-// SALOME SALOMEGUI : implementation of desktop and GUI kernel
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SALOME SALOMEGUI : implementation of desktop and GUI kernel
// File : SALOMEGUI_Swig.i
// Author : Paul RASCLE, EDF
-// Module : SALOME
-// $Header$
-
+//
%{
#include "SALOMEGUI_Swig.hxx"
%}
-%include "pointer.i"
+%include "cpointer.i"
+
+/* Exception handler for all functions */
+%exception {
+ class PyAllowThreadsGuard {
+ public:
+ // Py_BEGIN_ALLOW_THREADS
+ PyAllowThreadsGuard() { _save = PyEval_SaveThread(); }
+ // Py_END_ALLOW_THREADS
+ ~PyAllowThreadsGuard() { PyEval_RestoreThread( _save ); }
+ private:
+ PyThreadState* _save;
+ };
+
+ PyAllowThreadsGuard guard;
+
+ $action
+}
class SALOMEGUI_Swig
{
- public:
-/* construction/destruction */
+public:
SALOMEGUI_Swig();
- ~SALOMEGUI_Swig();
+ virtual ~SALOMEGUI_Swig();
-/* check GUI */
+ /* check GUI */
bool hasDesktop();
-/* update object browser*/
- void updateObjBrowser(bool);
+ /* update object browser*/
+ void updateObjBrowser();
-/* get active study */
- int getActiveStudyId();
+ /* get active study */
const char *getActiveStudyName();
-/* selection processing */
+ /* get component name/username */
+ const char* getComponentName( const char* ComponentUserName );
+ const char* getComponentUserName( const char* ComponentName );
+
+ /* selection processing */
int SelectedCount();
const char *getSelected(int i);
void AddIObject(const char *Entry);
void RemoveIObject(const char *Entry);
void ClearIObjects();
-/* display/erase */
+ /* display/erase */
void Display(const char *Entry);
void DisplayOnly(const char *Entry);
void Erase(const char *Entry);
void DisplayAll();
void EraseAll();
bool IsInCurrentView(const char *Entry);
+ void UpdateView();
-/* get component name/username */
- const char* getComponentName( const char* ComponentUserName );
- const char* getComponentUserName( const char* ComponentName );
+ /* view operations */
+ void FitAll();
+ void ResetView();
+ void ViewTop();
+ void ViewBottom();
+ void ViewLeft();
+ void ViewRight();
+ void ViewFront();
+ void ViewBack();
+
+ /* view parameters */
+ const char* getViewParameters();
+ void setCameraPosition( double x, double y, double z );
+ void setCameraFocalPoint( double x, double y, double z );
+ void setCameraViewUp( double x, double y, double z );
+ void setViewScale( double parallelScale,double x, double y, double z );
};