#define PartSet_WidgetPoint2D_H
#include "PartSet.h"
+#include "PartSet_MouseProcessor.h"
+
#include <ModelAPI_CompositeFeature.h>
#include <ModuleBase_ModelWidget.h>
* <sketch-2dpoint_selector id="CircleCenter" title="Center" tooltip="Center coordinates"/>
* \endcode
*/
-class PARTSET_EXPORT PartSet_WidgetPoint2D : public ModuleBase_ModelWidget
+class PARTSET_EXPORT PartSet_WidgetPoint2D : public ModuleBase_ModelWidget,
+ public PartSet_MouseProcessor
{
Q_OBJECT
public:
/// \param theParent the parent object
/// \param theWorkshop a current workshop
/// \param theData the widget configuation. The attribute of the model widget is obtained from
- /// \param theParentId is Id of a parent of the current attribute
PartSet_WidgetPoint2D(QWidget* theParent, ModuleBase_IWorkshop* theWorkshop,
- const Config_WidgetAPI* theData,
- const std::string& theParentId);
+ const Config_WidgetAPI* theData);
/// Destructor
virtual ~PartSet_WidgetPoint2D();
+ /// Checks if the selection presentation is valid in widget
+ /// \param theValue a selected presentation in the view
+ /// \return a boolean value
+ virtual bool isValidSelectionCustom(const std::shared_ptr<ModuleBase_ViewerPrs>& theValue);
+
/// Set the given wrapped value to the current widget
/// This value should be processed in the widget according to the needs
/// \param theValues the wrapped widget values
/// \param theToValidate a validation flag
- virtual bool setSelection(QList<ModuleBase_ViewerPrs>& theValues,
+ virtual bool setSelection(QList<std::shared_ptr<ModuleBase_ViewerPrs>>& theValues,
const bool theToValidate);
/// Select the internal content if it can be selected. It is empty in the default realization
//bool initFromPrevious(ObjectPtr theObject);
- /// Defines if the widget can be activated by mouse move.
- /// By default it returns false
- virtual bool canBeActivatedByMove();
-
/// The methiod called when widget is deactivated
virtual void deactivate();
/// Returns true if the event is processed.
virtual bool processEnter();
-signals:
- /// Signal about selection of an existing vertex from an object
- void vertexSelected();
+ /// Returns true if the attribute can be changed using the selected shapes in the viewer
+ /// and creating a coincidence constraint to them. This control use them.
+ virtual bool useSelectedShapes() const;
-public slots:
- /// Process mouse move event
- /// \param theWnd a view window
+ /// Processing the mouse move event in the viewer
+ /// \param theWindow a view window
/// \param theEvent a mouse event
- void onMouseMove(ModuleBase_IViewWindow* theWnd, QMouseEvent* theEvent);
+ virtual void mouseMoved(ModuleBase_IViewWindow* theWindow, QMouseEvent* theEvent);
- /// Process mouse release event
- /// \param theWnd a view window
+ /// Processing the mouse release event in the viewer
+ /// \param theWindow a view window
/// \param theEvent a mouse event
- void onMouseRelease(ModuleBase_IViewWindow* theWnd, QMouseEvent* theEvent);
+ virtual void mouseReleased(ModuleBase_IViewWindow* theWindow, QMouseEvent* theEvent);
+
+ /// Fill preselection used in mouseReleased
+ void setPreSelection(const std::shared_ptr<ModuleBase_ViewerPrs>& thePreSelected);
+
+signals:
+ /// Signal about selection of an existing vertex from an object
+ void vertexSelected();
protected:
/// Saves the internal parameters to the given feature
/// \return True in success
- virtual bool storeValueCustom() const;
+ virtual bool storeValueCustom();
+ /// Restore value from attribute data to the widget's control
virtual bool restoreValueCustom();
+ /// Store current value in cashed value
+ void storeCurentValue();
+
+ /// Restore cashed value in the model attribute
+ /// \return boolean state if the restored feature shoud be hidden
+ bool restoreCurentValue();
+
/// Fills the widget with default values
/// \return true if the widget current value is reset
virtual bool resetCustom();
/// Process value changed event
//void onValuesChanged();
+ /// Compute the feature default value and fill the controls with it
+ /// or store the control value to the feature
+ /// The widget is not initialize the attribute value in order to avoid the
+ /// incorrect visualization in Sketch. E.g. by a line creation, the line should not
+ /// be visualized immediatelly when the end point widget is activated.
+ virtual void initializeValueByActivate();
+
private:
/// Returns point 2d from selected vertex
/// \param theView a view window
/// \param theShape a vertex shape
/// \param theX an output value of X coordinate
/// \param theY an output value of Y coordinate
- bool getPoint2d(const Handle(V3d_View)& theView, const TopoDS_Shape& theShape,
+ bool getPoint2d(const Handle(V3d_View)& theView, const TopoDS_Shape& theShape,
double& theX, double& theY) const;
/// Create a coincidence constraint between the attribute and the parameter object
/// \theObject a result object
- void setConstraintWith(const ObjectPtr& theObject);
+ /// \return true if succed
+ bool setConstraintWith(const ObjectPtr& theObject);
/// Returns if the feature is an orphan point, circle or an arc. Returns true if it
/// has no a coincident to other lines. It processes point, circle and arc features
static bool isOrphanPoint(const FeaturePtr& theFeature, const CompositeFeaturePtr& theSketch,
double theX, double theY);
+ /// Explode the given shape by vertices and found closed to the point vertes
+ /// \param theShape a shape to be exploded
+ /// \param thePoint a point
+ /// \return boolean value
+ static bool shapeContainsPoint(const std::shared_ptr<GeomAPI_Shape>& theShape,
+ const std::shared_ptr<GeomAPI_Pnt2d>& thePoint,
+ const CompositeFeaturePtr& theSketch);
+
protected:
ModuleBase_IWorkshop* myWorkshop; ///< workshop
ModuleBase_ParamSpinBox* myXSpin; ///< the spin box for the X coordinate
ModuleBase_ParamSpinBox* myYSpin; ///< the spin box for the Y coordinate
- //std::string myOptionParam; /// Parameter name which has to be taken from previous feature
+ /// value used as selection in mouse release method
+ std::shared_ptr<ModuleBase_ViewerPrs> myPreSelected;
+ /// it is important during restart operation
CompositeFeaturePtr mySketch;
+
+ bool myValueIsCashed; /// boolean state if the value is cashed during value state change
+ bool myIsFeatureVisibleInCash; /// boolean value if the feature was visible when cash if filled
+ double myXValueInCash; /// the cashed X value during value state change
+ double myYValueInCash; /// the cashed Y value during value state change
};
#endif