#include "PartSet.h"
-#include <PartSet_OperationSketchBase.h>
+#include <PartSet_OperationFeatureBase.h>
#include <QObject>
class QMouseEvent;
+class ModuleBase_ISelection;
/*!
\class PartSet_OperationFeatureEdit
* \brief The operation for the sketch feature creation
*/
-class PARTSET_EXPORT PartSet_OperationFeatureEdit : public PartSet_OperationSketchBase
+class PARTSET_EXPORT PartSet_OperationFeatureEdit : public PartSet_OperationFeatureBase
{
Q_OBJECT
/// Struct to define gp point, with the state is the point is initialized
/// Constructor
Point()
{
+ myIsInitialized = false;
}
/// Constructor
/// \param thePoint the point
/// \param theId the feature identifier
/// \param theParent the operation parent
/// \param theFeature the parent feature
- PartSet_OperationFeatureEdit(const QString& theId, QObject* theParent, FeaturePtr theFeature);
+ PartSet_OperationFeatureEdit(const QString& theId, QObject* theParent, CompositeFeaturePtr theFeature);
/// Destructor
virtual ~PartSet_OperationFeatureEdit();
- /// Returns that this operator can be started above already running one.
- /// The runned operation should be the sketch feature modified operation
- /// \param theOperation the previous running operation
- virtual bool isGranted(ModuleBase_IOperation* theOperation) const;
-
- /// Returns the operation local selection mode
- /// \param theFeature the feature object to get the selection mode
- /// \return the selection mode
- virtual std::list<int> getSelectionModes(ObjectPtr theFeature) const;
-
- /// Initializes the operation with previously created feature. It is used in sequental operations
- virtual void initFeature(FeaturePtr theFeature);
- /// Returns the operation sketch feature
- /// \returns the sketch instance
- virtual FeaturePtr sketch() const;
+ /// Initialisation of operation with preliminary selection
+ /// \param theSelected the list of selected presentations
+ /// \param theHighlighted the list of highlighted presentations
+ /// \param theViewer a viewer to have the viewer the eye position
+ virtual void initSelection(ModuleBase_ISelection* theSelection,
+ ModuleBase_IViewer* theViewer);
/// Processes the mouse pressed in the point
/// \param theEvent the mouse event
/// \param theView a viewer to have the viewer the eye position
/// \param theSelected the list of selected presentations
/// \param theHighlighted the list of highlighted presentations
- virtual void mousePressed(QMouseEvent* theEvent, Handle_V3d_View theView,
- const std::list<ModuleBase_ViewerPrs>& theSelected,
- const std::list<ModuleBase_ViewerPrs>& theHighlighted);
+ virtual void mousePressed(QMouseEvent* theEvent, ModuleBase_IViewer* theViewer, ModuleBase_ISelection* theSelection);
+
/// Gives the current mouse point in the viewer
/// \param theEvent the mouse event
/// \param theView a viewer to have the viewer the eye position
- virtual void mouseMoved(QMouseEvent* theEvent, Handle_V3d_View theView);
+ virtual void mouseMoved(QMouseEvent* theEvent, ModuleBase_IViewer* theViewer);
/// Gives the current selected objects to be processed by the operation
/// \param thePoint a point clicked in the viewer
/// \param theEvent the mouse event
/// \param theSelected the list of selected presentations
/// \param theHighlighted the list of highlighted presentations
- virtual void mouseReleased(QMouseEvent* theEvent, Handle_V3d_View theView,
- const std::list<ModuleBase_ViewerPrs>& theSelected,
- const std::list<ModuleBase_ViewerPrs>& theHighlighted);
+ virtual void mouseReleased(QMouseEvent* theEvent, ModuleBase_IViewer* theViewer,
+ ModuleBase_ISelection* theSelection);
/// Processes the mouse double click in the point
/// \param theEvent the mouse event
/// \param theSelected the list of selected presentations
/// \param theHighlighted the list of highlighted presentations
virtual void mouseDoubleClick(QMouseEvent* theEvent, Handle_V3d_View theView,
- const std::list<ModuleBase_ViewerPrs>& theSelected,
- const std::list<ModuleBase_ViewerPrs>& theHighlighted);
-
- /// Processes the key pressed in the view
- /// \param theKey a key value
- virtual void keyReleased(const int theKey);
+ ModuleBase_ISelection* theSelection);
protected:
/// \brief Virtual method called when operation is started
/// Returns NULL feature. This is an operation of edition, not creation.
/// \param theFlushMessage the flag whether the create message should be flushed
/// \returns the created feature
- virtual FeaturePtr createFeature(const bool theFlushMessage = true);
+ virtual FeaturePtr createFeature(const bool theFlushMessage = true,
+ CompositeFeaturePtr theCompositeFeature = CompositeFeaturePtr());
protected:
+ void fillFeature2Attribute(const QList<ModuleBase_ViewerPrs>& thePresentations,
+ ModuleBase_IViewer* theViewer,
+ std::map<FeaturePtr, std::list<std::string> >& theFeature2Attribute);
+
/// Emits a signal about the selection blocking. Emits a signal to change the selection.
/// If the block is true, the signal clear selection, otherwise if restore selection flag allows,
/// the internal operation features are to be selected
/// \param isBlocked the state whether the operation is blocked or unblocked
/// \param isRestoreSelection the state whether the selected objects should be reselected
- void blockSelection(bool isBlocked, const bool isRestoreSelection = true);
+ //void blockSelection(bool isBlocked, const bool isRestoreSelection = true);
/// Sends the features
- void sendFeatures();
+ /// \param theIsAllFeatures a boolean value whether all features should be send or only the highlighted ones
+ void sendFeatures(const bool theIsAllFeatures);
+
+ /// Sends signal about the current features are to be deactivated
+ void emitFeaturesDeactivation();
private:
- FeaturePtr mySketch; ///< the sketch feature
+ // the next map should be removed when selection is processed in the move function
+ std::map<FeaturePtr, std::list<std::string> > myHighlightedFeature2Attribute; /// a map of a feature to attributes
+ std::map<FeaturePtr, std::list<std::string> > myAllFeature2Attribute; /// a map of a feature to attributes
+
Point myCurPoint; ///< the current 3D point clicked or moved
bool myIsBlockedSelection; ///< the state of the last state of selection blocked signal
+ bool myIsBlockedByDoubleClick; ///< the block value by double click is processed to avoid
+ ///< the mouse button release processing before the double click is finished
};
#endif