// VISU OBJECT : interactive object for VISU entities implementation
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
// File: VISU_PipeLine.cxx
#include "VISU_DeformedShapePL.hxx"
#include "VISU_PipeLineUtils.hxx"
-#include "SALOME_Transform.h"
+#include "VTKViewer_Transform.h"
#include <vtkWarpVector.h>
-#ifdef _DEBUG_
-static int MYDEBUG = 1;
-#else
-static int MYDEBUG = 0;
-#endif
-
vtkStandardNewMacro(VISU_DeformedShapePL);
VISU_DeformedShapePL::VISU_DeformedShapePL(){
myWarpVector = vtkWarpVector::New();
+ myCellDataToPointData = vtkCellDataToPointData::New();
}
VISU_DeformedShapePL::~VISU_DeformedShapePL(){
+ myWarpVector->UnRegisterAllOutputs();
myWarpVector->Delete();
+
+ myCellDataToPointData->UnRegisterAllOutputs();
+ myCellDataToPointData->Delete();
}
void VISU_DeformedShapePL::ShallowCopy(VISU_PipeLine *thePipeLine){
- VISU_ScalarMapPL::ShallowCopy(thePipeLine);
if(VISU_DeformedShapePL *aPipeLine = dynamic_cast<VISU_DeformedShapePL*>(thePipeLine)){
SetScale(aPipeLine->GetScale());
}
+ VISU_ScalarMapPL::ShallowCopy(thePipeLine);
}
float VISU_DeformedShapePL::GetScaleFactor(vtkDataSet* theDataSet){
for(int i = 0; i < 6; i += 2){
aVol = fabs(aBounds[i+1] - aBounds[i]);
if(aVol > 0) {
- idim++;
+ idim++;
aVolume *= aVol;
}
}
}
-void VISU_DeformedShapePL::SetScale(float theScale) {
- if(myScaleFactor == theScale) return;
+void VISU_DeformedShapePL::SetScale(float theScale) {
+ myWarpVector->SetScaleFactor(theScale);
myScaleFactor = theScale;
- myWarpVector->SetScaleFactor(myScaleFactor);
Modified();
}
-float VISU_DeformedShapePL::GetScale() {
- return myWarpVector->GetScaleFactor();
+float VISU_DeformedShapePL::GetScale() {
+ return myScaleFactor;
}
void VISU_DeformedShapePL::Init(){
VISU_ScalarMapPL::Init();
float aScalarRange[2];
GetSourceRange(aScalarRange);
- SetScale(GetScaleFactor(myInput)/aScalarRange[1]);
+
+ vtkDataSet* aDataSet = GetInput2();
+ float aScaleFactor = VISU_DeformedShapePL::GetScaleFactor( aDataSet );
+
+ static double EPS = 1.0 / VTK_LARGE_FLOAT;
+ if(fabs(aScalarRange[1]) > EPS)
+ SetScale(aScaleFactor / aScalarRange[1]);
+ else
+ SetScale(0.0);
}
VISU_ScalarMapPL::THook* VISU_DeformedShapePL::DoHook(){
- VISU::CellDataToPoint(myWarpVector,myInput,myFieldTransform);
+ VISU::CellDataToPoint(myWarpVector,myCellDataToPointData,GetInput2(),myFieldTransform);
return myWarpVector->GetOutput();
}