virtual bool Update( int theIsClear = true ) = 0;
virtual bool NulData() {return 0; };
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ) = 0;
- virtual int GetElemDimension( const int theObjId ) = 0;
+ virtual int GetElemDimension( const smIdType theObjId ) = 0;
- virtual int GetNbEntities( const SMDSAbs_ElementType theType) const = 0;
- virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const = 0;
+ virtual smIdType GetNbEntities( const SMDSAbs_ElementType theType) const = 0;
+ virtual smIdType GetEntities( const SMDSAbs_ElementType, TEntityList& ) const = 0;
virtual bool IsNodePrs() const = 0;
virtual SMDS_Mesh* GetMesh() const = 0;
virtual SMESH::SMESH_Mesh_ptr GetMeshServer() = 0;
virtual bool IsValid() const;
- virtual bool GetEdgeNodes( const int theElemId,
- const int theEdgeNum,
- int& theNodeId1,
- int& theNodeId2 ) const;
+ virtual bool GetEdgeNodes( const smIdType theElemId,
+ const int theEdgeNum,
+ smIdType& theNodeId1,
+ smIdType& theNodeId2 ) const;
virtual vtkUnstructuredGrid* GetUnstructuredGrid();
- virtual vtkIdType GetNodeObjId( int theVTKID );
- virtual vtkIdType GetNodeVTKId( int theObjID );
- virtual vtkIdType GetElemObjId( int theVTKID );
- virtual vtkIdType GetElemVTKId( int theObjID );
+ virtual vtkIdType GetNodeObjId( vtkIdType theVTKID );
+ virtual vtkIdType GetNodeVTKId( vtkIdType theObjID );
+ virtual vtkIdType GetElemObjId( vtkIdType theVTKID );
+ virtual vtkIdType GetElemVTKId( vtkIdType theObjID );
virtual void ClearEntitiesFlags();
virtual bool GetEntitiesFlag();
unsigned int myEntitiesState;
vtkUnstructuredGrid* myGrid;
- std::map<SMDSAbs_ElementType,int> myEntitiesCache;
+ std::map<SMDSAbs_ElementType,smIdType> myEntitiesCache;
};
virtual bool Update( int theIsClear = true );
virtual bool NulData();
- virtual int GetNbEntities( const SMDSAbs_ElementType) const;
- virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
+ virtual smIdType GetNbEntities( const SMDSAbs_ElementType) const;
+ virtual smIdType GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
virtual bool IsNodePrs() const;
- virtual int GetElemDimension( const int theObjId );
+ virtual int GetElemDimension( const smIdType theObjId );
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor );
virtual bool Update( int theIsClear = true );
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor );
- virtual int GetElemDimension( const int theObjId );
+ virtual int GetElemDimension( const smIdType theObjId );
virtual SMDS_Mesh* GetMesh() const { return myMeshObj->GetMesh(); }
virtual SMESH::SMESH_Mesh_ptr GetMeshServer() { return myMeshObj->GetMeshServer(); }
SMESH_GroupObj( SMESH::SMESH_GroupBase_ptr, SMESH_MeshObj* );
virtual ~SMESH_GroupObj();
- virtual int GetNbEntities( const SMDSAbs_ElementType) const;
- virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
+ virtual smIdType GetNbEntities( const SMDSAbs_ElementType) const;
+ virtual smIdType GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
virtual bool IsNodePrs() const;
virtual SMDSAbs_ElementType GetElementType() const;
SMESH_MeshObj* );
virtual ~SMESH_subMeshObj();
- virtual int GetNbEntities( const SMDSAbs_ElementType) const;
- virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
+ virtual smIdType GetNbEntities( const SMDSAbs_ElementType) const;
+ virtual smIdType GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
virtual bool IsNodePrs() const;
protected: