+// Copyright (C) 2007-2023 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
// File: QtxWorkspaceAction.h
// Author: Sergey TELKOV
-
+//
#ifndef QTXWORKSPACEACTION_H
#define QTXWORKSPACEACTION_H
-#include "QtxAction.h"
+#include "QtxActionSet.h"
-class QWorkspace;
+class QtxWorkspace;
#ifdef WIN32
#pragma warning( disable:4251 )
#endif
-class QTX_EXPORT QtxWorkspaceAction : public QtxAction
+class QTX_EXPORT QtxWorkspaceAction : public QtxActionSet
{
Q_OBJECT
public:
- enum { Cascade = 0x0001,
- Tile = 0x0002,
- VTile = 0x0004,
- HTile = 0x0008,
- Windows = 0x0010,
+ //! Actions (menu items) ID
+ enum { Cascade = 0x0001, //!< "Cascade child windows" operation
+ Tile = 0x0002, //!< "Tile child windows" operation
+ VTile = 0x0004, //!< "Tile child windows vertically" operation
+ HTile = 0x0008, //!< "Tile child windows horizontally" operation
+ Windows = 0x0010, //!< A list of child windows menu items
Standard = Cascade | Tile | Windows,
Operations = Cascade | Tile | VTile | HTile,
All = Standard | HTile | VTile };
public:
- QtxWorkspaceAction( QWorkspace*, QObject* = 0, const char* = 0 );
+ QtxWorkspaceAction( QtxWorkspace*, QObject* = 0 );
virtual ~QtxWorkspaceAction();
- QWorkspace* workspace() const;
-
- int items() const;
- void setItems( const int );
- bool hasItems( const int ) const;
+ QtxWorkspace* workspace() const;
- int accel( const int ) const;
- QIconSet iconSet( const int ) const;
- QString menuText( const int ) const;
- QString statusTip( const int ) const;
+ int menuActions() const;
+ void setMenuActions( const int );
- void setAccel( const int, const int );
- void setIconSet( const int, const QIconSet& );
- void setMenuText( const int, const QString& );
- void setStatusTip( const int, const QString& );
+ QIcon icon( const int ) const;
+ QString text( const int ) const;
+ int accel( const int ) const;
+ QString statusTip( const int ) const;
- virtual bool addTo( QWidget* );
- virtual bool addTo( QWidget*, const int );
- virtual bool removeFrom( QWidget* );
+ void setAccel( const int, const int );
+ void setIcon( const int, const QIcon& );
+ void setText( const int, const QString& );
+ void setStatusTip( const int, const QString& );
- void perform( const int );
+ void perform( const int );
public slots:
- void tile();
- void cascade();
- void tileVertical();
- void tileHorizontal();
+ void tile();
+ void cascade();
+ void tileVertical();
+ void tileHorizontal();
private slots:
- void onAboutToShow();
- void onItemActivated( int );
- void onPopupDestroyed( QObject* );
-
-private:
- void checkPopup( QPopupMenu* );
- void updatePopup( QPopupMenu* );
+ void onAboutToShow();
+ void onTriggered( int );
- int clearPopup( QPopupMenu* );
- void fillPopup( QPopupMenu*, const int );
+protected:
+ virtual void addedTo( QWidget* );
+ virtual void removedFrom( QWidget* );
private:
- typedef QMap<QPopupMenu*, QIntList> MenuMap;
- typedef QMap<int, QtxAction*> ItemMap;
+ void updateContent();
+ void updateWindows();
+ void activateItem( const int );
private:
- MenuMap myMenu;
- ItemMap myItem;
- int myFlags;
- QWorkspace* myWorkspace;
+ QtxWorkspace* myWorkspace; //!< parent workspace
+ bool myWindowsFlag; //!< "show child windows items" flag
};
#ifdef WIN32