-// SMESH OBJECT : interactive object for SMESH visualization
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
+// SMESH OBJECT : interactive object for SMESH visualization
// File : SMESH_Object.h
// Author : Nicolas REJNERI
// Module : SMESH
-// $Header$
-
+//
#ifndef SMESH_OBJECTDEF_H
#define SMESH_OBJECTDEF_H
#include "SMESH_Controls.hxx"
#include "SMESH_Object.h"
#include "SMESH_Client.hxx"
+#include "SMESH_Actor.h"
// IDL Headers
#include <SALOMEconfig.h>
class vtkPoints;
class SALOME_ExtractUnstructuredGrid;
-class SMESH_Actor;
class SMDS_MeshNode;
class SMDS_MeshElement;
Class : SMESH_VisualObj
Description : Base class for all mesh objects to be visuilised
*/
-class SMESH_VisualObjDef: public SMESH_VisualObj
+class SMESHOBJECT_EXPORT SMESH_VisualObjDef: public SMESH_VisualObj
{
public:
typedef std::list<const SMDS_MeshElement*> TEntityList;
SMESH_VisualObjDef();
virtual ~SMESH_VisualObjDef();
- virtual void Update( int theIsClear = true ) = 0;
+ virtual bool Update( int theIsClear = true ) = 0;
+ virtual bool NulData() {return 0; };
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ) = 0;
virtual int GetElemDimension( const int theObjId ) = 0;
virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const = 0;
virtual bool IsNodePrs() const = 0;
virtual SMDS_Mesh* GetMesh() const = 0;
+ virtual SMESH::SMESH_Mesh_ptr GetMeshServer() = 0;
+
+ virtual bool IsValid() const;
virtual bool GetEdgeNodes( const int theElemId,
const int theEdgeNum,
int& theNodeId1,
int& theNodeId2 ) const;
- virtual vtkUnstructuredGrid* GetUnstructuredGrid() { return myGrid; }
+ virtual vtkUnstructuredGrid* GetUnstructuredGrid();
virtual vtkIdType GetNodeObjId( int theVTKID );
virtual vtkIdType GetNodeVTKId( int theObjID );
virtual vtkIdType GetElemObjId( int theVTKID );
virtual vtkIdType GetElemVTKId( int theObjID );
+ virtual void ClearEntitiesFlags();
+ virtual bool GetEntitiesFlag();
+ virtual unsigned int GetEntitiesState();
+
protected:
void createPoints( vtkPoints* );
- void buildPrs();
+ void buildPrs(bool buildGrid = false);
void buildNodePrs();
void buildElemPrs();
-
-private:
+ void updateEntitiesFlags();
+//private:
TMapOfIds mySMDS2VTKNodes;
TMapOfIds myVTK2SMDSNodes;
TMapOfIds mySMDS2VTKElems;
TMapOfIds myVTK2SMDSElems;
+ bool myLocalGrid;
+
+ bool myEntitiesFlag;
+ unsigned int myEntitiesState;
vtkUnstructuredGrid* myGrid;
+ std::map<SMDSAbs_ElementType,int> myEntitiesCache;
};
Description : Class for visualisation of mesh
*/
-class SMESH_MeshObj: public SMESH_VisualObjDef
+class SMESHOBJECT_EXPORT SMESH_MeshObj: public SMESH_VisualObjDef
{
public:
SMESH_MeshObj( SMESH::SMESH_Mesh_ptr );
virtual ~SMESH_MeshObj();
- virtual void Update( int theIsClear = true );
+ virtual bool Update( int theIsClear = true );
+ virtual bool NulData();
virtual int GetNbEntities( const SMDSAbs_ElementType) const;
virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor );
- SMESH::SMESH_Mesh_ptr GetMeshServer() { return myClient.GetMeshServer(); }
- SMDS_Mesh* GetMesh() const { return myClient.GetMesh(); }
+ virtual SMESH::SMESH_Mesh_ptr GetMeshServer() { return myClient.GetMeshServer(); }
+ virtual SMDS_Mesh* GetMesh() const { return myClient.GetMesh(); }
protected:
+
SMESH_Client myClient;
+ vtkUnstructuredGrid* myEmptyGrid;
};
Description : Base class for visualisation of submeshes and groups
*/
-class SMESH_SubMeshObj: public SMESH_VisualObjDef
+class SMESHOBJECT_EXPORT SMESH_SubMeshObj: public SMESH_VisualObjDef
{
public:
SMESH_SubMeshObj(SMESH_MeshObj* theMeshObj);
virtual ~SMESH_SubMeshObj();
- virtual void Update( int theIsClear = true );
+ virtual bool Update( int theIsClear = true );
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor );
virtual int GetElemDimension( const int theObjId );
virtual SMDS_Mesh* GetMesh() const { return myMeshObj->GetMesh(); }
+ virtual SMESH::SMESH_Mesh_ptr GetMeshServer() { return myMeshObj->GetMeshServer(); }
protected:
Description : Class for visualisation of groups
*/
-class SMESH_GroupObj: public SMESH_SubMeshObj
+class SMESHOBJECT_EXPORT SMESH_GroupObj: public SMESH_SubMeshObj
{
public:
SMESH_GroupObj( SMESH::SMESH_GroupBase_ptr, SMESH_MeshObj* );
virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
virtual bool IsNodePrs() const;
+ virtual SMDSAbs_ElementType GetElementType() const;
+
private:
SMESH::SMESH_GroupBase_var myGroupServer;
Description : Class for visualisation of submeshes
*/
-class SMESH_subMeshObj : public SMESH_SubMeshObj
+class SMESHOBJECT_EXPORT SMESH_subMeshObj : public SMESH_SubMeshObj
{
public: