<source>DSC_FITRECT</source>
<translation>Fit area within the view frame</translation>
</message>
+ <message>
+ <source>MNU_FITSELECTION</source>
+ <translation>Fit Selection</translation>
+ </message>
+ <message>
+ <source>DSC_FITSELECTION</source>
+ <translation>Fit all selected objects inside the view frame</translation>
+ </message>
<message>
<source>MNU_PRESETS_VIEW</source>
<translation>Restore View</translation>
<source>DSC_RETURN_3D_VIEW</source>
<translation>Return to 3D view</translation>
</message>
+ <message>
+ <source>MNU_RAY_TRACING</source>
+ <translation>Ray tracing</translation>
+ </message>
+ <message>
+ <source>DSC_RAY_TRACING</source>
+ <translation>Ray tracing</translation>
+ </message>
+ <message>
+ <source>MNU_ENV_TEXTURE</source>
+ <translation>Environment texture</translation>
+ </message>
+ <message>
+ <source>DSC_ENV_TEXTURE</source>
+ <translation>Environment texture</translation>
+ </message>
+ <message>
+ <source>MNU_LIGHT_SOURCE</source>
+ <translation>Light source</translation>
+ </message>
+ <message>
+ <source>DSC_LIGHT_SOURCE</source>
+ <translation>Light source</translation>
+ </message>
<message>
<source>OCC_IMAGE_FILES</source>
<translation>Images Files (*.bmp *.png *.jpg *.jpeg *.eps *.ps)</translation>
<source>LBL_3DTOOLBAR_LABEL</source>
<translation>3D View Operations</translation>
</message>
+ <message>
+ <source>MNU_ORTHOGRAPHIC_MODE</source>
+ <translation>Orthographic projection</translation>
+ </message>
+ <message>
+ <source>DSC_ORTHOGRAPHIC_MODE</source>
+ <translation>Set the orthographic projection type</translation>
+ </message>
+ <message>
+ <source>MNU_PERSPECTIVE_MODE</source>
+ <translation>Perspective projection</translation>
+ </message>
+ <message>
+ <source>DSC_PERSPECTIVE_MODE</source>
+ <translation>Set the perspective projection type</translation>
+ </message>
+ <message>
+ <source>MNU_STEREO_MODE</source>
+ <translation>Stereo projection</translation>
+ </message>
+ <message>
+ <source>DSC_STEREO_MODE</source>
+ <translation>Set the stereo projection type</translation>
+ </message>
+ <message>
+ <source>WRN_SUPPORT_QUAD_BUFFER</source>
+ <translation>Graphic driver not support quad-buffer</translation>
+ </message>
</context>
<context>
<name>OCCViewer_CreateRestoreViewDlg</name>
<source>BG_IMAGE_FILES</source>
<translation>Image files (*.bmp *.gif *.pix *.xwd *.rgb *.rs)</translation>
</message>
+ <message>
+ <source>ST_QUADBUFFER</source>
+ <translation>Shutter glasses (OpenGL quad-buffer)</translation>
+ </message>
+ <message>
+ <source>ST_ANAGLYPH</source>
+ <translation>Anaglyph</translation>
+ </message>
+ <message>
+ <source>ST_ROWINTERLACED</source>
+ <translation>Row-interlaced</translation>
+ </message>
+ <message>
+ <source>ST_COLUMNINTERLACED</source>
+ <translation>Column-interlaced</translation>
+ </message>
+ <message>
+ <source>ST_CHESSBOARD</source>
+ <translation>Chess-board stereo for DLP TVs</translation>
+ </message>
+ <message>
+ <source>ST_SIDEBYSIDE</source>
+ <translation>Horizontal-anamorphic (side-by-side)</translation>
+ </message>
+ <message>
+ <source>ST_OVERUNDER</source>
+ <translation>Vertical-anamorphic (Half OverUnder)</translation>
+ </message>
</context>
<context>
<name>OCCViewer_AxialScaleDlg</name>
<message>
<source>DLG_SCALING</source>
- <translation>Axes scaling</translation>
+ <translation>Scaling</translation>
</message>
<message>
<source>LBL_X</source>
<source>PARAMETERS</source>
<translation>Parameters</translation>
</message>
+ <message>
+ <source>HELP</source>
+ <translation>&Help</translation>
+ </message>
+</context>
+<context>
+ <name>OCCViewer_RayTracingDlg</name>
+ <message>
+ <source>RAY_TRACING</source>
+ <translation>Ray tracing</translation>
+ </message>
+ <message>
+ <source>DEPTH</source>
+ <translation>Depth</translation>
+ </message>
+ <message>
+ <source>SHADOW</source>
+ <translation>Shadows rendering</translation>
+ </message>
+ <message>
+ <source>REFLECTION</source>
+ <translation>Specular reflections</translation>
+ </message>
+ <message>
+ <source>ANTIALIASING</source>
+ <translation>Adaptive anti-aliasing</translation>
+ </message>
+ <message>
+ <source>TRANSPARENT_SHADOW</source>
+ <translation>Transparent shadow</translation>
+ </message>
+</context>
+<context>
+ <name>OCCViewer_EnvTextureDlg</name>
+ <message>
+ <source>ENV_TEXTURE</source>
+ <translation>Environment texture</translation>
+ </message>
+ <message>
+ <source>ENV_CLOUDS</source>
+ <translation>Clouds</translation>
+ </message>
+ <message>
+ <source>ENV_CV</source>
+ <translation>Cv</translation>
+ </message>
+ <message>
+ <source>ENV_MEDIT</source>
+ <translation>Medit</translation>
+ </message>
+ <message>
+ <source>ENV_PEARL</source>
+ <translation>Pearl</translation>
+ </message>
+ <message>
+ <source>ENV_SKY1</source>
+ <translation>Sky1</translation>
+ </message>
+ <message>
+ <source>ENV_SKY2</source>
+ <translation>Sky2</translation>
+ </message>
+ <message>
+ <source>ENV_LINES</source>
+ <translation>Lines</translation>
+ </message>
+ <message>
+ <source>ENV_ROAD</source>
+ <translation>Road</translation>
+ </message>
+ <message>
+ <source>ENV_CUSTOM</source>
+ <translation>Custom...</translation>
+ </message>
+</context>
+<context>
+ <name>OCCViewer_LightSourceDlg</name>
+ <message>
+ <source>LIGHT_SOURCE</source>
+ <translation>Light source</translation>
+ </message>
+ <message>
+ <source>TYPE</source>
+ <translation>Type</translation>
+ </message>
+ <message>
+ <source>DIRECTIONAL</source>
+ <translation>Directional</translation>
+ </message>
+ <message>
+ <source>DIRECTION</source>
+ <translation>Direction</translation>
+ </message>
+ <message>
+ <source>POSITIONAL</source>
+ <translation>Positional</translation>
+ </message>
+ <message>
+ <source>POSITION</source>
+ <translation>Position</translation>
+ </message>
+ <message>
+ <source>COLOR</source>
+ <translation>Color</translation>
+ </message>
+ <message>
+ <source>HEADLIGHT</source>
+ <translation>Headlight</translation>
+ </message>
+ <message>
+ <source>BUT_DEFAULT</source>
+ <translation>Default</translation>
+ </message>
</context>
</TS>