virtual void HilightSelected(const Handle(PrsMgr_PresentationManager3d)& PM,
const SelectMgr_SequenceOfOwner& Seq);
virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)&,
- const Handle(Graphic3d_HighlightStyle)&,
+ const Handle(Prs3d_Drawer)&,
const Handle(SelectMgr_EntityOwner)&);
DEFINE_STANDARD_RTTIEXT(PartSet_CenterPrs, AIS_Point)