return myConflictingObjects;
}
+ const std::set<ObjectPtr>& objectsToRemove() const
+ {
+ return myObjectsToRemove;
+ }
+
bool isFullyConstrained() const { return myIsFullyConstrained; }
protected:
ModuleBase_IWorkshop* myWorkshop;
bool myIsActive; /// state if sketch is active
std::set<ObjectPtr> myConflictingObjects;
+ std::set<ObjectPtr> myObjectsToRemove;
bool myIsFullyConstrained; /// state if Solver is fully constrained, DOF = 0
};