mySurfaceActor = SVTK_DeviceActor::New();
mySurfaceActor->SetRepresentation(VTKViewer::Representation::Surface);
mySurfaceActor->SetUserMatrix(m);
+ mySurfaceActor->SetCoincident3DAllowed(true);
myEdgeActor = SVTK_DeviceActor::New();
myEdgeActor->SetRepresentation(VTKViewer::Representation::Wireframe);
myEdgeActor->SetUserMatrix(m);
+ myEdgeActor->SetCoincident3DAllowed(true);
myNodeActor = SVTK_DeviceActor::New();
myNodeActor->SetRepresentation(VTKViewer::Representation::Points);