#include <vtkPolyDataMapper.h>
#include <vtkPolyData.h>
+#include <vtkInformation.h>
+#include <vtkInformationVector.h>
#include <BRep_Tool.hxx>
#include <Poly_Triangulation.hxx>
-
+
vtkStandardNewMacro(GEOM_ShadingFace);
GEOM_ShadingFace::GEOM_ShadingFace()
{
+ this->SetNumberOfInputPorts(0);
}
GEOM_ShadingFace::~GEOM_ShadingFace()
{
}
-void
-GEOM_ShadingFace::
-Execute()
+int GEOM_ShadingFace::RequestData(vtkInformation *vtkNotUsed(request),
+ vtkInformationVector **vtkNotUsed(inputVector),
+ vtkInformationVector *outputVector)
{
- vtkPolyData* aPolyData = GetOutput();
+ vtkInformation *outInfo = outputVector->GetInformationObject(0);
+ vtkPolyData *aPolyData = vtkPolyData::SafeDownCast(
+ outInfo->Get(vtkDataObject::DATA_OBJECT()));
+
aPolyData->Allocate();
vtkPoints* aPts = vtkPoints::New();
aPolyData->SetPoints(aPts);
const TopoDS_Face& aFace = anIter.Value();
OCC2VTK(aFace,aPolyData,aPts);
}
+ return 1;
}
void