-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include <vector>
#include <list>
#include "SALOME_ResourcesCatalog_Parser.hxx"
-#include "SALOME_ResourcesCatalog_Handler.hxx"
#include "SALOME_LoadRateManager.hxx"
#include <sys/types.h>
#include <sys/stat.h>
-#ifdef WNT
+#ifdef WIN32
#else
#include <unistd.h>
#endif
-#ifdef WNT
+#ifdef WIN32
#pragma warning(disable:4251) // Warning DLL Interface ...
#pragma warning(disable:4290) // Warning Exception ...
#endif
// session.
struct resourceParams
{
+ resourceParams();
+
std::string name;
std::string hostname;
+ bool can_launch_batch_jobs;
+ bool can_run_containers;
std::string OS;
long nb_proc;
long nb_node;
std::string Find(const std::string& policy,
const std::vector<std::string>& listOfResources);
- void AddResourceInCatalog (const ParserResourcesType & new_resource) throw(ResourcesException);
+ void AddResourceInCatalog (const ParserResourcesType & new_resource);
void DeleteResourceInCatalog(const char * name);
void KeepOnlyResourcesWithComponent(std::vector<std::string>& resources,
const std::vector<std::string>& componentList);
+ /**
+ * Add the default local resource in the catalog
+ */
+ void AddDefaultResourceInCatalog();
+
//! will contain the path to the ressources catalog
std::list<std::string> _path_resources;
std::list<std::string>::iterator _path_resources_it;
//! contain the time where resourcesList was created
time_t _lasttime;
+
+ //! the name of the default local resource
+ static const std::string DEFAULT_RESOURCE_NAME;
};
#endif // __RESOURCESMANAGER_HXX__