}
void VISU_MeshAct::AddToRender(vtkRenderer* theRenderer){
- theRenderer->AddActor(this);
+ VISU_Actor::AddToRender(theRenderer);
theRenderer->AddActor(myEdgeActor);
}
void VISU_MeshAct::RemoveFromRender(vtkRenderer* theRenderer){
- theRenderer->RemoveActor(this);
+ VISU_Actor::RemoveFromRender(theRenderer);
theRenderer->RemoveActor(myEdgeActor);
}