/// if it is a sketch operation
/// \param theObject a model object
virtual bool canDisplayObject(const ObjectPtr& theObject) const;
+
/// Add menu atems for viewer into the given menu
/// \param theMenu a popup menu to be shown in the viewer
- virtual void addViewerItems(QMenu* theMenu) const;
+ /// \param theStdActions a map of standard actions
+ /// \return true if items are added and there is no necessity to provide standard menu
+ virtual bool addViewerItems(QMenu* theMenu, const QMap<QString, QAction*>& theStdActions) const;
public slots:
/// SLOT, that is called by no more widget signal emitted by property panel
/// \param isChecked a state of toggle if the action is checkable
void onAction(bool isChecked);
+ /// Slolt called on object display
+ /// \param theObject a data object
+ /// \param theAIS a presentation object
+ virtual void onObjectDisplayed(ObjectPtr theObject, AISObjectPtr theAIS);
+
protected slots:
/// Called when previous operation is finished
virtual void onSelectionChanged();
/// Processing of vertex selected
void onVertexSelected();
+ /// Called on transformation in current viewer
+ /// \param theTrsfType type of tranformation
+ void onViewTransformed(int theTrsfType = 2);
+
private:
/// Breaks sequense of automatically resterted operations
void breakOperationSequence();
PartSet_SketcherMgr* mySketchMgr;
QMap<QString, QAction*> myActions; // the popup menu actions
+
+ int myVisualLayerId;
};
#endif