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Issue 0019818: EDF 703 SMESH VISU : Display Mesh Groups names in viewer (as a caption)
[modules/visu.git] / src / OBJECT / VISU_MeshAct.cxx
index 51ad82595e22e2f4de99575eb8d85272e04d92cd..2c3050dd51f23160010c3669db1371e10dace150 100644 (file)
-//  VISU OBJECT : interactive object for VISU entities implementation
+//  Copyright (C) 2007-2008  CEA/DEN, EDF R&D, OPEN CASCADE
+//
+//  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+//  This library is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU Lesser General Public
+//  License as published by the Free Software Foundation; either
+//  version 2.1 of the License.
 //
-//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
-// 
-//  This library is free software; you can redistribute it and/or 
-//  modify it under the terms of the GNU Lesser General Public 
-//  License as published by the Free Software Foundation; either 
-//  version 2.1 of the License. 
-// 
-//  This library is distributed in the hope that it will be useful, 
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of 
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
-//  Lesser General Public License for more details. 
-// 
-//  You should have received a copy of the GNU Lesser General Public 
-//  License along with this library; if not, write to the Free Software 
-//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
-// 
-//  See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org 
+//  This library is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+//  Lesser General Public License for more details.
 //
+//  You should have received a copy of the GNU Lesser General Public
+//  License along with this library; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 //
+//  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
 //
+//  VISU OBJECT : interactive object for VISU entities implementation
 //  File   : VISU_MeshAct.cxx
-//  Author : Laurent CORNABE with the help of Nicolas REJNERI
+//  Author : 
 //  Module : VISU
 //  $Header$
-
+//
 #include "VISU_MeshAct.h"
-#include "SALOME_PassThroughFilter.h"
+
+#include <vtkObjectFactory.h>
+#include <vtkRenderer.h>
+#include <vtkTexture.h>
 
 #include <vtkFeatureEdges.h>
 #include <vtkDataSetMapper.h>
 #include <vtkDataSet.h>
 #include <vtkMatrix4x4.h>
-#include <vtkMapperCollection.h> 
+#include <vtkMapperCollection.h>
+
 
+//----------------------------------------------------------------------------
 vtkStandardNewMacro(VISU_MeshAct);
 
-VISU_MeshAct::VISU_MeshAct(){
-  
+
+//----------------------------------------------------------------------------
+VISU_MeshAct
+::VISU_MeshAct()
+{
   vtkMatrix4x4 *m;
   m = vtkMatrix4x4::New();
 
-  mySurfaceActor = VISU_Actor::New();
-  mySurfaceActor->SetParent(this);
-  mySurfaceActor->GetProperty()->FrontfaceCullingOff();
-  mySurfaceActor->GetProperty()->BackfaceCullingOff();
+  mySurfaceActor = SVTK_DeviceActor::New();
+  mySurfaceActor->SetRepresentation(SVTK::Representation::Surface);
   mySurfaceActor->SetUserMatrix(m);
-  mySurfaceActor->SetRepresentation(2); //SURFACE
-  myEdgeActor = VISU_Actor::New();
-  myEdgeActor->SetParent(this);
-  myEdgeActor->PickableOff();
-  myEdgeActor->GetProperty()->FrontfaceCullingOff();
-  myEdgeActor->GetProperty()->BackfaceCullingOff();
+
+  myEdgeActor = SVTK_DeviceActor::New();
+  myEdgeActor->SetRepresentation(SVTK::Representation::Wireframe);
   myEdgeActor->SetUserMatrix(m);
-  myEdgeActor->SetRepresentation(1); //WIREFRAME
-  myNodeActor = VISU_Actor::New();
-  myNodeActor->SetParent(this);
-  myNodeActor->PickableOff();
-  myNodeActor->GetProperty()->SetPointSize(SALOME_POINT_SIZE);
-  myNodeActor->GetProperty()->FrontfaceCullingOff();
-  myNodeActor->GetProperty()->BackfaceCullingOff();
+
+  myNodeActor = SVTK_DeviceActor::New();
+  myNodeActor->SetRepresentation(SVTK::Representation::Points);
   myNodeActor->SetUserMatrix(m);
-  myNodeActor->SetRepresentation(0); //POINT
 
   m->Delete();
-  SetRepresentation(2); //SURFACE
+  SetRepresentation(SVTK::Representation::Surface);
 }
 
-VISU_MeshAct::~VISU_MeshAct(){
+VISU_MeshAct
+::~VISU_MeshAct()
+{
   mySurfaceActor->Delete();
   myEdgeActor->Delete();
   myNodeActor->Delete();
 }
 
-void VISU_MeshAct::setIO(const Handle(SALOME_InteractiveObject)& theIO){
-  VISU_Actor::setIO(theIO);
-  mySurfaceActor->setIO(theIO);
-  myEdgeActor->setIO(theIO);
-  myNodeActor->setIO(theIO);
-}
 
-void VISU_MeshAct::SetPrs3d(VISU::Prs3d_i* thePrs3d){ 
-  if(thePrs3d){
-    VISU_Actor::SetPrs3d(thePrs3d);
-    mySurfaceActor->SetPrs3d(thePrs3d);
-    myEdgeActor->SetPrs3d(thePrs3d);
-    myNodeActor->SetPrs3d(thePrs3d);
+//----------------------------------------------------------------------------
+void
+VISU_MeshAct
+::DeepCopy(VISU_Actor *theActor)
+{
+  if(VISU_MeshAct* anActor = dynamic_cast<VISU_MeshAct*>(theActor)){
+    Superclass::DeepCopy(theActor);
+    GetSurfaceProperty()->DeepCopy(anActor->GetSurfaceProperty());
+    GetEdgeProperty()->DeepCopy(anActor->GetEdgeProperty());
+    GetNodeProperty()->DeepCopy(anActor->GetNodeProperty());
   }
 }
 
-void VISU_MeshAct::AddToRender(vtkRenderer* theRenderer){
-  theRenderer->AddActor(this);
-  theRenderer->AddActor(myEdgeActor);
-}
 
-void VISU_MeshAct::RemoveFromRender(vtkRenderer* theRenderer){
-  theRenderer->RemoveActor(this);
-  theRenderer->RemoveActor(myEdgeActor);
-}
+//----------------------------------------------------------------------------
+void
+VISU_MeshAct
+::SetMapperInput(vtkDataSet* theDataSet)
+{
+  Superclass::SetMapperInput(theDataSet);
 
-void VISU_MeshAct::SetPipeLine(VISU_PipeLine* thePipeLine) {
-  VISU_Actor::SetPipeLine(thePipeLine);
-  mySurfaceActor->SetPipeLine(thePipeLine);
-  myEdgeActor->SetPipeLine(thePipeLine);
-  myNodeActor->SetPipeLine(thePipeLine);
+  mySurfaceActor->SetInput(theDataSet);
+  myEdgeActor->SetInput(theDataSet);
+  myNodeActor->SetInput(theDataSet);
 }
 
-void VISU_MeshAct::SetTransform(SALOME_Transform* theTransform){
-  VISU_Actor::SetTransform(theTransform);
+
+//----------------------------------------------------------------------------
+void
+VISU_MeshAct
+::SetTransform(VTKViewer_Transform* theTransform)
+{
+  Superclass::SetTransform(theTransform);
+
   mySurfaceActor->SetTransform(theTransform);
   myEdgeActor->SetTransform(theTransform);
   myNodeActor->SetTransform(theTransform);
 }
 
-void VISU_MeshAct::SetShrinkable(bool theIsShrinkable){
-  VISU_Actor::SetShrinkable(theIsShrinkable);
+
+//----------------------------------------------------------------------------
+void
+VISU_MeshAct
+::SetShrinkable(bool theIsShrinkable)
+{
+  Superclass::SetShrinkable(theIsShrinkable);
+
   mySurfaceActor->SetShrinkable(theIsShrinkable);
   myEdgeActor->SetShrinkable(theIsShrinkable);
-  myNodeActor->SetShrinkable(theIsShrinkable);
 }
 
-vtkProperty* VISU_MeshAct::GetSurfaceProperty(){ 
-  mySurfaceActor->GetProperty();
-} 
+void
+VISU_MeshAct
+::SetShrinkFactor(vtkFloatingPointType theValue)
+{
+  Superclass::SetShrinkFactor(theValue);
 
-void VISU_MeshAct::SetSurfaceProperty(vtkProperty* theProperty){ 
-  mySurfaceActor->SetProperty(theProperty);
+  mySurfaceActor->SetShrinkFactor(theValue);
+  myEdgeActor->SetShrinkFactor(theValue);
 }
 
-vtkProperty* VISU_MeshAct::GetEdgeProperty(){ 
-  myEdgeActor->GetProperty();
-} 
 
-void VISU_MeshAct::SetEdgeProperty(vtkProperty* theProperty){ 
-  myEdgeActor->SetProperty(theProperty);
+//----------------------------------------------------------------------------
+vtkProperty* 
+VISU_MeshAct
+::GetSurfaceProperty()
+{
+  return mySurfaceActor->GetProperty();
 }
 
-vtkProperty* VISU_MeshAct::GetNodeProperty(){ 
-  myNodeActor->GetProperty();
-} 
-
-void VISU_MeshAct::SetNodeProperty(vtkProperty* theProperty){ 
-  myNodeActor->SetProperty(theProperty);
+vtkProperty* 
+VISU_MeshAct
+::GetEdgeProperty()
+{
+  return myEdgeActor->GetProperty();
 }
 
-void VISU_MeshAct::highlight(Standard_Boolean highlight){
-  VISU_Actor::highlight(highlight);
-  mySurfaceActor->highlight(highlight);
-  myEdgeActor->highlight(highlight);
-  myNodeActor->highlight(highlight);
+vtkProperty* 
+VISU_MeshAct
+::GetNodeProperty()
+{
+  return myNodeActor->GetProperty();
 }
 
-void VISU_MeshAct::SetOpacity(float theValue){
+//----------------------------------------------------------------------------
+void
+VISU_MeshAct
+::SetOpacity(vtkFloatingPointType theValue)
+{
   GetSurfaceProperty()->SetOpacity(theValue);
 }
 
-float VISU_MeshAct::GetOpacity(){ 
+vtkFloatingPointType
+VISU_MeshAct
+::GetOpacity()
+{
   return GetSurfaceProperty()->GetOpacity();
 }
 
-void VISU_MeshAct::SetLineWidth(float theLineWidth){
+//----------------------------------------------------------------------------
+void
+VISU_MeshAct
+::SetLineWidth(vtkFloatingPointType theLineWidth)
+{
   GetEdgeProperty()->SetLineWidth(theLineWidth);
 }
 
-float VISU_MeshAct::GetLineWidth(){
+vtkFloatingPointType
+VISU_MeshAct::GetLineWidth()
+{
   return GetEdgeProperty()->GetLineWidth();
 }
 
-void VISU_MeshAct::SetShrink(float theFactor){
-  VISU_Actor::SetShrink(theFactor);
-  mySurfaceActor->SetShrink(theFactor);
-  myEdgeActor->SetShrink(theFactor);
-  SetRepresentation(GetRepresentation());
+//----------------------------------------------------------------------------
+void
+VISU_MeshAct
+::SetShrink()
+{
+  if(myRepresentation == VTK_POINTS)
+    return;
+
+  Superclass::SetShrink();
+
+  mySurfaceActor->SetShrink();
+  myEdgeActor->SetShrink();
 }
 
-void VISU_MeshAct::UnShrink(){
-  VISU_Actor::UnShrink();
+void
+VISU_MeshAct
+::UnShrink()
+{
+  Superclass::UnShrink();
+
   mySurfaceActor->UnShrink();
   myEdgeActor->UnShrink();
-  SetRepresentation(GetRepresentation());
 }
 
-void VISU_MeshAct::SetRepresentation(int theMode){
-  SALOME_Actor::SetRepresentation(theMode);
-  mySurfaceActor->VisibilityOff();
-  myEdgeActor->VisibilityOff();
-  myNodeActor->VisibilityOff();
-  myEdgeActor->PickableOff();
-  myNodeActor->PickableOff();
-  switch(theMode){
-  case 0: //POINTS
-    myNodeActor->VisibilityOn();
-    myNodeActor->PickableOn();
-    break;
-  case 1: //WIREFRAME
-    myEdgeActor->VisibilityOn();
-    myEdgeActor->SetRepresentation(1);
-    myEdgeActor->PickableOn();
-    break;
-  case 2: //SURFACE
-    mySurfaceActor->VisibilityOn();
-    break;
-  case 3: //INSIDEFRAME
-    myEdgeActor->VisibilityOn();
-    myEdgeActor->SetRepresentation(3);
-    myEdgeActor->PickableOn();
-    break;
-  case 4: //SURFACEFRAME
-    myEdgeActor->VisibilityOn();
-    myEdgeActor->SetRepresentation(1);
-    mySurfaceActor->VisibilityOn();
-    break;
-  }
+//----------------------------------------------------------------------------
+void
+VISU_MeshAct
+::SetFeatureEdgesAllowed(bool theIsFeatureEdgesAllowed)
+{
+  Superclass::SetFeatureEdgesAllowed(theIsFeatureEdgesAllowed);
+
+  mySurfaceActor->SetFeatureEdgesAllowed(theIsFeatureEdgesAllowed);
 }
 
-void VISU_MeshAct::SetVisibility(int theMode){
-  VISU_Actor::SetVisibility(theMode);
-  if(GetVisibility())
-    SetRepresentation(GetRepresentation());
-  else{
-    myNodeActor->VisibilityOff();
-    myEdgeActor->VisibilityOff();
-    mySurfaceActor->VisibilityOff();
-  }
+void
+VISU_MeshAct
+::SetFeatureEdgesAngle(vtkFloatingPointType theValue)
+{
+  Superclass::SetFeatureEdgesAngle(theValue);
+
+  mySurfaceActor->SetFeatureEdgesAngle(theValue);
+}
+
+void
+VISU_MeshAct
+::SetFeatureEdgesFlags(bool theIsFeatureEdges,
+                      bool theIsBoundaryEdges,
+                      bool theIsManifoldEdges,
+                      bool theIsNonManifoldEdges)
+{
+  Superclass::SetFeatureEdgesFlags(theIsFeatureEdges,
+                                  theIsBoundaryEdges,
+                                  theIsManifoldEdges,
+                                  theIsNonManifoldEdges);
+
+  mySurfaceActor->SetFeatureEdgesFlags(theIsFeatureEdges,
+                                      theIsBoundaryEdges,
+                                      theIsManifoldEdges,
+                                      theIsNonManifoldEdges);
+}
+
+void
+VISU_MeshAct
+::SetFeatureEdgesColoring(bool theIsColoring)
+{
+  Superclass::SetFeatureEdgesColoring(theIsColoring);
+
+  mySurfaceActor->SetFeatureEdgesColoring(theIsColoring);
 }
 
-// From vtkLODActor
-void VISU_MeshAct::Render(vtkRenderer *ren, vtkMapper *vtkNotUsed(m))
+//----------------------------------------------------------------------------
+void
+VISU_MeshAct
+::SetFeatureEdgesEnabled(bool theIsFeatureEdgesEnabled)
 {
-  float myTime, bestTime, tempTime;
-  vtkMatrix4x4 *matrix;
-  vtkMapper *mapper, *bestMapper;
-  
-  if (this->Mapper == NULL)
-    {
-    vtkErrorMacro("No mapper for actor.");
+  if(theIsFeatureEdgesEnabled && myRepresentation == VTK_POINTS)
     return;
-    }
-  
-  // first time through create lods if non have been added
-  if (this->LODMappers->GetNumberOfItems() == 0)
-    {
-    this->CreateOwnLODs();
-    }
-  
-  // If the actor has changed or the primary mapper has changed ...
-  // Is this the correct test?
-  if (this->MediumMapper)
-    {
-    if (this->GetMTime() > this->BuildTime || 
-        this->Mapper->GetMTime() > this->BuildTime)
-      {
-      this->UpdateOwnLODs();
-      }
-    }
-  
-  // figure out how much time we have to render
-  myTime = this->AllocatedRenderTime;
-
-  // Figure out which resolution to use 
-  // none is a valid resolution. Do we want to have a lowest:
-  // bbox, single point, ...
-  // There is no order to the list, so it is assumed that mappers that take
-  // longer to render are better quality.
-  // Timings might become out of date, but we rely on 
-
-  bestMapper = this->Mapper;
-  bestTime = bestMapper->GetTimeToDraw();
-  if (bestTime > myTime)
-    {
-    this->LODMappers->InitTraversal();
-    while ((mapper = this->LODMappers->GetNextItem()) != NULL && 
-           bestTime != 0.0)
-      {
-      tempTime = mapper->GetTimeToDraw();
-      
-      // If the LOD has never been rendered, select it!
-      if (tempTime == 0.0)
-        { 
-        bestMapper = mapper;
-        bestTime = 0.0;
-        }
-      else
-        {
-        if (bestTime > myTime && tempTime < bestTime)
-          {
-          bestMapper = mapper;
-          bestTime = tempTime;
-          }
-        if (tempTime > bestTime && tempTime < myTime)
-          { 
-          bestMapper = mapper;
-          bestTime = tempTime;
-          }
-        }
-      }
-    }
-    
-  switch(GetRepresentation()){
-  case 0: //POINTS
-    myNodeActor->GetProperty()->Render(this, ren);
-    break;
-  case 1: //WIREFRAME
-    //PAL5268: myEdgeActor->GetProperty()->Render(this, ren);
-    break;
-  case 2: //SURFACE
-    mySurfaceActor->GetProperty()->Render(this, ren);
-    break;
-  case 3: //INSIDEFRAME
-    //PAL5268: myEdgeActor->GetProperty()->Render(this, ren);
-    break;
-  case 4: //SURFACEFRAME
-    //PAL5268: myEdgeActor->GetProperty()->Render(this, ren);
-    mySurfaceActor->GetProperty()->Render(this, ren);
-    break;
+
+  Superclass::SetFeatureEdgesEnabled(theIsFeatureEdgesEnabled);
+
+  mySurfaceActor->SetFeatureEdgesEnabled(theIsFeatureEdgesEnabled);
+}
+
+//----------------------------------------------------------------------------
+void 
+VISU_MeshAct
+::SetRepresentation(int theMode)
+{
+  Superclass::SetRepresentation(theMode);
+
+  if(theMode == SVTK::Representation::Insideframe)
+    myEdgeActor->SetRepresentation(SVTK::Representation::Insideframe);
+  else
+    myEdgeActor->SetRepresentation(SVTK::Representation::Wireframe);
+}
+
+//----------------------------------------------------------------------------
+unsigned long int
+VISU_MeshAct
+::GetMemorySize()
+{
+  vtkDataSet* aDataSet;
+  unsigned long int aSize = Superclass::GetMemorySize();
+  {
+    aDataSet = mySurfaceActor->GetInput();
+    aSize += aDataSet->GetActualMemorySize() * 1024;
+
+    aDataSet = mySurfaceActor->GetMapper()->GetInput();
+    aSize += aDataSet->GetActualMemorySize() * 1024 * 2;
   }
-   
-  // render the texture
-  if (this->Texture)
-    {
-    this->Texture->Render(ren);
-    }
-     
+  {
+    aDataSet = myEdgeActor->GetInput();
+    aSize += aDataSet->GetActualMemorySize() * 1024;
+
+    aDataSet = myEdgeActor->GetMapper()->GetInput();
+    aSize += aDataSet->GetActualMemorySize() * 1024 * 2;
+  }
+  {
+    aDataSet = myNodeActor->GetInput();
+    aSize += aDataSet->GetActualMemorySize() * 1024;
+
+    aDataSet = myNodeActor->GetMapper()->GetInput();
+    aSize += aDataSet->GetActualMemorySize() * 1024 * 2;
+  }
+  return aSize;
+}
+
+//----------------------------------------------------------------------------
+int
+VISU_MeshAct
+::RenderOpaqueGeometry(vtkViewport *ren)
+{
+  GetMatrix(myNodeActor->GetUserMatrix());
+  GetMatrix(myEdgeActor->GetUserMatrix());
+  GetMatrix(mySurfaceActor->GetUserMatrix());
+
+  using namespace SVTK::Representation;
   switch(GetRepresentation()){
-  case 0: //POINTS
-    matrix = myNodeActor->GetUserMatrix();
+  case Points : 
+    myNodeActor->SetAllocatedRenderTime(this->AllocatedRenderTime,ren);
+    myNodeActor->RenderOpaqueGeometry(ren);
     break;
-  case 1: //WIREFRAME
-    matrix = myEdgeActor->GetUserMatrix();
+  case Wireframe : 
+  case Insideframe : 
+    myEdgeActor->SetAllocatedRenderTime(this->AllocatedRenderTime,ren);
+    myEdgeActor->RenderOpaqueGeometry(ren);
     break;
-  case 2: //SURFACE
-    matrix = mySurfaceActor->GetUserMatrix();
+  case Surface : 
+    mySurfaceActor->SetAllocatedRenderTime(this->AllocatedRenderTime,ren);
+    mySurfaceActor->RenderOpaqueGeometry(ren);
     break;
-  case 3: //INSIDEFRAME
-    matrix = myEdgeActor->GetUserMatrix();
+  case Surfaceframe : 
+    mySurfaceActor->SetAllocatedRenderTime(this->AllocatedRenderTime/2.0,ren);
+    mySurfaceActor->RenderOpaqueGeometry(ren);
+
+    myEdgeActor->SetAllocatedRenderTime(this->AllocatedRenderTime/2.0,ren);
+    myEdgeActor->RenderOpaqueGeometry(ren);
     break;
-  case 4: //SURFACEFRAME
-    matrix = myEdgeActor->GetUserMatrix();
-    this->GetMatrix(matrix);
-    matrix = mySurfaceActor->GetUserMatrix();
+  case FeatureEdges :
+    mySurfaceActor->SetAllocatedRenderTime(this->AllocatedRenderTime,ren);
+    mySurfaceActor->RenderOpaqueGeometry(ren);
     break;
   }
-  this->GetMatrix(matrix);
+  return 1;
+}
+
+int
+VISU_MeshAct
+::RenderTranslucentGeometry(vtkViewport *ren)
+{
+  GetMatrix(myNodeActor->GetUserMatrix());
+  GetMatrix(myEdgeActor->GetUserMatrix());
+  GetMatrix(mySurfaceActor->GetUserMatrix());
+
+  using namespace SVTK::Representation;
   switch(GetRepresentation()){
-  case 0: //POINTS
-    myNodeActor->Render(ren,bestMapper);
+  case Points : 
+    myNodeActor->SetAllocatedRenderTime(this->AllocatedRenderTime,ren);
+    myNodeActor->RenderTranslucentGeometry(ren);
     break;
-  case 1: //WIREFRAME
-    //PAL5268: myEdgeActor->Render(ren,bestMapper);
+  case Wireframe : 
+  case Insideframe : 
+    myEdgeActor->SetAllocatedRenderTime(this->AllocatedRenderTime,ren);
+    myEdgeActor->RenderTranslucentGeometry(ren);
     break;
-  case 2: //SURFACE
-    mySurfaceActor->Render(ren,bestMapper);
+  case Surface : 
+    mySurfaceActor->SetAllocatedRenderTime(this->AllocatedRenderTime,ren);
+    mySurfaceActor->RenderTranslucentGeometry(ren);
     break;
-  case 3: //INSIDEFRAME
-    //PAL5268: myEdgeActor->Render(ren,bestMapper);
+  case Surfaceframe : 
+    mySurfaceActor->SetAllocatedRenderTime(this->AllocatedRenderTime,ren);
+    mySurfaceActor->RenderTranslucentGeometry(ren);
+
+    myEdgeActor->SetAllocatedRenderTime(this->AllocatedRenderTime/2.0,ren);
+    myEdgeActor->RenderTranslucentGeometry(ren);
     break;
-  case 4: //SURFACEFRAME
-    //PAL5268: myEdgeActor->Render(ren,bestMapper);
-    mySurfaceActor->Render(ren,bestMapper);
+  case FeatureEdges :
+    mySurfaceActor->SetAllocatedRenderTime(this->AllocatedRenderTime,ren);
+    mySurfaceActor->RenderTranslucentGeometry(ren);
     break;
   }
-  
-  this->EstimatedRenderTime = bestMapper->GetTimeToDraw();
-}
-
-// From vtkLODActor
-void VISU_MeshAct::Modified()
-{
-  myNodeActor->Modified();
-  //PAL5268: myEdgeActor->Modified();
-  mySurfaceActor->Modified();
-  this->vtkActor::Modified();
+  return 1;
 }