#include <V3d_Viewer.hxx>
#include <V3d_View.hxx>
-#include <Basics_OCCTVersion.hxx>
-#if OCC_VERSION_LARGE > 0x06070200 // for OCC-6.7.3 and higher version
#include <OpenGl_GraphicDriver.hxx>
-#else
-#include <Graphic3d.hxx>
-#include <Graphic3d_GraphicDriver.hxx>
-#endif
#include <Aspect_DisplayConnection.hxx>
-#ifdef WIN32
+#if defined(WIN32)
#include <WNT_Window.hxx>
+#elif defined(__APPLE__)
+#include <Cocoa_Window.hxx>
#else
#include <Xw_Window.hxx>
#endif
WId winId )
{
Aspect_Handle aWindowHandle = (Aspect_Handle)winId;
-#ifdef WIN32
+#if defined(WIN32)
Handle(WNT_Window) viewWindow = new WNT_Window( aWindowHandle );
+#elif defined(__APPLE__)
+ Handle(Cocoa_Window) viewWindow = new Cocoa_Window( (NSView*)winId );
#else
Handle(Aspect_DisplayConnection) aDispConnection = view->Viewer()->Driver()->GetDisplayConnection();
Handle(Xw_Window) viewWindow = new Xw_Window( aDispConnection, aWindowHandle );
const Standard_Boolean computedMode,
const Standard_Boolean defaultComputedMode )
{
-#if OCC_VERSION_LARGE > 0x06070200 // for OCC-6.7.3 and higher version
static Handle(OpenGl_GraphicDriver) aGraphicDriver;
-#else
- static Handle(Graphic3d_GraphicDriver) aGraphicDriver;
-#endif
if (aGraphicDriver.IsNull())
{
Handle(Aspect_DisplayConnection) aDisplayConnection;
-#ifndef WIN32
+#if !defined WIN32 && !defined __APPLE__
aDisplayConnection = new Aspect_DisplayConnection( displayName );
#else
aDisplayConnection = new Aspect_DisplayConnection();
#endif
-#if OCC_VERSION_LARGE > 0x06070200 // for OCC-6.7.3 and higher version
aGraphicDriver = new OpenGl_GraphicDriver(aDisplayConnection);
-#else
- aGraphicDriver = Graphic3d::InitGraphicDriver( aDisplayConnection );
-#endif
}
-#if OCC_VERSION_LARGE > 0x07000000
return new V3d_Viewer( aGraphicDriver, name, domain, viewSize, viewProjection,
- Quantity_NOC_GRAY30, V3d_ZBUFFER, V3d_GOURAUD, V3d_WAIT,
+ Quantity_NOC_GRAY30, V3d_ZBUFFER, V3d_GOURAUD,
computedMode, defaultComputedMode );
-#else
- return new V3d_Viewer( aGraphicDriver, name, domain, viewSize, viewProjection,
- Quantity_NOC_GRAY30, V3d_ZBUFFER, V3d_GOURAUD, V3d_WAIT,
- computedMode, defaultComputedMode, V3d_TEX_NONE );
-#endif
}