
+const SMDS_MeshFace* SMDS_Mesh::FindFace (std::vector<int> nodes_ids) const
+{
+ int nbnodes = nodes_ids.size();
+ std::vector<const SMDS_MeshNode *> poly_nodes (nbnodes);
+ for (int inode = 0; inode < nbnodes; inode++) {
+ const SMDS_MeshNode * node = FindNode(nodes_ids[inode]);
+ if (node == NULL) return NULL;
+ }
+ return FindFace(poly_nodes);
+}
+
+const SMDS_MeshFace* SMDS_Mesh::FindFace (std::vector<const SMDS_MeshNode *> nodes)
+{
+ int nbNodes = nodes.size();
+ if (nbNodes < 1) return NULL;
+
+ bool isFound = true;
+ const SMDS_MeshFace * face;
+ set<const SMDS_MeshFace *> faces;
+
+ for (int inode = 0; inode < nbNodes && isFound; inode++) {
+ set<const SMDS_MeshFace *> new_faces;
+
+ SMDS_ElemIteratorPtr itF = nodes[inode]->facesIterator();
+ while (itF->more()) {
+ face = static_cast<const SMDS_MeshFace *>(itF->next());
+ if (face->NbNodes() == nbNodes) {
+ if (inode == 0 || faces.find(face) != faces.end()) {
+ new_faces.insert(face);
+ }
+ }
+ }
+ faces = new_faces;
+ if (new_faces.size() == 0) {
+ isFound = false;
+ }
+ }
+
+ if (isFound)
+ return face;
+
+ return NULL;
+}
+
//=======================================================================
//function : DumpNodes
//purpose :
void SMDS_Mesh::DumpNodes() const
{
MESSAGE("dump nodes of mesh : ");
- SMDS_Iterator<const SMDS_MeshNode *> * itnode=nodesIterator();
+ SMDS_NodeIteratorPtr itnode=nodesIterator();
while(itnode->more()) MESSAGE(itnode->next());
- delete itnode;
}
//=======================================================================
void SMDS_Mesh::DumpEdges() const
{
MESSAGE("dump edges of mesh : ");
- SMDS_Iterator<const SMDS_MeshEdge *> * itedge=edgesIterator();
+ SMDS_EdgeIteratorPtr itedge=edgesIterator();
while(itedge->more()) MESSAGE(itedge->next());
- delete itedge;
}
//=======================================================================
void SMDS_Mesh::DumpFaces() const
{
MESSAGE("dump faces of mesh : ");
- SMDS_Iterator<const SMDS_MeshFace *> * itface=facesIterator();
+ SMDS_FaceIteratorPtr itface=facesIterator();
while(itface->more()) MESSAGE(itface->next());
- delete itface;
}
//=======================================================================
void SMDS_Mesh::DumpVolumes() const
{
MESSAGE("dump volumes of mesh : ");
- SMDS_Iterator<const SMDS_MeshVolume *> * itvol=volumesIterator();
+ SMDS_VolumeIteratorPtr itvol=volumesIterator();
while(itvol->more()) MESSAGE(itvol->next());
- delete itvol;
}
//=======================================================================
//#ifdef DEB
- SMDS_Iterator<const SMDS_MeshNode *> * itnode=nodesIterator();
+ SMDS_NodeIteratorPtr itnode=nodesIterator();
int sizeofnodes = 0;
int sizeoffaces = 0;
sizeofnodes += sizeof(*node);
- SMDS_Iterator<const SMDS_MeshElement *> * it=
- node->GetInverseElementIterator();
+ SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
while(it->more())
{
const SMDS_MeshElement *me = it->next();
sizeofnodes += sizeof(me);
}
- delete it;
}
- delete itnode;
- SMDS_Iterator<const SMDS_MeshFace*>* itface=facesIterator();
-
+
+ SMDS_FaceIteratorPtr itface=facesIterator();
while(itface->more())
{
const SMDS_MeshElement *face = itface->next();
MESSAGE("total size of face elements = " << sizeoffaces);;
//#endif
-
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
int SMDS_Mesh::NbNodes() const
{
- return myNodes.size();
+ return myNodes.Size();
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
int SMDS_Mesh::NbEdges() const
{
- return myEdges.size();
+ return myEdges.Size();
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
int SMDS_Mesh::NbFaces() const
{
- return myFaces.size();
+ return myFaces.Size();
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
int SMDS_Mesh::NbVolumes() const
{
- return myVolumes.size();
+ return myVolumes.Size();
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SMDS_Mesh::~SMDS_Mesh()
{
- if(myParent==NULL)
- {
- delete myNodeIDFactory;
- delete myElementIDFactory;
- }
-
- list<SMDS_Mesh*>::iterator itc=myChildren.begin();
- while(itc!=myChildren.end())
- {
- delete *itc;
- itc++;
- }
-
- SMDS_Iterator<const SMDS_MeshNode*> * itn=nodesIterator();
- while(itn->more())
- {
- delete itn->next();
- }
- delete itn;
-
- set<SMDS_MeshEdge*>::iterator ite=myEdges.begin();
- while(ite!=myEdges.end())
- {
- delete *ite;
- ite++;
- }
-
- set<SMDS_MeshFace*>::iterator itf=myFaces.begin();
- while(itf!=myFaces.end())
- {
- delete *itf;
- itf++;
- }
-
- set<SMDS_MeshVolume*>::iterator itv=myVolumes.begin();
- while(itv!=myVolumes.end())
- {
- delete *itv;
- itv++;
- }
-
+ list<SMDS_Mesh*>::iterator itc=myChildren.begin();
+ while(itc!=myChildren.end())
+ {
+ delete *itc;
+ itc++;
+ }
+
+ SetOfNodes::Iterator itn(myNodes);
+ for (; itn.More(); itn.Next())
+ delete itn.Value();
+
+ SetOfEdges::Iterator ite(myEdges);
+ for (; ite.More(); ite.Next())
+ {
+ SMDS_MeshElement* elem = ite.Value();
+ if(myParent!=NULL)
+ myElementIDFactory->ReleaseID(elem->GetID());
+ delete elem;
+ }
+
+ SetOfFaces::Iterator itf(myFaces);
+ for (; itf.More(); itf.Next())
+ {
+ SMDS_MeshElement* elem = itf.Value();
+ if(myParent!=NULL)
+ myElementIDFactory->ReleaseID(elem->GetID());
+ delete elem;
+ }
+
+ SetOfVolumes::Iterator itv(myVolumes);
+ for (; itv.More(); itv.Next())
+ {
+ SMDS_MeshElement* elem = itv.Value();
+ if(myParent!=NULL)
+ myElementIDFactory->ReleaseID(elem->GetID());
+ delete elem;
+ }
+
+ if(myParent==NULL)
+ {
+ delete myNodeIDFactory;
+ delete myElementIDFactory;
+ }
}
///////////////////////////////////////////////////////////////////////////////
}
///////////////////////////////////////////////////////////////////////////////
-/// Return an iterator on nodes of the current mesh. Once used this iterator
-/// must be free by the caller
+/// Return an iterator on nodes of the current mesh factory
///////////////////////////////////////////////////////////////////////////////
-SMDS_Iterator<const SMDS_MeshNode *> * SMDS_Mesh::nodesIterator() const
+class SMDS_Mesh_MyNodeIterator:public SMDS_NodeIterator
{
- class MyIterator:public SMDS_Iterator<const SMDS_MeshNode*>
- {
- const SetOfNodes& mySet;
- SetOfNodes::iterator myIterator;
- public:
- MyIterator(const SetOfNodes& s):mySet(s)
- {
- myIterator=mySet.begin();
- }
+ SMDS_ElemIteratorPtr myIterator;
+ public:
+ SMDS_Mesh_MyNodeIterator(const SMDS_ElemIteratorPtr& it):myIterator(it)
+ {}
- bool more()
- {
- return myIterator!=mySet.end();
- }
+ bool more()
+ {
+ return myIterator->more();
+ }
- const SMDS_MeshNode* next()
- {
- const SMDS_MeshNode* current=*myIterator;
- myIterator++;
- return current;
- }
- };
- return new MyIterator(myNodes);
+ const SMDS_MeshNode* next()
+ {
+ return static_cast<const SMDS_MeshNode*>(myIterator->next());
+ }
+};
+
+SMDS_NodeIteratorPtr SMDS_Mesh::nodesIterator() const
+{
+ return SMDS_NodeIteratorPtr
+ (new SMDS_Mesh_MyNodeIterator(myNodeIDFactory->elementsIterator()));
}
///////////////////////////////////////////////////////////////////////////////
-///Return an iterator on volumes of the current mesh. Once used this iterator
-///must be free by the caller
+/// Return an iterator on elements of the current mesh factory
///////////////////////////////////////////////////////////////////////////////
-SMDS_Iterator<const SMDS_MeshEdge *> * SMDS_Mesh::edgesIterator() const
+SMDS_ElemIteratorPtr SMDS_Mesh::elementsIterator() const
{
- class MyIterator:public SMDS_Iterator<const SMDS_MeshEdge*>
- {
- const SetOfEdges& mySet;
- const SMDS_MeshEdge * myEdge;
- SetOfEdges::iterator myIterator;
- public:
- MyIterator(const SetOfEdges& s):mySet(s)
- {
- myIterator=mySet.begin();
- }
+ return myElementIDFactory->elementsIterator();
+}
- bool more()
- {
- while((myIterator!=mySet.end()))
- {
- if((*myIterator)->GetID()!=-1)
- return true;
- myIterator++;
- }
- return false;
- }
+///////////////////////////////////////////////////////////////////////////////
+///Return an iterator on edges of the current mesh.
+///////////////////////////////////////////////////////////////////////////////
+class SMDS_Mesh_MyEdgeIterator:public SMDS_EdgeIterator
+{
+ typedef SMDS_Mesh::SetOfEdges SetOfEdges;
+ SetOfEdges::Iterator myIterator;
+ public:
+ SMDS_Mesh_MyEdgeIterator(const SetOfEdges& s):myIterator(s)
+ {}
- const SMDS_MeshEdge* next()
- {
- const SMDS_MeshEdge* current=*myIterator;
- myIterator++;
- return current;
- }
- };
- return new MyIterator(myEdges);
+ bool more()
+ {
+ while(myIterator.More())
+ {
+ if(myIterator.Value()->GetID()!=-1)
+ return true;
+ myIterator.Next();
+ }
+ return false;
+ }
+
+ const SMDS_MeshEdge* next()
+ {
+ const SMDS_MeshEdge* current = myIterator.Value();
+ myIterator.Next();
+ return current;
+ }
+};
+
+SMDS_EdgeIteratorPtr SMDS_Mesh::edgesIterator() const
+{
+ return SMDS_EdgeIteratorPtr(new SMDS_Mesh_MyEdgeIterator(myEdges));
}
///////////////////////////////////////////////////////////////////////////////
-///Return an iterator on faces of the current mesh. Once used this iterator
-///must be free by the caller
+///Return an iterator on faces of the current mesh.
///////////////////////////////////////////////////////////////////////////////
-SMDS_Iterator<const SMDS_MeshFace *> * SMDS_Mesh::facesIterator() const
+class SMDS_Mesh_MyFaceIterator:public SMDS_FaceIterator
{
- class MyIterator:public SMDS_Iterator<const SMDS_MeshFace*>
- {
- const SetOfFaces& mySet;
- set<SMDS_MeshFace*>::iterator myIterator;
- public:
- MyIterator(const SetOfFaces& s):mySet(s)
- {
- myIterator=mySet.begin();
- }
+ typedef SMDS_Mesh::SetOfFaces SetOfFaces;
+ SetOfFaces::Iterator myIterator;
+ public:
+ SMDS_Mesh_MyFaceIterator(const SetOfFaces& s):myIterator(s)
+ {}
- bool more()
- {
- while((myIterator!=mySet.end()))
- {
- if((*myIterator)->GetID()!=-1)
- return true;
- myIterator++;
- }
- return false;
- }
+ bool more()
+ {
+ while(myIterator.More())
+ {
+ if(myIterator.Value()->GetID()!=-1)
+ return true;
+ myIterator.Next();
+ }
+ return false;
+ }
- const SMDS_MeshFace* next()
- {
- const SMDS_MeshFace* current=*myIterator;
- myIterator++;
- return current;
- }
- };
- return new MyIterator(myFaces);
+ const SMDS_MeshFace* next()
+ {
+ const SMDS_MeshFace* current = myIterator.Value();
+ myIterator.Next();
+ return current;
+ }
+};
+
+SMDS_FaceIteratorPtr SMDS_Mesh::facesIterator() const
+{
+ return SMDS_FaceIteratorPtr(new SMDS_Mesh_MyFaceIterator(myFaces));
}
///////////////////////////////////////////////////////////////////////////////
-///Return an iterator on volumes of the current mesh. Once used this iterator
-///must be free by the caller
+///Return an iterator on volumes of the current mesh.
///////////////////////////////////////////////////////////////////////////////
-SMDS_Iterator<const SMDS_MeshVolume *> * SMDS_Mesh::volumesIterator() const
+class SMDS_Mesh_MyVolumeIterator:public SMDS_VolumeIterator
{
- class MyIterator:public SMDS_Iterator<const SMDS_MeshVolume*>
- {
- const SetOfVolumes& mySet;
- SetOfVolumes::iterator myIterator;
- public:
- MyIterator(const SetOfVolumes& s):mySet(s)
- {
- myIterator=mySet.begin();
- }
+ typedef SMDS_Mesh::SetOfVolumes SetOfVolumes;
+ SetOfVolumes::Iterator myIterator;
+ public:
+ SMDS_Mesh_MyVolumeIterator(const SetOfVolumes& s):myIterator(s)
+ {}
- bool more()
- {
- return myIterator!=mySet.end();
- }
+ bool more()
+ {
+ return myIterator.More() != Standard_False;
+ }
- const SMDS_MeshVolume* next()
- {
- const SMDS_MeshVolume* current=*myIterator;
- myIterator++;
- return current;
- }
- };
- return new MyIterator(myVolumes);
+ const SMDS_MeshVolume* next()
+ {
+ const SMDS_MeshVolume* current = myIterator.Value();
+ myIterator.Next();
+ return current;
+ }
+};
+
+SMDS_VolumeIteratorPtr SMDS_Mesh::volumesIterator() const
+{
+ return SMDS_VolumeIteratorPtr(new SMDS_Mesh_MyVolumeIterator(myVolumes));
}
///////////////////////////////////////////////////////////////////////////////
/// Do intersection of sets (more than 2)
///////////////////////////////////////////////////////////////////////////////
-set<const SMDS_MeshElement*> * intersectionOfSets(
+static set<const SMDS_MeshElement*> * intersectionOfSets(
set<const SMDS_MeshElement*> vs[], int numberOfSets)
{
set<const SMDS_MeshElement*>* rsetA=new set<const SMDS_MeshElement*>(vs[0]);
///////////////////////////////////////////////////////////////////////////////
/// Return the list of finit elements owning the given element
///////////////////////////////////////////////////////////////////////////////
-set<const SMDS_MeshElement*> * getFinitElements(const SMDS_MeshElement * element)
+static set<const SMDS_MeshElement*> * getFinitElements(const SMDS_MeshElement * element)
{
int numberOfSets=element->NbNodes();
- set<const SMDS_MeshElement*> initSet[numberOfSets];
+ set<const SMDS_MeshElement*> *initSet = new set<const SMDS_MeshElement*>[numberOfSets];
- SMDS_Iterator<const SMDS_MeshElement*> * itNodes=element->nodesIterator();
+ SMDS_ElemIteratorPtr itNodes=element->nodesIterator();
int i=0;
while(itNodes->more())
{
const SMDS_MeshNode * n=static_cast<const SMDS_MeshNode*>(itNodes->next());
- SMDS_Iterator<const SMDS_MeshElement*> * itFe = n->GetInverseElementIterator();
+ SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator();
//initSet[i]=set<const SMDS_MeshElement*>();
- while(itFe->more()) initSet[i].insert(itFe->next());
+ while(itFe->more())
+ initSet[i].insert(itFe->next());
i++;
- delete itFe;
}
- delete itNodes;
-
- return intersectionOfSets(initSet, numberOfSets);
+ set<const SMDS_MeshElement*> *retSet=intersectionOfSets(initSet, numberOfSets);
+ delete [] initSet;
+ return retSet;
}
///////////////////////////////////////////////////////////////////////////////
/// Return the list of nodes used only by the given elements
///////////////////////////////////////////////////////////////////////////////
-set<const SMDS_MeshElement*> * getExclusiveNodes(
+static set<const SMDS_MeshElement*> * getExclusiveNodes(
set<const SMDS_MeshElement*>& elements)
{
set<const SMDS_MeshElement*> * toReturn=new set<const SMDS_MeshElement*>();
while(itElements!=elements.end())
{
- SMDS_Iterator<const SMDS_MeshElement*> * itNodes=
- (*itElements)->nodesIterator();
+ SMDS_ElemIteratorPtr itNodes = (*itElements)->nodesIterator();
itElements++;
while(itNodes->more())
{
const SMDS_MeshNode * n=static_cast<const SMDS_MeshNode*>(itNodes->next());
- SMDS_Iterator<const SMDS_MeshElement*> * itFe = n->GetInverseElementIterator();
+ SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator();
set<const SMDS_MeshElement*> s;
- while(itFe->more()) s.insert(itFe->next());
- delete itFe;
+ while(itFe->more())
+ s.insert(itFe->next());
if(s==elements) toReturn->insert(n);
}
- delete itNodes;
}
return toReturn;
}
break;
case SMDSAbs_Edge:
{
- SMDS_Iterator<const SMDS_MeshElement*> * itn=element->nodesIterator();
+ SMDS_ElemIteratorPtr itn=element->nodesIterator();
while(itn->more())
{
const SMDS_MeshElement * e=itn->next();
- if(nodes.find(e)!=nodes.end()) setOfChildren.insert(element);
+ if(nodes.find(e)!=nodes.end())
+ {
+ setOfChildren.insert(element);
+ break;
+ }
}
- delete itn;
- } break;
+ } break;
case SMDSAbs_Face:
{
- SMDS_Iterator<const SMDS_MeshElement*> * itn=element->nodesIterator();
+ SMDS_ElemIteratorPtr itn=element->nodesIterator();
while(itn->more())
{
const SMDS_MeshElement * e=itn->next();
- if(nodes.find(e)!=nodes.end()) setOfChildren.insert(element);
+ if(nodes.find(e)!=nodes.end())
+ {
+ setOfChildren.insert(element);
+ break;
+ }
}
- delete itn;
if(hasConstructionEdges())
{
- SMDS_Iterator<const SMDS_MeshElement*>* ite=element->edgesIterator();
+ SMDS_ElemIteratorPtr ite=element->edgesIterator();
while(ite->more())
addChildrenWithNodes(setOfChildren, ite->next(), nodes);
- delete ite;
}
} break;
case SMDSAbs_Volume:
{
if(hasConstructionFaces())
{
- SMDS_Iterator<const SMDS_MeshElement*> * ite=element->facesIterator();
+ SMDS_ElemIteratorPtr ite=element->facesIterator();
while(ite->more())
addChildrenWithNodes(setOfChildren, ite->next(), nodes);
- delete ite;
}
else if(hasConstructionEdges())
{
- SMDS_Iterator<const SMDS_MeshElement*> * ite=element->edgesIterator();
+ SMDS_ElemIteratorPtr ite=element->edgesIterator();
while(ite->more())
addChildrenWithNodes(setOfChildren, ite->next(), nodes);
- delete ite;
}
}
}
void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem,
const bool removenodes)
{
- set<const SMDS_MeshElement*> * s1=getFinitElements(elem);
-
- set<const SMDS_MeshElement*> * s2=getExclusiveNodes(*s1);
- set<const SMDS_MeshElement*> s3;
- set<const SMDS_MeshElement*>::iterator it=s1->begin();
- while(it!=s1->end())
- {
- addChildrenWithNodes(s3, *it ,*s2);
- s3.insert(*it);
- it++;
- }
- if(elem->GetType()!=SMDSAbs_Node) s3.insert(elem);
- it=s3.begin();
- while(it!=s3.end())
- {
- switch((*it)->GetType())
- {
- case SMDSAbs_Node:
- MESSAGE("Internal Error: This should not happen");
- break;
- case SMDSAbs_Edge:
- myEdges.erase(static_cast<SMDS_MeshEdge*>(
- const_cast<SMDS_MeshElement*>(*it)));
- break;
- case SMDSAbs_Face:
- myFaces.erase(static_cast<SMDS_MeshFace*>(
- const_cast<SMDS_MeshElement*>(*it)));
- break;
- case SMDSAbs_Volume:
- myVolumes.erase(static_cast<SMDS_MeshVolume*>(
- const_cast<SMDS_MeshElement*>(*it)));
- break;
- }
- delete (*it);
- it++;
- }
- if(removenodes)
- {
- it=s2->begin();
- while(it!=s2->end())
- {
- myNodes.erase(static_cast<SMDS_MeshNode*>(
- const_cast<SMDS_MeshElement*>(*it)));
- delete *it;
- it++;
- }
- }
-
- delete s2;
- delete s1;
+ list<const SMDS_MeshElement *> removedElems;
+ list<const SMDS_MeshElement *> removedNodes;
+ RemoveElement( elem, removedElems, removedNodes, removenodes );
+}
+
+///////////////////////////////////////////////////////////////////////////////
+///@param elem The element to delete
+///@param removedElems contains all removed elements
+///@param removedNodes contains all removed nodes
+///@param removenodes if true remaining nodes will be removed
+///////////////////////////////////////////////////////////////////////////////
+void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem,
+ list<const SMDS_MeshElement *>& removedElems,
+ list<const SMDS_MeshElement *>& removedNodes,
+ bool removenodes)
+{
+ // get finite elements built on elem
+ set<const SMDS_MeshElement*> * s1;
+ if (!hasConstructionEdges() && elem->GetType() == SMDSAbs_Edge ||
+ !hasConstructionFaces() && elem->GetType() == SMDSAbs_Face ||
+ elem->GetType() == SMDSAbs_Volume)
+ {
+ s1 = new set<const SMDS_MeshElement*>();
+ s1->insert(elem);
+ }
+ else
+ s1 = getFinitElements(elem);
+
+ // get exclusive nodes (which would become free afterwards)
+ set<const SMDS_MeshElement*> * s2;
+ if (elem->GetType() == SMDSAbs_Node) // a node is removed
+ {
+ // do not remove nodes except elem
+ s2 = new set<const SMDS_MeshElement*>();
+ s2->insert(elem);
+ removenodes = true;
+ }
+ else
+ s2 = getExclusiveNodes(*s1);
+
+ // form the set of finite and construction elements to remove
+ set<const SMDS_MeshElement*> s3;
+ set<const SMDS_MeshElement*>::iterator it=s1->begin();
+ while(it!=s1->end())
+ {
+ addChildrenWithNodes(s3, *it ,*s2);
+ s3.insert(*it);
+ it++;
+ }
+ if(elem->GetType()!=SMDSAbs_Node) s3.insert(elem);
+
+ // remove finite and construction elements
+ it=s3.begin();
+ while(it!=s3.end())
+ {
+ // Remove element from <InverseElements> of its nodes
+ SMDS_ElemIteratorPtr itn=(*it)->nodesIterator();
+ while(itn->more())
+ {
+ SMDS_MeshNode * n = static_cast<SMDS_MeshNode *>
+ (const_cast<SMDS_MeshElement *>(itn->next()));
+ n->RemoveInverseElement( (*it) );
+ }
+
+ switch((*it)->GetType())
+ {
+ case SMDSAbs_Node:
+ MESSAGE("Internal Error: This should not happen");
+ break;
+ case SMDSAbs_Edge:
+ myEdges.Remove(static_cast<SMDS_MeshEdge*>
+ (const_cast<SMDS_MeshElement*>(*it)));
+ break;
+ case SMDSAbs_Face:
+ myFaces.Remove(static_cast<SMDS_MeshFace*>
+ (const_cast<SMDS_MeshElement*>(*it)));
+ break;
+ case SMDSAbs_Volume:
+ myVolumes.Remove(static_cast<SMDS_MeshVolume*>
+ (const_cast<SMDS_MeshElement*>(*it)));
+ break;
+ }
+ //MESSAGE( "SMDS: RM elem " << (*it)->GetID() );
+ removedElems.push_back( (*it) );
+ myElementIDFactory->ReleaseID((*it)->GetID());
+ delete (*it);
+ it++;
+ }
+
+ // remove exclusive (free) nodes
+ if(removenodes)
+ {
+ it=s2->begin();
+ while(it!=s2->end())
+ {
+ //MESSAGE( "SMDS: RM node " << (*it)->GetID() );
+ myNodes.Remove(static_cast<SMDS_MeshNode*>
+ (const_cast<SMDS_MeshElement*>(*it)));
+ myNodeIDFactory->ReleaseID((*it)->GetID());
+ removedNodes.push_back( (*it) );
+ delete *it;
+ it++;
+ }
+ }
+
+ delete s2;
+ delete s1;
+}
+
+/*!
+ * Checks if the element is present in mesh.
+ * Useful to determine dead pointers.
+ */
+bool SMDS_Mesh::Contains (const SMDS_MeshElement* elem) const
+{
+ // we should not imply on validity of *elem, so iterate on containers
+ // of all types in the hope of finding <elem> somewhere there
+ SMDS_NodeIteratorPtr itn = nodesIterator();
+ while (itn->more())
+ if (elem == itn->next())
+ return true;
+ SMDS_EdgeIteratorPtr ite = edgesIterator();
+ while (ite->more())
+ if (elem == ite->next())
+ return true;
+ SMDS_FaceIteratorPtr itf = facesIterator();
+ while (itf->more())
+ if (elem == itf->next())
+ return true;
+ SMDS_VolumeIteratorPtr itv = volumesIterator();
+ while (itv->more())
+ if (elem == itv->next())
+ return true;
+ return false;
+}
+
+//=======================================================================
+//function : MaxNodeID
+//purpose :
+//=======================================================================
+
+int SMDS_Mesh::MaxNodeID() const
+{
+ return myNodeIDFactory->GetMaxID();
+}
+
+//=======================================================================
+//function : MinNodeID
+//purpose :
+//=======================================================================
+
+int SMDS_Mesh::MinNodeID() const
+{
+ return myNodeIDFactory->GetMinID();
+}
+
+//=======================================================================
+//function : MaxElementID
+//purpose :
+//=======================================================================
+
+int SMDS_Mesh::MaxElementID() const
+{
+ return myElementIDFactory->GetMaxID();
+}
+
+//=======================================================================
+//function : MinElementID
+//purpose :
+//=======================================================================
+
+int SMDS_Mesh::MinElementID() const
+{
+ return myElementIDFactory->GetMinID();
+}
+
+//=======================================================================
+//function : Renumber
+//purpose : Renumber all nodes or elements.
+//=======================================================================
+
+void SMDS_Mesh::Renumber (const bool isNodes, const int startID, const int deltaID)
+{
+ if ( deltaID == 0 )
+ return;
+
+ SMDS_MeshElementIDFactory * idFactory =
+ isNodes ? myNodeIDFactory : myElementIDFactory;
+
+ // get existing elements in the order of ID increasing
+ map<int,SMDS_MeshElement*> elemMap;
+ SMDS_ElemIteratorPtr idElemIt = idFactory->elementsIterator();
+ while ( idElemIt->more() ) {
+ SMDS_MeshElement* elem = const_cast<SMDS_MeshElement*>(idElemIt->next());
+ int id = elem->GetID();
+ elemMap.insert(map<int,SMDS_MeshElement*>::value_type(id, elem));
+ }
+ // release their ids
+ map<int,SMDS_MeshElement*>::iterator elemIt = elemMap.begin();
+ for ( ; elemIt != elemMap.end(); elemIt++ )
+ {
+ int id = (*elemIt).first;
+ idFactory->ReleaseID( id );
+ }
+ // set new IDs
+ int ID = startID;
+ elemIt = elemMap.begin();
+ for ( ; elemIt != elemMap.end(); elemIt++ )
+ {
+ idFactory->BindID( ID, (*elemIt).second );
+ ID += deltaID;
+ }
}