#include "VISU_DeformedShapePL.hxx"
#include "VISU_VectorsPL.hxx"
#include "VISU_StreamLinesPL.hxx"
+#include "VISU_GaussPointsPL.hxx"
#include "VISU_Plot3DPL.hxx"
-typedef VISU_Plot3DPL TPresent;
+typedef VISU_GaussPointsPL TPresent;
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderWindow.h>
+#include <vtkImageData.h>
#include <vtkRenderer.h>
#include <vtkCamera.h>
#include <vtkActor.h>
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
VISU_Convertor* aConvertor = CreateConvertor(argv[1]);
+ aConvertor->BuildEntities();
+ aConvertor->BuildFields();
+ aConvertor->BuildMinMax();
const VISU::TMeshMap& aMeshMap = aConvertor->GetMeshMap();
VISU::TMeshMap::const_iterator aMeshMapIter = aMeshMap.begin();
if(aMeshMapIter == aMeshMap.end()) return 0;
if(isOnlyMesh){
const VISU::TEntity& anEntity = VISU::CELL_ENTITY;
aMeshOnEntityMapIter = aMeshOnEntityMap.find(anEntity);
- vtkUnstructuredGrid* aDataSet = aConvertor->GetMeshOnEntity(aMeshName,anEntity);
+
+ VISU::PIDMapper anIDMapper =
+ aConvertor->GetMeshOnEntity(aMeshName,anEntity);
+ VISU::TVTKOutput* aDataSet = anIDMapper->GetVTKOutput();
VISU_MeshPL* aPresent = VISU_MeshPL::New();
aPresent->SetInput(aDataSet);
VISU::TFieldMap::const_iterator aFieldMapIter = aFieldMap.begin();
for(; aFieldMapIter != aFieldMap.end(); aFieldMapIter++){
const VISU::PField aField = aFieldMapIter->second;
- if(aField->myNbComp == 1) continue;
+ /*
+ if(aField->myNbComp == 1)
+ continue;
+ */
const string& aFieldName = aFieldMapIter->first;
const VISU::TValField& aValField = aField->myValField;
VISU::TValField::const_iterator aValFieldIter = aValField.begin();
if(aValFieldIter == aValField.end()) return 0;
int aTimeStamp = aValFieldIter->first;
- vtkUnstructuredGrid* aDataSet = aConvertor->GetTimeStampOnMesh(aMeshName,anEntity,aFieldName,aTimeStamp);
TPresent* aPresent = TPresent::New();
- aPresent->SetInput(aDataSet);
+ VISU::PIDMapper anIDMapper;
+ if(anEntity != VISU::NODE_ENTITY){
+ VISU::PGaussPtsIDMapper aGaussPtsIDMapper = aConvertor->GetTimeStampOnGaussPts(aMeshName,anEntity,aFieldName,aTimeStamp);
+ aPresent->SetGaussPtsIDMapper(aGaussPtsIDMapper);
+ }else{
+ continue;
+ VISU::PIDMapper anIDMapper = aConvertor->GetTimeStampOnMesh(aMeshName,anEntity,aFieldName,aTimeStamp);
+ aPresent->SetIDMapper(anIDMapper);
+ }
+
aPresent->Build();
aPresent->Init();
- aPresent->SetSourceRange();
- //aPresent->SetNumberOfContours(50);
- //aPresent->SetNbParts(1);
- //aPresent->SetOrientation(VISU_CutPlanesPL::XY,0.0,0.0);
- //aPresent->SetScaling(VTK_SCALE_LOG10);
+
+ char aMainTexture[80];
+ strcpy( aMainTexture, getenv( "VISU_ROOT_DIR" ) );
+ strcat( aMainTexture, "/share/salome/resources/sprite_texture.vti" );
+ //cout << aMainTexture << endl;
+
+ char anAlphaTexture[80];
+ strcpy( anAlphaTexture, getenv( "VISU_ROOT_DIR" ) );
+ strcat( anAlphaTexture, "/share/salome/resources/sprite_alpha.vti" );
+ //cout << anAlphaTexture << endl;
+
+ vtkSmartPointer<vtkImageData> aTextureValue = VISU_GaussPointsPL::MakeTexture( aMainTexture, anAlphaTexture );
+ aPresent->SetImageData( aTextureValue.GetPointer() );
+
aPresent->Update();
vtkActor* anActor = vtkActor::New();
VISU_ScalarBarActor * aScalarBar = VISU_ScalarBarActor::New();
aScalarBar->SetLookupTable(aPresent->GetBarTable());
- aPresent->Build();
-
ren->AddActor(anActor);
ren->AddActor2D(aScalarBar);