// load capping texture
QPixmap px( ":images/hatch.png" );
if( !px.isNull() ) {
- const Handle(Image_PixMap) aPixmap = imageToPixmap( px.toImage() );
+ const Handle(Image_PixMap) aPixmap = OCCViewer_Utilities::imageToPixmap( px.toImage() );
Handle(Graphic3d_Texture2Dmanual) aTexture = new Graphic3d_Texture2Dmanual( aPixmap );
if( aTexture->IsDone() ) {
aTexture->EnableModulate();