class QMouseEvent;
/**\class PartSet_WidgetPoint2D
- * \ingroup GUI
- * \brief Custom widget. An abstract class to be redefined to fill with some GUI controls
+ * \ingroup Module
+ * \brief Implementation of model widget to provide widget to input point 2d
+ * In XML can be defined as folloung:
+ * \code
+ * <sketch-2dpoint_selector id="CircleCenter" title="Center" tooltip="Center coordinates"/>
+ * \endcode
*/
class PARTSET_EXPORT PartSet_WidgetPoint2D : public ModuleBase_ModelWidget
{
Q_OBJECT
public:
/// Constructor
- /// \theParent the parent object
- /// \theParent the parent object
- /// \theData the widget configuation. The attribute of the model widget is obtained from
+ /// \param theParent the parent object
+ /// \param theData the widget configuation. The attribute of the model widget is obtained from
+ /// \param theParentId is Id of a parent of the current attribute
PartSet_WidgetPoint2D(QWidget* theParent, const Config_WidgetAPI* theData,
const std::string& theParentId);
/// Destructor
/// \param theValue the wrapped widget value
virtual bool setSelection(ModuleBase_ViewerPrs theValue);
- /// Saves the internal parameters to the given feature
- /// \param theObject a model feature to be changed
virtual bool storeValue() const;
virtual bool restoreValue();
/// The methiod called when widget is deactivated
virtual void deactivate();
+ /// Return workshop
XGUI_Workshop* workshop() const { return myWorkshop; }
+ /// Set workshop
void setWorkshop(XGUI_Workshop* theWork) { myWorkshop = theWork; }
/// \returns the sketch instance
CompositeFeaturePtr sketch() const { return mySketch; }
+
+ /// Set sketch instance
void setSketch(CompositeFeaturePtr theSketch) { mySketch = theSketch; }
/// Fill the widget values by given point
- /// \param thePoint the point
+ /// \param theX the X coordinate
+ /// \param theY the Y coordinate
void setPoint(double theX, double theY);
/// Returns coordinate X currently defined in the control
signals:
/// Signal about selection of an existing vertex from an object
- /// \param theObject - the selected object
- /// \param theShape - the selected shape
void vertexSelected();
protected slots:
+ /// Process mouse release event
+ /// \param theWnd a view window
+ /// \param theEvent a mouse event
void onMouseRelease(ModuleBase_IViewWindow* theWnd, QMouseEvent* theEvent);
+
+ /// Process mouse move event
+ /// \param theWnd a view window
+ /// \param theEvent a mouse event
void onMouseMove(ModuleBase_IViewWindow* theWnd, QMouseEvent* theEvent);
private slots:
+ /// Process value changed event
void onValuesChanged();
private:
+ /// Returns point 2d from selected vertex
+ /// \param theView a view window
+ /// \param theShape a vertex shape
+ /// \param theX an output value of X coordinate
+ /// \param theY an output value of Y coordinate
bool getPoint2d(const Handle(V3d_View)& theView, const TopoDS_Shape& theShape,
double& theX, double& theY) const;