#include <ModelAPI_Object.h>
#include <ModelAPI_Feature.h>
+#include <ModelAPI_Result.h>
#include <ModelAPI_Attribute.h>
#include <ModuleBase_IWorkshop.h>
#include <ViewerData_AISShape.hxx>
#include <Standard_DefineHandle.hxx>
+#include <Quantity_Color.hxx>
+
#include <QMap>
#include <QList>
+#include <list>
+
DEFINE_STANDARD_HANDLE(PartSet_OperationPrs, ViewerData_AISShape)
+class XGUI_Workshop;
+class XGUI_Displayer;
+
/**
* \ingroup GUI
* A redefinition of standard AIS Interactive Object in order to provide colored presentation of
void setFeature(const FeaturePtr& theFeature);
/// Returns true if the presentation
- bool dependOn(const ObjectPtr& theObject);
+ //bool dependOn(const ObjectPtr& theObject);
// Recompute internal list of shaped dependent on the current feature
void updateShapes();
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
const Standard_Integer aMode) ;
private:
+ /// Return true if the object is visible. If the object is feature, it returns true
+ /// if all results of the feature are shown
+ /// \param theDisplayer a displayer
+ /// \param theObject an object
+ /// \return a boolean value
+ bool isVisible(XGUI_Displayer* theDislayer, const ObjectPtr& theObject);
+
/// Fills the map by the feature object and shapes, which should be visuaziled
/// Gets the feature attribute, collect objects to whom the attribute refers
/// \param theObjectShape an output map of objects
/// \return a boolean value
static bool isSelectionAttribute(const AttributePtr& theAttribute);
+ /// Converts the current workshop to XGUI workshop
+ /// \return a workshop instance
+ XGUI_Workshop* workshop() const;
+
private:
ModuleBase_IWorkshop* myWorkshop;
FeaturePtr myFeature; /// Reference to a feature object
- QMap<ObjectPtr, QList<GeomShapePtr> > myFeatureShapes;
+ QMap<ObjectPtr, QList<GeomShapePtr> > myFeatureShapes; /// visualized shapes
+ std::list<ResultPtr> myFeatureResults; /// visualized feature results
+
+ Quantity_Color myShapeColor; /// color of feature depended shapes
+ Quantity_Color myResultColor; /// color of feature result
};