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It provides a point attribute restore selection by activation of a shape selection...
[modules/shaper.git] / src / PartSet / PartSet_WidgetShapeSelector.cpp
index cea864a6af9dcfe1aa1ac198b7ba02b723f7639c..a4dbf44f6f70884839b7e4e019812914989f153b 100644 (file)
 
 #include <XGUI_Workshop.h>
 
+#include <XGUI_ModuleConnector.h>
+#include <XGUI_Displayer.h>
+#include <XGUI_SelectionMgr.h>
+#include <XGUI_Selection.h>
+#include <SelectMgr_IndexedMapOfOwner.hxx>
+#include <StdSelect_BRepOwner.hxx>
+
 PartSet_WidgetShapeSelector::PartSet_WidgetShapeSelector(QWidget* theParent,
                                                          ModuleBase_IWorkshop* theWorkshop,
                                                          const Config_WidgetAPI* theData,
@@ -63,6 +70,67 @@ bool PartSet_WidgetShapeSelector::setObject(ObjectPtr theSelectedObject, GeomSha
   return ModuleBase_WidgetShapeSelector::setObject(aSelectedObject, theShape);
 }
 
+//********************************************************************
+GeomShapePtr PartSet_WidgetShapeSelector::getShape() const
+{
+  // an empty shape by default
+  GeomShapePtr aShape;
+
+  // 1. find an attribute value in attribute reference attribute value
+  DataPtr aData = myFeature->data();
+  AttributePtr aAttr = aData->attribute(attributeID());
+  AttributeRefAttrPtr aRefAttr = 
+    std::dynamic_pointer_cast<ModelAPI_AttributeRefAttr>(aAttr);
+  if (aRefAttr) {
+    if (!aRefAttr->isObject()) {
+      AttributePtr anAttribute = aRefAttr->attr();
+      if (anAttribute.get()) {
+        XGUI_ModuleConnector* aConnector = dynamic_cast<XGUI_ModuleConnector*>(myWorkshop);
+        XGUI_Displayer* aDisplayer = aConnector->workshop()->displayer();
+
+        // 2. find visualized vertices of the attribute and if the attribute of the vertex is
+        // the same, return it
+        FeaturePtr anAttributeFeature = ModelAPI_Feature::feature(anAttribute->owner());
+        // 2.1 get visualized results of the feature
+        const std::list<ResultPtr>& aResList = anAttributeFeature->results();
+        std::list<ResultPtr>::const_iterator anIt = aResList.begin(), aLast = aResList.end();
+        for (; anIt != aLast; anIt++) {
+          AISObjectPtr aAISObj = aDisplayer->getAISObject(*anIt);
+          if (aAISObj.get() != NULL) {
+            Handle(AIS_InteractiveObject) anAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+            // 2.2 find selected owners of a visualizedd object
+            SelectMgr_IndexedMapOfOwner aSelectedOwners;  
+            aConnector->workshop()->selector()->selection()->entityOwners(anAISIO, aSelectedOwners);
+            for  (Standard_Integer i = 1, n = aSelectedOwners.Extent(); i <= n; i++) {
+              Handle(SelectMgr_EntityOwner) anOwner = aSelectedOwners(i);
+              if (!anOwner.IsNull()) {
+                Handle(StdSelect_BRepOwner) aBRepOwner = Handle(StdSelect_BRepOwner)::DownCast(anOwner);
+                if (!aBRepOwner.IsNull() && aBRepOwner->HasShape()) {
+                  const TopoDS_Shape& aBRepShape = aBRepOwner->Shape();
+                  if (aBRepShape.ShapeType() == TopAbs_VERTEX) {
+                    // 2.3 if the owner is vertex and an attribute of the vertex is equal to the initial
+                    // attribute, returns the shape
+                    AttributePtr aPntAttr = PartSet_Tools::findAttributeBy2dPoint(anAttributeFeature,
+                                                                                  aBRepShape, sketch());
+                    if (aPntAttr.get() != NULL && aPntAttr == anAttribute) {
+                      aShape = std::shared_ptr<GeomAPI_Shape>(new GeomAPI_Shape);
+                      aShape->setImpl(new TopoDS_Shape(aBRepShape));
+                      break;
+                    }
+                  }
+                }
+              }
+            }
+          }
+        }
+      }
+    }
+  }
+  if (!aShape.get())
+    aShape = ModuleBase_WidgetShapeSelector::getShape();
+  return aShape;
+}
+
 //********************************************************************
 void PartSet_WidgetShapeSelector::restoreAttributeValue(const bool theValid)
 {