-// GEOM GEOMGUI : GUI for Geometry component
+// Copyright (C) 2007-2023 CEA, EDF, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// File : PrimitiveGUI_BoxDlg.h
-// Author : Lucien PIGNOLONI
-// Module : GEOM
-// $Header$
-#ifndef DIALOGBOX_BOX_H
-#define DIALOGBOX_BOX_H
+// GEOM GEOMGUI : GUI for Geometry component
+// File : PrimitiveGUI_BoxDlg.h
+// Author : Lucien PIGNOLONI, Open CASCADE S.A.S.
+//
+#ifndef PRIMITIVEGUI_BOXDLG_H
+#define PRIMITIVEGUI_BOXDLG_H
#include "GEOMBase_Skeleton.h"
-#include "DlgRef_2Sel_QTD.h"
-#include "DlgRef_3Spin.h"
+#include "GEOM_GenericObjPtr.h"
-using namespace std;
+class DlgRef_2Sel;
+class DlgRef_3Spin;
//=================================================================================
// class : PrimitiveGUI_BoxDlg
//=================================================================================
class PrimitiveGUI_BoxDlg : public GEOMBase_Skeleton
{
- Q_OBJECT
-
- public:
- PrimitiveGUI_BoxDlg(GeometryGUI* theGeometryGUI, QWidget* parent = 0, const char* name = 0, bool modal = FALSE, WFlags fl = 0);
- ~PrimitiveGUI_BoxDlg();
-
+ Q_OBJECT
+
+public:
+ PrimitiveGUI_BoxDlg( GeometryGUI*, QWidget* = 0, bool modal = false, Qt::WindowFlags = 0 );
+ ~PrimitiveGUI_BoxDlg();
+
protected:
- // redefined from GEOMBase_Helper
- virtual GEOM::GEOM_IOperations_ptr createOperation();
- virtual bool isValid( QString& );
- virtual bool execute( ObjectList& objects );
-
- virtual void closeEvent( QCloseEvent* e );
+ // redefined from GEOMBase_Helper
+ virtual GEOM::GEOM_IOperations_ptr createOperation();
+ virtual bool isValid( QString& );
+ virtual bool execute( ObjectList& );
+ virtual void addSubshapesToStudy();
+ virtual QList<GEOM::GeomObjPtr> getSourceObjects();
+
+private:
+ void Init();
+ void enterEvent( QEvent* );
-private :
- void Init();
- void enterEvent(QEvent* e);
+private:
+ GEOM::GeomObjPtr myPoint1, myPoint2; /* Points containing the vector */
- GeometryGUI* myGeometryGUI;
-
- GEOM::GEOM_Object_var myPoint1, myPoint2; /* Points containing the vector */
-
- DlgRef_2Sel_QTD* GroupPoints;
- DlgRef_3Spin* GroupDimensions;
+ DlgRef_2Sel* GroupPoints;
+ DlgRef_3Spin* GroupDimensions;
private slots:
- void ClickOnOk();
- bool ClickOnApply();
- void ClickOnCancel();
- void ActivateThisDialog();
- void DeactivateActiveDialog();
- void LineEditReturnPressed();
- void SelectionIntoArgument();
- void SetEditCurrentArgument();
- void ConstructorsClicked(int);
- void ValueChangedInSpinBox();
-
+ void ClickOnOk();
+ bool ClickOnApply();
+ void ActivateThisDialog();
+ void SelectionIntoArgument();
+ void SetEditCurrentArgument();
+ void ConstructorsClicked( int );
+ void ValueChangedInSpinBox();
+ void SetDoubleSpinBoxStep( double );
};
-#endif // DIALOGBOX_BOX_H
+#endif // PRIMITIVEGUI_BOXDLG_H