+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
// SMESH SMDS : implementaion of Salome mesh data structure
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
-
#ifdef _MSC_VER
#pragma warning(disable:4786)
#endif
+#include "SMDS_SetIterator.hxx"
#include "SMDS_FaceOfNodes.hxx"
#include "SMDS_IteratorOfElements.hxx"
#include "SMDS_MeshNode.hxx"
+#include "SMDS_Mesh.hxx"
+
#include "utilities.h"
using namespace std;
int SMDS_FaceOfNodes::NbEdges() const
{
- return NbNodes();
+ return NbNodes();
}
int SMDS_FaceOfNodes::NbFaces() const
{
- return 1;
+ return 1;
}
int SMDS_FaceOfNodes::NbNodes() const
{
- return myNbNodes;
+ return myNbNodes;
}
//=======================================================================
void SMDS_FaceOfNodes::Print(ostream & OS) const
{
- OS << "face <" << GetID() << " > : ";
- int i;
- for (i = 0; i < NbNodes() - 1; i++) OS << myNodes[i] << ",";
- OS << myNodes[i] << ") " << endl;
+ OS << "face <" << GetID() << " > : ";
+ int i;
+ for (i = 0; i < NbNodes() - 1; i++) OS << myNodes[i] << ",";
+ OS << myNodes[i] << ") " << endl;
}
//=======================================================================
//purpose :
//=======================================================================
-class SMDS_FaceOfNodes_MyIterator:public SMDS_ElemIterator
+class SMDS_FaceOfNodes_MyIterator:public SMDS_NodeArrayElemIterator
{
- const SMDS_MeshNode* const *mySet;
- int myLength;
- int index;
public:
SMDS_FaceOfNodes_MyIterator(const SMDS_MeshNode* const *s, int l):
- mySet(s),myLength(l),index(0) {}
+ SMDS_NodeArrayElemIterator( s, & s[ l ] ) {}
+};
- bool more()
- {
- return index<myLength;
- }
+/// ===================================================================
+/*!
+ * \brief Iterator on edges of face
+ */
+/// ===================================================================
- const SMDS_MeshElement* next()
- {
- index++;
- return mySet[index-1];
+class _MyEdgeIterator : public SMDS_ElemIterator
+{
+ vector< const SMDS_MeshElement* > myElems;
+ int myIndex;
+public:
+ _MyEdgeIterator(const SMDS_FaceOfNodes* face):myIndex(0) {
+ myElems.reserve( face->NbNodes() );
+ for ( int i = 0; i < face->NbNodes(); ++i ) {
+ const SMDS_MeshElement* edge =
+ SMDS_Mesh::FindEdge( face->GetNode( i ), face->GetNodeWrap( i + 1 ));
+ if ( edge )
+ myElems.push_back( edge );
+ }
}
+ /// Return true if and only if there are other object in this iterator
+ virtual bool more() { return myIndex < myElems.size(); }
+
+ /// Return the current object and step to the next one
+ virtual const SMDS_MeshElement* next() { return myElems[ myIndex++ ]; }
};
SMDS_ElemIteratorPtr SMDS_FaceOfNodes::elementsIterator
case SMDSAbs_Node:
return SMDS_ElemIteratorPtr(new SMDS_FaceOfNodes_MyIterator(myNodes,myNbNodes));
case SMDSAbs_Edge:
- MESSAGE("Error : edge iterator for SMDS_FaceOfNodes not implemented");
+ return SMDS_ElemIteratorPtr(new _MyEdgeIterator( this ));
break;
default:
return SMDS_ElemIteratorPtr
const SMDS_MeshNode* node2,
const SMDS_MeshNode* node3)
{
- myNbNodes = 3;
- myNodes[0]=node1;
- myNodes[1]=node2;
- myNodes[2]=node3;
- myNodes[3]=0;
+ myNbNodes = 3;
+ myNodes[0]=node1;
+ myNodes[1]=node2;
+ myNodes[2]=node3;
+ myNodes[3]=0;
}
SMDS_FaceOfNodes::SMDS_FaceOfNodes(const SMDS_MeshNode* node1,
const SMDS_MeshNode* node3,
const SMDS_MeshNode* node4)
{
- myNbNodes = 4;
- myNodes[0]=node1;
- myNodes[1]=node2;
- myNodes[2]=node3;
- myNodes[3]=node4;
+ myNbNodes = 4;
+ myNodes[0]=node1;
+ myNodes[1]=node2;
+ myNodes[2]=node3;
+ myNodes[3]=node4;
}
bool SMDS_FaceOfNodes::ChangeNodes(const SMDS_MeshNode* nodes[],
const int nbNodes)
return true;
}
-/*bool operator<(const SMDS_FaceOfNodes& f1, const SMDS_FaceOfNodes& f2)
+/*!
+ * \brief Return node by its index
+ * \param ind - node index
+ * \retval const SMDS_MeshNode* - the node
+ */
+const SMDS_MeshNode* SMDS_FaceOfNodes::GetNode(const int ind) const
{
- set<SMDS_MeshNode> set1,set2;
- SMDS_ElemIteratorPtr it;
- const SMDS_MeshNode * n;
-
- it=f1.nodesIterator();
-
- while(it->more())
- {
- n=static_cast<const SMDS_MeshNode *>(it->next());
- set1.insert(*n);
- }
-
- delete it;
- it=f2.nodesIterator();
-
- while(it->more())
- {
- n=static_cast<const SMDS_MeshNode *>(it->next());
- set2.insert(*n);
- }
-
- delete it;
- return set1<set2;
-
-}*/
+ return myNodes[ ind ];
+}
+SMDSAbs_EntityType SMDS_FaceOfNodes::GetEntityType() const
+{
+ return myNbNodes == 3 ? SMDSEntity_Triangle : SMDSEntity_Quadrangle;
+}