getConflictingColor(aColor);
// set error state for new objects and append them in the internal map of objects
- std::set<ObjectPtr>::const_iterator
+ std::set<ObjectPtr>::const_iterator
anIt = theConflictingObjects.begin(), aLast = theConflictingObjects.end();
for (; anIt != aLast; anIt++) {
ObjectPtr anObject = *anIt;
std::set<ObjectPtr> aModifiedObjects;
// erase error state of absent current objects in the parameter list
std::set<ObjectPtr>::const_iterator anIt, aLast;
- for (anIt = theConflictingObjects.begin(), aLast = theConflictingObjects.end();
+ for (anIt = theConflictingObjects.begin(), aLast = theConflictingObjects.end();
anIt != aLast; anIt++) {
ObjectPtr anObject = *anIt;
if (theConflictingObjects.find(anObject) != theConflictingObjects.end()) { // it is found