class ModuleBase_Operation;
class ModuleBase_IViewWindow;
+/**
+* \ingroup Module
+* Implementation of Partset module
+*/
class PARTSET_EXPORT PartSet_Module : public ModuleBase_IModule
{
Q_OBJECT
};
public:
+ /// Constructor
+ /// \param theWshop a pointer to a workshop
PartSet_Module(ModuleBase_IWorkshop* theWshop);
virtual ~PartSet_Module();
/// Called when previous operation is finished
virtual void onSelectionChanged();
- /// SLOT, that is called by mouse press in the viewer.
- /// \param theWnd - the window where the event happens
- /// \param theEvent the mouse event
- //void onMousePressed(ModuleBase_IViewWindow* theWnd, QMouseEvent* theEvent);
-
- /// SLOT, that is called by mouse release in the viewer.
- /// \param theWnd - the window where the event happens
- /// \param theEvent the mouse event
- //void onMouseReleased(ModuleBase_IViewWindow* theWnd, QMouseEvent* theEvent);
-
- /// SLOT, that is called by mouse move in the viewer.
- /// \param theWnd - the window where the event happens
- /// \param theEvent the mouse event
- //void onMouseMoved(ModuleBase_IViewWindow* theWnd, QMouseEvent* theEvent);
-
- /// SLOT, that is called by mouse double click in the viewer.
- /// \param theWnd - the window where the event happens
- /// \param theEvent the mouse event
- //void onMouseDoubleClick(ModuleBase_IViewWindow* theWnd, QMouseEvent* theEvent);
-
/// SLOT, that is called by key release in the viewer.
- /// The mouse moved point is sent to the current operation to be processed.
+ /// \param theWnd a view window
/// \param theEvent the key event
void onKeyRelease(ModuleBase_IViewWindow* theWnd, QKeyEvent* theEvent);
virtual void registerFilters();
private slots:
+ /// Processing of vertex selected
void onVertexSelected();
-
private:
-
/// Breaks sequense of automatically resterted operations
void breakOperationSequence();