void setColor( const Handle(AIS_InteractiveObject)&, const QColor&, bool=true );
void switchRepresentation( const Handle(AIS_InteractiveObject)&, int, bool=true );
void setTransparency( const Handle(AIS_InteractiveObject)&, float, bool=true );
+ void setIsos( const int u, const int v ); // number of isolines
+ void isos( int& u, int& v ) const;
signals:
void selectionChanged();