-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
#include "SMESH_FaceOrientationFilter.h"
#include "SMESH_ActorUtils.h"
#include "SUIT_Session.h"
#include "SUIT_ResourceMgr.h"
+#include <VTKViewer_CellCenters.h>
+
#include <vtkCellData.h>
#include <vtkDataSet.h>
#include <vtkPolyData.h>
#include <vtkFloatArray.h>
#include <vtkCellArray.h>
#include <vtkMaskPoints.h>
-#include <vtkCellCenters.h>
#include <vtkGlyph3D.h>
#include <vtkGlyphSource2D.h>
myFacePolyData = vtkPolyData::New();
- myFaceCenters = vtkCellCenters::New();
+ myFaceCenters = VTKViewer_CellCenters::New();
myFaceCenters->SetInput(myFacePolyData);
myFaceMaskPoints = vtkMaskPoints::New();
myBaseGlyph->Delete();
}
+void SMESH_FaceOrientationFilter::SetOrientationScale( vtkFloatingPointType theScale )
+{
+ myOrientationScale = theScale;
+ Modified();
+}
+
+void SMESH_FaceOrientationFilter::Set3dVectors( bool theState )
+{
+ my3dVectors = theState;
+ myBaseGlyph->SetSource(my3dVectors ? myArrowPolyData : myGlyphSource->GetOutput());
+ Modified();
+}
+
vtkPolyData* SMESH_FaceOrientationFilter::CreateArrowPolyData()
{
vtkPoints* points = vtkPoints::New();