-// Copyright (C) 2005 OPEN CASCADE, CEA/DEN, EDF R&D, PRINCIPIA R&D
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-
#include "OCCViewer_VService.h"
#include <V3d_Viewer.hxx>
#include <V3d_View.hxx>
#include <WNT_GraphicDevice.hxx>
#include <WNT_GraphicDevice.hxx>
#include <WNT_WDriver.hxx>
+#include <InterfaceGraphic_WNT.hxx>
#else
#include <Xw_Window.hxx>
#include <Graphic3d_GraphicDevice.hxx>
#ifdef WNT
Handle(WNT_Window) w =
new WNT_Window( Handle(Graphic3d_WNTGraphicDevice)::DownCast(view->Viewer()->Device()), hiwin, lowin );
+ // Prevent flicker
+ w->SetFlags( WDF_NOERASEBKGRND );
#else
Handle(Xw_Window) w =
new Xw_Window( Handle(Graphic3d_GraphicDevice)::DownCast(view->Viewer()->Device()), hiwin, lowin, quality );